Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 15:44:34

Player: LegionOfLizards

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (169)     845
Value Destroyed (4902)     4902
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1221)               1221
              TOTAL SCORE: 9288

 Bonus
-------
High Alert Combat Kills    1221

 Cogmind 
---------
Core Integrity             0/700
Matter                     115/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Walking (200) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Titanium Leg
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
           Gauss Cannon
           Axe
>          --- INVENTORY (15) ---
     Micro Nuclear Core
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           Core Analyzer
  Hardened Medium Armor Plating
           Hacking Suite
           Hacking Suite
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
  Improved Light Cannon
           Gauss Cannon
  Advanced EMP Blaster
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Hardened Medium Armor Plating
           Hacking Suite
           Hacking Suite
  Improved Light Cannon
  Advanced Assault Cannon
           Gauss Cannon
           Gauss Cannon
  Advanced EMP Blaster
  Advanced EMP Blaster
           Axe
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   2   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             95   | 6   8   25  29  27  
  Power                    12   | 1   1   4   3   3   
    Engine                 8    | 1   .   4   2   1   
    Core                   4    | .   1   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               38   | 2   3   10  13  10  
    Treads                 15   | .   .   5   10  .   
    Leg                    21   | 2   3   3   3   10  
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   2   4   4   4   
    Device                 2    | .   .   .   .   2   
    Storage                3    | 1   1   .   1   .   
    Processor              6    | .   1   1   3   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   2   7   9   10  
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 1   2   5   1   .   
    Ballistic Cannon       13   | .   .   .   6   7   
    Launcher               6    | .   .   2   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 38   | .   1   7   8   22  
  Power                    6    | .   1   1   1   3   
  Propulsion               12   | .   .   3   3   6   
  Utility                  8    | .   .   2   2   4   
  Weapon                   12   | .   .   1   2   9   
  Highest Loss Streak      8    | .   1   3   3   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   90  86  91  86  
  Engine                   5    | .   4   9   4   4   
  Core                     2    | .   5   1   3   1   
  Treads                   9    | .   .   7   21  2   
  Leg                      11   | .   27  11  .   17  
  Device                   1    | .   .   .   .   5   
  Storage                  9    | .   14  11  9   7   
  Processor                22   | .   9   12  33  25  
  Protection               2    | .   .   8   .   .   
  Ballistic Gun            10   | .   27  21  2   .   
  Ballistic Cannon         9    | .   .   .   15  15  
  Launcher                 1    | .   .   .   .   3   
Peak Build Rating          50   | 6   14  18  35  50  
  Average Rating           25   | 4   11  13  28  41  
  On Entrance              13   | .   6   14  18  31  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 13  21  35  40  53  
  Greatest Support         63   | 20  20  40  63  60  
  Greatest Overweight (x)  12   | .   2   6   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         11   | 7   9   10  12  15  
  Most Carried             15   | 5   10  10  15  15  
  Average Carried          10   | .   9   9   11  12  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            13   | 1   10  10  13  8   

 Class Distribution 
--------------------
 75% | Mutant
 17% | Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           4736 | 264  593  998  1558 1323 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5991 | 112  731  1381 2204 1563 
  Parts                    349  | 6    35   112  117  79   
Haulers Intercepted        8    | .    1    3    4    .    
Recyclers Shooed           8    | .    2    .    3    3    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  115  | .   10  29  40  36  
  Melee                    6    | .   .   .   .   6   
  Guns                     41   | .   10  29  2   .   
  Cannons                  57   | .   .   .   27  30  
  AOE                      9    | .   .   .   9   .   
Classes Destroyed          15   | 2   4   6   2   1   
  Worker                   12   | .   .   3   6   3   
  Builder                  10   | .   .   3   3   4   
  Tunneler                 3    | 1   2   .   .   .   
  Hauler                   8    | .   1   3   4   .   
  Recycler                 12   | 1   2   .   8   1   
  Mechanic                 3    | .   .   1   1   1   
  Operator                 2    | .   1   .   1   .   
  Watcher                  10   | .   3   2   4   1   
  Swarmer                  18   | .   .   10  8   .   
  Grunt                    68   | .   10  9   23  26  
  Brawler                  3    | .   .   2   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   19   | .   .   8   6   5   
  Hunter                   1    | .   .   .   1   .   
  Programmer               5    | .   .   .   .   5   
Best Kill Streak           9    | 2   4   5   9   7   
  Combat Bots Only         7    | .   2   5   7   6   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        870   | .    63   164  196  447  
  Missed                   268   | .    19   41   59   149  
Damage Taken               7960  | .    524  1396 2294 3746 
  Core                     1139  | .    127  83   227  702  
  Absorbed by Shields      .     | .    .    .    .    .    
  Regen/Repaired (Parts)   185   | .    .    .    185  .    
Core Remaining (%)         71    | 100  49   79   58   .    
Volleys Fired              452   | 4    88   109  138  113  
  Largest                  3     | 2    2    2    2    3    
  Hottest                  144   | 70   46   46   96   144  
Shots Fired                891   | 8    177  209  266  231  
  Gun                      433   | 8    177  209  39   .    
  Cannon                   437   | .    .    .    207  230  
  Launcher                 21    | .    .    .    20   1    
  Special                  .     | .    .    .    .    .    
  Kinetic                  866   | 4    177  209  246  230  
  Thermal                  4     | 4    .    .    .    .    
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          21    | .    .    .    20   1    
  Robot Hit Streak         22    | 3    7    17   22   10   
  Robot Miss Streak        6     | 1    5    3    4    6    
  Penetration Max          1     | .    .    .    1    .    
  Secondary Targets        1     | .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    
Shots Hit Robots           578   | 6    102  125  189  156  
  Core Hits                272   | 3    31   58   92   88   
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 3     | .    2    .    1    .    
  Critical Strikes         42    | .    2    .    12   28   
    Destroy                3     | .    2    .    1    .    
    Blast                  34    | .    .    .    11   23   
    Sever                  5     | .    .    .    .    5    
Melee Attacks              28    | .    .    .    .    28   
  Impact                   .     | .    .    .    .    .    
  Slashing                 28    | .    .    .    .    28   
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           13591 | 66   1395 1965 5375 4790 
  Guns                     3890  | 66   1394 1914 516  .    
  Cannons                  7298  | .    .    .    3582 3716 
  Explosions               1430  | .    .    .    1269 161  
  Melee                    818   | .    .    .    .    818  
  Ramming                  155   | .    1    51   8    95   
  Kinetic                  11138 | 16   1394 1914 4098 3716 
  Thermal                  134   | 50   .    .    84   .    
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          1346  | .    .    .    1185 161  
  Impact                   .     | .    .    .    .    .    
  Slashing                 818   | .    .    .    .    818  
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         6     | .    1    .    1    6    
  Average Corruption       1     | .    1    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  30    | .    8    .    .    22   
    Message Errors         5     | .    2    .    .    3    
    Matter Fused           10    | .    3    .    .    7    
    Heat Flow Errors       2     | .    .    .    .    2    
    Energy Discharges      3     | .    1    .    .    2    
    Parts Rejected         1     | .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    1    
    Data Loss (minor)      3     | .    1    .    .    2    
    Data Loss (major)      2     | .    .    .    .    2    
    Misfires               1     | .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            219   | .    .    .    143  76   
  Projectiles              169   | .    .    .    105  64   
  Explosions               38    | .    .    .    38   .    
  Melee                    12    | .    .    .    .    12   
Knockbacks                 67    | .    .    .    30   37   
  Impact                   1     | .    .    .    .    1    
  Kinetic                  62    | .    .    .    28   34   
  Secondary                4     | .    .    .    2    2    
Self-Inflicted Damage      164   | .    .    11   112  41   
  Shots                    10    | .    .    .    8    2    
  Rammed                   4     | .    .    2    2    .    
Targets Rammed             32    | .    1    5    2    24   
  Kicked                   28    | .    1    3    .    24   
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        454   | 80   57   454  321  410  
  Average Temperature      58    | 35   8    34   72   86   
  Received Heat Transfer   3342  | .    303  414  891  1734 
  Effects                  10    | .    .    1    5    4    
    Shutdowns              1     | .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    1    
    Interference           7     | .    .    .    5    2    
    Short Circuit          1     | .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           2     | .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    2    .    
  Parts Fried              7     | .    .    .    7    .    
  Impact Corruptions       1     | .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    
  Heat Transferred         248   | 148  .    .    100  .    
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             1028 | 10   241  560  1028 1028 
  Initial                  467  | .    6    50   236  467  
  Average                  472  | 5    102  279  652  632  
Maximum Alert Level        3    | .    1    2    3    3    
  Low Security (%)         21   | 100  94   30   .    .    
  Level 1                  17   | .    5    46   11   2    
  Level 2                  37   | .    .    23   50   55   
  Level 3                  24   | .    .    .    38   41   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          25   | .    2    3    7    13   
  Investigation            11   | .    1    2    3    5    
  Extermination            3    | .    .    .    .    3    
  Reinforcement            9    | .    1    1    3    4    
  Assault                  1    | .    .    .    1    .    
  Garrison                 1    | .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       4    | .    .    .    2    2    
Haulers Reinforced         1    | .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   1   2   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              174  | .   20  44  56  54  
  Peak Tracking Total      6    | .   3   6   5   6   
  Tactical Retreats        13   | .   2   5   6   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   1   .   1   1   
  Indirectly               1    | .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          12   | .   .   .   6   6   
  Max in Single Turn       2    | .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          22   | .   4   5   7   6   
  Terminals                14   | .   4   4   4   2   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                65   | .   10  16  25  14  
  Successful               34   | .   1   12  14  7   
  Failed                   31   | .   9   4   11  7   
    Catastrophic           7    | .   2   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   37   | .   10  12  10  5   
  Terminals                40   | .   10  12  12  6   
  Fabricators              6    | .   .   .   .   6   
  Repair Stations          10   | .   .   .   10  .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              7    | .   .   4   3   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             18   | .   1   8   7   2   
  Open DSF                 1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             10   | .   1   4   4   1   
  Zone Layout              6    | .   .   4   2   .   
Fabricator Hacks           4    | .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   2   
  Build                    2    | .   .   .   .   2   
Repair Station Hacks       5    | .   .   .   5   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 6    | .   .   4   2   .   
  Insert Component         3    | .   .   2   1   .   
  Analyze                  3    | .   .   2   1   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         19   | .   4   4   6   5   
  Full Trace Events        11   | .   2   3   2   4   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   
  Parts Built              4    | .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   
    Time                   168  | .   .   .   .   168 
  Total Part Build Rating  16   | .   .   .   .   16  
Parts Repaired             2    | .   .   .   2   .   
  Time                     70   | .   .   .   70  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   1   .   
  Part Schematics Acquired 2    | .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               7236 | 67   1000 1790 2574 1805 
Spaces Moved               3358 | 45   498  864  1132 819  
  Core                     30   | 15   .    4    .    11   
  Treads                   1475 | .    .    274  1109 92   
  Legs                     1662 | 30   498  395  23   716  
  Wheels                   191  | .    .    191  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  95   120  123  
  Average Speed            158  | 96   140  159  172  154  
  Slowest Speed            650  | 120  260  350  250  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 3    74   66   70   21   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          116  | .    .    .    57   59   
  Melee                    .    | .    .    .    .    .    
  Projectile               111  | .    .    .    52   59   
  AOE                      5    | .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4385 | 61   645  1088 1498 1093 
  Wait                     298  | .    32   50   157  59   
  Move                     3354 | 44   497  863  1131 819  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  72   | 7    13   16   20   16   
  Fast Attach              24   | .    3    4    12   5    
  Attach                   44   | 6    3    9    7    19   
  Detach                   .    | .    .    .    .    .    
  Swap                     27   | .    2    12   10   3    
  Drop                     54   | .    6    20   21   7    
  Fire                     452  | 4    88   109  138  113  
  Melee                    28   | .    .    .    .    28   
  Ram                      1    | .    .    1    .    .    
  Kick                     28   | .    1    3    .    24   
  Crush                    3    | .    .    1    2    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  461 | -10/Materials | Discovered new exit (range 13)
  581 | -10/Materials | Discovered new exit (range 6)
  674 | -10/Materials | Discovered new exit (range 8)
  763 | -10/Materials | Discovered new exit (range 18)
  809 | -10/Materials | Discovered new exit (range 12)
  970 | -10/Materials | Core integrity fell below 50%
 1068 | -10/Materials | Entered another Materials area
 1068 | -9/Materials  | Evolved 2 slots: Utility x2
 1698 | -9/Materials  | Lost 3 parts (2u1w)
 2097 | -9/Materials  | Discovered new exit (range 14)
 2328 | -9/Materials  | Discovered new exit (range 8)
 2598 | -9/Materials  | Discovered new exit (range 18)
 2749 | -9/Materials  | Build established: Scavenger-Mutant
 2840 | -9/Materials  | Identified exit to Materials
 2858 | -9/Materials  | Entered another Materials area
 2858 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3179 | -8/Materials  | Destroyed 7 combat bots
 3270 | -8/Materials  | Build established: Mutant
 3451 | -8/Materials  | Discovered new exit (range 5)
 3878 | -8/Materials  | Repaired Imp. Light Cannon
 4612 | -8/Materials  | Repaired Arm. Treads
 5015 | -8/Materials  | Lost 3 parts (1p1n1w)
 5258 | -8/Materials  | First assault squad dispatched
 5431 | -8/Materials  | Identified exit to Factory
 5432 | -8/Materials  | Entered Factory
 5432 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5440 | -7/Factory    | Identified exit to DSF
 5739 | -7/Factory    | Build established: Gunner
 5840 | -7/Factory    | Fabricated Gauss Cannon?
 6109 | -7/Factory    | Fabricated Gauss Cannon?
 6819 | -7/Factory    | Lost 8 parts (3n1u4w)
 6846 | -7/Factory    | Garrison activated, responded to threat
 6862 | -7/Factory    | Core integrity fell below 50%
 6963 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 7034 | -7/Factory    | Build established: Mutant
 7058 | -7/Factory    | Core integrity fell below 20%
 7237 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-47 Trooper Imp. Heat Sink blasted off.
G-47 Trooper knocked back.
Gauss Cannon destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
System corrupted: Matter fused (-10).
U-05 Engineer lays Concrete.
G-47 Trooper suffers critical hit (Blast).
Destroyed Particle Gun.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
K-01 Serf collects debris. <x2>
B-48 Gladiator Lgt. Treads blasted off.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             450
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed
     Gauss Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gauss Cannon | x2 | -7/Factory 
 Gauss Cannon | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              DeepQuantumAirjet
  Manual?         0
Play Time         00:55:41
  Cumulative      17.1 hours
  Start           2024.10.14 @ 14:32:27
  End             2024.10.14 @ 15:44:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          29x19
Zoom Use          22%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fc9593b-daa4-4989-8e99-a186f3fd4f2a