Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 12:59:15 Player: EX-OCT Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (91) 455 Value Destroyed (5773) 5773 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (9568) 9568 TOTAL SCORE: 27096 Bonus ------- High Alert Combat Kills 378 Follower Combat Kills 1390 Entered Garrisons 1000 Used RIF Installer 1500 Aligned with FarCom 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 78/100 System Corruption 17% Temperature Cool (27) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Terrain Scan Processor Improved Targeting Computer Improved Armor Integrity Analyzer Relay Coupler [NC] (30) Relay Coupler [Grunt] (27) Relay Coupler [Sentry] (1) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Dispersion Rifle Advanced Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Matter Compressor Structural Scanner Advanced Signal Interpreter Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Graphene Brace Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Heavy] > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Heavy Dispersion Rifle [Rating: 154] Favorites ----------- Power Cooled Fission Core Engine Heavy Ion Engine Power Core Cooled Fission Core Reactor Improved Quantum Reactor Propulsion Aerolev Unit Treads Light Treads Hover Unit Aerolev Unit Flight Unit Field Propulsion Array Utility Hacking Suite Device Advanced Power Amplifier Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Scythe Energy Gun Heavy Dispersion Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Slots Evolved 18 | . . . . . 4 . . . 4 . . . 2 . . . . . . 2 . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 . . . 1 . . . 1 . . . . . . . . . . . 1 . 1 . Utility 11 | . . . . . 2 . . . 3 . . . 1 . . . . . . 2 . . . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 182 | 5 . 2 . 2 3 14 3 1 6 1 1 11 20 . 11 4 3 . 2 7 9 8 11 23 11 8 14 2 Power 17 | . . . . . . 2 . . 1 . . 1 2 . 1 1 . . 1 . 1 . 1 2 2 . 2 . Engine 4 | . . . . . . 2 . . 1 . . . 1 . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . 1 1 . 1 1 . . . . . . 1 . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 2 . 2 . Propulsion 54 | 2 . 1 . . . 5 1 . . . . 2 9 . 4 . 1 . . 3 . 3 4 13 2 1 3 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34 | . . 1 . . . 5 1 . . . . 2 9 . 4 . 1 . . . . . . 10 . 1 . . Flight 18 | . . . . . . . . . . . . . . . . . . . . 3 . 3 4 3 2 . 3 . Utility 70 | 1 . 1 . 2 2 2 1 1 3 1 . 4 6 . 2 1 1 . . 4 7 3 5 6 5 5 5 2 Device 20 | 1 . . . 1 1 . . . 1 . . . . . . 1 . . . 2 1 1 2 3 1 . 3 2 Storage 5 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 2 . . Processor 8 | . . . . . . . . . 1 . . . 2 . . . . . . . . . . 1 2 . 2 . Hackware 29 | . . . . 1 . . 1 . 1 1 . 3 2 . 2 . 1 . . 2 5 1 3 1 2 3 . . Protection 8 | . . 1 . . 1 1 . 1 . . . 1 2 . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 . . . . 1 5 1 . 2 . 1 4 3 . 4 2 1 . 1 . 1 2 1 2 2 2 4 . Energy Gun 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 . . Energy Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 2 . Ballistic Gun 10 | 2 . . . . . 2 1 . . . 1 2 1 . . . . . 1 . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . 2 1 1 . . . . 1 . . . . . . Launcher 4 | . . . . . . . . . 2 . . 1 . . 1 . . . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . 1 1 . 1 . . . . . 1 . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Unidentified Prototypes 17 | . . . . . . 6 . . 3 1 1 . 1 . 2 . . . . . . 1 . . 2 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Lost 87 | . . . . . . 1 1 1 . . . 4 8 . 9 3 . . 1 . 2 2 18 16 3 3 1 14 Power 8 | . . . . . . . . . . . . 1 1 . 1 . . . . . . . 2 . . 1 . 2 Propulsion 35 | . . . . . . 1 1 . . . . 2 3 . 5 2 . . . . . 1 7 9 . . . 4 Utility 30 | . . . . . . . . 1 . . . 1 2 . 2 1 . . . . 1 1 6 6 2 1 1 5 Weapon 14 | . . . . . . . . . . . . . 2 . 1 . . . 1 . 1 . 3 1 1 1 . 3 Highest Loss Streak 13 | . . . . . . 1 1 1 . . . 2 6 . 4 2 . . 1 . 2 1 6 13 1 2 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | . 1 1 1 2 4 5 9 9 9 10 10 9 9 6 8 9 10 10 10 8 7 7 5 4 3 4 2 3 Power . | . 1 1 1 1 1 . . . . . . . . . . 1 2 2 2 2 1 1 . . 1 1 . . Propulsion . | . . . . . . . 1 1 1 1 1 . . . . . . . . 1 2 2 . . . 1 . . Utility 2 | . . . . 1 2 3 4 5 5 5 5 4 4 4 4 4 4 4 4 2 2 2 2 2 . . . . Weapon 2 | . . . . . 1 1 3 3 3 3 3 4 3 1 2 3 3 3 3 2 1 1 1 2 2 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 9 | . . . . . . 1 . . . . . 3 . . 1 . . . . . 1 . 2 . . . 1 . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Utility 3 | . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 71 71 71 71 47 70 99 100 81 91 93 92 93 88 88 53 50 52 50 68 79 81 78 55 55 69 77 65 Engine 1 | . . . . . . 5 9 9 6 6 6 4 2 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 1 2 5 5 2 . . . . 3 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 5 1 . 1 . 4 3 3 3 Hover 14 | . . 2 14 14 9 22 35 36 26 26 26 26 30 29 28 13 10 11 11 3 . . . 17 . 1 . . Flight 5 | . . . . . . . . . . . . . . . . . . . . 9 15 18 15 2 13 13 15 12 Device 6 | . 14 14 14 7 6 7 . . 3 6 6 6 2 . . 1 . . . 4 7 5 10 10 8 7 12 13 Storage 4 | . . . . . . . 9 9 6 6 6 6 5 5 5 5 5 5 5 5 5 8 6 . 4 5 4 3 Processor 6 | . . . . . . . . . 3 6 6 6 9 11 11 5 5 5 5 5 5 5 5 3 6 13 17 13 Hackware 17 | . . . . 10 9 9 9 9 7 17 20 19 16 17 19 17 22 23 23 27 30 26 27 14 10 18 16 13 Protection 4 | . . 1 14 10 9 11 18 18 13 7 6 5 7 5 4 . . . . . 2 4 . . . . . . Ballistic Gun 3 | . 28 28 28 28 9 5 9 15 6 6 6 6 1 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 3 . 2 . . . . . 2 3 1 . 3 2 . . Slashing Weapon 2 | . . . . . 4 8 8 2 6 6 6 4 4 5 4 4 . . 1 . . . . . . . . . Peak Build Rating 154 | 5 5 5 6 10 14 36 36 36 44 51 53 65 82 58 82 48 44 39 45 99 105 110 112 100 124 136 154 138 Average Rating 69 | 3 5 4 5 8 12 23 35 34 38 50 52 57 67 57 64 37 37 39 36 76 96 101 96 75 113 128 138 104 On Entrance 49 | . 5 5 5 6 9 14 35 35 34 44 51 53 56 57 58 42 27 39 39 40 99 90 110 31 100 115 108 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 3 3 6 6 6 8 30 31 30 30 30 28 38 37 25 42 33 22 22 27 39 53 46 43 38 45 55 55 55 Greatest Support 66 | 3 3 6 6 6 6 30 30 30 30 30 30 45 65 45 66 32 23 23 23 45 45 45 45 47 48 48 61 57 Greatest Overweight (x) 4 | . . . . . 1 1 1 . . . . 1 . . 1 2 . . 1 1 1 1 . 2 . 4 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 15 5 5 Average Capacity 8 | 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 5 5 7 5 5 Most Carried 10 | 1 1 5 5 5 5 8 10 10 10 10 10 10 10 7 10 10 10 10 10 10 10 10 10 5 5 10 5 4 Average Carried 7 | . 1 2 4 4 4 5 9 9 9 10 10 9 9 6 8 9 10 10 10 9 9 9 5 4 3 5 2 3 Final Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 1 1 5 5 4 5 8 9 10 10 10 10 10 6 7 10 10 10 10 10 10 9 10 5 5 5 5 4 2 Class Distribution -------------------- 40% | Hacker-Mutant 26% | Mutant 8% | Hacker-Scout 5% | Hacker-Sprinter 4% | Scavenger-Mutant 3% | Scavenger-Scout 3% | Bothacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Mutant | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Garrison Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Garrison Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Garrison Hacker-Mutant | -3/Research Mutant | -2/Research Bothacker-Mutant | -2/Garrison Mutant | -1/Access Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Matter Collected 4625 | 258 . 32 . 40 30 135 86 47 79 . . 740 242 . 435 237 174 . 92 . 498 263 319 251 339 176 21 131 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3669 | 15 . . . . 167 373 192 57 140 . . 716 110 . 441 89 37 . . . 217 65 378 177 162 181 21 131 Parts 185 | 3 . . . . 6 16 12 6 11 . . 31 6 . 29 8 3 . . . 8 2 10 13 3 7 5 6 Haulers Intercepted 4 | . . . . . . 2 . . 1 . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . . . . 6 2 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Combat Hostiles Destroyed 66 | . . . . . . 1 4 1 . . . 21 3 . 3 6 4 . . . 4 1 9 5 1 1 . 2 Melee 9 | . . . . . . 1 2 . . . . 1 . . . . . . . . . . 4 . . . . 1 Guns 11 | . . . . . . . 2 1 . . . 6 2 . . . . . . . . . . . . . . . Cannons 14 | . . . . . . . . . . . . . . . 2 1 . . . . 4 1 4 1 . . . 1 AOE 30 | . . . . . . . . . . . . 14 1 . 1 5 4 . . . . . . 4 1 . . . Classes Destroyed 15 | 1 . . . . 1 4 2 . . . . 4 . . 2 . . . . . . . . . . 1 . . Worker 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Builder 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Tunneler 4 | 1 . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Hauler 4 | . . . . . . 2 . . 1 . . . . . 1 . . . . . . . . . . . . . Recycler 7 | . . . . . 2 3 . . . . . . . . 1 . . . . . . . . . 1 . . . Operator 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Watcher 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . Swarmer 19 | . . . . . . . . . . . . 3 1 . . 4 4 . . . . . 4 3 . . . . Grunt 19 | . . . . . . . 3 . . . . 13 . . . 1 . . . . 1 . 1 . . . . . Brawler 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 12 | . . . . . . . 1 1 . . . 2 . . 1 1 . . . . 1 . 3 1 1 . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Programmer 11 | . . . . . . . . . . . . 1 2 . 2 . . . . . 2 1 . 1 . . . 2 Best Kill Streak 6 | 1 . . . . 2 5 3 1 2 . . 6 1 . 3 3 4 . . . 2 2 2 3 1 1 1 1 Combat Bots Only 6 | . . . . . . 1 3 1 . . . 6 1 . 3 3 4 . . . 2 1 2 3 1 1 . 1 Max Kills in Single Turn 3 | 1 . . . . 1 1 1 1 1 . . 2 1 . 1 3 3 . . . 1 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 2 1 . 1 3 3 . . . . . . 3 1 . . . Melee 1 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Hostile Shots Fired 1016 | . 1 . . . 4 38 27 4 . . . 107 94 . 75 46 6 . 22 7 47 43 162 135 26 50 18 104 Missed 419 | . . . . . 1 13 12 . . . . 51 33 . 23 19 6 . 12 2 19 26 71 52 13 24 9 33 Hits 597 | . 1 . . . 3 25 15 4 . . . 56 61 . 52 27 . . 10 5 28 17 91 83 13 26 9 71 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Projectile 595 | . 1 . . . 3 25 15 4 . . . 56 61 . 52 27 . . 10 5 28 15 91 83 13 26 9 71 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 40 | . . . . . . 2 2 1 . . . 1 6 . 3 1 . . 1 . 2 1 3 4 1 . . 12 Actively Blocked 10 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 9 Part Disruptions 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Damage Taken 13817 | . 11 12 . . 46 360 202 52 . . . 850 1356 . 1277 543 . . 159 77 580 470 1622 2007 481 665 240 2807 Core 4403 | . 11 . . . . 84 27 . . . . 133 241 . 370 316 . . 67 13 13 106 360 753 91 201 27 1590 Absorbed by Shields 200 | . . . . . . . . . . . . . . . . . . . . . 63 . 137 . . . . . Redirected to Shielding 100 | . . . . . . . . . . . . . 41 . 59 . . . . . . . . . . . . . Ignored by Resistances 66 | . . . . . . 40 22 4 . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 227 | . . . . . . . . . 57 . . . 96 . . . . . . . . . 74 . . . . . Core Remaining (%) 67 | 100 . . . 95 . . . 79 . . . 84 . . . . . . . . . . 57 42 . 79 . . Volleys Fired 315 | 4 6 . . . . . 7 2 2 . . 50 24 . 7 8 2 . 3 2 33 15 33 16 29 15 29 28 Largest 2 | 2 2 . . . . . 2 2 1 . . 2 2 . 2 2 1 . 1 1 2 1 2 1 1 1 2 2 Hottest 240 | 40 40 . . . . . 50 50 25 . . 50 66 . 88 88 46 . 44 44 100 47 152 120 120 120 240 240 Shots Fired 387 | 8 12 . . . . . 14 3 2 . . 63 39 . 12 9 2 . 3 2 43 15 37 16 29 15 30 33 Gun 113 | 8 12 . . . . . 14 3 2 . . 37 33 . . . . . 1 . . . . . . 3 . . Cannon 202 | . . . . . . . . . . . . . . . 10 2 . . 2 2 38 10 33 9 23 10 30 33 Launcher 36 | . . . . . . . . . . . . 15 5 . . 7 2 . . . . . . 7 . . . . Special 36 | . . . . . . . . . . . . 11 1 . 2 . . . . . 5 5 4 . 6 2 . . Kinetic 190 | 8 12 . . . . . 14 3 2 . . 37 33 . 10 2 . . 3 2 38 10 16 . . . . . Thermal 120 | . . . . . . . . . . . . . . . . . . . . . . . 17 4 23 13 30 33 Explosive 36 | . . . . . . . . . . . . 15 5 . . 7 2 . . . . . . 7 . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Robot Hit Streak 18 | 2 2 . . . . . 9 2 4 . . 7 18 . 4 13 14 . . . 15 6 10 8 11 6 2 9 Robot Miss Streak 6 | 5 4 . . . . . 5 1 . . . 3 6 . 1 . . . . . 2 3 1 2 2 1 . 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Capacitor 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 12 . . Shots Hit Robots 276 | 3 4 . . . 3 22 17 2 11 . . 36 30 . 24 9 1 . . 1 24 9 33 10 18 3 3 13 Core Hits 155 | 2 2 . . . 2 8 6 2 5 . . 47 13 . 10 8 6 . . . 10 2 13 10 4 2 1 2 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Critical Strikes 19 | . . . . . 1 1 . . 2 . . . . . 3 . . . . . 4 2 5 . . 1 . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Destroy 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Blast 6 | . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . Sever 7 | . . . . . 1 1 . . 2 . . . . . 3 . . . . . . . . . . . . . Melee Attacks 242 | . . . . . 7 42 25 1 15 2 1 22 23 . 35 14 . . 4 1 4 8 10 . . . 16 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 191 | . . . . . 7 42 25 1 15 2 1 22 23 . 35 14 . . 4 . . . . . . . . . Piercing 40 | . . . . . . . . . . . . . . . . . . . . . . 8 10 . . . 12 10 Sneak Attacks 23 | . . . . . 2 7 . . 3 . . 1 . . 9 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13023 | 23 38 . . . 204 954 385 31 460 . . 3551 1255 . 1163 780 272 . . . 535 316 1046 614 620 132 40 604 Guns 1493 | 23 38 . . . . . 167 31 32 . . 532 670 . . . . . . . . . . . . . . . Cannons 3230 | . . . . . . . . . . . . . . . 257 65 . . . . 535 120 877 110 620 132 40 474 Explosions 5267 | . . . . . . . . . . . . 2958 518 . 110 715 272 . . . . 196 . 498 . . . . Melee 3027 | . . . . . 204 954 218 . 428 . . 61 67 . 796 . . . . . . . 169 . . . . 130 Ramming 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Kinetic 2975 | 23 38 . . . . . 167 31 32 . . 532 670 . 257 65 . . . . 535 120 505 . . . . . Thermal 1996 | . . . . . . . . . . . . . . . 110 . . . . . . 196 372 52 620 132 40 474 Explosive 4961 | . . . . . . . . . . . . 2958 518 . . 715 272 . . . . . . 498 . . . . Electromagnetic 58 | . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2728 | . . . . . 204 954 218 . 428 . . 61 67 . 796 . . . . . . . . . . . . . Piercing 299 | . . . . . . . . . . . . . . . . . . . . . . . 169 . . . . 130 Highest Corruption 15 | . . . . . . . . . 1 1 1 2 5 13 15 15 15 15 . . 3 1 . 15 . . 1 15 Average Corruption 7 | . . . . . . . . . 1 1 1 1 2 10 13 15 15 15 . . 1 1 . 13 . . 1 4 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 98 | . . . . . . . . . 4 1 3 7 3 5 18 24 8 . . . 1 . . 11 . . 5 8 Message Errors 17 | . . . . . . . . . . . . 4 . . . 6 3 . . . 1 . . 2 . . . 1 Matter Fused 25 | . . . . . . . . . 1 . 2 . 1 1 7 2 2 . . . . . . 2 . . 3 4 Heat Flow Errors 18 | . . . . . . . . . 2 1 1 2 1 . 3 3 2 . . . . . . 2 . . 1 . Energy Discharges 10 | . . . . . . . . . . . . . . . 3 5 . . . . . . . 2 . . . . Parts Rejected 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . . . . . . . . . 1 3 4 1 . . . . . . 2 . . 1 . Data Loss (major) 4 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . 2 1 1 . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 652 | . . . . . . 112 . . 19 . . 71 84 . 127 40 . . . . . 86 18 . 10 . . 85 Projectiles 79 | . . . . . . . . . . . . . . . . . . . . . . . 18 . 10 . . 51 Explosions 310 | . . . . . . . . . . . . 71 83 . 30 40 . . . . . 86 . . . . . . Melee 263 | . . . . . . 112 . . 19 . . . 1 . 97 . . . . . . . . . . . . 34 Knockbacks 5 | . . . . . . . . . . . . . . . 2 . . . . . 2 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . 2 . . . . . 2 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 439 | . . . . . . . . . . . . 35 101 . 114 . . . . . . 131 . 58 . . . . Shots 6 | . . . . . . . . . . . . 1 1 . 1 . . . . . . 2 . 1 . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . . . . . . 48 102 30 264 161 260 238 247 . 309 168 259 . . 5 128 18 361 220 465 255 204 460 Average Temperature 98 | . . . . . . 19 42 16 110 91 134 47 45 . 95 91 124 . . 3 50 12 130 70 171 98 63 165 Received Heat Transfer 1976 | . 6 . . . 18 234 135 36 . . . 270 207 . 54 162 . . 21 . 93 45 103 241 81 90 18 162 Effects 10 | . . . . . . . . . 1 . . . . . . . 1 . . . . . 3 . 3 . . 2 Energy Bleed 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 2 . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Melted 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 1643 | . . . . . . . . . . . . . . . 50 . . . . . . 150 370 37 555 111 37 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Maximum Alert Level 3 | . . . . . . 3 2 1 1 . . 3 2 . . . . . . 3 3 2 2 1 . 1 . . Low Security (%) 52 | 100 100 100 . 100 100 70 . 23 . 100 100 31 20 100 100 . . . . . . 85 15 28 100 93 100 100 Level 1 18 | . . . . . . 9 . 76 100 . . 3 29 . . . . . . . . 3 40 71 . 6 . . Level 2 19 | . . . . . . 15 100 . . . . 38 50 . . . . . . . 30 11 44 . . . . . Level 3 8 | . . . . . . 4 . . . . . 25 . . . . . . . 100 69 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 986 | 5 30 11 . . 5 763 594 307 349 96 54 986 517 94 174 . . . . 759 928 487 603 373 176 238 142 38 Initial 759 | . . 11 . . . . 430 267 334 96 54 10 517 94 37 . . . . 759 492 487 109 294 176 16 142 8 Average 264 | . 2 1 . . . 160 477 215 316 88 37 486 339 83 51 . . . . 730 779 192 375 240 43 155 38 9 Influence Increases 7827 | 5 43 . . . 14 1026 234 225 382 2 1 1076 535 . 417 150 90 . 150 764 496 270 684 600 113 292 127 131 Destroy 0b10 Robot/C 2140 | . . . . . . 440 100 20 . . . 580 100 . 60 120 80 . . . 180 20 240 100 20 40 . 40 Destroy 0b10 Robot/NC 150 | 5 . . . . 10 50 . . 20 . . . 10 . 35 . . . . . . 5 . . 5 5 5 . Destroy Leader 326 | . . . . . . 128 . . 2 . . 60 12 . 22 . 10 . . . 20 2 20 20 10 10 . 10 Allied During Kill 418 | . . . . . . 328 2 . . . . 38 7 . . . . . . . 25 . 7 . . 11 . . Trap Triggered on 0b10 40 | . . . . . . . . . . . . . . . . . . . . . . . 30 . . 10 . . Successful Hack 182 | . 13 . . . . 9 14 24 42 . . . . . 4 . . . . 10 . 28 . . . . 38 . Select Force Hacks 240 | . 30 . . . . 30 . 180 . . . . . . . . . . . . . . . . . . . . Disable Machine 225 | . . . . . . 30 . . 15 . . . 15 . 45 . . . . . . 45 . 45 15 15 . . Anti-Garrison Action 650 | . . . . . . . 50 . . . . 150 . . . . . . . . 250 . 100 . . 100 . . Destroy Structure 906 | . . . . . 4 11 23 1 3 2 1 143 196 . 56 . . . . 4 21 80 107 90 18 26 84 36 Advance Influence 1050 | . . . . . . . . . 300 . . . . . . . . . . 750 . . . . . . . . Partial Spotted 195 | . . . . . . . 15 . . . . 30 . . 30 . . . . . . 30 30 . 15 . . 45 Lose Combat Pursuer 1305 | . . . . . . . 30 . . . . 75 195 . 165 30 . . 150 . . 60 150 345 30 75 . . Influence Decreases 7827 | 5 13 30 . . 13 364 303 737 188 200 64 105 1251 216 471 128 92 20 135 76 271 1042 317 809 405 76 351 145 Entered New Map 2704 | . . 19 . . . 1 233 327 48 180 24 5 469 176 17 . 5 20 . 6 211 441 47 229 138 6 96 6 Time Decay 2543 | 5 13 11 . . 13 133 . 100 140 20 40 . 362 20 244 124 87 . 110 70 . 246 . 380 107 . 249 69 Lost Part 709 | . . . . . . 10 10 10 . . . 40 80 . 56 4 . . 5 . 20 20 180 160 18 30 6 60 Lost Ally 704 | . . . . . . 220 60 . . . . 60 40 20 4 . . . 20 . 40 60 90 40 . 40 . 10 Purge Threat 1167 | . . . . . . . . 300 . . . . 300 . 150 . . . . . . 275 . . 142 . . . Squads Dispatched 41 | . 2 . . . . 6 . . 4 . . . 7 . 6 . . . . . . 5 . 3 2 . 5 1 Investigation 13 | . 2 . . . . 2 . . 2 . . . 3 . 1 . . . . . . 1 . 1 . . 1 . Extermination 15 | . . . . . . . . . 1 . . . 4 . 2 . . . . . . 1 . 2 1 . 4 . Reinforcement 10 | . . . . . . 1 . . 1 . . . . . 3 . . . . . . 3 . . 1 . . 1 Assault 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Distress Signals 9 | . 1 . . . . 1 . . . . . . . . 1 . . . 1 1 . 2 . 1 . . 1 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Times Spotted 313 | . 7 1 . . 4 17 9 1 4 5 2 32 23 6 23 14 3 . 15 9 14 21 33 30 8 13 7 12 Peak Tracking Total 15 | . 5 1 . . 3 4 6 1 1 5 2 7 10 6 7 4 4 . 4 9 5 10 9 15 5 10 7 6 Tactical Retreats 52 | . . . . . . . 1 . . . . 3 6 . 6 3 . . 8 . . 2 8 8 1 3 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Traps Triggered 47 | . . . . . . . 2 . 2 . . 1 4 . 2 . . . . . 14 1 12 2 4 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . . Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Most Traps Carried 4 | . . 4 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 . . 4 . . Objects Rigged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Machines Disabled 27 | . . . . . . 2 1 . 1 . . 3 1 . 3 1 . . . . 3 3 2 3 1 3 . . Max in Single Turn 3 | . . . . . . 1 1 . 1 . . 1 1 . 2 1 . . . . 1 3 1 1 1 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Garrison Relay 11 | . . . . . . . 1 . . . . 4 . . . . . . . . 3 . 2 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Machines Accessed 82 | . 6 1 1 . 1 5 1 12 7 . 2 1 9 . 9 1 1 . . 2 . 10 . 3 2 1 6 1 Terminals 47 | . 5 . . . 1 3 1 6 4 . 1 1 5 . 4 1 1 . . 1 . 5 . 1 1 1 4 1 Fabricators 7 | . . . . . . . . . . . . . 2 . 2 . . . . . . 2 . 1 . . . . Repair Stations 4 | . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . . 1 . 6 . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . Garrison Access 8 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . 2 . 1 1 . 1 . Total Hacks 226 | . 19 1 1 . 4 13 1 23 15 . 7 2 42 . 24 4 1 . . 5 . 39 . 5 4 3 11 2 Successful 131 | . 8 1 1 . 1 5 1 18 6 . 5 . 26 . 12 4 1 . . 4 . 27 . 3 2 . 5 1 Failed 94 | . 10 . . . 3 8 . 5 9 . 2 2 16 . 12 . . . . 1 . 12 . 2 2 3 6 1 Catastrophic 14 | . 2 . . . . 2 . 1 2 . . . 4 . 2 . . . . . . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 113 | . 12 . 1 . 4 9 . 15 10 . 2 . 19 . 14 . . . . 1 . 20 . 3 3 . . . Terminals 158 | . 18 . . . 4 11 1 17 7 . 6 2 19 . 11 4 1 . . 4 . 33 . 3 3 3 9 2 Fabricators 13 | . . . . . . . . . . . . . 5 . 5 . . . . . . 2 . 1 . . . . Repair Stations 10 | . . . . . . . . . 8 . . . 2 . . . . . . . . . . . . . . . Recycling Units 12 | . 1 . . . . 1 . 6 . . . . . . 4 . . . . . . . . . . . . . Scanalyzers 23 | . . . . . . . . . . . . . 16 . 4 . . . . . . 2 . . . . 1 . Garrison Access 8 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . 2 . 1 1 . 1 . Terminal Hacks 50 | . 4 1 1 . . 1 1 7 . . 3 . 3 . 3 4 1 . . 2 . 15 . . . . 3 1 Record 5 | . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Schematic 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . Robot Analysis 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . 1 . . . . . . 2 . . 1 . . . . . . . . . . 4 . . . . . . Open Door 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 9 | . 1 . . . . 1 . . . . 1 . 1 . 1 . . . . 1 . 3 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Process 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 20 | . . . . . . . . . . . . . 16 . 1 . . . . . . 2 . . . . 1 . Insert Component 9 | . . . . . . . . . . . . . 6 . 1 . . . . . . 1 . . . . 1 . Analyze 11 | . . . . . . . . . . . . . 10 . . . . . . . . 1 . . . . . . Garrison Access Hacks 7 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . 1 1 . 1 . Unlock Access 5 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . . 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Unauthorized Hacks 45 | . 4 . . . 1 3 . 11 4 . 1 . 5 . 4 . . . . 1 . 9 . 1 1 . . . Terminals 31 | . 3 . . . 1 2 . 5 3 . 1 . 4 . 3 . . . . 1 . 6 . 1 1 . . . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Botnet 29 | . 3 . . . 1 2 . 5 3 . 1 . 3 . 3 . . . . 1 . 5 . 1 1 . . . Fabricators 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . Fabnet 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . Tunnel 8 | . 1 . . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 5 . . . 1 4 . 6 7 . 2 1 7 . 5 . . . . 1 . 5 . 1 2 1 2 . Full Trace Events 8 | . 1 . . . . 1 . . 1 . . . 2 . 1 . . . . . . . . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . 6 . . . . . . . . 2 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Parts Repaired 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Time 88 | . . . . . . . . . 38 . . . 50 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 47 | . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . . Retrieved Matter 47 | . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . . . . . . . 6 . 1 . . . . . . 1 . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . 6 . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Used RIF Installer 3 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Detection 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 34 | . . . . . . . . . . . . 5 1 . 1 . . . 2 1 6 4 5 2 1 2 2 2 Non-combat 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 . . 1 Combat 28 | . . . . . . . . . . . . 5 1 . . . . . 2 . 6 3 4 2 . 2 2 1 Robot Hacks Applied 33 | . . . . . . . . . . . . 6 1 . 2 . . . . 1 6 4 4 . 3 2 2 2 parse_system 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . purge_threat 4 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . . block_reporting 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . disable_weapons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 go_dormant 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . overwrite_iff 6 | . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . . 1 . formatsys_low 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . formatsys_high 12 | . . . . . . . . . . . . 1 1 . . . . . . . 5 . 2 . . 2 . 1 Relay Couplers Released 44 | . . . . . . . 3 . . . . 13 . . . . . . . . 13 . 10 . . 5 . . Machine Destruction 44 | . . . . . . . 3 . . . . 13 . . . . . . . . 13 . 10 . . 5 . . Attached 18 | . . . . . . . . . . . . 3 1 . . . . . . 1 5 . 3 1 1 3 . . Fabnet Peak Effective % 8 | . . . . . . . . . . . . . . . . . . . 6 6 6 6 6 8 2 2 . . Autooverrided 8 | . . . . . . . . . . . . . . . . . . . 2 . . 3 1 2 . . . . Robots Rewired 5 | . . . . . . . 3 . . . . 1 . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Total Allies 51 | . . . . . . 12 3 . . . . 6 1 1 1 . . . 2 . 5 7 6 2 1 2 1 1 Largest Group 10 | . . . . . . 10 2 . . . . 2 2 1 1 . . . 1 . 3 5 2 1 1 2 1 1 Highest-Rated Group 240 | . . . . . . 174 32 . . . . 160 197 31 26 . . . 56 . 240 218 105 116 26 122 64 45 Highest-Rated Ally 148 | . . . . . . 31 16 . . . . 148 148 31 26 . . . 56 . 142 56 58 116 26 64 64 45 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . AID 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 300 | . . . . . . 123 10 . . . . 58 21 9 . . . . 4 . 28 16 15 6 . 8 2 . Total Damage 6199 | . . . . . . 1444 120 . . . . 1223 607 104 . . . . 154 . 878 438 830 166 . 209 26 . Kills 46 | . . . . . . 25 1 . . . . 8 3 . . . . . . . 5 . 3 . . 1 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Active Infowar (turns) 3793 | 11 94 119 127 50 . . . . 157 48 84 924 416 . . 198 . . . . . 58 665 . . . 664 178 Terrain 1629 | . . . . . . . . . 157 48 84 924 416 . . . . . . . . . . . . . . . Structural 634 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 634 . Seismic 546 | 11 94 119 127 50 . . . . . . . . . . . . . . . . . . . . . . . 145 Jamming 723 | . . . . . . . . . . . . . . . . . . . . . . 58 665 . . . . . ECM 761 | . . . . . . . . . . . . . . . . 198 . . . . . . . . . . 385 178 Robot Analysis Total 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Turns Passed 10737 | 54 94 119 127 200 226 474 405 211 296 48 84 924 838 44 585 624 201 51 473 146 606 525 707 887 403 366 779 240 Spaces Moved 15032 | 71 155 214 209 312 229 358 408 498 507 85 195 925 1278 77 768 814 265 78 674 295 763 1111 881 1209 643 453 1302 255 Core 614 | 71 155 184 . . . . . . . . . . . . . . . . . . . . 20 137 . . . 47 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8573 | . . 30 209 312 229 358 408 498 507 85 195 925 1278 77 768 814 265 78 674 69 . . . 778 . 16 . . Flight 5845 | . . . . . . . . . . . . . . . . . . . . 226 763 1111 861 294 643 437 1302 208 Fastest Speed 28 | 50 50 50 60 60 60 40 40 40 40 40 40 40 36 55 41 55 66 66 66 34 34 31 28 32 37 39 32 32 Average Speed 47 | 50 50 51 60 60 77 47 41 40 40 40 40 50 45 55 54 67 66 66 66 41 39 32 31 57 38 52 33 37 Slowest Speed 300 | 50 50 80 60 60 120 120 100 40 40 40 40 115 62 55 118 220 70 66 121 120 114 114 50 200 39 300 115 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . . . . . . . . . . . . . 1 . 13 4 3 10 . 6 1 Potential Cave-ins 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 42 | 3 38 56 59 56 14 50 55 91 13 66 6 69 42 65 27 91 44 14 78 7 75 28 58 27 10 47 35 14 Regions Visited 28 Branch Regions 10 Pre-discovered Areas 8 | . 1 . . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 . . . . 1 . . . 1 1 . . . 1 . 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . 1 . . . . . . . . 1 1 1 . . . . 1 . . 1 . Scrap Searched 7 | . . 1 . 3 . . . . . . . . . . . 1 1 . 1 . . . . . . . . . Spaces Dug 174 | . . . . . 4 10 3 1 3 2 1 20 20 . 14 12 . . 6 2 . 7 . 2 4 . 38 25 Terrain Destroyed 574 | . . . . . 4 10 3 1 3 2 1 110 89 . 54 83 33 . 6 2 3 44 6 47 7 2 39 25 Melee 95 | . . . . . 4 10 3 1 3 2 1 3 20 . 14 12 . . 4 . . 5 . . . . 10 3 Projectile 97 | . . . . . . . . . . . . 1 11 . 1 . . . 2 2 3 9 6 2 7 2 29 22 AOE 382 | . . . . . . . . . . . . 106 58 . 39 71 33 . . . . 30 . 45 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Gar Res Res Gar Acc Com Total 17893 | 80 161 221 210 327 264 598 595 504 573 95 198 1282 1458 78 865 855 286 77 686 312 1026 1228 1246 1368 783 579 1589 349 Wait 1567 | . 1 . . 1 23 171 118 . 38 7 2 230 79 1 21 6 14 . . 2 19 85 218 94 96 81 222 38 Move 14936 | 70 154 213 208 311 228 358 407 497 507 84 194 924 1278 76 767 813 264 77 673 292 762 1085 874 1202 624 452 1289 253 Hop 35 | . . . . . . . . . . . . . . . . . . . . 1 . 13 2 3 9 . 6 1 Pick Up 64 | 1 . 4 1 3 . 5 2 1 1 . . 6 5 1 6 . . . . 2 2 4 6 4 2 6 2 . Fast Attach 133 | 5 . 2 . 2 3 11 . 1 5 1 . 6 10 . 7 1 3 . 2 5 3 6 10 20 12 5 10 3 Attach 43 | . . . . 2 . 1 1 . . . . 2 6 . . 3 . . . 4 3 2 1 6 3 3 3 3 Detach 22 | . . . . 2 1 1 . . . . . . . . 1 3 . . 1 . 3 1 . 3 1 2 2 1 Swap 104 | . . . . . . 2 3 2 3 . 1 19 16 . 10 6 2 . 2 1 11 4 6 5 1 1 4 5 Drop 98 | . . 2 1 6 2 7 . . 2 1 . 8 16 . 6 1 1 . 1 2 5 4 8 3 5 8 6 3 Fire 315 | 4 6 . . . . . 7 2 2 . . 50 24 . 7 8 2 . 3 2 33 15 33 16 29 15 29 28 Melee 242 | . . . . . 7 42 25 1 15 2 1 22 23 . 35 14 . . 4 1 4 8 10 . . . 16 12 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 296 | . . . . . . . 26 . . . . 13 . . 4 . . . . . 177 . 66 10 . . . . Rewire 25 | . . . . . . . 6 . . . . 2 1 . 1 . . . . . 4 1 6 . 1 2 . 1 Trap 10 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . 4 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: [Fac] / Gar) -8/Garrison -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: Upp x2 / Gar) -4/Garrison (discovered 2 exits: *Res x2) -3/Research -2/Research (discovered 2 exits: *Tes / Gar) -2/Garrison -1/Access -1/Command History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Central database locked down 94 | -10/Materials | Discovered new exit (range 17) 135 | -10/Materials | Discovered new exit (range 16) 149 | -10/Materials | Entered Mines 157 | -10/Mines | Learned Materials trap positions 200 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 228 | -10/Mines | Found a hidden stash of uninstalled traps 238 | -10/Mines | Discovered new exit (range 10) 244 | -10/Mines | Found DCF Scrap (11 items) 244 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 265 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 265 | -10/Mines | Discovered new exit (range 5) 268 | -10/Mines | Entered Exiles 282 | -10/Exiles | Met 8R-AWN 294 | -10/Exiles | Met EX-HEX 310 | -10/Exiles | Met EX-BIN 311 | -10/Exiles | Build established: Mutant 317 | -10/Exiles | Aligned with FarCom system 317 | -10/Exiles | Given EX-Vault access code 332 | -10/Exiles | Opened EX-Vault 337 | -10/Exiles | Found PSU Rigger 349 | -10/Exiles | Warned to stay clear of 0b10 Research branches 367 | -10/Exiles | Met EX-DEC 389 | -10/Exiles | Discovered new exit (range 11) 395 | -10/Exiles | Left Exiles lab with PSU Rigger 395 | -10/Exiles | Entered Mines 505 | -9/Mines | Learned 2 Materials zone layouts 511 | -9/Mines | Discovered new exit (range 8) 595 | -9/Mines | Entered Materials 595 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 596 | -8/Materials | Identified exit to Storage 597 | -8/Materials | Loaded intel: 19 trap records 821 | -8/Materials | Entered Storage 1086 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1227 | -8/Storage | Lost 3 allies 1227 | -8/Storage | Met a pair of Derelict thieves 1252 | -8/Storage | Discovered new exit (range 13) 1268 | -8/Storage | Garrison activated, responded to threat 1295 | -8/Storage | Identified exit to Garrison 1295 | -8/Storage | Entered Garrison 1301 | -8/Garrison | Lost 9 allies 1483 | -8/Garrison | Triggered checkpoint 1533 | -8/Garrison | Discovered new exit (range 10) 1549 | -8/Garrison | Triggered checkpoint 1551 | -8/Garrison | Triggered checkpoint 1562 | -8/Garrison | Installed Relay Interface Framework 1624 | -8/Garrison | Lost 3 allies 1643 | -8/Garrison | Garrison Relay disabled 1700 | -8/Garrison | Entered Recycling 1825 | -8/Recycling | Scanned before Scraplab entrance 1890 | -8/Recycling | Discovered new exit (range 9) 1911 | -8/Recycling | Entered Factory 1911 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2105 | -6/Factory | Repaired Imp. Datajack 2207 | -6/Factory | Sucked down chute 2207 | -6/Factory | Entered Waste 2210 | -6/Waste | Found Prototype Hackware 2210 | -6/Waste | Identified Exp. Hacking Suite 2215 | -6/Waste | Spotted C-40 Crusher 2219 | -6/Waste | Spotted C-40 Crusher 2219 | -6/Waste | Spotted C-40 Crusher 2222 | -6/Waste | Spotted C-40 Crusher 2237 | -6/Waste | Spotted C-40 Crusher 2239 | -6/Waste | Spotted C-40 Crusher 2239 | -6/Waste | Discovered new exit (range 16) 2255 | -6/Waste | Entered Factory 2326 | -6/Factory | Discovered new exit (range 11) 2334 | -6/Factory | Identified exit to Garrison 2339 | -6/Factory | Entered Garrison 2505 | -6/Garrison | Triggered checkpoint 2506 | -6/Garrison | Build established: Hacker-Scout 2525 | -6/Garrison | Discovered new exit (range 8) 2545 | -6/Garrison | Garrison Relay disabled 2559 | -6/Garrison | Triggered checkpoint 2651 | -6/Garrison | Triggered checkpoint 2651 | -6/Garrison | Triggered checkpoint 2727 | -6/Garrison | Triggered checkpoint 2782 | -6/Garrison | Expanded RIF knowledge: Robot Detection 2811 | -6/Garrison | Spotted B-75 Beast 2820 | -6/Garrison | Rewired B-90 Cyclops 2847 | -6/Garrison | Discovered new exit (range 9) 2877 | -6/Garrison | Triggered checkpoint 2880 | -6/Garrison | Garrison Relay disabled 2991 | -6/Garrison | Triggered checkpoint 3101 | -6/Garrison | Triggered checkpoint 3102 | -6/Garrison | Garrison Relay disabled 3172 | -6/Garrison | Garrison Relay disabled 3186 | -6/Garrison | Discovered new exit (range 10) 3263 | -6/Garrison | Entered Factory 3263 | -5/Factory | Accompanied by 1 ally 3263 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3395 | -5/Factory | Repaired Cmb. Airjet 3587 | -5/Factory | Exp. Hacking Suite fried by hacking feedback 3616 | -5/Factory | Spotted B-75 Beast 3937 | -5/Factory | Build established: Hacker-Mutant 4045 | -5/Factory | Lost 6 parts (1p3n1u1w) 4101 | -5/Factory | Sucked down chute 4101 | -5/Factory | Entered Waste 4102 | -5/Waste | Met a frightened Derelict 4110 | -5/Waste | Spotted C-40 Crusher 4116 | -5/Waste | EMP discharged 4116 | -5/Waste | System corruption reached 10% 4126 | -5/Waste | Spotted C-40 Crusher 4126 | -5/Waste | Spotted C-40 Crusher 4127 | -5/Waste | Spotted C-40 Crusher 4128 | -5/Waste | Spotted C-40 Crusher 4136 | -5/Waste | Spotted C-40 Crusher 4140 | -5/Waste | Discovered new exit (range 10) 4145 | -5/Waste | Entered Factory 4252 | -5/Factory | Identified exit to Upper Caves 4358 | -5/Factory | Build established: Scavenger-Mutant 4612 | -5/Factory | Core integrity fell below 50% 4665 | -5/Factory | Build established: Hacker-Mutant 4669 | -5/Factory | Lost 3 parts (2n1u) 4730 | -5/Factory | Entered Upper Caves 4761 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 5145 | -5/Upper Caves | Learned 8 Factory zone layouts 5145 | -5/Upper Caves | Learned Research emergency access door positions 5145 | -5/Upper Caves | Learned Factory security intel 5181 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5277 | -5/Upper Caves | Core integrity fell below 20% 5329 | -5/Upper Caves | Identified exit to Upper Caves 5346 | -5/Upper Caves | Encountered a Warlord checkpoint 5354 | -5/Upper Caves | Entered another Upper Caves area 5547 | -5/Upper Caves | Discovered new exit (range 14) 5555 | -5/Upper Caves | Entered Warlord 5583 | -5/Warlord | System corruption cleaned by Quarantine Array 5602 | -5/Warlord | Discovered new exit (range 8) 5606 | -5/Warlord | Entered Proximity Caves 5608 | -4/Proximity Caves | Spotter reported a threat 5609 | -4/Proximity Caves | Spotter reported a threat 5662 | -4/Proximity Caves | Spotter reported a threat 5706 | -4/Proximity Caves | Spotter reported a threat 5796 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5930 | -4/Proximity Caves | Spotter reported a threat 6073 | -4/Proximity Caves | Learned Research garrison access intel 6077 | -4/Proximity Caves | Discovered new exit (range 4) 6079 | -4/Proximity Caves | Entered Factory 6079 | -4/Factory | Evolved 2 slots: Utility x2 6224 | -4/Factory | Identified exit to Garrison 6225 | -4/Factory | Entered Garrison 6278 | -4/Garrison | Garrison Relay disabled 6313 | -4/Garrison | Triggered checkpoint 6349 | -4/Garrison | Warlord forces raided the area 6381 | -4/Garrison | Triggered checkpoint 6444 | -4/Garrison | Spotted B-86 Titan 6449 | -4/Garrison | Triggered checkpoint 6460 | -4/Garrison | Allies destroyed B-86 Titan 6476 | -4/Garrison | Heavy support dispatched to Factory 6483 | -4/Garrison | Triggered checkpoint 6503 | -4/Garrison | Discovered new exit (range 15) 6509 | -4/Garrison | Triggered checkpoint 6525 | -4/Garrison | Triggered checkpoint 6553 | -4/Garrison | Garrison Relay disabled 6555 | -4/Garrison | Garrison Relay disabled 6652 | -4/Garrison | Heavy support dispatched to Factory 6657 | -4/Garrison | Triggered checkpoint 6672 | -4/Garrison | Discovered new exit (range 15) 6731 | -4/Garrison | Discovered new exit (range 9) 6758 | -4/Garrison | Heavy support dispatched to Factory 6827 | -4/Garrison | Expanded RIF knowledge: Coupler Efficiency 6831 | -4/Garrison | Entered Factory 6875 | -4/Factory | Allied Derelicts emerged from ambush trap array 6903 | -4/Factory | Identified exit to Upper Caves 7156 | -4/Factory | Build established: Hacker-Sprinter 7256 | -4/Factory | Spotted B-86 Titan 7311 | -4/Factory | Spotted B-86 Titan 7320 | -4/Factory | Local machine network offline 7356 | -4/Factory | Identified exit to Garrison 7356 | -4/Factory | Entered Garrison 7471 | -4/Garrison | Build established: Hacker-Mutant 7594 | -4/Garrison | Spotted B-86 Titan 7603 | -4/Garrison | Triggered checkpoint 7631 | -4/Garrison | Lost 3 parts (2n1u) 7645 | -4/Garrison | Garrison Relay disabled 7852 | -4/Garrison | Triggered checkpoint 7852 | -4/Garrison | Triggered checkpoint 7881 | -4/Garrison | Discovered new exit (range 11) 7894 | -4/Garrison | Garrison Relay disabled 7904 | -4/Garrison | Triggered checkpoint 7954 | -4/Garrison | Discovered new exit (range 10) 7980 | -4/Garrison | Lost 6 parts (2p3n1w) 8063 | -4/Garrison | Entered Research 8063 | -3/Research | Evolved 2 slots: Utility x2 8065 | -3/Research | Loaded intel: 4 garrison access locations 8083 | -3/Research | Lost 6 parts (2n3u1w) 8326 | -3/Research | Fabricated Enh. Nova Cannon? 8693 | -3/Research | Crushed by falling debris 8693 | -3/Research | System corruption reached 10% 8721 | -3/Research | Spotted B-86 Titan 8724 | -3/Research | Core integrity fell below 50% 8751 | -3/Research | Lost 13 parts (7n5u1w) 8784 | -3/Research | Found Quantum Capacitor 8945 | -3/Research | Discovered new exit (range 10) 8950 | -3/Research | Entered another Research area 8950 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9090 | -2/Research | Discovered new exit (range 4) 9146 | -2/Research | Build established: Mutant 9290 | -2/Research | Identified exit to Testing 9353 | -2/Research | Identified exit to Garrison 9353 | -2/Research | Entered Garrison 9361 | -2/Garrison | Triggered checkpoint 9386 | -2/Garrison | Garrison Relay disabled 9652 | -2/Garrison | Triggered checkpoint 9679 | -2/Garrison | Spotted B-90 Cyclops 9715 | -2/Garrison | Discovered new exit (range 10) 9718 | -2/Garrison | Identified exit to Access 9719 | -2/Garrison | Entered Access 9719 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10495 | -1/Access | Discovered new exit (range 8) 10498 | -1/Access | Entered Command 10513 | -1/Command | Build established: Bothacker-Sprinter 10558 | -1/Command | Crushed by falling debris 10564 | -1/Command | Spotted Combat Programmer 10691 | -1/Command | Spotted M Guard 10691 | -1/Command | Spotted Combat Programmer 10692 | -1/Command | Spotted M Guard 10702 | -1/Command | Met MAIN.C 10712 | -1/Command | 0b10 Conduit disabled 10720 | -1/Command | System corruption reached 10% 10724 | -1/Command | Core integrity fell below 50% 10735 | -1/Command | Core integrity fell below 20% 10738 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- 10708_ Lance destroyed. 10711_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C004. 10712_ 0b10 Conduit disabled. 10719_ Penetrated by EMDS Slug. 10721_ EMDS Slug penetrates Heavy Barrier. 10722_ EMDS Slug penetrates Reinforced Barrier. 10723_ Penetrated by EMDS Slug. 10725_ Combat Programmer resets Combat Programmer, system corruption cleaned. 10726_ Penetrated by EMDS Slug. 10727_ Graphene Brace destroyed. 10727_ Enh. Nova Cannon destroyed. 10728_ Penetrated by EMDS Slug. 10729_ EMDS Slug penetrates 0b10 Conduit. 10731_ Enh. Nova Cannon destroyed. 10731_ Penetrated by EMDS Slug. 10734_ System corrupted: Matter fused (-5). 10734_ EMDS Slug penetrates MAIN.C. 10734_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###############?????????????????????? | | ????????????" """" #?????????????????????? | | ??????????? "" #?????????????????????? | | ???????????? "" ####################### | | ??????""""""""""" / # | | ??????" " """ @ /Y # | | ??????"" """"" /Y!! # | | ?????#"" """""" ################### # | | ?????# " """"""MMM #?????????????????# # | | ?????# " ""MMM #?????????????????# # | | ?????# " " MMM "#?????????????????# T | | ?????#"""""""" p """""""#?????????????????#++/# | | ?????#"" p"""""""""#?????????????????# | | ?????# """"""""""#?????????????????# | | ?????# " " " #?????????????????# | | ?????# " " " #?????????????????# | | ?????" " " " """" "???????????????????# | | ?????" "" " """"???????????????????# | | ?????" " " " " ????????????????????##### | | ?????# """"" """ " ????????????????????????? | | ?????# " """ " """"""????????????????????????? | | ?????# """ " " ????????????????????????? | | ?????###################?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 36 Energy Capacity 850 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 1 Jamming Range 14 Power Amplification 30 Armor Coverage 300 Resistance: TH 10 Resistance: EM 25 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Kinecelleration 40 Offensive Hacking 34 Defensive Hacking 22 Relay Coupler Types 4 Relay Coupler Value 131 Authchip Count 3 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Hacking Suite | -5/Factory | Scanalyzed Imp. Gravmag System | -5/Factory | Scanalyzed Coil Gun | -5/Factory | Scanalyzed Antigrav System | -5/Factory | Scanalyzed Missile Launcher | -5/Factory | Scanalyzed Railgun | -5/Factory | Scanalyzed Cmb. Linear Gravjet | -4/Factory | Hacked Imp. Shock Absorption System | -4/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked B-60 Warrior | -4/Factory | Hacked H-66 Slayer | -4/Factory | Hacked Fabricated ------------ Enh. Nova Cannon | x2 | -3/Research | Preloaded Repaired ---------- Imp. Datajack | 25% | -6/Factory Cmb. Airjet | 26% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalMicroProcessor Manual? 0 Play Time 03:46:30 Cumulative 191.2 hours Start 2025.05.29 @ 18:54:17 End 2025.05.30 @ 12:59:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 12 Types 5/0/4/1/2/0/0/0/0/0 Lore% 77 Gallery% 65 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01a5cf4a-93d6-4591-81f7-83a7646efeb2