Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.24 @ 00:35:15 Player: Ms. V3-11A Result: Destroyed by SI-0ED(z) with Makeshift Axe Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (3069) 3069 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (918) 918 TOTAL SCORE: 8942 Bonus ------- High Alert Combat Kills 41 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -223 Cogmind --------- Core Integrity 0/850 Matter 142/300 Energy 8/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (5) ---- Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Fission Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Makeshift Salvage Targeting Computer Armor Integrity Analyzer Makeshift Transmission Jammer Reaction Control System Hacking Drone Bay > --- WEAPON ----------- Gauss Rifle Remote Datajack > --- INVENTORY -------- Carbon-fiber Leg Makeshift Leg Makeshift Hover Unit Deep Structural Scanner Surveybot 17 Chip Remote Shield A0-MCA's Component Scanner Beamcaster Improved EM Pulse Cannon Proton Cannon Battle Rifle Heavy Flak Cannon Shock Maul DRS Beacon [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Flexi-carbon Leg Hover Unit Airjet Utility Machine Analyzer Device Shield Generator Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Slots Evolved 8 | . . 2 2 . . . 4 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 5 | . . 1 1 . . . 3 . . . Weapon . | . . . . . . . . . . . Parts Attached 99 | . 14 10 19 3 1 6 5 11 4 26 Power 15 | . 3 . 5 . . 1 . 2 1 3 Engine 7 | . . . 3 . . 1 . . . 3 Core 8 | . 3 . 2 . . . . 2 1 . Reactor . | . . . . . . . . . . . Propulsion 27 | . 3 3 7 . . 1 . 6 1 6 Treads . | . . . . . . . . . . . Leg 11 | . . . . . . . . 4 1 6 Wheel . | . . . . . . . . . . . Hover 16 | . 3 3 7 . . 1 . 2 . . Flight . | . . . . . . . . . . . Utility 30 | . 3 3 5 1 1 4 4 1 1 7 Device 13 | . 1 2 . . . 2 2 . 1 5 Storage 2 | . 1 . . . . 1 . . . . Processor 6 | . 1 . 1 . . . 2 1 . 1 Hackware 1 | . . . . . 1 . . . . . Protection 8 | . . 1 4 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 27 | . 5 4 2 2 . . 1 2 1 10 Energy Gun 7 | . 4 . . 1 . . . . . 2 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 9 | . 1 3 2 1 . . . 1 1 . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 2 | . . 1 . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . 2 . . 1 Corrupted Parts 3 | . 1 . . . . . . 1 . 1 System Corruption 9 | . 2 . . . . . . 5 . 2 Parts Lost 47 | . 3 2 3 3 . . 1 10 3 22 Power 5 | . 1 . . . . . . 1 1 2 Propulsion 14 | . . 1 1 . . . . 6 . 6 Utility 15 | . . 1 1 3 . . 1 1 1 7 Weapon 13 | . 2 . 1 . . . . 2 1 7 Highest Loss Streak 16 | . 1 2 1 2 . . 1 6 2 16 To Critical Strikes 2 | . 1 . . . . . . . . 1 Average Backups 10 | 5 6 9 9 9 9 11 11 11 13 13 Power . | 1 1 . . . . . 1 . . . Propulsion 2 | 3 1 2 2 3 3 3 4 2 3 3 Utility 4 | . 2 5 6 5 5 6 5 5 4 3 Weapon 1 | 1 1 1 . . . . . 2 4 5 Tool/Special . | . . . . . . . . . . . Unused Backups 38 | . 17 2 7 . . 2 . 1 1 8 Power 4 | . 3 . . . . . . . . 1 Propulsion 7 | . 5 . 1 . . . . . . 1 Utility 22 | . 6 1 6 . . 2 . 1 1 5 Weapon 5 | . 3 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 98 98 91 99 98 89 82 96 94 Engine 4 | . 3 . 3 9 9 9 6 1 . 5 Core 5 | . 9 11 5 . . . . 6 12 5 Leg 9 | . 23 . . . . . . 12 26 24 Hover 21 | . 4 33 35 35 36 36 26 9 . . Device 8 | . 1 15 8 2 . 6 11 4 8 17 Storage 9 | . 14 11 9 9 9 9 6 6 6 5 Processor 11 | . 10 . 8 9 9 9 17 20 26 20 Protection 5 | . . 5 8 9 9 9 6 6 1 . Energy Gun 3 | . 15 2 . 1 . . . . . . Ballistic Gun 14 | . 12 19 17 15 18 16 12 12 12 6 Peak Build Rating 71 | 6 17 19 29 28 29 37 51 54 61 71 Average Rating 31 | 6 9 17 27 26 28 34 45 43 56 63 On Entrance 28 | 6 6 13 18 26 26 29 36 48 54 56 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 52 | 13 20 23 28 30 27 39 36 43 47 52 Greatest Support 80 | 20 20 23 36 36 36 36 36 65 70 80 Greatest Overweight (x) 6 | . 3 . 1 . . 1 . 2 . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 Average Capacity 11 | 8 9 10 10 10 10 13 15 15 15 14 Most Carried 15 | 5 10 10 10 10 10 15 15 15 15 15 Average Carried 10 | 3 6 9 9 9 9 12 12 12 14 14 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 5 Final Carried 15 | 2 10 9 10 9 10 14 15 13 14 4 Class Distribution -------------------- 43% | Scavenger-Mutant 38% | Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Scout | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Matter Collected 3019 | 181 356 337 842 135 88 133 . 366 100 481 Remotely . | . . . . . . . . . . . Salvage Created 3763 | . 552 543 1386 507 . . . 231 151 393 Parts 250 | . 38 41 88 30 . . . 10 11 32 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 13 9 3 Prevented 2 | . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Combat Hostiles Destroyed 78 | . 13 11 31 11 . . . 4 4 4 Guns 72 | . 12 11 31 11 . . . 3 4 . Cannons 4 | . . . . . . . . . . 4 Classes Destroyed 12 | . 4 5 . 1 . . . . . 2 Worker 1 | . . 1 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . Recycler 3 | . . 1 1 1 . . . . . . Mechanic 3 | . 1 1 1 . . . . . . . Operator 5 | . . 1 3 1 . . . . . . Watcher 4 | . 3 1 . . . . . . . . Swarmer 26 | . 6 4 10 3 . . . . 3 . Grunt 31 | . 7 4 15 3 . . . 2 . . Sentry 13 | . . 3 6 4 . . . . . . Hunter 4 | . . . . 1 . . . 2 1 . Zionite 16 | . . . . . . . . . . 16 Mutant 3 | . . . . . . . . . . 3 Best Kill Streak 9 | . 4 7 6 7 . . . 2 3 9 Combat Bots Only 6 | . 4 5 6 6 . . . 2 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 . . . 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Hostile Shots Fired 792 | . 62 50 219 79 . . . 95 34 253 Missed 256 | . 21 14 77 29 . . . 32 5 78 Hits 536 | . 41 36 142 50 . . . 63 29 175 Melee 53 | . . . . . . . . . . 53 Projectile 483 | . 41 36 142 50 . . . 63 29 122 Critical Strikes 29 | . 1 2 7 4 . . . 1 . 14 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 6017 | . 399 362 1160 401 . . . 862 344 2489 Core 1174 | . 72 58 149 33 . . . 124 49 689 Absorbed by Shields 586 | . . . 421 34 . . . 16 35 80 Redirected to Shielding 51 | . . . 51 . . . . . . . Ignored by Resistances 1864 | . 120 100 451 122 . . . 248 112 711 Regen/Repaired (Parts) 323 | . . 26 185 92 . . . . . 20 Core Remaining (%) 80 | 100 71 85 . . . 66 . . . . Volleys Fired 331 | . 46 42 120 28 . . . 29 14 52 Largest 2 | . 2 2 2 2 . . . 2 2 2 Hottest 105 | . 105 85 46 79 . . . 51 53 94 Shots Fired 599 | . 89 80 236 55 1 . . 41 27 70 Gun 545 | . 89 77 236 55 1 . . 36 27 24 Cannon 36 | . . . . . . . . . . 36 Launcher 8 | . . 3 . . . . . 5 . . Special 10 | . . . . . . . . . . 10 Kinetic 479 | . 36 62 236 37 1 . . 36 27 44 Thermal 63 | . 28 15 . 18 . . . . . 2 Explosive 3 | . . 3 . . . . . . . . Electromagnetic 44 | . 25 . . . . . . 5 . 14 Robot Hit Streak 29 | . 25 13 29 21 . . . 12 8 27 Robot Miss Streak 3 | . 1 2 3 1 . . . 2 2 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 8 | . 1 1 4 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . Shots Hit Robots 495 | . 67 63 195 50 . . . 31 22 67 Core Hits 222 | . 25 29 70 23 . . . 10 8 57 Critical Kills 3 | . . . 1 . . . . . . 2 Critical Parts Destroyed 5 | . . . 3 . . . . . . 2 Critical Strikes 13 | . 3 . 4 2 . . . . . 4 Burn 3 | . 1 . . 2 . . . . . . Destroy 8 | . . . 4 . . . . . . 4 Corrupt 2 | . 2 . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7658 | . 908 767 2901 740 . . . 573 285 1484 Guns 6312 | . 908 739 2881 740 . . . 410 285 349 Cannons 947 | . . . . . . . . . . 947 Explosions 164 | . . 1 . . . . . 163 . . Melee 188 | . . . . . . . . . . 188 Ramming 47 | . . 27 20 . . . . . . . Kinetic 6024 | . 366 544 2881 486 . . . 410 285 1052 Thermal 709 | . 212 195 . 254 . . . . . 48 Explosive 1 | . . 1 . . . . . . . . Electromagnetic 689 | . 330 . . . . . . 163 . 196 Impact . | . . . . . . . . . . . Slashing 188 | . . . . . . . . . . 188 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 3 . 1 1 1 . . 5 5 13 Average Corruption 2 | . 1 . 1 1 1 . . 5 3 7 Corruption Purged 5 | . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . Effects 40 | . 3 . 5 4 3 . . 7 9 9 Message Errors 8 | . 2 . 1 1 1 . . 1 1 1 Matter Fused 12 | . 1 . 1 . 1 . . 2 5 2 Heat Flow Errors 5 | . . . 1 1 . . . 1 1 1 Energy Discharges 6 | . . . 1 . . . . 3 . 2 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . . . 1 . . . . . 1 2 Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 2 | . . . . 1 1 . . . . . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 56 | . . 7 . . . . . . . 49 Projectiles 18 | . . . . . . . . . . 18 Explosions . | . . . . . . . . . . . Melee 38 | . . 7 . . . . . . . 31 Knockbacks 15 | . . 1 . . . . . . . 14 Impact 1 | . . 1 . . . . . . . . Kinetic 14 | . . . . . . . . . . 14 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 30 | . . 21 9 . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed 3 | . . 1 2 . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 426 | . 153 337 230 426 . . . 90 222 305 Average Temperature 82 | . 40 82 26 162 . . . 33 93 102 Received Heat Transfer 1841 | . 204 177 715 234 . . . 277 . 234 Effects 8 | . . 2 . 5 . . . . . 1 Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 4 | . . . . 3 . . . . . 1 Interference 1 | . . 1 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . 1 1 . . . . . 1 . . Combat Hostiles 2 | . 1 . . . . . . 1 . . Parts Fried 7 | . 1 4 . . . . . 2 . . Impact Corruptions 1 | . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . Heat Transferred 1915 | . 546 518 . 777 . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Maximum Alert Level 2 | . . . 2 1 . . . . . . Low Security (%) 84 | 100 100 100 72 17 100 . 100 . . . Level 1 11 | . . . 9 82 . . . . . . Level 2 3 | . . . 18 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 534 | . 90 148 534 394 196 . 12 . . . Initial 174 | . . . . 174 90 . . . . . Average 96 | . 18 37 173 298 88 . . . . . Influence Increases 2833 | . 440 461 1074 460 196 . 12 90 100 . Destroy 0b10 Robot/C 1480 | . 260 220 620 220 . . . 80 80 . Destroy 0b10 Robot/NC 85 | . 20 30 25 10 . . . . . . Destroy Leader 358 | . 66 62 140 60 . . . 10 20 . Successful Hack 202 | . 47 62 45 20 16 . 12 . . . Select Force Hacks 180 | . . . . . 180 . . . . . Destroy Structure 18 | . 2 12 4 . . . . . . . Partial Spotted 30 | . . . . 30 . . . . . . Lose Combat Pursuer 480 | . 45 75 240 120 . . . . . . Influence Decreases 2833 | . 440 461 590 670 470 . 12 90 70 30 Entered New Map 524 | . . . . 310 184 . . . . 30 Time Decay 2189 | . 420 441 560 330 286 . 12 80 60 . Lost Part 120 | . 20 20 30 30 . . . 10 10 . Squads Dispatched 15 | . 2 2 9 2 . . . . . . Investigation 7 | . 2 . 3 2 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . . 2 5 . . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Distress Signals 9 | . . 3 5 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 20 25 66 19 . . 1 6 4 32 Peak Tracking Total 11 | . 4 7 10 8 . . 1 4 3 11 Tactical Retreats 22 | . 3 3 10 5 . . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Traps Triggered 7 | . 3 . 3 . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Machines Accessed 60 | . 11 11 12 10 12 2 2 . . . Terminals 38 | . 8 8 8 7 6 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 1 1 2 2 . . . . . . Recycling Units 9 | . 2 1 . . 6 . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 3 | . . . 1 1 . . 1 . . . Total Hacks 190 | . 28 44 38 27 26 23 4 . . . Successful 133 | . 20 24 27 17 21 23 1 . . . Failed 56 | . 8 19 11 10 5 . 3 . . . Catastrophic 5 | . . 2 1 1 . . 1 . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 93 | . 21 17 19 14 20 . 2 . . . Terminals 119 | . 23 35 21 18 20 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 21 | . 1 3 10 7 . . . . . . Recycling Units 11 | . 4 1 . . 6 . . . . . Scanalyzers 10 | . . 5 5 . . . . . . . Garrison Access 6 | . . . 2 2 . . 2 . . . Terminal Hacks 59 | . 8 9 5 6 8 23 . . . . Record 23 | . . . . . . 23 . . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Schematic 4 | . 3 . . 1 . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . Prototype ID Bank 10 | . . 5 . 1 4 . . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Locate Traps 3 | . . 3 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 14 | . 1 2 8 3 . . . . . . Scan Component 7 | . . 1 4 2 . . . . . . Repair 6 | . . 1 4 1 . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . Retrieve Components 3 | . 2 1 . . . . . . . . Scanalyzer 8 | . . 4 4 . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . Analyze 2 | . . 1 1 . . . . . . . Retrieve Study 4 | . . 2 2 . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . Seal Access 2 | . . . 1 1 . . . . . . Unauthorized Hacks 47 | . 9 8 9 7 13 . 1 . . . Terminals 36 | . 8 8 7 5 7 . 1 . . . Assimilate 1 | . . 1 . . . . . . . . Botnet 9 | . 3 2 1 . 2 . 1 . . . Skim 26 | . 5 5 6 5 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . . . Patch 4 | . . . 2 2 . . . . . . Recycling Units 7 | . 1 . . . 6 . . . . . Mask 1 | . 1 . . . . . . . . . Tunnel 6 | . . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 38 | . 7 9 10 5 5 . 2 . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . 3 . . 1 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . 2 2 . . . . . . . Parts Repaired 6 | . . 1 4 1 . . . . . . Time 204 | . . 26 140 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 18 | . 9 9 . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . 8 Non-combat 2 | . . . . . . . . . . 2 Combat 6 | . . . . . . . . . . 6 Robot Hacks Applied 8 | . . . . . . . . . . 8 parse_system 8 | . . . . . . . . . . 8 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial UFD Resources 32 | . . . . . . . 32 32 32 32 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Active Infowar (turns) 7028 | . . 1093 1209 662 701 828 279 544 425 1287 Sensors 268 | . . . . . . . 227 41 . . Structural 2243 | . . 1093 13 . . 380 273 345 139 . Machine Analysis 5922 | . . . 1196 662 701 828 279 544 425 1287 Jamming 1041 | . . . . . . . . . . 1041 Robot Analysis Total 4 | . 2 . 2 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Turns Passed 8752 | 3 1473 1331 1209 662 701 828 279 544 425 1297 Spaces Moved 7039 | 1 942 842 1125 492 364 1508 293 368 310 794 Core 12 | . 7 . . . . . . . . 5 Treads . | . . . . . . . . . . . Legs 2105 | 1 783 . . . . . . 222 310 789 Wheels . | . . . . . . . . . . . Hover 4922 | . 152 842 1125 492 364 1508 293 146 . . Flight . | . . . . . . . . . . . Fastest Speed 48 | 120 56 58 48 48 48 48 48 48 120 50 Average Speed 75 | 120 119 61 49 48 48 49 48 113 120 129 Slowest Speed 350 | 120 200 65 124 48 48 108 48 260 120 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 2 98 64 85 69 95 88 8 51 48 81 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 19 | . . 4 2 . 8 5 . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . 5 . . 1 5 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 20 | . . 20 . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 20 | . . 20 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Total 9896 | 4 1206 1583 1553 861 889 1594 428 452 337 989 Wait 2162 | . 126 661 241 336 523 63 108 22 2 80 Move 7029 | . 941 841 1124 491 363 1507 292 367 309 794 Hop . | . . . . . . . . . . . Pick Up 97 | . 36 10 17 . 2 9 3 6 4 10 Fast Attach 52 | . 12 2 8 4 . 1 5 7 1 12 Attach 40 | . 1 5 5 1 1 2 2 11 3 9 Detach 8 | . . . 1 . . . . 4 1 2 Swap 50 | . 7 11 12 . . 4 2 1 1 12 Drop 106 | 4 37 10 23 1 . 8 3 5 2 13 Fire 331 | . 46 42 120 28 . . . 29 14 52 Melee 5 | . . . . . . . . . . 5 Ram 3 | . . 1 2 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 8) 747 | -10/Materials | Discovered new exit (range 5) 886 | -10/Materials | Identified exit to Materials 963 | -10/Materials | Loaded intel: 2 recycling unit locations 1004 | -10/Materials | Derelicts attacked the area 1029 | -10/Materials | Learned Storage stockpile data 1054 | -10/Materials | Discovered new exit (range 12) 1084 | -10/Materials | Learned Storage emergency access door positions 1128 | -10/Materials | Learned location of 1 exit from Storage 1161 | -10/Materials | Learned location of 2 exits from Subcaves 1182 | -10/Materials | Identified exit to Subcaves 1182 | -10/Materials | Learned location of 1 exit from Materials 1214 | -10/Materials | Learned Storage terminal intel 1258 | -10/Materials | Learned Storage non-interactive machine intel 1477 | -10/Materials | Entered another Materials area 1477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1478 | -9/Materials | Identified exit to Materials 1529 | -9/Materials | Build established: Scavenger-Mutant 1665 | -9/Materials | Repaired Hover Unit 1675 | -9/Materials | Identified exit to Mines 1874 | -9/Materials | Central database locked down 2400 | -9/Materials | Learned Storage stockpile data 2473 | -9/Materials | Learned location of Recycling (-8) 2537 | -9/Materials | Learned location of Zion (-6) 2589 | -9/Materials | Learned 4 Recycling zone layouts 2666 | -9/Materials | Build established: Mutant 2808 | -9/Materials | Entered another Materials area 2808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3081 | -8/Materials | Discovered new exit (range 16) 3152 | -8/Materials | Repaired Shield Generator 3191 | -8/Materials | Garrison activated, responded to threat 3431 | -8/Materials | Discovered new exit (range 13) 3617 | -8/Materials | Repaired Shield Generator 3638 | -8/Materials | Learned 4 Lower Caves zone layouts 3657 | -8/Materials | Build established: Scavenger-Mutant 3679 | -8/Materials | Repaired Airjet+ 3692 | -8/Materials | Learned 12 Factory zone layouts 3718 | -8/Materials | Repaired Airjet+ 3735 | -8/Materials | Learned location of 1 exit from Lower Caves 3772 | -8/Materials | Discovered new exit (range 5) 3794 | -8/Materials | Learned Factory stockpile data 3808 | -8/Materials | Learned Storage trap positions 3830 | -8/Materials | Learned Storage trap positions 3863 | -8/Materials | Learned location of Extension (-4) 3904 | -8/Materials | Learned 8 Factory zone layouts 4000 | -8/Materials | Identified exit to Storage 4017 | -8/Materials | Entered Storage 4018 | -8/Storage | Identified exit to Recycling 4019 | -8/Storage | Loaded intel: 29 trap records 4022 | -8/Storage | Loaded intel: 37 non-interactive machine locations 4023 | -8/Storage | Loaded intel: 14 terminal locations 4060 | -8/Storage | Repaired Airjet+ 4081 | -8/Storage | Build established: Mutant 4274 | -8/Storage | Used back door to open Recycling access 4393 | -8/Storage | Build established: Scavenger-Mutant 4441 | -8/Storage | Identified exit to Factory 4533 | -8/Storage | Learned location of 1 exit from Recycling 4561 | -8/Storage | Learned Storage trap positions 4579 | -8/Storage | Learned location of 2 exits from Factory 4589 | -8/Storage | Learned location of 1 exit from Recycling 4590 | -8/Storage | Learned Factory trap positions 4601 | -8/Storage | Learned location of 1 exit from Extension 4624 | -8/Storage | Learned Factory fabricator intel 4656 | -8/Storage | Learned Storage trap positions 4679 | -8/Storage | Entered Recycling 4680 | -8/Recycling | Identified exit to Factory 4680 | -8/Recycling | Identified exit to Scraptown 4863 | -8/Recycling | Scanned before Scraplab entrance 4961 | -8/Recycling | Learned location of 2 exits from Factory 5081 | -8/Recycling | Learned location of 1 exit from Recycling 5165 | -8/Recycling | Learned Storage garrison access intel 5227 | -8/Recycling | Learned 4 Recycling zone layouts 5272 | -8/Recycling | Learned 4 Factory zone layouts 5328 | -8/Recycling | Learned Factory stockpile data 5374 | -8/Recycling | Entered Scraplab 5380 | -8/Recycling | Entered Scraptown 5380 | -8/Scraptown | System corruption cleaned by C-Scrubber 5462 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5470 | -8/Scraptown | Visited Comm Corps 5498 | -8/Scraptown | Visited CR-KLE's Repair Center 5503 | -8/Scraptown | Visited The Evicted 5513 | -8/Scraptown | Visited Cave Peace 5543 | -8/Scraptown | Visited TADAMA 5558 | -8/Scraptown | Visited SPCMW 5593 | -8/Scraptown | Visited Symbiants 5610 | -8/Scraptown | Visited UFD Registry 5610 | -8/Scraptown | Registered with UFD as "Gaussunit" 5620 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5625 | -8/Scraptown | Found DCF Scrap (32 items) 5704 | -8/Scraptown | Visited Derelict Rescue Squad 5708 | -8/Scraptown | Found DRS Beacon 5722 | -8/Scraptown | Visited Supply Room 5735 | -8/Scraptown | Visited A0-MCA Data Center 5738 | -8/Scraptown | Given an A+ rating by A0-MCA 5741 | -8/Scraptown | Found A0-MCA's Component Scanner 5752 | -8/Scraptown | Visited Cartography Club 5764 | -8/Scraptown | Found Surveybot 17 Chip 5783 | -8/Scraptown | Learned location of Storage (-8) 5783 | -8/Scraptown | Learned 16 Factory zone layouts 5783 | -8/Scraptown | Learned 24 Factory zone layouts 5783 | -8/Scraptown | Learned 8 Research zone layouts 5783 | -8/Scraptown | Learned 4 Recycling zone layouts 5783 | -8/Scraptown | Learned 4 Storage zone layouts 5783 | -8/Scraptown | Learned 8 Lower Caves zone layouts 5783 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 5783 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 5783 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 5783 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 5783 | -8/Scraptown | Learned Storage emergency access door positions 5783 | -8/Scraptown | Learned location of 2 exits from Factory 5783 | -8/Scraptown | Learned location of 2 exits from Research 5790 | -8/Scraptown | Found Deep Structural Scanner 5888 | -8/Scraptown | Visited Science Guys 5925 | -8/Scraptown | Build established: Mutant 6157 | -8/Scraptown | Met Optimus 6157 | -8/Scraptown | Accepted into 0bPrime 6208 | -8/Scraptown | Entered Factory 6208 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 6209 | -6/Factory | Identified exit to Factory 6210 | -6/Factory | Identified exit to Lower Caves 6212 | -6/Factory | Loaded intel: 67 trap records 6214 | -6/Factory | Loaded intel: 6 fabricator locations 6229 | -6/Factory | Spotted B-75 Beast 6487 | -6/Factory | Entered Lower Caves 6488 | -6/Lower Caves | Identified exit to Lower Caves 6504 | -6/Lower Caves | Learned Factory emergency access door positions 6567 | -6/Lower Caves | Lost 4 parts (2n1u1w) 6700 | -6/Lower Caves | Lost 6 parts (1p4n1w) 7031 | -6/Lower Caves | Entered another Lower Caves area 7033 | -6/Lower Caves | Discovered exit to Factory (range 12) 7036 | -6/Lower Caves | Learned Factory terminal intel 7047 | -6/Lower Caves | Build established: Scavenger-Mutant 7446 | -6/Lower Caves | Discovered new exit (range 9) 7454 | -6/Lower Caves | Identified exit to Zion 7456 | -6/Lower Caves | Entered Zion 7785 | -6/Zion | Learned location of 1 exit from Factory 7791 | -6/Zion | Learned Factory garrison access intel 7827 | -6/Zion | Build established: Derelict-Mutant 7851 | -6/Zion | Given A8's code to call for help 7900 | -6/Zion | Turned away by Imprinter 8115 | -6/Zion | Given the Hacking Drone Bay 8115 | -6/Zion | Found Prototype Device 8508 | -6/Zion | Identified Hacking Drone Bay 8517 | -6/Zion | Attacked by Zionites 8521 | -6/Zion | Destroyed Imprinter 8581 | -6/Zion | Lost 4 parts (1p2u1w) 8594 | -6/Zion | Extracted access codes from Imprinter's data core 8733 | -6/Zion | Core integrity fell below 50% 8746 | -6/Zion | System corruption reached 10% 8747 | -6/Zion | Core integrity fell below 20% 8753 | -6/Zion | Destroyed by SI-0ED(z) with Makeshift Axe Last Messages --------------- 08745_ II-L8Y(z) heat spikes uncontrollably. 08745_ Acquired Corrupted Mak. Sword. 08745_ Integrated Corrupted Mak. Sword (+2). 08745_ Complication: Mak. Sword rejected. 08745_ II-L8Y(z) overheating. 08746_ System corrupted: Component data lost. 08746_ II-L8Y(z) heat damages Mak. Power Source, Mak. Laser, Mak. Hammer. 08746_ II-L8Y(z) overheating. 08748_ Destroyed Mak. Power Source. 08748_ II-L8Y(z) overheating. 08750_ II-L8Y(z) heat damages Mak. Leg. 08750_ 86-MMO(m) repairs II-L8Y(z) Mak. Laser. 08750_ Mak. Sword destroyed. 08750_ System corrupted by crushing effect (+2). 08750_ II-L8Y(z) overheating. 08751_ II-L8Y(z) heat spikes uncontrollably. 08751_ II-L8Y(z) overheating. 08752_ II-L8Y(z) heat damages Mak. Leg, Mak. Hammer. 08752_ II-L8Y(z) overheating. 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""#?#"""" """" """#""" "#"""" " | | ?###?#"##% ""#?###""" """""""""#""" ""#"" | | ##"""#### ###???##"" """" """""#"" """" | | #" #?????#""" "" """"##"" | | #" = #?????#"## "" """#""" """""""" | | #" = #????#### """""" """#"""" | | ## ####%* =#????#"" """"" """##""""" | | ?# ????######????## """" """""#"""" | | ?# ???????????????#"" "" " "" """""" | | ""???????????????#"" """"" "" | | #????????????????##"" """"" "" | | ??????????????????#"" """""""""""" "" " | | ??????????????????#""" "##""#""##"" "" "" | | ??????????????????##"" ""####"####"""" """ """ | | ???????????????????"""""""""????###??#""""""#""""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Armor Integrity Analysis 30 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Recycling | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked G-34 Mercenary | -10/Materials | Hacked S-10 Pest | -10/Materials | Hacked H-55 Commando | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Hover Unit | 13% | -9/Materials Shield Generator | 53% | -8/Materials Shield Generator | 16% | -8/Materials Airjet | 15% | -8/Materials Airjet | 22% | -8/Materials Airjet | 5% | -8/Storage Studied --------- Imp. Hover Unit | -9/Materials | Hacked Hover Unit | -9/Materials | Hacked Airjet | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Challenges ------------ None Game ------ Seed CorruptionAntimatterRipteeth Manual? 0 Play Time 01:29:54 Cumulative 532.3 hours Start 2026.03.23 @ 16:21:17 End 2026.03.24 @ 00:35:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 379 Rogue 63 Adventurer 290 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 84 Gallery% 72 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: f0ccd28d-6641-4f3d-a958-23f0317921e7