Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 18:06:27 Player: 3.14 Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (564) 2820 Value Destroyed (27838) 27838 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (18374) 18374 TOTAL SCORE: 58692 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 14676 Follower Combat Kills 234 Entered Garrisons 200 Used RIF Installer 500 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -536 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 468/1100 System Corruption 6% Temperature Cool (925) Movement Treading (165) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Biometal Heavy Treads > --- UTILITY (18) ----- Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Surveybot 24 Chip Assembled Combat Suite Zionite Weapon Casing Advanced Force Field GOLEM Unit > --- WEAPON (3) ------- Firepult > --- INVENTORY (20) --- Reinforced Antimatter Reactor Biometal Heavy Treads High-capacity Storage Unit Zionite Biocell (1000) Zionite Biocell (87) Superbattery (0) Tactical Coordination Suite Zionite Weapon Casing Zionite Weapon Casing Force Field Force Field Gamma Rifle Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Biometal Heavy Treads > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Large Storage Unit Large Storage Unit Large Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Surveybot 24 Scanner Surveybot 24 Chip Assembled Combat Suite Experimental Core Analyzer Assembled Alloy Armor Improved System Shield GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Quantum Reactor Enhanced Armored Medium Treads Biometal Heavy Treads Advanced Cooling System Advanced Coolant Injector Zionite Biocell Zionite Biocell Zionite Biocell Superbattery Tactical Coordination Suite Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing GOLEM Unit Firepult [Rating: 203] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Biometal Heavy Treads Leg Assembled Alloy Leg Utility Large Storage Unit Device Assembled Nanovents Storage Large Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun EM Pulse Gun Energy Cannon Assembled Focal Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . 2 2 2 2 . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . . . 3 1 . . 2 . . . . 2 2 2 2 . 2 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 277 | 6 2 . 2 . 48 10 16 . 62 1 11 42 1 8 8 5 1 6 34 5 9 Power 25 | 1 . . . . 3 2 2 . 6 . . 4 . . . . . . 4 2 1 Engine 13 | 1 . . . . 3 2 2 . 4 . . 1 . . . . . . . . . Core 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . Reactor 9 | . . . . . . . . . . . . 2 . . . . . . 4 2 1 Propulsion 35 | 2 . . 2 . 9 . 1 . 10 . . 5 . . 2 1 1 . 2 . . Treads 8 | 2 . . . . . . . . . . . . . . 2 1 1 . 2 . . Leg 27 | . . . 2 . 9 . 1 . 10 . . 5 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 117 | 1 2 . . . 14 5 4 . 9 1 3 18 . 7 6 4 . 5 27 3 8 Device 48 | . . . . . 4 3 3 . 2 1 1 7 . 1 1 . . 2 16 1 6 Storage 25 | 1 2 . . . 3 . . . . . . 5 . 4 . 2 . 2 6 . . Processor 5 | . . . . . . . . . 2 . . . . . 1 . . 1 1 . . Hackware 4 | . . . . . . . . . . . . . . 1 2 1 . . . . . Protection 35 | . . . . . 7 2 1 . 5 . 2 6 . 1 2 1 . . 4 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 100 | 2 . . . . 22 3 9 . 37 . 8 15 1 1 . . . 1 1 . . Energy Gun 26 | 2 . . . . 12 . . . 10 . . 1 . . . . . 1 . . . Energy Cannon 57 | . . . . . 5 3 7 . 25 . 5 11 . . . . . . 1 . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . 4 . 1 . 1 . . 3 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 . 1 . 1 . 3 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 2 . . . 1 . 1 7 . . 1 . . 2 1 . . Parts Lost 52 | . . . . . 7 . . . 10 . . 1 3 5 1 12 . 1 3 2 7 Power 4 | . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 Propulsion 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . Utility 25 | . . . . . 1 . . . 1 . . . 1 1 1 8 . 1 3 2 6 Weapon 20 | . . . . . 4 . . . 7 . . 1 2 3 . 3 . . . . . Highest Loss Streak 11 | . . . . . 2 . . . 5 . . 1 2 3 1 11 . 1 1 2 5 Average Slot Usage (%) 90 | . 99 100 100 100 96 99 100 100 98 100 100 91 85 87 83 83 78 85 79 77 75 Engine 4 | . 14 14 14 14 9 15 15 15 12 6 6 3 . . . . . . . . . Core 1 | . . . . . . . . . . 6 6 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 4 5 4 5 3 4 4 7 8 7 Treads 2 | . 28 28 20 . . . . . . . . . . . 4 5 4 4 4 4 4 Leg 9 | . . . 7 28 17 15 15 15 12 13 13 12 13 11 5 . . . . . . Device 15 | . . . . . 7 13 14 15 13 13 13 13 12 16 14 21 25 26 30 29 29 Storage 21 | . 27 28 28 28 26 23 23 23 20 20 20 21 26 23 21 19 22 20 16 12 12 Processor 4 | . . . . . . . . . 11 13 13 5 . . . . . 3 4 4 4 Hackware 1 | . . . . . . . . . . . . . . 1 10 9 4 4 . . . Protection 7 | . . . . . 9 8 7 7 6 6 6 7 6 9 7 7 5 7 11 16 13 Energy Gun 4 | . 28 28 28 28 21 . . . 6 13 5 . . . . . . . . . . Energy Cannon 11 | . . . . . 3 21 21 23 12 6 9 16 19 16 12 13 10 13 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 217 | 13 41 41 41 41 77 93 102 100 103 89 98 140 141 151 148 151 151 154 197 216 217 Greatest Support 95 | 40 40 40 40 26 28 28 35 35 40 36 36 70 70 70 80 80 95 95 95 75 75 Greatest Overweight (x) 4 | . 1 1 1 1 4 3 3 2 2 2 2 3 4 2 3 2 1 1 2 2 2 Average Overweight (x) 1 | . . 1 1 1 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 2 1 Largest Inventory Capacity 34 | 6 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 34 20 20 Average Capacity 21 | 4 15 16 16 16 20 22 22 22 22 22 22 21 22 21 22 22 22 21 21 20 20 Most Carried 22 | 4 16 15 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 21 20 20 Average Carried 20 | 2 9 15 15 15 19 21 21 22 21 21 21 20 21 21 21 21 21 21 17 19 17 Final Capacity 22 | 6 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 20 20 20 Final Carried 22 | 4 15 15 16 16 22 22 22 22 22 22 22 22 22 21 22 20 22 22 20 20 13 Class Distribution -------------------- 26% | Hauler-Golem 16% | Hauler-Mutant 11% | Hauler-Tank 9% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Hauler-Gunner 5% | Mutant 5% | Hacker-Golem 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Golem | -6/Deep Caves Hauler-Golem | -5/Proximity Caves Hauler-Golem | -5/Factory Hacker-Golem | -4/Factory Hacker-Tank | -3/Research Hauler-Golem | -2/Research Hauler-Golem | -2/Testing Hauler-Mutant | -1/Access Scavenger-Mutant | -1/Garrison Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Matter Collected 3312 | 234 29 17 20 19 439 230 200 . 555 50 40 650 25 78 117 53 10 21 369 69 87 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 34919 | . 29 . . 29 1549 124 159 . 3473 64 . 1408 1366 1367 753 1190 456 778 7761 6671 7742 Parts 911 | . 3 . . 4 78 7 2 . 127 4 . 32 60 47 42 80 20 33 153 77 142 Haulers Intercepted 12 | . . . . . 5 . . . . . . . . 1 . . . . 4 . 2 Recyclers Shooed 19 | . . . . . 3 . . . 5 . . . . . 1 . . . 3 . 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . 2 . . 4 2 . 69 . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Combat Hostiles Destroyed 448 | . . . . . 28 1 7 . 37 1 . 47 23 19 11 16 7 10 81 82 78 Guns 22 | . . . . . 18 . . . 4 . . . . . . . . . . . . Cannons 123 | . . . . . 1 1 1 . 18 . . 7 20 17 11 16 7 10 8 2 4 AOE 113 | . . . . . 9 . 6 . 8 1 . 35 3 2 . . . . 25 8 16 Classes Destroyed 24 | . 1 . . 1 6 . 1 . 4 . . 4 1 . . . . . 1 3 2 Worker 29 | . . . . . . . . . 2 . . . . . . 1 . 1 18 . 7 Builder 24 | . . . . 1 1 . . . . . . . . 1 . 1 1 1 9 . 9 Hauler 12 | . . . . . 5 . . . . . . . . 1 . . . . 4 . 2 Recycler 27 | . . . . . 2 1 . . 10 . . . . 1 . 1 . 1 4 . 7 Mechanic 6 | . . . . . . . . . . . . . . . . . . . 1 2 3 Operator 4 | . . . . . 2 . . . 1 . . . . . 1 . . . . . . Watcher 8 | . 1 . . . 1 . . . 1 . . . . . . . . 1 3 . 1 Swarmer 62 | . . . . . 10 . 1 . 3 . . . 2 2 . 5 4 5 18 6 6 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Grunt 167 | . . . . . 14 . 4 . 19 . . . 9 7 1 . 2 4 36 39 32 Brawler 17 | . . . . . . . 1 . 2 . . . 2 . . . . . 1 3 8 Duelist 17 | . . . . . . . . . 1 . . . 1 . . . . . . 9 6 Protector 8 | . . . . . . . . . . . . . . . . . . . . 5 3 Sentry 32 | . . . . . 4 1 1 . 5 1 . . 1 2 3 4 1 . 3 4 2 Hunter 44 | . . . . . . . . . 3 . . . 5 4 2 . . . 12 10 8 Programmer 42 | . . . . . . . . . 5 . . . 2 4 5 7 . 1 9 4 5 Behemoth 5 | . . . . . . . . . . . . . 1 . . . . . 2 1 1 Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . . . . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . 3 Z-Light 3 | . . . . . . . . . . . . 3 . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . Assembled 35 | . . . . . . . . . . . . 35 . . . . . . . . . Golem 9 | . . . . . . . . . . . . 9 . . . . . . . . . Best Kill Streak 36 | . 1 . . 1 7 2 7 . 9 1 . 36 8 8 4 6 4 6 20 32 32 Combat Bots Only 34 | . . . . . 6 1 7 . 6 1 . 34 8 7 4 5 4 5 9 31 22 Max Kills in Single Turn 14 | . 1 . . 1 2 1 4 . 4 1 . 14 3 2 1 2 1 2 4 4 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 14 | . . . . . 2 . 4 . 3 1 . 14 3 2 . . . . 3 1 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Damage Taken 20930 | . . . . 16 1219 71 358 . 2052 45 . 1270 1978 2158 848 2874 373 931 2310 807 3620 Core 3393 | . . . . . 98 12 63 . 165 11 . 214 331 333 104 227 21 85 186 60 1483 Absorbed by Shields 3049 | . . . . . . . . . . . . . . . . . . 198 742 837 1272 Reduced by Siege Mode 19 | . . . . . . . . . . . . . . . . . . . . . 19 Core Remaining (%) 79 | 100 . . . 100 82 . . 89 . . . . 15 66 90 82 . 92 . . . Volleys Fired 796 | . 1 . . . 77 5 11 . 89 1 2 78 60 65 27 64 13 24 129 69 81 Largest 3 | . 2 . . . 3 3 3 . 3 3 1 3 3 3 3 3 3 3 3 1 1 Hottest 250 | . 80 . . . 156 195 189 . 195 184 65 220 75 75 75 75 75 75 250 250 250 Shots Fired 1563 | . 2 . . . 201 15 25 . 249 3 2 106 164 152 81 150 39 72 152 68 82 Gun 252 | . 2 . . . 186 . . . 61 2 . 1 . . . . . . . . . Cannon 1282 | . . . . . 7 15 21 . 186 1 2 94 163 149 81 150 39 72 152 68 82 Launcher 29 | . . . . . 8 . 4 . 2 . . 11 1 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 1133 | . . . . . 13 15 . . 112 . 2 35 163 149 81 150 39 72 152 68 82 Explosive 29 | . . . . . 8 . 4 . 2 . . 11 1 3 . . . . . . . Electromagnetic 401 | . 2 . . . 180 . 21 . 135 3 . 60 . . . . . . . . . Robot Hit Streak 69 | . 1 . . . 12 5 6 . 19 2 . 29 19 18 27 30 15 19 16 29 69 Robot Miss Streak 9 | . . . . . 5 1 1 . 6 . . 3 2 3 3 2 3 1 8 5 9 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 992 | . 1 . . . 125 5 11 . 157 2 . 70 108 95 53 67 23 41 123 54 57 Core Hits 1196 | . 1 . . 1 63 3 18 . 94 2 . 107 38 34 18 28 13 24 260 226 266 Critical Hits 11 | . . . . . . . . . 8 . . 3 . . . . . . . . . Critical Kills 7 | . . . . . . . . . 5 . . 2 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . . . . . . . . . . . Melee Attacks 45 | . . . . . . 1 14 . 6 . 24 . . . . . . . . . . Impact 45 | . . . . . . 1 14 . 6 . 24 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62230 | . 24 . . 10 2884 81 1024 . 5214 112 . 5817 5001 5114 2565 3403 1097 1974 10179 8229 9502 Guns 2724 | . 24 . . . 1764 . . . 869 39 . 28 . . . . . . . . . Cannons 30129 | . . . . . 114 81 146 . 3210 . . 1749 4677 4493 2553 3378 1056 1928 3025 1564 2155 Explosions 29219 | . . . . . 998 . 878 . 1131 73 . 4040 324 621 . . . . 7142 6665 7347 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 158 | . . . . 10 8 . . . 4 . . . . . 12 25 41 46 12 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 50220 | . . . . . 535 81 . . 2650 73 . 898 4677 4493 2553 3378 1056 1928 10167 8229 9502 Explosive 6750 | . . . . . 632 . 878 . 255 . . 4040 324 621 . . . . . . . Electromagnetic 5102 | . 24 . . . 1709 . 146 . 2305 39 . 879 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . 4 . . . 1 1 1 . 1 4 2 32 . . 4 6 6 Average Corruption 3 | . . . . . 4 . . . 1 1 1 . 1 1 1 9 . . 2 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . . . 17 . . . 3 1 1 . 4 8 3 20 . . 11 15 18 Message Errors 19 | . . . . . 4 . . . 1 1 1 . 2 2 . 3 . . 2 2 1 Matter Fused 16 | . . . . . 3 . . . . . . . . 2 . 1 . . 2 5 3 Heat Flow Errors 5 | . . . . . 1 . . . . . . . . . . . . . 2 1 1 Energy Discharges 15 | . . . . . 3 . . . . . . . . . 3 3 . . . 1 5 Parts Rejected 3 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 12 | . . . . . 2 . . . 2 . . . 1 2 . . . . 1 . 4 Misfires 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 Misdirections 1 | . . . . . . . . . . . . . . . . 1 . . . . . Targeting Errors 21 | . . . . . 3 . . . . . . . 1 1 . 9 . . 2 3 2 Weapon Failures 6 | . . . . . . . . . . . . . . 1 . 2 . . 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1693 | . . . . . 43 . 12 . 128 . . 160 294 269 177 297 39 122 63 14 75 Projectiles 1227 | . . . . . . . . . 41 . . 12 267 269 177 297 39 100 23 . 2 Explosions 444 | . . . . . 43 . 12 . 87 . . 148 27 . . . . . 40 14 73 Melee 22 | . . . . . . . . . . . . . . . . . . 22 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 745 | . . . . 5 168 . . . 43 . . . . . . . . . 166 68 295 Shots 76 | . . . . . 5 . . . 1 . . . . . . . . . 22 11 37 Rammed 8 | . . . . 1 . . . . . . . . . . 2 2 1 1 1 . . Targets Rammed 10 | . . . . 1 1 . . . 1 . . . . . 2 2 1 1 1 . . Kicked 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 2530 | . 18 . . . 283 30 105 . 7 . . 210 137 25 . . . . 212 246 2530 Average Temperature 139 | . 12 . . . 70 14 29 . 3 . . 50 59 10 . . . . 94 110 415 Received Heat Transfer 3236 | . . . . . 396 18 99 . 573 18 . 314 582 477 9 72 9 126 259 72 212 Effects 61 | . . . . . . . . . . . . . . . . . . . . . 61 Shutdowns 22 | . . . . . . . . . . . . . . . . . . . . . 22 Energy Bleed 10 | . . . . . . . . . . . . . . . . . . . . . 10 Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 Matter Decay 7 | . . . . . . . . . . . . . . . . . . . . . 7 Short Circuit 6 | . . . . . . . . . . . . . . . . . . . . . 6 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 7 | . . . . . . . . . . . . . . . . . . . . . 7 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 87 | . . . . . . . . . . . . . . . . . . . . . 87 Longest Duration 82 | . . . . . . . . . . . . . . . . . . . . . 82 Robots Corrupted 13 | . . . . . . . . . 8 . . 5 . . . . . . . . . Combat Hostiles 12 | . . . . . . . . . 7 . . 5 . . . . . . . . . Parts Fried 36 | . . . . . 9 . . . 27 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 202 | . . . . . . . . . . . . . . . . . . . 61 75 66 Combat Hostiles 178 | . . . . . . . . . . . . . . . . . . . 48 72 58 Parts Melted 757 | . . . . . . . . . 6 . . . 1 4 3 2 . 1 255 249 236 Heat Transferred 154505 | . . . . . 820 111 . . 2981 . . 634 2550 2350 1350 1750 575 1025 47767 44342 48250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 5 . . . 2 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Peak Influence 3989 | . 7 2 . 5 318 160 . . 698 . . . . 604 330 409 231 387 1957 3379 3989 Initial 2027 | . . 2 . . . 144 . . . . . . . 84 285 118 108 78 111 1584 2027 Average 517 | . 4 2 . . 161 123 . . 256 . . . . 156 233 280 102 295 843 2459 2786 Maximum Alert Level 5 | . . . . . 1 . . . 2 . . . . 2 1 2 1 2 5 5 5 Low Security (%) 41 | 100 100 100 . 100 59 100 . . 43 . . . . 76 27 13 98 7 14 . . Level 1 35 | . . . . . 40 . . . 37 . . . . 13 72 77 1 92 6 . . Level 2 8 | . . . . . . . . . 19 . . . . 9 . 9 . . 32 . . Level 3 1 | . . . . . . . . . . . . . . . . . . . 12 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . 21 5 . Level 5 4 | . . . . . . . . . . . . . . . . . . . 12 34 33 High Security 6 | . . . . . . . . . . . . . . . . . . . . 60 66 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 1 . . . 5 1 . . 13 . . . 1 6 4 4 1 1 16 8 17 Investigation 5 | . 1 . . . 1 . . . 1 . . . . . . . . . 2 . . Extermination 18 | . . . . . . 1 . . 3 . . . . 2 3 3 1 1 4 . . Reinforcement 21 | . . . . . 4 . . . 4 . . . . 2 1 1 . . 6 . 3 Assault 28 | . . . . . . . . . 2 . . . 1 . . . . . 3 8 14 Garrison 6 | . . . . . . . . . 3 . . . . 2 . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . 1 . . . 3 . . . . . . 1 . . 3 . 2 Haulers Reinforced 5 | . . . . . . . . . . . . . . 1 . . . . 3 . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Distress Signals 18 | . . . . . 4 . . . 2 . . . . 1 . 1 . . 5 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 609 | . 1 . . 6 57 4 7 . 56 1 . 60 37 34 14 25 8 16 92 89 102 Peak Tracking Total 37 | . 1 . . 7 7 2 7 . 6 1 . 37 5 6 4 5 5 5 9 11 15 Tactical Retreats 36 | . . . . . 7 . . . 4 . . 7 7 4 . 3 . . 2 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Traps Triggered 10 | . 1 . . . 1 . . . 1 . . . . . 2 . . . 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Machines Disabled 36 | . . . . . 2 . 1 . 13 . . 1 1 5 2 1 . 6 1 2 1 Max in Single Turn 10 | . . . . . 1 . 1 . 10 . . 1 1 1 1 1 . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Machines Accessed 29 | . 1 . 2 . 3 1 . . 3 . 1 . . 6 3 2 1 4 2 . . Terminals 19 | . . . . . 2 1 . . 2 . . . . 5 2 2 1 3 1 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 4 | . . . . . 1 . . . 1 . . . . 1 . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 91 | . 2 . 2 . 15 4 . . 8 . 5 . . 13 15 5 6 12 4 . . Successful 44 | . 2 . 2 . 9 2 . . 4 . 5 . . 5 7 2 1 4 1 . . Failed 47 | . . . . . 6 2 . . 4 . . . . 8 8 3 5 8 3 . . Catastrophic 19 | . . . . . 3 2 . . 3 . . . . 3 . 2 2 3 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . 2 . 1 . 8 4 . . 2 . 1 . . 5 2 . 6 3 . . . Terminals 60 | . . . . . 7 4 . . 5 . . . . 10 12 5 6 9 2 . . Fabricators 3 | . . . . . . . . . . . . . . . 3 . . . . . . Repair Stations 17 | . . . . . 8 . . . 3 . . . . 3 . . . 3 . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 23 | . . . 2 . 1 2 . . 3 . 5 . . 2 4 2 1 1 . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 6 | . . . . . . 1 . . 1 . . . . 1 . 1 1 1 . . . Unreport Threat 5 | . . . . . 1 1 . . 2 . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 11 | . . . . . 6 . . . 1 . . . . 2 . . . 2 . . . Scan Component 6 | . . . . . 3 . . . 1 . . . . 1 . . . 1 . . . Repair 5 | . . . . . 3 . . . . . . . . 1 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 7 | . 2 . . . 2 . . . . . . . . 1 1 . . 1 . . . Terminals 5 | . . . . . 2 . . . . . . . . 1 1 . . 1 . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 1 . . . . . . . . 1 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 25 | . 1 . . . 3 1 . . 3 . . . . 6 3 2 1 3 2 . . Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . Matter 190 | . . . . . . . . . . . . . . . 190 . . . . . . Time 31 | . . . . . . . . . . . . . . . 31 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . . . . Parts Repaired 5 | . . . . . 3 . . . . . . . . 1 . . . 1 . . . Time 147 | . . . . . 108 . . . . . . . . 13 . . . 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . Robots Rewired 7 | . . . 3 . . . 2 . . . . . 2 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . 3 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Total Allies 10 | . . . 3 . 1 . 2 . . . 2 . 2 . . . . . . . . Largest Group 3 | . . . 3 3 1 1 2 2 2 . 2 2 1 1 . . . . . . . Highest-Rated Group 188 | . . . 37 37 10 10 52 52 52 . 188 188 30 30 . . . . . . . Highest-Rated Ally 94 | . . . 21 21 10 10 32 32 32 . 94 94 30 30 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . 1 . . . . 3 . . 40 4 . . . . . . . . Total Damage 1135 | . . . . 23 . . . . 114 . . 886 112 . . . . . . . . Kills 15 | . . . . 1 . . . . . . . 12 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . 1 . . 1 2 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Turns Passed 19128 | 93 164 112 734 44 1444 522 698 71 1582 335 2005 3042 1438 1112 1006 1203 532 813 1066 471 641 Spaces Moved 7407 | 53 83 63 415 28 489 230 307 39 620 182 1064 1163 363 459 277 457 79 292 393 172 179 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . Treads 2237 | 50 83 63 299 . . . . . . . . . . . 170 457 79 292 393 172 179 Legs 5167 | . . . 116 28 489 230 307 39 620 182 1064 1163 363 459 107 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 150 150 150 180 185 185 180 180 180 150 170 170 170 170 165 165 165 185 165 Average Speed 180 | 153 178 180 171 150 193 209 187 185 182 180 180 160 178 189 186 201 172 165 182 185 184 Slowest Speed 240 | 160 180 180 180 150 240 210 210 185 195 180 180 210 230 190 220 210 190 165 210 185 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . 6 . . . . . Exploration Rate (%) 31 | 5 20 25 89 10 43 8 49 8 19 28 84 81 63 17 8 12 5 48 16 54 6 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 5 | . . . 1 1 . . . . . . 2 . 1 . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . . 1 . . . . . 1 1 1 . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 . 1 1 1 1 1 . . . 1 . . . Scrap Searched 14 | . . 1 . 1 . . 5 . . 2 4 . 1 . . . . . . . . Spaces Dug 97 | . . . . . 29 . 12 . 6 . 4 3 . 13 3 27 . . . . . Terrain Destroyed 558 | . . . . . 87 1 33 . 99 4 4 78 67 57 24 73 15 13 3 . . Melee 22 | . . . . . . . 12 . 6 . 4 . . . . . . . . . . Projectile 245 | . . . . . . 1 . . 18 . . 5 50 43 24 73 15 13 3 . . AOE 291 | . . . . . 87 . 21 . 75 4 . 73 17 14 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Zio Dee Pro Fac Fac Res Res Tes Acc Gar Acc Total 11859 | 62 97 62 438 30 832 255 380 38 860 191 1115 2259 1031 585 709 622 447 578 596 258 414 Wait 2841 | . . . 3 . 153 2 1 . 35 . 6 880 569 32 376 82 349 225 8 . 120 Move 7383 | 52 82 62 414 27 488 229 306 38 619 181 1063 1162 362 458 276 451 79 291 393 171 179 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | 4 11 . 5 1 35 4 4 . 23 4 4 36 7 10 5 2 . 12 6 2 5 Fast Attach 70 | 6 1 . . . 8 1 . . 8 . 1 15 . 3 6 3 1 4 10 1 2 Attach 66 | . . . . . 19 2 2 . 14 . 1 11 . . 1 2 . 1 7 1 5 Detach 13 | . . . . . 1 . . . . . . 3 1 1 . . 2 . 4 . 1 Swap 141 | . 1 . 2 . 21 7 14 . 40 1 9 16 1 5 1 . . 1 17 3 2 Drop 248 | . 1 . 5 1 29 4 7 . 25 4 5 58 13 11 15 11 3 19 21 3 13 Fire 796 | . 1 . . . 77 5 11 . 89 1 2 78 60 65 27 64 13 24 129 69 81 Melee 45 | . . . . . . 1 14 . 6 . 24 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . 1 1 . . . 1 . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . 2 2 . 1 1 . . Escape Stasis 19 | . . . . . . . . . . . . . . . . 5 . . . 8 6 Rewire 48 | . . . 9 . . . 21 . . . . . 18 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Garrison -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 363 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 363 | -10/Mines | Discovered new exit (range 5) 370 | -10/Mines | Entered Exiles 370 | -10/Exiles | Found Exiles lab destroyed 397 | -10/Exiles | Discovered new exit (range 15) 905 | -10/Exiles | Opened EX-Vault 922 | -10/Exiles | Found Firepult 1002 | -10/Exiles | Learned location of Zion (-6) 1089 | -10/Exiles | Discovered new exit (range 10) 1104 | -10/Exiles | Entered Mines 1104 | -9/Mines | Accompanied by 3 allies 1135 | -9/Mines | Assembled infested the area 1137 | -9/Mines | Discovered new exit (range 8) 1140 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1148 | -9/Mines | Entered Materials 1148 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1919 | -8/Materials | Build established: Hauler-Tank 2390 | -8/Materials | Discovered new exit (range 16) 2503 | -8/Materials | Repaired EM Pulse Cannon 2543 | -8/Materials | Repaired EM Pulse Cannon 2576 | -8/Materials | Repaired Med. Armor Plating 2592 | -8/Materials | Entered Factory 2592 | -7/Factory | Accompanied by 1 ally 2592 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2614 | -7/Factory | Build established: Hauler-Mutant 3011 | -7/Factory | Identified exit to Lower Caves 3022 | -7/Factory | Build established: Hauler-Tank 3114 | -7/Factory | Entered Lower Caves 3114 | -7/Lower Caves | Accompanied by 1 ally 3402 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3438 | -7/Lower Caves | Destroyed 7 combat bots 3501 | -7/Lower Caves | Learned Factory terminal intel 3797 | -7/Lower Caves | Discovered new exit (range 8) 3812 | -7/Lower Caves | Entered another Lower Caves area 3812 | -7/Lower Caves | Accompanied by 2 allies 3874 | -7/Lower Caves | Discovered new exit (range 5) 3883 | -7/Lower Caves | Entered Factory 3883 | -6/Factory | Accompanied by 2 allies 3883 | -6/Factory | Evolved 2 slots: Utility x2 3884 | -6/Factory | Loaded intel: 20 terminal locations 4111 | -6/Factory | Garrison activated, responded to threat 4210 | -6/Factory | Lost 5 parts (1p1n1u2w) 4525 | -6/Factory | Identified exit to Lower Caves 4780 | -6/Factory | Build established: Scavenger-Gunner 5283 | -6/Factory | First assault squad dispatched 5465 | -6/Factory | Entered Lower Caves 5491 | -6/Lower Caves | Learned 4 Factory zone layouts 5532 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5778 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5800 | -6/Lower Caves | Entered Zion 5881 | -6/Zion | System corruption cleaned by Quarantine Array 5976 | -6/Zion | Given the Hacking Drone Bay 5977 | -6/Zion | Found Prototype Device 5985 | -6/Zion | Identified Hacking Drone Bay 5988 | -6/Zion | Discovered new exit (range 10) 6273 | -6/Zion | Build established: Hauler-Gunner 6488 | -6/Zion | Learned Factory emergency access door positions 6591 | -6/Zion | Learned Factory terminal intel 6668 | -6/Zion | Learned location of Quarantine (-3) 6735 | -6/Zion | Received a visual enhancement algorithm 7002 | -6/Zion | Given A8's code to call for help 7028 | -6/Zion | Build established: Hauler-Mutant 7452 | -6/Zion | Discovered new exit (range 3) 7481 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7486 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7797 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7805 | -6/Zion | Entered Deep Caves 7805 | -6/Deep Caves | Accompanied by 2 allies 8138 | -6/Deep Caves | Attacked by Z-Imprinter 8205 | -6/Deep Caves | Found Prototype Protection 8205 | -6/Deep Caves | Identified Zio. Weapon Casing 8214 | -6/Deep Caves | Found Zio. Weapon Casing 8320 | -6/Deep Caves | Z-Facility disabled 8353 | -6/Deep Caves | Found Zio. Weapon Casing 8409 | -6/Deep Caves | Found Zio. Weapon Casing 8513 | -6/Deep Caves | Found Zio. Weapon Casing 8572 | -6/Deep Caves | Found Zio. Weapon Casing 8785 | -6/Deep Caves | Found Surveybot 24 Scanner 8787 | -6/Deep Caves | Found Surveybot 24 Chip 8871 | -6/Deep Caves | Spotted as-12445 8880 | -6/Deep Caves | Destroyed as-12445 8924 | -6/Deep Caves | Build established: Scavenger-Tank 9211 | -6/Deep Caves | Triggered Deep Caves wall 9211 | -6/Deep Caves | Spotted AS-81429 9211 | -6/Deep Caves | Spotted AS-62875 9214 | -6/Deep Caves | Destroyed AS-62875 9220 | -6/Deep Caves | Destroyed AS-81429 9255 | -6/Deep Caves | Destroyed 34 combat bots 9255 | -6/Deep Caves | Spotted as-09682 9261 | -6/Deep Caves | Destroyed as-09682 9285 | -6/Deep Caves | Found Superbattery 9300 | -6/Deep Caves | Exposed GOLEM chamber 9323 | -6/Deep Caves | Found GOLEM Unit 10094 | -6/Deep Caves | Found GOLEM Unit 10127 | -6/Deep Caves | Found GOLEM Unit 10169 | -6/Deep Caves | Found GOLEM Unit 10175 | -6/Deep Caves | Found GOLEM Unit 10180 | -6/Deep Caves | Found GOLEM Unit 10215 | -6/Deep Caves | Found GOLEM Unit 10313 | -6/Deep Caves | Build established: Hauler-Golem 10835 | -6/Deep Caves | Discovered new exit (range 6) 10847 | -6/Deep Caves | Entered Proximity Caves 10856 | -5/Proximity Caves | Learned Factory emergency access door positions 11150 | -5/Proximity Caves | Spotted B-75 Beast 11165 | -5/Proximity Caves | Destroyed B-75 Beast 11258 | -5/Proximity Caves | Core integrity fell below 50% 11295 | -5/Proximity Caves | Destroyed 8 combat bots 11389 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11601 | -5/Proximity Caves | Core integrity fell below 20% 11849 | -5/Proximity Caves | Discovered new exit (range 7) 12285 | -5/Proximity Caves | Entered Factory 12285 | -5/Factory | Accompanied by 1 ally 12285 | -5/Factory | Evolved 2 slots: Utility x2 12286 | -5/Factory | Identified exit to Extension 12289 | -5/Factory | Loaded intel: 21 terminal locations 12504 | -5/Factory | Repaired Lrg. Storage Unit 13102 | -5/Factory | Garrison activated, responded to threat 13157 | -5/Factory | Identified exit to Upper Caves 13298 | -5/Factory | Garrison activated, responded to threat 13309 | -5/Factory | Discovered new exit (range 16) 13327 | -5/Factory | Destroyed 7 combat bots 13397 | -5/Factory | Entered another Factory area 13397 | -4/Factory | Evolved 2 slots: Utility x2 13423 | -4/Factory | Lost 3 parts (1u2w) 13746 | -4/Factory | Fabricated Tactical Coordination Suite (x1) 13985 | -4/Factory | Build established: Hacker-Golem 14251 | -4/Factory | Discovered new exit (range 15) 14303 | -4/Factory | Identified exit to Research 14403 | -4/Factory | Entered Research 14403 | -3/Research | Evolved 2 slots: Utility x2 14527 | -3/Research | Identified exit to Research 14766 | -3/Research | Build established: Hacker-Tank 14961 | -3/Research | Identified exit to Armory 14961 | -3/Research | Identified exit to Quarantine 15466 | -3/Research | Crushed by falling debris 15474 | -3/Research | Crushed by falling debris 15474 | -3/Research | System corruption reached 10% 15482 | -3/Research | Crushed by falling debris 15493 | -3/Research | Crushed by falling debris 15510 | -3/Research | Crushed by falling debris 15517 | -3/Research | Crushed by falling debris 15518 | -3/Research | System corruption reached 30% 15548 | -3/Research | Lost 11 parts (1p8u2w) 15606 | -3/Research | Entered another Research area 15606 | -2/Research | Evolved 2 slots: Utility x2 15833 | -2/Research | Build established: Hauler-Golem 16090 | -2/Research | Identified exit to Testing 16138 | -2/Research | Entered Testing 16202 | -2/Testing | Found Prototype Processor 16202 | -2/Testing | Identified Exp. Core Analyzer 16306 | -2/Testing | Found Prototype Energy Gun 16306 | -2/Testing | Identified Tachyon Dispersion Ray 16597 | -2/Testing | Discovered new exit (range 15) 16902 | -2/Testing | Repaired Lrg. Storage Unit 16951 | -2/Testing | Entered Access 16951 | -1/Access | Evolved 2 slots: Utility x2 17103 | -1/Access | Spotted B-99 Colossus 17110 | -1/Access | Destroyed B-99 Colossus 17159 | -1/Access | Found Hvy. Reflective Plating 17300 | -1/Access | Destroyed 8 combat bots 17313 | -1/Access | Build established: Hauler-Mutant 17647 | -1/Access | Destroyed 8 combat bots 17726 | -1/Access | First assault squad dispatched 17769 | -1/Access | Destroyed 7 combat bots 17814 | -1/Access | Spotted B-99 Colossus 17822 | -1/Access | Destroyed B-99 Colossus 17843 | -1/Access | Destroyed 9 combat bots 17904 | -1/Access | Destroyed 7 combat bots 17966 | -1/Access | Garrison activated, responded to threat 18003 | -1/Access | Destroyed 8 combat bots 18017 | -1/Access | Identified exit to Garrison 18017 | -1/Access | Entered Garrison 18027 | -1/Garrison | Installed Relay Interface Framework 18040 | -1/Garrison | Triggered checkpoint 18040 | -1/Garrison | Triggered checkpoint 18066 | -1/Garrison | Build established: Scavenger-Mutant 18073 | -1/Garrison | Destroyed 8 combat bots 18100 | -1/Garrison | Triggered checkpoint 18129 | -1/Garrison | Destroyed 7 combat bots 18142 | -1/Garrison | Triggered checkpoint 18150 | -1/Garrison | Triggered checkpoint 18161 | -1/Garrison | Spotted B-99 Colossus 18191 | -1/Garrison | Triggered checkpoint 18203 | -1/Garrison | High security lockdown imminent 18212 | -1/Garrison | Destroyed B-99 Colossus 18252 | -1/Garrison | Found Hvy. Insulated Plating 18260 | -1/Garrison | Triggered checkpoint 18266 | -1/Garrison | Destroyed 31 combat bots 18283 | -1/Garrison | High security lockdown engaged 18322 | -1/Garrison | Destroyed 8 combat bots 18410 | -1/Garrison | Triggered checkpoint 18411 | -1/Garrison | Spotted Investigator 18413 | -1/Garrison | Destroyed Investigator 18459 | -1/Garrison | Discovered new exit (range 14) 18476 | -1/Garrison | Destroyed 24 combat bots 18488 | -1/Garrison | Entered Access 18509 | -1/Access | Spotted B-99 Colossus 18513 | -1/Access | Destroyed B-99 Colossus 18560 | -1/Access | Found Hvy. Reflective Plating 18661 | -1/Access | Destroyed 8 combat bots 18703 | -1/Access | High security lockdown imminent 18728 | -1/Access | Destroyed 7 combat bots 18783 | -1/Access | High security lockdown engaged 18867 | -1/Access | Destroyed 14 combat bots 18991 | -1/Access | Spotted Executioner 19000 | -1/Access | Spotted Executioner 19006 | -1/Access | Destroyed Executioner 19012 | -1/Access | Spotted Investigator 19026 | -1/Access | Destroyed Executioner 19031 | -1/Access | Core integrity fell below 50% 19034 | -1/Access | Destroyed Investigator 19052 | -1/Access | Destroyed 22 combat bots 19107 | -1/Access | Spotted Executioner 19107 | -1/Access | Spotted Striker 19110 | -1/Access | Destroyed Executioner 19112 | -1/Access | Destroyed Striker 19128 | -1/Access | Core integrity fell below 20% 19130 | -1/Access | Core destroyed Last Messages --------------- 19124_ B-74 Champion overheating. 19124_ G-73 Enforcer overheating. 19125_ GOLEM Unit beginning Asb. Flux Generator integration. 19125_ B-74 Champion heat spikes uncontrollably. 19125_ B-74 Champion overheating. 19126_ Overheating: Energy bleed (-163). 19126_ B-74 Champion heat damages core (-21). 19126_ Acquired 14 matter. 19126_ B-74 Champion overheating. 19127_ GOLEM Unit permanently disabled. 19127_ Overheating: Short circuit. 19127_ B-74 Champion heat damages core (-32). 19127_ Unknown Treads melted. 19127_ G-73 Enforcer overheating. 19128_ Overheating: Core damaged (-240). 19128_ G-73 Enforcer heat spikes uncontrollably. 19128_ G-73 Enforcer overheating. 19129_ Discarded Asb. Flux Generator. 19129_ G-73 Enforcer overheating. 19130_ Overheating: Core damaged (-224). Map ----- +----------------------------------------------------+ | ??????????????????+ | | ??????????????????# #####+############## ## | | ??????????????????# #?? ??????????????? | | ??????????????????# # ????????????? | | ??????????????????# # ??????????? | | ??????????????????#+##+## # #?????????? | | ????????????????? ?????# # #?????????? | | ??????????????? ??????# # #?????????? | | ?????????????? ????????# # #?????????? | | ?????????????? ?? ?????# =#############?????????? | | ????????????????? "???# =#??? ?????????? | | ????????????? ? T"??#!%#??? ?????????? | | ????????????? """ ?#%/#?? #????????? | | ???????????? "" ?#% #? +????????? | | ????????????? # [# #????????? | | ????????????????? #%!# #????????? | | ???????????????????? = = "" ???????????? | | ????????????????????? ??#% # "" ???????????? | | ???????????????######/#?#%=#?? """"""????????????? | | ???????????????+ #]=#????""""?????????????? | | ???????????????# #%%#??????"??????????????? | | ???????????????# # %#?????????????????????? | | ???????????????# %#%!#?????????????????????? | | ???????????????# +%!#?????????????????????? | | ???????????????# " #m=############# ????????? | | ???????????????# """ #@% =% % = ???????? | | ???????????????#? """ ?#%!%%% %%[%% ???????? | | ???????????????????" ?#!= ! =g= ???????? | | ??????????????????####??#*!% %=% %%= ???????? | | ????????????????????????#% % =%%* ???????? | | ????????????????????????# %############# ????????? | | ????????????????????????#% #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????##%%#?????????????????????? | | ???????????????????????#[%=#?????????????????????? | | ???????????????????????##""#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 195 Coolant Potential 100 Energy Generation 45 Energy Capacity 3600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Additional Mass Support 20 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 25 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Reclamation Efficiency 25 Phase Shifting 8 Evasion (%) 48 Targeting Accuracy 8 Target Analysis 5 Core Analysis 15 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 32 Item Schematics ----------------- Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Riot Gun | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Tactical Coordination Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxDefenseInterpreter Manual? 0 Play Time 01:51:14 Cumulative 598.6 hours Start 2020.09.20 @ 16:03:12 End 2020.09.20 @ 18:06:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 927 Rogue 927 Adventurer 0 Explorer 0 Win Type - Total 55 Types 35/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0e1f9ac-191f-4e65-aaef-2394cda60a7e