Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 19:49:02

Player: toydarian

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (222)     1110
Value Destroyed (8572)     8572
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (793)                793
              TOTAL SCORE: 16415

 Bonus
-------
High Alert Combat Kills    814
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Improved Hacking Suite
  Advanced Corruption Screen
  Advanced Corruption Screen
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
  Improved Transmission Jammer
  Advanced ECM Suite
           Graphene Brace
           Power Sword

 Peak State 
------------
>            --- POWER ------------
             Particle Reactor
             Particle Reactor
>            --- PROPULSION -------
       Heavy Siege Treads
     Armored Heavy Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Coolant Injector
       Large Storage Unit
    Improved Targeting Computer
    Improved Transmission Jammer
             Graphene Brace
             Graphene Brace
    Advanced Corruption Screen
    Advanced Corruption Screen
>            --- WEAPON -----------
    Advanced Plasma Rifle
    Advanced Plasma Rifle
    Advanced Plasma Rifle
       Heavy Machine Gun
             Power Sword
    Enhanced Force Lance
>            --- INVENTORY --------
             Particle Reactor
       Heavy Siege Treads
       Heavy Siege Treads
    Advanced Heavy Treads
    Advanced Heat Sink
    Advanced Heat Sink
    Improved Transmission Jammer
    Advanced ECM Suite
             Reflective Plating
     Compact HERF Cannon
  Long-range Missile Launcher
[Rating: 147]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Treads                   Heavy Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
Utility                    Improved Targeting Computer
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   
  Utility                  7    | .   .   .   2   1   .   .   .   1   1   2   
  Weapon                   4    | .   .   2   .   1   .   .   .   1   .   .   
Parts Attached             329  | 7   21  15  22  16  .   36  77  3   36  96  
  Power                    28   | 1   5   2   2   .   .   4   2   .   4   8   
    Engine                 15   | 1   5   2   2   .   .   4   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   
    Reactor                12   | .   .   .   .   .   .   .   1   .   3   8   
  Propulsion               54   | 2   7   2   5   2   .   2   8   .   8   18  
    Treads                 11   | .   .   .   .   .   .   .   .   .   2   9   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   5   
    Wheel                  36   | 2   7   2   5   2   .   2   8   .   5   3   
    Hover                  2    | .   .   .   .   .   .   .   .   .   1   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  90   | 2   3   3   6   6   .   6   14  1   11  38  
    Device                 46   | 1   2   1   2   5   .   2   7   .   6   20  
    Storage                9    | 1   1   1   .   .   .   .   1   .   .   5   
    Processor              12   | .   .   .   1   .   .   2   .   1   1   7   
    Hackware               4    | .   .   .   .   .   .   .   2   .   1   1   
    Protection             19   | .   .   1   3   1   .   2   4   .   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   157  | 2   6   8   9   8   .   24  53  2   13  32  
    Energy Gun             32   | 1   1   3   .   1   .   5   5   .   6   10  
    Energy Cannon          14   | .   .   .   .   .   .   .   7   1   1   5   
    Ballistic Gun          77   | 1   4   4   7   7   .   15  25  .   6   8   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   5   .   .   2   
    Launcher               7    | .   1   1   1   .   .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          17   | .   .   .   .   .   .   4   11  1   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   1   .   .   3   2   1   .   7   
Parts Lost                 79   | .   6   3   5   4   .   3   6   .   12  40  
  Power                    8    | .   1   .   1   .   .   1   .   .   1   4   
  Propulsion               21   | .   3   .   2   1   .   1   3   .   2   9   
  Utility                  16   | .   .   1   2   1   .   .   1   .   3   8   
  Weapon                   34   | .   2   2   .   2   .   1   2   .   6   19  
  Highest Loss Streak      8    | .   5   1   3   3   .   2   1   .   4   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     90   | .   99  99  98  93  100 92  92  94  92  82  
  Engine                   4    | .   13  11  8   7   7   6   4   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   1   5   9   8   
  Treads                   2    | .   .   .   .   .   .   .   .   .   2   7   
  Wheel                    12   | .   27  22  17  14  15  8   19  17  11  1   
  Device                   13   | .   14  4   16  14  15  14  13  11  10  15  
  Storage                  6    | .   14  11  9   7   7   7   6   5   5   2   
  Processor                9    | .   .   .   1   7   7   10  6   11  13  16  
  Protection               4    | .   .   6   8   2   7   3   5   5   5   1   
  Energy Gun               5    | .   1   7   .   1   7   7   6   1   5   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   5   2   1   
  Ballistic Gun            21   | .   25  35  34  36  30  26  19  23  20  10  
  Impact Weapon            1    | .   .   .   .   .   .   3   2   3   1   .   
Peak Build Rating          147  | 7   8   14  23  34  34  51  64  76  103 147 
  Average Rating           64   | 6   7   11  19  28  34  45  58  74  86  109 
  On Entrance              37   | .   7   8   14  23  34  34  51  63  76  100 
Naked Turns                129  | .   .   .   .   .   .   .   .   .   .   129 
Heaviest Build             147  | 11  16  38  48  49  48  61  84  89  112 147 
  Greatest Support         140  | 20  26  20  26  26  26  28  56  50  56  140 
  Greatest Overweight (x)  11   | .   .   1   2   4   1   4   2   1   8   11  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   1   2   1   
Largest Inventory Capacity 25   | 8   10  15  15  15  15  15  20  20  20  25  
  Average Capacity         16   | 7   9   14  15  15  15  15  19  20  20  15  
  Most Carried             20   | 8   10  15  15  15  15  15  20  20  20  20  
  Average Carried          14   | 3   8   12  14  14  15  14  19  18  18  11  
  Final Capacity           20   | 8   10  15  15  15  15  15  20  20  20  5   
  Final Carried            20   | 8   10  15  15  15  15  15  20  20  18  5   

 Class Distribution 
--------------------
 37% | Gunner
 16% | Scavenger-Gunner
 11% | Executioner
 10% | Scavenger-Executioner
  9% | Scavenger-Tank
  6% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
      Scavenger-Mutant | -10/Materials
        Scavenger-Tank | -9/Materials
        Scavenger-Tank | -8/Materials
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -7/Waste
                Gunner | -7/Factory
                Gunner | -6/Factory
           Executioner | -5/Factory
           Executioner | -4/Factory
 Scavenger-Executioner | -3/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Matter Collected           8760  | 392  459  394  871  325  76   452  2132 30   973  2656 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10492 | 234  592  655  1310 325  .    420  2122 .    1145 3689 
  Parts                    500   | 21   51   37   66   13   .    16   87   .    55   154  
Haulers Intercepted        8     | .    .    1    2    .    .    .    1    .    .    4    
Recyclers Shooed           14    | .    5    .    3    .    .    .    3    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  154  | .   15  13  19  5   .   6   33  .   19  44  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   
  Guns                     139  | .   15  13  19  5   .   6   32  .   18  31  
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   5   
  AOE                      5    | .   .   .   .   .   .   .   1   .   1   3   
Classes Destroyed          17   | 3   3   2   2   .   .   1   4   .   2   .   
  Worker                   14   | 2   .   1   1   .   .   1   3   .   .   6   
  Builder                  15   | .   2   .   2   .   .   .   4   .   .   7   
  Tunneler                 6    | 5   .   1   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   1   2   .   .   .   1   .   .   4   
  Recycler                 22   | 1   3   .   5   1   .   2   4   .   1   5   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   .   1   .   
  Swarmer                  37   | .   8   3   6   .   .   .   10  .   5   5   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    38   | .   7   4   7   3   .   .   7   .   1   9   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   1   1   
  Duelist                  3    | .   .   .   1   1   .   .   .   .   1   .   
  Sentry                   23   | .   .   6   4   1   .   3   5   .   1   3   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   14   | .   .   .   1   .   .   .   2   .   3   8   
  Programmer               31   | .   .   .   .   .   .   3   5   .   6   17  
  Heavy                    2    | .   .   .   .   .   .   .   1   .   .   1   
Best Kill Streak           9    | 3   5   3   9   4   .   2   5   .   8   9   
  Combat Bots Only         7    | .   5   3   6   3   .   1   4   .   7   4   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   1   2   .   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -6    -5    -4    -3    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Was   Fac   Fac   Fac   Fac   Res   
Hostile Shots Fired        1499  | .     123   50    82    82    .     110   222   .     194   636   
  Missed                   444   | .     32    12    21    19    .     46    74    .     66    174   
Damage Taken               18207 | .     849   450   856   732   .     526   2471  .     2313  10010 
  Core                     2195  | .     177   53    52    59    .     88    212   .     240   1314  
  Absorbed by Shields      721   | .     .     .     .     .     .     .     .     .     321   400   
  Reduced by Siege Mode    455   | .     .     .     .     .     .     .     .     .     .     455   
  Redirected to Shielding  44    | .     .     .     .     3     .     5     .     .     .     36    
Core Remaining (%)         79    | 100   29    86    90    .     .     79    75    100   79    .     
Volleys Fired              636   | 22    97    35    59    18    .     17    121   .     100   167   
  Largest                  6     | 2     2     4     4     5     .     5     5     .     6     6     
  Hottest                  339   | 60    60    119   94    119   .     192   251   .     298   339   
Shots Fired                1948  | 43    193   137   229   85    .     69    336   .     261   595   
  Gun                      1736  | 43    192   137   229   85    .     69    266   .     218   497   
  Cannon                   198   | .     .     .     .     .     .     .     70    .     43    85    
  Launcher                 14    | .     1     .     .     .     .     .     .     .     .     13    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1367  | 22    168   108   229   85    .     55    208   .     131   361   
  Thermal                  535   | 21    24    29    .     .     .     14    121   .     130   196   
  Explosive                14    | .     1     .     .     .     .     .     .     .     .     13    
  Electromagnetic          32    | .     .     .     .     .     .     .     7     .     .     25    
  Robot Hit Streak         20    | 6     18    20    9     19    .     13    18    .     15    18    
  Robot Miss Streak        9     | 2     9     3     5     4     .     4     7     .     6     8     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     1     1     
  Secondary Targets        16    | .     .     1     5     1     .     .     3     .     3     3     
    Max Gunslinging Chain  1     | .     .     1     1     1     .     .     1     .     1     1     
Shots Hit Robots           1157  | 26    107   78    132   64    .     48    200   .     129   373   
  Core Hits                610   | 10    39    31    54    24    .     33    175   .     74    170   
  Critical Kills           14    | .     .     .     1     .     .     .     2     .     5     6     
  Critical Parts Destroyed 15    | .     .     .     .     .     .     .     3     .     3     9     
  Critical Strikes         47    | .     .     1     1     1     .     .     6     .     9     29    
    Burn                   9     | .     .     1     .     .     .     .     .     .     .     8     
    Destroy                31    | .     .     .     1     1     .     .     4     .     9     16    
    Blast                  4     | .     .     .     .     .     .     .     .     .     .     4     
    Corrupt                1     | .     .     .     .     .     .     .     1     .     .     .     
    Smash                  1     | .     .     .     .     .     .     .     1     .     .     .     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              136   | .     .     .     3     .     .     24    55    .     13    41    
  Impact                   99    | .     .     .     .     .     .     24    55    .     13    7     
  Slashing                 2     | .     .     .     .     .     .     .     .     .     .     2     
  Piercing                 32    | .     .     .     .     .     .     .     .     .     .     32    
  Sneak Attacks            11    | .     .     .     3     .     .     .     3     .     .     5     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           24740 | 264   878   762   1887  941   .     1026  4692  .     2644  11646 
  Guns                     19638 | 264   878   762   1887  941   .     1026  3833  .     2524  7523  
  Cannons                  2165  | .     .     .     .     .     .     .     378   .     69    1718  
  Explosions               1568  | .     .     .     .     .     .     .     192   .     .     1376  
  Melee                    1359  | .     .     .     .     .     .     .     289   .     41    1029  
  Ramming                  10    | .     .     .     .     .     .     .     .     .     10    .     
  Kinetic                  13434 | 89    740   550   1887  941   .     785   2457  .     1360  4625  
  Thermal                  7883  | 175   138   212   .     .     .     241   1839  .     1233  4045  
  Explosive                1376  | .     .     .     .     .     .     .     .     .     .     1376  
  Electromagnetic          678   | .     .     .     .     .     .     .     107   .     .     571   
  Impact                   330   | .     .     .     .     .     .     .     289   .     41    .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1029  | .     .     .     .     .     .     .     .     .     .     1029  
Highest Corruption         18    | .     .     .     1     .     .     .     2     .     9     18    
  Average Corruption       9     | .     .     .     1     .     .     .     1     .     6     14    
  Corruption Purged        2     | .     .     .     .     .     .     .     2     .     .     .     
  Corruption Blocked       20    | .     .     .     .     .     .     .     .     .     .     20    
  Effects                  215   | .     .     .     7     .     .     .     10    .     34    164   
    Message Errors         44    | .     .     .     1     .     .     .     2     .     8     33    
    Matter Fused           50    | .     .     .     3     .     .     .     3     .     9     35    
    Heat Flow Errors       26    | .     .     .     .     .     .     .     .     .     2     24    
    Energy Discharges      27    | .     .     .     2     .     .     .     1     .     7     17    
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     1     1     
    Parts Fused            1     | .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      22    | .     .     .     .     .     .     .     3     .     1     18    
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     1     5     
    Misfires               13    | .     .     .     .     .     .     .     .     .     2     11    
    Alerts                 6     | .     .     .     .     .     .     .     .     .     1     5     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     3     
    Weapon Failures        15    | .     .     .     1     .     .     .     .     .     2     12    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            481   | .     .     .     .     .     .     .     229   .     18    234   
  Projectiles              155   | .     .     .     .     .     .     .     22    .     1     132   
  Explosions               44    | .     .     .     .     .     .     .     18    .     .     26    
  Melee                    282   | .     .     .     .     .     .     .     189   .     17    76    
Knockbacks                 6     | .     .     .     .     .     .     .     2     .     .     4     
  Impact                   2     | .     .     .     .     .     .     .     2     .     .     .     
  Kinetic                  4     | .     .     .     .     .     .     .     .     .     .     4     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      137   | .     .     .     .     .     .     .     132   .     5     .     
  Shots                    2     | .     .     .     .     .     .     .     2     .     .     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     1     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        995   | 60    80    374   23    30    .     146   175   .     312   995   
  Average Temperature      94    | 25    22    93    6     12    .     38    32    .     90    142   
  Received Heat Transfer   2275  | .     192   228   279   213   .     132   372   .     74    785   
  Effects                  30    | .     .     4     .     .     .     .     .     .     .     26    
    Shutdowns              6     | .     .     1     .     .     .     .     .     .     .     5     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     4     
    Interference           14    | .     .     3     .     .     .     .     .     .     .     11    
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         4     | .     .     .     .     .     .     .     .     .     .     4     
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     5     
  Total Turns              147   | .     .     .     .     .     .     .     .     .     .     147   
  Longest Duration         44    | .     .     .     .     .     .     .     .     .     .     44    
Robots Corrupted           4     | .     .     .     .     .     .     .     3     .     1     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     .     5     .     1     1     
  Impact Corruptions       7     | .     .     .     .     .     .     .     6     .     1     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     2     
  Parts Melted             24    | .     .     1     .     .     .     2     5     .     3     13    
  Heat Transferred         13514 | 400   325   595   .     .     .     471   3230  .     1938  6555  
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     2     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Peak Influence             1001 | 40   288  348  493  170  40   96   1001 490  366  869  
  Initial                  490  | .    26   57   89   155  40   28   21   490  240  157  
  Average                  234  | 19   147  194  250  119  40   33   365  490  179  254  
Maximum Alert Level        3    | .    1    1    2    .    .    .    3    2    1    3    
  Low Security (%)         53   | 100  85   37   42   100  100  100  31   .    57   45   
  Level 1                  30   | .    14   62   44   .    .    .    33   .    42   35   
  Level 2                  12   | .    .    .    12   .    .    .    23   100  .    14   
  Level 3                  3    | .    .    .    .    .    .    .    10   .    .    4    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    3    2    1    .    .    3    12   .    7    16   
  Investigation            3    | .    .    1    1    .    .    .    1    .    .    .    
  Extermination            18   | .    .    .    .    .    .    3    4    .    3    8    
  Reinforcement            13   | .    3    1    .    .    .    .    2    .    3    4    
  Assault                  7    | .    .    .    .    .    .    .    5    .    1    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Distress Signals           12   | .   1   .   3   .   .   .   2   .   1   5   
Communications Jammed      41   | .   .   .   .   .   .   .   27  .   3   11  
  Distress Signals         36   | .   .   .   .   .   .   .   25  .   .   11  
Times Spotted              255  | .   32  19  31  6   .   8   55  .   32  72  
  Peak Tracking Total      7    | .   6   5   7   3   .   3   6   .   6   7   
  Tactical Retreats        15   | .   2   1   1   1   .   .   3   .   1   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Traps Triggered            12   | .   1   .   .   2   .   4   .   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         51   | .   .   .   51  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   6   .   1   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Machines Disabled          14   | .   .   .   1   .   .   .   9   .   1   3   
  Max in Single Turn       3    | .   .   .   1   .   .   .   3   .   1   1   
  Garrison Access          4    | .   .   .   .   1   .   .   2   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Machines Accessed          38   | .   6   2   3   1   .   6   14  .   3   3   
  Terminals                33   | .   6   2   3   .   .   5   11  .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   .   .   .   
Total Hacks                124  | .   24  10  11  1   .   20  45  .   7   6   
  Successful               57   | .   15  5   6   1   .   9   18  .   1   2   
  Failed                   67   | .   9   5   5   .   .   11  27  .   6   4   
    Catastrophic           11   | .   1   1   3   .   .   1   4   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   18  8   7   .   .   15  31  .   6   4   
  Terminals                109  | .   24  10  11  .   .   13  38  .   7   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   7   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   5   .   .   .   
Terminal Hacks             29   | .   10  3   3   .   .   2   9   .   1   1   
  Record                   4    | .   1   .   .   .   .   1   .   .   1   1   
  Prototype ID Bank        6    | .   5   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   1   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   2   .   .   .   
  Locate Traps             7    | .   2   1   1   .   .   .   3   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   1   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   5   2   3   .   .   6   9   .   .   1   
  Terminals                22   | .   5   2   3   .   .   2   9   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 19   | .   5   2   3   .   .   2   6   .   .   1   
    Operators              2    | .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   6   2   3   .   .   6   13  .   3   3   
  Full Trace Events        4    | .   1   1   1   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   8   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   2   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   3   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   1   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   2   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   3   .   3   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   3   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   10  .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Turns Passed               15464 | 177  979  873  905  777  74   1580 3911 223  1646 4319 
Spaces Moved               10388 | 121  814  762  556  624  71   1196 3028 198  942  2076 
  Core                     295   | 1    .    .    .    .    .    .    .    .    .    294  
  Treads                   1054  | .    .    .    .    .    .    .    .    .    .    1054 
  Legs                     150   | .    .    .    .    .    .    .    .    .    .    150  
  Wheels                   8803  | 120  814  762  556  624  71   1196 3028 198  942  492  
  Hover                    86    | .    .    .    .    .    .    .    .    .    .    86   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   95   95   105  105  101  105  111  50   
  Average Speed            117   | 79   81   91   106  107  105  113  103  105  130  164  
  Slowest Speed            470   | 80   90   95   110  140  105  140  130  105  210  470  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 5    97   51   46   12   63   21   50   4    20   32   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    .    .    1    .    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 166   | .    11   .    .    .    .    24   84   .    30   17   
Terrain Destroyed          395   | .    11   .    .    .    .    24   155  .    79   126  
  Melee                    98    | .    .    .    .    .    .    24   47   .    12   15   
  Projectile               168   | .    .    .    .    .    .    .    59   .    66   43   
  AOE                      123   | .    11   .    .    .    .    .    49   .    .    63   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  
Total                      12214 | 159  976  869  732  687  70   1329 3450 214  1168 2560 
  Wait                     341   | .    24   33   10   10   .    25   104  .    48   87   
  Move                     10379 | 120  813  761  555  624  70   1195 3027 197  941  2076 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131   | 9    6    13   14   8    .    8    28   3    14   28   
  Fast Attach              117   | 7    5    3    6    7    .    15   10   1    11   52   
  Attach                   75    | .    3    4    6    4    .    3    10   2    16   27   
  Detach                   41    | .    1    2    .    1    .    2    4    1    5    25   
  Swap                     138   | .    13   8    10   5    .    18   57   .    9    18   
  Drop                     162   | 1    14   10   18   10   .    22   34   2    10   41   
  Fire                     636   | 22   97   35   59   18   .    17   121  .    100  167  
  Melee                    134   | .    .    .    3    .    .    24   55   .    13   39   
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    8    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     51    | .    .    .    51   .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-7/Waste
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 16)
   178 | -11/Scrapyard | Entered Materials
   315 | -10/Materials | Build established: Mutant
   424 | -10/Materials | Core integrity fell below 50%
   481 | -10/Materials | Lost 5 parts (1p3n1w)
   685 | -10/Materials | Discovered new exit (range 16)
   739 | -10/Materials | Build established: Scavenger-Mutant
   785 | -10/Materials | Discovered new exit (range 14)
  1000 | -10/Materials | Discovered new exit (range 10)
  1120 | -10/Materials | Discovered new exit (range 15)
  1157 | -10/Materials | Entered another Materials area
  1157 | -9/Materials  | Evolved 2 slots: Weapon x2
  1344 | -9/Materials  | Discovered new exit (range 6)
  1561 | -9/Materials  | Build established: Scavenger-Tank
  1856 | -9/Materials  | Discovered new exit (range 6)
  1911 | -9/Materials  | Discovered new exit (range 7)
  1999 | -9/Materials  | Discovered new exit (range 5)
  2030 | -9/Materials  | Entered another Materials area
  2030 | -8/Materials  | Evolved 2 slots: Utility x2
  2510 | -8/Materials  | Discovered new exit (range 9)
  2798 | -8/Materials  | Lost 3 parts (1p1n1u)
  2935 | -8/Materials  | Entered Factory
  2935 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  3043 | -7/Factory    | Lost 3 parts (1u2w)
  3068 | -7/Factory    | Build established: Scavenger-Gunner
  3291 | -7/Factory    | Discovered new exit (range 16)
  3384 | -7/Factory    | Discovered new exit (range 15)
  3635 | -7/Factory    | Discovered new exit (range 5)
  3712 | -7/Factory    | Sucked down chute
  3712 | -7/Factory    | Entered Waste
  3712 | -7/Waste      | The area was eerily silent
  3773 | -7/Waste      | Discovered new exit (range 11)
  3786 | -7/Waste      | Entered Factory
  4339 | -7/Factory    | Build established: Gunner
  5327 | -7/Factory    | Discovered new exit (range 5)
  5366 | -7/Factory    | Entered another Factory area
  5366 | -6/Factory    | Evolved 2 slots: Propulsion x2
  6081 | -6/Factory    | Cargo convoy interrupted
  8254 | -6/Factory    | Build established: Scavenger-Gunner
  8655 | -6/Factory    | Identified exit to Factory
  8672 | -6/Factory    | Build established: Gunner
  8866 | -6/Factory    | First assault squad dispatched
  9277 | -6/Factory    | Entered another Factory area
  9277 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  9439 | -5/Factory    | Discovered new exit (range 5)
  9500 | -5/Factory    | Entered another Factory area
  9500 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  9579 | -4/Factory    | Build established: Executioner
  9899 | -4/Factory    | Discovered new exit (range 7)
  9913 | -4/Factory    | Identified exit to Research
 10801 | -4/Factory    | Discovered exit to Research (range 5)
 10878 | -4/Factory    | Destroyed 7 combat bots
 11122 | -4/Factory    | Lost 4 parts (1p1u2w)
 11146 | -4/Factory    | Entered Research
 11146 | -3/Research   | Evolved 2 slots: Utility x2
 11686 | -3/Research   | Build established: Scavenger-Assassin
 11845 | -3/Research   | Lost 4 parts (1n3w)
 11994 | -3/Research   | Lost 6 parts (3n1u2w)
 12319 | -3/Research   | Build established: Scavenger-Executioner
 12807 | -3/Research   | System corruption reached 10%
 13168 | -3/Research   | Spotted B-86 Titan
 13181 | -3/Research   | Garrison activated, responded to threat
 13206 | -3/Research   | Released all parts (14)
 13235 | -3/Research   | Lost 8 parts (1p2n5w)
 13937 | -3/Research   | Build established: Gunner
 14247 | -3/Research   | Build established: Mutant
 14610 | -3/Research   | Build established: Gunner
 15146 | -3/Research   | First assault squad dispatched
 15180 | -3/Research   | Core integrity fell below 50%
 15236 | -3/Research   | Lost 4 parts (1n3w)
 15459 | -3/Research   | Core integrity fell below 20%
 15461 | -3/Research   | Lost 5 parts (2p1n2w)
 15465 | -3/Research   | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
15440_ Dropped Com. HERF Cannon.
15441_ Dropped Coil Gun.
15441_ U-05 Engineer lays Concrete. <x2>
15441_ Dropped Particle Reactor.
15442_ U-05 Engineer lays Concrete. <x3>
15443_ U-05 Engineer builds a Wall.
15443_ U-05 Engineer lays Concrete. <x4>
15446_ System corrupted: Heat flow error (+197).
15446_ Ended siege mode.
15446_ U-05 Engineer lays Concrete.
15446_ Dropped Hvy. Siege Treads.
15446_ Dropped Adv. Heavy Treads.
15447_ Dropped Reflective Plating.
15447_ U-05 Engineer builds a Wall.
15447_ U-05 Engineer lays Concrete. <x6>
15452_ U-05 Engineer builds a Wall.
15452_ U-05 Engineer lays Concrete.
15457_ K-01 Serf destroyed.
15457_ Extracted 95 matter.
15462_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
|      !         """"   #             #####+#####??? |
|                """"   #             #         #??? |
|  ""#########   """"   ###############         #??? |
| """#?????#""   """"   #?????????????#         #??? |
| """#?????#""          #?????????????#         #??? |
| ####?????#""          #? ???????????###########??? |
| ?????????#T           #    ??????????????????????? |
| ?????????#""   """"   #      ????????????????????? |
| ?????????#""   """"   #      ????????????????????? |
| ?????????#""   """"   #       ???????????????????? |
| ?????????###   """"   #       ???????????????????? |
| ??????????##   """"   ###u#####+#????????????????? |
| ###########    """"   *=%       #????????????????? |
| #     =!  # ]  """"   !%=       #????????????????? |
| #     =!  #    """    %%        +????????????????? |
| #     =!  #                gg   #????????????????? |
| #         #      !=!% ###gg!!   #????????????????? |
| #         #    =*]|% % "#       #????????????????? |
| #         #    %  *!  ""#       ########?????????? |
| #         /    !]!*===""#                ????????? |
| #         #    **%==  ""#                ????????? |
| ##### #+###     ]**!  ""#       w        ????????? |
|           #      !* = T"#                ????????? |
|           #        =  ""#    ####+######?????????? |
|           #  =%!!!    ""#    #???????????????????? |
|  [=       #   *!      ""#@   #???????????????????? |
| !!!     % #     !     ""#    #???????????????????? |
| !=!*     %+      =     "#    #???????????????????? |
| =!]       #=! %       ###    #???????????????????? |
| ==      %[+%!         #?#    #???????????????????? |
|           ##= #########?#    #???????????????????? |
|           #   #?????????#    #???????????????????? |
|              ##?????????#    #???????????????????? |
|            ###??????????+     ???????????????????? |
| ##########"#?????????????     ???????????????????? |
| ??????????##?????????????      ??????????????????? |
| ?????????????????????????      ??????????????????? |
| ?????????????????????????# #####?????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          100
Energy Generation          43
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Corruption Block           40
Armor Coverage             375
Resistance: TH             10
Core Shielding             20
Propulsion Shielding       33
Weapon Cycling             20
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         24
Recoil Reduction           4
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              StormLargeBiocell
  Manual?         0
Play Time         03:38:18
  Cumulative      135.8 hours
  Start           2025.03.22 @ 17:40:45
  End             2025.03.23 @ 19:49:02
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           130
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b66bc56e-ac01-4b12-87f5-f004bc7fcc64