Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.10.30 @ 00:17:37 // Halloween2020/ForbiddenLore Player: Eyedeals Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (23) 115 Value Destroyed (841) 841 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 5033 Bonus ------- Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 190/300 Energy 70/100 System Corruption 23% Temperature Cool (592) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Shielding Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Modified TNC Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Shotgun Beam Rifle Light Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Medium Storage Unit Weapon Shielding Improved Light Armor Plating Particle Gun Pulse Rifle Heavy Assault Rifle Flak Gun Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device PSU Rigger Storage Medium Storage Unit Processor Modified TNC Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 2 | . . . . . 2 . . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 52 | 6 1 3 3 3 4 4 1 15 12 Power 4 | 1 . . . . . 1 . 1 1 Engine 3 | 1 . . . . . 1 . 1 . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . . 2 1 1 . 4 4 Treads 1 | . . . . . . . . 1 . Leg 9 | 2 . . . 2 1 1 . . 3 Wheel 4 | . . . . . . . . 3 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 1 3 1 1 . . 5 3 Device 3 | . . . 2 . . . . . 1 Storage 5 | 1 . 1 . 1 . . . 2 . Processor 4 | . . . 1 . . . . 2 1 Hackware . | . . . . . . . . . . Protection 4 | . 1 . . . 1 . . 1 1 Artifact . | . . . . . . . . . . Weapon 18 | 2 . 2 . . 2 2 1 5 4 Energy Gun 9 | 1 . 2 . . 1 1 . 3 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . . . 1 1 . 1 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . . 1 . Parts Lost 23 | . . . . . . 1 6 . 16 Power 3 | . . . . . . . 1 . 2 Propulsion 6 | . . . . . . . 2 . 4 Utility 6 | . . . . . . . 1 . 5 Weapon 8 | . . . . . . 1 2 . 5 Highest Loss Streak 15 | . . . . . . 1 4 . 15 Average Slot Usage (%) 87 | . 94 100 99 100 88 85 47 63 96 Engine 10 | . 14 14 14 14 9 7 4 7 6 Treads 1 | . . . . . . . . 4 6 Leg 19 | . 28 28 28 28 27 30 14 . 16 Wheel 2 | . . . . . . . . 9 6 Storage 11 | . 14 14 14 14 9 7 4 6 14 Processor 6 | . . . 8 14 9 7 4 7 6 Protection 6 | . 8 14 5 . 9 7 4 2 6 Energy Gun 13 | . 14 14 14 14 9 8 5 11 22 Ballistic Gun 11 | . 14 14 14 14 16 15 4 6 6 Naked Turns 68 | . . . . . . . 65 3 . Heaviest Build 76 | 12 13 18 18 41 62 72 76 39 39 Greatest Support 50 | 20 20 20 20 25 40 50 50 48 48 Greatest Overweight (x) 17 | . . . . 1 1 1 17 5 12 Average Overweight (x) . | . . . . . 1 1 . 1 . Largest Inventory Capacity 12 | 6 6 8 8 12 12 12 12 8 8 Average Capacity 7 | 5 6 6 8 11 12 12 9 4 8 Most Carried 12 | 6 6 8 8 12 12 12 10 8 8 Average Carried 7 | 3 5 6 7 11 10 10 8 3 7 Final Capacity 12 | 6 6 8 8 12 12 12 4 8 8 Final Carried 12 | 6 6 8 8 12 12 10 4 8 1 Class Distribution -------------------- 58% | Mutant 13% | Scavenger-Skirmisher 12% | Skirmisher 9% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Matter Collected 1019 | 229 . 90 . 60 34 65 . 178 363 Remotely . | . . . . . . . . . . Salvage Created 888 | . . 271 . . 55 125 . 51 386 Parts 53 | . . 9 . . 3 13 . 8 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 27 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Combat Hostiles Destroyed 22 | . . 7 . . 1 2 . 1 11 Guns 17 | . . 6 . . 1 2 . 1 7 Cannons 1 | . . . . . . . . . 1 AOE 4 | . . 1 . . . . . . 3 Classes Destroyed 6 | . . 2 . . 1 1 . 1 1 Tunneler 1 | . . . . . . . . 1 . Swarmer 8 | . . 2 . . . . . . 6 Grunt 8 | . . 5 . . . . . . 3 Brawler 2 | . . . . . . . . . 2 Sentry 2 | . . . . . 1 1 . . . Programmer 2 | . . . . . . 1 . 1 . Best Kill Streak 8 | . . 2 . . 1 1 . 2 8 Combat Bots Only 8 | . . 2 . . 1 1 . 1 8 Max Kills in Single Turn 3 | . . 1 . . 1 1 . 2 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Damage Taken 3195 | . . 207 . . 44 332 745 50 1817 Core 722 | . . 22 . . . 35 226 . 439 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 97 | 100 . . . 91 100 . . . . Volleys Fired 52 | . . 19 . . 2 8 7 1 15 Largest 4 | . . 2 . . 3 4 1 4 4 Hottest 228 | . . 70 . . 90 144 39 171 228 Shots Fired 130 | . . 38 . . 6 24 7 6 49 Gun 119 | . . 38 . . 6 24 . 5 46 Cannon 2 | . . . . . . . . . 2 Launcher 9 | . . . . . . . 7 1 1 Special . | . . . . . . . . . . Kinetic 53 | . . 19 . . 4 15 . 2 13 Thermal 27 | . . 3 . . . 1 . 2 21 Explosive 9 | . . . . . . . 7 1 1 Electromagnetic 41 | . . 16 . . 2 8 . 1 14 Robot Hit Streak 41 | . . 21 . . 5 36 41 3 23 Robot Miss Streak 2 | . . 2 . . . . . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 100 | . . 30 . . 5 23 5 3 34 Core Hits 60 | . . 12 . . 3 10 3 3 29 Critical Hits 4 | . . 2 . . . 2 . . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2922 | . . 538 . . 53 246 727 157 1201 Guns 1336 | . . 394 . . 53 246 . 42 601 Cannons 27 | . . . . . . . . . 27 Explosions 1556 | . . 144 . . . . 727 115 570 Melee . | . . . . . . . . . . Ramming 3 | . . . . . . . . . 3 Kinetic 402 | . . 111 . . 24 141 . 21 105 Thermal 795 | . . 182 . . . . . 83 530 Explosive 1106 | . . . . . . . 727 48 331 Electromagnetic 616 | . . 245 . . 29 105 . 5 232 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . . . . 1 16 16 23 Average Corruption 14 | . . . . . . 1 10 16 16 Corruption Purged . | . . . . . . . . . . Effects 117 | . . . . . . 1 11 61 44 Message Errors 27 | . . . . . . . 3 13 11 Matter Fused 18 | . . . . . . . 3 8 7 Heat Flow Errors 12 | . . . . . . . . 9 3 Energy Discharges 6 | . . . . . . . 1 4 1 Data Loss (minor) 7 | . . . . . . . . 5 2 Data Loss (major) 5 | . . . . . . . . 3 2 Misfires 5 | . . . . . . . . 2 3 Misdirections 26 | . . . . . . . 4 15 7 Targeting Errors 9 | . . . . . . 1 . 2 6 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 61 | . . 8 . . . . . . 53 Projectiles . | . . . . . . . . . . Explosions 61 | . . 8 . . . . . . 53 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 185 | . . 83 . . . . 50 . 52 Shots 8 | . . 3 . . . . 3 . 2 Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 741 | . . 206 . . 76 226 12 268 741 Average Temperature 168 | . . 67 . . 40 94 4 98 345 Received Heat Transfer 768 | . . 72 . . 18 72 . . 606 Effects 24 | . . 1 . . . . . . 23 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 3 | . . 1 . . . . . . 2 Interference 1 | . . . . . . . . . 1 Matter Decay 7 | . . . . . . . . . 7 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . . 2 3 Heat Transferred 1332 | . . 311 . . . . . 87 934 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 3 . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Peak Influence 120 | . 33 120 . 11 48 83 37 59 . Initial 18 | . . 10 . . 3 18 4 9 . Average 22 | . 13 53 . 4 18 30 16 8 . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . 1 . 2 . 1 . Investigation 1 | . . . . 1 . . . . . Extermination 2 | . . . . . . 1 . 1 . Reinforcement 1 | . . . . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 45 | . 1 12 . . 1 4 6 3 18 Peak Tracking Total 12 | . 1 3 . . 1 2 6 2 12 Tactical Retreats 4 | . . 4 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Traps Triggered 3 | . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Machines Accessed 18 | . 2 1 5 3 2 1 . 4 . Terminals 9 | . 2 . . 2 2 . . 3 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 70 | . 4 1 50 6 3 1 . 5 . Successful 63 | . 3 1 50 4 1 1 . 3 . Failed 7 | . 1 . . 2 2 . . 2 . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 . 2 . . . . . . Terminals 16 | . 4 . . 5 3 . . 4 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 61 | . 2 1 50 4 1 . . 3 . Record 53 | . . . 49 2 . . . 2 . Open Door 2 | . . 1 . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Track 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . 1 1 . . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . . Total Damage 44 | . . . . . . . 44 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Turns Passed 4818 | 64 159 731 961 312 202 468 197 1035 689 Spaces Moved 3254 | 41 123 536 796 205 119 159 195 634 446 Core 292 | 3 . . . . . . 131 154 4 Treads 112 | . . . . . . . . 112 . Legs 2334 | 38 123 536 796 205 119 159 64 . 294 Wheels 516 | . . . . . . . . 368 148 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 50 50 100 Average Speed 130 | 114 120 120 120 148 150 150 91 150 135 Slowest Speed 900 | 120 120 120 120 150 150 150 900 300 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 26 91 94 59 15 6 86 19 50 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 109 | . . 19 . . . . 71 8 11 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 109 | . . 19 . . . . 71 8 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Total 3723 | 58 135 592 802 213 139 376 204 712 492 Wait 290 | . 8 24 . . 8 199 . 45 6 Move 3246 | 40 122 535 795 204 118 159 194 633 446 Hop . | . . . . . . . . . . Pick Up 48 | 12 2 5 1 4 5 3 . 14 2 Fast Attach 14 | . 1 1 2 . 1 . . 6 3 Attach 29 | 6 . . . . 3 3 . 9 8 Detach 1 | . . . . . . . . 1 . Swap 9 | . . 2 1 3 . 1 1 . 1 Drop 30 | . 2 6 3 2 2 3 2 3 7 Fire 52 | . . 19 . . 2 8 7 1 15 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 308 | -10/Mines | Found a hidden stash of uninstalled traps 328 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 544 | -10/Mines | Discovered new exit (range 14) 760 | -10/Mines | Learned location of Storage (-7) 799 | -10/Mines | Discovered new exit (range 5) 950 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 950 | -10/Mines | Discovered new exit (range 5) 955 | -10/Mines | Entered Exiles 983 | -10/Exiles | Met 8R-AWN 1005 | -10/Exiles | Met EX-HEX 1050 | -10/Exiles | Met EX-DEC 1109 | -10/Exiles | Discovered new exit (range 14) 1225 | -10/Exiles | Met EX-BIN 1247 | -10/Exiles | Aligned with FarCom system 1248 | -10/Exiles | Given EX-Vault access code 1306 | -10/Exiles | Opened EX-Vault 1314 | -10/Exiles | Found Prototype Device 1315 | -10/Exiles | Identified Trap Reconfigurator 1320 | -10/Exiles | Found Prototype Device 1320 | -10/Exiles | Identified PSU Rigger 1327 | -10/Exiles | Found Prototype Processor 1327 | -10/Exiles | Identified Modified TNC 1388 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1428 | -10/Exiles | Learned location of Zion (-6) 1476 | -10/Exiles | Visited The Gauntlet 1720 | -10/Exiles | Discovered new exit (range 14) 1916 | -10/Exiles | Left Exiles lab with Modified TNC 1916 | -10/Exiles | Entered Mines 1925 | -9/Mines | Met a Derelict shopkeep closing up shop 2044 | -9/Mines | Identified exit to Materials 2228 | -9/Mines | Entered Materials 2228 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2427 | -8/Materials | Discovered new exit (range 3) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2565 | -7/Factory | Build established: Scavenger-Skirmisher 2898 | -7/Factory | Sucked down chute 2898 | -7/Factory | Entered Waste 2899 | -7/Waste | Met a frightened Derelict 2910 | -7/Waste | Spotted C-40 Crusher 2913 | -7/Waste | EMP discharged 2945 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2948 | -7/Waste | Spotted C-40 Crusher 2983 | -7/Waste | Spotted C-40 Crusher 2989 | -7/Waste | Spotted C-40 Crusher 2990 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3000 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3003 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3013 | -7/Waste | EMP discharged 3013 | -7/Waste | System corruption reached 10% 3016 | -7/Waste | Crushed by Compactor (1 part destroyed) 3019 | -7/Waste | Crushed by Compactor (1 part destroyed) 3030 | -7/Waste | Crushed by Compactor (1 part destroyed) 3040 | -7/Waste | Spotted C-40 Crusher 3061 | -7/Waste | Lost 4 parts (1p2n1u) 3068 | -7/Waste | Spotted C-40 Crusher 3089 | -7/Waste | Discovered new exit (range 12) 3095 | -7/Waste | Entered Factory 3292 | -7/Factory | Build established: Mutant 3813 | -7/Factory | Build established: Skirmisher 4118 | -7/Factory | Discovered new exit (range 11) 4130 | -7/Factory | Entered Lower Caves 4135 | -7/Lower Caves | Encountered a Warlord checkpoint 4157 | -7/Lower Caves | Learned Factory emergency access door positions 4453 | -7/Lower Caves | Identified exit to Lower Caves 4609 | -7/Lower Caves | Build established: Scavenger-Gunner 4747 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4785 | -7/Lower Caves | Core integrity fell below 50% 4810 | -7/Lower Caves | Destroyed 8 combat bots 4812 | -7/Lower Caves | Core integrity fell below 20% 4819 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Dropped Broken Adv. Assault Cannon. Broken Aluminum Leg destroyed. Imp. Medium Armor Plating fries itself beyond repair. Acquired 6 matter. Overheating: Matter decay (-16). System corrupted: Heat flow error (+102). Shock Rifle destroyed. Overheating: Matter decay (-16). Acquired 67 matter. VTOL Module fries itself beyond repair. Overheating: Matter decay (-30). Med. Treads destroyed. Slammed into Y-54 Guardian. Overheating: Core damaged (-84). Slammed into Y-54 Guardian. Overheating: Imp. Medium Armor Plating damaged (-37). Imp. Medium Armor Plating destroyed. Overheating: Med. Storage Unit damaged (-133). Slammed into Y-54 Guardian. System corrupted: Heat flow error (+174). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????####???????? | | ????????????????????????????????????? #???????? | | ???????????????????######?????????? #???????? | | ??????????????????## ##?####### #???????? | | ?????????????????## #?# #???????? | | ????????????????## ###?# #???????? | | ???????????????## ##???# ## ???? | | ???????????????# ##???# #??? ##??????? | | ??????????????## ##??# #?????######???????? | | ?????????????## ];"#### #### ###??????????? | | ?????????????# [ ;# $ ??????? | | ????????????## g ;# ??????? | | ????????????# g #######++##?????????? | | ????????????# ## % @# #???????????????????? | | ???????????# ?#### % Y #???????????????????? | | ??????????# ???# #???????????????????? | | ??????????# ???# #???????????????????? | | ????????? ????## # #???????????????????? | | ???????? ?????#### + ??????????????????? | | ???????##### ???????## ; ?????????????????? | | ??????????? ???????# + ????????????????? | | ??????????# ????????# + ???????????????? | | ??????????# #????????# #" #??????????????? | | ??????????###?????????## #"" #??????????????? | | ???????????????????????## #?? ???????????????? | | ???????????????????????## #??? ???????????????? | | ????????????????????#### #???????????????????? | | ????????????????????# #######++???????????? | | ????????????????????## ??????????? | | ???????????????????## #### ?????????? | | ???????????????????# ##??# ####??????????? | | ??????????????????## ## #??? ### #?????????????? | | ?????????????????## #??? #### #?????????????? | | ????????????????## # ##????### ##?????????????? | | ????????????????# ###??????# #??????????????? | | ????????????????## #???###### #####??????????? | | ????????????????# ##### ## ## #??????????? | | ????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledSystemRifle Manual? 0 Play Time 00:48:02 Cumulative 15.5 hours Start 2020.10.29 @ 23:26:49 End 2020.10.30 @ 00:17:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 937f6f9e-e21e-4a4c-b6fd-c2534d9e20d9