Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 20:28:06 Player: Megaknight51 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (76) 380 Value Destroyed (1578) 1578 Prototype IDs (19) 380 Alien Tech Used (5) 1000 Bonus (3934) 3934 TOTAL SCORE: 16572 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 326 Registered with UFD 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1324/1600 Matter 37/300 Energy 149/150 System Corruption 7% Temperature Cool (3) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Electron Diverter Cooled Q-thruster > --- UTILITY (16) ----- Advanced Weight Redist. System Advanced Weight Redist. System Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Transmission Jammer Improved Cloaking Device Improved Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Field Propulsion Drive Field Propulsion Array Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Electron Diverter Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Structural Scanner Machine Analyzer Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Transmission Jammer Makeshift ECM Suite Improved Cloaking Device Hacking Suite Improved Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Field Propulsion Drive Field Propulsion Array Transdimensional Reconstructor [Rating: 152] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Micro Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Utility 14 | . . . 2 . . . 4 . . 2 . . . . 2 . . . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 109 | 7 4 9 12 12 9 2 9 . . 4 1 . 5 . 1 2 . . 2 9 4 3 2 12 Power 20 | 1 1 1 2 2 2 1 . . . . . . 1 . . 1 . . . 1 1 1 1 4 Engine 10 | 1 1 1 2 2 2 1 . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . 1 . . 1 . . . 1 1 1 1 4 Propulsion 22 | 2 1 5 4 . . . 2 . . . . . 3 . . . . . . 2 . 2 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 2 1 3 4 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . 2 . . . . 2 . . . . . 3 . . . . . . 2 . 2 . 1 Utility 45 | 2 1 . 4 5 2 1 7 . . 3 . . 1 . 1 1 . . 1 6 2 . 1 7 Device 18 | 1 . . . 1 . . 5 . . . . . . . . 1 . . 1 5 1 . . 3 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . 1 . . . 2 . . . . . . . . . 1 . . 1 . Hackware 9 | . . . . . . . 2 . . 1 . . 1 . 1 . . . . . . . . 4 Protection 10 | . . . 4 4 2 . . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 22 | 2 1 3 2 5 5 . . . . 1 1 . . . . . . . 1 . 1 . . . Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 1 1 1 5 3 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 1 . . . . . 3 . . 1 . . . . 3 1 . 3 Parts Lost 36 | . 3 3 4 4 2 . . 1 . . 1 3 . . . 1 1 . . 1 . . . 12 Power 7 | . 1 1 2 1 . . . . . . . . . . . . . . . . . . . 2 Propulsion 9 | . . 1 2 . 1 . . . . . 1 2 . . . . . . . . . . . 2 Utility 16 | . . 1 . 3 1 . . . . . . . . . . 1 1 . . 1 . . . 8 Weapon 4 | . 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . Highest Loss Streak 6 | . 2 3 3 2 2 . . 1 . . 1 3 . . . 1 1 . . 1 . . . 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Backups 10 | 3 11 14 14 15 14 15 8 5 5 4 5 4 5 5 4 3 4 4 4 3 3 3 4 3 Power . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | 1 4 6 4 3 3 3 . . . . . . . . . 1 1 1 1 1 1 1 2 1 Utility 5 | . 2 4 6 7 9 11 7 5 5 4 5 4 4 4 2 1 2 2 2 1 1 . . . Weapon 1 | 1 3 2 2 1 . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . 3 2 4 1 1 . 2 1 1 . 1 . . . . . . . . . . . 4 Power 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . 2 Utility 6 | . . 1 . . . . . 2 1 1 . 1 . . . . . . . . . . . . Weapon 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 94 92 86 93 91 87 88 93 86 87 94 76 71 94 88 87 88 84 86 82 84 85 89 85 Engine 7 | . 13 13 10 10 11 11 6 6 6 5 5 5 5 5 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 5 5 5 5 5 5 6 9 8 8 7 Wheel 12 | . 28 27 19 21 15 11 . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . 17 20 20 17 17 7 5 17 15 15 15 15 15 10 9 12 13 15 Device 16 | . 14 10 . 6 11 11 24 32 33 26 23 23 23 23 25 24 25 21 23 26 27 29 30 26 Storage 7 | . 14 14 11 11 11 11 6 . . . . . . . . . . . . . . . . . Processor 7 | . . . . . . 9 6 6 6 13 17 17 17 17 15 15 15 15 15 14 14 13 16 15 Hackware 6 | . . . . . . . 10 13 13 16 17 17 17 17 20 21 21 21 21 19 19 17 17 15 Protection 7 | . . . 23 21 20 11 . . . . . . . . . . . . . . . . . . Energy Gun 1 | . 1 16 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 21 2 15 21 19 . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 11 6 6 . . 5 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 11 6 6 6 5 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . 7 5 . . . . . . . 3 2 . 5 5 5 5 5 5 4 1 . . . Peak Build Rating 152 | 6 9 12 21 19 19 20 39 39 37 47 49 46 73 73 77 87 80 77 78 103 112 113 121 152 Average Rating 41 | 5 7 10 17 16 18 18 37 38 37 44 48 41 45 73 75 77 79 77 77 91 98 107 119 132 On Entrance 52 | . 6 8 12 19 17 19 19 39 37 37 47 45 37 73 73 76 80 77 77 78 98 99 113 121 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 13 29 29 36 40 42 39 36 34 13 14 14 12 24 24 24 20 20 19 22 37 31 41 41 47 Greatest Support 48 | 32 32 32 26 24 24 12 14 14 14 14 14 14 24 24 24 24 24 24 24 32 33 41 41 48 Greatest Overweight (x) 3 | 2 . 1 3 3 3 3 2 2 . . 1 1 1 . . . . . . 1 1 1 1 . Average Overweight (x) . | . . . 1 1 2 2 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 14 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 10 | 3 11 14 14 14 14 14 7 5 5 4 4 4 4 5 4 4 5 5 5 4 4 4 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 14 15 15 15 15 15 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 28% | Commander-Mutant 25% | Mutant 14% | Hacker-Ninja 14% | Hacker-Scout 8% | Scavenger-Mutant 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Hacker-Assassin | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 2180 | 335 312 105 141 374 246 20 . 11 51 . 71 . . . 146 38 16 . 27 . . 197 . 90 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2659 | 186 360 90 371 895 383 . . . . . 31 . . . 146 . . . . . . 197 . . Parts 191 | 23 24 4 25 72 25 . . . . . 2 . . . 7 . . . . . . 9 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 2 . . 2 3 . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 54 | . 9 6 9 24 6 . . . . . . . . . . . . . . . . . . . Melee 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . Guns 45 | . 9 2 4 24 6 . . . . . . . . . . . . . . . . . . . Cannons 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 3 5 1 2 . 2 . . . . . 1 . . . . . . . . . . 1 . . Worker 5 | 2 . . . 2 . . . . . . . . . . . . . . . . . 1 . . Builder 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Tunneler 6 | 5 . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 6 | 1 1 . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 23 | . 6 2 4 11 . . . . . . . . . . . . . . . . . . . . Grunt 14 | . 2 . 3 8 1 . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 10 | . . . 2 5 3 . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 4 2 8 6 4 . . . . . 1 . . . 2 . . . . . . 3 . . Combat Bots Only 8 | . 3 2 8 6 2 . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 2 1 1 1 1 . . . . . 1 . . . 1 . . . . . . 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Hostile Shots Fired 412 | . 58 20 49 105 25 . . 8 . 2 2 18 . 2 3 2 19 . 7 5 . 4 12 71 Missed 142 | . 18 6 14 27 3 . . 2 . 1 1 5 . 1 2 1 8 . 6 3 . 3 9 32 Hits 270 | . 40 14 35 78 22 . . 6 . 1 1 13 . 1 1 1 11 . 1 2 . 1 3 39 Melee 8 | . . 5 . . 3 . . . . . . . . . . . . . . . . . . . Projectile 262 | . 40 9 35 78 19 . . 6 . 1 1 13 . 1 1 1 11 . 1 2 . 1 3 39 AOE 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 2 . . 2 1 . . 1 . . . 1 . . . . 1 . . . . . . 2 Damage Taken 4114 | . 407 216 409 833 323 . . 114 . 19 25 248 . 19 . 15 227 . 23 68 . 30 46 1092 Core 848 | . 79 31 90 127 31 . . . . . . 124 . . . . 37 . 23 . . 30 . 276 Absorbed by Shields 65 | . . . . 12 53 . . . . . . . . . . . . . . . . . . . Redirected to Shielding 168 | . . . 67 101 . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 154 | . . . . 103 . . . . . . . . . . . . . . . 32 . . . 19 Core Remaining (%) 83 | 100 . 56 . . . 38 . . 100 . . . . 87 . . . . 94 . 100 . 97 82 Volleys Fired 247 | 59 46 10 33 76 23 . . . . . . . . . . . . . . . . . . . Largest 2 | 1 2 2 2 2 2 . . . . . . . . . . . . . . . . . . . Hottest 100 | 20 70 100 83 43 46 . . . . . . . . . . . . . . . . . . . Shots Fired 412 | 59 77 19 59 152 46 . . . . . . . . . . . . . . . . . . . Gun 403 | 59 77 19 50 152 46 . . . . . . . . . . . . . . . . . . . Cannon 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 380 | 59 73 . 50 152 46 . . . . . . . . . . . . . . . . . . . Thermal 23 | . 4 19 . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 6 10 2 8 13 6 . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | 4 3 3 2 6 5 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 1 1 5 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 281 | 31 48 12 40 111 29 . . . . . 4 . . . 2 . . . . 1 . 3 . . Core Hits 124 | 9 17 7 22 50 14 . . . . . 1 . . . 1 . . . . . . 3 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 107 | . . 13 . . . . 6 . . 3 4 3 . . 6 1 . . . 8 6 10 10 37 Impact 9 | . . . . . . . 6 . . 3 . . . . . . . . . . . . . . Slashing 36 | . . 13 . . . . . . . . 4 3 . . 6 1 . . . 8 1 . . . Piercing 62 | . . . . . . . . . . . . . . . . . . . . . 5 10 10 37 Sneak Attacks 7 | . . . . . . . . . . . 1 . . . 2 . . . . 1 . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4099 | 356 523 332 438 1279 468 . . . . . 194 . . . 157 . . . . 87 . 265 . . Guns 2986 | 356 523 99 261 1279 468 . . . . . . . . . . . . . . . . . . . Cannons 177 | . . . 177 . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 936 | . . 233 . . . . . . . . 194 . . . 157 . . . . 87 . 265 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2836 | 356 472 . 261 1279 468 . . . . . . . . . . . . . . . . . . . Thermal 150 | . 51 99 . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 177 | . . . 177 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 671 | . . 233 . . . . . . . . 194 . . . 157 . . . . 87 . . . . Piercing 265 | . . . . . . . . . . . . . . . . . . . . . . 265 . . Highest Corruption 7 | . . 5 . . . . . . . . . 1 1 1 . . . . . . . . . 7 Average Corruption 3 | . . 5 . . . . . . . . . 1 1 1 . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . 6 . . . . . . . . . . 2 . . . . . . . . . . 5 Message Errors 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Matter Fused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 253 | . . 40 . . . . . . . . 111 . . . 45 . . . . 57 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 253 | . . 40 . . . . . . . . 111 . . . 45 . . . . 57 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 259 | . 50 259 109 64 26 . . . . . . . . . . . . . . . . . . 211 Average Temperature 37 | . 13 111 54 13 11 . . . . . . . . . . . . . . . . . . 74 Received Heat Transfer 752 | . 96 100 138 243 67 . . . . 9 9 36 . . . . . . . 9 . . . 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 592 | . 148 444 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Maximum Alert Level 2 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . Low Security (%) 87 | 100 100 100 100 24 86 . 100 . . 100 . . . . 100 . . . . 100 100 100 100 100 Level 1 10 | . . . . 57 13 . . . . . . . . . . . . . . . . . . . Level 2 2 | . . . . 18 . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 521 | 10 65 42 120 521 246 . 2 . . 60 . . . . 15 . . . . 36 43 17 23 21 Initial 186 | . . 3 . 32 186 . . . . . . . . . . . . . . 36 . 8 . . Average 68 | 1 16 3 50 265 155 . . . . 10 . . . . 3 . . . . 6 20 3 4 4 Influence Increases 2722 | 40 264 53 217 914 457 . 4 15 . 92 5 75 . . 43 15 . . 75 42 83 49 81 198 Destroy 0b10 Robot/C 1160 | . 160 40 180 580 200 . . . . . . . . . . . . . . . . . . . Destroy 0b10 Robot/NC 145 | 40 20 . 5 30 20 . . . . . 5 . . . 10 . . . . . . 15 . . Destroy Leader 236 | . 30 10 32 162 . . . . . . . . . . . . . . . . . 2 . . Allied During Kill 191 | . . . . 111 80 . . . . . . . . . . . . . . . . . . . Successful Hack 207 | . 24 . . 14 7 . . . . 13 . . . . 10 . . . . . 38 17 30 54 Select Force Hacks 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . Disable Machine 120 | . . . . . . . . . . 15 . . . . . . . . . 15 45 . 30 15 Destroy Structure 138 | . . 3 . 2 . . 4 . . 4 . . . . 8 . . . . 12 . 15 21 69 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 345 | . 30 . . 15 . . . 15 . 60 . 75 . . 15 15 . . 75 15 . . . 30 Influence Decreases 2703 | 40 255 62 140 513 830 105 4 15 . 32 63 32 45 . 43 15 . . 20 97 68 64 81 179 Entered New Map 544 | . . 6 . 45 292 105 . . . . 23 2 45 . . . . . . 19 . 7 . . Time Decay 1806 | 40 245 56 100 368 398 . 4 15 . 32 30 20 . . 43 15 . . 20 72 68 57 81 142 Lost Part 173 | . 10 . 40 40 20 . . . . . 10 10 . . . . . . . 6 . . . 37 Lost Ally 180 | . . . . 60 120 . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . . 6 . . . . . 1 . . . . 2 . . . . 1 3 2 4 12 Investigation 15 | . . . . 2 . . . . . 1 . . . . . . . . . 1 3 . 3 5 Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 4 Reinforcement 10 | . 2 . . 2 . . . . . . . . . . 2 . . . . . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 8 | . 1 1 2 3 1 . . . . . . . . . . . . . . . . . . . Communications Jammed 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 11 Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 11 Times Spotted 175 | . 20 6 16 33 10 . . 5 . 6 1 11 . 1 1 1 3 . 5 4 1 7 10 34 Peak Tracking Total 9 | . 4 2 6 6 4 . . 4 . 6 1 9 . 1 3 1 3 . 5 3 1 2 8 7 Tactical Retreats 24 | . 3 . . 1 . . . 1 . 1 . 3 . . 1 1 . . 1 2 . . 3 7 ECM-based Alert Blocks 32 | . . . . . . . . . . . . . . . . . . . . 2 . . 8 22 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 9 | . . . . 4 . . . . . . . . . . . . . . . . 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 9 | . . . . . . . . . . 1 . . . . . 1 . . . 1 3 . 2 1 Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . 1 . . . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 70 | . 4 . . 8 9 1 . . 1 3 1 . 5 . 3 1 . . . 2 8 2 9 13 Terminals 41 | . 4 . . 6 4 . . . 1 1 . . . . 1 . . . . 1 6 2 7 8 Fabricators 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 1 Repair Stations 6 | . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 2 Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 186 | . 14 . . 19 12 20 . . 1 9 1 . 18 . 7 1 . . . 4 21 8 21 30 Successful 101 | . 5 . . 7 6 20 . . 1 6 1 . 18 . 4 1 . . . 1 10 5 6 10 Failed 83 | . 9 . . 12 6 . . . . 3 . . . . 2 . . . . 3 11 3 14 20 Catastrophic 13 | . . . . 4 2 . . . . 1 . . . . . . . . . 1 1 . 2 2 Database Lockouts 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Manual 114 | . 14 . . 16 10 . . . . 6 . . . . 3 . . . . 4 15 8 16 22 Terminals 108 | . 14 . . 16 7 . . . 1 6 . . . . 3 . . . . 3 15 8 16 19 Fabricators 11 | . . . . . . . . . . 3 . . . . 3 . . . . . . . 3 2 Repair Stations 12 | . . . . 3 . . . . . . . . . . . . . . . 1 3 . . 5 Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . 1 . . . . . 3 . 2 3 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 65 | . 1 . . 3 1 20 . . 1 3 1 . 18 . 2 1 . . . . 6 4 2 2 Record 31 | . . . . . . 20 . . 1 . . . 6 . . 1 . . . . 3 . . . Part Schematic 7 | . . . . . . . . . . 2 . . 4 . . . . . . . . 1 . . Robot Analysis 5 | . 1 . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 4 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Branch Access Points 5 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 . Terminal Index 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 3 . . . . 1 . . . . . . . 2 1 Network Status 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Load Schematic 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Build 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . 1 . . . . . 3 . 1 . Retrieve Study 5 | . . . . . . . . . . . . . . . 1 . . . . . 3 . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 23 | . 4 . . 4 5 . . . . . . . . . . . . . . 1 1 1 1 6 Terminals 12 | . 4 . . 2 . . . . . . . . . . . . . . . . . 1 1 4 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 10 | . 3 . . 2 . . . . . . . . . . . . . . . . . . 1 4 Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 2 Patch 6 | . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 2 Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 4 . . 5 3 . . . 1 2 . . . . 1 . . . . 1 7 2 8 10 Full Trace Events 10 | . . . . . 1 . . . . 1 . . . . . . . . . . 2 . 3 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 2 . . 4 . . . . . . . . 1 . . Parts Built 3 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . 31 . . . . . . . . . . . . 62 . Total Part Build Rating 11 | . . . . . . . . . . 4 . . . . . . . . . . . . 7 . Part Studies Acquired 5 | . . . . . . . . . . . . . . . 1 . . . . . 3 . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . 20 . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 31 | . . . . 10 20 . . . . . . . . . . . . . . . . 1 . . Largest Group 21 | . . . . 10 21 9 . . . . . . . . . . . . . . . 1 . . Highest-Rated Group 254 | . . . . 88 254 106 . . . . . . . . . . . . . . . 10 . . Highest-Rated Ally 27 | . . . . 16 27 27 . . . . . . . . . . . . . . . 10 . . Initial UFD Resources 38 | . . . . . . . 24 24 24 26 26 26 26 28 28 28 28 28 32 32 32 34 34 38 Total Orders 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . STAY 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Ally Attacks 76 | . . . . 35 41 . . . . . . . . . . . . . . . . . . . Total Damage 658 | . . . . 243 415 . . . . . . . . . . . . . . . . . . . Kills 12 | . . . . 6 6 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Active Infowar (turns) 7479 | 159 844 597 . 472 948 1305 176 194 22 111 76 75 153 37 175 170 252 13 54 301 177 203 372 593 Optics 892 | . . . . . . . . . . . . . . . . . . . . . . . 299 593 Sensors 3139 | . . . . . . . 164 194 22 111 76 75 153 37 175 170 252 13 54 301 177 203 372 590 Terrain 1404 | . . . . . . . 166 194 22 111 76 75 150 37 175 165 233 . . . . . . . Structural 2848 | . . . . . . . 165 194 22 111 76 . 23 . 171 170 252 13 54 301 177 203 367 549 Traps 760 | . . . . . . . . . . . . . . . . 97 252 13 54 301 43 . . . Seismic 5370 | 159 844 597 . 472 948 1305 176 194 22 111 76 75 153 37 175 26 . . . . . . . . Machine Analysis 4319 | . . . . . . 1190 176 194 22 111 76 75 153 37 175 170 252 13 54 301 177 203 372 568 Cloaking 97 | . . . . . . . . . . . . . . . . . . . . . . . . 97 Jamming 1587 | . . . . . . . . . . . . . . . . . . . . 242 177 203 372 593 ECM 1595 | . . . . . . . . . . . . . . . . . . . 31 269 175 203 372 545 Robot Analysis Total 5 | . 1 . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . 1 1 . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 8527 | 251 844 822 353 850 948 1305 176 194 22 111 76 75 153 37 175 170 252 13 54 301 177 203 372 593 Spaces Moved 9841 | 115 679 500 224 503 562 1068 56 449 62 206 198 177 173 126 395 427 417 43 175 404 345 400 554 1583 Core 117 | 12 . . . . . . . . . . . 1 104 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3644 | 103 679 500 224 503 562 1068 5 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6080 | . . . . . . . 51 449 62 206 198 176 69 126 395 427 417 43 175 404 345 400 554 1583 Fastest Speed 27 | 50 100 90 95 105 105 120 120 32 32 32 32 34 29 29 29 29 29 29 29 29 39 34 34 27 Average Speed 64 | 102 100 101 103 105 123 121 185 34 32 32 32 36 79 29 29 29 29 29 29 64 39 38 34 27 Slowest Speed 192 | 150 100 115 125 135 135 135 192 192 32 32 114 115 100 29 29 29 29 29 29 119 119 109 107 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . 2 . 1 . . . . . . . 3 2 . 2 8 Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 6 74 77 10 75 91 82 3 67 14 6 48 34 62 35 12 55 57 10 41 12 41 11 60 57 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 17 | . . 1 . . 5 6 . 1 1 . . . 3 . . . . . . . . . . . Known Exits Taken 17 | . . . . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . Scrap Searched 12 | . . 2 . . . 1 . 1 1 . 2 . . . . 2 . . 3 . . . . . Spaces Dug 62 | . . 6 . . . . 4 . . 2 . 3 . . 4 . . . . 6 . 6 8 23 Terrain Destroyed 62 | . . 6 . . . . 4 . . 2 . 3 . . 4 . . . . 6 . 6 8 23 Melee 62 | . . 6 . . . . 4 . . 2 . 3 . . 4 . . . . 6 . 6 8 23 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total 11467 | 186 773 776 296 692 776 1078 119 490 63 243 205 183 185 125 450 471 547 42 177 432 369 426 712 1651 Wait 820 | . 34 232 13 67 . . 43 37 . 29 . . . . 43 35 131 . . . . 5 140 11 Move 9781 | 114 678 499 223 502 561 1067 55 448 61 201 197 174 172 125 394 426 416 42 174 397 340 399 549 1567 Hop 17 | . . . . . . . . . . 2 . 1 . . . . . . . 3 2 . 2 7 Pick Up 51 | 5 9 5 6 4 4 2 1 1 1 2 1 . 1 . 1 1 . . . 1 2 1 . 3 Fast Attach 76 | 7 1 3 6 8 1 1 . . . 2 1 . 6 . . 3 . . 2 6 9 3 7 10 Attach 38 | . 2 1 2 . 2 . 8 1 . 2 . 1 2 . 3 2 . . . 5 1 2 . 4 Detach 18 | 1 . . . . . . 2 . . 1 . 2 1 . 2 1 . . . 5 1 1 . 1 Swap 46 | . 2 7 5 7 6 2 2 . . . . 1 2 . . . . . . 2 2 2 1 5 Drop 79 | . 1 6 8 12 10 4 2 3 1 1 2 1 1 . 1 2 . . 1 5 6 3 3 6 Fire 247 | 59 46 10 33 76 23 . . . . . . . . . . . . . . . . . . . Melee 107 | . . 13 . . . . 6 . . 3 4 3 . . 6 1 . . . 8 6 10 10 37 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . Rewire 168 | . . . . . 168 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: Mat / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 5) 440 | -10/Materials | Discovered new exit (range 11) 622 | -10/Materials | Discovered new exit (range 3) 852 | -10/Materials | Derelicts attacked the area 1067 | -10/Materials | Discovered new exit (range 12) 1096 | -10/Materials | Entered Mines 1105 | -10/Mines | Met a Derelict bent on vengeance 1297 | -10/Mines | Discovered new exit (range 9) 1371 | -10/Mines | Assembled infested the area 1376 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1729 | -10/Mines | Lost 3 parts (1p1n1u) 1758 | -10/Mines | Learned location of 1 exit from Materials 1835 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1838 | -10/Mines | Found Prototype Device 1865 | -10/Mines | Learned location of Storage (-9) 1913 | -10/Mines | Discovered new exit (range 5) 1918 | -10/Mines | Entered Materials 1918 | -9/Materials | Evolved 2 slots: Utility x2 1918 | -9/Materials | Discovered new exit (range 14) 1919 | -9/Materials | Identified exit to Mines 1920 | -9/Materials | Identified exit to Materials 2152 | -9/Materials | Destroyed 8 combat bots 2158 | -9/Materials | Lost 3 parts (1p2n) 2271 | -9/Materials | Entered Storage 2536 | -9/Storage | Build established: Scavenger-Mutant 2837 | -9/Storage | Discovered exit to Materials (range 5) 2858 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2959 | -9/Storage | Garrison activated, responded to threat 2993 | -9/Storage | Core integrity fell below 50% 3039 | -9/Storage | Used back door to open Recycling access 3039 | -9/Storage | Discovered new exit (range 5) 3121 | -9/Storage | Entered Recycling 3121 | -9/Recycling | Accompanied by 7 allies 3136 | -9/Recycling | Lost 3 allies 3155 | -9/Recycling | Build established: Commander-Mutant 3221 | -9/Recycling | Lost 5 allies 3852 | -9/Recycling | Discovered new exit (range 6) 4037 | -9/Recycling | Scanned before Scraplab entrance 4055 | -9/Recycling | Entered Scraplab 4066 | -9/Recycling | Discovered new exit (range 2) 4069 | -9/Recycling | Entered Scraptown 4069 | -9/Scraptown | Accompanied by 9 allies 4463 | -9/Scraptown | Discovered new exit (range 13) 4540 | -9/Scraptown | Visited SPCMW 4578 | -9/Scraptown | Visited Junk Repository 4619 | -9/Scraptown | Visited Cave Peace 4686 | -9/Scraptown | Visited Symbiants 4701 | -9/Scraptown | Visited Cyclists 4707 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4726 | -9/Scraptown | Visited Awakened 4744 | -9/Scraptown | Visited Comm Corps 4863 | -9/Scraptown | Visited UFD Registry 4863 | -9/Scraptown | Registered with UFD as "Nukeskull" 4892 | -9/Scraptown | Visited Chapter 10 4952 | -9/Scraptown | Visited Science Guys 5075 | -9/Scraptown | Visited Supply Room 5093 | -9/Scraptown | Visited Cartography Club 5157 | -9/Scraptown | Learned location of Proximity Caves (-5) 5157 | -9/Scraptown | Learned location of Extension (-6) 5157 | -9/Scraptown | Learned location of Cetus (-6) 5157 | -9/Scraptown | Learned location of Testing (-2) 5157 | -9/Scraptown | Learned 8 Materials zone layouts 5157 | -9/Scraptown | Learned 12 Materials zone layouts 5157 | -9/Scraptown | Learned 12 Factory zone layouts 5157 | -9/Scraptown | Learned 8 Research zone layouts 5157 | -9/Scraptown | Learned 12 Research zone layouts 5157 | -9/Scraptown | Learned 16 Research zone layouts 5157 | -9/Scraptown | Learned 16 Upper Caves zone layouts 5157 | -9/Scraptown | Learned 12 Upper Caves zone layouts 5157 | -9/Scraptown | Learned location of 3 exits from Factory 5157 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 5157 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 5157 | -9/Scraptown | Identified exit to Factory 5202 | -9/Scraptown | Visited Junk Repository 5258 | -9/Scraptown | Visited Curators Association 5278 | -9/Scraptown | Visited Modified Component R&D 5374 | -9/Scraptown | Entered Factory 5374 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5375 | -6/Factory | Identified exit to Factory 5376 | -6/Factory | Identified exit to Lower Caves 5376 | -6/Factory | Identified exit to Extension 5386 | -6/Factory | Identified Exp. Sensor Array 5550 | -6/Factory | Entered Lower Caves 5740 | -6/Lower Caves | Discovered new exit (range 15) 5744 | -6/Lower Caves | Entered another Lower Caves area 5745 | -6/Lower Caves | Encountered a Warlord checkpoint 5753 | -6/Lower Caves | Discovered exit to Factory (range 15) 5766 | -6/Lower Caves | Entered Factory 5766 | -5/Factory | Evolved 2 slots: Utility x2 5767 | -5/Factory | Identified exit to Upper Caves 5855 | -5/Factory | Build established: Hacker-Scout 5858 | -5/Factory | Fabricated Plasma Cutter (x2) 5877 | -5/Factory | Entered Upper Caves 5878 | -5/Upper Caves | Identified exit to Upper Caves 5953 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5953 | -5/Upper Caves | Entered another Upper Caves area 5954 | -5/Upper Caves | Identified exit to Factory 5971 | -5/Upper Caves | Identified exit to Zhirov 5976 | -5/Upper Caves | Ambushed by research squad 5985 | -5/Upper Caves | Learned Factory stockpile data 6005 | -5/Upper Caves | Lost 3 parts (2n1w) 6028 | -5/Upper Caves | Entered Zhirov 6028 | -5/Zhirov | Discovered new exit (range 3) 6046 | -5/Zhirov | Met Zhirov 6065 | -5/Zhirov | Learned location of Quarantine (-3) 6065 | -5/Zhirov | Learned location of Command (-1) 6086 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6113 | -5/Zhirov | Found Alien Artifact 6113 | -5/Zhirov | Identified Integrated Reactor 6113 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6167 | -5/Zhirov | Found Alien Artifact 6181 | -5/Zhirov | Identified exit to Proximity Caves 6181 | -5/Zhirov | Entered Proximity Caves 6218 | -4/Proximity Caves | Entered Factory 6218 | -4/Factory | Evolved 2 slots: Utility x2 6265 | -4/Factory | Spotted B-86 Titan 6305 | -4/Factory | Identified exit to Upper Caves 6305 | -4/Factory | Identified exit to Armory 6305 | -4/Factory | Central database locked down 6393 | -4/Factory | Entered Upper Caves 6496 | -4/Upper Caves | Found Alien Artifact 6496 | -4/Upper Caves | Identified Dimensional Node Initializer 6496 | -4/Upper Caves | Initialized slip node 6526 | -4/Upper Caves | Found DCF Scrap (13 items) 6561 | -4/Upper Caves | Discovered new exit (range 8) 6563 | -4/Upper Caves | Identified exit to Upper Caves 6563 | -4/Upper Caves | Entered another Upper Caves area 6681 | -4/Upper Caves | Discovered new exit (range 14) 6789 | -4/Upper Caves | Spotted B-86 Titan 6814 | -4/Upper Caves | Discovered new exit (range 6) 6815 | -4/Upper Caves | Identified exit to Warlord 6815 | -4/Upper Caves | Entered Warlord 6816 | -4/Warlord | Identified exit to Proximity Caves 6828 | -4/Warlord | Entered Proximity Caves 6829 | -3/Proximity Caves | Identified exit to Research 6882 | -3/Proximity Caves | Entered Research 6882 | -3/Research | Evolved 2 slots: Utility x2 6883 | -3/Research | Identified exit to Research 6883 | -3/Research | Identified exit to Quarantine 7179 | -3/Research | Spotted B-90 Cyclops 7183 | -3/Research | Entered Quarantine 7193 | -3/Quarantine | Found Alien Artifact 7193 | -3/Quarantine | Identified Phase Redirector 7249 | -3/Quarantine | Found Alien Artifact 7249 | -3/Quarantine | Identified Subatomic Replicator 7255 | -3/Quarantine | Used Subatomic Replicator to replicate Adv. Weight Redist. System 7350 | -3/Quarantine | Found Alien Reactor 7350 | -3/Quarantine | Identified Matter Drive 7360 | -3/Quarantine | Entered Research 7360 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7361 | -2/Research | Identified exit to Access 7416 | -2/Research | Identified exit to Testing 7422 | -2/Research | Spotted B-90 Cyclops 7563 | -2/Research | Entered Testing 7636 | -2/Testing | Fabricated Exp. Optical Array (x1) 7657 | -2/Testing | Spotted Striker 7659 | -2/Testing | Spotted Striker 7768 | -2/Testing | Central database locked down 7771 | -2/Testing | Build established: Hacker-Ninja 7930 | -2/Testing | Discovered exit to Access (range 20) 7935 | -2/Testing | Entered Access 7935 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8140 | -1/Access | Found Prototype Device 8140 | -1/Access | Identified Exp. ECM Suite 8176 | -1/Access | Spotted B-99 Colossus 8308 | -1/Access | Hacking Suite fried by hacking feedback 8344 | -1/Access | Lost 3 parts (1n2u) 8384 | -1/Access | Found Prototype Hackware 8384 | -1/Access | Identified Exp. Hacking Suite 8386 | -1/Access | Spotted B-99 Colossus 8392 | -1/Access | Found Exp. Hacking Suite 8428 | -1/Access | Spotted B-99 Colossus 8454 | -1/Access | Identified exit to Surface 8528 | *** | Escaped! Last Messages --------------- 08486_ Anti-Orbital Battery x1 08486_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08493_ Triggered Blade Trap. 08493_ Massive razor-sharp blades shoot up from within the floor. 08493_ Exp. Sensor Array severed. 08493_ Acquired Exp. Sensor Array. 08501_ W-44 Eye distress signal jammed. 08503_ Penetrated by Slug. 08503_ Machine Analyzer destroyed. 08503_ Critical hit (Blast). 08503_ Knocked back. 08503_ W-44 Eye distress signal jammed. 08505_ System corrupted: Adv. Weight Redist. System rejected. 08505_ Acquired Adv. Weight Redist. System. 08505_ W-44 Eye distress signal jammed. 08508_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08509_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ######+### ! # #????????????????## | | # ""T"" #????????????????## =% | | + """"" #????????????????## ! | | ??######## # ^ #????????????????######### | | ?????????## ## #????????????????######### | | ?????????#" ############????????????????????????? | | ?????????## #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# H#???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????#% #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# k "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????#A ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????""??# ????????????????????????????????????? | | ??????""??# ????????????????????????????????????? | | ??????""??# ????????????????????????????????????? | | ???????S??+ ????????????????????????????????????? | | ??????""??? ????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ??"???""?????????????????????????????????????????? | | ?"""????????????????????????"?"??????????????????? | | """????????????????????????""R""?????????????????? | | ?"?????????????????????????"""""?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 50 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 64 Offensive Hacking 54 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Adv. Visual Processing Unit | -5/Factory | Hacked Plasma Cutter | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Terrain Scan Processor | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x2 | -5/Factory Exp. Optical Array | x1 | -2/Testing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -4/Factory | Hacked Mic. Antimatter Reactor | -3/Quarantine | Hacked Field Propulsion Array | -3/Quarantine | Hacked Impulse Thruster | -3/Quarantine | Hacked Force Lance | -2/Testing | Hacked Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Phase Redirector Subatomic Replicator Matter Drive Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed FlyingZhirovSightfinder Manual? 0 Play Time 01:46:50 Cumulative 129.0 hours Start 2026.05.28 @ 18:40:33 End 2026.05.28 @ 20:28:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 249 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaa6a4d6-b935-4104-84d3-8d3ae974cda4