Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 21:15:39 Player: reason Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2600) 2600 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 6238 Bonus ------- High Alert Combat Kills 223 Entered Garrisons 200 Cogmind --------- Core Integrity 447/700 Matter 43/300 Energy 59/100 System Corruption 0% Temperature Cool (859) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Experimental Targeting Computer Experimental Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Kinecellerator Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Experimental Targeting Computer Experimental Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Sensor Array Improved Signal Interpreter Light Armor Plating Light Armor Plating Hacking Suite Heavy Assault Rifle [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Experimental Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . . . 2 2 . Weapon 1 | . . 1 . . . . Parts Attached 56 | 6 3 10 17 10 8 2 Power 7 | 1 . 1 3 1 1 . Engine 6 | 1 . 1 3 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 13 | 2 . 3 6 2 . . Treads 11 | . . 3 6 2 . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 2 2 2 4 5 2 Device 5 | . 1 2 . . 1 1 Storage 3 | 1 1 . 1 . . . Processor 4 | . . . 1 1 2 . Hackware . | . . . . . . . Protection 6 | . . . . 3 2 1 Artifact . | . . . . . . . Weapon 18 | 2 1 4 6 3 2 . Energy Gun 1 | . . . 1 . . . Energy Cannon 5 | . . 3 2 . . . Ballistic Gun 8 | 2 . 1 3 2 . . Ballistic Cannon 4 | . 1 . . 1 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . . . 4 . . 9 Power 1 | . . . . . . 1 Propulsion 4 | . . . 1 . . 3 Utility 2 | . . . . . . 2 Weapon 6 | . . . 3 . . 3 Highest Loss Streak 9 | . . . 2 . . 9 Average Slot Usage (%) 96 | . 95 87 94 100 99 97 Engine 7 | . 14 11 11 9 2 . Core 1 | . . . . . 4 6 Treads 23 | . . 8 32 27 23 22 Leg 3 | . 28 16 . . . . Device 3 | . 9 9 4 . 3 . Storage 9 | . 14 11 11 9 7 7 Processor 13 | . . . 6 18 22 30 Protection 4 | . . . . 9 11 6 Energy Cannon 10 | . . 21 23 . . . Ballistic Gun 9 | . 17 5 4 19 11 7 Ballistic Cannon 5 | . 10 3 . 7 10 14 Naked Turns . | . . . . . . . Heaviest Build 49 | 13 19 28 36 42 49 42 Greatest Support 63 | 20 20 63 63 60 60 60 Greatest Overweight (x) 1 | . . 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 Average Capacity 9 | 5 7 8 9 10 10 10 Most Carried 10 | 3 7 8 10 10 10 10 Average Carried 8 | 1 4 6 8 9 9 9 Final Capacity 10 | 6 8 8 10 10 10 10 Final Carried 10 | 3 7 8 10 9 10 8 Class Distribution -------------------- 47% | Scavenger-Gunner 24% | Gunner 18% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Matter Collected 1565 | 197 26 250 318 448 270 56 Remotely . | . . . . . . . Salvage Created 2982 | . 26 187 1494 660 332 283 Parts 161 | . 3 22 82 33 14 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 62 | . . 6 27 15 6 8 Melee 1 | . . . 1 . . . Guns 19 | . . . 7 9 1 2 Cannons 42 | . . 6 19 6 5 6 Classes Destroyed 10 | . 1 2 4 1 2 . Worker 3 | . . . 3 . . . Recycler 4 | . . . 2 1 1 . Operator 1 | . . . . . 1 . Watcher 5 | . 1 . 2 1 1 . Swarmer 8 | . . 3 2 3 . . Grunt 36 | . . . 16 7 5 8 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 15 | . . 3 8 4 . . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 1 3 8 5 3 5 Combat Bots Only 5 | . . 3 5 4 3 5 Max Kills in Single Turn 3 | . 1 1 3 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Damage Taken 3144 | . . 153 1232 420 92 1247 Core 625 | . . 24 279 69 . 253 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 100 . 24 87 . . Volleys Fired 142 | . 6 10 57 32 15 22 Largest 3 | . 2 3 3 3 3 3 Hottest 204 | . 55 204 204 90 113 113 Shots Fired 368 | . 12 24 129 96 45 62 Gun 172 | . 7 6 47 66 25 21 Cannon 196 | . 5 18 82 30 20 41 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 264 | . 12 12 37 96 45 62 Thermal 104 | . . 12 92 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 44 | . 1 9 31 44 20 19 Robot Miss Streak 6 | . 4 5 6 1 1 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 247 | . 4 12 81 69 35 46 Core Hits 107 | . 1 6 39 29 15 17 Critical Hits 3 | . . . 1 1 . 1 Critical Kills 3 | . . . 1 1 . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4863 | . 12 208 1601 1302 789 951 Guns 1721 | . 12 . 534 654 325 196 Cannons 3118 | . . 208 1043 648 464 755 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 24 | . . . 24 . . . Kinetic 3542 | . 12 64 424 1302 789 951 Thermal 1297 | . . 144 1153 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 1 . . Average Corruption 1 | . . . 1 1 . . Corruption Purged . | . . . . . . . Effects 14 | . . . 13 1 . . Message Errors 3 | . . . 3 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 3 | . . . 2 1 . . Targeting Errors 5 | . . . 5 . . . Overload Shots . | . . . . . . . Overflow Damage 102 | . . . 11 29 32 30 Projectiles 102 | . . . 11 29 32 30 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 18 | . . . . 4 4 10 Impact . | . . . . . . . Kinetic 16 | . . . . 3 4 9 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 5 | . . . 5 . . . Targets Rammed 6 | . . . 6 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 885 | . . 219 840 223 216 885 Average Temperature 144 | . . 106 151 56 72 336 Received Heat Transfer 1212 | . . 9 348 189 45 621 Effects 42 | . . . 16 . . 26 Shutdowns 4 | . . . 3 . . 1 Energy Bleed 7 | . . . 4 . . 3 Interference 1 | . . . 1 . . . Matter Decay 4 | . . . 1 . . 3 Short Circuit 4 | . . . 2 . . 2 Damage (minor) 4 | . . . 2 . . 2 Damage (major) 14 | . . . . . . 14 Damage (core) 4 | . . . 3 . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 4 . . . Heat Transferred 2396 | . . 259 2137 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Peak Influence 730 | . 52 211 642 730 399 310 Initial 271 | . . 21 89 271 240 75 Average 275 | . 33 124 345 497 237 143 Maximum Alert Level 3 | . . 1 2 3 1 1 Low Security (%) 35 | 100 100 64 17 . 34 84 Level 1 42 | . . 35 48 30 65 15 Level 2 20 | . . . 34 60 . . Level 3 1 | . . . . 8 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 6 1 4 . Investigation 2 | . . . . . 2 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . . . 3 1 . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Distress Signals 7 | . . 1 5 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 2 7 32 17 8 12 Peak Tracking Total 6 | . 1 4 6 5 3 6 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Traps Triggered 5 | . . . 5 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Machines Disabled 5 | . 1 . 3 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Machines Accessed 16 | . . 3 5 2 6 . Terminals 7 | . . 1 2 2 2 . Fabricators . | . . . . . . . Repair Stations 5 | . . 1 2 . 2 . Recycling Units 2 | . . . 1 . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 41 | . . 14 7 9 11 . Successful 27 | . . 13 5 4 5 . Failed 14 | . . 1 2 5 6 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 18 | . . 2 3 9 4 . Fabricators . | . . . . . . . Repair Stations 10 | . . 2 3 . 5 . Recycling Units 2 | . . . 1 . 1 . Scanalyzers 10 | . . 10 . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 9 | . . 1 2 4 2 . Record 1 | . . . . 1 . . Prototype ID Bank 3 | . . 1 . 1 1 . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 2 2 . 2 . Scan Component 3 | . . 1 1 . 1 . Repair 3 | . . 1 1 . 1 . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 10 | . . 10 . . . . Insert Component 5 | . . 5 . . . . Analyze 5 | . . 5 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 11 | . . 2 3 2 4 . Full Trace Events 3 | . . . . 1 2 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 1 . 1 . Time 77 | . . 26 32 . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Turns Passed 3008 | 66 178 317 1049 417 774 207 Spaces Moved 1480 | 47 121 156 484 179 406 87 Core 6 | 6 . . . . . . Treads 1209 | . . 53 484 179 406 87 Legs 265 | 41 121 103 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 Average Speed 154 | 111 120 149 160 160 160 160 Slowest Speed 180 | 120 120 180 180 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 31 14 71 18 12 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Total 1919 | 61 141 219 647 237 503 111 Wait 128 | . 5 24 50 2 47 . Move 1474 | 46 120 155 483 178 405 87 Hop . | . . . . . . . Pick Up 73 | 9 6 12 22 8 16 . Fast Attach . | . . . . . . . Attach 25 | 6 1 3 8 2 3 2 Detach . | . . . . . . . Swap 31 | . 2 7 9 8 5 . Drop 40 | . 1 8 12 7 12 . Fire 142 | . 6 10 57 32 15 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . 6 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 6) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 291 | -9/Materials | Repaired Sensor Array 308 | -9/Materials | Build established: Mutant 422 | -9/Materials | Discovered new exit (range 16) 562 | -9/Materials | Entered Storage 718 | -9/Storage | Build established: Gunner 792 | -9/Storage | Repaired Particle Cannon 959 | -9/Storage | Found Prototype Processor 960 | -9/Storage | Identified Exp. Targeting Computer 969 | -9/Storage | Found Exp. Targeting Computer 1037 | -9/Storage | Garrison activated, responded to threat 1066 | -9/Storage | Core integrity fell below 50% 1587 | -9/Storage | Discovered new exit (range 16) 1611 | -9/Storage | Entered Materials 1611 | -8/Materials | Evolved 2 slots: Utility x2 1767 | -8/Materials | Build established: Scavenger-Gunner 1983 | -8/Materials | Discovered new exit (range 3) 2028 | -8/Materials | Entered Factory 2028 | -7/Factory | Evolved 2 slots: Utility x2 2228 | -7/Factory | Repaired Assault Cannon 2800 | -7/Factory | Identified exit to Garrison 2802 | -7/Factory | Entered Garrison 2844 | -7/Garrison | Triggered checkpoint 2948 | -7/Garrison | Triggered checkpoint 2977 | -7/Garrison | Triggered checkpoint 3009 | -7/Garrison | Self-destructed Last Messages --------------- 03001_ G-50 Soldier knocked back. 03003_ Overheating: Lrg. Storage Unit damaged (-112). 03003_ Overheating: Assault Cannon damaged (-3). 03003_ Overheating: Lgt. Treads damaged (-9). 03003_ Overheating: Target Analyzer damaged (-16). 03005_ Overheating: Target Analyzer damaged (-2). 03005_ Overheating: Hrd. Medium Armor Plating damaged (-113). 03005_ Overheating: Exp. Targeting Computer damaged (-1). 03005_ Minigun destroyed. 03006_ G-50 Soldier knocked back. 03007_ Overheating: Enh. Optical Array damaged (-8). 03007_ Overheating: Exp. Targeting Computer damaged (-1). 03007_ Hrd. Medium Armor Plating destroyed. 03007_ Assault Cannon destroyed. 03008_ Overheating: Energy bleed (-25). 03008_ Identified Adv. Heat Sink. 03009_ Overheating: Adv. Heat Sink damaged (-13). 03009_ Overheating: Lrg. Storage Unit damaged (-71). 03009_ Overheating: Enh. Optical Array damaged (-8). 03009_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????######?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# ###?????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ???????????????????????################ #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# ########### ####???????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# ##### ##### #??????????? | | ???????????????????????# @g # #?#####????? | | ???????????????????????# ##### ##### #?# #????? | | ?????????????????#?????# #?????????# ### ###### | | ?????????????##### ##*!##????????# !%% | | ??? *% %%g #????????############## | | ??? ! *=g+????????????????????#" | | ??? ##???????????????????## | | ?????######## ## ##g #?????????????????????? | | ????????????#????# ?# #?????????????????????? | | ???????????????? ?? ?????????????????????? | | ?????????????? ?? %?????????????????????? | | ????????????? ??? ????????????????????? | | ????????????" ??? ????????????????????? | | ????????????# ## ???## ##????????????????????? | | ????????????# ?#?????# #?????????????????????? | | ??????????? ???????? ?????????????????????? | | ?????????? ????????? ?????????????????????? | | ?????????####?????????? #?????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyFusionGun Manual? 0 Play Time 00:36:32 Cumulative 18.1 hours Start 2021.05.08 @ 20:40:43 End 2021.05.08 @ 21:15:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89325288-be14-440f-a4f8-71387e86be32