Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 01:50:58

Player: Viddaric

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (80)      400
Value Destroyed (2909)     2909
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1287)               1287
              TOTAL SCORE: 8316

 Bonus
-------
High Alert Combat Kills    362
Follower Combat Kills      284
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/850
Matter                     238/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (3) -------
                Magnetic Acceleration Cannon
>               --- INVENTORY (5) ----
        Compact Battery (200)
  High-capacity Matter Pod (200)
                Relay Coupler [Swarmer] (41)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Fission Core
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Improved Sensor Array
      Makeshift Salvage Targeting Computer
                EM Disruption Field
                Force Field
>               --- WEAPON -----------
          Heavy Plasma Cannon
                Autogun
                RU-N14's Throwing Claymores
>               --- INVENTORY --------
                Wheel
                Gravmag System
       Improved Heat Sink
  High-capacity Matter Pod
       Advanced Terrain Scan Processor
                Hacking Drone Bay
                Phasing AFG
                Shock Rifle
                Magnetic Acceleration Cannon
                Remote Datajack
      Makeshift Axe
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Large Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     RU-N14's Throwing Claymores
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   3   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             101  | 6   8   8   14  2   8   18  32  5   
  Power                    9    | 1   1   .   1   .   .   2   4   .   
    Engine                 3    | 1   1   .   .   .   .   1   .   .   
    Core                   6    | .   .   .   1   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   2   1   .   1   3   10  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   3   .   .   
    Wheel                  14   | 2   .   2   1   .   1   .   8   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   
  Utility                  27   | 1   3   1   4   .   6   3   9   .   
    Device                 14   | .   .   .   2   .   4   .   8   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   1   1   .   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   4   5   8   2   1   10  9   5   
    Energy Gun             5    | 1   .   .   2   .   .   .   2   .   
    Energy Cannon          4    | .   .   .   2   1   .   .   1   .   
    Ballistic Gun          4    | 1   .   .   .   .   .   .   2   1   
    Ballistic Cannon       8    | .   2   3   1   .   .   .   1   1   
    Launcher               12   | .   2   1   2   1   .   5   1   .   
    Special Weapon         6    | .   .   .   .   .   1   1   2   2   
    Impact Weapon          2    | .   .   1   1   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   4   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   
Parts Lost                 29   | .   .   .   .   .   .   9   17  3   
  Power                    5    | .   .   .   .   .   .   2   3   .   
  Propulsion               11   | .   .   .   .   .   .   3   7   1   
  Utility                  6    | .   .   .   .   .   .   2   4   .   
  Weapon                   7    | .   .   .   .   .   .   2   3   2   
  Highest Loss Streak      13   | .   .   .   .   .   .   6   13  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 99  100 100 95  75  7   
  Engine                   3    | .   14  14  3   .   .   .   .   .   
  Core                     7    | .   .   .   7   11  11  10  7   .   
  Leg                      10   | .   .   .   .   .   .   25  7   .   
  Wheel                    18   | .   28  28  33  33  33  5   14  .   
  Device                   4    | .   .   .   8   11  11  .   7   .   
  Storage                  10   | .   14  14  11  11  11  11  5   .   
  Processor                6    | .   .   .   3   11  11  10  5   .   
  Protection               7    | .   12  14  10  .   .   9   5   .   
  Energy Cannon            2    | .   .   .   10  9   5   .   1   .   
  Ballistic Cannon         3    | .   6   16  5   .   .   .   3   .   
  Launcher                 5    | .   8   8   2   12  11  3   2   .   
  Special Weapon           4    | .   .   .   .   .   5   8   3   .   
  Slashing Weapon          3    | .   .   .   .   .   .   9   3   3   
Naked Turns                18   | .   .   .   .   .   .   .   6   12  
Heaviest Build             66   | 10  34  43  48  33  37  47  66  11  
  Greatest Support         58   | 26  26  26  36  36  38  50  58  5   
  Greatest Overweight (x)  4    | .   1   1   1   .   1   2   4   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   
  Average Capacity         14   | 6   13  15  15  15  15  15  14  5   
  Most Carried             15   | .   14  15  15  15  15  15  15  5   
  Average Carried          11   | .   9   14  14  15  14  9   11  4   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   
  Final Carried            15   | .   14  15  15  15  15  10  5   3   

 Class Distribution 
--------------------
 92% | Mutant
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory
 Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Matter Collected           2135 | 202 229 279 419 48  60  341 524 33  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2223 | .   301 112 346 24  .   315 987 138 
  Parts                    131  | .   21  22  31  4   .   14  36  3   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           5    | .   4   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   22  .   .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Combat Hostiles Destroyed  64   | .   8   11  9   3   .   11  19  3   
  Melee                    2    | .   .   .   1   .   .   1   .   .   
  Guns                     1    | .   .   .   .   .   .   .   1   .   
  Cannons                  25   | .   1   3   6   1   .   2   11  1   
  AOE                      36   | .   7   8   2   2   .   8   7   2   
Classes Destroyed          15   | .   4   3   2   .   .   4   2   .   
  Worker                   2    | .   .   2   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   .   .   2   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   
  Watcher                  7    | .   3   .   2   .   .   .   2   .   
  Swarmer                  27   | .   3   11  4   3   .   2   4   .   
  Grunt                    21   | .   5   .   3   .   .   2   9   2   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   2   .   .   1   2   .   
  Hunter                   4    | .   .   .   .   .   .   3   .   1   
  Programmer               2    | .   .   .   .   .   .   1   1   .   
Best Kill Streak           6    | .   5   6   5   3   .   3   6   2   
  Combat Bots Only         6    | .   5   6   4   3   .   3   5   2   
Max Kills in Single Turn   3    | .   3   3   2   2   .   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   1   2   .   2   2   1   
  Melee                    1    | .   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Hostile Shots Fired        513  | .    21   26   22   14   .    92   260  78   
  Missed                   191  | .    7    6    11   4    .    29   101  33   
Damage Taken               4414 | .    206  218  107  106  .    1162 1996 619  
  Core                     1310 | .    53   54   .    55   .    286  470  392  
  Absorbed by Shields      219  | .    .    .    .    .    .    .    175  44   
  Ignored by Resistances   22   | .    .    12   10   .    .    .    .    .    
Core Remaining (%)         57   | 100  .    57   .    .    .    14   .    .    
Volleys Fired              131  | .    26   18   17   4    .    14   41   11   
  Largest                  3    | .    2    2    2    2    .    2    3    1    
  Hottest                  193  | .    78   78   119  63   .    66   193  53   
Shots Fired                220  | .    52   22   31   6    .    18   80   11   
  Gun                      62   | .    30   .    2    .    .    .    23   7    
  Cannon                   107  | .    12   14   27   2    .    .    50   2    
  Launcher                 38   | .    10   8    2    4    .    12   2    .    
  Special                  13   | .    .    .    .    .    .    6    5    2    
  Kinetic                  110  | .    27   14   10   .    .    .    50   9    
  Thermal                  37   | .    15   .    2    .    .    .    20   .    
  Explosive                49   | .    10   8    2    2    .    18   7    2    
  Electromagnetic          24   | .    .    .    17   4    .    .    3    .    
  Robot Hit Streak         7    | .    7    2    5    1    .    4    5    6    
  Robot Miss Streak        5    | .    3    5    3    1    .    2    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           129  | .    26   14   19   2    .    14   42   12   
  Core Hits                120  | .    19   15   12   3    .    27   39   5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    .    .    2    1    .    
    Smash                  1    | .    .    1    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    2    1    .    
Melee Attacks              30   | .    .    3    2    .    .    15   2    8    
  Impact                   5    | .    .    3    2    .    .    .    .    .    
  Slashing                 25   | .    .    .    .    .    .    15   2    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    3    1    .    .    .    2    .    
    Combat Hostiles        1    | .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8532 | .    769  1008 692  202  .    1776 3441 644  
  Guns                     437  | .    133  .    16   .    .    .    172  116  
  Cannons                  1556 | .    129  110  341  18   .    .    917  41   
  Explosions               5272 | .    506  555  208  184  .    1471 2081 267  
  Melee                    872  | .    .    343  127  .    .    124  131  147  
  Ramming                  1    | .    1    .    .    .    .    .    .    .    
  Kinetic                  1278 | .    184  110  108  .    .    .    719  157  
  Thermal                  966  | .    78   .    16   .    .    .    872  .    
  Explosive                4738 | .    506  555  208  170  .    1471 1561 267  
  Electromagnetic          283  | .    .    .    233  32   .    .    18   .    
  Impact                   470  | .    .    343  127  .    .    .    .    .    
  Slashing                 796  | .    .    .    .    .    .    305  271  220  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    1    3    
  Average Corruption       4    | .    .    .    .    .    .    4    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    39   3    .    
    Message Errors         15   | .    .    .    .    .    .    14   1    .    
    Matter Fused           9    | .    .    .    .    .    .    9    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    6    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    3    .    .    
    Parts Fused            3    | .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            460  | .    .    312  .    2    .    28   93   25   
  Projectiles              47   | .    .    18   .    .    .    .    4    25   
  Explosions               92   | .    .    16   .    2    .    28   46   .    
  Melee                    321  | .    .    278  .    .    .    .    43   .    
Knockbacks                 10   | .    1    5    .    .    .    .    3    1    
  Impact                   1    | .    .    1    .    .    .    .    .    .    
  Kinetic                  8    | .    1    3    .    .    .    .    3    1    
  Secondary                1    | .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      199  | .    53   77   .    20   .    49   .    .    
  Shots                    9    | .    2    3    .    1    .    3    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        326  | .    54   56   144  28   .    283  326  2    
  Average Temperature      58   | .    17   17   49   15   .    96   68   2    
  Received Heat Transfer   850  | .    90   .    30   .    .    141  403  186  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    6    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    .    .    1    .    
  Heat Transferred         1162 | .    175  .    37   .    .    .    950  .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    2    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Peak Influence             990  | .   217 281 364 168 .   .   990 761 
  Initial                  569  | .   .   .   .   63  .   .   150 569 
  Average                  254  | .   43  134 135 100 .   .   517 631 
Maximum Alert Level        3    | .   1   1   1   .   .   .   3   3   
  Low Security (%)         69   | 100 96  85  76  100 .   .   42  .   
  Level 1                  7    | .   3   14  23  .   .   .   .   .   
  Level 2                  6    | .   .   .   .   .   .   .   9   78  
  Level 3                  15   | .   .   .   .   .   .   .   47  21  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   2   .   .   1   8   .   
  Investigation            3    | .   .   1   .   .   .   .   2   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            3    | .   .   .   2   .   .   .   1   .   
  Assault                  3    | .   .   .   .   .   .   1   2   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   10  9   15  4   .   20  32  12  
  Peak Tracking Total      12   | .   3   3   4   3   .   5   7   12  
  Tactical Retreats        5    | .   .   .   .   1   .   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Traps Triggered            4    | .   2   .   .   .   .   .   1   1   
  Indirectly               2    | .   2   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   2   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   
Most Traps Carried         2    | .   .   .   .   .   .   2   2   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Machines Disabled          35   | .   3   .   .   .   .   .   31  1   
  Max in Single Turn       26   | .   1   .   .   .   .   .   26  1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Machines Accessed          13   | .   6   2   2   .   .   .   3   .   
  Terminals                7    | .   4   1   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                34   | .   13  7   4   .   .   .   10  .   
  Successful               23   | .   8   4   3   .   .   .   8   .   
  Failed                   11   | .   5   3   1   .   .   .   2   .   
    Catastrophic           3    | .   1   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   5   2   .   .   .   .   3   
  Terminals                21   | .   11  6   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   9   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             13   | .   6   4   3   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   1   1   1   .   .   .   .   .   
  Unreport Threat          4    | .   1   2   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   .   
  Insert Component         4    | .   .   .   .   .   .   .   4   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   2   .   .   .   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   15  .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   4   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Total Allies               4    | .   .   .   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   3   .   
  Highest-Rated Group      150  | .   .   .   .   .   150 150 105 .   
  Highest-Rated Ally       38   | .   .   .   .   .   38  38  38  .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               51   | .   .   .   .   .   .   45  6   .   
  Total Damage             880  | .   .   .   .   .   .   798 82  .   
  Kills                    9    | .   .   .   .   .   .   8   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   2   1   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Turns Passed               5628 | 35   536  575  407  128  1018 1994 814  121  
Spaces Moved               4642 | 30   416  454  290  134  1077 1548 589  104  
  Core                     96   | 1    .    .    .    .    .    .    8    87   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1424 | .    .    .    .    .    .    1210 214  .    
  Wheels                   3051 | 29   416  454  290  134  1077 338  313  .    
  Hover                    4    | .    .    .    .    .    .    .    4    .    
  Flight                   67   | .    .    .    .    .    .    .    50   17   
  Fastest Speed            35   | 50   90   105  86   86   86   90   35   35   
  Average Speed            101  | 89   101  105  95   86   88   116  100  59   
  Slowest Speed            200  | 100  105  105  101  86   101  190  140  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    72   96   32   35   86   90   14   23   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    2    1    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    1    .    .    
Scrap Searched             5    | .    .    1    .    .    4    .    .    .    
Spaces Dug                 14   | .    .    9    .    .    .    5    .    .    
Terrain Destroyed          520  | .    48   76   21   23   .    149  182  21   
  Melee                    5    | .    .    .    .    .    .    5    .    .    
  Projectile               18   | .    .    .    1    .    .    1    16   .    
  AOE                      497  | .    48   76   20   23   .    143  166  21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Total                      5308 | 35   481  529  385  139  1142 1708 743  146  
  Wait                     266  | .    10   30   44   .    31   105  43   3    
  Move                     4634 | 29   415  453  289  133  1076 1547 588  104  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | .    17   7    10   .    13   7    19   3    
  Fast Attach              19   | 6    .    1    1    .    .    .    11   .    
  Attach                   38   | .    1    2    2    .    2    10   16   5    
  Detach                   5    | .    .    .    .    .    .    .    4    1    
  Swap                     44   | .    7    5    11   2    6    8    5    .    
  Drop                     52   | .    4    10   9    .    14   2    11   2    
  Fire                     131  | .    26   18   17   4    .    14   41   11   
  Melee                    30   | .    .    3    2    .    .    15   2    8    
  Ram                      1    | .    1    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    .    9    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    
  Trap                     2    | .    .    .    .    .    .    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 15)
   36 | -11/Scrapyard      | Entered Materials
   84 | -10/Materials      | Discovered new exit (range 10)
  254 | -10/Materials      | Discovered new exit (range 15)
  310 | -10/Materials      | Build established: Mutant
  449 | -10/Materials      | Discovered new exit (range 15)
  555 | -10/Materials      | Discovered new exit (range 14)
  572 | -10/Materials      | Entered Mines
  596 | -10/Mines          | Met a Derelict bent on vengeance
  643 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  692 | -10/Mines          | Learned Materials stockpile data
  809 | -10/Mines          | Discovered new exit (range 14)
  842 | -10/Mines          | Discovered new exit (range 14)
  860 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1147 | -10/Mines          | Entered Materials
 1147 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1415 | -9/Materials       | Discovered new exit (range 7)
 1422 | -9/Materials       | Identified exit to Materials
 1544 | -9/Materials       | Discovered new exit (range 12)
 1553 | -9/Materials       | Identified exit to Mines
 1554 | -9/Materials       | Entered Mines
 1555 | -9/Mines           | Learned location of Storage (-9)
 1595 | -9/Mines           | Learned location of Zion (-7)
 1678 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1681 | -9/Mines           | Identified exit to Zion
 1682 | -9/Mines           | Entered Zion
 1692 | -7/Zion            | Found CR-A16's Pointy Stick
 1737 | -7/Zion            | Discovered new exit (range 12)
 1749 | -7/Zion            | Identified exit to Proximity Caves
 1768 | -7/Zion            | Given A8's code to call for help
 1988 | -7/Zion            | Given the Hacking Drone Bay
 1989 | -7/Zion            | Found Prototype Device
 1990 | -7/Zion            | Identified Hacking Drone Bay
 2044 | -7/Zion            | Imprinted
 2046 | -7/Zion            | Declared Zion's savior
 2110 | -7/Zion            | Learned Factory garrison access intel
 2144 | -7/Zion            | Learned location of Armory (-3)
 2226 | -7/Zion            | Found Prototype Special Weapon
 2228 | -7/Zion            | Found Prototype Special Weapon
 2229 | -7/Zion            | Identified RU-N14's Throwing Claymores (x2)
 2232 | -7/Zion            | Found RU-N14's Throwing Claymores
 2235 | -7/Zion            | Found RU-N14's Throwing Claymores
 2308 | -7/Zion            | Learned Factory interactive machine intel
 2401 | -7/Zion            | Found Prototype Device
 2402 | -7/Zion            | Identified Phasing AFG
 2700 | -7/Zion            | Entered Proximity Caves
 2700 | -6/Proximity Caves | Accompanied by 4 allies
 2775 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2807 | -6/Proximity Caves | Spotted B-75 Beast
 2830 | -6/Proximity Caves | Spotter reported a threat
 2900 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3101 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3114 | -6/Proximity Caves | Core integrity fell below 50%
 3141 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w)
 3235 | -6/Proximity Caves | Core integrity fell below 20%
 3305 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3615 | -6/Proximity Caves | Ambushed by research squad
 4543 | -6/Proximity Caves | Learned Factory terminal intel
 4552 | -6/Proximity Caves | Discovered new exit (range 5)
 4694 | -6/Proximity Caves | Entered Factory
 4694 | -6/Factory         | Accompanied by 3 allies
 4694 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 4695 | -6/Factory         | Loaded intel: 52 interactive machine locations
 4696 | -6/Factory         | Loaded intel: 26 terminal locations
 4697 | -6/Factory         | Loaded intel: 4 garrison access locations
 5032 | -6/Factory         | Spotted B-75 Beast
 5044 | -6/Factory         | First assault squad dispatched
 5385 | -6/Factory         | Garrison activated, responded to threat
 5476 | -6/Factory         | Released all parts (5)
 5492 | -6/Factory         | Core integrity fell below 50%
 5495 | -6/Factory         | Identified exit to Garrison
 5508 | -6/Factory         | Entered Garrison
 5514 | -6/Garrison        | Triggered checkpoint
 5516 | -6/Garrison        | Lost 13 parts (3p5n3u2w)
 5580 | -6/Garrison        | Garrison Relay disabled
 5592 | -6/Garrison        | Triggered checkpoint
 5599 | -6/Garrison        | Spotted B-75 Beast
 5603 | -6/Garrison        | Triggered checkpoint
 5606 | -6/Garrison        | Core integrity fell below 20%
 5606 | -6/Garrison        | Triggered checkpoint
 5629 | -6/Garrison        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Slug penetrates Wall.
Garrison Door breached.
Beams of light sweep through the air. An alarm
  sounds.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
RU-N14's Throwing Claymores expended.
Destroyed Shock Rifle.
P-60 Hacker knocked back.
Field strength at 62.
Field strength at 51.
Field strength at 45.
Field strength at 39.
Field strength at 28.
Field strength at 13.
Field strength at 7.
Field strength at 1.
Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????  #???? |
| ?????????????????????#?????????######""""##  ##??? |
| ?????????????????????#  ########              #??? |
| ?????????????????????#   @^ %p                #??? |
| ?????????????????????#    ^  g g%             #??? |
| ?????????????????????##########;         ##   #??? |
| ?????????????????????????????###   *     ##   #??? |
| ?????????????????????????????#                "??? |
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| ???????????????????????????????#                   |
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|                                    #?????????????? |
|                                    #?????????????? |
|    #############         ###########?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            370
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: EM             25
Evasion (%)                63
Targeting Accuracy         5
Kinecelleration            30
Salvage Targeting          4

 Item Schematics 
-----------------
      Lyr. Medium Armor Plating | -7/Zion    | Archive
                       Flak Gun | -7/Zion    | Archive
            Imp. Trap Extractor | -7/Zion    | Archive
      Adv. Melee Analysis Suite | -7/Zion    | Archive
 Imp. System Restoration Module | -7/Zion    | Archive
                 Gravmag System | -7/Zion    | Archive
                  KE Penetrator | -7/Zion    | Archive
            Adv. Trap Extractor | -7/Zion    | Archive
                     Power Maul | -7/Zion    | Archive
             Imp. Medium Treads | -7/Zion    | Archive
                    Slug Cannon | -7/Zion    | Archive
        Adv. Signal Interpreter | -7/Zion    | Archive
                 Kinecellerator | -7/Zion    | Archive
                      Hvy. Pick | -7/Zion    | Archive
              Imp. Titanium Leg | -7/Zion    | Archive
                     Com. Wheel | -6/Factory | Scanalyzed
                          Wheel | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
   G-47 Trooper | -7/Zion | Archive
  Y-54 Guardian | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              AblativeIonicDissipator
  Manual?         0
Play Time         02:05:15
  Cumulative      28.0 hours
  Start           2024.04.11 @ 00:50:57
  End             2024.04.21 @ 01:50:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e60dea66-966a-47d7-b30a-f8dcb4ddb532