Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 20:59:54 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (4744) 4744 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2542) 2542 TOTAL SCORE: 11461 Bonus ------- High Alert Combat Kills 796 Follower Combat Kills 494 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -148 Cogmind --------- Core Integrity 830/850 Matter 191/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Hovering (110) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gravmag System Gravmag Array > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (5) ------- Heavy Laser Heavy Laser Heavy Rocket Launcher Remote Datajack Spear > --- INVENTORY (8) ---- Heavy Deuterium Engine Heavy Deuterium Engine Gravmag System Combat Airjet Remote Shield Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Rocket Launcher Remote Datajack Spear > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Gravmag System Combat Airjet Remote Shield Remote Datajack Plasma Cutter [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Slots Evolved 8 | . . 2 . . . 4 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . 2 . . . 2 . . Weapon 3 | . . . . . . 2 1 . Parts Attached 102 | 6 7 9 8 31 1 34 6 . Power 14 | 1 1 1 1 3 . 7 . . Engine 10 | 1 1 1 1 2 . 4 . . Core 4 | . . . . 1 . 3 . . Reactor . | . . . . . . . . . Propulsion 32 | 2 3 2 4 13 . 7 1 . Treads 17 | . 3 2 4 8 . . . . Leg 12 | 2 . . . 5 . 5 . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . 2 1 . Flight . | . . . . . . . . . Utility 27 | 1 1 2 2 9 1 8 3 . Device 16 | . 1 . . 7 . 6 2 . Storage 4 | 1 . . 1 . 1 1 . . Processor 5 | . . 1 . 2 . 1 1 . Hackware . | . . . . . . . . . Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 2 4 1 6 . 12 2 . Energy Gun 11 | 1 . . . 2 . 8 . . Energy Cannon 6 | . . 4 1 1 . . . . Ballistic Gun 3 | 1 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon 3 | . . . . . . 2 1 . Impact Weapon 2 | . 1 . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 2 | . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . Parts Lost 10 | . 1 . . 5 . 3 . 1 Power 2 | . 1 . . . . . . 1 Propulsion 4 | . . . . 2 . 2 . . Utility 2 | . . . . 1 . 1 . . Weapon 2 | . . . . 2 . . . . Highest Loss Streak 2 | . 1 . . 2 . 2 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 96 98 99 100 91 83 87 Engine 7 | . 14 11 10 7 . 4 . . Core 3 | . . . . 3 11 2 6 1 Treads 15 | . 22 22 22 17 . . . . Leg 5 | . 5 . . 4 22 14 . . Device 11 | . 12 11 11 11 11 15 14 20 Storage 10 | . 14 11 10 11 11 7 6 6 Processor 16 | . . 11 11 20 22 16 13 13 Protection 2 | . . 7 11 1 . . . . Energy Gun 4 | . 7 . . 1 11 15 13 13 Energy Cannon 9 | . . 20 21 9 . . . . Ballistic Gun 2 | . 10 . . 3 . . . . Impact Weapon 2 | . 10 . . 2 . . . . Slashing Weapon 3 | . . . . 3 11 4 . . Piercing Weapon 1 | . . . . . . 7 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 14 15 27 27 27 18 32 32 32 Greatest Support 40 | 20 40 40 40 40 23 31 38 38 Greatest Overweight (x) 4 | 4 . . . . . 3 . 1 Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 8 8 8 8 8 Most Carried 8 | 2 7 8 8 8 8 8 7 7 Average Carried 6 | . 4 7 7 6 8 6 5 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 7 8 8 8 8 4 7 7 Class Distribution -------------------- 64% | Scavenger-Mutant 22% | Mutant 9% | Commander-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Matter Collected 1334 | 246 90 90 80 517 16 295 . . Remotely . | . . . . . . . . . Salvage Created 3987 | . 154 417 459 1394 794 769 . . Parts 223 | . 10 31 39 77 28 38 . . Haulers Intercepted 5 | . 1 . 3 . . 1 . . Recyclers Shooed 3 | . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Combat Hostiles Destroyed 79 | . 5 8 9 35 5 17 . . Melee 7 | . . . 1 3 . 3 . . Guns 28 | . 4 . . 5 5 14 . . Cannons 39 | . . 7 7 25 . . . . Classes Destroyed 12 | . 3 3 . 3 2 1 . . Worker 3 | . . . . . . 3 . . Builder 2 | . . . . . 1 1 . . Hauler 5 | . 1 . 3 . . 1 . . Recycler 6 | . . . . . 6 . . . Watcher 3 | . . 2 1 . . . . . Swarmer 18 | . 4 . 3 3 1 7 . . Cutter 2 | . . . . 2 . . . . Grunt 36 | . 1 4 1 19 3 8 . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . Sentry 15 | . . 3 5 5 1 1 . . Programmer 7 | . . . . 5 1 1 . . Best Kill Streak 12 | . 3 3 3 6 12 11 . . Combat Bots Only 7 | . 3 3 3 6 3 7 . . Max Kills in Single Turn 2 | . 1 1 1 1 2 2 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Hostile Shots Fired 440 | . 52 15 28 184 15 123 . 23 Missed 126 | . 11 6 2 50 5 44 . 8 Damage Taken 3795 | . 383 154 253 1732 111 878 . 284 Core 674 | . 113 22 18 271 52 178 . 20 Absorbed by Shields 97 | . . . . . . 97 . . Regen/Repaired (Parts) 196 | . . . 196 . . . . . Core Remaining (%) 59 | 100 54 . . . 9 74 . . Volleys Fired 249 | . 21 16 25 124 23 39 . 1 Largest 3 | . 1 2 2 2 1 2 . 3 Hottest 305 | . 50 136 136 136 80 305 . 177 Shots Fired 381 | . 21 32 50 173 24 78 . 3 Gun 172 | . 21 . . 47 24 78 . 2 Cannon 208 | . . 32 50 126 . . . . Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 44 | . 2 . . 42 . . . . Thermal 336 | . 19 32 50 131 24 78 . 2 Explosive 1 | . . . . . . . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . 5 6 7 26 14 19 . . Robot Miss Streak 8 | . 2 4 5 4 8 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 280 | . 15 18 28 119 20 75 . 5 Core Hits 149 | . 8 9 13 41 26 50 . 2 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 5 | . 2 1 1 1 . . . . Burn 2 | . 2 . . . . . . . Meltdown 2 | . . 1 1 . . . . . Smash 1 | . . . . 1 . . . . Melee Attacks 70 | . 9 . . 42 3 7 3 6 Impact 29 | . 9 . . 20 . . . . Slashing 28 | . . . . 22 3 3 . . Piercing 13 | . . . . . . 4 3 6 Sneak Attacks 5 | . . . . 2 . 3 . . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6485 | . 250 345 602 2758 464 1918 . 148 Guns 2682 | . 178 . . 434 433 1637 . . Cannons 2856 | . . 345 574 1937 . . . . Explosions . | . . . . . . . . . Melee 917 | . 72 . . 385 31 281 . 148 Ramming 30 | . . . 28 2 . . . . Kinetic 406 | . 15 . . 391 . . . . Thermal 5132 | . 163 345 574 1980 433 1637 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 316 | . 72 . . 244 . . . . Slashing 362 | . . . . 141 31 190 . . Piercing 239 | . . . . . . 91 . 148 Highest Corruption 4 | . . . . 4 4 3 . . Average Corruption 2 | . . . . 2 4 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . . . 35 10 2 . . Message Errors 14 | . . . . 10 4 . . . Matter Fused 13 | . . . . 12 1 . . . Heat Flow Errors 6 | . . . . 6 . . . . Energy Discharges 5 | . . . . 2 1 2 . . Data Loss (minor) 3 | . . . . 1 2 . . . Data Loss (major) 2 | . . . . 1 1 . . . Misfires 4 | . . . . 3 1 . . . Overload Shots 2 | . . . . . . 2 . . Overflow Damage 111 | . 28 . . 28 . 55 . . Projectiles 2 | . . . . 2 . . . . Explosions . | . . . . . . . . . Melee 109 | . 28 . . 26 . 55 . . Knockbacks 3 | . 1 . . 2 . . . . Impact 2 | . 1 . . 1 . . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 11 | . . . 10 1 . . . . Targets Rammed 12 | . . . 11 1 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 366 | . 122 256 366 258 30 308 . 56 Average Temperature 78 | . 39 91 102 56 12 91 . 32 Received Heat Transfer 1048 | . 75 42 33 537 6 220 . 135 Effects 2 | . . . . 1 . 1 . . Interference 2 | . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . . 1 . . . . Impact Corruptions 4 | . 2 . . 2 . . . . Robots Melted 3 | . . 1 1 1 . . . . Combat Hostiles 3 | . . 1 1 1 . . . . Parts Melted 24 | . 1 2 1 11 1 8 . . Heat Transferred 10109 | . 629 666 1036 3310 990 3478 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Peak Influence 2171 | . 153 246 389 2171 1132 626 312 275 Initial 976 | . . 5 103 202 976 391 306 218 Average 702 | . 67 115 272 1020 1036 508 308 247 Maximum Alert Level 5 | . . 1 1 5 4 2 1 1 Low Security (%) 17 | 100 100 74 26 . . . . . Level 1 22 | . . 25 73 14 . 14 100 100 Level 2 19 | . . . . 19 . 85 . . Level 3 16 | . . . . 23 65 . . . Level 4 12 | . . . . 20 34 . . . Level 5 10 | . . . . 20 . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 1 1 . . 4 . . Investigation 2 | . 1 1 . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . 1 . . 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Distress Signals 6 | . 2 1 1 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 10 9 15 44 5 21 . 3 Peak Tracking Total 6 | . 4 3 4 6 3 6 . 3 Tactical Retreats 1 | . . . . 1 . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Traps Triggered 7 | . 1 2 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Machines Disabled 11 | . . . 2 8 . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . Garrison Relay 9 | . . . . 8 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Machines Accessed 26 | . 2 2 6 3 5 5 3 . Terminals 16 | . 2 2 3 3 2 3 1 . Fabricators 2 | . . . . . . 1 1 . Repair Stations 2 | . . . 2 . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 1 . Total Hacks 58 | . 2 6 17 4 11 11 7 . Successful 35 | . 2 2 10 2 7 8 4 . Failed 23 | . . 4 7 2 4 3 3 . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 35 | . 2 6 7 4 6 8 2 . Fabricators 5 | . . . . . . 2 3 . Repair Stations 8 | . . . 8 . . . . . Recycling Units 5 | . . . . . 5 . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 2 . . 1 2 . Terminal Hacks 18 | . 2 2 3 2 3 5 1 . Part Schematic 3 | . . . 1 . . 2 . . Robot Analysis 2 | . . 1 . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 2 | . . . 1 1 . . . . Open DSF 2 | . . . . . . 1 1 . Branch Access Points 2 | . . . . . 1 1 . . Emergency Access Points 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 2 1 . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . 1 . . Repair Station Hacks 6 | . . . 6 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . . Report Inventory 3 | . . . . . 3 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . 1 2 . Unlock Access 2 | . . . 1 . . . 1 . Seal Access 1 | . . . . . . 1 . . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . . 1 5 1 4 4 1 . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 53 | . . . . . . 53 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired 3 | . . . 3 . . . . . Time 90 | . . . 90 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Used RIF Installer 2 | . . . . 2 . . . . Program Shield 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 37 | . . . . 32 . . . 5 Machine Destruction 37 | . . . . 32 . . . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 22 | . . . . 15 7 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Total Allies 32 | . . . 10 15 7 . . . Largest Group 10 | . . . 10 9 7 6 . . Highest-Rated Group 122 | . . . 88 115 122 114 . . Highest-Rated Ally 39 | . . . 16 39 27 27 . . Total Orders . | . . . . . . . . . Ally Attacks 133 | . . . 29 94 4 6 . . Total Damage 1330 | . . . 250 918 83 79 . . Kills 19 | . . . 5 11 2 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Robot Analysis Total 2 | . . 1 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Turns Passed 5741 | 73 441 366 748 2891 407 678 96 41 Spaces Moved 2915 | 43 235 181 307 1411 248 333 124 33 Core 20 | 18 . . . . . 2 . . Treads 1750 | . 175 181 307 1087 . . . . Legs 947 | 25 60 . . 324 248 290 . . Wheels . | . . . . . . . . . Hover 198 | . . . . . . 41 124 33 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 56 56 56 Average Speed 140 | 145 149 160 160 150 120 116 56 60 Slowest Speed 250 | 250 160 160 160 160 120 200 56 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 40 21 46 89 47 9 4 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . 1 . . 1 . . 1 . Terrain Destroyed 18 | . 1 . . 1 . 1 1 14 Melee 3 | . 1 . . 1 . . 1 . Projectile 1 | . . . . . . 1 . . AOE 14 | . . . . . . . . 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Gar Total 4053 | 50 286 227 508 1942 326 527 145 42 Wait 318 | . 2 8 139 75 14 73 5 2 Move 2909 | 42 234 180 307 1410 247 332 124 33 Hop . | . . . . . . . . . Pick Up 67 | 2 9 6 8 23 . 16 3 . Fast Attach 27 | 6 1 2 3 1 . 9 5 . Attach 20 | . 1 2 . 5 . 11 1 . Detach 3 | . . . . . . 2 1 . Swap 55 | . 5 5 5 25 1 14 . . Drop 80 | . 4 8 8 31 1 25 3 . Fire 249 | . 21 16 25 124 23 39 . 1 Melee 69 | . 9 . . 42 3 6 3 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 12 | . . . 11 1 . . . . Escape Stasis 10 | . . . . 10 . . . . Rewire 234 | . . . 2 195 37 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: Gar / DSF) -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 14) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Utility x2 781 | -9/Materials | Discovered new exit (range 10) 881 | -9/Materials | Entered Storage 920 | -9/Storage | Build established: Scavenger-Mutant 1169 | -9/Storage | Repaired Rnf. Ion Engine 1266 | -9/Storage | Build established: Mutant 1294 | -9/Storage | Repaired Particle Cannon 1321 | -9/Storage | Repaired Sml. Storage Unit 1411 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1616 | -9/Storage | Identified exit to Garrison 1629 | -9/Storage | Entered Garrison 1629 | -9/Garrison | Accompanied by 9 allies 1683 | -9/Garrison | Lost 8 allies 1921 | -9/Garrison | Triggered checkpoint 1943 | -9/Garrison | Build established: Scavenger-Mutant 2033 | -9/Garrison | Triggered checkpoint 2071 | -9/Garrison | Discovered new exit (range 13) 2117 | -9/Garrison | Identified exit to Recycling 2147 | -9/Garrison | Triggered checkpoint 2315 | -9/Garrison | Garrison Relay disabled 2423 | -9/Garrison | Triggered checkpoint 2539 | -9/Garrison | Lost 4 allies 2643 | -9/Garrison | Garrison Relay disabled 2646 | -9/Garrison | Garrison Relay disabled 2660 | -9/Garrison | Garrison Relay disabled 2717 | -9/Garrison | Triggered checkpoint 2736 | -9/Garrison | Garrison Relay disabled 2786 | -9/Garrison | Discovered exit to Recycling (range 12) 3141 | -9/Garrison | Triggered checkpoint 3228 | -9/Garrison | Discovered exit to Recycling (range 14) 3281 | -9/Garrison | Triggered checkpoint 3284 | -9/Garrison | Core integrity fell below 50% 3397 | -9/Garrison | Triggered checkpoint 3439 | -9/Garrison | Installed Relay Interface Framework 3705 | -9/Garrison | Garrison Relay disabled 3889 | -9/Garrison | Triggered checkpoint 4125 | -9/Garrison | Triggered checkpoint 4139 | -9/Garrison | Garrison Relay disabled 4183 | -9/Garrison | Triggered checkpoint 4209 | -9/Garrison | Triggered checkpoint 4219 | -9/Garrison | Lost 6 allies 4289 | -9/Garrison | Expanded RIF knowledge: Program Shield 4520 | -9/Garrison | Entered Recycling 4520 | -9/Recycling | Accompanied by 3 allies 4730 | -9/Recycling | Core integrity fell below 20% 4750 | -9/Recycling | Lost 3 allies 4905 | -9/Recycling | Discovered new exit (range 8) 4915 | -9/Recycling | Identified exit to Factory 4927 | -9/Recycling | Entered Factory 4927 | -7/Factory | Accompanied by 6 allies 4927 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 5058 | -7/Factory | Garrison activated, responded to threat 5105 | -7/Factory | Lost 3 allies 5119 | -7/Factory | Destroyed 7 combat bots 5311 | -7/Factory | Fabricated Variable Charge Gun (x2) 5379 | -7/Factory | Identified exit to Lower Caves 5450 | -7/Factory | Lost 3 allies 5594 | -7/Factory | Discovered new exit (range 5) 5605 | -7/Factory | Identified exit to Factory 5605 | -7/Factory | Entered another Factory area 5605 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5654 | -6/Factory | Identified exit to DSF 5701 | -6/Factory | Identified exit to Garrison 5701 | -6/Factory | Entered Garrison 5715 | -6/Garrison | Triggered checkpoint 5742 | -6/Garrison | Self-destructed Last Messages --------------- 05662_ Acquired Cmb. Airjet. 05665_ Acquired Remote Shield. 05672_ Acquired Hvy. Rocket Launcher. 05681_ Detecting nearby Garrison Access. 05696_ Acquired Imp. Sensor Array. 05701_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05701_ EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [Duelist] (18) Relay Coupler [Swarmer] (27) Relay Coupler [NC] (19) 05701_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 05715_ Beams of light sweep through the air. An alarm sounds. 05719_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#######????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????##### ###??????????????????????? | | ?????????# !! #??????????????????????? | | ??????????????###########g#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #???#####??????????????? | | ????????????????????????#@#???# #??????????????? | | ??????????????????????### ##### #??????????????? | | ??????????????????????# g #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# ##########??????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ^????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Shield Generator | -9/Storage | Hacked Imp. Gravmag System | -7/Factory | Hacked Mass Driver | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed MultitargetingActuatorRipper Manual? 0 Play Time 00:51:41 Cumulative 32.5 hours Start 2024.04.22 @ 18:38:05 End 2024.04.22 @ 20:59:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 32 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5edbb0ac-cce6-4785-813a-c32c4078baf6