Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 06:03:08 Player: Sen Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1365) 1365 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5100 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 113/300 Energy 410/410 System Corruption 11% Temperature Hot (233) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Cold Fusion Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY (5) ---- Fusion Compressor Improved Signal Interpreter Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Fission Core Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Signal Interpreter Advanced Signal Interpreter Plasma Rifle Improved Datajack [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . 1 . . Utility 6 | . . . 2 . 1 2 1 Weapon . | . . . . . . . . Parts Attached 74 | 6 3 1 9 9 10 11 25 Power 15 | 1 . 1 1 2 . 1 9 Engine 7 | 1 . 1 1 2 . . 2 Core 7 | . . . . . . 1 6 Reactor 1 | . . . . . . . 1 Propulsion 16 | 2 . . 3 1 4 2 4 Treads . | . . . . . . . . Leg 16 | 2 . . 3 1 4 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 . 3 3 4 4 7 Device 11 | . . . 1 1 2 4 3 Storage 4 | 1 . . 1 . 1 . 1 Processor 5 | . 1 . . 1 1 . 2 Hackware 1 | . . . 1 . . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 20 | 2 2 . 2 3 2 4 5 Energy Gun 10 | 1 . . 2 2 1 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 2 . . . 1 2 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . 1 . . . . . 1 Parts Lost 31 | . . . 1 4 1 2 23 Power 8 | . . . . 1 . 1 6 Propulsion 8 | . . . . 1 . . 7 Utility 7 | . . . . 1 . . 6 Weapon 8 | . . . 1 1 1 1 4 Highest Loss Streak 17 | . . . 1 4 1 2 17 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 4 8 7 6 6 7 7 Power 1 | . 1 1 1 . . 1 1 Propulsion 2 | . . 2 2 1 1 3 2 Utility 1 | . . 2 1 1 1 1 1 Weapon 1 | . 1 2 2 2 2 1 . Tool/Special . | . . . . . . . . Unused Backups 10 | . 1 . 4 1 . 2 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 5 | . . . 3 1 . . 1 Weapon 3 | . 1 . . . . 2 . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 94 | . 88 100 96 96 97 95 89 Engine 8 | . 14 14 11 11 9 2 3 Core 2 | . . . . . . 4 7 Leg 22 | . 28 28 21 21 25 23 18 Device 11 | . . . 11 9 8 18 19 Storage 9 | . 14 14 11 11 9 7 5 Processor 9 | . 3 14 11 11 9 7 8 Hackware 5 | . . . 8 11 9 7 6 Protection 3 | . . . . 1 8 7 4 Energy Gun 4 | . 5 . 9 9 12 . 1 Ballistic Gun 14 | . 22 28 12 8 4 11 10 Peak Build Rating 55 | 6 13 13 17 17 30 41 55 Average Rating 26 | 4 9 13 15 13 22 37 48 On Entrance 16 | . 6 13 13 17 13 30 41 Naked Turns . | . . . . . . . . Heaviest Build 46 | 12 14 16 17 17 18 27 46 Greatest Support 51 | 20 20 20 20 20 51 51 50 Greatest Overweight (x) 8 | . . . 1 1 5 1 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 8 8 10 Most Carried 11 | 2 8 8 8 8 8 8 11 Average Carried 6 | 1 4 8 7 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 6 7 8 3 Class Distribution -------------------- 43% | Mutant 28% | Scavenger-Mutant 26% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1340 | 260 32 10 249 192 172 186 239 Remotely . | . . . . . . . . Salvage Created 1887 | . 107 . 440 358 309 165 508 Parts 97 | . . . 27 18 15 11 26 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 37 | . . . 9 9 4 5 10 Guns 30 | . . . 9 5 4 2 10 Cannons 3 | . . . . . . 3 . AOE 4 | . . . . 4 . . . Classes Destroyed 14 | . 2 . 4 3 . 3 2 Worker 7 | . . . . 7 . . . Builder 1 | . . . . . . 1 . Tunneler 2 | . . . . 1 . . 1 Hauler 1 | . 1 . . . . . . Recycler 2 | . 1 . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . 1 . . 1 . Swarmer 2 | . . . . . . 2 . Grunt 13 | . . . 7 . 2 2 2 Sentry 6 | . . . 2 . 2 . 2 Demolisher 1 | . . . . . . . 1 Specialist 2 | . . . . . . . 2 Programmer 3 | . . . . . . 1 2 Assembled 10 | . . . . 9 . . 1 Best Kill Streak 9 | . 2 . 2 9 2 3 5 Combat Bots Only 8 | . . . 2 8 2 2 4 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 498 | . . . 44 59 37 39 319 Missed 157 | . . . 12 13 14 9 109 Hits 341 | . . . 32 46 23 30 210 Melee 16 | . . . 2 6 . . 8 Projectile 325 | . . . 30 40 23 30 202 AOE 22 | . . . . . . . 22 Critical Strikes 5 | . . . 1 . 2 . 2 Part Disruptions 8 | . . . . 1 . . 7 Damage Taken 5245 | . 18 . 438 785 358 444 3202 Core 1194 | . . . 102 144 . 90 858 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . 100 . 38 100 87 . Volleys Fired 155 | . 2 . 31 38 21 18 45 Largest 2 | . 2 . 2 2 2 2 2 Hottest 140 | . 46 . 90 80 85 65 140 Shots Fired 268 | . 4 . 60 62 42 35 65 Gun 250 | . 4 . 60 58 42 21 65 Cannon 14 | . . . . . . 14 . Launcher 4 | . . . . 4 . . . Special . | . . . . . . . . Kinetic 144 | . 4 . 38 24 12 35 31 Thermal 26 | . . . . . . . 26 Explosive 4 | . . . . 4 . . . Electromagnetic 94 | . . . 22 34 30 . 8 Robot Hit Streak 24 | . 4 . 24 7 10 6 11 Robot Miss Streak 4 | . . . 3 4 3 3 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . . 1 . 1 3 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 198 | . 4 . 48 33 32 26 55 Core Hits 126 | . 2 . 23 31 14 14 42 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 2 | . . . 1 1 . . . Destroy 1 | . . . 1 . . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3950 | . 62 . 719 878 500 609 1182 Guns 3178 | . 62 . 719 465 500 256 1176 Cannons 353 | . . . . . . 353 . Explosions 412 | . . . . 412 . . . Melee . | . . . . . . . . Ramming 7 | . . . . 1 . . 6 Kinetic 2077 | . 62 . 443 188 144 609 631 Thermal 479 | . . . . . . . 479 Explosive 412 | . . . . 412 . . . Electromagnetic 975 | . . . 276 277 356 . 66 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . 14 . 4 11 Average Corruption 7 | . . . . 13 . 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . 15 . 12 13 Message Errors 12 | . . . . 5 . 3 4 Matter Fused 4 | . . . . 2 . . 2 Heat Flow Errors 7 | . . . . 1 . 2 4 Energy Discharges 5 | . . . . 2 . 2 1 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 8 | . . . . 2 . 5 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . . 18 . Projectiles 18 | . . . . . . 18 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . . . . 100 . . . Shots 3 | . . . . 3 . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 1 . . 1 Kicked 2 | . . . . 1 . . 1 Crushed . | . . . . . . . . Highest Temperature 282 | . . . 108 261 144 255 282 Average Temperature 63 | . . . 35 44 65 106 81 Received Heat Transfer 976 | . 12 . 192 60 162 27 523 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 1100 | . . . . . . . 1100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 142 | . 12 . 142 51 90 65 99 Initial 51 | . . . . 51 . 31 4 Average 15 | . . . 53 8 21 13 19 Influence Increases 1018 | . 16 . 306 93 145 178 280 Destroy 0b10 Robot/C 540 | . . . 180 . 80 100 180 Destroy 0b10 Robot/NC 100 | . 10 . 10 55 5 10 10 Destroy Leader 166 | . 2 . 52 . 30 22 60 Successful Hack 8 | . 4 . 4 . . . . Disable Machine 15 | . . . . . . 15 . Destroy Structure 24 | . . . . 23 . 1 . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 150 | . . . 60 . 30 30 30 Influence Decreases 1016 | . 16 . 173 226 75 239 287 Entered New Map 126 | . . . . 82 . 39 5 Time Decay 715 | . 16 . 163 113 65 190 168 Lost Part 175 | . . . 10 31 10 10 114 Squads Dispatched 12 | . 1 . 2 . 1 3 5 Investigation 3 | . 1 . . . 1 1 . Extermination 3 | . . . . . . 1 2 Reinforcement 6 | . . . 2 . . 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 5 | . 2 . 2 . . . 1 Communications Jammed 19 | . . . . . . . 19 Distress Signals 19 | . . . . . . . 19 Times Spotted 71 | . 5 . 16 13 4 9 24 Peak Tracking Total 8 | . 3 . 3 8 3 3 8 Tactical Retreats 8 | . . . 3 2 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . . . . . 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 16 | . 3 . 4 . 2 3 4 Terminals 10 | . 3 . 3 . 2 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . . . . . . . 3 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 6 . 19 . 4 9 7 Successful 25 | . 3 . 14 . 1 3 4 Failed 20 | . 3 . 5 . 3 6 3 Catastrophic 7 | . 3 . . . . 2 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 26 | . 6 . 10 . 4 6 . Fabricators 3 | . . . . . . 3 . Repair Stations 2 | . . . . . . . 2 Recycling Units 5 | . . . . . . . 5 Scanalyzers 9 | . . . 9 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 . 5 . 1 1 . Record 1 | . 1 . . . . . . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 2 | . . . 1 . 1 . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . . . 1 . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . 3 Retrieve Matter 2 | . . . . . . . 2 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 9 | . . . 9 . . . . Insert Component 5 | . . . 5 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . 4 . 2 3 4 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 3459 | . 56 769 416 447 247 623 901 Optics 1462 | . 56 769 416 221 . . . Sensors 1864 | . . . 416 136 18 623 671 Terrain 467 | . . . . 238 229 . . Structural 1065 | . . . . . . 382 683 Machine Analysis 294 | . . . . . . . 294 Jamming 1048 | . . . . . . 271 777 ECM 2 | . . . . . 2 . . Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 3760 | 67 181 769 416 447 293 686 901 Spaces Moved 2074 | 50 126 451 207 263 148 380 449 Core 31 | 6 . . . . 2 . 23 Treads . | . . . . . . . . Legs 2043 | 44 126 451 207 263 146 380 426 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 123 | 111 120 120 121 121 128 129 125 Slowest Speed 450 | 120 120 120 190 190 300 200 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 32 93 19 52 15 9 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 35 | . . . . 34 . 1 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 34 | . . . . 34 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2992 | 58 153 679 313 325 210 535 719 Wait 568 | . 7 226 39 5 5 112 174 Move 2067 | 49 125 450 206 262 147 379 449 Hop . | . . . . . . . . Pick Up 55 | 3 11 1 12 4 12 4 8 Fast Attach 33 | 5 1 . 3 . 3 7 14 Attach 27 | 1 . . 4 5 6 1 10 Detach 3 | . . . 1 1 . . 1 Swap 31 | . 2 1 6 5 6 7 4 Drop 46 | . 5 1 11 2 10 7 10 Fire 155 | . 2 . 31 38 21 18 45 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . 1 . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . 2 . . 3 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Met a group of wandering Federalists 195 | -10/Materials | Discovered new exit (range 6) 249 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 669 | -10/Mines | Learned location of 1 exit from Materials 878 | -10/Mines | Discovered new exit (range 5) 967 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 992 | -10/Mines | Discovered new exit (range 12) 1018 | -10/Mines | Entered Materials 1018 | -9/Materials | Evolved 2 slots: Utility x2 1019 | -9/Materials | Identified exit to Materials 1404 | -9/Materials | Discovered new exit (range 19) 1434 | -9/Materials | Entered Mines 1474 | -9/Mines | Assembled infested the area 1497 | -9/Mines | Build established: Scavenger-Mutant 1521 | -9/Mines | Learned Materials emergency access door positions 1571 | -9/Mines | System corruption reached 10% 1585 | -9/Mines | Core integrity fell below 50% 1618 | -9/Mines | Lost 4 parts (1p1n1u1w) 1641 | -9/Mines | Destroyed 8 combat bots 1857 | -9/Mines | Discovered exit to Materials (range 10) 1881 | -9/Mines | Entered Materials 1881 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2172 | -8/Materials | Discovered new exit (range 3) 2173 | -8/Materials | Identified exit to Factory 2174 | -8/Materials | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Utility x2 2464 | -7/Factory | Build established: Mutant 2765 | -7/Factory | Build established: Scavenger-Skirmisher 2837 | -7/Factory | Discovered new exit (range 16) 2858 | -7/Factory | Identified exit to Factory 2860 | -7/Factory | Entered another Factory area 2860 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3594 | -6/Factory | Lost 6 parts (1p1n3u1w) 3620 | -6/Factory | System corruption reached 10% 3669 | -6/Factory | Assembled infested ambush trap array 3692 | -6/Factory | Core integrity fell below 50% 3712 | -6/Factory | Core integrity fell below 20% 3736 | -6/Factory | Lost 17 parts (5p6n3u3w) 3761 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03740_ K-01 Serf collects debris. 03741_ The unstable cave ceiling collapses. 03741_ K-01 Serf collects debris. 03741_ U-05 Engineer lays Concrete. 03745_ K-01 Serf collects debris. 03747_ The unstable cave ceiling collapses. 03747_ U-05 Engineer lays Concrete. 03748_ Acquired Hpw. Shock Rifle. 03748_ U-05 Engineer lays Concrete. 03749_ K-01 Serf collects debris. 03750_ U-05 Engineer lays Concrete. 03753_ K-01 Serf collects debris. 03754_ U-05 Engineer lays Concrete. 03754_ Acquired Hpw. Shock Rifle. 03755_ The unstable cave ceiling collapses. 03755_ U-05 Engineer lays Concrete. 03756_ System corrupted: Heat flow error (+167). 03757_ U-05 Engineer lays Concrete. 03758_ K-01 Serf collects debris. 03759_ U-05 Engineer builds a Wall. 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""" [@ # #?????? | | ???????????????? """ [ # #?????? | | ???????????????# """ [[ #+####?????? | | ???????????????# # % #?????? | | ???????????????# """p""" + #?????? | | ???????????????#""" """ """ " " #?????? | | ???????????????#"T """ """ " " #?????? | | ????????????????""" = " " #?????? | | ???????????????# t " " #?????? | | ?????????"""???############ # !!! " " ???????? | | ?????????"""?????????????# # !!! " " ???????? | | ?????????"""???????????? !!! " " ???????? | | ?????????????????????? " "??????""" | | ???????????????????? "" !!! " "??????""" | | ?????????????????? "R"* !!! ??????""" | | ????????????????? "* !! ????????? | | ?????????????????? ?? * #########+#???????? | | ?????????????????????? ###??????????????????? | | ??????????????????????""" ?????????????????????? | | ??????????????????????""" ?????????????????????? | | ??????????????????????""" ?????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????"""? ??????????????????????? | | ??????????????????????"""????????????????????????? | | ??????????????????????"""????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 30 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostCombatExtrapolator Manual? 0 Play Time 01:17:25 Cumulative 34.2 hours Start 2025.06.02 @ 03:57:34 End 2025.06.02 @ 06:03:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cad9f477-2b71-485c-a1db-4f8911644c1d