Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 13:07:51

Player: amhuman

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (1031)     1031
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (514)                514
              TOTAL SCORE: 3400

 Bonus
-------
Follower Combat Kills      271
Met Imprinter              300
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     83/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
         Carbon-fiber Leg
>        --- UTILITY (2) ------
   Small Storage Unit
>        --- WEAPON (2) -------
         Ripper
>        --- INVENTORY (8) ----
         Deuterium Engine
   Light Deuterium Engine
   Light Treads
  Medium Matter Pod (100)
         Relay Coupler [Programmer] (87)
         Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
    Spiked Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Small Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
           Molecular Deconstructor
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Treads
  Advanced Treads
    Medium Matter Pod
           Relay Coupler [Programmer]
           Flak Gun
           Rocket Launcher
           Mining Laser
[Rating: 37]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             35   | 6   2   1   10  1   4   11  
  Power                    5    | 1   .   1   1   1   .   1   
    Engine                 4    | 1   .   .   1   1   .   1   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   5   .   1   2   
    Treads                 9    | 2   .   .   5   .   1   1   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  3    | 1   .   .   2   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   2   .   2   .   3   8   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   1   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   1   .   1   .   .   3   
    Special Weapon         3    | .   .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      12   | .   .   .   .   .   .   12  
Parts Lost                 13   | .   .   .   1   3   .   9   
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               5    | .   .   .   .   1   .   4   
  Utility                  2    | .   .   .   1   .   .   1   
  Weapon                   4    | .   .   .   .   1   .   3   
  Highest Loss Streak      9    | .   .   .   1   2   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   85  85  91  98  89  85  
  Engine                   10   | .   14  6   6   10  11  10  
  Core                     1    | .   .   7   4   .   .   .   
  Treads                   37   | .   28  28  38  43  39  39  
  Storage                  11   | .   14  14  11  11  11  11  
  Protection               8    | .   .   .   8   11  11  7   
  Ballistic Gun            18   | .   20  28  21  21  14  6   
Peak Build Rating          37   | 6   6   8   22  21  26  37  
  Average Rating           17   | 5   6   7   17  20  19  26  
  On Entrance              11   | .   6   6   8   21  16  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             29   | 14  15  14  25  25  27  29  
  Greatest Support         88   | 40  40  40  88  88  86  86  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   
  Most Carried             8    | 2   7   8   8   8   8   8   
  Average Carried          7    | .   4   7   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 2   7   8   8   7   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1266 | 226 89  92  327 344 40  148 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1059 | .   170 53  401 139 .   296 
  Parts                    52   | .   10  2   25  .   .   15  
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   2   28  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  32   | .   4   1   9   9   .   9   
  Guns                     21   | .   2   1   7   9   .   2   
  AOE                      9    | .   2   .   2   .   .   5   
Classes Destroyed          12   | .   3   .   2   1   .   6   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   2   
  Grunt                    14   | .   4   1   7   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   
  Assembled                9    | .   .   .   .   9   .   .   
Best Kill Streak           5    | .   3   1   3   4   .   5   
  Combat Bots Only         5    | .   2   1   3   4   .   5   
Max Kills in Single Turn   3    | .   1   1   2   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        259  | .    32   .    68   26   .    133  
  Missed                   63   | .    6    .    21   3    .    33   
Damage Taken               3127 | .    295  .    639  457  .    1736 
  Core                     506  | .    99   .    60   20   .    327  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   568  | .    .    .    .    .    568  .    
Core Remaining (%)         80   | 100  .    60   .    .    .    .    
Volleys Fired              96   | .    15   1    36   26   .    18   
  Largest                  2    | .    2    2    2    2    .    1    
  Hottest                  100  | .    60   40   53   40   .    100  
Shots Fired                170  | .    28   2    72   50   .    18   
  Gun                      152  | .    25   2    69   50   .    6    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 9    | .    3    .    3    .    .    3    
  Special                  9    | .    .    .    .    .    .    9    
  Kinetic                  151  | .    24   2    69   50   .    6    
  Thermal                  1    | .    .    .    .    .    .    1    
  Explosive                9    | .    3    .    3    .    .    3    
  Electromagnetic          1    | .    1    .    .    .    .    .    
  Robot Hit Streak         19   | .    7    8    19   4    .    11   
  Robot Miss Streak        5    | .    4    .    2    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           112  | .    19   1    52   24   .    16   
  Core Hits                79   | .    14   1    22   16   .    26   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    1    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2359 | .    383  15   855  297  .    809  
  Guns                     1359 | .    243  15   650  297  .    154  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               971  | .    140  .    205  .    .    626  
  Melee                    29   | .    .    .    .    .    .    29   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1359 | .    243  15   650  297  .    154  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                971  | .    140  .    205  .    .    626  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    29   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    13   
  Average Corruption       12   | .    .    .    .    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            16   | .    2    .    .    .    .    14   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    2    .    .    .    .    14   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    .    .    .    42   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        182  | .    20   .    33   18   .    182  
  Average Temperature      20   | .    4    .    15   8    .    61   
  Received Heat Transfer   694  | .    156  .    288  160  .    90   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             332  | .   138 83  332 144 .   .   
  Initial                  129  | .   .   53  31  129 .   .   
  Average                  90   | .   64  69  145 95  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         94   | 100 100 100 70  100 .   .   
  Level 1                  5    | .   .   .   29  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           6    | .   4   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | .   9   .   11  9   .   19  
  Peak Tracking Total      9    | .   4   .   5   2   .   9   
  Tactical Retreats        3    | .   .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   1   .   2   1   .   .   
  Terminals                3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   2   .   5   1   .   .   
  Successful               7    | .   2   .   4   1   .   .   
  Failed                   1    | .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   2   .   .   1   
  Terminals                7    | .   2   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   3   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               6    | .   .   .   .   .   4   2   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      115  | .   .   .   .   .   115 115 
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   32  
  Total Damage             567  | .   .   .   .   .   .   567 
  Kills                    6    | .   .   .   .   .   .   6   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2895 | 70   242  353  313  569  1105 243  
Spaces Moved               1626 | 41   120  213  118  292  746  96   
  Core                     11   | 5    .    .    .    .    .    6    
  Treads                   1612 | 36   120  213  118  292  746  87   
  Legs                     3    | .    .    .    .    .    .    3    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  145  145  145  100  
  Average Speed            149  | 146  160  160  150  145  146  148  
  Slowest Speed            300  | 160  160  160  160  145  148  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    36   60   21   73   77   14   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    .    .    3    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             5    | .    .    1    .    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          61   | .    9    .    27   .    .    25   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      61   | .    9    .    27   .    .    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      1907 | 48  141 223 183 388 756 168 
  Wait                     99   | .   .   4   5   70  .   20  
  Move                     1620 | 40  119 212 117 291 745 96  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  20   | 2   5   1   6   .   3   3   
  Fast Attach              17   | 6   .   .   3   .   4   4   
  Attach                   6    | .   .   .   1   1   .   4   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     12   | .   2   1   6   .   .   3   
  Drop                     20   | .   .   1   9   .   4   6   
  Fire                     96   | .   15  1   36  26  .   18  
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   13   | .   .   .   .   .   .   13  
  Trap                     3    | .   .   3   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   71 | -11/Scrapyard      | Entered Materials
  264 | -10/Materials      | Identified exit to Mines
  313 | -10/Materials      | Entered Mines
  317 | -10/Mines          | Build established: Mutant
  355 | -10/Mines          | Met a Derelict bent on vengeance
  511 | -10/Mines          | Found a hidden stash of uninstalled traps
  567 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  650 | -10/Mines          | Discovered new exit (range 10)
  651 | -10/Mines          | Learned location of Storage (-7)
  666 | -10/Mines          | Entered Materials
  666 | -9/Materials       | Evolved 2 slots: Propulsion x2
  810 | -9/Materials       | Identified exit to Mines
  979 | -9/Materials       | Entered Mines
 1028 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1049 | -9/Mines           | Assembled infested the area
 1054 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1409 | -9/Mines           | Learned 2 Materials zone layouts
 1509 | -9/Mines           | Discovered new exit (range 13)
 1531 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1548 | -9/Mines           | Entered Zion
 1575 | -7/Zion            | Gained Derelict followers
 1836 | -7/Zion            | Learned location of Recycling (-7)
 1847 | -7/Zion            | Learned location of Quarantine (-2)
 2088 | -7/Zion            | Visited the Megawrench Repair Shop
 2088 | -7/Zion            | Megawrench repaired 8 parts
 2127 | -7/Zion            | Found CR-A16's Pointy Stick
 2196 | -7/Zion            | Learned location of Warlord (-5)
 2246 | -7/Zion            | Found Relay Coupler [Programmer]
 2424 | -7/Zion            | Met Imprinter
 2618 | -7/Zion            | Discovered new exit (range 14)
 2653 | -7/Zion            | Entered Proximity Caves
 2653 | -6/Proximity Caves | Accompanied by 4 allies
 2666 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 2679 | -6/Proximity Caves | Found Prototype Special Weapon
 2716 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2784 | -6/Proximity Caves | Lost 3 allies
 2785 | -6/Proximity Caves | Identified Molecular Deconstructor
 2817 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 2826 | -6/Proximity Caves | Spotted B-75 Beast
 2837 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 2844 | -6/Proximity Caves | System corruption reached 10%
 2861 | -6/Proximity Caves | Lost 4 allies
 2867 | -6/Proximity Caves | Core integrity fell below 50%
 2873 | -6/Proximity Caves | Destroyed B-75 Beast
 2888 | -6/Proximity Caves | Core integrity fell below 20%
 2896 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02875_ Flak Gun destroyed.
02875_ Spk. Treads destroyed.
02878_ Imp. VSS Leg fries itself beyond repair.
02878_ Acquired Rocket Launcher.
02879_ Imp. VSS Leg fries itself beyond repair.
02880_ Penetrated by Slug. <x2>
02880_ Lgt. Angular Momentum Engine destroyed.
02882_ Imp. Arc Projector fries itself beyond
  repair.
02884_ Slug penetrates Wall.
02884_ Acquired 45 matter.
02885_ Rocket Launcher destroyed.
02885_ Destroyed Rocket Launcher.
02886_ Acquired 6 matter.
02887_ Mic. Fission Core fries itself beyond
  repair.
02887_ Penetrated by Slug.
02889_ Acquired Carbon-fiber Leg.
02893_ Penetrated by Slug.
02894_ Acquired Ripper.

 Map 
-----
+----------------------------------------------------+
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| ##    #???????   ??????## %[       #?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              BladeNeutronRouter
  Manual?         0
Play Time         00:30:23
  Cumulative      158.6 hours
  Start           2025.04.07 @ 12:37:06
  End             2025.04.07 @ 13:07:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb79f67f-b530-40ec-9806-56b95975fa42