Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 16:55:33 Player: OccultOnion Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2583) 2583 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2896) 2896 TOTAL SCORE: 10194 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1896 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Small Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON (3) ------- Chainsword > --- INVENTORY (6) ---- Light Angular Momentum Engine Improved Thermal Shield Makeshift Spear Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON ----------- Enhanced Gauss Cannon Tesla Bomb Launcher Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Improved Thermal Shield Makeshift Spear [Rating: 70] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Makeshift Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Katana Energy Gun Electrolaser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Tesla Bomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 1 1 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 81 | 1 1 11 11 20 2 5 6 24 Power 8 | . . 2 1 1 . . 2 2 Engine 3 | . . 2 . . . . 1 . Core 5 | . . . 1 1 . . 1 2 Reactor . | . . . . . . . . . Propulsion 26 | . . 4 1 9 . . 1 11 Treads 4 | . . 2 1 . . . . 1 Leg 7 | . . . . 1 . . . 6 Wheel 9 | . . 2 . 7 . . . . Hover 2 | . . . . . . . 1 1 Flight 4 | . . . . 1 . . . 3 Utility 20 | 1 . 1 4 3 1 5 . 5 Device 5 | . . 1 . 1 . 3 . . Storage 4 | 1 . . 2 . . . . 1 Processor 8 | . . . . 2 1 2 . 3 Hackware 1 | . . . 1 . . . . . Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 27 | . 1 4 5 7 1 . 3 6 Energy Gun 3 | . . 1 1 . . . 1 . Energy Cannon 5 | . . 1 1 2 . . 1 . Ballistic Gun 7 | . 1 2 1 1 . . 1 1 Ballistic Cannon 4 | . . . . 1 . . . 3 Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 5 | . . . 1 2 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 3 Parts Lost 66 | . 1 8 2 18 . 2 11 24 Power 9 | . . 2 1 1 . . 2 3 Propulsion 23 | . . 2 . 9 . . 3 9 Utility 12 | . . 1 . 2 . 2 2 5 Weapon 22 | . 1 3 1 6 . . 4 7 Highest Loss Streak 10 | . 1 6 1 5 . 1 8 10 Average Slot Usage (%) 82 | . 95 91 99 76 86 82 75 78 Engine 3 | . 14 9 4 . . . 1 3 Core 2 | . . . 3 4 6 5 3 1 Treads 5 | . . 9 27 2 . . . 3 Leg 3 | . 28 14 . 3 . . . 2 Wheel 7 | . . 8 9 9 20 17 6 . Hover 1 | . . . . . . . 4 3 Flight 1 | . . . . 3 . . . 2 Device 3 | . . 5 . . 6 3 8 4 Storage 10 | . 28 22 18 12 6 5 5 4 Processor 13 | . . . . 7 20 24 20 21 Hackware 5 | . . . 8 7 6 5 5 4 Protection 3 | . . . 8 4 . . . 3 Energy Gun 1 | . 3 2 1 4 . . . . Energy Cannon 2 | . . . 8 . 4 . 1 3 Ballistic Gun 6 | . 20 18 3 6 6 5 3 4 Ballistic Cannon 1 | . . . . 1 6 5 3 1 Slashing Weapon 3 | . . . 2 5 1 5 5 4 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 15 15 20 38 36 36 40 43 63 Greatest Support 60 | 20 20 40 10 60 60 60 44 60 Greatest Overweight (x) 9 | . . 4 3 8 . . 3 9 Average Overweight (x) 1 | . . . 2 1 . . 2 2 Largest Inventory Capacity 12 | 8 8 8 12 12 10 10 10 10 Average Capacity 9 | 7 8 8 11 11 10 10 10 9 Most Carried 12 | 8 8 8 12 12 10 10 10 10 Average Carried 8 | 6 7 7 9 10 9 9 8 8 Final Capacity 12 | 8 8 8 12 10 10 10 10 6 Final Carried 12 | 8 8 8 12 6 10 10 8 3 Class Distribution -------------------- 51% | Mutant 44% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Matter Collected 1886 | 196 45 186 241 213 . 304 237 464 Remotely . | . . . . . . . . . Salvage Created 2689 | 99 45 527 336 461 . 184 337 700 Parts 144 | 6 7 42 18 26 . 4 12 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 122 | . . . . . . . 9 113 Prevented 20 | . . . . . . . . 20 Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Combat Hostiles Destroyed 51 | . 3 12 3 10 . 5 5 13 Melee 1 | . . . . 1 . . . . Guns 28 | . 3 11 1 7 . 2 1 3 Cannons 19 | . . . 2 1 . 3 3 10 AOE 2 | . . 1 . 1 . . . . Classes Destroyed 14 | 2 1 4 . 2 . . 1 4 Worker 3 | . . . . 3 . . . . Tunneler 1 | 1 . . . . . . . . Recycler 5 | 1 . 1 2 1 . . . . Operator 2 | . . 1 1 . . . . . Watcher 4 | . . 2 1 1 . . . . Swarmer 13 | . 3 3 . 4 . 3 . . Grunt 21 | . . 7 1 4 . . 3 6 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . 2 2 . . 2 1 . Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . 2 . . . 1 Striker 1 | . . . . . . . . 1 Executioner 2 | . . . . . . . . 2 Decomposer 1 | . . . . . . . 1 . Thug 1 | . . . . . . . . 1 Best Kill Streak 5 | 2 2 4 3 4 . 3 4 5 Combat Bots Only 5 | . 2 4 1 4 . 3 4 5 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . 1 . 1 . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Damage Taken 8566 | . 170 979 359 1797 . 635 1197 3429 Core 1842 | . 27 141 8 655 . 187 170 654 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 89 64 98 6 100 . . . Volleys Fired 210 | 4 8 42 26 42 1 23 23 41 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 173 | 70 70 63 128 86 71 71 173 126 Shots Fired 336 | 8 11 79 43 62 2 46 37 48 Gun 215 | 8 11 79 20 49 1 23 18 6 Cannon 116 | . . . 23 10 1 23 19 40 Launcher 5 | . . . . 3 . . . 2 Special . | . . . . . . . . . Kinetic 253 | 4 8 72 11 43 2 46 27 40 Thermal 78 | 4 3 7 32 16 . . 10 6 Explosive 3 | . . . . 3 . . . . Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 37 | 4 4 10 18 9 . 11 22 37 Robot Miss Streak 4 | 1 3 2 2 4 . 3 2 1 Penetration Max 1 | . . . . 1 . . 1 1 Secondary Targets 3 | . . 1 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 260 | 6 7 56 32 47 . 33 33 46 Core Hits 121 | 3 3 24 11 25 . 14 16 25 Critical Hits 24 | . . . . 2 . 1 9 12 Critical Kills 12 | . . . . 2 . . 2 8 Critical Parts Destroyed 10 | . . . . . . 1 5 4 Melee Attacks 72 | . . . 15 44 2 9 . 2 Impact 6 | . . . 6 . . . . . Slashing 66 | . . . 9 44 2 9 . 2 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5915 | 74 87 651 679 1457 . 669 646 1652 Guns 2130 | 74 87 610 203 546 . 258 185 167 Cannons 2764 | . . . 370 230 . 411 461 1292 Explosions 561 | . . 41 . 381 . . . 139 Melee 460 | . . . 106 300 . . . 54 Ramming . | . . . . . . . . . Kinetic 3576 | 25 74 544 99 514 . 669 338 1313 Thermal 1318 | 49 13 66 474 262 . . 308 146 Explosive 381 | . . . . 381 . . . . Electromagnetic 180 | . . 41 . . . . . 139 Impact . | . . . . . . . . . Slashing 460 | . . . 106 300 . . . 54 Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . 2 . . . 20 Average Corruption 3 | . . . . 1 . . . 5 Corruption Purged . | . . . . . . . . . Effects 15 | . . . . 5 . . . 10 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . 2 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . 1 . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 189 | . . . 67 72 . 4 11 35 Projectiles 60 | . . . 1 9 . 4 11 35 Explosions 43 | . . . . 43 . . . . Melee 86 | . . . 66 20 . . . . Knockbacks 18 | . . . . . . 4 2 12 Impact . | . . . . . . . . . Kinetic 14 | . . . . . . 4 2 8 Secondary 4 | . . . . . . . . 4 Self-Inflicted Damage 80 | . . . . 80 . . . . Shots 2 | . . . . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 241 | 18 27 12 241 105 . 13 190 241 Average Temperature 58 | 8 14 5 89 40 . 8 133 42 Received Heat Transfer 2043 | . . 282 162 594 . 36 333 636 Effects 2 | . . . 1 . . . . 1 Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 4 | . . . . . . . 4 . Heat Transferred 2187 | 148 37 150 851 481 . . 372 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Peak Influence 207 | 10 105 131 207 111 7 193 . . Initial 50 | . 6 44 50 33 4 . . . Average 64 | 6 85 64 118 49 4 89 . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 98 | 100 100 100 91 100 100 100 . . Level 1 1 | . . . 8 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 3 1 6 . . . . Investigation 4 | . 1 2 . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Distress Signals 2 | . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 6 23 16 23 . 9 6 32 Peak Tracking Total 15 | . 3 6 5 5 . 4 5 15 Tactical Retreats 17 | . 2 5 1 4 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Traps Triggered 12 | . 1 1 2 2 . 2 . 4 Indirectly 4 | . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 11 | . . 1 . . . . . 10 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Machines Disabled 5 | . . 1 . . . 3 . 1 Max in Single Turn 1 | . . 1 . . . 1 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Machines Accessed 27 | . 3 5 4 4 2 3 . 6 Terminals 15 | . 2 3 4 3 1 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 64 | . 6 18 13 8 4 5 . 10 Successful 47 | . 4 16 6 5 4 2 . 10 Failed 17 | . 2 2 7 3 . 3 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 5 8 9 5 2 4 . . Terminals 42 | . 4 12 13 7 2 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . Scanalyzers 7 | . . 4 . 1 2 . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 23 | . . 6 4 2 1 . . 10 Record 5 | . . . . . . . . 5 Part Schematic 1 | . . 1 . . . . . . Robot Analysis 2 | . . 1 1 . . . . . Prototype ID Bank 5 | . . . . . . . . 5 Branch Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 3 | . . 1 . 1 1 . . . Locate Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer 6 | . . 4 . . 2 . . . Insert Component 3 | . . 2 . . 1 . . . Analyze 3 | . . 2 . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 15 | . 3 5 2 3 1 1 . . Terminals 13 | . 2 4 2 3 1 1 . . Track 1 | . . 1 . . . . . . Botnet 11 | . 2 2 2 3 1 1 . . Detonate 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Mask 1 | . . 1 . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 17 | . 2 4 4 4 1 2 . . Full Trace Events 2 | . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . Parts Damaged 2 | . . 2 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 30 | . . . . . . . 30 30 Highest-Rated Ally 30 | . . . . . . . 30 30 Total Orders 5 | . . . . . . 5 . . EXPLORE 3 | . . . . . . 3 . . RETURN 2 | . . . . . . 2 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Robot Analysis Total 2 | . . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . 3 . . Drone Recoveries 2 | . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Turns Passed 5889 | 35 216 527 544 1334 385 449 437 1962 Spaces Moved 3577 | 15 162 320 348 934 365 320 186 927 Core 86 | . . 3 . 58 . . . 25 Treads 680 | . . 46 . . . . . 634 Legs 368 | 15 162 . . 35 . . . 156 Wheels 2149 | . . 271 348 841 365 320 4 . Hover 290 | . . . . . . . 182 108 Flight 4 | . . . . . . . . 4 Fastest Speed 90 | 120 120 90 100 90 100 100 100 100 Average Speed 136 | 120 120 111 107 114 100 100 193 195 Slowest Speed 600 | 120 120 250 110 450 100 100 225 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 30 35 26 24 9 11 20 81 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 69 | . . . 13 45 3 8 . . Terrain Destroyed 91 | . . 3 13 56 3 9 4 3 Melee 53 | . . . 13 30 2 8 . . Projectile 9 | . . . . . 1 1 4 3 AOE 29 | . . 3 . 26 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Total 4175 | 24 172 422 453 1076 381 390 226 1031 Wait 92 | . 1 27 25 9 1 22 . 7 Move 3569 | 14 161 319 347 933 364 319 185 927 Hop . | . . . . . . . . . Pick Up 101 | 4 1 16 19 21 8 6 4 22 Fast Attach . | . . . . . . . . . Attach 68 | 1 1 9 5 20 1 4 6 21 Detach 1 | . . . . 1 . . . . Swap 13 | . . 2 6 . 1 1 . 3 Drop 36 | 1 . 7 10 6 3 2 . 7 Fire 210 | 4 8 42 26 42 1 23 23 41 Melee 72 | . . . 15 44 2 9 . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . Rewire 9 | . . . . . . . 8 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 6) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 588 | -9/Materials | Lost 6 parts (1p2n1u2w) 778 | -9/Materials | Discovered new exit (range 3) 779 | -9/Materials | Entered another Materials area 779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1314 | -8/Materials | Discovered new exit (range 9) 1323 | -8/Materials | Entered Factory 1323 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2156 | -7/Factory | Lost 5 parts (1p3n1w) 2217 | -7/Factory | Garrison activated, responded to threat 2223 | -7/Factory | Core integrity fell below 50% 2244 | -7/Factory | Lost 5 parts (1n1u3w) 2259 | -7/Factory | Core integrity fell below 20% 2634 | -7/Factory | Discovered new exit (range 10) 2657 | -7/Factory | Entered another Factory area 2657 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3023 | -6/Factory | Discovered new exit (range 10) 3036 | -6/Factory | Spotted B-75 Beast 3042 | -6/Factory | Entered another Factory area 3042 | -5/Factory | Evolved 2 slots: Utility x2 3226 | -5/Factory | Build established: Scavenger-Mutant 3461 | -5/Factory | Found Prototype Launcher 3462 | -5/Factory | Discovered new exit (range 20) 3491 | -5/Factory | Entered Upper Caves 3532 | -5/Upper Caves | Lost 3 parts (1p1n1w) 3746 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3769 | -5/Upper Caves | Build established: Mutant 3815 | -5/Upper Caves | Lost 8 parts (1p2n2u3w) 3925 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 3928 | -5/Upper Caves | Entered Warlord 3928 | -5/Warlord | Accompanied by 1 ally 3978 | -5/Warlord | System corruption reached 10% 4132 | -5/Warlord | System corruption cleaned by Quarantine Array 4309 | -5/Warlord | Build established: Scavenger-Mutant 4914 | -5/Warlord | Warlord's base attacked by MAIN.C 4933 | -5/Warlord | Met Warlord 5264 | -5/Warlord | Warlord forces counterattacked 5408 | -5/Warlord | Spotted Executioner 5430 | -5/Warlord | Destroyed Executioner 5479 | -5/Warlord | Spotted Executioner 5530 | -5/Warlord | Lost 3 parts (2n1w) 5543 | -5/Warlord | Core integrity fell below 50% 5612 | -5/Warlord | Identified Tesla Bomb Launcher 5626 | -5/Warlord | Destroyed Executioner 5632 | -5/Warlord | Core integrity fell below 20% 5634 | -5/Warlord | Lost 9 parts (1p3n2u3w) 5681 | -5/Warlord | Found Prototype Processor 5682 | -5/Warlord | Identified Exp. Targeting Computer 5816 | -5/Warlord | Spotted Striker 5826 | -5/Warlord | Spotted Striker 5829 | -5/Warlord | Spotted B-75 Beast 5837 | -5/Warlord | Destroyed Striker 5890 | -5/Warlord | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05868_ Unknown Leg fries itself beyond repair. 05868_ G-50 Soldier destroyed. 05869_ Acquired 39 matter. 05870_ G-50 Soldier knocked back. 05874_ G-67 Veteran destroyed. 05875_ Acquired 40 matter. 05876_ Lgt. Angular Momentum Engine fries itself beyond repair. 05877_ Acquired 7 matter. 05878_ G-67 Veteran suffers critical hit. 05878_ Destroyed Plasma Rifle. 05879_ Acquired 7 matter. 05879_ Lgt. Angular Momentum Engine fries itself beyond repair. 05880_ Lgt. Antimatter Reactor fries itself beyond repair. 05880_ G-67 Veteran suffers critical hit. 05880_ G-67 Veteran destroyed. 05881_ Acquired 7 matter. 05883_ Flexi-carbon Leg destroyed. 05884_ Core Analyzer destroyed. 05885_ Acquired 2 matter. 05885_ Enh. Gauss Cannon destroyed. 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"##"""##??????# #????????????? | | #?#" * "#????????????##########????????????? | | #+#?# "#??????????????????????????????????? | | #?#" "#??????????????????????????????????? | | #?#" "#??????????????????????????????????? | | #?#" " "#??????????????????????????????????? | | #?#""" """""#??????????????????????????????????? | | #?###########??????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 42 Targeting Accuracy 26 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Hacked Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonAluminumBlaster Manual? 0 Play Time 00:57:01 Cumulative 67.8 hours Start 2020.09.17 @ 15:57:51 End 2020.09.17 @ 16:55:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35818dd0-7c39-4c9e-8611-0c04d9d433c9