Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 15:28:23 Player: Jamba27 Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (155) 775 Value Destroyed (5138) 5138 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 9965 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 364 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (21) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Improved Signal Interpreter Target Analyzer Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Triangulator Weapon Cycler Transmission Jammer Advanced EM Disruption Field Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Target Analyzer Weapon Cycler Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Laser Plasma Rifle Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Wheel Wheel Wheel Wheel Improved Heat Sink Compact Matter Pod Matter Compressor Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer Precision Energy Filter Kinecellerator Transmission Jammer Hardened Medium Armor Plating Layered Medium Armor Plating Advanced EM Disruption Field Hardlight Generator Improved Shield Generator System Shield Heavy Laser Gauss Rifle Remote Datajack Heavy Pick [Rating: 65] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 2 . . 2 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 106 | 6 1 1 15 . 12 31 40 Power 10 | 1 . . 3 . 1 3 2 Engine 5 | 1 . . 3 . . . 1 Core 5 | . . . . . 1 3 1 Reactor . | . . . . . . . . Propulsion 28 | 2 . . 2 . 4 8 12 Treads 12 | . . . 2 . 4 3 3 Leg 2 | 2 . . . . . . . Wheel 13 | . . . . . . 5 8 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 39 | 1 1 1 5 . 4 12 15 Device 17 | . 1 . 1 . 3 4 8 Storage 4 | 1 . 1 1 . . . 1 Processor 3 | . . . . . . 3 . Hackware 2 | . . . . . . . 2 Protection 13 | . . . 3 . 1 5 4 Artifact . | . . . . . . . . Weapon 29 | 2 . . 5 . 3 8 11 Energy Gun 8 | 1 . . . . . 1 6 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 14 | 1 . . 5 . 3 3 2 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . Parts Lost 54 | . . . . . 3 24 27 Power 4 | . . . . . . 2 2 Propulsion 17 | . . . . . 1 7 9 Utility 15 | . . . . . 2 5 8 Weapon 18 | . . . . . . 10 8 Highest Loss Streak 14 | . . . . . 2 9 14 To Critical Strikes 1 | . . . . . . 1 . Average Backups 17 | 4 6 8 10 14 20 23 21 Power 2 | . 1 1 1 3 3 3 2 Propulsion 1 | 1 2 2 1 1 . 1 1 Utility 9 | . 1 2 4 5 10 13 14 Weapon 3 | . 2 3 3 4 5 3 2 Tool/Special . | . . . . . . . . Unused Backups 34 | . . 1 5 . . 12 16 Power 2 | . . . . . . 1 1 Propulsion 3 | . . . 2 . . 1 . Utility 21 | . . . 1 . . 7 13 Weapon 6 | . . 1 2 . . 2 1 Tool/Special 2 | . . . . . . 1 1 Average Slot Usage (%) 93 | . 91 100 97 100 92 93 88 Engine 5 | . 13 14 11 11 3 . 5 Core 2 | . . . . . 5 6 . Treads 12 | . . . 18 22 26 12 4 Leg 1 | . 28 28 3 . . . . Wheel 5 | . . . . . . 7 9 Device 9 | . 6 14 11 11 13 8 8 Storage 8 | . 14 14 11 11 9 7 5 Processor 10 | . . . . . . 15 18 Hackware 2 | . . . . . . . 6 Protection 9 | . . . 20 22 7 10 4 Energy Gun 4 | . 14 14 1 . . . 12 Ballistic Gun 15 | . 14 14 20 22 26 16 5 Slashing Weapon 1 | . . . . . . 5 . Peak Build Rating 65 | 6 7 8 17 18 29 55 65 Average Rating 32 | 5 6 7 14 17 24 40 52 On Entrance 14 | . 6 7 8 17 18 28 31 Avg Prop Armor Cover (%) 4 | . . . . . 5 5 3 Naked Turns . | . . . . . . . . Heaviest Build 125 | 11 12 17 105 105 108 125 124 Greatest Support 63 | 20 20 20 40 40 63 63 60 Greatest Overweight (x) 38 | . . . 2 2 2 10 38 Average Overweight (x) 1 | . . . . 2 1 2 3 Largest Inventory Capacity 25 | 8 8 10 25 25 25 25 25 Average Capacity 21 | 7 8 9 14 25 25 25 24 Most Carried 25 | 5 8 9 13 17 25 25 25 Average Carried 17 | 4 6 8 10 15 20 23 21 Final Capacity 25 | 8 8 10 25 25 25 25 5 Final Carried 22 | 5 8 9 13 17 22 17 5 Scrap Suit Usage (%) 8 | . . . . . 47 9 . Parts Cannibalized 5 | . . . . . 5 . . Class Distribution -------------------- 48% | Mutant 22% | Scavenger-Gunner 20% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 3920 | 259 46 37 465 110 739 1224 1040 Remotely . | . . . . . . . . Salvage Created 6177 | 73 95 16 651 176 1065 1707 2394 Parts 368 | 3 10 2 63 12 63 125 90 Haulers Intercepted 6 | . 1 . 1 . 2 1 1 Recyclers Shooed 8 | . . . 3 1 . 3 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 113 | . 3 1 17 5 25 35 27 Melee 10 | . . . . . . 9 1 Guns 90 | . 3 1 17 5 25 16 23 Cannons 2 | . . . . . . 2 . AOE 8 | . . . . . . 8 . Classes Destroyed 17 | 2 2 . 4 . 2 6 1 Worker 13 | . . . . . 1 4 8 Builder 9 | . . . 1 . . 4 4 Tunneler 1 | 1 . . . . . . . Hauler 6 | . 1 . 1 . 2 1 1 Recycler 6 | 1 . . . . 1 1 3 Operator 1 | . . . . . . 1 . Watcher 6 | . . . 3 . . 1 2 Swarmer 26 | . 3 1 7 2 11 1 1 Cutter 1 | . . . . . . 1 . Grunt 44 | . . . 7 3 9 8 17 Brawler 3 | . . . . . 2 1 . Duelist 1 | . . . . . . . 1 Protector 3 | . . . . . . 3 . Sentry 11 | . . . 3 . 3 3 2 Specialist 5 | . . . . . . 5 . Hunter 5 | . . . . . . 4 1 Programmer 14 | . . . . . . 9 5 Best Kill Streak 15 | 2 4 1 9 2 7 15 5 Combat Bots Only 10 | . 3 1 9 2 7 10 5 Max Kills in Single Turn 5 | 1 1 1 2 1 2 5 2 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . . . . 4 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 1104 | . 33 7 80 22 129 448 385 Missed 347 | . 14 3 24 6 40 151 109 Hits 757 | . 19 4 56 16 89 297 276 Melee 14 | . . . . . 5 5 4 Projectile 743 | . 19 4 56 16 84 292 272 AOE 1 | . . . . . . 1 . Critical Strikes 30 | . 1 . 2 . 3 12 12 Damage Taken 10764 | . 172 31 605 126 809 4453 4568 Core 1593 | . 41 . 81 31 34 548 858 Absorbed by Shields 785 | . . . 60 46 303 200 176 Ignored by Resistances 64 | . . . . . . 64 . Regen/Repaired (Parts) 142 | . . . . . 45 97 . Core Remaining (%) 73 | 100 . 83 . 72 93 21 . Volleys Fired 362 | 8 15 3 45 13 69 81 128 Largest 4 | 1 2 2 2 2 3 3 4 Hottest 254 | 50 70 70 46 46 69 126 254 Shots Fired 882 | 8 30 7 90 27 207 185 328 Gun 838 | 8 30 7 90 27 207 167 302 Cannon 36 | . . . . . . 10 26 Launcher 8 | . . . . . . 8 . Special . | . . . . . . . . Kinetic 620 | . 15 4 90 27 207 175 102 Thermal 247 | 8 15 3 . . . 2 219 Explosive 8 | . . . . . . 8 . Electromagnetic 7 | . . . . . . . 7 Robot Hit Streak 19 | 7 5 2 14 19 18 8 11 Robot Miss Streak 10 | 1 3 5 3 1 10 5 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 12 | . . . 5 . 4 2 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 Shots Hit Robots 611 | 7 15 2 60 21 138 146 222 Core Hits 293 | 3 5 1 32 9 46 106 91 Critical Kills 6 | . . . . . . 3 3 Critical Parts Destroyed 6 | . . . . . . 2 4 Critical Strikes 39 | . . . . . . 10 29 Burn 18 | . . . . . . . 18 Meltdown 1 | . . . . . . . 1 Destroy 11 | . . . . . . 5 6 Corrupt 1 | . . . . . . . 1 Sever 5 | . . . . . . 5 . Impale 3 | . . . . . . . 3 Melee Attacks 73 | . . . . . . 51 22 Impact . | . . . . . . . . Slashing 51 | . . . . . . 51 . Piercing 22 | . . . . . . . 22 Sneak Attacks 5 | . . . . . . 5 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 6 | . . . . . . 6 . Damage Inflicted 14527 | 88 143 22 1037 326 2184 5325 5402 Guns 10041 | 88 143 22 1037 319 2176 1875 4381 Cannons 647 | . . . . . . 175 472 Explosions 1929 | . . . . . . 1929 . Melee 1878 | . . . . . . 1346 532 Ramming 32 | . . . . 7 8 . 17 Kinetic 7248 | . 80 9 1037 319 2176 2025 1602 Thermal 3283 | 88 63 13 . . . 25 3094 Explosive 1929 | . . . . . . 1929 . Electromagnetic 157 | . . . . . . . 157 Impact . | . . . . . . . . Slashing 1346 | . . . . . . 1346 . Piercing 532 | . . . . . . . 532 Highest Corruption 12 | . 3 3 2 2 3 12 1 Average Corruption 4 | . 2 3 2 2 1 7 1 Corruption Purged 10 | . . . . . . 10 . Corruption Blocked . | . . . . . . . . Effects 102 | . 1 5 16 13 1 64 2 Message Errors 25 | . . 1 8 1 . 15 . Matter Fused 29 | . . 3 4 3 1 18 . Heat Flow Errors 10 | . . . . 2 . 8 . Energy Discharges 8 | . 1 . 1 1 . 4 1 Parts Rejected 2 | . . . . . . 2 . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 10 | . . . 1 3 . 5 1 Data Loss (major) 5 | . . . . . . 5 . Misfires 7 | . . 1 . 2 . 4 . Alerts 1 | . . . 1 . . . . Misdirections 1 | . . . . . . 1 . Weapon Failures 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 209 | . . . . . . 208 1 Projectiles 1 | . . . . . . . 1 Explosions . | . . . . . . . . Melee 208 | . . . . . . 208 . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . 8 Shots . | . . . . . . . . Rammed 3 | . . . 1 1 . . 1 Targets Rammed 4 | . . . 1 1 1 . 1 Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 487 | 50 60 50 120 279 322 385 487 Average Temperature 101 | 20 25 24 24 73 115 69 151 Received Heat Transfer 3106 | . 18 . 189 52 239 792 1816 Effects 19 | . . . . . 2 2 15 Shutdowns 4 | . . . . . . 1 3 Energy Bleed 3 | . . . . . 1 . 2 Interference 5 | . . . . . . 1 4 Short Circuit 2 | . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 24 | 2 . . . . . . 22 Heat Transferred 8385 | 259 185 37 . . . 37 7867 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 3 | . . . 1 . 1 1 3 Low Security (%) 73 | 100 100 100 61 100 40 75 70 Level 1 20 | . . . 38 . 59 24 6 Level 2 5 | . . . . . . . 20 Level 3 . | . . . . . . . 2 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 746 | 5 97 81 238 76 304 334 746 Initial 147 | . . 25 31 76 . 136 147 Average 132 | . 18 8 113 18 176 136 221 Influence Increases 4125 | 10 112 81 664 125 678 1068 1387 Destroy 0b10 Robot/C 2480 | . 60 60 440 100 500 640 680 Destroy 0b10 Robot/NC 255 | 10 5 . 30 . 20 75 115 Destroy Leader 616 | . 12 10 110 20 104 184 176 Allied During Kill 42 | . . 11 15 . . . 16 Successful Hack 156 | . 5 . 52 5 17 52 25 Disable Machine 315 | . . . 15 . . 30 270 Destroy Structure 66 | . . . 2 . 7 27 30 Lose Combat Pursuer 195 | . 30 . . . 30 60 75 Influence Decreases 3508 | 10 45 67 548 322 378 1068 1070 Entered New Map 530 | . . 42 50 121 . 164 153 Time Decay 2352 | 10 45 25 428 201 348 678 617 Lost Part 526 | . . . . . 30 226 270 Lost Ally 100 | . . . 70 . . . 30 Squads Dispatched 33 | . 1 . 2 . 4 14 12 Investigation 1 | . . . . . . 1 . Extermination 11 | . . . . . . 6 5 Reinforcement 16 | . 1 . 2 . 1 7 5 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 3 | . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . . . 1 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 202 | . 14 3 32 6 33 56 58 Peak Tracking Total 13 | . 6 3 4 3 6 13 6 Tactical Retreats 7 | . 1 . . . 2 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 8 | . 3 . 1 . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 21 | . . . 1 . . 2 18 Max in Single Turn 1 | . . . 1 . . 1 1 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 34 | . 4 . 10 1 5 8 6 Terminals 21 | . 3 . 7 1 3 5 2 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . 1 . . . . 1 . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 4 | . . . 2 . . 1 1 Garrison Access 3 | . . . . . 1 1 1 Total Hacks 99 | . 11 . 41 2 14 19 12 Successful 57 | . 4 . 30 1 7 7 8 Failed 41 | . 7 . 11 1 7 12 3 Catastrophic 5 | . 2 . . 1 . 2 . Database Lockouts 1 | . . . . . . . 1 Manual 39 | . 5 . 21 . 6 4 3 Terminals 64 | . 8 . 26 2 11 12 5 Fabricators 3 | . . . . . . . 3 Repair Stations 5 | . 3 . . . . 2 . Recycling Units 5 | . . . 3 . 2 . . Scanalyzers 17 | . . . 12 . . 2 3 Garrison Access 5 | . . . . . 1 3 1 Terminal Hacks 22 | . 2 . 11 1 3 3 2 Record 1 | . . . . . . . 1 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . . Terminal Index 2 | . 1 . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . Alert Level 3 | . . . . . 1 1 1 Dispatch Records 2 | . . . 2 . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 5 | . 1 . 1 1 1 1 . Fabricator Hacks 3 | . . . . . . . 3 Network Status 1 | . . . . . . . 1 Build 2 | . . . . . . . 2 Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 3 | . . . 1 . 2 . . Report Inventory 2 | . . . 1 . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer 14 | . . . 12 . . 1 1 Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Retrieve Study 6 | . . . 4 . . 1 1 Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks 11 | . 2 . 6 . 1 1 1 Terminals 11 | . 2 . 6 . 1 1 1 Assimilate 2 | . . . 2 . . . . Botnet 9 | . 2 . 4 . 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 4 . 10 1 3 8 4 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 192 | . . . . . . . 192 Total Robot Build Rating 11 | . . . . . . . 11 Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . 4 . . 1 1 Parts Repaired 1 | . . . . . . 1 . Time 16 | . . . . . . 16 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 134 | . . . . . 134 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 7 | . . 3 1 . . . 3 Largest Group 4 | . . 3 4 . . . 2 Highest-Rated Group 82 | . . 40 50 . . . 82 Highest-Rated Ally 41 | . . 16 16 . . . 41 Total Orders 5 | . . . 3 . . . 2 STAY 1 | . . . 1 . . . . FOLLOW 3 | . . . 2 . . . 1 PICKUP 1 | . . . . . . . 1 Ally Attacks 57 | . . 5 27 . . . 25 Total Damage 1566 | . . 78 194 . . . 1294 Kills 21 | . . 2 6 . . . 13 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 1862 | . 125 199 690 . . 643 205 Sensors 643 | . . . . . . 643 . Structural 1014 | . 125 199 690 . . . . Jamming 205 | . . . . . . . 205 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 10145 | 1093 288 199 1051 748 1388 2708 2670 Spaces Moved 3902 | 250 194 149 490 285 471 1186 877 Core 72 | 4 . . . . . . 68 Treads 1883 | . . . 397 285 471 541 189 Legs 682 | 246 194 149 93 . . . . Wheels 1249 | . . . . . . 645 604 Hover . | . . . . . . . . Flight 16 | . . . . . . . 16 Fastest Speed 40 | 50 120 120 120 240 200 120 40 Average Speed 180 | 118 120 120 172 240 207 173 200 Slowest Speed 1950 | 120 120 120 240 240 240 360 1950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 26 38 40 54 79 33 31 28 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 9 | . . . . . . 8 1 Terrain Destroyed 48 | . . . . . . 47 1 Melee 9 | . . . . . . 8 1 Projectile 2 | . . . . . . 2 . AOE 37 | . . . . . . 37 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 6237 | 1035 220 165 605 323 726 1635 1528 Wait 1600 | 767 6 9 27 22 149 219 401 Move 3895 | 249 193 148 489 284 470 1185 877 Hop . | . . . . . . . . Pick Up 115 | 5 3 2 12 3 16 41 33 Fast Attach 26 | 6 3 . 3 . 1 6 7 Attach 56 | . . . 2 . 5 26 23 Detach 1 | . . . . . . 1 . Swap 49 | . . 1 13 . 8 9 18 Drop 64 | . . 2 13 . 7 24 18 Fire 362 | 8 15 3 45 13 69 81 128 Melee 65 | . . . . . . 43 22 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 3 | . . . 1 1 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 1094 | -11/Scrapyard | Entered Materials 1095 | -10/Materials | Build established: Mutant 1137 | -10/Materials | Discovered new exit (range 16) 1229 | -10/Materials | Discovered new exit (range 7) 1382 | -10/Materials | Entered Mines 1454 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1465 | -10/Mines | Discovered new exit (range 16) 1532 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1551 | -10/Mines | Discovered new exit (range 14) 1581 | -10/Mines | Entered Materials 1581 | -9/Materials | Accompanied by 3 allies 1581 | -9/Materials | Evolved 2 slots: Utility x2 1875 | -9/Materials | Discovered new exit (range 9) 2243 | -9/Materials | Destroyed 9 combat bots 2441 | -9/Materials | Identified exit to Mines 2632 | -9/Materials | Entered Mines 2639 | -9/Mines | Met a Derelict bent on vengeance 2824 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2829 | -9/Mines | Found Scrap Suit 2979 | -9/Mines | Learned location of Zion (-6) 3308 | -9/Mines | Discovered new exit (range 7) 3380 | -9/Mines | Entered Materials 3380 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3668 | -8/Materials | Build established: Scavenger-Tank 3736 | -8/Materials | Garrison activated, responded to threat 3799 | -8/Materials | Destroyed 7 combat bots 4540 | -8/Materials | Discovered new exit (range 14) 4768 | -8/Materials | Entered Factory 4768 | -7/Factory | Evolved 2 slots: Utility x2 4828 | -7/Factory | Repaired Hvy. Assault Rifle+ 4984 | -7/Factory | Allied Derelicts emerged from ambush trap array 5029 | -7/Factory | P-60 Hacker assimilated allied B6-7E1(g) 5511 | -7/Factory | Cargo convoy interrupted 5573 | -7/Factory | Lost 9 parts (1p3n1u4w) 5587 | -7/Factory | Destroyed 10 combat bots 5622 | -7/Factory | Lost 3 parts (1u2w) 5985 | -7/Factory | System corruption reached 10% 6308 | -7/Factory | Build established: Scavenger-Mutant 6708 | -7/Factory | Build established: Mutant 6871 | -7/Factory | Core integrity fell below 50% 7430 | -7/Factory | Lost 3 parts (2n1w) 7464 | -7/Factory | Discovered new exit (range 8) 7473 | -7/Factory | Identified exit to Factory 7476 | -7/Factory | Entered another Factory area 7476 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7505 | -6/Factory | Lost 3 parts (1u2w) 8247 | -6/Factory | Build established: Scavenger-Gunner 8810 | -6/Factory | Central database locked down 8924 | -6/Factory | Fabricated A-02 Transporter? 8961 | -6/Factory | Lost 5 parts (2n1u2w) 9314 | -6/Factory | Fabricated H-66 Slayer (x2) 9576 | -6/Factory | First assault squad dispatched 10039 | -6/Factory | Core integrity fell below 50% 10094 | -6/Factory | Lost 14 parts (1p6n3u4w) 10107 | -6/Factory | Core integrity fell below 20% 10145 | -6/Factory | Lost 6 parts (1p3u2w) 10146 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 10111_ K-01 Serf collects debris. 10111_ K-01 Serf cleans the Matter Pump. 10112_ G-50 Soldier suffers critical hit (Burn). 10113_ Hvy. Machine Gun destroyed. 10114_ Mic. Nuclear Core destroyed. 10114_ K-01 Serf cleans the Matter Pump. 10115_ Dropped Huge Storage Unit. 10115_ Dropped Hvy. Laser. 10116_ K-01 Serf collects debris. 10116_ Acquired 59 matter. 10118_ K-01 Serf cleans the Matter Pump. 10122_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10122_ O-24 Administrator uses terminal to summon reinforcements. 10122_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 10122_ O-24 Administrator locks terminal. 10122_ K-01 Serf cleans the Matter Pump. 10139_ Acquired Nuclear Pulse Thruster. Map ----- +----------------------------------------------------+ | ????????????????????+ !![!!|! #""??? #? | | ????????????????????????"" """ """ %%"! #?????? #? | | ?????????????????????????" """ ""%!""" #????????? | | ???????????????????????""" """ """!""" #????????? | | ????????????????????# #????????? | | ???????????????????????""" """ """ """ ###??????? | | ????????????????????# ?""" """ """ """ ??? | | ??????????????#?????# """ """ """ """ ? | | ???????????### #????# ^ ? | | ?????????? ????# """ """ """ """"???? | | ??????????? ????# """ """ """ ""?????? | | ?????????? ????# "" """ """ """ ""?????? | | ?????????? !! "???# "" ???? | | ???????????!! "?"?# "T """ """ """ """????? | | ??????????? " " + "" """ """ """ ""?????? | | ???????????? " "?# ""m """ """ """ ""?????? | | ???????????? ! " "?# g ???? | | ????????????? " ??# gg ???? | | ?????????????" " ??# ####+############??????? | | ?????????????? "???# # !#???????? | | ?????????????? ???# + ] #???????? | | ??????#########+##### # """"""""" #???????? | | ?????? # # ?????????? | | ???????"""""" # # """"""""" ?????????? | | ??????""""""" + # ?????????? | | ????# """"""" #+#######+#@#############??????????? | | ????# """"""" # #???????????????? | | ????# # """"""" """ #???????????????? | | ????# # """"""" """ #???????????????? | | ????# ! # """"""" """ #???????????????? | | ????########### """"""" #???????????????? | | ??????????????#[ #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ???????????????###############???#???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 22 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded H-66 Slayer | x2 | -6/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 15% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Imp. Treads | -7/Factory | Hacked Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Heavy Suspicion Hydra Jackpot My Command Is Your Wish Challenges ------------ None Game ------ Seed AbsorptionMassTerminator Manual? 0 Play Time 02:01:08 Cumulative 30.5 hours Start 2025.11.18 @ 10:59:09 End 2025.11.18 @ 15:28:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3233b6c-9fc3-4def-a1db-2f6d62119659