Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.11 @ 20:14:21 Player: Fun Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2631) 2631 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6406 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 315/640 System Corruption 21% Temperature Warning (387) Movement Hovering (260) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Gravmag System > --- UTILITY (6) ------ Energy Well Advanced Targeting Computer Target Analyzer Improved Particle Charger Hardened Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (29) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Energy Well Advanced Targeting Computer Target Analyzer Target Analyzer Advanced ECM Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Magnetic Acceleration Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Angular Momentum Engine Fission Core Gravmag System Matter Compressor Improved Proton Missile Launcher [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Matter Filter Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . . . 2 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 77 | 6 4 . . 4 5 11 47 Power 13 | 1 1 . . 1 1 1 8 Engine 8 | 1 1 . . 1 1 . 4 Core 5 | . . . . . . 1 4 Reactor . | . . . . . . . . Propulsion 20 | 2 . . . 1 . 2 15 Treads . | . . . . . . . . Leg 8 | . . . . . . 2 6 Wheel 3 | 2 . . . 1 . . . Hover 5 | . . . . . . . 5 Flight 4 | . . . . . . . 4 Utility 25 | 1 1 . . 2 2 4 15 Device 11 | . 1 . . 1 . 3 6 Storage 4 | 1 . . . . 1 . 2 Processor 6 | . . . . 1 1 1 3 Hackware 1 | . . . . . . . 1 Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 19 | 2 2 . . . 2 4 9 Energy Gun 3 | 1 . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 2 . . . 2 3 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 4 | . . . . . . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Corrupted Parts 3 | . . . . . . . 3 System Corruption 14 | . . . . . . . 14 Parts Lost 45 | . . . . 1 . 5 39 Power 10 | . . . . . . 2 8 Propulsion 11 | . . . . 1 . 2 8 Utility 9 | . . . . . . . 9 Weapon 15 | . . . . . . 1 14 Highest Loss Streak 9 | . . . . 1 . 3 9 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 6 8 8 6 6 8 6 Power . | . 1 1 1 1 . . . Propulsion . | . 1 2 2 1 . . . Utility 2 | . . 1 1 1 2 4 3 Weapon 2 | . 3 4 4 2 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 17 | . 4 1 . 6 . . 6 Power 3 | . 1 . . 1 . . 1 Propulsion 9 | . . 1 . 4 . . 4 Utility 1 | . . . . . . . 1 Weapon 4 | . 3 . . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 90 100 100 99 98 97 82 Engine 9 | . 14 14 14 14 17 12 4 Core 1 | . . . . . . . 3 Leg 3 | . . . . . . 2 6 Wheel 11 | . 28 28 28 27 18 11 . Hover 1 | . . . . . . . 3 Flight 1 | . . . . . . . 2 Device 13 | . 4 14 14 11 9 13 14 Storage 8 | . 14 14 14 9 9 7 6 Processor 11 | . . . . 6 16 16 14 Energy Gun 1 | . 10 . . . . . 2 Ballistic Gun 19 | . 17 28 28 28 26 22 12 Ballistic Cannon 2 | . . . . . . 6 3 Peak Build Rating 64 | 6 14 14 14 16 28 39 64 Average Rating 31 | 4 8 14 14 14 26 35 41 On Entrance 15 | . 6 14 14 14 16 28 35 Avg Prop Armor Cover (%) 2 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 20 20 20 21 41 51 54 Greatest Support 40 | 26 26 26 26 26 26 26 40 Greatest Overweight (x) 12 | . . . . 1 1 4 12 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 7 9 10 8 Most Carried 10 | 3 8 8 8 8 8 10 10 Average Carried 7 | 1 6 7 8 6 6 8 6 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 8 | 2 8 8 8 8 8 8 1 Class Distribution -------------------- 33% | Mutant 31% | Gunner 19% | Scavenger-Gunner 10% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 2310 | 258 . 68 . 144 186 365 1289 Remotely . | . . . . . . . . Salvage Created 2507 | . . 15 . 238 78 504 1672 Parts 165 | . . 2 . 24 12 29 98 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 58 | . . 1 . 12 1 11 33 Melee 6 | . . . . . . . 6 Guns 40 | . . 1 . 12 1 6 20 Cannons 6 | . . . . . . 2 4 AOE 6 | . . . . . . 3 3 Classes Destroyed 13 | . . 1 . 1 4 4 3 Worker 4 | . . . . . . . 4 Builder 3 | . . . . . 1 . 2 Tunneler 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 4 | . . . . . . 2 2 Swarmer 18 | . . 1 . 10 . . 7 Grunt 21 | . . . . 2 . 6 13 Protector 1 | . . . . . 1 . . Sentry 3 | . . . . . . 1 2 Specialist 2 | . . . . . . . 2 Hunter 4 | . . . . . . 2 2 Programmer 8 | . . . . . . 2 6 Heavy 1 | . . . . . . . 1 Best Kill Streak 5 | . . 1 . 4 3 4 5 Combat Bots Only 4 | . . 1 . 4 1 4 4 Max Kills in Single Turn 2 | . . 1 . 1 1 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 467 | . . 16 . 43 . 46 362 Missed 120 | . . 5 . 14 . 10 91 Hits 347 | . . 11 . 29 . 36 271 Projectile 347 | . . 11 . 29 . 36 271 Critical Strikes 13 | . . . . 1 . 1 11 Damage Taken 5703 | . . 62 . 199 . 649 4793 Core 1007 | . . 18 . 36 . 91 862 Absorbed by Shields 295 | . . 28 . 57 . 26 184 Core Remaining (%) 91 | 100 . . . 78 100 87 . Volleys Fired 150 | . 1 4 . 23 8 26 88 Largest 4 | . 2 2 . 2 3 4 4 Hottest 225 | . 70 46 . 46 74 118 225 Shots Fired 452 | . 2 8 . 46 21 104 271 Gun 362 | . 2 8 . 46 21 78 207 Cannon 69 | . . . . . . 26 43 Launcher 21 | . . . . . . . 21 Special . | . . . . . . . . Kinetic 407 | . 1 8 . 46 21 104 227 Thermal 24 | . 1 . . . . . 23 Explosive 3 | . . . . . . . 3 Electromagnetic 18 | . . . . . . . 18 Robot Hit Streak 14 | . 2 4 . 8 5 9 14 Robot Miss Streak 6 | . . 4 . 3 2 6 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 295 | . 2 3 . 31 10 52 197 Core Hits 134 | . 1 1 . 14 6 23 89 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 7 | . . . . . . 2 5 Critical Strikes 14 | . . . . 1 . 3 10 Destroy 8 | . . . . 1 . 2 5 Blast 3 | . . . . . . 1 2 Impale 3 | . . . . . . . 3 Melee Attacks 29 | . . . . . . . 29 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 29 | . . . . . . . 29 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6839 | . 21 49 . 448 160 1272 4889 Guns 3653 | . 21 49 . 448 160 604 2371 Cannons 948 | . . . . . . 226 722 Explosions 1458 | . . . . . . 425 1033 Melee 763 | . . . . . . . 763 Ramming 17 | . . . . . . 17 . Kinetic 4305 | . 8 49 . 448 160 830 2810 Thermal 721 | . 13 . . . . 425 283 Explosive 235 | . . . . . . . 235 Electromagnetic 798 | . . . . . . . 798 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 763 | . . . . . . . 763 Highest Corruption 21 | . . . . . . 1 21 Average Corruption 12 | . . . . . . 1 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . . . . 57 Message Errors 13 | . . . . . . . 13 Matter Fused 15 | . . . . . . . 15 Heat Flow Errors 10 | . . . . . . . 10 Energy Discharges 8 | . . . . . . . 8 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 156 | . . . . . . 72 84 Projectiles 24 | . . . . . . . 24 Explosions 101 | . . . . . . 72 29 Melee 31 | . . . . . . . 31 Knockbacks 8 | . . . . . . 1 7 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 1 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 198 | . . . . . . 171 27 Shots 3 | . . . . . . 2 1 Rammed 2 | . . . . . . 2 . Targets Rammed 2 | . . . . . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 477 | . 30 . . 16 25 336 477 Average Temperature 119 | . 18 . . 7 12 106 132 Received Heat Transfer 1109 | . . . . 36 . 99 974 Effects 13 | . . . . . . . 13 Shutdowns 2 | . . . . . . . 2 Interference 9 | . . . . . . . 9 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 805 | . 37 . . . . 250 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 89 | 100 100 100 . 100 100 100 79 Level 1 10 | . . . . . . . 20 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 328 | . 2 40 . 90 17 184 328 Initial 84 | . . . . . 17 . 84 Average 84 | . . 12 . 31 2 46 135 Influence Increases 1922 | . 2 50 . 310 20 502 1038 Destroy 0b10 Robot/C 1140 | . . 20 . 240 . 220 660 Destroy 0b10 Robot/NC 70 | . . . . . 20 10 40 Destroy Leader 298 | . . . . 40 . 64 194 Successful Hack 48 | . 2 . . . . 22 24 Disable Machine 105 | . . . . 15 . 90 . Destroy Structure 96 | . . . . . . 66 30 Lose Combat Pursuer 165 | . . 30 . 15 . 30 90 Influence Decreases 1807 | . 2 50 . 264 66 330 1095 Entered New Map 117 | . . . . . 29 . 88 Time Decay 1100 | . 2 50 . 254 37 280 477 Lost Part 440 | . . . . 10 . 50 380 Purge Threat 150 | . . . . . . . 150 Squads Dispatched 26 | . . . . 1 3 8 14 Investigation 7 | . . . . 1 . 4 2 Extermination 9 | . . . . . . 3 6 Reinforcement 8 | . . . . . 1 1 6 Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . . . . 3 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 3 3 . 13 4 12 44 Peak Tracking Total 4 | . 2 3 . 4 3 4 4 Tactical Retreats 8 | . . 1 . 1 . 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . . . . 1 . 6 . Max in Single Turn 3 | . . . . 1 . 3 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 15 | . 3 . 1 1 . 7 3 Terminals 10 | . 3 . . . . 5 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 Garrison Access . | . . . . . . . . Total Hacks 57 | . 6 . 23 1 . 16 11 Successful 38 | . 3 . 23 1 . 5 6 Failed 19 | . 3 . . . . 11 5 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 6 . . . . 9 7 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . . 3 4 Garrison Access . | . . . . . . . . Terminal Hacks 32 | . 3 . 23 1 . 2 3 Record 26 | . 2 . 23 . . . 1 Open Door 1 | . . . . 1 . . . Open DSF 2 | . . . . . . 2 . Alert Level 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 1 3 Insert Component 2 | . . . . . . 1 1 Analyze 1 | . . . . . . . 1 Retrieve Study 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . . . 4 2 Full Trace Events 7 | . 1 . . . . 4 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 Parts Repaired . | . . . . . . . . Time 26 | . . . . . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 2889 | . . . . 259 315 999 1316 Sensors 2566 | . . . . 259 315 999 993 Jamming 55 | . . . . . . . 55 ECM 268 | . . . . . . . 268 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5830 | 58 163 160 600 823 315 999 2712 Spaces Moved 3438 | 53 152 105 667 704 203 568 986 Core 25 | 8 . . . . . . 17 Treads . | . . . . . . . . Legs 545 | . . . . . . 62 483 Wheels 2382 | 45 152 105 667 704 203 506 . Hover 344 | . . . . . . . 344 Flight 142 | . . . . . . . 142 Fastest Speed 50 | 50 90 90 90 90 90 105 56 Average Speed 128 | 83 90 90 90 90 104 125 201 Slowest Speed 650 | 90 90 90 90 115 105 400 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 24 19 81 71 18 18 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 96 | . . . . . . 70 26 Melee . | . . . . . . . . Projectile 17 | . . . . . . 9 8 AOE 79 | . . . . . . 61 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4488 | 66 179 163 666 851 289 800 1474 Wait 649 | . 2 51 . 97 65 181 253 Move 3431 | 52 151 104 666 703 202 567 986 Hop . | . . . . . . . . Pick Up 86 | 8 12 2 . 11 5 8 40 Fast Attach 15 | . 1 . . 1 . 2 11 Attach 66 | 6 4 . . 2 5 6 43 Detach 9 | . 2 . . . 1 . 6 Swap 8 | . . . . 2 2 3 1 Drop 43 | . 6 2 . 12 1 5 17 Fire 150 | . 1 4 . 23 8 26 88 Melee 29 | . . . . . . . 29 Ram 2 | . . . . . . 2 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 5) 222 | -10/Materials | Entered Mines 236 | -10/Mines | Discovered new exit (range 7) 249 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Mutant 369 | -10/Mines | Discovered new exit (range 5) 378 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 378 | -10/Mines | Discovered new exit (range 5) 382 | -10/Mines | Entered Exiles 410 | -10/Exiles | Discovered new exit (range 14) 435 | -10/Exiles | Met 8R-AWN 449 | -10/Exiles | Met EX-HEX 499 | -10/Exiles | Met EX-DEC 550 | -10/Exiles | Learned location of Zion (-7) 579 | -10/Exiles | Discovered new exit (range 14) 684 | -10/Exiles | Visited The Gauntlet 982 | -10/Exiles | Entered Mines 1259 | -9/Mines | Discovered new exit (range 13) 1314 | -9/Mines | Discovered new exit (range 4) 1408 | -9/Mines | Identified exit to Materials 1549 | -9/Mines | Met a Derelict shopkeep closing up shop 1805 | -9/Mines | Entered Materials 1805 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2083 | -8/Materials | Discovered new exit (range 6) 2114 | -8/Materials | Identified exit to Factory 2120 | -8/Materials | Entered Factory 2120 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2433 | -7/Factory | Build established: Gunner 2938 | -7/Factory | Lost 3 parts (1p2n) 2939 | -7/Factory | Discovered new exit (range 12) 3119 | -7/Factory | Entered another Factory area 3119 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4297 | -6/Factory | Build established: Scavenger-Gunner 4350 | -6/Factory | Lost 5 parts (1n1u3w) 4784 | -6/Factory | System corruption reached 10% 4792 | -6/Factory | Lost 9 parts (1p2n1u5w) 4934 | -6/Factory | Core integrity fell below 50% 5024 | -6/Factory | Build established: Scavenger-Mutant 5298 | -6/Factory | Lost 3 parts (1n2u) 5684 | -6/Factory | Build established: Scavenger-Gunner 5723 | -6/Factory | Lost 3 parts (2p1n) 5805 | -6/Factory | Core integrity fell below 20% 5831 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Imp. Proton Missile Launcher failed to launch. Overheating: Fission Core damaged (-27). Overheating: Matter decay (-42). Gravmag System destroyed. G-50 Soldier IFF system glitched. Imp. Proton Missile Launcher destroyed. Discarded Target Analyzer. U-05 Engineer destroyed. Critical hit (Burn: +37). G-50 Soldier misfires. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. Power failure, Rnf. Deuterium Engine shutdown. Power failure, Fission Core shutdown. Fission Core destroyed. Overheating: System interference. Adv. Targeting Computer temporarily disabled. Imp. Particle Charger temporarily disabled. G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????#######??????##############????????? | | ?????????????? ?????? #????????? | | ?????????????" " " " #????# ! #????????? | | ?????????? " " " " " ###### #????????? | | ?????????" " " " " " ## + #????????? | | ???????# " " " " " " ## ### "" "" "" #????????? | | ???????# " " " " " " ## #?# "" "" "" #????????? | | ???????# " " " " " " + #?# """ """ """ #????????? | | ???????# " " " " " " ## #?# """ """ """ #????????? | | ???????# " " " " " " ## #?# """ """ """ #????????? | | ???????# " " " " " " ## #?# #????????? | | ???????# ## #?# !#????????? | | ???????#+#####+######## #########;################ | | ???????# | | #####??# !* | | #### |%= | | ^ # = | | # g% g % | | # """" | | # g % """" | | # #########+#### @ ##### % % """" | | # # # #???# """" | | # # # #???# """" | | # # # % #???# """" | | ##### # = # #???# | | + ! # #???# | | ####### """" ="" # #???################ | | ??????# """" """" # #??????????????????# | | ??????# """" """" # #??????????????????# | | ??????# """" """" #% % #??????????????????# | | ??????# """" """" # #?????????????????## | | ??????# """" """" # #?????????????????# | | ??????# # #?????????????????# | | ??????############## #?????????????????# | | ???????????????????# #?????????????????# | | ???????????????????# #?????????????"" + | | ???????????????????# #?????????????"" # | | ???????????????????# #?????????????????# | | ??????????????????? #?????????????????# | | ?????????????????? #?????????????????# | | ?????????????????? #?????????????????### | | ?????????????????? ????????????????????# | | ???????????????????? ????????????????????# | | ??????????????????????? ????????????????????# | | ????????????????????? ??????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 850 Matter Stores 303 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 7 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Librarian Party Time Please Form A Line Challenges ------------ None Game ------ Seed UltimateInsulatedCompanion Manual? 0 Play Time 01:11:03 Cumulative 5.3 hours Start 2026.02.11 @ 19:03:10 End 2026.02.11 @ 20:14:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 39910c8c-5f67-423b-b981-f47b96aeec11