Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.27 @ 14:58:22 Player: The Archmage Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3565) 3565 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 6933 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 463/700 Matter 298/300 Energy 290/290 System Corruption 1% Temperature Cool (86) Movement Flying (106) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- VTOL Module Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System Improved Signal Interpreter Improved Propulsion Shielding > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (10) --- Nuclear Core Improved Deuterium Engine Improved Cooling System Improved Sensor Array Reaction Control System Improved Medium Armor Plating Ion Cannon Plasma Cannon Plasma Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Gauss Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Improved Cooling System Improved Sensor Array Reaction Control System Improved Medium Armor Plating Ion Cannon Plasma Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Treads Light Treads Flight Unit VTOL Module Utility Transport Network Coupler Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 4 | . . 2 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 60 | 6 4 28 3 12 7 Power 12 | 1 1 4 . 5 1 Engine 11 | 1 1 4 . 4 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 28 | 2 1 19 2 2 2 Treads 3 | 2 1 . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 25 | . . 19 2 2 2 Utility 10 | 1 1 1 . 4 3 Device 3 | . . . . 1 2 Storage 2 | 1 . 1 . . . Processor 3 | . 1 . . 2 . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 10 | 2 1 4 1 1 1 Energy Gun 1 | . . 1 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | 2 1 2 1 . . Ballistic Cannon 2 | . . 1 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . Parts Lost 17 | . . 5 3 2 7 Power 2 | . . 1 . . 1 Propulsion 12 | . . 4 3 1 4 Utility 3 | . . . . 1 2 Weapon . | . . . . . . Highest Loss Streak 3 | . . 3 1 1 3 To Critical Strikes . | . . . . . . Average Backups 8 | . 6 9 8 9 8 Power 1 | . . . 1 1 1 Propulsion 2 | . 2 3 1 1 . Utility 2 | . 1 2 4 4 4 Weapon 1 | . 1 1 2 2 2 Tool/Special . | . . . . . . Unused Backups 22 | . 3 1 3 5 10 Power 1 | . . . . . 1 Propulsion 3 | . 3 . . . . Utility 10 | . . . 3 2 5 Weapon 8 | . . 1 . 3 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 97 98 92 85 83 Engine 10 | . 13 11 9 5 7 Treads 8 | . 27 . . . . Flight 29 | . . 42 46 39 40 Device 1 | . . . . 7 4 Storage 10 | . 14 11 9 7 7 Processor 10 | . 12 11 9 13 7 Protection 1 | . . . . 1 7 Ballistic Gun 15 | . 27 18 9 . . Ballistic Cannon 3 | . . 3 9 7 3 Peak Build Rating 37 | 6 8 19 21 35 37 Average Rating 17 | 3 7 16 20 29 33 On Entrance 14 | . 6 8 17 21 34 Avg Prop Armor Cover (%) 3 | . . . 2 3 4 Naked Turns . | . . . . . . Heaviest Build 29 | 13 13 24 24 28 29 Greatest Support 40 | 40 40 20 25 29 31 Greatest Overweight (x) 2 | . 2 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 3 8 10 10 10 10 Average Carried 8 | . 6 9 8 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 1 8 10 10 9 10 Class Distribution -------------------- 60% | Mutant 18% | Sprinter 9% | Scavenger-Sprinter 5% | Scientist-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scientist-Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2504 | 232 211 913 438 414 296 Remotely . | . . . . . . Salvage Created 4312 | . 695 1730 903 339 645 Parts 256 | . 54 105 46 18 33 Haulers Intercepted 17 | . 1 6 5 . 5 Recyclers Shooed 5 | . 2 . 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 82 | . 15 31 16 10 10 Guns 51 | . 15 30 6 . . Cannons 29 | . . 1 8 10 10 AOE 2 | . . . 2 . . Classes Destroyed 14 | . 7 2 3 1 1 Worker 4 | . 1 2 1 . . Builder 2 | . 1 1 . . . Hauler 17 | . 1 6 5 . 5 Recycler 3 | . 1 2 . . . Mechanic 1 | . . . . . 1 Operator 4 | . . 1 2 . 1 Watcher 7 | . 1 3 2 . 1 Swarmer 14 | . 3 7 . . 4 Grunt 44 | . 12 16 11 5 . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 18 | . . 8 2 3 5 Hunter 1 | . . . 1 . . Programmer 3 | . . . . 2 1 Best Kill Streak 9 | . 5 9 6 5 5 Combat Bots Only 6 | . 3 6 5 5 3 Max Kills in Single Turn 3 | . 2 2 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 494 | . 60 126 43 84 181 Missed 184 | . 22 34 14 45 69 Hits 310 | . 38 92 29 39 112 Projectile 310 | . 38 92 29 39 112 Critical Strikes 8 | . . 2 4 1 1 Damage Taken 2531 | . 336 917 349 298 631 Core 579 | . 61 242 39 84 153 Absorbed by Shields 73 | . . . . . 73 Redirected to Shielding 129 | . . . . . 129 Ignored by Resistances 800 | . 104 267 101 97 231 Core Remaining (%) 76 | 100 75 39 92 . . Volleys Fired 350 | . 49 126 58 49 68 Largest 2 | . 2 2 2 1 1 Hottest 80 | . 40 56 56 40 80 Shots Fired 582 | . 98 252 115 49 68 Gun 397 | . 98 242 57 . . Cannon 185 | . . 10 58 49 68 Launcher . | . . . . . . Special . | . . . . . . Kinetic 552 | . 98 252 115 49 38 Thermal 30 | . . . . . 30 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 25 20 18 18 21 Robot Miss Streak 3 | . 2 3 2 2 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 6 | . 3 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 464 | . 77 204 92 35 56 Core Hits 199 | . 40 77 45 15 22 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . 3 . . . Critical Strikes 14 | . . 4 2 4 4 Destroy 4 | . . 4 . . . Blast 10 | . . . 2 4 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8104 | . 762 2617 2092 1070 1563 Guns 3961 | . 758 2441 762 . . Cannons 3647 | . . 170 873 1070 1534 Explosions 457 | . . . 457 . . Melee . | . . . . . . Ramming 39 | . 4 6 . . 29 Kinetic 6928 | . 758 2611 1635 1070 854 Thermal 680 | . . . . . 680 Explosive 457 | . . . 457 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 1 3 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 63 | . . 6 19 25 13 Projectiles 54 | . . 6 10 25 13 Explosions 9 | . . . 9 . . Melee . | . . . . . . Knockbacks 16 | . . 2 10 4 . Impact . | . . . . . . Kinetic 15 | . . 2 9 4 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 17 | . . 3 . . 14 Shots . | . . . . . . Rammed 7 | . 3 1 . . 3 Targets Rammed 7 | . 3 1 . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 386 | . 15 32 52 104 386 Average Temperature 40 | . 6 7 15 21 111 Received Heat Transfer 1351 | . 183 456 306 165 241 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1300 | . . . . . 1300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 2 | . . 2 2 1 1 Low Security (%) 61 | 100 100 35 4 67 71 Level 1 30 | . . 47 67 32 28 Level 2 8 | . . 17 27 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 502 | . 140 502 443 255 229 Initial 165 | . . . 78 165 35 Average 161 | . 33 240 335 166 129 Influence Increases 2737 | . 455 945 577 306 454 Destroy 0b10 Robot/C 1640 | . 300 620 320 200 200 Destroy 0b10 Robot/NC 190 | . 25 75 50 . 40 Destroy Leader 458 | . 64 168 74 70 82 Successful Hack 110 | . 36 12 27 19 16 Select Force Hacks 90 | . 30 30 . . 30 Disable Machine 90 | . . 9 45 9 27 Destroy Structure 69 | . . 1 46 8 14 Partial Spotted 30 | . . . 15 . 15 Lose Combat Pursuer 60 | . . 30 . . 30 Influence Decreases 2508 | . 455 727 370 640 316 Entered New Map 456 | . . . 140 260 56 Time Decay 1493 | . 373 530 190 210 190 Lost Part 167 | . . 47 30 20 70 Lost Ally 10 | . . . 10 . . Purge Threat 382 | . 82 150 . 150 . Squads Dispatched 15 | . 5 2 . 4 4 Investigation 9 | . 5 1 . 1 2 Extermination 3 | . . . . 2 1 Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . . 3 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 21 48 18 11 23 Peak Tracking Total 9 | . 5 9 4 2 6 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 7 | . 6 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 10 | . . 1 5 1 3 Max in Single Turn 4 | . . 1 4 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 41 | . 7 11 8 9 6 Terminals 30 | . 6 7 8 5 4 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 5 | . 1 2 . 1 1 Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . . 1 1 Total Hacks 115 | . 35 25 24 21 10 Successful 72 | . 24 19 16 7 6 Failed 43 | . 11 6 8 14 4 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 23 | . 6 7 4 4 2 Terminals 94 | . 33 18 24 12 7 Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units 7 | . 2 2 . 2 1 Scanalyzers 5 | . . 5 . . . Garrison Access 6 | . . . . 4 2 Terminal Hacks 53 | . 20 9 15 4 5 Record 3 | . 1 . 1 . 1 Robot Analysis 2 | . . . 2 . . Prototype ID Bank 4 | . 2 . 2 . . Open Door 2 | . . . . . 2 Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 4 | . 1 2 . 1 . Machine Index 2 | . . . 1 1 . Fabricator Index 1 | . . . . . 1 Alert Level 2 | . 1 . 1 . . Unreport Threat 4 | . 2 1 . 1 . Locate Traps 4 | . 1 1 2 . . Dispatch Records 3 | . 2 . 1 . . Security Status 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 2 | . 2 . . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 5 | . 2 2 . . 1 Registered Components 2 | . . 1 1 . . Registered Prototypes 1 | . 1 . . . . Zone Layout 5 | . 1 2 2 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 1 . 1 . Report Inventory 3 | . 1 1 . 1 . Scanalyzer 5 | . . 5 . . . Retrieve Study 5 | . . 5 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 3 4 1 1 1 Terminals 7 | . 2 3 1 1 . Assimilate 1 | . . 1 . . . Botnet 6 | . 2 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . . 1 Tunnel 3 | . 1 1 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used 1 | . . . 1 . . Hacking Detections 30 | . 6 7 6 7 4 Full Trace Events 4 | . 2 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . 5 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 10 | . . 10 10 . . Highest-Rated Ally 10 | . . 10 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 2750 | . 931 1088 399 332 . T.N.C. 2750 | . 931 1088 399 332 . Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3424 | 75 1043 1088 399 420 399 Spaces Moved 3108 | 44 534 797 551 894 288 Core 8 | 7 1 . . . . Treads 570 | 37 533 . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2530 | . . 797 551 894 288 Fastest Speed 25 | 50 150 27 27 29 25 Average Speed 69 | 142 159 76 27 30 73 Slowest Speed 160 | 160 160 109 108 32 106 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 18 | . . 2 5 7 4 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 86 80 51 21 52 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . 1 1 . . 1 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 79 | . . 1 54 9 15 Melee . | . . . . . . Projectile 26 | . . 1 1 9 15 AOE 53 | . . . 53 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3813 | 56 638 1050 679 986 404 Wait 184 | . 24 58 60 17 25 Move 3067 | 43 533 792 540 879 280 Hop 18 | . . 2 5 7 4 Pick Up 65 | 7 13 18 7 9 11 Fast Attach 13 | . 6 5 . 2 . Attach 37 | 6 1 11 4 6 9 Detach 1 | . . . . 1 . Swap 25 | . 3 15 1 5 1 Drop 46 | . 6 22 4 11 3 Fire 350 | . 49 126 58 49 68 Melee . | . . . . . . Ram 4 | . . 1 . . 3 Kick . | . . . . . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 6) 627 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Identified exit to Mines 964 | -10/Materials | Discovered new exit (range 10) 1098 | -10/Materials | Discovered new exit (range 11) 1119 | -10/Materials | Entered another Materials area 1119 | -9/Materials | Evolved 2 slots: Propulsion x2 1335 | -9/Materials | Discovered new exit (range 18) 1615 | -9/Materials | Lost 3 parts (3n) 1654 | -9/Materials | Core integrity fell below 50% 1663 | -9/Materials | Discovered new exit (range 11) 1919 | -9/Materials | Discovered new exit (range 15) 2150 | -9/Materials | Discovered new exit (range 5) 2207 | -9/Materials | Entered another Materials area 2207 | -8/Materials | Accompanied by 1 ally 2207 | -8/Materials | Evolved 2 slots: Propulsion x2 2218 | -8/Materials | Identified exit to Factory 2606 | -8/Materials | Entered Factory 2606 | -7/Factory | Evolved 2 slots: Utility x2 2729 | -7/Factory | Identified exit to DSF 2730 | -7/Factory | Discovered new exit (range 13) 2747 | -7/Factory | Identified exit to Lower Caves 2989 | -7/Factory | Discovered new exit (range 5) 2991 | -7/Factory | Identified exit to Storage 3026 | -7/Factory | Entered Storage 3110 | -7/Storage | Lost 3 parts (1p1n1u) 3425 | -7/Storage | Self-destructed Last Messages --------------- Destroyed Imp. Hover Unit. K-01 Serf collects debris. System corrupted: Matter fused (-7). Acquired Assault Cannon. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. K-01 Serf cleans the Transfer Shaft. Imp. Flight Unit destroyed. Gatling Laser melted. Y-54 Guardian destroyed. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. K-01 Serf collects debris. Critical hit (Burn: +37). Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access S001. Dispatching Investigation squad. 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Assault Rifle | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryGaussSuite Manual? 0 Play Time 00:48:16 Cumulative 38.4 hours Start 2026.06.26 @ 16:21:50 End 2026.06.27 @ 14:58:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 91 Rogue 0 Adventurer 91 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 27 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 963121cd-fd9c-45bd-8fbd-e6f4bee113b8