Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 19:17:04 Player: Zable Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (1277) 1277 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 4573 Bonus ------- Friendly Fire -14 Cogmind --------- Core Integrity 414/850 Matter 293/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Improved Melee Analysis Suite > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (5) ---- Improved Terrain Scanner Energy Filter Subdweller Shrapnel Launcher Power Maul Impact Mace Peak State ------------ > --- POWER ------------ Angular-Nuclear Engine > --- PROPULSION ------- Titanium-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Makeshift Microdissipator Network Large Storage Unit Improved Melee Analysis Suite > --- WEAPON ----------- Power Maul Impact Mace Impact Mace > --- INVENTORY -------- Improved Terrain Scanner Improved Melee Analysis Suite Energy Filter Subdweller Shrapnel Launcher Heavy Mace [Rating: 60] Favorites ----------- Power Constructs Engine Constructs Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Melee Analysis Suite Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Launcher Subdweller Shrapnel Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Slots Evolved 8 | . . . . 6 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 3 1 Weapon 1 | . . . . . 1 Parts Attached 29 | 1 8 1 5 11 3 Power 1 | . 1 . . . . Engine 1 | . 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . 2 . 2 . . Treads . | . . . . . . Leg 4 | . 2 . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 . 1 8 2 Device 11 | 1 . . 1 7 2 Storage 1 | . 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | . 4 1 2 3 1 Energy Gun 6 | . 4 . 2 . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 3 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 1 1 . Parts Lost 18 | . . . 3 6 9 Power 3 | . . . . . 3 Propulsion 3 | . . . . 1 2 Utility 7 | . . . 1 3 3 Weapon 5 | . . . 2 2 1 Highest Loss Streak 4 | . . . 2 2 4 To Critical Strikes . | . . . . . . Average Backups 8 | 6 7 12 10 5 7 Power . | 1 1 2 1 . . Propulsion 2 | 4 3 5 3 . . Utility 1 | . . 1 2 1 3 Weapon 3 | 1 1 3 3 3 4 Tool/Special . | . . . . . . Unused Backups 33 | 6 10 1 12 . 4 Power 4 | 1 1 . 2 . . Propulsion 13 | 2 4 1 6 . . Utility 5 | 1 . . 2 . 2 Weapon 11 | 2 5 . 2 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 72 | . 99 100 81 56 51 Engine 7 | . 14 14 13 1 1 Core 2 | . . . . 5 4 Leg 15 | . 28 28 21 7 4 Device 16 | . 14 14 13 19 18 Storage 8 | . 14 14 8 6 6 Processor 1 | . . . . 1 6 Energy Gun 13 | . 26 27 22 3 . Energy Cannon 1 | . . . . 3 2 Impact Weapon 2 | . . . . 5 4 Peak Build Rating 60 | 7 14 16 35 57 60 Average Rating 32 | 6 13 15 21 44 53 On Entrance 22 | 6 7 14 16 35 57 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 15 35 40 35 42 45 Greatest Support 43 | 20 26 26 38 43 39 Greatest Overweight (x) 13 | . 1 1 3 1 13 Average Overweight (x) . | . . 1 . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 8 12 15 11 14 14 Most Carried 15 | 6 8 15 15 8 9 Average Carried 8 | 6 7 12 10 5 7 Final Capacity 15 | 8 15 15 5 15 5 Final Carried 15 | 6 8 15 5 6 5 Scrap Engine Consumption 57 | . . . 21 23 13 Constructs Created 5 | . . . 4 . 1 Constructs Modified 17 | . . . 3 10 4 Class Distribution -------------------- 52% | Mutant 41% | Construct 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Construct | -6/Factory Resources | -11 -10 -10 -9 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Fac Matter Collected 652 | 220 58 97 79 93 105 Remotely . | . . . . . . Salvage Created 1110 | 69 55 25 285 322 354 Parts 41 | 4 6 1 14 8 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . 8 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Combat Hostiles Destroyed 27 | . 3 1 6 9 8 Melee 4 | . . . . 3 1 Guns 10 | . 3 1 6 . . Cannons 5 | . . . . 2 3 Classes Destroyed 11 | 2 3 1 2 2 1 Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Watcher 1 | . 1 . . . . Swarmer 5 | . 2 . . 3 . Grunt 3 | . 1 . . . 2 Brawler 1 | . . . . . 1 Sentry 6 | . . . 3 2 1 Hunter 2 | . . . . 1 1 Programmer 6 | . . . . 3 3 Subdweller 1 | . . 1 . . . Scrapper 3 | . . . 3 . . Best Kill Streak 4 | 1 2 1 2 4 3 Combat Bots Only 4 | . 2 1 2 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Hostile Shots Fired 413 | . 10 18 40 176 169 Missed 130 | . 7 12 4 62 45 Hits 283 | . 3 6 36 114 124 Melee 1 | . . . . . 1 Projectile 282 | . 3 6 36 114 123 AOE 4 | . . . . 1 3 Critical Strikes 5 | . . . 3 . 2 Damage Taken 4281 | . 34 67 716 1693 1771 Core 966 | . . 39 114 377 436 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 880 | . . . . 611 269 Core Remaining (%) 61 | 100 . . 38 46 . Volleys Fired 71 | 9 6 6 18 17 15 Largest 2 | 2 2 2 2 1 1 Hottest 130 | 40 130 130 130 60 51 Shots Fired 105 | 18 12 9 34 17 15 Gun 70 | 18 12 6 34 . . Cannon 32 | . . . . 17 15 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 21 | 18 . 3 . . . Thermal 79 | . 10 6 31 17 15 Explosive . | . . . . . . Electromagnetic 5 | . 2 . 3 . . Robot Hit Streak 12 | 2 11 8 12 5 9 Robot Miss Streak 8 | 2 6 3 6 8 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 133 | 9 10 5 31 40 38 Core Hits 70 | 3 9 7 37 10 4 Critical Kills . | . . . . . . Critical Parts Destroyed 9 | . . . . 6 3 Critical Strikes 10 | . . . . 6 4 Smash 10 | . . . . 6 4 Melee Attacks 66 | . . . . 36 30 Impact 66 | . . . . 36 30 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 3705 | 115 165 148 459 1237 1581 Guns 776 | 115 123 79 459 . . Cannons 654 | . . . . 170 484 Explosions 111 | . 42 69 . . . Melee 2164 | . . . . 1067 1097 Ramming . | . . . . . . Kinetic 184 | 115 . 69 . . . Thermal 1297 | . 147 79 417 170 484 Explosive . | . . . . . . Electromagnetic 60 | . 18 . 42 . . Impact 2164 | . . . . 1067 1097 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 2 12 Average Corruption 3 | . . . . 1 3 Corruption Purged 2 | . . . . 2 . Corruption Blocked . | . . . . . . Effects 21 | . . . . 1 20 Message Errors 1 | . . . . . 1 Matter Fused 4 | . . . . . 4 Heat Flow Errors 6 | . . . . 1 5 Energy Discharges 3 | . . . . . 3 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 655 | . 12 11 . 341 291 Projectiles 45 | . . . . . 45 Explosions 23 | . 12 11 . . . Melee 587 | . . . . 341 246 Knockbacks 11 | . . . . 4 7 Impact 11 | . . . . 4 7 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 607 | . 216 48 607 175 200 Average Temperature 115 | . 89 26 192 22 57 Received Heat Transfer 565 | . 18 36 374 77 60 Effects 6 | . . . 6 . . Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . . . 3 4 Combat Hostiles 7 | . . . . 3 4 Parts Fried 8 | . . . . 3 5 Impact Corruptions 28 | . . . . 16 12 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | . . . 2 6 2 Heat Transferred 2094 | . 185 105 290 814 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 106 | 5 40 . 20 106 50 Initial 100 | . . . 13 100 2 Average 10 | 1 2 . 1 25 7 Influence Increases 870 | 10 94 60 101 384 221 Destroy 0b10 Robot/C 460 | . 60 . 60 180 160 Destroy 0b10 Robot/NC 15 | 10 5 . . . . Destroy Leader 142 | . 12 . . 70 60 Successful Hack 56 | . 15 . 41 . . Destroy Structure 7 | . 2 . . 4 1 Advance Influence 100 | . . . . 100 . Lose Combat Pursuer 90 | . . 60 . 30 . Influence Decreases 870 | 10 94 32 129 377 228 Entered New Map 20 | . . . 15 . 5 Time Decay 806 | 10 94 32 114 355 201 Lost Part 44 | . . . . 22 22 Squads Dispatched 11 | . 1 . . 6 4 Investigation 3 | . 1 . . 1 1 Extermination 8 | . . . . 5 3 Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 6 6 6 15 11 Peak Tracking Total 5 | . 3 2 4 5 3 Tactical Retreats 4 | . . 2 . 2 . Traps | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Traps Triggered 5 | . 1 . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Fac Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Machines Accessed 15 | . 4 1 7 2 1 Terminals 11 | . 4 . 6 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 42 | . 13 5 16 4 4 Successful 20 | . 6 5 8 . 1 Failed 22 | . 7 . 8 4 3 Catastrophic 5 | . 2 . 1 1 1 Database Lockouts . | . . . . . . Manual 25 | . 12 . 11 . 2 Terminals 31 | . 13 . 14 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 4 5 3 . . Record 5 | . . 5 . . . Robot Analysis 4 | . 3 . 1 . . Locate Traps 1 | . 1 . . . . Release Object 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 . 5 . 1 Terminals 8 | . 2 . 5 . 1 Botnet 8 | . 2 . 5 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 . 6 2 1 Full Trace Events 3 | . . . 2 . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Active Infowar (turns) 3124 | 8 936 606 991 106 477 Optics 106 | . . . . 106 . Terrain 477 | . . . . . 477 Seismic 2541 | 8 936 606 991 . . Robot Analysis Total 4 | . 3 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Fac Turns Passed 6346 | 49 936 606 1728 1778 1249 Spaces Moved 3020 | 18 358 299 914 1007 424 Core 101 | . . . 57 . 44 Treads . | . . . . . . Legs 2919 | 18 358 299 857 1007 380 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 190 50 110 110 Average Speed 167 | 120 148 190 156 154 222 Slowest Speed 700 | 120 190 190 200 188 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 60 23 95 27 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . 3 . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 42 | . 1 36 . 4 1 Melee 4 | . . . . 4 . Projectile 1 | . . . . . 1 AOE 37 | . 1 36 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Total 4102 | 27 753 328 1186 1145 663 Wait 848 | . 361 14 232 60 181 Move 3015 | 17 357 298 913 1006 424 Hop . | . . . . . . Pick Up 31 | . 9 8 5 7 2 Fast Attach 9 | 1 2 . 1 3 2 Attach 15 | . . . 1 9 5 Detach 10 | . . . 1 4 5 Swap 14 | . 6 1 3 3 1 Drop 27 | . 12 1 12 1 1 Fire 71 | 9 6 6 18 17 15 Melee 62 | . . . . 35 27 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -9/Recycling -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 50 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 11) 978 | -10/Materials | Discovered new exit (range 5) 986 | -10/Materials | Entered Subcaves 987 | -10/Subcaves | Approached by a straggling Scientist 1017 | -10/Subcaves | Visited Clippyterm 1023 | -10/Subcaves | Learned Research machine intel 1023 | -10/Subcaves | Learned 40 Factory zone layouts 1071 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1084 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1516 | -10/Subcaves | Discovered new exit (range 12) 1592 | -10/Subcaves | Entered Recycling 1964 | -9/Recycling | Discovered new exit (range 7) 2539 | -9/Recycling | Scanned before Scraplab entrance 2580 | -9/Recycling | Angered Scraplab inhabitants 2629 | -9/Recycling | Core integrity fell below 50% 2660 | -9/Recycling | Found Prototype Device 2660 | -9/Recycling | Identified Scrap Engine 3064 | -9/Recycling | Build established: Construct 3320 | -9/Recycling | Entered Factory 3320 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3321 | -7/Factory | Identified exit to Factory 3321 | -7/Factory | Identified exit to Lower Caves 4553 | -7/Factory | Discovered exit to Lower Caves (range 6) 4744 | -7/Factory | Core integrity fell below 50% 5098 | -7/Factory | Entered another Factory area 5098 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6006 | -6/Factory | Lost 4 parts (1p1n1u1w) 6186 | -6/Factory | Build established: Mutant 6317 | -6/Factory | System corruption reached 10% 6347 | -6/Factory | Core integrity fell below 50% 6347 | -6/Factory | Self-destructed Last Messages --------------- 06295_ Angular-Nuclear Engine destroyed. 06295_ Angular-Nuclear Engine core remains intact and functional. 06301_ Destroyed Gravmag System. 06301_ P-60 Hacker system corrupted by crushing effect. 06301_ P-60 Hacker knocked back. 06305_ System corrupted: Matter fused (-9). 06315_ Destroyed Target Analyzer. 06315_ P-60 Hacker system corrupted by crushing effect. 06315_ P-60 Hacker knocked back. 06319_ Angular-Nuclear Engine destroyed. 06319_ Arm. Scrap Engine damaged due to network destabilization (-6). 06321_ System corrupted: Heat flow error (+299). 06327_ P-60 Hacker misfires. 06327_ Door malfunctions. 06331_ U-05 Engineer repairs door. 06338_ System corrupted: Mak. Microdissipator Network rejected. 06341_ R-10 Processor collects Mak. Microdissipator Network. 06343_ P-60 Hacker IFF system glitched. 06343_ Lrg. Storage Unit destroyed. 06346_ R-10 Processor collects Hvy. Mace. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | """"""???????????????????????????????????????????? | | #???????????????????????????????????????? | | """""""" #???????????????????????????????????????? | | #???????????????????????????????????????? | | """""""" #???????????????????????????????????????? | | #?????????##############????????????????? | | """""""" #?????????# #????????????????? | | #?????????# #????????????????? | | ##+################# #????????????????? | | + #????????????????? | | # #????????????????? | | # #????????????????? | | + R@p #????????????????? | | # #????????????????? | | # #????????????????? | | """""" """ # #????????????????? | | """""" """ # +????????????????? | | """""" """ # #????????????????? | | """""" """ ##############????????????????? | | """""" #?????????????????????????????? | | """"?" #?????????????????????????????? | | """""" #?????????????????????????????? | | """""" #?????????????????????????????? | | """""" #?????????????????????????????? | | /?????????????????????????????? | | ??????????????????????????????? | | ! ??????????????????????????????? | | ? ??????????????????????????????? | | ###########???? ????#????????????????????????????? | | ?? ? ??????????????????#?????????????????????????? | | ?? ? ????????????????????????????????????????????? | | ??? ????????+??? ???????????????????????????????? | | ??? ???"????????????????????????????????????????? | | ???? ? ??????????????????????????????????????????? | | ?"????????????? ?????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?"?""?"?? ?? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Melee Accuracy 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryImprinterPod Manual? 0 Play Time 00:43:49 Cumulative 57.0 hours Start 2026.03.15 @ 18:36:07 End 2026.03.15 @ 19:17:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 57 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee47f0e2-c97e-4dfd-9456-8fb456dd892f