Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 18:10:25 Player: BITHEXED Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2164) 2164 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5944 Bonus ------- None Cogmind --------- Core Integrity 790/850 Matter 131/300 Energy 670/670 System Corruption 4% Temperature Critical (543) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit ECM Suite > --- WEAPON (4) ------- Heavy Plasma Cannon > --- INVENTORY (15) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Light EM Pulse Cannon Plasma Cannon Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Weight Redist. System Particle Charger Advanced ECM Suite Heavy Armor Plating Light EM Pulse Cannon Advanced EMP Blaster Mini Grenade Launcher Heavy Missile Launcher Great Axe [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Missile Launcher Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . . 1 1 . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . 1 1 . . . 1 Weapon 2 | . . 1 . 1 . . . Parts Attached 70 | 7 8 5 15 5 7 8 15 Power 14 | 1 2 . 3 2 2 . 4 Engine 12 | 1 1 . 3 2 1 . 4 Core 2 | . 1 . . . 1 . . Reactor . | . . . . . . . . Propulsion 17 | 2 4 . 2 . 2 2 5 Treads 2 | 2 . . . . . . . Leg 9 | . 2 . . . . 2 5 Wheel 6 | . 2 . 2 . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 1 3 5 1 2 1 4 Device 8 | 1 . . 2 . 1 . 4 Storage 3 | 1 . 1 1 . . . . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection 6 | . 1 1 1 1 1 1 . Artifact . | . . . . . . . . Weapon 20 | 2 1 2 5 2 1 5 2 Energy Gun 2 | 1 . . 1 . . . . Energy Cannon 6 | . . 1 1 . 1 1 2 Ballistic Gun 3 | 1 . 1 . 1 . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 7 | . 1 . 3 . . 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 10 | . . . . . 10 . . Parts Lost 22 | . . 1 . 1 2 13 5 Power 3 | . . . . 1 . 2 . Propulsion 6 | . . . . . 2 2 2 Utility 5 | . . . . . . 2 3 Weapon 8 | . . 1 . . . 7 . Highest Loss Streak 13 | . . 1 . 1 2 13 4 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 93 | . 100 99 99 96 92 91 68 Engine 14 | . 13 . 17 20 19 14 11 Core 1 | . . 11 . . . 1 . Treads 1 | . 14 . . . . . . Leg 4 | . . 22 . . . . 19 Wheel 12 | . 13 . 17 15 14 14 . Device 7 | . 8 . 7 7 7 6 14 Storage 8 | . 14 11 9 7 7 7 6 Processor 7 | . . 11 9 7 7 7 5 Protection 7 | . 5 11 9 7 7 6 . Energy Gun 3 | . 6 . 6 7 2 . . Energy Cannon 6 | . . 3 6 7 7 14 8 Ballistic Gun 5 | . 14 21 7 1 . . . Ballistic Cannon 3 | . . . . 5 7 6 . Launcher 6 | . 7 7 6 7 7 7 . Naked Turns . | . . . . . . . . Heaviest Build 84 | 14 17 24 60 76 76 73 84 Greatest Support 55 | 40 40 20 30 30 32 32 55 Greatest Overweight (x) 2 | 2 . 1 2 2 2 2 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 Average Capacity 13 | 7 8 9 13 15 15 15 15 Most Carried 15 | 7 8 9 15 15 15 14 5 Average Carried 10 | 4 7 7 12 14 13 13 2 Final Capacity 15 | 8 8 10 15 15 15 15 15 Final Carried 15 | 7 7 8 14 15 15 6 2 Class Distribution -------------------- 50% | Gunner 36% | Mutant 12% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Bomber | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1728 | 262 109 221 362 . 526 187 61 Remotely . | . . . . . . . . Salvage Created 1872 | 72 65 235 627 . 381 408 84 Parts 122 | 6 11 21 45 . 18 15 6 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 4 | . . . 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 33 | . . . . . 20 13 . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 47 | . 2 5 12 . 14 13 1 Guns 5 | . . 2 2 . 1 . . Cannons 20 | . . 3 5 . 9 2 1 AOE 22 | . 2 . 5 . 4 11 . Classes Destroyed 15 | 2 5 1 2 . . 5 . Worker 4 | . 1 1 2 . . . . Builder 2 | . 1 . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 3 | 1 . . 2 . . . . Operator 1 | . 1 . . . . . . Watcher 4 | . 1 . 2 . . . 1 Swarmer 8 | . . . 3 . 4 1 . Grunt 23 | . 2 1 4 . 10 6 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 9 | . . 4 5 . . . . Hunter 3 | . . . . . . 2 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | 2 6 4 5 . 6 7 1 Combat Bots Only 7 | . 2 4 3 . 6 7 1 Max Kills in Single Turn 7 | 1 2 1 3 . 2 7 1 Gunslinging . | . . . . . . . . Exploded 7 | . 1 . 2 . 1 7 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 3833 | . 86 272 409 . 711 1608 747 Core 609 | . 33 15 81 . 172 248 60 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 101 | . . . . . 11 90 . Regen/Repaired (Parts) 1 | . 1 . . . . . . Core Remaining (%) 81 | 100 86 96 85 . . 40 . Volleys Fired 118 | 5 12 14 38 . 26 9 14 Largest 4 | 2 2 3 3 . 4 4 2 Hottest 223 | 70 70 100 143 . 197 223 146 Shots Fired 290 | 10 19 40 108 . 60 31 22 Gun 124 | 10 13 28 60 . 13 . . Cannon 113 | . . 5 29 . 36 21 22 Launcher 53 | . 6 7 19 . 11 10 . Special . | . . . . . . . . Kinetic 100 | 5 12 28 31 . 15 9 . Thermal 111 | 5 1 5 58 . 24 7 11 Explosive 53 | . 6 7 19 . 11 10 . Electromagnetic 26 | . . . . . 10 5 11 Robot Hit Streak 13 | 5 3 9 13 . 7 9 7 Robot Miss Streak 5 | 2 5 2 5 . 5 3 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 169 | 5 8 25 66 . 29 21 15 Core Hits 128 | 4 11 11 39 . 26 32 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | 1 . . 4 . 1 1 . Burn 5 | 1 . . 4 . . . . Blast 1 | . . . . . 1 . . Sever 1 | . . . . . . 1 . Melee Attacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Slashing 3 | . . . . . . 3 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6232 | 51 359 341 1685 . 1393 1889 514 Guns 835 | 51 41 187 467 . 89 . . Cannons 1826 | . . 86 384 . 544 298 514 Explosions 3501 | . 318 68 834 . 760 1521 . Melee 69 | . . . . . . 69 . Ramming 1 | . . . . . . 1 . Kinetic 839 | 12 41 187 204 . 240 155 . Thermal 1497 | 39 . 86 647 . 265 174 286 Explosive 3378 | . 318 68 834 . 707 1451 . Electromagnetic 448 | . . . . . 181 39 228 Impact . | . . . . . . . . Slashing 69 | . . . . . . 69 . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 10 17 4 Average Corruption 9 | . . . . . 10 12 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . 5 28 3 Message Errors 12 | . . . . . 2 10 . Matter Fused 8 | . . . . . 1 5 2 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 6 | . . . . . 1 5 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 2 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 120 | . . . . . 16 89 15 Projectiles 58 | . . . . . 3 40 15 Explosions 62 | . . . . . 13 49 . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 2 1 . Impact . | . . . . . . . . Kinetic 3 | . . . . . 2 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 293 | . 29 34 34 . 92 104 . Shots 11 | . 2 3 1 . 2 3 . Rammed 1 | . 1 . . . . . . Targets Rammed 2 | . 1 . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 791 | 40 30 198 213 . 791 220 543 Average Temperature 140 | 21 12 66 63 . 299 76 154 Received Heat Transfer 1128 | . 30 117 108 . 225 459 189 Effects 41 | . . . . . 32 . 9 Shutdowns 15 | . . . . . 11 . 4 Energy Bleed 4 | . . . . . 3 . 1 Interference 8 | . . . . . 6 . 2 Matter Decay 4 | . . . . . 3 . 1 Short Circuit 3 | . . . . . 2 . 1 Damage (minor) 4 | . . . . . 4 . . Damage (major) 2 | . . . . . 2 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | 1 . . 5 . . . . Heat Transferred 3475 | 185 . 185 1887 . 568 250 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 420 | 10 182 228 420 191 . . 104 Initial 191 | . 6 . 11 191 . . 46 Average 124 | 8 25 72 247 181 . . 72 Maximum Alert Level 2 | . . 1 2 . . . . Low Security (%) 77 | 100 100 85 33 100 . . 100 Level 1 18 | . . 14 50 . . . . Level 2 4 | . . . 16 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 1 4 . . 1 1 Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 Assault 1 | . . . . . . 1 . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 7 5 20 1 14 21 7 Peak Tracking Total 14 | . 3 3 6 1 5 14 5 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . 1 1 . 1 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 5 | . . . 1 . 2 1 1 Max in Single Turn 2 | . . . 1 . 2 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 8 | . 3 2 3 . . . . Terminals 4 | . 1 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 5 5 7 . . . . Successful 14 | . 5 5 4 . . . . Failed 3 | . . . 3 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 2 1 4 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 7 | . . 4 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 2 1 1 . . . . Record 2 | . 1 . 1 . . . . Alert Level 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 7 | . . 4 3 . . . . Insert Component 3 | . . 2 1 . . . . Analyze 4 | . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 1 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 4092 | 134 444 490 690 264 1226 560 284 Spaces Moved 2649 | 66 313 218 437 210 919 385 101 Core 11 | 11 . . . . . . . Treads 183 | 55 128 . . . . . . Legs 340 | . 8 218 1 . . 12 101 Wheels 2115 | . 177 . 436 210 919 373 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 105 105 115 115 120 Average Speed 128 | 150 113 187 113 118 120 131 191 Slowest Speed 260 | 160 160 190 190 120 130 195 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 45 24 39 4 83 64 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . 5 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 407 | . 17 26 129 . 125 109 1 Melee . | . . . . . . . . Projectile 5 | . . . . . 4 . 1 AOE 402 | . 17 26 129 . 121 109 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3097 | 92 387 272 552 223 992 412 167 Wait 167 | 1 35 30 32 2 32 5 30 Move 2642 | 65 312 217 436 209 918 384 101 Hop . | . . . . . . . . Pick Up 55 | 14 11 4 14 4 4 . 4 Fast Attach 18 | . . 2 5 4 2 . 5 Attach 47 | 7 7 3 9 2 4 8 7 Detach 5 | . . . 5 . . . . Swap 6 | . 1 . 1 . 1 . 3 Drop 34 | . 8 2 12 2 5 2 3 Fire 118 | 5 12 14 38 . 26 9 14 Melee 3 | . . . . . . 3 . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 447 | -10/Materials | Repaired Lgt. Ion Engine 452 | -10/Materials | Discovered new exit (range 7) 507 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1063 | -9/Materials | Discovered new exit (range 3) 1069 | -9/Materials | Entered another Materials area 1069 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1167 | -8/Materials | Build established: Gunner 1665 | -8/Materials | Discovered new exit (range 16) 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1814 | -7/Factory | Discovered new exit (range 9) 2023 | -7/Factory | Entered Lower Caves 2087 | -7/Lower Caves | Learned location of 1 exit from Factory 2218 | -7/Lower Caves | Encountered a Warlord checkpoint 2438 | -7/Lower Caves | Attracted the attention of an 0b10 base 2840 | -7/Lower Caves | Discovered new exit (range 5) 3099 | -7/Lower Caves | System corruption reached 10% 3249 | -7/Lower Caves | Entered another Lower Caves area 3410 | -7/Lower Caves | Learned Factory terminal intel 3541 | -7/Lower Caves | Build established: Bomber 3688 | -7/Lower Caves | Encountered a Warlord checkpoint 3710 | -7/Lower Caves | Learned location of Zion (-7) 3763 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3783 | -7/Lower Caves | Core integrity fell below 50% 3801 | -7/Lower Caves | Destroyed 7 combat bots 3803 | -7/Lower Caves | Identified exit to Factory 3809 | -7/Lower Caves | Entered Factory 3809 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3810 | -6/Factory | Identified exit to Lower Caves 3811 | -6/Factory | Loaded intel: 27 terminal locations 3835 | -6/Factory | Lost 13 parts (2p2n2u7w) 4061 | -6/Factory | Build established: Mutant 4093 | -6/Factory | Self-destructed Last Messages --------------- 04027_ R-10 Processor inserts Corrupted Flexi-carbon Leg into recycling unit. 04030_ R-10 Processor inserts Targeting Computer into recycling unit. 04033_ R-10 Processor inserts Corrupted Gauss Rifle into recycling unit. 04036_ R-10 Processor inserts Targeting Computer into recycling unit. 04039_ R-10 Processor inserts Broken Weight Redist. System into recycling unit. 04042_ R-10 Processor inserts Imp. Aluminum Leg into recycling unit. 04057_ Destroyed Imp. Hover Unit. 04062_ W-25 Informer destroyed. 04066_ R-10 Processor collects Corrupted Imp. Sensor Array. 04080_ Critical hit (Burn: +37). 04082_ Imp. Targeting Computer destroyed. 04083_ Lgt. EM Pulse Cannon severed. 04084_ Critical hit (Burn: +37). 04086_ Titanium Leg destroyed. 04089_ Power failure, Rnf. Deuterium Engine shutdown. 04092_ Imp. Carbon-fiber Leg destroyed. 04092_ U-05 Engineer builds a Wall. 04092_ Particle Charger destroyed. 04093_ Overheating: Matter decay (-28). 04093_ R-10 Processor collects Lgt. EM Pulse Cannon. Map ----- +----------------------------------------------------+ | ################### ## "F"###??????????????????? | | #??????????????????? | | ######### ######## ^ ^ #??????????????????? | | ????????# #??????# ^ ! #??????????????????? | | ????????# #?##???# "T ! #??????????????????? | | ????????#+##"""""# "" #??????????????????? | | ???????????#"" F"# #??????????????????? | | ??????????##"" ""# #??????????????????? | | ??????????# #??????????????????? | | ??????????# [ ^ ^ #??????????????????? | | ??????????# """ + ?????????????? | | ??????????+ "Y" # ????????????? | | ??????????#^ ^ # "" ""????????????? | | ??????????# ^ #?""F"?????????????? | | ??????????# """"""" """""" #??"???????????????? | | ????????? """"""" """"""" #??????????????????? | | ?????????????""""""" """"""" #??????????????????? | | ??????? """"""" """"" " #??????????????????? | | ?????? ##?????????????????? | | ?????? !% ##?????????????????? | | ?????????##########" ""## u#??????????????????? | | ??????????????????#"R""## #??????????????????? | | ??????????????????#""""## g #??????????????????? | | ??????????????????####### g #??????????????????? | | ????????????????????????#lgR #??????????????????? | | ????????????????????????#@R #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ + ?????????????????? | | ????????????????????????# # "????????????????? | | ????????????????????????# # ""???????????????? | | ????????????????????????# #?""???????????????? | | ????????????????????????? #?? ???????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ]???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Remodeling Safety First Challenges ------------ None Game ------ Seed UltimateTargetNanosword Manual? 0 Play Time 01:23:56 Cumulative 10.3 hours Start 2023.02.11 @ 15:45:38 End 2023.02.23 @ 18:10:25 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f6d2ba3-fc08-49f2-9c09-ff37bef5d713