Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.11 @ 22:05:54 Player: Symyn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (222) 1110 Value Destroyed (8112) 8112 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 14988 Bonus ------- High Alert Combat Kills 1026 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 599/600 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Energy Well Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Maneuvering Thrusters Improved System Backup Module > --- WEAPON ----------- Improved Arc Projector Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Energy Well System Backup Module Improved Arc Projector Improved Arc Projector Heavy Laser Phase Cannon Heavy Plasma Cannon Gauss Rifle KE Penetrator KE Penetrator Rocket Launcher [Rating: 80] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Light Armor Plating Weapon Improved Arc Projector Energy Gun Improved Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 1 1 1 . . . . . . Utility 5 | . . 1 1 . 1 2 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 172 | 6 5 16 20 2 51 45 11 11 . 5 Power 29 | 1 1 3 4 . 7 11 1 . . 1 Engine 17 | 1 1 2 1 . 5 7 . . . . Core 7 | . . 1 3 . 2 . . . . 1 Reactor 5 | . . . . . . 4 1 . . . Propulsion 52 | 2 . 5 7 1 18 11 3 5 . . Treads 1 | . . . . . . . . 1 . . Leg 50 | 2 . 5 7 1 18 11 3 3 . . Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 2 5 3 . 6 11 2 . . 2 Device 16 | . . . 2 . 3 8 2 . . 1 Storage 10 | 1 2 3 . . 1 2 . . . 1 Processor 2 | . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . 2 1 . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 59 | 2 2 3 6 1 20 12 5 6 . 2 Energy Gun 19 | 1 1 1 2 . 5 4 2 2 . 1 Energy Cannon 10 | . . 1 1 . 6 1 1 . . . Ballistic Gun 16 | 1 1 . 1 . 5 4 1 2 . 1 Ballistic Cannon 3 | . . . . 1 . 1 . 1 . . Launcher 11 | . . 1 2 . 4 2 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 4 . . . . . Parts Lost 71 | . 2 2 9 . 11 17 5 15 . 10 Power 10 | . 1 . 1 . . 4 1 2 . 1 Propulsion 22 | . . 1 4 . 3 6 2 4 . 2 Utility 11 | . . . 1 . 2 3 . 3 . 2 Weapon 28 | . 1 1 3 . 6 4 2 6 . 5 Highest Loss Streak 9 | . 1 1 9 . 4 9 3 5 . 7 Average Slot Usage (%) 82 | . 84 92 82 100 97 90 89 57 47 55 Engine 6 | . 13 8 . . 8 7 6 3 . . Core 1 | . . 2 5 7 4 . . . . 3 Reactor 1 | . . . . . . 1 4 2 . . Leg 23 | . 28 32 27 38 32 27 18 3 11 10 Device 7 | . . . 9 7 9 10 16 6 . 3 Storage 12 | . 14 13 18 15 13 12 11 11 11 15 Processor 5 | . . . . . 5 10 11 8 5 5 Protection 2 | . . 13 5 7 2 . . . . . Energy Gun 5 | . 11 6 . . 3 4 8 6 5 . Energy Cannon 3 | . . 1 6 7 4 2 5 2 . . Ballistic Gun 5 | . 16 10 5 . 4 6 . 2 5 6 Ballistic Cannon 1 | . . . . 7 1 1 . 1 5 4 Launcher 1 | . . 2 2 7 3 1 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 12 22 50 52 54 80 88 84 84 51 71 Greatest Support 93 | 20 20 30 53 63 93 90 78 65 35 35 Greatest Overweight (x) 25 | . 1 1 12 . 1 1 1 25 1 11 Average Overweight (x) . | . . . . . . . . 3 1 1 Largest Inventory Capacity 22 | 6 10 16 16 16 16 22 16 16 16 16 Average Capacity 14 | 5 7 10 16 16 16 16 16 16 16 15 Most Carried 17 | 4 9 14 14 16 16 17 11 10 5 5 Average Carried 10 | 2 5 9 11 12 15 14 7 7 5 1 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 10 Final Carried 16 | 2 8 14 13 16 16 12 9 5 5 . Class Distribution -------------------- 52% | Scavenger-Gunner 23% | Mutant 16% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Matter Collected 4508 | 69 311 346 403 94 1128 1339 195 434 22 167 Remotely . | . . . . . . . . . . . Salvage Created 8874 | . 328 932 1278 94 2903 2450 76 701 . 112 Parts 446 | . 24 61 69 3 150 102 6 28 . 3 Haulers Intercepted 5 | . . 3 . . 1 1 . . . . Recyclers Shooed 7 | . . . 1 . 6 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 6 19 . 3 Prevented 9 | . . . . . . . . 9 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 173 | . 10 22 23 2 46 42 5 20 . 3 Guns 81 | . 10 13 10 . 17 21 . 8 . 2 Cannons 47 | . . 1 6 1 13 16 2 7 . 1 AOE 41 | . . 8 6 1 14 4 3 5 . . Classes Destroyed 17 | . 4 4 4 . 2 2 1 . . . Worker 12 | . 1 . 1 . 9 1 . . . . Builder 13 | . . 1 2 . 8 2 . . . . Tunneler 3 | . . . . . 2 1 . . . . Hauler 5 | . . 3 . . 1 1 . . . . Recycler 5 | . . . 2 . 2 1 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . Watcher 9 | . 1 1 2 . 2 3 . . . . Swarmer 47 | . 6 9 3 . 3 8 4 14 . . Grunt 77 | . 4 9 12 . 26 24 . 2 . . Brawler 9 | . . 1 1 . 2 3 . 2 . . Duelist 7 | . . . 1 . 4 1 . 1 . . Protector 1 | . . . . . . 1 . . . . Sentry 13 | . . 3 4 1 2 2 . 1 . . Hunter 9 | . . . 2 1 5 1 . . . . Programmer 9 | . . . . . 4 2 . . . 3 Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 13 | . 3 7 6 1 13 7 4 5 . 1 Combat Bots Only 8 | . 3 5 6 1 8 6 4 5 . 1 Max Kills in Single Turn 3 | . 1 3 2 1 3 2 3 1 . 1 Gunslinging 1 | . . 1 . . 1 1 . . . . Exploded 2 | . . 2 1 1 2 2 2 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Damage Taken 11894 | . 346 793 1632 70 3033 3031 502 1431 . 1056 Core 1774 | . 39 117 345 4 269 340 11 271 . 378 Absorbed by Shields 5 | . . . . . 5 . . . . . Core Remaining (%) 76 | 100 84 70 37 99 68 . . . . . Volleys Fired 441 | . 30 51 66 3 105 110 10 47 . 19 Largest 3 | . 2 2 2 3 3 3 3 3 . 3 Hottest 224 | . 60 96 101 128 181 180 213 224 . 171 Shots Fired 1007 | . 51 94 108 9 259 317 29 102 . 38 Gun 640 | . 51 74 50 . 150 219 4 73 . 19 Cannon 266 | . . 10 42 6 62 85 18 24 . 19 Launcher 101 | . . 10 16 3 47 13 7 5 . . Special . | . . . . . . . . . . . Kinetic 469 | . 30 54 38 3 101 173 7 30 . 33 Thermal 196 | . 11 10 45 3 37 36 15 34 . 5 Explosive 66 | . . . 7 3 31 13 7 5 . . Electromagnetic 276 | . 10 30 18 . 90 95 . 33 . . Robot Hit Streak 58 | . 21 29 24 5 27 58 6 19 . 9 Robot Miss Streak 3 | . 2 2 1 1 2 2 3 2 . 2 Penetration Max 1 | . . . 1 . . 1 . 1 . . Secondary Targets 9 | . 1 2 . . 1 5 . . . . Max Gunslinging Chain 2 | . 1 1 . . 1 2 . . . . Shots Hit Robots 790 | . 44 72 87 6 204 251 19 77 . 30 Core Hits 434 | . 16 35 54 4 151 116 10 40 . 8 Critical Hits 36 | . . . . . 12 13 6 3 . 2 Critical Kills 14 | . . . . . 6 4 2 2 . . Critical Parts Destroyed 21 | . . . . . 6 9 3 1 . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23254 | . 547 1351 2824 161 7446 6919 907 2192 . 907 Guns 9947 | . 547 738 1017 . 2714 3448 42 1014 . 427 Cannons 5632 | . . 69 670 80 1131 2126 474 602 . 480 Explosions 7626 | . . 544 1137 81 3552 1345 391 576 . . Melee . | . . . . . . . . . . . Ramming 49 | . . . . . 49 . . . . . Kinetic 8316 | . 325 426 874 33 1744 3359 92 672 . 791 Thermal 4830 | . 112 236 717 47 1187 1170 424 821 . 116 Explosive 4824 | . . . 712 81 2272 960 391 408 . . Electromagnetic 5235 | . 110 689 521 . 2194 1430 . 291 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 1 . 3 5 5 5 5 3 Average Corruption 3 | . . . 1 . 1 3 5 5 5 2 Corruption Purged 3 | . . . . . . 3 . . . . Effects 133 | . . . 5 . 14 31 25 50 4 4 Message Errors 34 | . . . 2 . 5 5 2 18 1 1 Matter Fused 29 | . . . . . . 7 9 12 . 1 Heat Flow Errors 11 | . . . . . . 5 2 4 . . Energy Discharges 15 | . . . . . 1 4 6 3 1 . Parts Rejected 2 | . . . . . . . . 2 . . Data Loss (minor) 13 | . . . . . 2 3 3 2 2 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . Targeting Errors 23 | . . . 2 . 5 5 2 8 . 1 Weapon Failures 4 | . . . 1 . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 554 | . . 30 40 . 228 89 4 88 . 75 Projectiles 194 | . . . 31 . 28 13 4 43 . 75 Explosions 360 | . . 30 9 . 200 76 . 45 . . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . 1 8 1 1 . 1 Impact 1 | . . . . . 1 . . . . . Kinetic 10 | . . . . . . 7 1 1 . 1 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 278 | . . 41 29 28 118 35 . 27 . . Shots 14 | . . 2 4 1 5 1 . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . Kicked 2 | . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 400 | . 36 123 212 84 396 282 276 400 . 215 Average Temperature 93 | . 17 42 58 40 138 70 111 137 . 90 Received Heat Transfer 3423 | . 144 291 819 . 1011 1023 108 27 . . Effects 14 | . . . . . 11 . 1 2 . . Shutdowns 3 | . . . . . 1 . . 2 . . Energy Bleed 4 | . . . . . 4 . . . . . Interference 6 | . . . . . 5 . 1 . . . Matter Decay 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . 2 1 . . . . Combat Hostiles 4 | . . . 1 . 2 1 . . . . Parts Fried 19 | . 2 2 2 . 13 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 2 . 1 . 1 . . 3 . . Heat Transferred 6579 | . 250 361 1184 74 1436 1434 559 1133 . 148 Parts Sabotaged 2 | . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 14 | . . 6 . . 3 3 . 2 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Peak Influence 939 | . 184 388 390 277 939 813 . . . . Average Influence 333 | . 81 119 236 208 388 597 . . . . Maximum Alert Level 3 | . . 1 1 1 3 3 . . . . Low Security (%) 37 | 100 100 68 34 37 27 . . . . . Level 1 25 | . . 31 65 62 22 9 . . . . Level 2 29 | . . . . . 36 75 . . . . Level 3 7 | . . . . . 13 14 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 2 5 7 . 12 10 . . . . Investigation 5 | . 2 1 . . 1 1 . . . . Extermination 4 | . . . . . 3 1 . . . . Reinforcement 19 | . . 4 3 . 7 5 . . . . Assault 4 | . . . . . 1 3 . . . . Garrison 4 | . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 8 | . . 1 . . 5 2 . . . . Haulers Reinforced 2 | . . . . . 1 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Distress Signals 9 | . . 4 4 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 259 | . 17 30 46 2 61 63 5 25 1 9 Peak Tracking Total 7 | . 3 4 7 1 7 7 4 5 . 6 Tactical Retreats 20 | . 2 1 3 . 3 7 . 4 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Traps Triggered 8 | . 1 . 1 . 4 2 . . . . Indirectly 2 | . . . 1 . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . 4 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Machines Disabled 22 | . . 3 5 . 10 4 . . . . Max in Single Turn 4 | . . 2 2 . 4 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Machines Accessed 22 | . 6 4 3 . 2 5 . 1 1 . Terminals 19 | . 6 4 3 . 2 3 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 51 | . 15 11 8 . 5 10 . 1 1 . Successful 33 | . 12 5 8 . 4 2 . 1 1 . Failed 18 | . 3 6 . . 1 8 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 45 | . 15 11 8 . 5 5 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . . 5 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . 12 5 8 . 4 1 . 1 1 . Record 7 | . 3 . 2 . 1 . . 1 . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 2 | . . . 1 . 1 . . . . . Prototype ID Bank 4 | . 2 1 1 . . . . . . . Open Door 1 | . . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Investigation Status 2 | . 1 1 . . . . . . . . Recall Reinforcements 2 | . . 1 . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 4 | . 2 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 5 4 1 . 2 4 . . . . Full Trace Events 4 | . 1 1 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Robot Analysis Total 2 | . . . 1 . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches 2 | . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Turns Passed 9844 | 55 701 1033 941 143 2061 1546 1128 1479 329 428 Spaces Moved 5519 | 39 435 598 452 106 1239 896 729 577 220 228 Core 59 | 11 . . 12 . . . . 33 . 3 Treads 39 | . . . . . . . . 39 . . Legs 5200 | 28 435 598 440 106 1239 896 729 284 220 225 Wheels 221 | . . . . . . . . 221 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 130 150 150 Average Speed 145 | 100 120 134 152 120 129 124 148 229 150 163 Slowest Speed 1300 | 120 150 150 650 120 150 150 150 1300 150 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 72 39 40 2 31 19 90 84 38 27 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 4 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 520 | . . 18 38 36 221 107 34 53 . 13 Melee . | . . . . . . . . . . . Projectile 52 | . . . 4 . 4 17 6 8 . 13 AOE 468 | . . 18 34 36 217 90 28 45 . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Total 6569 | 55 559 738 595 115 1515 1123 754 643 219 253 Wait 213 | 3 78 38 35 . 33 25 . . . 1 Move 5508 | 38 434 597 450 105 1238 895 728 576 219 228 Hop . | . . . . . . . . . . . Pick Up 126 | 8 10 22 17 5 28 24 5 7 . . Fast Attach 27 | . . 1 . . 16 10 . . . . Attach 81 | 6 2 6 11 2 11 19 8 11 . 5 Detach 2 | . . 1 . . . 1 . . . . Swap 64 | . 3 9 9 . 24 16 3 . . . Drop 90 | . 2 13 7 . 43 23 . 2 . . Fire 441 | . 30 51 66 3 105 110 10 47 . 19 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 6) 328 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 15) 728 | -10/Materials | Discovered new exit (range 10) 757 | -10/Materials | Entered another Materials area 757 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1274 | -9/Materials | Build established: Scavenger-Mutant 1736 | -9/Materials | Discovered new exit (range 9) 1790 | -9/Materials | Entered another Materials area 1790 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2045 | -8/Materials | Garrison activated, responded to threat 2083 | -8/Materials | Lost 9 parts (1p4n1u3w) 2095 | -8/Materials | Core integrity fell below 50% 2412 | -8/Materials | Garrison activated, responded to threat 2709 | -8/Materials | Discovered new exit (range 11) 2731 | -8/Materials | Entered Factory 2731 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2825 | -7/Factory | Discovered new exit (range 13) 2874 | -7/Factory | Entered another Factory area 2874 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3317 | -6/Factory | Build established: Scavenger-Gunner 3481 | -6/Factory | Destroyed 8 combat bots 3787 | -6/Factory | Lost 4 parts (1n1u2w) 4274 | -6/Factory | First assault squad dispatched 4690 | -6/Factory | Destroyed 7 combat bots 4839 | -6/Factory | Discovered new exit (range 27) 4935 | -6/Factory | Entered another Factory area 4935 | -5/Factory | Accompanied by 1 ally 4935 | -5/Factory | Evolved 2 slots: Utility x2 5535 | -5/Factory | First assault squad dispatched 6156 | -5/Factory | Lost 9 parts (3p3n1u2w) 6450 | -5/Factory | Discovered new exit (range 14) 6450 | -5/Factory | Spotted B-75 Beast 6481 | -5/Factory | Entered Upper Caves 6581 | -5/Upper Caves | Spotted B-75 Beast 6703 | -5/Upper Caves | Destroyed B-75 Beast 6727 | -5/Upper Caves | Lost 3 parts (1p2w) 6777 | -5/Upper Caves | Encountered a Warlord checkpoint 7127 | -5/Upper Caves | Discovered new exit (range 5) 7370 | -5/Upper Caves | Learned Factory interactive machine intel 7609 | -5/Upper Caves | Entered another Upper Caves area 7750 | -5/Upper Caves | Lost 3 parts (2n1u) 7755 | -5/Upper Caves | Discovered new exit (range 10) 8377 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8419 | -5/Upper Caves | Lost 4 parts (1p1n2w) 8456 | -5/Upper Caves | Build established: Mutant 8546 | -5/Upper Caves | Core integrity fell below 50% 8595 | -5/Upper Caves | Lost 5 parts (1p2u2w) 8941 | -5/Upper Caves | Discovered new exit (range 16) 9006 | -5/Upper Caves | Build established: Scavenger-Gunner 9088 | -5/Upper Caves | Entered Warlord 9132 | -5/Warlord | Discovered new exit (range 12) 9223 | -5/Warlord | System corruption cleaned by Quarantine Array 9370 | -5/Warlord | Opened side exit 9417 | -5/Warlord | Entered Proximity Caves 9838 | -4/Proximity Caves | Core integrity fell below 20% 9845 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. System corrupted: Mass Driver targeting data glitched. Penetrated by Slug. Critical hit. Flexi-carbon Leg destroyed. Slug penetrates Wall. System corrupted: Component data lost. Mass Driver destroyed. Lrg. Storage Unit destroyed. Carbon-fiber Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Thermal Shield destroyed. Slug penetrates Wall. Neutrino Core destroyed. Slug penetrates Wall. Slug penetrates S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ##????????????????? | | ??????????????????????????? ?????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????###????? ??????????????????? | | ??????????????????# #????? ???????????????????? | | ?????????????????## ###??? ????????????????????? | | ????????????????## ##?? #????????????????????? | | ???????????###### #?? ##???????????????????? | | ???????????# ### ##??????????????????? | | ???????????# ## #??????????????????? | | ???????????# ### ## s s #??????????????????? | | ???????????# #?## ### ss ####???????????????? | | ???????????# #??##### s ##??????????????? | | ???????????# #???# #??????????????? | | ???????????# #???# @ #?????????????? | | ???????????# #???# ### ## ##?????????????? | | ???????????# ##??#???# ##?? #??????????????? | | ?????????### ##?????## #?????#??????????????? | | ?????????# #??????# ???????????????????? | | ?????????## #??????# ??????????????????? | | ??????????## ####???# #?????????????????? | | ???????????## ##??# ##?????????????????? | | ????????????#### #??# ;##??????????????????? | | ???????????????# #??## ???????????????????? | | ???????????????# #???? h ??????????????????? | | ???????????????# #???? ;##??????????????????? | | ???????????????# ##???? ##???????????????????? | | ???????????????# ##????? ????????????????????? | | ???????????????# #?????? #????????????????????? | | ?######?####???# #?????? ?????????????????????? | | ## ### ##### #??????????????????????????????? | | # #??????????????????????????????? | | # #### #??????????????????????????????? | | # ##??# #??????????????????????????????? | | #???# #??????????????????????????????? | | ###???# ??????????????????????????????? | | ##?????# ?????????????????????????????? | | ##??????## #????????????????????????????? | | ##????????? #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Hey, That's Mine! Leap Before You Look Power Corrupts Shopping List Tourist Challenges ------------ None Game ------ Seed AnalysisMicroPurifier Manual? 0 Play Time 01:50:09 Cumulative 9.2 hours Start 2020.07.11 @ 19:12:08 End 2020.07.11 @ 22:05:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 3 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49833fe2-b87f-4200-8e6f-a389c9921489