Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:24:44

Player: Tophor

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (2419)     2419
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 5470

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     224/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (6)
Movement                   Core (1450) Ox28
Location                   -7/Storage

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
               Huge Storage Unit
      Advanced Visual Processing Unit
               Melee Analysis Suite
>              --- WEAPON (3) -------
  High-powered Shotgun
      Enhanced Autogun
>              --- INVENTORY (25) ---
               Deuterium Engine
               Heat Sink
               Heat Sink
               Huge Storage Unit
               Terrain Scan Processor
               Melee Analysis Suite
               Launcher Guidance Computer
               Core Shielding
         Heavy Armor Plating
         Heavy Armor Plating
      Hardened Light Armor Plating
      Improved Shield Generator
               Corruption Screen
               Gatling Laser
               Beam Cannon
               Assault Rifle
               Rocket Launcher
         Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
    Reinforced Deuterium Engine
>              --- PROPULSION -------
         Light Treads
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Visual Processing Unit
               Target Analyzer
         Heavy Armor Plating
>              --- WEAPON -----------
               Beam Cannon
  High-powered Shotgun
               Katana
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
               Deuterium Engine
               Heat Sink
               Heat Sink
               Huge Storage Unit
               Terrain Scan Processor
               Launcher Guidance Computer
               Core Shielding
         Heavy Armor Plating
      Hardened Light Armor Plating
      Improved Shield Generator
               Corruption Screen
               Gatling Laser
               Assault Rifle
      Enhanced Autogun
      Enhanced Autogun
               Rocket Launcher
         Heavy Rocket Launcher
               Great Maul
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             63   | 5   14  8   13  12  11  
  Power                    11   | 1   2   .   2   4   2   
    Engine                 8    | 1   2   .   1   2   2   
    Core                   3    | .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   1   1   2   2   1   
    Treads                 6    | .   1   1   2   2   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | .   7   3   2   2   2   
    Device                 3    | .   2   1   .   .   .   
    Storage                5    | .   4   .   1   .   .   
    Processor              7    | .   1   2   1   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   4   4   7   4   6   
    Energy Gun             3    | 1   .   2   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          14   | 1   3   1   4   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   1   2   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        4    | .   .   .   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   3   .   1   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   5   .   
Parts Lost                 26   | .   5   1   4   7   9   
  Power                    9    | .   2   .   1   2   4   
  Propulsion               6    | .   1   1   .   1   3   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   7    | .   2   .   3   2   .   
  Highest Loss Streak      4    | .   3   1   2   3   4   
  To Critical Strikes      1    | .   1   .   .   .   .   
Average Slot Usage (%)     80   | .   83  75  89  87  55  
  Engine                   8    | .   13  11  7   5   5   
  Core                     2    | .   .   .   3   8   1   
  Treads                   15   | .   8   12  26  22  9   
  Leg                      2    | .   7   .   .   .   .   
  Storage                  9    | .   13  11  9   7   7   
  Processor                19   | .   11  18  26  24  22  
  Energy Gun               2    | .   2   10  1   .   .   
  Ballistic Gun            14   | .   22  7   8   16  1   
  Launcher                 1    | .   .   3   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 6   85  32  99  103 103 
  Greatest Support         60   | 20  20  40  60  60  60  
  Greatest Overweight (x)  32   | .   4   1   1   1   32  
  Average Overweight (x)   1    | .   1   .   .   1   7   
Largest Inventory Capacity 25   | 5   25  15  25  25  25  
  Average Capacity         19   | 5   14  15  21  25  25  
  Most Carried             25   | 2   14  15  20  25  25  
  Average Carried          15   | .   8   14  16  19  23  
  Final Capacity           25   | 5   15  15  25  25  25  
  Final Carried            25   | 2   12  15  19  25  20  

 Class Distribution 
--------------------
 74% | Mutant
 13% | Scavenger-Mutant
  7% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto 
Matter Collected           1675 | 255 197 147 506 467 103 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2770 | 38  369 347 953 626 437 
  Parts                    147  | 2   28  20  51  33  13  
Haulers Intercepted        2    | .   1   .   1   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  52   | 1   11  7   13  12  8   
  Melee                    7    | .   .   .   .   1   6   
  Guns                     33   | 1   11  4   7   9   1   
  Cannons                  2    | .   .   .   .   2   .   
  AOE                      8    | .   .   3   5   .   .   
Classes Destroyed          12   | 1   4   2   3   2   .   
  Worker                   7    | .   .   .   6   1   .   
  Builder                  7    | .   1   .   5   1   .   
  Hauler                   2    | .   1   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  6    | .   1   1   3   .   1   
  Swarmer                  7    | .   6   .   .   1   .   
  Grunt                    29   | 1   5   5   9   6   3   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   7    | .   .   2   3   1   1   
  Hunter                   3    | .   .   .   1   1   1   
  Programmer               5    | .   .   .   .   2   3   
Best Kill Streak           7    | 1   3   3   7   3   5   
  Combat Bots Only         3    | 1   3   3   3   2   3   
Max Kills in Single Turn   3    | 1   1   2   3   2   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        541  | 6    98   39   78   101  219  
  Missed                   157  | 1    19   16   25   33   63   
Damage Taken               4516 | 54   688  286  923  923  1642 
  Core                     1122 | 21   188  73   132  87   621  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   222  | .    .    .    .    222  .    
Core Remaining (%)         66   | 91   16   81   76   .    .    
Volleys Fired              202  | 5    57   21   68   44   7    
  Largest                  3    | 2    2    2    2    3    2    
  Hottest                  100  | 60   100  79   59   85   50   
Shots Fired                343  | 10   84   36   95   104  14   
  Gun                      306  | 10   81   34   70   97   14   
  Cannon                   7    | .    .    .    .    7    .    
  Launcher                 27   | .    .    2    25   .    .    
  Special                  3    | .    3    .    .    .    .    
  Kinetic                  268  | 5    69   19   64   97   14   
  Thermal                  25   | .    3    15   .    7    .    
  Explosive                12   | .    .    2    10   .    .    
  Electromagnetic          38   | 5    12   .    21   .    .    
  Robot Hit Streak         22   | 2    6    22   15   18   5    
  Robot Miss Streak        5    | 5    3    2    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           269  | 3    44   26   73   82   41   
  Core Hits                136  | 1    23   14   49   36   13   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    2    
  Critical Strikes         7    | .    .    .    .    2    5    
    Destroy                2    | .    .    .    .    2    .    
    Smash                  2    | .    .    .    .    .    2    
    Sever                  3    | .    .    .    .    .    3    
Melee Attacks              35   | .    .    .    .    4    31   
  Impact                   8    | .    .    .    .    .    8    
  Slashing                 27   | .    .    .    .    4    23   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    
Damage Inflicted           6097 | 39   439  574  2348 1266 1431 
  Guns                     2943 | 39   415  371  795  1101 222  
  Cannons                  96   | .    .    .    .    96   .    
  Explosions               1756 | .    .    203  1553 .    .    
  Melee                    1278 | .    .    .    .    69   1209 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2521 | 24   316  166  692  1101 222  
  Thermal                  361  | .    24   205  36   96   .    
  Explosive                988  | .    .    203  785  .    .    
  Electromagnetic          949  | 15   99   .    835  .    .    
  Impact                   351  | .    .    .    .    .    351  
  Slashing                 927  | .    .    .    .    69   858  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         21   | .    1    .    4    15   21   
  Average Corruption       7    | .    1    .    3    8    16   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  87   | .    6    .    9    41   31   
    Message Errors         19   | .    2    .    2    10   5    
    Matter Fused           21   | .    1    .    3    12   5    
    Heat Flow Errors       9    | .    1    .    .    4    4    
    Energy Discharges      13   | .    1    .    1    3    8    
    Parts Rejected         3    | .    .    .    1    .    2    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    5    3    
    Data Loss (major)      6    | .    1    .    1    2    2    
    Misfires               3    | .    .    .    .    3    .    
    Alerts                 2    | .    .    .    .    1    1    
    Weapon Failures        2    | .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            268  | .    .    .    43   .    225  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               43   | .    .    .    43   .    .    
  Melee                    225  | .    .    .    .    .    225  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      114  | .    .    .    114  .    .    
  Shots                    7    | .    .    .    7    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        351  | 70   118  63   351  332  238  
  Average Temperature      69   | 33   32   27   72   104  93   
  Received Heat Transfer   1188 | 30   120  135  315  201  387  
  Effects                  1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              7    | .    .    .    5    .    2    
  Impact Corruptions       6    | .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    1    .    
  Heat Transferred         729  | .    50   444  50   185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    5    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             419  | 20  118 172 419 203 146 
  Initial                  121  | .   13  29  5   121 .   
  Average                  68   | 1   34  58  162 85  47  
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         96   | 100 100 100 76  97  100 
  Level 1                  2    | .   .   .   14  2   .   
  Level 2                  1    | .   .   .   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   3   2   2   6   3   
  Investigation            8    | .   3   1   1   2   1   
  Extermination            3    | .   .   .   .   1   2   
  Reinforcement            2    | .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           5    | .   .   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              75   | 1   14  13  20  16  11  
  Peak Tracking Total      5    | 1   4   3   5   2   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            7    | .   4   1   1   1   .   
  Indirectly               1    | .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          6    | .   1   1   4   .   .   
  Max in Single Turn       2    | .   1   1   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          16   | .   6   1   2   5   2   
  Terminals                11   | .   4   1   2   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                43   | .   13  5   4   16  5   
  Successful               23   | .   8   2   2   7   4   
  Failed                   20   | .   5   3   2   9   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                29   | .   10  5   4   5   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          7    | .   3   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             14   | .   5   2   2   1   4   
  Record                   9    | .   3   2   1   .   3   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       5    | .   3   .   .   2   .   
  Process                  1    | .   .   .   .   1   .   
  Report Inventory         3    | .   2   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   3   1   2   4   2   
  Full Trace Events        7    | .   2   1   1   2   1   
  Feedback Events          1    | .   .   .   1   .   .   
    Corruption             1    | .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     19   | .   .   .   .   19  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          102  | .   .   .   .   102 .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Turns Passed               5945 | 108  1936 857  817  1436 791  
Spaces Moved               2136 | 78   793  349  296  497  123  
  Core                     49   | 20   .    .    .    .    29   
  Treads                   1682 | .    447  349  296  497  93   
  Legs                     404  | 58   346  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    1    | .    .    .    .    .    1    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  165  246  246  
  Average Speed            240  | 102  222  221  211  246  551  
  Slowest Speed            1650 | 120  480  240  246  246  1650 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 9    91   26   38   11   31   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 2    | .    2    .    .    .    .    
Terrain Destroyed          135  | .    2    5    128  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    2    .    .    .    .    
  AOE                      133  | .    .    5    128  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Total                      2571 | 97  889 398 390 620 177 
  Wait                     53   | 3   2   7   .   41  .   
  Move                     2131 | 77  792 348 295 496 123 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  63   | 7   20  8   10  16  2   
  Fast Attach              10   | .   .   2   5   .   3   
  Attach                   37   | 5   8   2   3   11  8   
  Detach                   5    | .   .   .   .   3   2   
  Swap                     16   | .   6   4   5   1   .   
  Drop                     21   | .   4   6   4   4   3   
  Fire                     202  | 5   57  21  68  44  7   
  Melee                    33   | .   .   .   .   4   29  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   79 | -11/Scrapyard | Discovered new exit (range 8)
  109 | -11/Scrapyard | Entered Materials
  215 | -10/Materials | Discovered new exit (range 13)
  316 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 16)
  425 | -10/Materials | Lost 3 parts (1p1n1w)
  536 | -10/Materials | Identified exit to Mines
 1170 | -10/Materials | Discovered new exit (range 16)
 1204 | -10/Materials | Identified exit to Materials
 1429 | -10/Materials | Core integrity fell below 50%
 1892 | -10/Materials | Core integrity fell below 20%
 2045 | -10/Materials | Entered another Materials area
 2045 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2562 | -9/Materials  | Discovered new exit (range 15)
 2902 | -9/Materials  | Entered another Materials area
 2902 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3183 | -8/Materials  | Discovered new exit (range 19)
 3672 | -8/Materials  | Discovered new exit (range 19)
 3719 | -8/Materials  | Entered Factory
 3719 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3877 | -7/Factory    | Repaired Arm. Treads
 4032 | -7/Factory    | Build established: Gunner
 4202 | -7/Factory    | Garrison activated, responded to threat
 4351 | -7/Factory    | Discovered new exit (range 6)
 4766 | -7/Factory    | Build established: Mutant
 4825 | -7/Factory    | System corruption reached 10%
 4863 | -7/Factory    | Lost 3 parts (1p2u)
 5149 | -7/Factory    | Build established: Scavenger-Mutant
 5155 | -7/Factory    | Entered Storage
 5583 | -7/Storage    | Core integrity fell below 50%
 5606 | -7/Storage    | Lost 4 parts (1p2n1u)
 5697 | -7/Storage    | Build established: Mutant
 5718 | -7/Storage    | Core integrity fell below 20%
 5946 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Melee Analysis Suite destroyed.
M-28 Smith repairs Gravmag System.
P-60 Hacker destroyed.
Sneak attack on M-28 Smith.
Destroyed Lgt. Deuterium Engine.
R-06 Scavenger collects Gravmag System.
R-06 Scavenger collects Imp. Heat Sink.
System corrupted: Component data lost.
R-06 Scavenger collects Remote Datajack.
ILD7P98#W|EX>ZN<MMCYUDMY1NJQOT4/C7XD
System corrupted: Heat flow error (+272).
System corrupted: Heat flow error (+131).
AOS&1L#G>JLQMS,M#/EGPF EH<Q0
System corrupted: Katana rejected.
ALERT: Rogue bot located, Programmers report to Storage Zone 1P.
74PQPDJ6ZRM,J Q#TWORTIGY T
R-06 Scavenger collects Katana.
P-60 Hacker destroyed.
4,>4TTC52UL5=7KHMXBY1=K %8JT2P96&AYUJS8W
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          25
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         10
Melee Accuracy             10
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Made in Tau Ceti IV
Part-time Mechanic
Power Corrupts
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SupersonicSpikedNullifier
  Manual?         0
Play Time         01:11:36
  Cumulative      2.6 hours
  Start           2024.04.02 @ 21:23:41
  End             2024.04.02 @ 23:24:44
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cb20ce0-33ed-4ae7-a7dc-3a1f9156ebaa