Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 03:34:06

Player: Alphabethead

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (383)      383
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2863

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             369/550
Matter                     276/300
Energy                     160/160
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
   Compact Wheel
>          --- UTILITY (4) ------
  Advanced Heat Sink
     Small Storage Unit
           Seismic Detector
  Improved Medium Armor Plating
>          --- WEAPON (3) -------
           Beam Cannon
           Assault Rifle
           Shotgun
>          --- INVENTORY (8) ----
  Improved Medium Armor Plating
           Shotgun
           Assault Cannon
  Improved Datajack
           Mining Laser
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
  Small Storage Unit
        Seismic Detector
>       --- WEAPON -----------
        Firepult
>       --- INVENTORY --------
        Ion Engine
        Wheel
        Heat Sink
        Assault Rifle
        Assault Rifle
        Mining Laser
        Proton Bomb Trap
        Proton Bomb Trap
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             35   | 6   4   3   7   1   14  
  Power                    5    | 1   2   .   .   .   2   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   3    | .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   1   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   .   1   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   .   1   2   .   3   
    Device                 5    | .   .   1   2   .   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   2   1   5   1   7   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   3   .   1   
    Ballistic Gun          9    | 2   1   .   1   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         5    | .   1   1   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 5    | .   .   .   .   .   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  94  97  100 84  
  Core                     11   | .   .   14  14  14  9   
  Wheel                    24   | .   28  28  28  28  19  
  Device                   13   | .   .   9   13  14  17  
  Storage                  12   | .   14  14  14  14  9   
  Energy Cannon            1    | .   .   .   .   .   3   
  Ballistic Gun            19   | .   23  21  13  17  22  
  Special Weapon           6    | .   4   6   13  10  1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             27   | 12  14  15  22  15  27  
  Greatest Support         30   | 20  20  20  20  20  30  
  Greatest Overweight (x)  3    | 3   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 5   7   8   8   8   8   
  Average Carried          7    | 1   5   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 5   7   8   8   8   8   

 Class Distribution 
--------------------
 67% | Mutant
 17% | Scavenger-Skirmisher
 15% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           856  | 326 93  16  .   155 266 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            697  | 185 93  16  .   39  364 
  Parts                    43   | 8   5   1   .   5   24  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  13   | .   2   .   .   2   9   
  Guns                     9    | .   2   .   .   2   5   
  Cannons                  4    | .   .   .   .   .   4   
Classes Destroyed          8    | 2   1   .   .   1   4   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 5    | 4   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 2    | 1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Swarmer                  8    | .   .   .   .   2   6   
  Grunt                    5    | .   2   .   .   .   3   
Best Kill Streak           11   | 2   2   1   .   2   11  
  Combat Bots Only         6    | .   2   .   .   2   6   
Max Kills in Single Turn   5    | 1   1   1   .   1   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        78   | .   24  .   .   6   48  
  Missed                   19   | .   6   .   .   1   12  
Damage Taken               843  | .   239 .   .   49  555 
  Core                     239  | .   58  .   .   .   181 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         88   | 100 .   .   .   76  .   
Volleys Fired              76   | 11  17  5   .   11  32  
  Largest                  3    | 2   2   2   .   2   3   
  Hottest                  103  | 40  100 40  .   100 103 
Shots Fired                149  | 22  27  10  .   15  75  
  Gun                      105  | 22  20  10  .   8   45  
  Cannon                   19   | .   .   .   .   .   19  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  25   | .   7   .   .   7   11  
  Kinetic                  105  | 22  20  10  .   8   45  
  Thermal                  44   | .   7   .   .   7   30  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         7    | 5   7   3   .   3   5   
  Robot Miss Streak        5    | 2   2   3   .   3   5   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           69   | 15  14  5   .   4   31  
  Core Hits                33   | 6   5   1   .   2   19  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1410 | 199 177 61  .   67  906 
  Guns                     938  | 199 177 61  .   54  447 
  Cannons                  123  | .   .   .   .   .   123 
  Explosions               336  | .   .   .   .   .   336 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  13   | .   .   .   .   13  .   
  Kinetic                  938  | 199 177 61  .   54  447 
  Thermal                  459  | .   .   .   .   .   459 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   .   4   
  Average Corruption       3    | .   .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   5   
    Matter Fused           2    | .   .   .   .   .   2   
    Heat Flow Errors       1    | .   .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   .   1   
    Misfires               1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            226  | .   .   .   .   .   226 
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               226  | .   .   .   .   .   226 
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      117  | .   .   .   .   6   111 
  Shots                    1    | .   .   .   .   .   1   
  Rammed                   1    | .   .   .   .   1   .   
Targets Rammed             1    | .   .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        179  | .   60  8   .   140 179 
  Average Temperature      39   | .   18  5   .   56  52  
  Received Heat Transfer   321  | .   150 .   .   .   171 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         509  | .   .   .   .   .   509 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             272  | 25  134 57  .   70  272 
  Initial                  52   | .   16  52  .   .   27  
  Average                  47   | 10  57  55  .   16  71  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 .   100 91  
  Level 1                  3    | .   .   .   .   .   8   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              22   | .   6   .   .   3   13  
  Peak Tracking Total      4    | .   3   .   .   2   4   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   4   3   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          3    | .   .   .   .   .   3   
  Terminals                3    | .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   .   .   .   .   6   
  Successful               5    | .   .   .   .   .   5   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                6    | .   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   .   5   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2710 | 135 183 305 497 698 892 
Spaces Moved               2589 | 108 135 350 596 778 622 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   2584 | 103 135 350 596 778 622 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  80  
  Average Speed            83   | 81  80  80  80  80  93  
  Slowest Speed            200  | 200 80  80  95  80  115 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       49   | 5   22  70  90  82  25  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 25   | .   7   .   .   7   11  
Terrain Destroyed          66   | .   7   .   .   7   52  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               25   | .   7   .   .   7   11  
  AOE                      41   | .   .   .   .   .   41  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2949 | 129 168 364 617 824 847 
  Wait                     207  | .   5   .   .   32  170 
  Move                     2584 | 107 134 349 595 777 622 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 5   5   4   5   1   6   
  Fast Attach              12   | 6   .   1   2   .   3   
  Attach                   7    | .   .   .   3   .   4   
  Detach                   4    | .   .   .   4   .   .   
  Swap                     16   | .   4   2   2   1   7   
  Drop                     16   | .   3   3   6   1   3   
  Fire                     76   | 11  17  5   .   11  32  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 7)
  300 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Entered Mines
  486 | -10/Mines     | Found a hidden stash of uninstalled traps
  581 | -10/Mines     | Learned location of Storage (-8)
  618 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  619 | -10/Mines     | Discovered new exit (range 5)
  624 | -10/Mines     | Entered Exiles
  644 | -10/Exiles    | Met 8R-AWN
  658 | -10/Exiles    | Met EX-HEX
  689 | -10/Exiles    | Met EX-DEC
  729 | -10/Exiles    | Discovered new exit (range 14)
  797 | -10/Exiles    | Met EX-BIN
  807 | -10/Exiles    | Aligned with FarCom system
  808 | -10/Exiles    | Given EX-Vault access code
  827 | -10/Exiles    | Opened EX-Vault
  831 | -10/Exiles    | Found Prototype Energy Cannon
  835 | -10/Exiles    | Identified Latent Energy Streamer
  841 | -10/Exiles    | Found Prototype Energy Cannon
  841 | -10/Exiles    | Identified Firepult
  855 | -10/Exiles    | Found Prototype Device
  856 | -10/Exiles    | Identified Chronowheel
  856 | -10/Exiles    | Activated Chronowheel
  897 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  969 | -10/Exiles    | Visited The Gauntlet
 1121 | -10/Exiles    | Entered Mines
 1173 | -9/Mines      | Met a Derelict bent on vengeance
 1790 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1806 | -9/Mines      | Discovered new exit (range 14)
 1819 | -9/Mines      | Entered Materials
 1819 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2223 | -8/Materials  | Build established: Skirmisher
 2400 | -8/Materials  | Lost 5 parts (1p3n1w)
 2645 | -8/Materials  | Build established: Scavenger-Skirmisher
 2711 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02511_ S-10 Pest destroyed. <x3>
02521_ Acquired 26 matter.
02522_ System corrupted: Matter fused (-10).
02523_ Acquired 14 matter.
02536_ U-05 Engineer lays Concrete. <x2>
02557_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
02557_ O-16 Technician uses terminal to summon
  reinforcements.
02557_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M001.
02557_ O-16 Technician locks terminal.
02589_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
02591_ System corrupted: Heat flow error (+220).
02664_ System corrupted: Matter fused (-8).
02696_ System corrupted: FCS attempts to trigger
  Shotgun.
02696_ System corrupted: Shotgun misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroShieldGun
  Manual?         0
Play Time         00:27:10
  Cumulative      17.1 hours
  Start           2024.04.28 @ 03:10:50
  End             2024.04.28 @ 03:34:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69902203-02f7-464d-b4f1-c69c1a4115fb