Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 11:02:05 Player: Nicolas Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1398) 1398 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3689 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 479/550 Matter 173/300 Energy 360/360 System Corruption 0% Temperature Cool (414) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (3) -------- Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Medium Storage Unit Medium Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Particle Gun Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Medium Storage Unit Medium Armor Plating Beam Rifle Pulse Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 51 | 6 10 . 5 13 17 Power 15 | 1 2 . 1 4 7 Engine 8 | 1 1 . 1 4 1 Core 7 | . 1 . . . 6 Reactor . | . . . . . . Propulsion 12 | 2 1 . 1 6 2 Treads . | . . . . . . Leg 12 | 2 1 . 1 6 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . 1 . 2 Device 2 | . 1 . . . 1 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 18 | 2 5 . 2 3 6 Energy Gun 7 | 1 1 . . 3 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | 1 1 . . . 1 Ballistic Cannon 3 | . 1 . 2 . . Launcher 3 | . 2 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 . . 5 8 Power 5 | . 1 . . 2 2 Propulsion 2 | . . . . 2 . Utility 1 | . . . . . 1 Weapon 6 | . . . . 1 5 Highest Loss Streak 6 | . 1 . . 3 6 Average Slot Usage (%) 94 | . 89 100 100 93 96 Engine 15 | . 10 14 22 21 3 Core 5 | . 3 . . . 23 Leg 28 | . 28 28 33 27 27 Device 2 | . 4 14 . . 6 Storage 11 | . 14 14 11 11 9 Processor 8 | . . . 10 11 9 Energy Gun 3 | . 2 . . 3 9 Energy Cannon 1 | . . . . . 5 Ballistic Gun 2 | . 12 . . . 1 Ballistic Cannon 7 | . 9 14 11 9 . Launcher 6 | . 3 14 11 9 1 Naked Turns . | . . . . . . Heaviest Build 36 | 11 22 22 26 28 36 Greatest Support 37 | 20 20 20 30 30 37 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 2 6 6 6 7 8 Average Carried 5 | 1 4 6 4 5 6 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 6 | 2 6 6 5 6 4 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1177 | 221 263 . 152 362 179 Remotely . | . . . . . . Salvage Created 1249 | . 305 . 166 395 383 Parts 94 | . 19 . 21 25 29 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 45 | . 9 . 9 14 13 Guns 15 | . 7 . . 3 5 Cannons 19 | . 2 . 2 9 6 AOE 11 | . . . 7 2 2 Classes Destroyed 9 | . 3 . 2 2 2 Worker 6 | . . . 4 1 1 Builder 2 | . 1 . . 1 . Hauler 1 | . . . . . 1 Recycler 1 | . . . . 1 . Operator 1 | . . . . . 1 Swarmer 20 | . 3 . 4 6 7 Grunt 17 | . 6 . 4 5 2 Duelist 2 | . . . 1 1 . Sentry 6 | . . . . 2 4 Best Kill Streak 11 | . 3 . 11 3 5 Combat Bots Only 7 | . 3 . 7 2 4 Max Kills in Single Turn 5 | . 1 . 5 2 3 Gunslinging . | . . . . . . Exploded 4 | . . . 4 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2337 | . 367 . 49 1042 879 Core 399 | . 60 . . 268 71 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 76 . 33 . Volleys Fired 120 | . 27 . 6 48 39 Largest 2 | . 2 . 2 2 2 Hottest 133 | . 60 . 72 119 133 Shots Fired 201 | . 54 . 12 65 70 Gun 93 | . 35 . . 16 42 Cannon 89 | . 19 . 6 45 19 Launcher 19 | . . . 6 4 9 Special . | . . . . . . Kinetic 108 | . 46 . 6 45 11 Thermal 74 | . 8 . . 16 50 Explosive 19 | . . . 6 4 9 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 6 . 3 7 11 Robot Miss Streak 3 | . 3 . 3 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 119 | . 31 . 5 37 46 Core Hits 79 | . 15 . 17 23 24 Critical Hits 3 | . 2 . 1 . . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3504 | . 515 . 625 863 1501 Guns 892 | . 328 . . 159 405 Cannons 1147 | . 187 . 92 621 247 Explosions 1465 | . . . 533 83 849 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1282 | . 440 . 92 621 129 Thermal 1012 | . 75 . . 159 778 Explosive 1128 | . . . 533 83 512 Electromagnetic 82 | . . . . . 82 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 12 . Average Corruption 12 | . . . . 12 . Corruption Purged . | . . . . . . Effects 45 | . . . . 45 . Message Errors 9 | . . . . 9 . Matter Fused 6 | . . . . 6 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . . 3 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Misdirections 7 | . . . . 7 . Targeting Errors 6 | . . . . 6 . Weapon Failures 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 79 | . 1 . 1 24 53 Projectiles 4 | . 1 . 1 2 . Explosions 75 | . . . . 22 53 Melee . | . . . . . . Knockbacks 13 | . 3 . 2 8 . Impact . | . . . . . . Kinetic 12 | . 3 . 1 8 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 108 | . . . . 39 69 Shots 4 | . . . . 1 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 457 | . 82 . 81 329 457 Average Temperature 135 | . 43 . 33 74 224 Received Heat Transfer 447 | . 168 . 9 99 171 Effects 11 | . . . . 2 9 Shutdowns 6 | . . . . . 6 Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . . 2 Damage (minor) 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 . . 2 2 Heat Transferred 1855 | . 175 . . 370 1310 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 418 | . 210 23 238 267 418 Average Influence 122 | . 92 23 104 121 193 Maximum Alert Level 2 | . 1 . 1 1 2 Low Security (%) 75 | 100 85 100 70 82 44 Level 1 23 | . 14 . 29 17 52 Level 2 . | . . . . . 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . 2 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 15 . 9 16 18 Peak Tracking Total 5 | . 4 . 5 3 5 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 13 | . . . . 1 12 Max in Single Turn 8 | . . . . 1 8 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . 1 . 3 . 2 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 15 | . 1 . 6 . 8 Successful 12 | . 1 . 5 . 6 Failed 3 | . . . 1 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . . 2 . . Scanalyzers 9 | . . . 2 . 7 Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 8 | . . . 2 . 6 Insert Component 3 | . . . 1 . 2 Analyze 5 | . . . 1 . 4 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 Part Schematics Acquired 3 | . . . 1 . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2443 | 57 496 44 289 1106 451 Spaces Moved 1448 | 43 314 30 183 670 208 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 1441 | 36 314 30 183 670 208 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 120 120 123 Average Speed 129 | 108 122 150 120 134 133 Slowest Speed 150 | 120 150 150 120 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 32 | 3 49 14 24 84 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 153 | . 3 . 48 48 54 Melee . | . . . . . . Projectile 6 | . 3 . 1 2 . AOE 147 | . . . 47 46 54 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1808 | 51 376 29 240 805 307 Wait 139 | . 8 . 42 61 28 Move 1443 | 42 313 29 182 669 208 Hop . | . . . . . . Pick Up 33 | 3 9 . 3 9 9 Fast Attach 10 | 5 3 . 1 . 1 Attach 17 | 1 3 . 2 5 6 Detach 1 | . 1 . . . . Swap 24 | . 4 . 2 8 10 Drop 21 | . 8 . 2 5 6 Fire 120 | . 27 . 6 48 39 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 15) 554 | -10/Materials | Entered Mines 579 | -10/Mines | Met a Derelict bent on vengeance 581 | -10/Mines | Discovered new exit (range 12) 587 | -10/Mines | Found a hidden stash of uninstalled traps 598 | -10/Mines | Entered Materials 598 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 717 | -9/Materials | Repaired Imp. Light Cannon 823 | -9/Materials | Destroyed 7 combat bots 869 | -9/Materials | Discovered new exit (range 15) 887 | -9/Materials | Entered Mines 1136 | -9/Mines | Crushed by falling debris 1136 | -9/Mines | System corruption reached 10% 1167 | -9/Mines | Lost 3 parts (2p1n) 1603 | -9/Mines | Build established: Scavenger-Mutant 1817 | -9/Mines | Core integrity fell below 50% 1984 | -9/Mines | Discovered new exit (range 5) 1993 | -9/Mines | Entered Materials 1993 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2412 | -8/Materials | Lost 6 parts (2p1u3w) 2444 | -8/Materials | Self-destructed Last Messages --------------- 02387_ U-05 Engineer lays Concrete. 02388_ Acquired 38 matter. 02388_ U-05 Engineer lays Concrete. 02418_ Fusion Modulator explodes. 02418_ Destroyed Imp. Ion Engine. 02418_ A-02 Transporter destroyed. [Achievement: Loot Pinata] 02418_ Fusion Modulator explodes. 02418_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02418_ U-05 Engineer lays Concrete. 02424_ Destroyed Lgt. Armor Plating. 02427_ Y-45 Defender destroyed. 02430_ G-47 Trooper destroyed. 02436_ The unstable cave ceiling collapses. 02439_ Missile Launcher destroyed. 02441_ Power failure, Nuclear Core shutdown. 02442_ Hvy. Assault Rifle destroyed. 02443_ Power failure, Lgt. Nuclear Core shutdown. 02444_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????## "" | | ??????????????????????????????????########### "" | | ?????????????????????????????????? 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"???????????????? | | ??????????????????????? # g "???????????????? | | ??????????????????????? g ???????????????? | | ?????????????????????? = = ??????????????? | | ?????????????????????? = # ??????????????? | | ?????????????????????? # ????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Part-time Mechanic System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed ReactiveMicroCasing Manual? 0 Play Time 00:39:42 Cumulative 2.2 hours Start 2019.12.18 @ 10:24:12 End 2019.12.18 @ 11:02:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9fdeb85-8f71-4321-81c5-e8909bb8344e