Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:23:21 Player: TheGamingRaptor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2428) 2428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 6875 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 54 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 139/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Sensor Array Improved Terrain Scanner Medium Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Nuclear Core Neutrino Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weapon Cycler Weapon Cycler Core Shielding Improved Shield Generator System Shield > --- WEAPON ----------- Plasma Cannon Plasma Cannon Gauss Cannon > --- INVENTORY -------- Medium Treads Medium Treads Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Medium Matter Pod Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Medium Armor Plating Medium Armor Plating Minigun Gauss Cannon Missile Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware System Shield Protection Core Shielding Weapon Plasma Cannon Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 2 . 2 . . 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 69 | 8 . 5 12 13 6 4 4 12 5 Power 12 | 1 . 1 2 3 . . 1 3 1 Engine 6 | 1 . . 2 2 . . . . 1 Core 6 | . . 1 . 1 . . 1 3 . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . 3 3 . 1 2 2 3 Treads 2 | 2 . . . . . . . . . Leg 14 | . . . 3 3 . 1 2 2 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 3 . 3 4 4 5 1 . 4 1 Device 17 | 2 . 3 1 2 5 1 . 3 . Storage 3 | 1 . . 1 . . . . . 1 Processor . | . . . . . . . . . . Hackware 2 | . . . 1 1 . . . . . Protection 3 | . . . 1 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 16 | 2 . 1 3 3 1 2 1 3 . Energy Gun . | . . . . . . . . . . Energy Cannon 4 | . . . . 2 . 1 1 . . Ballistic Gun 6 | 2 . . 3 1 . . . . . Ballistic Cannon 4 | . . . . . 1 1 . 2 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 37 | . . 1 3 4 . 1 3 8 17 Power 8 | . . . 1 1 . . 1 2 3 Propulsion 10 | . . . 1 1 . . 1 2 5 Utility 9 | . . 1 . . . 1 . 1 6 Weapon 10 | . . . 1 2 . . 1 3 3 Highest Loss Streak 11 | . . 1 1 2 . 1 3 2 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 98 97 100 99 96 98 71 Engine 4 | . 14 . 5 6 7 7 2 . . Core 5 | . . 13 5 2 . . 2 12 5 Treads 6 | . 28 28 2 . . . . . . Leg 16 | . . . 19 25 23 23 21 19 16 Device 20 | . 14 13 15 11 30 29 30 28 21 Storage 9 | . 14 14 11 9 7 7 7 6 6 Hackware 5 | . . . 6 9 7 7 7 6 6 Protection 3 | . . . 10 6 . . . 3 . Energy Cannon 6 | . . . . 4 15 15 14 10 . Ballistic Gun 11 | . 28 15 18 22 6 . . . . Ballistic Cannon 2 | . . . . . . 7 7 6 8 Special Melee Weapon 2 | . . 12 3 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 11 11 13 31 44 50 50 52 70 60 Greatest Support 55 | 40 40 40 40 51 49 49 54 54 55 Greatest Overweight (x) 6 | . . . 1 . 1 1 1 1 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 10 | 5 8 8 8 15 15 15 15 15 14 Most Carried 15 | 6 8 8 9 15 15 15 15 15 15 Average Carried 8 | . 6 7 7 12 14 14 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 9 15 15 15 15 14 5 Class Distribution -------------------- 57% | Mutant 22% | Gunner 12% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Matter Collected 2017 | 318 20 127 441 384 . 235 106 327 59 Remotely . | . . . . . . . . . . Salvage Created 2518 | 184 76 100 491 747 . 200 53 519 148 Parts 143 | 10 7 8 25 46 . 6 5 28 8 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 5 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 66 | . 4 3 15 16 . 7 3 14 4 Guns 34 | . 4 3 15 12 . . . . . Cannons 30 | . . . . 4 . 7 3 13 3 AOE 1 | . . . . . . . . . 1 Classes Destroyed 12 | 3 2 . 2 2 . 2 . . 1 Worker 2 | 1 . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 3 | . . . . 2 . . . 1 . Swarmer 25 | . 3 1 6 6 . 2 3 4 . Grunt 27 | . 1 2 7 5 . 2 . 7 3 Sentry 10 | . . . 2 5 . 1 . 2 . Hunter 1 | . . . . . . . . . 1 Programmer 2 | . . . . . . 1 . 1 . Thief 1 | . . . . . . 1 . . . Best Kill Streak 7 | 2 3 2 4 7 . 4 2 6 3 Combat Bots Only 6 | . 3 2 4 6 . 4 2 5 3 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 2 2 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Hostile Shots Fired 510 | . 16 8 103 89 . 40 22 95 137 Missed 144 | . 6 1 24 28 . 13 4 30 38 Damage Taken 5515 | . 79 94 874 831 . 389 277 975 1996 Core 1203 | . 15 10 123 126 . 61 . 213 655 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . . . 22 17 . . . 12 . Core Remaining (%) 85 | 100 . 90 69 77 . . 91 . . Volleys Fired 193 | 19 10 6 44 34 . 21 12 32 15 Largest 3 | 2 2 2 2 3 . 3 3 3 3 Hottest 208 | 40 40 40 50 185 . 208 208 208 132 Shots Fired 427 | 38 20 10 77 100 . 45 23 79 35 Gun 217 | 38 20 10 77 72 . . . . . Cannon 195 | . . . . 28 . 45 23 72 27 Launcher 15 | . . . . . . . . 7 8 Special . | . . . . . . . . . . Kinetic 319 | 38 20 10 77 72 . 21 13 41 27 Thermal 93 | . . . . 28 . 24 10 31 . Explosive 15 | . . . . . . . . 7 8 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 7 6 10 13 8 . 6 1 7 4 Robot Miss Streak 12 | 3 3 1 5 3 . 3 12 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 2 1 3 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 236 | 27 12 9 53 64 . 23 3 33 12 Core Hits 119 | 8 6 7 21 27 . 9 3 26 12 Critical Kills 4 | . . . 1 2 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 1 2 . 2 . 3 1 Meltdown 1 | . . . . . . . . 1 . Destroy 3 | . . . 1 2 . . . . . Blast 5 | . . . . . . 2 . 2 1 Melee Attacks 6 | . . 1 5 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . 1 5 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5505 | 207 97 73 902 1330 . 705 136 1403 652 Guns 2127 | 207 97 73 902 848 . . . . . Cannons 2667 | . . . . 482 . 705 136 1075 269 Explosions 704 | . . . . . . . . 328 376 Melee . | . . . . . . . . . . Ramming 7 | . . . . . . . . . 7 Kinetic 3533 | 207 97 73 902 848 . 411 111 615 269 Thermal 1261 | . . . . 482 . 294 25 460 . Explosive 704 | . . . . . . . . 328 376 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 2 2 Average Corruption 1 | . . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . 3 4 1 1 Message Errors 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . 1 2 1 . Misfires 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 129 | . . . . 10 . 50 . 61 8 Projectiles 121 | . . . . 10 . 50 . 61 . Explosions 8 | . . . . . . . . . 8 Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . 5 2 7 1 Impact . | . . . . . . . . . . Kinetic 15 | . . . . . . 5 2 7 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . . . 27 89 Shots 3 | . . . . . . . . 1 2 Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 380 | . 6 19 51 377 . 380 316 319 30 Average Temperature 98 | . 6 9 10 103 . 204 156 111 13 Received Heat Transfer 1560 | . 6 48 288 423 . 99 . 237 459 Effects 4 | . . . . 1 . 3 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 4 | . . . . 2 . 1 . 1 . Heat Transferred 2450 | . . . . 950 . 550 50 900 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Peak Influence 477 | 20 120 86 284 477 217 . . 302 317 Initial 217 | . . 46 29 119 217 . . 77 214 Average 106 | 1 48 53 140 283 217 . . 141 247 Maximum Alert Level 2 | . . . 1 2 1 . . 1 1 Low Security (%) 73 | 100 100 100 80 14 . . . 72 1 Level 1 24 | . . . 19 74 100 . . 27 98 Level 2 1 | . . . . 10 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . 2 . . . . 3 . Investigation 1 | . . . 1 . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . . . 1 . . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Distress Signals 5 | . 1 . 1 2 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 6 4 22 24 . 9 3 21 10 Peak Tracking Total 7 | . 3 2 5 5 . 5 3 4 7 Tactical Retreats 3 | . . . . 1 . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Machines Disabled 2 | . . . . 1 . . . 1 . Max in Single Turn 1 | . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Machines Accessed 5 | . 2 . . . . . . 3 . Terminals 4 | . 2 . . . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 11 | . 5 . . . . . . 6 . Successful 5 | . 2 . . . . . . 3 . Failed 6 | . 3 . . . . . . 3 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . 5 . . . . . . 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 4 | . 2 . . . . . . 2 . Record 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . 1 2 . . . . . . Non-combat 3 | . . 1 2 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 6 | . . 1 5 . . . . . . parse_system 1 | . . . 1 . . . . . . no_distress 3 | . . 1 2 . . . . . . check_alert 2 | . . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 1 . . . . . . Highest-Rated Group 49 | . . 49 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . 4 9 . . . . . . Total Damage 145 | . . 64 81 . . . . . . Kills 4 | . . 2 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Turns Passed 6249 | 1638 381 699 732 665 246 621 267 745 255 Spaces Moved 2216 | 178 129 93 417 369 157 293 126 322 132 Core 5 | 4 . . . . . . . . 1 Treads 431 | 174 129 93 35 . . . . . . Legs 1780 | . . . 382 369 157 293 126 322 131 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 126 126 126 126 123 120 Average Speed 156 | 157 160 160 133 128 130 193 154 194 153 Slowest Speed 350 | 160 160 160 200 130 196 196 196 200 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 23 22 28 34 33 5 45 15 12 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 132 | . . . . 7 . 5 7 35 78 Melee . | . . . . . . . . . . Projectile 32 | . . . . 7 . 5 7 10 3 AOE 100 | . . . . . . . . 25 75 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Total 4741 | 1505 288 634 534 502 198 327 188 404 161 Wait 2147 | 1288 148 525 29 52 28 9 44 23 1 Move 2208 | 177 128 92 416 368 156 292 125 322 132 Hop . | . . . . . . . . . . Pick Up 79 | 13 2 3 16 22 5 1 3 11 3 Fast Attach 5 | . . . 1 1 . 1 . 2 . Attach 42 | 7 . 1 6 9 2 1 3 9 4 Detach 1 | . . . . 1 . . . . . Swap 22 | 1 . 4 5 3 4 2 1 1 1 Drop 35 | . . 2 12 12 3 . . 4 2 Fire 193 | 19 10 6 44 34 . 21 12 32 15 Melee 6 | . . 1 5 . . . . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 1307 | -11/Scrapyard | Discovered new exit (range 15) 1639 | -11/Scrapyard | Entered Materials 1640 | -10/Materials | Build established: Mutant 1981 | -10/Materials | Discovered new exit (range 16) 2020 | -10/Materials | Entered Mines 2661 | -10/Mines | Discovered new exit (range 9) 2719 | -10/Mines | Entered Materials 2719 | -9/Materials | Accompanied by 1 ally 2719 | -9/Materials | Evolved 2 slots: Utility x2 2724 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3432 | -9/Materials | Discovered new exit (range 16) 3451 | -9/Materials | Entered another Materials area 3451 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3769 | -8/Materials | Build established: Skirmisher 4112 | -8/Materials | Discovered new exit (range 4) 4116 | -8/Materials | Entered Factory 4116 | -7/Factory | Evolved 2 slots: Utility x2 4352 | -7/Factory | Discovered new exit (range 5) 4362 | -7/Factory | Entered Lower Caves 4368 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4398 | -7/Lower Caves | Learned Factory non-interactive machine intel 4402 | -7/Lower Caves | Build established: Gunner 4965 | -7/Lower Caves | Discovered new exit (range 8) 4983 | -7/Lower Caves | Entered another Lower Caves area 5072 | -7/Lower Caves | Learned Factory terminal intel 5125 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5172 | -7/Lower Caves | Discovered new exit (range 6) 5250 | -7/Lower Caves | Entered Factory 5250 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5251 | -6/Factory | Loaded intel: 222 non-interactive machine locations 5252 | -6/Factory | Loaded intel: 25 terminal locations 5819 | -6/Factory | Build established: Scavenger-Gunner 5995 | -6/Factory | Identified exit to Garrison 5995 | -6/Factory | Entered Garrison 6174 | -6/Garrison | Core integrity fell below 50% 6201 | -6/Garrison | Lost 11 parts (2p3n3u3w) 6234 | -6/Garrison | Triggered checkpoint 6248 | -6/Garrison | Core integrity fell below 20% 6250 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06185_ XCVNW04UVPCX:RC2EFEC< BR /&1KFVL 06189_ Slug penetrates G-50 Soldier. 06191_ The unstable cave ceiling collapses. 06193_ Slug penetrates G-50 Soldier. 06234_ Beams of light sweep through the air. An alarm sounds. 06239_ Carbon-fiber Leg destroyed. 06240_ Weapon Cycler destroyed. 06241_ Carbon-fiber Leg destroyed. 06243_ Critical hit (Burn: +37). 06245_ L-41 Fighter destroyed. 06245_ Slammed into H-66 Slayer. 06245_ Destabilizing: Core damaged (-25). 06246_ Penetrated by Slug. 06246_ Lrg. Storage Unit destroyed. 06246_ Penetrated by Slug. 06249_ Slammed into G-50 Soldier. 06249_ Penetrated by Slug. 06250_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????######## ## # | | ???????????????????????????????# ## | | ??????????????????????########## # == | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ####### # ## | | ??????????????????????# #??????## # # # # | | ??????????????????????# #???????## # ## | | ??????????????????????# #????????########## | | ??????????????????????# #?????????????????# | | ??????????????????????# #?????????????????# | | ??????????????????????# #?????????????????# | | ??????????????????????# #?????????????????# | | ??????????????????????# ###???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# ###???????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ????????????????#####?# #???????????????????? | | ????????????????# #?# #???????????????????? | | ??????????####### gh### #???????????????????? | | ??????????# %=!!@g #???????????????????? | | ??????????# ggg #???????????????????? | | ??????????## ###########???????????????????? | | ??????????#"""""#????????????????????????????? | | ??????????#######????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 28 Energy Capacity 455 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Loot Pinata Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed WarpPrecisionBattery Manual? 0 Play Time 01:08:28 Cumulative 3.2 hours Start 2024.04.05 @ 22:36:25 End 2024.04.06 @ 19:23:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac995d2a-af94-41c6-8b9d-a25c8141a45b