Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 20:08:47 Player: BionicBot Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (15) 75 Value Destroyed (381) 381 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15191) 15191 TOTAL SCORE: 23067 Bonus ------- Win 3000 Win Speed 12191 Cogmind --------- Core Integrity 1543/1600 Matter 124/300 Energy 100/100 System Corruption 2% Temperature Cool (3) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Impulse Thruster Q-thruster > --- UTILITY (20) ----- Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Launcher Guidance Computer Hacking Suite Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Gravmag System Impulse Thruster Small Storage Unit Minigun Point Singularity Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Launcher Guidance Computer ECM Suite Hacking Suite Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Gravmag System Impulse Thruster Small Storage Unit Minigun Point Singularity Launcher [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved VTOL Module Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . 2 2 2 . . 2 . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 52 | 3 4 1 1 4 3 4 2 . 2 7 2 10 3 6 Power 2 | . . . . 1 . . . . . 1 . . . . Engine 2 | . . . . 1 . . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 13 | . 1 1 1 . 3 1 . . . 1 . 3 1 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . 1 . . . . . . . . . . . . . Flight 12 | . . 1 1 . 3 1 . . . 1 . 3 1 1 Utility 24 | 1 3 . . 3 . 2 2 . 1 2 2 3 1 4 Device 10 | 1 1 . . 2 . 1 1 . . 1 . 2 . 1 Storage 1 | . . . . 1 . . . . . . . . . . Processor 9 | . 2 . . . . . 1 . 1 1 2 . . 2 Hackware 4 | . . . . . . 1 . . . . . 1 1 1 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 13 | 2 . . . . . 1 . . 1 3 . 4 1 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . 1 2 . 3 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 . . . . . . . 1 . Parts Lost 14 | . . . 1 . . 1 . . 1 2 1 7 . 1 Power 2 | . . . . . . . . . 1 . 1 . . . Propulsion 6 | . . . . . . 1 . . . 1 . 4 . . Utility 4 | . . . . . . . . . . 1 . 2 . 1 Weapon 2 | . . . 1 . . . . . . . . 1 . . Highest Loss Streak 4 | . . . 1 . . 1 . . 1 2 1 4 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . 49 55 51 56 55 61 60 66 72 62 59 58 45 61 Engine 2 | . . . . 4 7 7 6 6 6 4 2 . . . Flight 9 | . . 1 15 15 15 14 13 13 13 10 10 8 2 6 Device 6 | . 9 . . 5 7 7 11 13 13 7 5 4 4 5 Storage 3 | . . . . 6 7 7 6 6 6 5 5 3 . . Processor 22 | . 8 22 18 15 15 15 15 20 24 24 31 29 26 31 Hackware 6 | . . . . . . 7 6 6 6 5 5 8 13 14 Energy Gun 2 | . 14 11 9 7 1 . . . . . . . . . Ballistic Gun 1 | . 14 11 9 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 14 | 3 3 2 2 10 9 9 10 10 14 13 9 12 2 7 Greatest Support 10 | 3 6 6 10 10 10 10 10 10 10 10 10 10 8 8 Greatest Overweight (x) 3 | . . . . . . . 3 . 1 2 . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 5 5 5 5 7 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 1 4 5 5 7 8 8 8 8 8 8 8 8 5 5 Average Carried 5 | . 2 4 5 4 7 7 8 8 7 7 7 5 4 4 Final Capacity 8 | 5 5 5 5 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 4 5 5 7 8 8 8 8 8 7 8 4 5 5 Class Distribution -------------------- 31% | Scout 18% | Mutant 11% | Hacker-Scout 10% | Hacker-Sprinter 8% | Scavenger-Sprinter 7% | Hacker-Mutant 5% | Scavenger-Scout 5% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 522 | 234 22 . . 10 . . 90 . . 13 . 26 . 127 Remotely . | . . . . . . . . . . . . . . . Salvage Created 351 | 91 22 . . 105 . . . . . 77 . 26 . 30 Parts 25 | 4 4 . . 5 . . . . . 7 . 2 . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 5 | . . . . . . . . . . 5 . . . . AOE 5 | . . . . . . . . . . 5 . . . . Classes Destroyed 6 | 2 1 . . 1 . . . . . 2 . . . . Worker 2 | . . . . 1 . . . . . . . 1 . . Builder 1 | . . . . . . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . . . Watcher 4 | . 1 . . . . . . . . 2 . . . 1 Swarmer 5 | . . . . . . . . . . 5 . . . . Best Kill Streak 7 | 2 1 . . 1 . . . . . 7 . 1 . 1 Combat Bots Only 5 | . . . . . . . . . . 5 . . . . Max Kills in Single Turn 4 | 1 1 . . 1 . . . . . 4 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 136 | . . 12 12 3 . 26 . 1 8 23 2 43 . 6 Missed 68 | . . 6 6 1 . 18 . 1 7 10 . 17 . 2 Damage Taken 1386 | . 1 121 118 28 . 78 . . 19 194 42 672 . 113 Core 602 | . . . 54 15 . 20 . . . 74 19 363 . 57 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 100 100 90 . . 95 . . 100 92 98 72 100 96 Volleys Fired 23 | 4 12 . . 4 . . . . . 3 . . . . Largest 2 | 2 2 . . 1 . . . . . 1 . . . . Hottest 60 | 60 60 . . 40 . . . . . 30 . . . . Shots Fired 39 | 8 24 . . 4 . . . . . 3 . . . . Gun 36 | 8 24 . . 4 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 3 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 16 | 4 12 . . . . . . . . . . . . . Thermal 20 | 4 12 . . 4 . . . . . . . . . . Explosive 3 | . . . . . . . . . . 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 5 | 5 1 . . 5 . . . . . 1 . . . . Robot Miss Streak 7 | 2 7 . . . . . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 22 | 5 7 . . 4 . . . . . 3 . 1 . 2 Core Hits 20 | 3 4 . . 3 . . . . . 8 . 1 . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 22 | . . . . . . 4 . . 3 2 . 10 . 3 Impact . | . . . . . . . . . . . . . . . Slashing 22 | . . . . . . 4 . . 3 2 . 10 . 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 2 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1180 | 48 64 . 3 45 . . . . . 838 . 80 . 102 Guns 155 | 48 62 . . 45 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 672 | . . . . . . . . . . 672 . . . . Melee 343 | . . . . . . . . . . 166 . 75 . 102 Ramming 10 | . 2 . 3 . . . . . . . . 5 . . Kinetic 80 | 18 62 . . . . . . . . . . . . . Thermal 438 | 30 . . . 45 . . . . . 363 . . . . Explosive 309 | . . . . . . . . . . 309 . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 343 | . . . . . . . . . . 166 . 75 . 102 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 8 9 . 7 7 . . . . 2 Average Corruption 6 | . . . . . 8 8 . 7 7 . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . . . . . . 7 . 1 3 . . . . 1 Message Errors 2 | . . . . . . . . 1 1 . . . . . Matter Fused 2 | . . . . . . 1 . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . . . . . . Energy Discharges 2 | . . . . . . . . . 2 . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 173 | . . . . . . . . . . 173 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 77 | . . . . . . . . . . 77 . . . . Melee 96 | . . . . . . . . . . 96 . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . 1 . 1 . . . . . . 6 . 2 . . Shots 1 | . . . . . . . . . . 1 . . . . Rammed 4 | . 1 . 1 . . . . . . . . 2 . . Targets Rammed 4 | . 1 . 1 . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 188 | 10 20 . . . . 188 . . . . . . . . Average Temperature 34 | 7 8 . . . . 84 . . . . . . . . Received Heat Transfer 129 | . . 42 . 18 . 6 . . 9 . 9 27 . 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . Heat Transferred 425 | 75 . . . 100 . . . . . 250 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 471 | 10 123 230 114 105 66 354 187 65 169 471 322 348 188 232 Initial 230 | . 6 51 96 46 36 46 172 65 45 77 230 168 181 112 Average 167 | 2 62 135 107 61 47 152 180 65 93 295 274 251 186 167 Maximum Alert Level 2 | . . 1 . . . 1 . . . 2 1 1 . 1 Low Security (%) 69 | 100 100 84 100 100 100 65 100 100 100 45 . 29 100 81 Level 1 25 | . . 15 . . . 34 . . . . 100 70 . 18 Level 2 5 | . . . . . . . . . . 53 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 1 1 . 5 . . 1 . 1 1 . 2 Investigation 4 | . . . . 1 . 2 . . . . 1 . . . Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 8 | . . 1 1 . . 3 . . 1 . . 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 3 | . . . . . . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 126 | . 6 11 14 3 6 20 . 6 15 7 3 28 . 7 Peak Tracking Total 16 | . 2 7 14 2 6 8 . 6 12 7 3 16 . 3 Tactical Retreats 12 | . 1 2 . 1 . 4 . . . . . 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 7 | . . 1 . 2 . 1 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . . . . . . . 11 . . . . Max in Single Turn 10 | . . . . . . . . . . 10 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 21 | . 1 3 2 1 . 3 . . 2 2 1 3 1 2 Terminals 21 | . 1 3 2 1 . 3 . . 2 2 1 3 1 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 53 | . 3 6 8 2 . 10 . . 4 3 3 6 5 3 Successful 22 | . 1 2 4 . . 4 . . 3 . 1 3 3 1 Failed 31 | . 2 4 4 2 . 6 . . 1 3 2 3 2 2 Catastrophic 7 | . 1 1 . . . 1 . . . 1 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 43 | . 3 6 5 2 . 8 . . 4 3 3 5 3 1 Terminals 53 | . 3 6 8 2 . 10 . . 4 3 3 6 5 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 9 | . . . 3 . . 1 . . 1 . . 1 2 1 Record 1 | . . . . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 5 | . . . 1 . . 1 . . 1 . . 1 1 . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 2 1 . . 3 . . 2 . 1 2 1 . Terminals 13 | . 1 2 1 . . 3 . . 2 . 1 2 1 . Assimilate 1 | . . . . . . . . . 1 . . . . . Botnet 12 | . 1 2 1 . . 3 . . 1 . 1 2 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 3 2 1 . 2 . . 2 2 1 3 1 1 Full Trace Events 4 | . . . . 1 . 2 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 2 | . . . . 1 . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . 1 . . . . . Highest-Rated Group 26 | . . . . 25 . . . . 26 . . . . . Highest-Rated Ally 26 | . . . . 25 . . . . 26 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . . . . . . Total Damage 81 | . . . . 81 . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 1744 | 37 124 102 45 129 32 252 59 40 75 167 104 265 44 269 Spaces Moved 3967 | 40 155 175 121 192 84 735 192 135 194 430 306 512 87 609 Core 208 | 40 115 3 . . . . 1 . . . . 9 40 . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 186 | . 40 146 . . . . . . . . . . . . Flight 3573 | . . 26 121 192 84 735 191 135 194 430 306 503 47 609 Fastest Speed 27 | 50 50 40 34 34 29 27 27 27 27 27 32 32 40 40 Average Speed 35 | 50 52 56 35 34 29 27 27 27 27 33 32 36 44 40 Slowest Speed 200 | 50 60 60 40 34 34 29 200 27 107 175 32 150 50 40 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 36 | . . . 2 2 . 10 2 . 2 1 1 6 . 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 41 24 18 6 75 23 7 89 10 16 11 22 3 21 Regions Visited 14 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 13 | . . . . . . . . . 3 . . 9 . 1 Terrain Destroyed 58 | . . . . . . . . . 3 45 . 9 . 1 Melee 13 | . . . . . . . . . 3 . . 9 . 1 Projectile . | . . . . . . . . . . . . . . . AOE 45 | . . . . . . . . . . 45 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Total 4187 | 47 174 176 120 250 90 767 194 137 207 445 309 565 90 616 Wait 97 | . . . . 11 . 31 . 3 10 . 2 32 . 8 Move 3887 | 39 154 174 117 188 83 715 188 134 190 427 303 501 86 588 Hop 33 | . . . 2 2 . 9 2 . 1 1 1 5 . 10 Pick Up 12 | 1 1 . . 4 1 2 . . . . 1 1 . 1 Fast Attach 32 | 3 4 1 1 2 1 2 2 . 1 3 2 2 3 5 Attach 18 | . . . . 2 . 2 . . 1 4 . 8 . 1 Detach 16 | . 2 1 . 1 1 1 . . 1 4 . 4 1 . Swap 2 | . . . . . 2 . . . . . . . . . Drop 6 | . . . . 1 2 1 . . . 1 . 1 . . Fire 23 | 4 12 . . 4 . . . . . 3 . . . . Melee 22 | . . . . . . 4 . . 3 2 . 10 . 3 Ram 2 | . 1 . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . . . . Rewire 19 | . . . . 17 . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / [Qua]) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 18) 161 | -10/Materials | Identified exit to Materials 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Utility x2 257 | -9/Materials | Discovered new exit (range 17) 263 | -9/Materials | Identified exit to Materials 264 | -9/Materials | Entered another Materials area 264 | -8/Materials | Evolved 2 slots: Utility x2 278 | -8/Materials | Identified exit to Factory 309 | -8/Materials | Entered Factory 309 | -7/Factory | Evolved 2 slots: Utility x2 438 | -7/Factory | Sucked down chute 438 | -7/Factory | Entered Waste 445 | -7/Waste | Spotted C-40 Crusher 453 | -7/Waste | EMP discharged 453 | -7/Waste | Spotted C-40 Crusher 454 | -7/Waste | Spotted C-40 Crusher 459 | -7/Waste | Spotted C-40 Crusher 462 | -7/Waste | Spotted C-40 Crusher 466 | -7/Waste | Spotted C-40 Crusher 466 | -7/Waste | Discovered new exit (range 14) 470 | -7/Waste | Identified exit to Factory 470 | -7/Waste | Entered Factory 668 | -7/Factory | Identified exit to Factory 722 | -7/Factory | Entered another Factory area 722 | -6/Factory | Evolved 2 slots: Utility x2 726 | -6/Factory | Build established: Scout 781 | -6/Factory | Sucked down chute 781 | -6/Factory | Entered Waste 784 | -6/Waste | Spotted C-40 Crusher 790 | -6/Waste | Spotted C-40 Crusher 793 | -6/Waste | Spotted C-40 Crusher 796 | -6/Waste | EMP discharged 810 | -6/Waste | Spotted C-40 Crusher 812 | -6/Waste | Discovered new exit (range 22) 816 | -6/Waste | Spotted C-40 Crusher 817 | -6/Waste | Spotted C-40 Crusher 820 | -6/Waste | Identified exit to Factory 821 | -6/Waste | Entered Factory 848 | -6/Factory | Identified exit to Factory 886 | -6/Factory | Spotted B-75 Beast 896 | -6/Factory | Entered another Factory area 896 | -5/Factory | Evolved 2 slots: Utility x2 1057 | -5/Factory | Discovered new exit (range 19) 1063 | -5/Factory | Identified exit to Factory 1063 | -5/Factory | Entered another Factory area 1063 | -4/Factory | Evolved 2 slots: Utility x2 1159 | -4/Factory | Discovered new exit (range 12) 1167 | -4/Factory | Identified exit to Research 1167 | -4/Factory | Entered Research 1167 | -3/Research | Evolved 2 slots: Utility x2 1305 | -3/Research | Lost 3 parts (1n1u1w) 1350 | -3/Research | Identified exit to Research 1388 | -3/Research | Discovered new exit (range 9) 1432 | -3/Research | Entered another Research area 1432 | -2/Research | Evolved 2 slots: Utility x2 1442 | -2/Research | Identified exit to Access 1456 | -2/Research | Lost 4 parts (3n1u) 1456 | -2/Research | Found Prototype Launcher 1456 | -2/Research | Identified Point Singularity Launcher 1476 | -2/Research | Discovered new exit (range 16) 1476 | -2/Research | Entered Access 1476 | -1/Access | Evolved 2 slots: Utility x2 1685 | -1/Access | Spotted B-99 Colossus 1743 | -1/Access | Discovered new exit (range 6) 1745 | -1/Access | Identified exit to Surface 1745 | *** | Escaped! Last Messages --------------- 01591_ ECM Suite destroyed. 01591_ Slug penetrates Wall. 01617_ Triggered Shock Trap. 01617_ The floor emits a surge of raw power. 01617_ System corrupted (+2). 01645_ Acquired 97 matter. 01714_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01717_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. 01726_ ALERT: Rogue bot located, Programmers report to Access Zone 5V. 01738_ System corrupted: Matter fused (-8). 01742_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01743_ The Access Shell folds into the floor. 01743_ EXIT=FOUND 01745_ EXIT=IDENTIFIED: SURFACE [Achievement: Inspector Gadget] [Achievement: Straight Shot] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | #### #?????? # ! #?# ####### #????????? | | ???# #????????# #?######?????# +????????? | | ???# #????????###### #############??# #????????? | | ???# #?????????????###?# ??# #????????? | | ???# #?????????????????# ?# #????????? | | ???# ###########???????# ?# #????????? | | ???# # " #???????# # #????????? | | ???# # """ #???????# # #????????? | | ???# # """ #???????# + #????????? | | ???# # " ##??????# # #????????? | | ???+ + "#??????# """"" # #????????? | | ???# # ##??????# """"" ?# #????????? | | ???# # #??????????""""" ?# #????????? | | ???# # = #??????????""""" ??# #????????? | | ???# ###########??????????""""" ??# #????????? | | ???# #????????????????????#######???# #????????? | | ???# #??????????????????????????????# #????????? | | ???# #??????????????????????????????# #????????? | | ???# #??????????????????????????????# #????????? | | ???# #??????????????????????###?????# #????????? | | ???# #?????????????########## ####### #????????? | | ???# #?????????????" R#????????? | | ???# #?????????????" #????????? | | ???# #?????????????" RR#????????? | | ?? ??????????" #????????? | | ??????" "@ #????????? | | "??" "" #????????? | | "??" #????????? | | ########## "??" #????????? | | ?????????? "??" """ """ #????????? | | ??????????? "??" """T"""R #????????? | | ????????????######??########## #######u #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Evasion (%) 64 Melee Accuracy 22 Launcher Accuracy 20 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget It Was An Accident, I Swear Speedrunner Straight Shot Challenges ------------ None Game ------ Seed ShockGunGenerator Manual? 0 Play Time 00:45:23 Cumulative 87.0 hours Start 2024.05.16 @ 18:57:54 End 2024.05.16 @ 20:08:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93a6f6db-f2ae-4877-91bf-15e8820c66d3