Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.20 @ 16:06:40 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3871) 3871 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (963) 963 TOTAL SCORE: 9599 Bonus ------- High Alert Combat Kills 313 Follower Combat Kills 685 Aligned with FarCom 300 Friendly Fire -335 Cogmind --------- Core Integrity 26/850 Matter 139/300 Energy 11/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- Longsword +1 > --- INVENTORY (15) --- Improved Cryofiber Web Advanced Heat Sink Matter Compressor (250) Experimental Matter Compressor Advanced Sensor Array Advanced Targeting Computer Experimental Thermal Shield System Restoration Module System Restoration Module Firepult Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Angular-Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Weight Redist. System Advanced Sensor Array Advanced Targeting Computer Experimental Thermal Shield System Restoration Module System Restoration Module Firepult Gauss Rifle Longsword +1 [Rating: 92] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Constructs Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 Utility 3 | . . . . . 2 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 58 | 3 6 . . 2 17 12 1 17 Power 8 | 1 1 . . . 2 1 . 3 Engine 8 | 1 1 . . . 2 1 . 3 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . . . 6 2 . 4 Treads 2 | 2 . . . . . . . . Leg 12 | . . . . . 6 2 . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 3 . . 1 4 5 1 5 Device 8 | . 1 . . 1 . 1 1 4 Storage 2 | . 2 . . . . . . . Processor 3 | . . . . . 1 1 . 1 Hackware . | . . . . . . . . . Protection 6 | . . . . . 3 3 . . Artifact . | . . . . . . . . . Weapon 17 | . 2 . . 1 5 4 . 5 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 13 | . 2 . . . 4 3 . 4 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 . 2 Parts Lost 23 | . . . . . 4 . . 19 Power 4 | . . . . . 1 . . 3 Propulsion 5 | . . . . . . . . 5 Utility 8 | . . . . . 2 . . 6 Weapon 6 | . . . . . 1 . . 5 Highest Loss Streak 11 | . . . . . 3 . . 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 98 100 100 100 95 99 74 62 Engine 10 | . 14 14 14 14 9 8 9 6 Treads 8 | . 28 28 28 28 . . . . Leg 14 | . . . . . 27 26 17 17 Device 8 | . 13 14 14 14 7 . 9 7 Storage 9 | . 13 14 14 14 9 9 9 6 Processor 6 | . . . . . 8 9 9 11 Protection 3 | . . . . . 9 17 . . Energy Cannon 3 | . . . . 12 4 5 6 . Ballistic Gun 16 | . 27 28 28 15 13 21 12 7 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 3 30 30 30 32 46 47 38 52 Greatest Support 64 | 3 40 40 40 40 45 50 32 64 Greatest Overweight (x) 2 | . . . . . 1 1 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 15 15 Most Carried 15 | 5 8 9 15 15 15 15 15 15 Average Carried 12 | 3 4 8 11 14 14 14 13 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 9 15 15 15 15 13 12 Scrap Engine Consumption 52 | . . . . . . . 26 26 Constructs Created 5 | . . . . . . . 2 3 Constructs Modified 11 | . . . . . . . 4 7 Class Distribution -------------------- 51% | Mutant 16% | Gunner 11% | Scavenger-Mutant 10% | Commander-Tank 5% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Tank | -8/Storage Mutant | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Matter Collected 2869 | 230 212 70 . 47 363 347 118 1482 Remotely . | . . . . . . . . . Salvage Created 5069 | . 372 98 . 137 508 603 325 3026 Parts 260 | . 17 6 . 7 38 28 21 143 Haulers Intercepted 5 | . 1 . . . . . . 4 Recyclers Shooed 4 | . . . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 78 | . 5 2 . 3 15 8 4 41 Melee 3 | . . . . . . . . 3 Guns 62 | . 5 2 . . 10 6 1 38 Cannons 13 | . . . . 3 5 2 3 . Classes Destroyed 16 | . 4 . . . 6 1 2 3 Worker 3 | . . . . . . 1 . 2 Builder 7 | . . . . . 1 2 1 3 Hauler 5 | . 1 . . . . . . 4 Recycler 4 | . 1 . . . . 1 1 1 Watcher 6 | . 2 . . . . 1 . 3 Swarmer 8 | . . . . . 6 . . 2 Cutter 4 | . . . . . 1 . . 3 Grunt 29 | . 5 2 . 3 2 5 1 11 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 Protector 2 | . . . . . . . 1 1 Sentry 13 | . . . . . 2 4 1 6 Specialist 6 | . . . . . 3 . . 3 Hunter 4 | . . . . . 1 . . 3 Programmer 8 | . . . . . . . 1 7 Heavy 3 | . . . . . . . . 3 Best Kill Streak 16 | . 3 2 . 3 4 4 3 16 Combat Bots Only 8 | . 2 2 . 3 4 2 2 8 Max Kills in Single Turn 3 | . 1 1 . 1 2 1 2 3 Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Damage Taken 5641 | . 171 78 . 117 1158 297 18 3802 Core 1075 | . 10 22 . . 163 56 . 824 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 363 | . . . . . . 241 . 122 Core Remaining (%) 82 | 100 . . . 87 . . 60 . Volleys Fired 234 | . 29 8 . 9 47 30 7 104 Largest 4 | . 2 2 . 2 2 3 3 4 Hottest 141 | . 40 40 . 88 88 119 141 117 Shots Fired 473 | . 58 16 . 18 92 90 18 181 Gun 412 | . 58 16 . 9 67 72 9 181 Cannon 61 | . . . . 9 25 18 9 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 404 | . 58 16 . 9 67 72 13 169 Thermal 69 | . . . . 9 25 18 5 12 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 11 6 . 7 8 11 5 17 Robot Miss Streak 7 | . 5 2 . 1 5 2 2 7 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 6 | . . . . . 1 . . 5 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 333 | . 35 13 . 10 62 51 9 153 Core Hits 198 | . 17 5 . 4 30 23 8 111 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . Critical Strikes 6 | . 1 . . . 1 2 . 2 Destroy 4 | . 1 . . . 1 2 . . Sever 2 | . . . . . . . . 2 Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9199 | . 453 175 . 200 1008 1119 317 5927 Guns 8156 | . 453 175 . 70 691 935 156 5676 Cannons 788 | . . . . 130 317 184 157 . Explosions . | . . . . . . . . . Melee 251 | . . . . . . . . 251 Ramming 4 | . . . . . . . 4 . Kinetic 8026 | . 453 175 . 70 691 935 242 5460 Thermal 918 | . . . . 130 317 184 71 216 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 251 | . . . . . . . . 251 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 1 1 . 3 Average Corruption 1 | . . . . . 1 1 . 1 Corruption Purged 1 | . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . 4 6 . 1 Message Errors 3 | . . . . . 2 1 . . Matter Fused 2 | . . . . . 1 . . 1 Energy Discharges 3 | . . . . . 1 2 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 14 | . . . . . 3 11 . . Projectiles 14 | . . . . . 3 11 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 407 | . 2 2 . 119 4 386 78 407 Average Temperature 93 | . 2 1 . 78 4 90 33 111 Received Heat Transfer 1107 | . 93 42 . 66 135 126 9 636 Effects 7 | . . . . . . 2 . 5 Shutdowns 2 | . . . . . . 1 . 1 Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 1 3 1 1 Heat Transferred 1450 | . . . . 222 555 333 140 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Peak Influence 754 | . 177 73 . 70 235 733 434 754 Initial 285 | . . 8 . . . 31 285 50 Average 151 | . 62 46 . 1 102 288 197 187 Maximum Alert Level 3 | . . . . . 1 3 2 3 Low Security (%) 76 | 100 100 100 . 100 85 44 54 77 Level 1 12 | . . . . . 14 25 38 4 Level 2 9 | . . . . . . 28 6 15 Level 3 . | . . . . . . . . 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 3 . . . 4 3 . 12 Investigation 5 | . 1 . . . . 3 . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 11 | . 2 . . . 4 . . 5 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Distress Signals 11 | . 1 1 . . 3 4 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 10 2 . 3 26 22 9 58 Peak Tracking Total 10 | . 3 2 . 3 8 5 4 10 Tactical Retreats 4 | . . . . . . 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . 1 . . . Triggered 1 | . . . . . 1 . . . Most Traps Carried 2 | . . . . 2 2 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 7 | . . 1 . . . 2 . 4 Max in Single Turn 1 | . . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 39 | . 6 . 2 . 2 10 10 9 Terminals 24 | . 6 . . . 2 7 5 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 9 | . . . . . . 1 5 3 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 84 | . 19 . 2 . 5 22 19 17 Successful 33 | . 9 . 2 . 1 7 9 5 Failed 51 | . 10 . . . 4 15 10 12 Catastrophic 18 | . 3 . . . 1 7 4 3 Database Lockouts . | . . . . . . . . . Manual 30 | . 10 . 1 . 1 13 5 . Terminals 55 | . 19 . . . 5 15 8 8 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . Recycling Units 17 | . . . . . . 1 11 5 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 17 | . 9 . 2 . 1 . 2 3 Record 3 | . . . 1 . . . . 2 Robot Analysis 4 | . 2 . . . . . 1 1 Prototype ID Bank 1 | . 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . Transport Status 2 | . 1 . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . Scan Component 3 | . . . . . . 3 . . Repair 3 | . . . . . . 3 . . Recycling Unit Hacks 10 | . . . . . . 1 7 2 Report Inventory 8 | . . . . . . 1 5 2 Retrieve Components 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 Used 1 | . . . . . . 1 . . Hacking Detections 31 | . 6 . . . 2 7 8 8 Full Trace Events 6 | . 1 . . . 1 2 1 1 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . Time 108 | . . . . . . 108 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . . . . 5 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Total Allies 10 | . . . . . . 10 . . Largest Group 10 | . . . . . . 10 4 1 Highest-Rated Group 173 | . . . . . . 173 77 16 Highest-Rated Ally 29 | . . . . . . 29 29 16 Total Orders . | . . . . . . . . . Ally Attacks 153 | . . . . . . 109 34 10 Total Damage 1953 | . . . . . . 1348 502 103 Kills 25 | . . . . . . 17 7 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 4 | . 2 . . . . . 1 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Turns Passed 6626 | 30 702 330 445 636 819 929 918 1817 Spaces Moved 3519 | 30 397 191 273 368 252 423 502 1083 Core 111 | 30 36 . . . . . . 45 Treads 1193 | . 361 191 273 368 . . . . Legs 2215 | . . . . . 252 423 502 1038 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 110 123 121 100 Average Speed 155 | 50 150 160 160 160 179 152 174 142 Slowest Speed 260 | 50 160 160 160 160 190 190 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 61 36 58 80 29 69 98 30 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 9 | . . . . . . 1 . 8 Melee . | . . . . . . . . . Projectile 9 | . . . . . . 1 . 8 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Total 4374 | 44 446 200 284 398 528 645 534 1295 Wait 443 | 5 3 1 . 13 188 161 8 64 Move 3511 | 29 396 190 272 367 251 422 501 1083 Hop . | . . . . . . . . . Pick Up 68 | 7 9 1 7 3 13 9 3 16 Fast Attach 12 | 1 1 . . 1 3 3 . 3 Attach 27 | 2 3 . . . 8 1 1 12 Detach 1 | . . . . . . . . 1 Swap 19 | . 2 . . 1 6 8 . 2 Drop 48 | . 3 . 5 4 11 11 10 4 Fire 234 | . 29 8 . 9 47 30 7 104 Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . 3 . Trap 1 | . . . . . 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 15) 31 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 8) 548 | -10/Materials | Discovered new exit (range 11) 625 | -10/Materials | Discovered new exit (range 11) 733 | -10/Materials | Entered Mines 760 | -10/Mines | Assembled infested the area 765 | -10/Mines | Assisted by a Guerilla fighting off Assembled 847 | -10/Mines | Learned location of 1 exit from Materials 959 | -10/Mines | Learned Materials security intel 1055 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1057 | -10/Mines | Discovered new exit (range 5) 1063 | -10/Mines | Entered Exiles 1159 | -10/Exiles | Met 8R-AWN 1190 | -10/Exiles | Met EX-HEX 1234 | -10/Exiles | Met EX-BIN 1252 | -10/Exiles | Aligned with FarCom system 1254 | -10/Exiles | Given EX-Vault access code 1290 | -10/Exiles | Opened EX-Vault 1311 | -10/Exiles | Found XL Autogun Array 1322 | -10/Exiles | Found Longsword +1 1330 | -10/Exiles | Found Firepult 1364 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1417 | -10/Exiles | Learned location of Zion (-7) 1491 | -10/Exiles | Discovered new exit (range 14) 1508 | -10/Exiles | Stole three prototypes: Firepult, XL Autogun Array, Longsword +1 1508 | -10/Exiles | Entered Mines 1655 | -9/Mines | Identified exit to Materials 1963 | -9/Mines | Found a hidden stash of uninstalled traps 2110 | -9/Mines | Discovered exit to Materials (range 8) 2144 | -9/Mines | Entered Materials 2144 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2145 | -8/Materials | Identified exit to Storage 2456 | -8/Materials | Build established: Scavenger-Mutant 2904 | -8/Materials | Lost 3 parts (1p2u) 2963 | -8/Materials | Entered Storage 3217 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3429 | -8/Storage | Repaired VSS Leg 3474 | -8/Storage | Repaired Imp. Carbon-fiber Leg 3519 | -8/Storage | Build established: Commander-Tank 3734 | -8/Storage | Repaired Ion Engine 3863 | -8/Storage | Used back door to open Recycling access 3863 | -8/Storage | Discovered new exit (range 5) 3892 | -8/Storage | Entered Recycling 3892 | -8/Recycling | Accompanied by 4 allies 3894 | -8/Recycling | Found Scrap Engine 4575 | -8/Recycling | Build established: Mutant 4765 | -8/Recycling | Discovered new exit (range 16) 4810 | -8/Recycling | Entered Factory 4810 | -6/Factory | Accompanied by 1 ally 4810 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4812 | -6/Factory | FarCom data flow suspended 5121 | -6/Factory | Discovered new exit (range 11) 5155 | -6/Factory | Discovered new exit (range 11) 5695 | -6/Factory | Build established: Gunner 6221 | -6/Factory | Cargo convoy interrupted 6246 | -6/Factory | Found Prototype Device 6257 | -6/Factory | Destroyed 8 combat bots 6401 | -6/Factory | Garrison activated, responded to threat 6502 | -6/Factory | Destroyed 7 combat bots 6549 | -6/Factory | Core integrity fell below 50% 6550 | -6/Factory | Identified Exp. Thermal Shield 6584 | -6/Factory | Lost 11 parts (1p4n2u4w) 6616 | -6/Factory | Core integrity fell below 20% 6627 | -6/Factory | Self-destructed Last Messages --------------- 06553_ Scrap Engine core remains intact and functional. 06555_ Penetrated by Slug. 06555_ Slug penetrates Wall. 06560_ ALERT: Rogue bot located, Programmers report to Factory Zone 5S. 06574_ System corrupted: Matter fused (-7). 06607_ Slug penetrates Wall. 06617_ G-50 Soldier destroyed. 06619_ G-50 Soldier Lgt. Angular Momentum Engine severed. 06621_ G-50 Soldier destroyed. 06621_ Slug penetrates Wall. 06623_ B-48 Gladiator Lgt. Treads severed. 06623_ Scrap Engine destroyed. 06623_ Adv. Targeting Computer destroyed. 06623_ System corrupted by crushing effect (+2). 06625_ B-48 Gladiator destroyed. 06625_ Slug penetrates Wall. 06626_ Wall collapses. 06626_ Acquired 66 matter. 06626_ Penetrated by Slug. 06626_ Adv. Weight Redist. System destroyed. 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"" # | | ??????????????????????????# "" # | | ??????????????????????????#! ####+############ | | ??????????????????????????########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightAdvancedMapper Manual? 0 Play Time 00:51:18 Cumulative 76.8 hours Start 2023.10.20 @ 15:15:57 End 2023.10.20 @ 16:06:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 125 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dcf79b3-8b73-430a-ba43-cf75ed5cf84e