Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 23:23:39 Player: Sionnis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (1759) 1759 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-89) -89 TOTAL SCORE: 4985 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 32 Friendly Fire -138 Cogmind --------- Core Integrity 500/700 Matter 270/300 Energy 265/265 System Corruption 4% Temperature Cool (0) Movement Rolling (110) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Improved Spread Laser Improved Spread Laser Flak Gun > --- INVENTORY (15) --- Armored Wheel Armored Huge Wheel Armored Huge Wheel Improved Medium Armor Plating Damper Plating Precision Beam Rifle Precision Beam Rifle Flak Gun Tiamat Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Flak Gun > --- INVENTORY -------- Armored Wheel Armored Huge Wheel Armored Huge Wheel Improved Medium Armor Plating Damper Plating Precision Beam Rifle Precision Beam Rifle Flak Gun Tiamat Missile Launcher Chainsword [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Improved Medium Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Precision Beam Rifle Ballistic Gun Flak Gun Launcher Tiamat Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 1 . 2 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 59 | 3 4 9 6 9 7 9 12 Power 5 | 1 . 2 . . 1 1 . Engine 4 | 1 . 2 . . . 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 . 2 . 1 . 2 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 8 | 2 . 2 . 1 . 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 2 3 2 4 3 1 8 Device 4 | . . 1 1 . 1 . 1 Storage 3 | . 1 . . 1 . . 1 Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection 13 | . . 2 1 3 . 1 6 Artifact . | . . . . . . . . Weapon 23 | . 2 2 4 4 3 5 3 Energy Gun 9 | . . 1 . 2 1 2 3 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 2 1 3 2 . 2 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 1 1 Parts Lost 1 | . . . . 1 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . . 1 . . . Highest Loss Streak 1 | . . . . 1 . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 95 90 97 97 91 97 85 Engine 8 | . 14 11 11 9 3 5 7 Core 1 | . . . . . 4 1 . Wheel 19 | . 28 22 22 18 15 21 16 Device 6 | . . . 8 9 7 15 7 Storage 9 | . 13 11 11 9 7 7 6 Processor 8 | . 12 10 . . 13 15 1 Protection 11 | . . 2 11 25 14 6 21 Energy Gun 7 | . . 10 11 8 6 14 7 Ballistic Gun 18 | . 26 22 22 18 15 7 14 Naked Turns . | . . . . . . . . Heaviest Build 83 | 3 29 45 46 61 60 47 83 Greatest Support 40 | 20 20 24 24 24 24 36 40 Greatest Overweight (x) 2 | . 1 1 1 2 2 1 2 Average Overweight (x) 1 | . . 1 1 2 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 14 Most Carried 15 | 1 15 15 15 15 15 15 15 Average Carried 13 | . 10 14 14 14 14 14 13 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 1 15 15 15 15 15 15 15 Class Distribution -------------------- 56% | Tank 17% | Mutant 12% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1804 | 179 288 204 254 . 610 60 209 Remotely . | . . . . . . . . Salvage Created 1830 | . 259 301 386 63 662 . 159 Parts 112 | . 25 19 22 6 32 . 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 45 | . 8 6 10 . 17 . 4 Guns 45 | . 8 6 10 . 17 . 4 Classes Destroyed 12 | . 5 3 2 . 1 . 1 Worker 3 | . 2 . . . 1 . . Builder 4 | . . . 1 1 2 . . Recycler 3 | . . 1 1 . 1 . . Operator 2 | . 1 1 . . . . . Watcher 9 | . 3 1 . 2 3 . . Swarmer 18 | . 6 . 5 . 7 . . Grunt 16 | . 2 2 2 . 8 . 2 Brawler 2 | . . . 2 . . . . Duelist 2 | . . 1 1 . . . . Sentry 5 | . . 3 . . 1 . 1 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . 1 . . Thug 1 | . . . 1 . . . . Best Kill Streak 7 | . 7 4 5 2 7 . 2 Combat Bots Only 5 | . 3 1 3 . 5 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 . 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 181 | . 22 14 28 . 88 . 29 Missed 44 | . 8 3 4 . 25 . 4 Damage Taken 1681 | . 125 167 217 16 888 . 268 Core 277 | . 38 11 28 . 166 . 34 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 84 . 90 100 . . . Volleys Fired 115 | . 27 16 20 4 40 . 8 Largest 3 | . 2 3 3 3 3 . 3 Hottest 121 | . 46 111 116 121 117 . 117 Shots Fired 316 | . 54 48 60 12 118 . 24 Gun 316 | . 54 48 60 12 118 . 24 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 230 | . 54 32 40 8 80 . 16 Thermal 86 | . . 16 20 4 38 . 8 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 5 12 7 8 11 . 15 Robot Miss Streak 13 | . 9 7 13 5 13 . 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . . 3 . 5 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 Shots Hit Robots 230 | . 34 38 41 8 88 . 21 Core Hits 217 | . 20 28 35 12 98 . 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 7 | . . 1 . . 2 . 4 Burn 6 | . . . . . 2 . 4 Destroy 1 | . . 1 . . . . . Melee Attacks 3 | . . . 1 . 2 . . Impact . | . . . . . . . . Slashing 3 | . . . 1 . 2 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3742 | . 467 571 592 117 1597 . 398 Guns 3742 | . 467 571 592 117 1597 . 398 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2711 | . 467 372 368 53 1170 . 281 Thermal 1031 | . . 199 224 64 427 . 117 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 1 1 4 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . 2 3 4 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . . 1 . . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 424 | . 1 242 424 170 412 . 170 Average Temperature 106 | . 1 63 151 78 115 . 58 Received Heat Transfer 489 | . 30 66 60 . 252 . 81 Effects 3 | . . . 2 . 1 . . Shutdowns 2 | . . . 1 . 1 . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 2228 | . . 245 275 80 1073 . 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 442 | . 189 334 442 206 355 79 104 Initial 172 | . . 61 130 172 88 79 55 Average 149 | . 91 200 341 189 162 79 64 Maximum Alert Level 2 | . . 1 2 1 1 . . Low Security (%) 76 | 100 100 42 8 88 76 100 100 Level 1 18 | . . 57 44 12 23 . . Level 2 5 | . . . 47 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 1 1 1 6 . 1 Investigation 4 | . 1 . 1 . 1 . 1 Extermination 1 | . . . . . 1 . . Reinforcement 6 | . 2 1 . 1 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 17 9 12 2 21 . 7 Peak Tracking Total 6 | . 4 3 4 2 4 . 6 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 5 | . 1 . . 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 14 | . 2 2 2 . 3 . 5 Terminals 7 | . 2 2 . . 2 . 1 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 27 | . 6 6 2 . 6 . 7 Successful 12 | . 2 3 2 . 2 . 3 Failed 13 | . 3 2 . . 4 . 4 Catastrophic 2 | . . . . . 1 . 1 Database Lockouts 2 | . 1 1 . . . . . Manual 14 | . 6 6 . . 1 . 1 Terminals 16 | . 6 6 . . 3 . 1 Fabricators 5 | . . . . . . . 5 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 3 . 1 Terminal Hacks 7 | . 1 2 2 . 2 . . Robot Analysis 3 | . 1 2 . . . . . Open Door 2 | . . . 2 . . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 2 | . 1 1 . . . . . Terminals 2 | . 1 1 . . . . . Botnet 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 1 . . 3 . 3 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . 16 . . . . Total Damage 271 | . . . 271 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total 3 | . 1 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 3284 | 31 558 398 355 200 841 308 593 Spaces Moved 2291 | 34 447 264 244 131 541 274 356 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2287 | 30 447 264 244 131 541 274 356 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 105 120 105 105 105 Average Speed 106 | 76 93 98 105 120 118 105 109 Slowest Speed 120 | 80 95 105 105 120 120 105 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 50 27 66 13 13 95 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 3 | . . . 1 . 2 . . Terrain Destroyed 3 | . . . 1 . 2 . . Melee 3 | . . . 1 . 2 . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 2889 | 37 531 371 296 166 650 294 544 Wait 311 | . 40 55 15 4 53 . 144 Move 2285 | 33 446 263 243 130 541 273 356 Hop . | . . . . . . . . Pick Up 52 | 1 14 12 4 7 2 2 10 Fast Attach 33 | 3 4 3 3 5 3 3 9 Attach 5 | . . 1 . 1 1 1 1 Detach 2 | . . . . . 1 1 . Swap 22 | . . 5 3 4 3 5 2 Drop 59 | . . 16 7 11 4 7 14 Fire 115 | . 27 16 20 4 40 . 8 Melee 3 | . . . 1 . 2 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Central database locked down 154 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 13) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 884 | -9/Materials | Build established: Gunner 974 | -9/Materials | Central database locked down 977 | -9/Materials | Discovered new exit (range 6) 988 | -9/Materials | Entered Mines 991 | -9/Mines | Received a Mining Laser from a helpful Derelict 1206 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1243 | -9/Mines | Build established: Tank 1250 | -9/Mines | Met a Derelict shopkeep closing up shop 1335 | -9/Mines | Discovered new exit (range 9) 1341 | -9/Mines | Discovered new exit (range 12) 1343 | -9/Mines | Entered Materials 1343 | -8/Materials | Evolved 2 slots: Utility x2 1527 | -8/Materials | Discovered new exit (range 4) 1543 | -8/Materials | Entered Factory 1543 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1585 | -7/Factory | Discovered new exit (range 15) 1603 | -7/Factory | Identified exit to Lower Caves 1626 | -7/Factory | Identified exit to DSF 1912 | -7/Factory | Discovered new exit (range 16) 1930 | -7/Factory | Identified exit to Factory 2257 | -7/Factory | Garrison activated, responded to threat 2384 | -7/Factory | Sucked down chute 2384 | -7/Factory | Entered Waste 2384 | -7/Waste | The area was eerily silent 2461 | -7/Waste | Found Damper Plating 2471 | -7/Waste | Discovered new exit (range 13) 2690 | -7/Waste | Identified exit to Factory 2692 | -7/Waste | Entered Factory 2712 | -7/Factory | Build established: Scavenger-Gunner 2898 | -7/Factory | Fabricated Dynamic Insulation System (x2) 2929 | -7/Factory | Discovered exit to Factory (range 5) 3038 | -7/Factory | Build established: Tank 3285 | -7/Factory | Self-destructed Last Messages --------------- 03223_ K-01 Serf collects debris. 03225_ Acquired 40 matter. 03226_ K-01 Serf collects debris. 03231_ R-06 Scavenger collects Carbon-fiber Leg. 03233_ K-01 Serf collects debris. 03249_ Dropped Flak Gun. 03250_ Acquired Prototype Energy Gun. 03250_ Identified Imp. Spread Laser. 03250_ Faulty integration triggers system corruption (+3). 03251_ Dropped Faulty Imp. Spread Laser. 03253_ Acquired Imp. Spread Laser. 03256_ Discarded Prc. Beam Rifle. 03258_ System corrupted: Component data lost. 03260_ Triggered Alarm Trap. 03260_ An alarm sounds. 03260_ ALERT: Alarm triggered, dispatching investigation squad. 03269_ U-05 Engineer lays Concrete. 03285_ SYGVQ7LNCMF%A2 Map ----- +----------------------------------------------------+ | #### ]]] #?????????????????????????? | | ]]] #?????????????????????????? | | ]] ! #?????????????????????????? | | [[ #?????????????????????????? | | #?????????????????????????? | | ! #?????????????????????????? | | #### ######### #?????????????????????????? | | ???# #???? ??# ###+####??????????????????? | | ???# #????? ?# #??????????????????? | | ???# #?????? # #??????????????????? | | ???# #???????/ #??????????????????? | | ?? / +???????# ########## #???????? | | ? # #???????# [[[ +???????? | | ?# #???????##### [[[ #???????? | | ??# #???????????# [[ #???????? | | ???# #???????????# !!! ??????? | | ???# #???????????# !! = ###?????????? | | ???# #???????????# ! !! #???????????? | | ???? ????????????# #???????????? | | ???? ????###########+## #???????????? | | ???????????# #k ########???????????? | | ???????????# """ """ # #??????????????????? | | ??????????????"" """ # #??????????????????? | | ??????????????"" """ = + #??????????????????? | | ???????????? # #??????????????????? | | ???????????##############@ k#??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ^ r#??????????????????? | | ????????????????????????# +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# +??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? k #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????g ???????????????????? | | ????????????????????????? r?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1750 Resistance: EM 90 Evasion (%) 44 Targeting Accuracy 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dynamic Insulation System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 00:40:22 Cumulative 159.6 hours Start 2024.06.04 @ 22:19:14 End 2024.06.04 @ 23:23:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1365755-45e0-46a3-927b-32d7ce61b777