Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 00:45:02 Player: Infomantis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (3151) 3151 Prototype IDs (221) 4420 Alien Tech Used (0) 0 Bonus (3332) 3332 TOTAL SCORE: 15558 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 265 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -244 Cogmind --------- Core Integrity 0/850 Matter 104/300 Energy 399/400 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Cetus Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Compact Battery Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Compact Battery Phase Shifter Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Improved Heavy Laser Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Fission Core Gravmag System Gravmag System Gravmag System Hardened Light Armor Plating Improved Light Armor Plating Heavy Ion Cannon Heavy Flak Cannon [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 4 | . . . . 2 . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 127 | 6 5 20 16 19 3 3 7 5 22 8 13 Power 16 | 1 . 2 5 2 . 2 . 1 2 1 . Engine 10 | 1 . 1 5 1 . 2 . . . . . Core 6 | . . 1 . 1 . . . 1 2 1 . Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 3 7 4 6 . . . 3 8 2 7 Treads 18 | . . 5 4 5 . . . . . . 4 Leg 12 | 2 3 1 . 1 . . . 3 2 . . Wheel 1 | . . 1 . . . . . . . . . Hover 10 | . . . . . . . . . 5 2 3 Flight 1 | . . . . . . . . . 1 . . Utility 34 | 1 1 6 3 5 . . 2 1 6 3 6 Device 10 | . 1 2 1 1 . . . 1 1 2 1 Storage 7 | 1 . 1 1 . . . . . 3 . 1 Processor 1 | . . . . . . . 1 . . . . Hackware 2 | . . . . 1 . . . . . . 1 Protection 14 | . . 3 1 3 . . 1 . 2 1 3 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 1 5 4 6 3 1 5 . 6 2 . Energy Gun 14 | 1 1 5 1 2 . 1 1 . 2 . . Energy Cannon 2 | . . . . 1 . . 1 . . . . Ballistic Gun 4 | 1 . . 1 1 . . . . 1 . . Ballistic Cannon 4 | . . . . 1 . . . . 1 2 . Launcher 5 | . . . 2 1 1 . 1 . . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . 1 . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 59 | . 1 6 7 3 . . 5 6 8 3 20 Power 7 | . . 1 . . . . . 2 1 1 2 Propulsion 20 | . . 1 3 1 . . 1 3 3 1 7 Utility 13 | . . 1 1 1 . . 2 . . . 8 Weapon 19 | . 1 3 3 1 . . 2 1 4 1 3 Highest Loss Streak 20 | . 1 4 4 3 . . 5 4 7 2 20 Average Slot Usage (%) 91 | . 89 87 91 97 100 100 94 78 82 92 64 Engine 8 | . 14 4 18 11 7 14 15 6 . . . Core 4 | . . 2 . 3 7 . . 3 9 12 6 Treads 17 | . . 20 31 25 30 30 27 4 . . 15 Leg 5 | . 28 11 2 2 . . . 13 3 . . Hover 3 | . . . . . . . . . 14 20 2 Device 4 | . 4 4 5 1 . . . 5 9 14 6 Storage 9 | . 14 11 9 7 7 7 7 7 10 11 8 Hackware 4 | . . . . 5 7 7 7 7 6 6 7 Protection 9 | . . 5 3 15 15 15 12 1 6 6 7 Energy Gun 7 | . 13 16 16 4 3 5 5 7 5 5 . Ballistic Gun 3 | . 14 4 . 9 . . . . 2 6 1 Ballistic Cannon 2 | . . . . . 7 1 . . 1 7 5 Launcher 2 | . . . 4 6 2 7 6 . . . . Slashing Weapon 2 | . . . . . 3 7 7 7 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 11 12 27 39 53 51 53 53 42 46 50 61 Greatest Support 112 | 20 20 60 80 112 112 112 112 84 55 50 88 Greatest Overweight (x) 7 | 3 . . . . . . . 2 7 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 8 8 8 8 8 8 8 12 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 8 8 8 8 6 Most Carried 8 | 6 6 8 8 8 8 8 8 5 8 8 8 Average Carried 6 | 4 6 7 6 7 8 7 7 4 4 7 4 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 6 6 8 7 8 8 8 4 4 8 8 . Class Distribution -------------------- 51% | Mutant 22% | Scavenger-Mutant 18% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Tank | -6/Extension Mutant | -6/Cetus Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Matter Collected 2376 | 194 156 287 184 207 93 468 82 96 185 370 54 Remotely . | . . . . . . . . . . . . Salvage Created 3419 | . 143 741 434 305 80 200 129 218 65 1061 43 Parts 150 | . 5 35 32 18 5 7 . 8 3 36 1 Haulers Intercepted 5 | . . 1 2 . . . . . . 2 . Recyclers Shooed 2 | . . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 5 6 . 5 . . . Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Combat Hostiles Destroyed 66 | . 4 13 9 6 5 10 4 4 1 8 2 Melee 2 | . . . . . . . 1 . 1 . . Guns 38 | . 4 11 7 5 . 2 . 2 . 7 . Cannons 9 | . . . . . 2 2 . 2 . 1 2 AOE 17 | . . 2 2 1 3 6 3 . . . . Classes Destroyed 14 | . 2 6 2 1 1 1 . . . 1 . Worker 3 | . . 1 1 1 . . . . . . . Builder 3 | . . . . . . . . . . 3 . Tunneler 1 | . . . 1 . . . . . . . . Hauler 5 | . . 1 2 . . . . . . 2 . Recycler 5 | . . 2 . 1 . . . . . 2 . Operator 2 | . . . . 1 . . . . . 1 . Watcher 5 | . . 3 . . . . . . . 2 . Swarmer 24 | . 2 4 4 3 4 7 . . . . . Grunt 18 | . 2 4 2 2 . 2 . 3 . 3 . Brawler 1 | . . . . . . 1 . . . . . Duelist 3 | . . 1 . . . . . . 1 1 . Sentry 11 | . . 4 2 1 . . . . . 4 . Hunter 2 | . . . 1 . . . . 1 . . . Programmer 1 | . . . . . 1 . . . . . . Cetus Guard 2 | . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . 4 . . . . Decomposer 2 | . . . . . . 2 . . . . . Thug 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | . 2 6 4 3 4 4 4 3 1 4 2 Combat Bots Only 4 | . 2 3 4 3 4 4 4 3 1 2 2 Max Kills in Single Turn 3 | . 1 1 2 2 2 2 1 1 1 3 1 Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 2 | . . 1 2 1 2 2 1 . . . . Melee 1 | . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Damage Taken 9583 | . 212 793 862 969 171 317 963 582 1147 1034 2533 Core 1388 | . 9 64 122 123 13 51 46 100 269 161 430 Absorbed by Shields 25 | . . . . . . . . . 25 . . Core Remaining (%) 81 | 100 96 84 77 . . . . 52 . . . Volleys Fired 227 | . 15 66 23 29 6 14 6 13 2 34 19 Largest 3 | . 2 2 3 3 3 2 2 2 2 3 3 Hottest 197 | . 60 90 138 81 197 116 75 149 135 152 140 Shots Fired 441 | . 25 129 46 55 12 17 7 22 4 101 23 Gun 340 | . 25 129 41 54 2 6 . 13 4 64 2 Cannon 79 | . . . . . 8 4 . 9 . 37 21 Launcher 22 | . . . 5 1 2 7 7 . . . . Special . | . . . . . . . . . . . . Kinetic 199 | . 15 39 . 43 4 4 . . . 71 23 Thermal 111 | . . 50 8 . 2 6 . 13 2 30 . Explosive 22 | . . . 5 1 2 7 7 . . . . Electromagnetic 109 | . 10 40 33 11 4 . . 9 2 . . Robot Hit Streak 25 | . 5 11 8 11 13 18 19 21 21 11 25 Robot Miss Streak 6 | . 6 4 5 2 1 1 . 3 . 4 2 Penetration Max 2 | . . . . . . . . . . 2 . Secondary Targets 5 | . 1 1 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . Shots Hit Robots 311 | . 11 85 30 39 9 16 4 21 10 63 23 Core Hits 232 | . 6 38 21 19 8 19 19 14 5 46 37 Critical Hits 12 | . . . . . . . 1 . . 11 . Critical Kills 5 | . . . . . . . 1 . . 4 . Critical Parts Destroyed 5 | . . . . . . . . . . 5 . Melee Attacks 11 | . . . . . . 1 3 . 7 . . Impact . | . . . . . . . . . . . . Slashing 8 | . . . . . . 1 2 . 5 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 2 . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9270 | . 107 1271 607 668 333 1245 1281 560 226 2111 861 Guns 4064 | . 107 1007 365 560 27 134 . 397 112 1303 52 Cannons 1956 | . . . . . 110 110 . 163 . 768 805 Explosions 2789 | . . 264 232 94 196 899 1104 . . . . Melee 393 | . . . . . . 102 177 . 114 . . Ramming 68 | . . . 10 14 . . . . . 40 4 Kinetic 3170 | . 42 245 . 423 60 110 . . . 1433 857 Thermal 2064 | . . 563 185 46 27 134 . 397 74 638 . Explosive 2389 | . . 18 124 48 196 899 1104 . . . . Electromagnetic 1186 | . 65 445 288 137 50 . . 163 38 . . Impact . | . . . . . . . . . . . . Slashing 393 | . . . . . . 102 177 . 114 . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 . 4 . 1 1 1 1 . 1 1 Average Corruption 1 | . 1 . 4 . 1 1 1 1 . 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 15 | . 1 . 9 . 1 2 . 1 . . 1 Message Errors 7 | . 1 . 3 . 1 1 . 1 . . . Matter Fused 1 | . . . 1 . . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . Targeting Errors 5 | . . . 4 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 169 | . . 3 . . 1 130 15 . . 20 . Projectiles 1 | . . . . . 1 . . . . . . Explosions 133 | . . 3 . . . 130 . . . . . Melee 35 | . . . . . . . 15 . . 20 . Knockbacks 8 | . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 6 . Secondary 2 | . . . . . . . . . . 2 . Self-Inflicted Damage 265 | . . 88 49 35 . 73 . . . 20 . Shots 10 | . . 3 3 1 . 3 . . . . . Rammed 14 | . . 1 3 3 . . . . . 1 6 Targets Rammed 15 | . . 1 3 4 . . . . . 1 6 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 450 | . 18 123 450 284 306 245 60 314 17 295 11 Average Temperature 90 | . 10 26 142 87 120 78 43 186 10 111 4 Received Heat Transfer 1902 | . 48 135 225 183 . 54 126 144 417 192 378 Effects 15 | . . . 9 . 2 . . 2 . 2 . Shutdowns 2 | . . . 2 . . . . . . . . Energy Bleed 4 | . . . . . . . . 2 . 2 . Interference 4 | . . . 2 . 2 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . 2 4 . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . 3 1 . 1 . . 2 . . . Heat Transferred 3865 | . . 1454 235 . 50 300 . 825 150 851 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 4 2 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Peak Influence 505 | . 117 380 380 415 . . . . 251 505 170 Initial 172 | . . . 118 172 . . . . 31 72 169 Average 186 | . 56 215 227 268 . . . . 110 279 113 Maximum Alert Level 2 | . . 1 1 2 . . . . 1 2 . Low Security (%) 47 | 100 100 36 44 4 . . . . 76 14 100 Level 1 50 | . . 63 55 94 . . . . 23 74 . Level 2 1 | . . . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 2 2 1 . . . . 1 2 . Investigation 4 | . . . 1 1 . . . . . 2 . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 1 2 1 . . . . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Distress Signals 7 | . . 1 2 . . . . . 1 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 5 25 13 10 5 9 4 4 22 22 9 Peak Tracking Total 8 | . 3 5 5 3 4 4 4 3 8 4 6 Tactical Retreats 14 | . 1 1 . 1 . . . . 8 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Traps Triggered 4 | . . . 1 . . . . . 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Machines Disabled 7 | . . 2 2 3 . . . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Machines Accessed 36 | . 3 2 . 7 . 1 4 . 6 10 3 Terminals 29 | . 3 2 . 4 . 1 . . 6 10 3 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 108 | . 11 3 . 29 . 1 25 . 12 20 7 Successful 68 | . 6 1 . 16 . 1 25 . 5 9 5 Failed 40 | . 5 2 . 13 . . . . 7 11 2 Catastrophic 5 | . . . . 2 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 1 2 . 5 . . . . 2 3 1 Terminals 66 | . 11 3 . 12 . 1 . . 12 20 7 Fabricators 4 | . . . . 4 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . . 10 . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 55 | . 6 1 . 4 . 1 25 . 4 9 5 Record 17 | . 1 . . . . 1 11 . . . 4 Part Schematic 9 | . . . . . . . 8 . 1 . . Robot Schematic 3 | . . . . . . . 3 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 5 | . 1 . . 1 . . 3 . . . . Open Door 9 | . . . . . . . . . 1 7 1 Branch Access Points 2 | . . 1 . . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 2 | . . . . 1 . . . . 1 . . Zone Layout 1 | . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 10 | . . . . 10 . . . . . . . Insert Component 5 | . . . . 5 . . . . . . . Analyze 5 | . . . . 5 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 22 | . 2 1 . 5 . . . . 5 7 2 Full Trace Events 4 | . 1 . . 1 . . . . . 2 . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 5 . . 8 . 1 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . parse_system 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Total Allies 11 | . . . . . . . . . 1 10 . Largest Group 9 | . . . . . . . . . 1 9 . Highest-Rated Group 229 | . . . . . . . . . 26 229 . Highest-Rated Ally 156 | . . . . . . . . . 26 156 . Total Orders . | . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . . . 41 . Total Damage 1274 | . . . . . . . . . . 1274 . Kills 8 | . . . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Robot Analysis Total 116 | . 1 . . . . . 115 . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Turns Passed 5266 | 112 416 582 342 704 592 819 176 267 600 487 169 Spaces Moved 3579 | 74 301 229 147 357 346 479 92 160 869 424 101 Core 69 | 20 . . . . . . . . 32 . 17 Treads 1646 | . . 182 147 357 346 479 92 17 . . 26 Legs 616 | 54 301 47 . . . . . 143 71 . . Wheels . | . . . . . . . . . . . . Hover 1156 | . . . . . . . . . 674 424 58 Flight 92 | . . . . . . . . . 92 . . Fastest Speed 40 | 50 120 120 160 160 160 160 160 120 40 52 50 Average Speed 114 | 122 120 151 160 160 160 160 160 133 56 52 94 Slowest Speed 400 | 200 120 160 160 160 160 160 160 180 400 52 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 5 48 26 19 10 57 66 78 34 23 54 66 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 27 | . . . . . . 1 26 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . 1 2 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 193 | . . 21 45 9 18 69 18 . . 13 . Melee . | . . . . . . . . . . . . Projectile 14 | . . . . . 1 . . . . 13 . AOE 179 | . . 21 45 9 17 69 18 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Ext Cet Total 4323 | 92 332 334 208 440 372 511 108 186 971 620 149 Wait 224 | 7 5 4 9 5 18 11 1 8 14 138 4 Move 3566 | 73 300 228 147 356 345 478 91 159 865 423 101 Hop 1 | . . . . . . . . . 1 . . Pick Up 61 | 6 2 6 4 10 . 2 . 1 19 8 3 Fast Attach 42 | 6 2 5 7 7 . . . 3 11 1 . Attach 45 | . . 8 4 3 . . 4 1 11 3 11 Detach 8 | . . 1 . . . . . . 6 1 . Swap 40 | . 3 7 5 9 3 3 3 1 . 4 2 Drop 63 | . 5 8 7 17 . 2 . . 14 7 3 Fire 227 | . 15 66 23 29 6 14 6 13 2 34 19 Melee 11 | . . . . . . 1 3 . 7 . . Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 13 | . . 1 2 4 . . . . . . 6 Escape Stasis 21 | . . . . . . . . . 21 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Extension (discovered 2 exits: [*Fac] / *Cet) -6/Cetus History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 4) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x2 764 | -9/Materials | Identified exit to Mines 819 | -9/Materials | Lost 4 parts (1p1u2w) 1103 | -9/Materials | Discovered new exit (range 3) 1111 | -9/Materials | Entered another Materials area 1111 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1308 | -8/Materials | Lost 4 parts (2n2w) 1432 | -8/Materials | Discovered new exit (range 13) 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Utility x2 1494 | -7/Factory | Build established: Scavenger-Mutant 1646 | -7/Factory | Lost 3 parts (1n1u1w) 2149 | -7/Factory | Discovered new exit (range 6) 2157 | -7/Factory | Entered Lower Caves 2393 | -7/Lower Caves | Build established: Tank 2739 | -7/Lower Caves | Discovered new exit (range 4) 2749 | -7/Lower Caves | Entered another Lower Caves area 2758 | -7/Lower Caves | Build established: Mutant 3213 | -7/Lower Caves | Learned Factory emergency access door positions 3245 | -7/Lower Caves | Learned location of Extension (-6) 3510 | -7/Lower Caves | Discovered new exit (range 11) 3568 | -7/Lower Caves | Entered Data Miner 3568 | -7/Data Miner | Discovered new exit (range 6) 3599 | -7/Data Miner | Met Data Miner 3626 | -7/Data Miner | Learned location of Section 7 (-2) 3626 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3652 | -7/Data Miner | Received God Mode back door access code from Data Miner 3673 | -7/Data Miner | Interfaced with the Data Conduit 3742 | -7/Data Miner | Lost 5 parts (1n2u2w) 3744 | -7/Data Miner | Entered Proximity Caves 3893 | -6/Proximity Caves | Lost 4 parts (2p1n1w) 3968 | -6/Proximity Caves | Discovered new exit (range 15) 4011 | -6/Proximity Caves | Entered Factory 4011 | -6/Factory | Evolved 2 slots: Utility x2 4013 | -6/Factory | Loaded intel: 308 machine locations 4153 | -6/Factory | Lost 7 parts (1p3n3w) 4192 | -6/Factory | Identified exit to Lower Caves 4192 | -6/Factory | Identified exit to Extension 4611 | -6/Factory | Entered Extension 4611 | -6/Extension | Accompanied by 1 ally 4612 | -6/Extension | Loaded intel: 39 machine locations 4738 | -6/Extension | Rescued a captive Derelict 4739 | -6/Extension | Rescued a captive Derelict 4752 | -6/Extension | Rescued a captive Derelict 4758 | -6/Extension | Rescued a captive Derelict 4759 | -6/Extension | Rescued a captive Derelict 4801 | -6/Extension | Build established: Tank 4817 | -6/Extension | Rescued a captive Derelict 4836 | -6/Extension | Rescued a captive Derelict 4836 | -6/Extension | Rescued a captive Derelict 4863 | -6/Extension | Rescued a captive Derelict 4969 | -6/Extension | Rescued A7 4989 | -6/Extension | Spotted B-75 Beast 4994 | -6/Extension | Spotted B-75 Beast 5022 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5068 | -6/Extension | Discovered new exit (range 16) 5068 | -6/Extension | Discovered new exit (range 16) 5086 | -6/Extension | Disrupted transfer network 5093 | -6/Extension | Core integrity fell below 50% 5098 | -6/Extension | Entered Cetus 5099 | -6/Cetus | Loaded intel: 24 machine locations 5135 | -6/Cetus | Spotted Cetus Guard 5135 | -6/Cetus | Spotted Cetus Guard 5137 | -6/Cetus | Spotted Cetus Guard 5163 | -6/Cetus | Spotted Cetus Guard 5169 | -6/Cetus | Destroyed Cetus Guard 5181 | -6/Cetus | Destroyed Cetus Guard 5207 | -6/Cetus | Core integrity fell below 20% 5255 | -6/Cetus | Cetus Manufacturing Module disabled 5267 | -6/Cetus | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- in controlled experiments. Connecting with Cetus Terminal... >>Query(Dr. REDACTED) REDACTED. Slug penetrates Machine. Machine disabled. Arm. Treads destroyed. Penetrated by Slug. Hacking Suite destroyed. Cetus Manufacturing Module disabled. Penetrated by Slug. Gravmag System destroyed. Connecting with Cetus Manufacturing Controls... Penetrated by Slug. Connecting with Cetus Terminal... >>Open Sealed Heavy Doors opened. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###############????????????????????????????????? | | ??""""" """ """""##???T"?????????????????????????? | | ???" """"""" " #""""""?????????????????????????? | | ?#"""""""""""""""#"######????????????????????????? | | ?#""""" """ """""#""""""#????????????????????????? | | ?#""""""" """""""#" ""#????????????????????????? | | ?#""" " " """#T ""#????????????????????????? | | ?#" """ """ #" ""#????????????????????????? | | ## ############ #?????????? | | + / g ????????? | | " / g%g ????????? | | + /@ g ????????? | | ##" ##########???????????????? | | ?#" " """"""""#T #????????????????????????? | | ?######++############ #######??????????????????? | | ?#" " ""# #??????????????????? | | ?###" """# " #??????????????????? | | ?#" " ""# """""" " " #??????????????????? | | ?###" """# " " " """ #??????????????????? | | ?#" "### """""" " #??????????????????? | | ?#" """"#" """"""""" #??????????????????? | | ?#" T"""#""""""""""" "#??????????????????? | | ?#" """"#" """"""""""""#??????????????????? | | ?### "###????""""""" "#??????????????????? | | ?# """"#"???"""""""? ????????????????????? | | ?#" " T"""#"""""""""??????????????????????????? | | ?#" """"#"???"??"???????"???????????????????? | | ?#" " " #"###????"??"""""""""???????????????????? | | ?# #"""????"""?????????"???????????????????? | | ?#""" """#"""?????"??????????????????????????????? | | ?#########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Utility Shielding 66 Reclamation Efficiency 10 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Transport Network Coupler | -7/Factory | Scanalyzed Shock Rifle | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Imp. Heavy Treads | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Unlimited Data Challenges ------------ None Game ------ Seed IntegratedQuantumDrive Manual? 0 Play Time 01:15:05 Cumulative 48.9 hours Start 2021.05.25 @ 23:12:54 End 2021.05.26 @ 00:45:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 38 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fccb05c0-de24-4473-8db1-83eead1f08be