Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 13:27:51 Player: Maulwurf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (6) 30 Value Destroyed (106) 106 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3036 Bonus ------- None Cogmind --------- Core Integrity 280/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Aluminum Leg Seismic Detector Core Shielding Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Small Laser Light Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Slots Evolved 6 | . . 2 . 2 2 . . Power 4 | . . . . 2 2 . . Propulsion 2 | . . 2 . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached 11 | 7 4 . . . . . . Power 1 | 1 . . . . . . . Engine 1 | 1 . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 2 | 2 . . . . . . . Treads 2 | 2 . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 3 | 2 1 . . . . . . Device 1 | 1 . . . . . . . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 5 | 2 3 . . . . . . Energy Gun 2 | . 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 4 | . 4 . . . . . . Power . | . . . . . . . . Propulsion 1 | . 1 . . . . . . Utility 1 | . 1 . . . . . . Weapon 2 | . 2 . . . . . . Highest Loss Streak 4 | . 4 . . . . . . To Critical Strikes . | . . . . . . . . Average Backups 6 | 3 8 5 5 5 5 5 5 Power 1 | . 1 1 1 1 1 1 1 Propulsion 2 | 1 2 2 2 2 2 2 2 Utility 1 | . 1 2 2 2 2 2 2 Weapon 1 | 1 2 . . . . . . Tool/Special . | . . . . . . . . Unused Backups 7 | . . 2 . . . . 5 Power 2 | . . 1 . . . . 1 Propulsion 3 | . . 1 . . . . 2 Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 38 | . 79 . . . . . . Engine 6 | . 14 . . . . . . Treads 11 | . 23 . . . . . . Device 4 | . 8 . . . . . . Storage 6 | . 14 . . . . . . Energy Gun 2 | . 4 . . . . . . Ballistic Gun 5 | . 10 . . . . . . Special Weapon 1 | . 2 . . . . . . Peak Build Rating 11 | 9 11 . . . . . . Average Rating 4 | 6 7 . . . . . . On Entrance 1 | . 9 4 . . . . . Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 493 | . . 55 60 115 152 60 51 Heaviest Build 21 | 14 21 . . . . . . Greatest Support 40 | 40 40 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 5 5 5 Average Capacity 7 | 7 9 5 5 5 5 5 5 Most Carried 10 | 5 10 5 5 5 5 5 5 Average Carried 6 | 3 8 5 5 5 5 5 5 Final Capacity 10 | 8 10 5 5 5 5 5 5 Final Carried 10 | 5 10 5 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Matter Collected 433 | 346 70 17 . . . . . Remotely . | . . . . . . . . Salvage Created 245 | 125 94 26 . . . . . Parts 14 | 6 4 4 . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Combat Hostiles Destroyed 2 | . 2 . . . . . . Guns 2 | . 2 . . . . . . Classes Destroyed 4 | 2 1 1 . . . . . Builder 1 | . . 1 . . . . . Tunneler 2 | 2 . . . . . . . Recycler 1 | 1 . . . . . . . Grunt 2 | . 2 . . . . . . Best Kill Streak 2 | 2 2 1 . . . . . Combat Bots Only 2 | . 2 . . . . . . Max Kills in Single Turn 1 | 1 1 1 . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Hostile Shots Fired 214 | . 11 14 25 84 45 35 . Missed 90 | . 2 7 7 35 20 19 . Hits 124 | . 9 7 18 49 25 16 . Projectile 124 | . 9 7 18 49 25 16 . Damage Taken 1916 | . 752 114 151 479 180 240 . Core 1253 | . 89 114 151 479 180 240 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 52 | 100 64 . 33 12 . . . Volleys Fired 35 | 19 16 . . . . . . Largest 2 | 2 2 . . . . . . Hottest 165 | 40 165 . . . . . . Shots Fired 70 | 38 32 . . . . . . Gun 62 | 38 24 . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 8 | . 8 . . . . . . Kinetic 48 | 38 10 . . . . . . Thermal 22 | . 22 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | 7 6 . . . . . . Robot Miss Streak 3 | 3 1 . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 37 | 25 12 . . . . . . Core Hits 16 | 6 5 2 3 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 462 | 258 143 29 18 14 . . . Guns 401 | 258 143 . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 61 | . . 29 18 14 . . . Kinetic 334 | 258 76 . . . . . . Thermal 67 | . 67 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . 14 . . . . . . Average Corruption 10 | . 10 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . 6 . . . . . . Message Errors 2 | . 2 . . . . . . Matter Fused 3 | . 3 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 28 | . . 14 7 7 . . . Shots . | . . . . . . . . Rammed 11 | . . 4 5 2 . . . Targets Rammed 11 | . . 4 5 2 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 258 | . 258 . . . . . . Average Temperature 79 | . 79 . . . . . . Received Heat Transfer 267 | . 75 36 . 54 48 54 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . 150 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 45 | 10 40 5 45 15 15 . . Initial 9 | . . . 1 9 6 . . Average 4 | . 5 1 22 2 2 . . Influence Increases 235 | 15 65 5 45 30 30 45 . Destroy 0b10 Robot/C 40 | . 40 . . . . . . Destroy 0b10 Robot/NC 20 | 15 . 5 . . . . . Destroy Leader 10 | . 10 . . . . . . Successful Hack 12 | . 12 . . . . . . Destroy Structure 3 | . 3 . . . . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 135 | . . . 45 15 30 45 . Influence Decreases 235 | 15 65 . 25 40 30 25 35 Entered New Map 70 | . . . 4 16 9 6 35 Time Decay 165 | 15 65 . 21 24 21 19 . Squads Dispatched 3 | . 1 . . 1 1 . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 34 | . 2 3 7 10 4 8 . Peak Tracking Total 8 | . 2 3 4 8 2 7 . Tactical Retreats 5 | . . . 1 1 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Machines Accessed 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . 1 . . . . . . Successful 1 | . 1 . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Active Infowar (turns) 368 | 54 314 . . . . . . Terrain 368 | 54 314 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Turns Passed 1224 | 240 491 55 60 115 152 60 51 Spaces Moved 1211 | 110 174 101 108 226 303 117 72 Core 933 | 6 . 101 108 226 303 117 72 Treads 278 | 104 174 . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 50 50 50 50 50 50 Average Speed 75 | 154 160 50 50 50 50 50 50 Slowest Speed 160 | 160 160 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . 2 . . . . . . Cave-ins Triggered 2 | . 2 . . . . . . Exploration Rate (%) 21 | 6 33 22 28 24 10 29 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . 6 . . . . . . Terrain Destroyed 7 | . 7 . . . . . . Melee . | . . . . . . . . Projectile 7 | . 7 . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Total 1432 | 147 336 104 113 227 302 117 86 Wait 150 | . 134 . 1 . . 1 14 Move 1204 | 109 173 100 107 225 302 116 72 Hop . | . . . . . . . . Pick Up 18 | 12 6 . . . . . . Fast Attach . | . . . . . . . . Attach 7 | 7 . . . . . . . Detach . | . . . . . . . . Swap 6 | . 6 . . . . . . Drop 1 | . 1 . . . . . . Fire 35 | 19 16 . . . . . . Melee . | . . . . . . . . Ram 11 | . . 4 5 2 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 241 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 555 | -10/Materials | Crushed by falling debris 563 | -10/Materials | Crushed by falling debris 563 | -10/Materials | System corruption reached 10% 594 | -10/Materials | Lost 4 parts (1n1u2w) 714 | -10/Materials | Discovered new exit (range 12) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Propulsion x2 732 | -9/Materials | Released all parts (3) 779 | -9/Materials | Discovered new exit (range 16) 787 | -9/Materials | Entered Mines 803 | -9/Mines | Core integrity fell below 50% 841 | -9/Mines | Discovered new exit (range 10) 847 | -9/Mines | Entered Materials 847 | -8/Materials | Evolved 2 slots: Power x2 925 | -8/Materials | Core integrity fell below 50% 958 | -8/Materials | Discovered new exit (range 9) 962 | -8/Materials | Core integrity fell below 20% 962 | -8/Materials | Entered Factory 962 | -7/Factory | Evolved 2 slots: Power x2 1112 | -7/Factory | Discovered new exit (range 4) 1114 | -7/Factory | Entered Lower Caves 1146 | -7/Lower Caves | Learned 12 Factory zone layouts 1160 | -7/Lower Caves | Core integrity fell below 50% 1172 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1174 | -7/Lower Caves | Entered Zion 1225 | -7/Zion | Self-destructed Last Messages --------------- GOAL=ESCAPE O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: All DSF locations entering lockdown mode. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. U-05 Engineer works on Subcomponent Replicator. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). A derelict emerges from the shadows: "Hey, you there! You look lost. Come on over to our place to get your bearings." 1T-IT1(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 1T-IT1(z): "It's not far from here, follow me." System quarantine in progress... PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 1T-IT1(z): "Welcome to Zion!" PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 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""""""#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceDisruptionMeganuke Manual? 0 Play Time 00:13:49 Cumulative 2.3 hours Start 2025.11.12 @ 00:25:41 End 2025.11.12 @ 13:27:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b4140a6-828a-4103-b3f9-47841ee5c1f3