Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.20 @ 16:06:40

Player: Figgis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (105)     525
Value Destroyed (3871)     3871
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (963)                963
              TOTAL SCORE: 9599

 Bonus
-------
High Alert Combat Kills    313
Follower Combat Kills      685
Aligned with FarCom        300
Friendly Fire              -335

 Cogmind 
---------
Core Integrity             26/850
Matter                     139/300
Energy                     11/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
         Large Storage Unit
>              --- WEAPON (4) -------
               Longsword +1
>              --- INVENTORY (15) ---
      Improved Cryofiber Web
      Advanced Heat Sink
               Matter Compressor (250)
  Experimental Matter Compressor
      Advanced Sensor Array
      Advanced Targeting Computer
  Experimental Thermal Shield
               System Restoration Module
               System Restoration Module
               Firepult
               Gauss Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
               Angular-Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
               FC-Carbon Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
      Advanced Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
>              --- WEAPON -----------
               XL Autogun Array
>              --- INVENTORY --------
      Improved Cryofiber Web
      Advanced Heat Sink
      Advanced Heat Sink
               Matter Compressor
      Advanced Weight Redist. System
      Advanced Sensor Array
      Advanced Targeting Computer
  Experimental Thermal Shield
               System Restoration Module
               System Restoration Module
               Firepult
               Gauss Rifle
               Longsword +1
[Rating: 92]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Constructs
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Mace
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   
  Utility                  3    | .   .   .   .   .   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
Parts Attached             58   | 3   6   .   .   2   17  12  1   17  
  Power                    8    | 1   1   .   .   .   2   1   .   3   
    Engine                 8    | 1   1   .   .   .   2   1   .   3   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   .   .   6   2   .   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   6   2   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  19   | .   3   .   .   1   4   5   1   5   
    Device                 8    | .   1   .   .   1   .   1   1   4   
    Storage                2    | .   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   3   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   17   | .   2   .   .   1   5   4   .   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   1   .   .   
    Ballistic Gun          13   | .   2   .   .   .   4   3   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   .   2   
Parts Lost                 23   | .   .   .   .   .   4   .   .   19  
  Power                    4    | .   .   .   .   .   1   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   .   .   5   
  Utility                  8    | .   .   .   .   .   2   .   .   6   
  Weapon                   6    | .   .   .   .   .   1   .   .   5   
  Highest Loss Streak      11   | .   .   .   .   .   3   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  100 100 100 95  99  74  62  
  Engine                   10   | .   14  14  14  14  9   8   9   6   
  Treads                   8    | .   28  28  28  28  .   .   .   .   
  Leg                      14   | .   .   .   .   .   27  26  17  17  
  Device                   8    | .   13  14  14  14  7   .   9   7   
  Storage                  9    | .   13  14  14  14  9   9   9   6   
  Processor                6    | .   .   .   .   .   8   9   9   11  
  Protection               3    | .   .   .   .   .   9   17  .   .   
  Energy Cannon            3    | .   .   .   .   12  4   5   6   .   
  Ballistic Gun            16   | .   27  28  28  15  13  21  12  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 3   30  30  30  32  46  47  38  52  
  Greatest Support         64   | 3   40  40  40  40  45  50  32  64  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 5   13  15  15  15  15  15  15  15  
  Most Carried             15   | 5   8   9   15  15  15  15  15  15  
  Average Carried          12   | 3   4   8   11  14  14  14  13  12  
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   8   9   15  15  15  15  13  12  
Scrap Engine Consumption   52   | .   .   .   .   .   .   .   26  26  
  Constructs Created       5    | .   .   .   .   .   .   .   2   3   
  Constructs Modified      11   | .   .   .   .   .   .   .   4   7   

 Class Distribution 
--------------------
 51% | Mutant
 16% | Gunner
 11% | Scavenger-Mutant
 10% | Commander-Tank
  5% | Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Commander-Tank | -8/Storage
           Mutant | -8/Recycling
           Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Matter Collected           2869 | 230  212  70   .    47   363  347  118  1482 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5069 | .    372  98   .    137  508  603  325  3026 
  Parts                    260  | .    17   6    .    7    38   28   21   143  
Haulers Intercepted        5    | .    1    .    .    .    .    .    .    4    
Recyclers Shooed           4    | .    .    .    .    1    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  78   | .   5   2   .   3   15  8   4   41  
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Guns                     62   | .   5   2   .   .   10  6   1   38  
  Cannons                  13   | .   .   .   .   3   5   2   3   .   
Classes Destroyed          16   | .   4   .   .   .   6   1   2   3   
  Worker                   3    | .   .   .   .   .   .   1   .   2   
  Builder                  7    | .   .   .   .   .   1   2   1   3   
  Hauler                   5    | .   1   .   .   .   .   .   .   4   
  Recycler                 4    | .   1   .   .   .   .   1   1   1   
  Watcher                  6    | .   2   .   .   .   .   1   .   3   
  Swarmer                  8    | .   .   .   .   .   6   .   .   2   
  Cutter                   4    | .   .   .   .   .   1   .   .   3   
  Grunt                    29   | .   5   2   .   3   2   5   1   11  
  Brawler                  2    | .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   1   1   
  Sentry                   13   | .   .   .   .   .   2   4   1   6   
  Specialist               6    | .   .   .   .   .   3   .   .   3   
  Hunter                   4    | .   .   .   .   .   1   .   .   3   
  Programmer               8    | .   .   .   .   .   .   .   1   7   
  Heavy                    3    | .   .   .   .   .   .   .   .   3   
Best Kill Streak           16   | .   3   2   .   3   4   4   3   16  
  Combat Bots Only         8    | .   2   2   .   3   4   2   2   8   
Max Kills in Single Turn   3    | .   1   1   .   1   2   1   2   3   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Damage Taken               5641 | .    171  78   .    117  1158 297  18   3802 
  Core                     1075 | .    10   22   .    .    163  56   .    824  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   363  | .    .    .    .    .    .    241  .    122  
Core Remaining (%)         82   | 100  .    .    .    87   .    .    60   .    
Volleys Fired              234  | .    29   8    .    9    47   30   7    104  
  Largest                  4    | .    2    2    .    2    2    3    3    4    
  Hottest                  141  | .    40   40   .    88   88   119  141  117  
Shots Fired                473  | .    58   16   .    18   92   90   18   181  
  Gun                      412  | .    58   16   .    9    67   72   9    181  
  Cannon                   61   | .    .    .    .    9    25   18   9    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  404  | .    58   16   .    9    67   72   13   169  
  Thermal                  69   | .    .    .    .    9    25   18   5    12   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    11   6    .    7    8    11   5    17   
  Robot Miss Streak        7    | .    5    2    .    1    5    2    2    7    
  Penetration Max          1    | .    .    .    .    .    .    1    1    1    
  Secondary Targets        6    | .    .    .    .    .    1    .    .    5    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    1    
Shots Hit Robots           333  | .    35   13   .    10   62   51   9    153  
  Core Hits                198  | .    17   5    .    4    30   23   8    111  
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    1    .    .    
  Critical Strikes         6    | .    1    .    .    .    1    2    .    2    
    Destroy                4    | .    1    .    .    .    1    2    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    2    
Melee Attacks              6    | .    .    .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9199 | .    453  175  .    200  1008 1119 317  5927 
  Guns                     8156 | .    453  175  .    70   691  935  156  5676 
  Cannons                  788  | .    .    .    .    130  317  184  157  .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    251  | .    .    .    .    .    .    .    .    251  
  Ramming                  4    | .    .    .    .    .    .    .    4    .    
  Kinetic                  8026 | .    453  175  .    70   691  935  242  5460 
  Thermal                  918  | .    .    .    .    130  317  184  71   216  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 251  | .    .    .    .    .    .    .    .    251  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    1    1    .    3    
  Average Corruption       1    | .    .    .    .    .    1    1    .    1    
  Corruption Purged        1    | .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    4    6    .    1    
    Message Errors         3    | .    .    .    .    .    2    1    .    .    
    Matter Fused           2    | .    .    .    .    .    1    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    1    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    .    3    11   .    .    
  Projectiles              14   | .    .    .    .    .    3    11   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        407  | .    2    2    .    119  4    386  78   407  
  Average Temperature      93   | .    2    1    .    78   4    90   33   111  
  Received Heat Transfer   1107 | .    93   42   .    66   135  126  9    636  
  Effects                  7    | .    .    .    .    .    .    2    .    5    
    Shutdowns              2    | .    .    .    .    .    .    1    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    1    3    1    1    
  Heat Transferred         1450 | .    .    .    .    222  555  333  140  200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Peak Influence             754  | .   177 73  .   70  235 733 434 754 
  Initial                  285  | .   .   8   .   .   .   31  285 50  
  Average                  151  | .   62  46  .   1   102 288 197 187 
Maximum Alert Level        3    | .   .   .   .   .   1   3   2   3   
  Low Security (%)         76   | 100 100 100 .   100 85  44  54  77  
  Level 1                  12   | .   .   .   .   .   14  25  38  4   
  Level 2                  9    | .   .   .   .   .   .   28  6   15  
  Level 3                  .    | .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   .   .   .   4   3   .   12  
  Investigation            5    | .   1   .   .   .   .   3   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   3   
  Reinforcement            11   | .   2   .   .   .   4   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           11   | .   1   1   .   .   3   4   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   10  2   .   3   26  22  9   58  
  Peak Tracking Total      10   | .   3   2   .   3   8   5   4   10  
  Tactical Retreats        4    | .   .   .   .   .   .   3   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   2   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          7    | .   .   1   .   .   .   2   .   4   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          39   | .   6   .   2   .   2   10  10  9   
  Terminals                24   | .   6   .   .   .   2   7   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          9    | .   .   .   .   .   .   1   5   3   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                84   | .   19  .   2   .   5   22  19  17  
  Successful               33   | .   9   .   2   .   1   7   9   5   
  Failed                   51   | .   10  .   .   .   4   15  10  12  
    Catastrophic           18   | .   3   .   .   .   1   7   4   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   10  .   1   .   1   13  5   .   
  Terminals                55   | .   19  .   .   .   5   15  8   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   6   .   .   
  Recycling Units          17   | .   .   .   .   .   .   1   11  5   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   
Terminal Hacks             17   | .   9   .   2   .   1   .   2   3   
  Record                   3    | .   .   .   1   .   .   .   .   2   
  Robot Analysis           4    | .   2   .   .   .   .   .   1   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   6   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   .   .   3   .   .   
Recycling Unit Hacks       10   | .   .   .   .   .   .   1   7   2   
  Report Inventory         8    | .   .   .   .   .   .   1   5   2   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   1   
  Used                     1    | .   .   .   .   .   .   1   .   .   
Hacking Detections         31   | .   6   .   .   .   2   7   8   8   
  Full Trace Events        6    | .   1   .   .   .   1   2   1   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   3   .   .   
  Time                     108  | .   .   .   .   .   .   108 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   5   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  
------------               Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total Allies               10   | .    .    .    .    .    .    10   .    .    
  Largest Group            10   | .    .    .    .    .    .    10   4    1    
  Highest-Rated Group      173  | .    .    .    .    .    .    173  77   16   
  Highest-Rated Ally       29   | .    .    .    .    .    .    29   29   16   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               153  | .    .    .    .    .    .    109  34   10   
  Total Damage             1953 | .    .    .    .    .    .    1348 502  103  
  Kills                    25   | .    .    .    .    .    .    17   7    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       4    | .   2   .   .   .   .   .   1   1   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Turns Passed               6626 | 30   702  330  445  636  819  929  918  1817 
Spaces Moved               3519 | 30   397  191  273  368  252  423  502  1083 
  Core                     111  | 30   36   .    .    .    .    .    .    45   
  Treads                   1193 | .    361  191  273  368  .    .    .    .    
  Legs                     2215 | .    .    .    .    .    252  423  502  1038 
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   160  160  160  110  123  121  100  
  Average Speed            155  | 50   150  160  160  160  179  152  174  142  
  Slowest Speed            260  | 50   160  160  160  160  190  190  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    61   36   58   80   29   69   98   30   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          9    | .    .    .    .    .    .    1    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    1    .    8    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total                      4374 | 44   446  200  284  398  528  645  534  1295 
  Wait                     443  | 5    3    1    .    13   188  161  8    64   
  Move                     3511 | 29   396  190  272  367  251  422  501  1083 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 7    9    1    7    3    13   9    3    16   
  Fast Attach              12   | 1    1    .    .    1    3    3    .    3    
  Attach                   27   | 2    3    .    .    .    8    1    1    12   
  Detach                   1    | .    .    .    .    .    .    .    .    1    
  Swap                     19   | .    2    .    .    1    6    8    .    2    
  Drop                     48   | .    3    .    5    4    11   11   10   4    
  Fire                     234  | .    29   8    .    9    47   30   7    104  
  Melee                    6    | .    .    .    .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    
  Trap                     1    | .    .    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   24 | -11/Junkyard  | Discovered new exit (range 15)
   31 | -11/Junkyard  | Entered Materials
  307 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 8)
  548 | -10/Materials | Discovered new exit (range 11)
  625 | -10/Materials | Discovered new exit (range 11)
  733 | -10/Materials | Entered Mines
  760 | -10/Mines     | Assembled infested the area
  765 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  847 | -10/Mines     | Learned location of 1 exit from Materials
  959 | -10/Mines     | Learned Materials security intel
 1055 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1057 | -10/Mines     | Discovered new exit (range 5)
 1063 | -10/Mines     | Entered Exiles
 1159 | -10/Exiles    | Met 8R-AWN
 1190 | -10/Exiles    | Met EX-HEX
 1234 | -10/Exiles    | Met EX-BIN
 1252 | -10/Exiles    | Aligned with FarCom system
 1254 | -10/Exiles    | Given EX-Vault access code
 1290 | -10/Exiles    | Opened EX-Vault
 1311 | -10/Exiles    | Found XL Autogun Array
 1322 | -10/Exiles    | Found Longsword +1
 1330 | -10/Exiles    | Found Firepult
 1364 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1417 | -10/Exiles    | Learned location of Zion (-7)
 1491 | -10/Exiles    | Discovered new exit (range 14)
 1508 | -10/Exiles    | Stole three prototypes: Firepult, XL Autogun Array, Longsword +1
 1508 | -10/Exiles    | Entered Mines
 1655 | -9/Mines      | Identified exit to Materials
 1963 | -9/Mines      | Found a hidden stash of uninstalled traps
 2110 | -9/Mines      | Discovered exit to Materials (range 8)
 2144 | -9/Mines      | Entered Materials
 2144 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2145 | -8/Materials  | Identified exit to Storage
 2456 | -8/Materials  | Build established: Scavenger-Mutant
 2904 | -8/Materials  | Lost 3 parts (1p2u)
 2963 | -8/Materials  | Entered Storage
 3217 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3429 | -8/Storage    | Repaired VSS Leg
 3474 | -8/Storage    | Repaired Imp. Carbon-fiber Leg
 3519 | -8/Storage    | Build established: Commander-Tank
 3734 | -8/Storage    | Repaired Ion Engine
 3863 | -8/Storage    | Used back door to open Recycling access
 3863 | -8/Storage    | Discovered new exit (range 5)
 3892 | -8/Storage    | Entered Recycling
 3892 | -8/Recycling  | Accompanied by 4 allies
 3894 | -8/Recycling  | Found Scrap Engine
 4575 | -8/Recycling  | Build established: Mutant
 4765 | -8/Recycling  | Discovered new exit (range 16)
 4810 | -8/Recycling  | Entered Factory
 4810 | -6/Factory    | Accompanied by 1 ally
 4810 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 4812 | -6/Factory    | FarCom data flow suspended
 5121 | -6/Factory    | Discovered new exit (range 11)
 5155 | -6/Factory    | Discovered new exit (range 11)
 5695 | -6/Factory    | Build established: Gunner
 6221 | -6/Factory    | Cargo convoy interrupted
 6246 | -6/Factory    | Found Prototype Device
 6257 | -6/Factory    | Destroyed 8 combat bots
 6401 | -6/Factory    | Garrison activated, responded to threat
 6502 | -6/Factory    | Destroyed 7 combat bots
 6549 | -6/Factory    | Core integrity fell below 50%
 6550 | -6/Factory    | Identified Exp. Thermal Shield
 6584 | -6/Factory    | Lost 11 parts (1p4n2u4w)
 6616 | -6/Factory    | Core integrity fell below 20%
 6627 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06553_ Scrap Engine core remains intact and functional.
06555_ Penetrated by Slug.
06555_ Slug penetrates Wall.
06560_ ALERT: Rogue bot located, Programmers report to Factory Zone 5S.
06574_ System corrupted: Matter fused (-7).
06607_ Slug penetrates Wall. <x3>
06617_ G-50 Soldier destroyed.
06619_ G-50 Soldier Lgt. Angular Momentum Engine severed.
06621_ G-50 Soldier destroyed.
06621_ Slug penetrates Wall. <x3>
06623_ B-48 Gladiator Lgt. Treads severed.
06623_ Scrap Engine destroyed.
06623_ Adv. Targeting Computer destroyed.
06623_ System corrupted by crushing effect (+2).
06625_ B-48 Gladiator destroyed.
06625_ Slug penetrates Wall.
06626_ Wall collapses.
06626_ Acquired 66 matter.
06626_ Penetrated by Slug.
06626_ Adv. Weight Redist. System destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????##     |
| ????????????????????????????????????????????##     |
| ???????????????????????????????????????????###     |
| ????????????????????????????????????########    %% |
| ??????????????????????????????????                 |
| ??????????????????????????????????           %     |
| ??????????????????????????????????              %  |
| ???????????????????????????????????      !   %     |
| ???????????????????????????????????     *%         |
| ???????????????????????????????????"""% %""" "%"%  |
| ????????????????????????????????????""" """% """"  |
| ?????????????????????????????????????"" """" """%  |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????       =        |
| ???????????????????????????????????      *%        |
| ????????????????????????????????????##+########### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????##############??????????????????????? |
| ?????????????#            #??????????????????????? |
| ?????????????#            #?????????????????????"" |
| ?????????????#         ==/##############???????""" |
| ?????????????#         !%@#            #????????"" |
| ?????????????#         *!%;            ####?????"" |
| ?????????????#         [g[h  g            +??????  |
| ?????????????#            #[h          #?????????  |
| ?????????????#            #            #?????????? |
| ?????????????#            #####+##     #?????????? |
| ?????????????#            #      #     ########### |
| ?????????????#            #! """ #                 |
| ?????????????#            #  """ #                 |
| ?????????????##############  """ +                 |
| ??????????????????????????#!  "" #                 |
| ??????????????????????????#   "" #                 |
| ??????????????????????????#!     ####+############ |
| ??????????????????????????########???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          30
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightAdvancedMapper
  Manual?         0
Play Time         00:51:18
  Cumulative      76.8 hours
  Start           2023.10.20 @ 15:15:57
  End             2023.10.20 @ 16:06:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           125
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          51
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7dcf79b3-8b73-430a-ba43-cf75ed5cf84e