Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 02:44:08 Player: GDW Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (5520) 5520 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1678) 1678 TOTAL SCORE: 11763 Bonus ------- High Alert Combat Kills 958 Follower Combat Kills 20 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Hacking Suite Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Armored Wheel Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod (200) Seismic Detector Heavy Armor Plating System Shield Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Transmission Jammer Hardened Medium Armor Plating Improved Force Field > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Machine Gun Force Lance > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Armored Treads Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Wheel High-capacity Matter Pod Advanced Visual Processing Unit Seismic Detector Weapon Cycler Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield High-powered Tractor Beam Splice Drone Bay Heavy Machine Gun Improved Grenade Launcher Heavy Flail [Rating: 60] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Slots Evolved 8 | . . . . 4 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 3 | . . . . 1 1 . . 1 Weapon 3 | . . . . 2 1 . . . Parts Attached 239 | 7 5 6 9 69 3 14 35 91 Power 13 | 1 . . 1 4 . . 2 5 Engine 12 | 1 . . 1 4 . . 1 5 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 38 | 2 . . 4 8 . 2 2 20 Treads 21 | 2 . . 2 2 . 2 1 12 Leg . | . . . . . . . . . Wheel 16 | . . . 2 5 . . 1 8 Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 118 | 2 3 3 2 37 1 11 19 40 Device 73 | 1 1 3 2 23 1 8 15 19 Storage 3 | 1 1 . . 1 . . . . Processor 5 | . 1 . . 2 . . . 2 Hackware 2 | . . . . . . . . 2 Protection 35 | . . . . 11 . 3 4 17 Artifact . | . . . . . . . . . Weapon 70 | 2 2 3 2 20 2 1 12 26 Energy Gun 3 | . . . . . 1 . . 2 Energy Cannon 6 | . . 1 1 . . . . 4 Ballistic Gun 28 | 2 1 1 1 12 . . 5 6 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 13 | . 1 1 . 2 . 1 3 5 Special Weapon . | . . . . . . . . . Impact Weapon 11 | . . . . 4 1 . 3 3 Slashing Weapon 3 | . . . . 2 . . . 1 Piercing Weapon 5 | . . . . . . . 1 4 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . . . 2 Parts Lost 63 | . . 2 4 4 . 1 8 44 Power 7 | . . . 1 1 . . 1 4 Propulsion 19 | . . . 2 2 . 1 1 13 Utility 16 | . . 1 . 1 . . 2 12 Weapon 21 | . . 1 1 . . . 4 15 Highest Loss Streak 13 | . . 2 4 2 . 1 2 13 To Critical Strikes 2 | . . . 1 . . 1 . . Average Slot Usage (%) 97 | . 100 99 100 99 99 99 99 93 Engine 8 | . 14 14 14 8 7 7 6 5 Treads 14 | . 28 28 11 9 7 13 22 7 Wheel 10 | . . . 16 17 15 8 . 17 Device 13 | . 14 13 14 10 15 18 19 13 Storage 9 | . 14 14 14 9 7 7 7 6 Processor 2 | . . . . 2 7 . . 6 Protection 3 | . . . . 4 . 3 3 5 Energy Gun 1 | . . . . . 2 7 3 2 Energy Cannon 1 | . . 4 15 2 . . . . Ballistic Gun 23 | . 27 22 12 28 27 23 28 16 Launcher 1 | . . . . . . 7 1 1 Impact Weapon 1 | . . . . 1 7 . 2 2 Piercing Weapon 1 | . . . . . . . . 3 Peak Build Rating 60 | 7 9 15 12 39 41 46 51 60 Average Rating 33 | 5 8 10 11 29 39 42 44 52 On Entrance 22 | . 7 9 10 10 32 41 43 51 Naked Turns . | . . . . . . . . . Heaviest Build 139 | 15 50 57 52 119 109 127 123 139 Greatest Support 110 | 40 40 40 40 60 24 62 62 110 Greatest Overweight (x) 31 | 3 1 1 2 8 4 5 8 31 Average Overweight (x) 2 | . . 1 1 2 4 2 1 3 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 Average Capacity 22 | 7 16 20 20 23 25 25 25 25 Most Carried 25 | 4 20 20 20 25 25 25 25 25 Average Carried 20 | 2 12 19 19 23 24 24 24 20 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 Final Carried 25 | 4 20 20 20 25 25 25 21 8 Class Distribution -------------------- 31% | Mutant 20% | Tank 11% | Gunner 11% | Skirmisher 10% | Scavenger-Tank 6% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/DSF Tank | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Matter Collected 6358 | 324 512 122 162 2037 26 432 694 2049 Remotely 820 | . . . . 465 . . 51 304 Salvage Created 5833 | 178 460 114 250 1923 28 360 546 1974 Parts 318 | 9 21 9 7 125 4 26 23 94 Haulers Intercepted 3 | . 1 . . 1 . 1 . . Recyclers Shooed 4 | . 1 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Combat Hostiles Destroyed 108 | . 8 2 5 39 . 9 13 32 Melee 11 | . . . . . . . 2 9 Guns 65 | . 8 2 . 31 . 3 9 12 Cannons 10 | . . . 5 4 . . . 1 AOE 22 | . . . . 4 . 6 2 10 Classes Destroyed 17 | 2 5 . 1 5 . 1 2 1 Worker 12 | . 1 1 . 5 . . . 5 Builder 9 | . . . . 1 . . . 8 Tunneler 8 | 3 . 1 . . . . . 4 Hauler 3 | . 1 . . 1 . 1 . . Recycler 7 | 1 1 . . 2 . . . 3 Mechanic 1 | . . . . 1 . . . . Operator 2 | . . . . 1 1 . . . Watcher 7 | . 2 . . 4 . . . 1 Swarmer 35 | . 3 . . 14 . 6 3 9 Grunt 45 | . 5 2 . 14 . 2 8 14 Sentry 14 | . . . . 9 . . . 5 Specialist 2 | . . . . 2 . . . . Hunter 3 | . . . . . . . 1 2 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . 1 . Subdweller 5 | . . . 5 . . . . . Best Kill Streak 10 | 3 4 3 1 10 1 4 3 5 Combat Bots Only 8 | . 3 2 1 8 . 3 3 5 Max Kills in Single Turn 4 | 1 1 1 1 4 1 2 1 3 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . . 3 . 2 1 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Hostile Shots Fired 1041 | . 42 11 39 139 . 17 59 734 Missed 300 | . 7 3 10 35 . 7 12 226 Damage Taken 10577 | . 421 121 625 1594 . 483 852 6481 Core 1651 | . 44 . 198 251 . 260 40 858 Absorbed by Shields 40 | . . . . . . . . 40 Core Remaining (%) 53 | 100 . . 3 54 . . 57 . Volleys Fired 329 | 9 43 16 27 85 1 8 36 104 Largest 5 | 2 2 2 2 4 4 5 5 5 Hottest 308 | 40 40 80 120 145 153 189 178 308 Shots Fired 920 | 18 86 30 54 306 4 37 135 250 Gun 795 | 18 86 21 13 293 4 32 129 199 Cannon 95 | . . 7 41 11 . . . 36 Launcher 30 | . . 2 . 2 . 5 6 15 Special . | . . . . . . . . . Kinetic 742 | 18 86 21 13 293 3 24 114 170 Thermal 144 | . . 7 41 11 1 8 15 61 Explosive 30 | . . 2 . 2 . 5 6 15 Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 34 | 9 11 3 34 15 2 5 16 10 Robot Miss Streak 7 | 3 2 2 1 5 2 5 3 7 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . . 5 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . Shots Hit Robots 579 | 11 59 15 45 168 3 18 72 188 Core Hits 299 | 5 21 7 10 88 2 17 35 114 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . 1 . . 1 2 Critical Strikes 12 | . . . . 1 . . 1 10 Destroy 3 | . . . . 1 . . . 2 Smash 2 | . . . . . . . 1 1 Sever 4 | . . . . . . . . 4 Impale 3 | . . . . . . . . 3 Melee Attacks 121 | . . . . 26 2 . 11 82 Impact 33 | . . . . 12 2 . 11 8 Slashing 41 | . . . . 14 . . . 27 Piercing 47 | . . . . . . . . 47 Sneak Attacks 15 | . . . . . . . . 15 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 5 | . . . . . . . . 5 Damage Inflicted 13898 | 133 754 212 744 3224 51 727 1690 6363 Guns 7664 | 133 754 176 93 2777 51 327 1198 2155 Cannons 1122 | . . 36 651 176 . . . 259 Explosions 2411 | . . . . 271 . 400 239 1501 Melee 2700 | . . . . . . . 253 2447 Ramming 1 | . . . . . . . . 1 Kinetic 6702 | 133 754 176 93 2777 39 180 911 1639 Thermal 2334 | . . 36 651 176 12 147 287 1025 Explosive 2043 | . . . . 187 . 400 239 1217 Electromagnetic 118 | . . . . 84 . . . 34 Impact 358 | . . . . . . . 253 105 Slashing 805 | . . . . . . . . 805 Piercing 1537 | . . . . . . . . 1537 Highest Corruption 7 | . . . . 4 . . . 7 Average Corruption 1 | . . . . 4 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . 10 . . . 16 Message Errors 8 | . . . . 3 . . . 5 Matter Fused 6 | . . . . 2 . . . 4 Heat Flow Errors 5 | . . . . 2 . . . 3 Energy Discharges 3 | . . . . 2 . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . 1 . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 807 | . . . . 16 . . 157 634 Projectiles . | . . . . . . . . . Explosions 108 | . . . . 16 . . 2 90 Melee 699 | . . . . . . . 155 544 Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 219 | . . . . 74 . 21 41 83 Shots 6 | . . . . 2 . 1 1 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1452 | . 8 90 18 437 72 1452 443 508 Average Temperature 128 | . 2 32 14 123 41 313 123 91 Received Heat Transfer 3012 | . 219 66 54 441 . . 156 2076 Effects 39 | . . . . 4 . 25 3 7 Shutdowns 7 | . . . . 1 . 4 1 1 Energy Bleed 5 | . . . . . . 2 1 2 Interference 11 | . . . . 1 . 7 . 3 Matter Decay 4 | . . . . 1 . 2 1 . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 5 | . . . . 1 . 4 . . Damage (major) 4 | . . . . . . 4 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 5 | . . . . . . . 4 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . . 1 5 Heat Transferred 4482 | . . 74 1369 370 25 325 569 1750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Peak Influence 953 | 20 216 46 . 850 408 529 953 892 Initial 499 | . 13 21 . . 386 285 396 499 Average 407 | 10 64 24 . 404 390 450 679 564 Maximum Alert Level 3 | . 1 . . 3 2 2 3 3 Low Security (%) 29 | 100 99 100 . 26 . . . . Level 1 14 | . . . . 28 82 30 8 . Level 2 42 | . . . . 22 17 69 57 85 Level 3 14 | . . . . 21 . . 34 14 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 20 | . 1 . . 6 . 1 . 12 Investigation 4 | . 1 . . 2 . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . . . . 3 . 1 . 3 Assault 4 | . . . . . . . . 4 Garrison 3 | . . . . 1 . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Distress Signals 7 | . 1 . . 5 . . . 1 Communications Jammed 56 | . . . . . . . . 56 Distress Signals 56 | . . . . . . . . 56 Times Spotted 159 | . 19 2 5 51 1 10 12 59 Peak Tracking Total 7 | . 7 2 3 7 1 3 2 7 Tactical Retreats 8 | . 2 . . 2 . . . 4 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Traps Triggered 6 | . 1 . . . . . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Machines Disabled 16 | . 1 . . 3 . . 7 5 Max in Single Turn 2 | . 1 . . 1 . . 2 2 Garrison Access 3 | . . . . 1 . . . 2 Garrison Relay 2 | . . . . . . . 2 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Machines Accessed 24 | . 6 1 . 8 2 . 2 5 Terminals 19 | . 6 . . 7 2 . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 2 Total Hacks 56 | . 21 1 . 18 3 . 4 9 Successful 19 | . 5 1 . 10 1 . . 2 Failed 37 | . 16 . . 8 2 . 4 7 Catastrophic 8 | . 2 . . 2 1 . 1 2 Database Lockouts . | . . . . . . . . . Manual 20 | . 9 . . 8 1 . . 2 Terminals 48 | . 21 . . 17 3 . 4 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 1 . . . 4 Terminal Hacks 12 | . 3 1 . 6 1 . . 1 Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . 1 . . 1 Branch Access Points 2 | . 1 . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks 5 | . 2 . . 3 . . . . Terminals 5 | . 2 . . 3 . . . . Botnet 5 | . 2 . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 19 | . 6 . . 7 1 . 2 3 Full Trace Events 6 | . 2 . . 3 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 7 . Machine Destruction 7 | . . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Total Allies 5 | . . . . . . 1 . 4 Largest Group 2 | . . . . . . 1 . 2 Highest-Rated Group 86 | . . . . . . 86 . 62 Highest-Rated Ally 86 | . . . . . . 86 . 31 Total Orders 1 | . . . . . . 1 . . ROAM 1 | . . . . . . 1 . . Ally Attacks 43 | . . . . . . 13 . 30 Total Damage 451 | . . . . . . 36 . 415 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 21 | . . . . . . 13 . 8 Drone Recoveries 19 | . . . . . . 13 . 6 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Turns Passed 8257 | 167 1083 603 430 1823 387 442 1197 2125 Spaces Moved 3369 | 80 374 220 210 767 232 197 375 914 Core 8 | 6 . . . . . . . 2 Treads 1390 | 74 374 220 57 151 . 80 370 64 Legs . | . . . . . . . . . Wheels 1971 | . . . 153 616 232 117 5 848 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 120 122 150 150 210 115 Average Speed 173 | 158 216 240 152 148 150 184 237 144 Slowest Speed 1600 | 200 240 240 240 240 150 235 312 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 42 | 5 61 57 11 76 7 94 42 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 4 | . 1 1 . 1 1 . . . Unknown Exits Taken 2 | 1 . . 1 . . . . . Scrap Searched 2 | . . 1 1 . . . . . Spaces Dug 51 | . . . . 24 2 . 2 23 Terrain Destroyed 403 | . . 6 . 46 2 30 143 176 Melee 37 | . . . . 24 2 . 2 9 Projectile 27 | . . . . 2 . . 1 24 AOE 339 | . . 6 . 20 . 30 140 143 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Gar Fac Total 4962 | 99 562 264 266 1259 269 257 603 1383 Wait 734 | . 115 19 10 255 26 20 128 161 Move 3361 | 79 373 219 209 766 231 196 374 914 Hop . | . . . . . . . . . Pick Up 107 | 4 21 3 7 28 3 7 8 26 Fast Attach 16 | 7 . . . 7 1 . . 1 Attach 71 | . . 2 4 13 2 1 8 41 Detach 12 | . . . . 5 . . . 7 Swap 152 | . 5 4 5 49 . 13 27 49 Drop 54 | . 5 1 4 25 3 6 5 5 Fire 329 | 9 43 16 27 85 1 8 36 104 Melee 113 | . . . . 26 2 . 11 74 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis 6 | . . . . . . . 6 . Rewire 6 | . . . . . . 6 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -7/Garrison -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 833 | -10/Materials | Discovered new exit (range 13) 975 | -10/Materials | Identified exit to Mines 1251 | -10/Materials | Entered Mines 1272 | -10/Mines | Found the Drone Emporium 1283 | -10/Mines | Found Prototype Device 1283 | -10/Mines | Identified Splice Drone Bay 1335 | -10/Mines | Identified exit to Subcaves 1685 | -10/Mines | Learned location of Zion (-6) 1732 | -10/Mines | Learned location of Storage (-9) 1854 | -10/Mines | Entered Subcaves 2066 | -10/Subcaves | Discovered new exit (range 6) 2084 | -10/Subcaves | A Subdweller sparked back to life 2084 | -10/Subcaves | A Subdweller sparked back to life 2084 | -10/Subcaves | A Subdweller sparked back to life 2094 | -10/Subcaves | Core integrity fell below 50% 2104 | -10/Subcaves | Core integrity fell below 20% 2158 | -10/Subcaves | Lost 4 parts (1p2n1w) 2284 | -10/Subcaves | Entered Materials 2284 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2494 | -8/Materials | Discovered new exit (range 6) 2509 | -8/Materials | Identified exit to Factory 2670 | -8/Materials | Destroyed 8 combat bots 2764 | -8/Materials | Discovered exit to Factory (range 20) 2877 | -8/Materials | Build established: Tank 3312 | -8/Materials | Garrison activated, responded to threat 3798 | -8/Materials | Crushed by falling debris 4107 | -8/Materials | Entered Factory 4107 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4217 | -7/Factory | Identified exit to DSF 4262 | -7/Factory | Build established: Skirmisher 4494 | -7/Factory | Entered DSF 4536 | -7/DSF | Additional patrols routed to DSF 4750 | -7/DSF | Sterilization system engaged 4758 | -7/DSF | Discovered new exit (range 14) 4770 | -7/DSF | Ambient heat levels rising (+10) 4785 | -7/DSF | Ambient heat levels rising (+10) 4800 | -7/DSF | Ambient heat levels rising (+10) 4815 | -7/DSF | Ambient heat levels rising (+10) 4830 | -7/DSF | Ambient heat levels rising (+10) 4845 | -7/DSF | Ambient heat levels rising (+10) 4860 | -7/DSF | Ambient heat levels rising (+10) 4875 | -7/DSF | Ambient heat levels rising (+10) 4890 | -7/DSF | Ambient heat levels rising (+10) 4905 | -7/DSF | Ambient heat levels rising (+10) 4920 | -7/DSF | Ambient heat levels rising (+10) 4935 | -7/DSF | Ambient heat levels rising (+10) 4936 | -7/DSF | Entered Garrison 4974 | -7/Garrison | Triggered checkpoint 5067 | -7/Garrison | Garrison Relay disabled 5382 | -7/Garrison | Phase Generator disabled 5420 | -7/Garrison | Spotted B-75 Beast 5493 | -7/Garrison | Destroyed B-75 Beast 5533 | -7/Garrison | Build established: Gunner 5627 | -7/Garrison | Discovered new exit (range 9) 5718 | -7/Garrison | Triggered checkpoint 5794 | -7/Garrison | Garrison Relay disabled 6133 | -7/Garrison | Entered Factory 6133 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6233 | -6/Factory | Discovered new exit (range 9) 6542 | -6/Factory | Build established: Scavenger-Tank 6828 | -6/Factory | Lost 9 parts (1p3n2u3w) 6920 | -6/Factory | Allied Derelicts emerged from ambush trap array 6980 | -6/Factory | Spotted B-75 Beast 7183 | -6/Factory | First assault squad dispatched 7991 | -6/Factory | Lost 7 parts (2n1u4w) 8012 | -6/Factory | Core integrity fell below 50% 8035 | -6/Factory | Garrison activated, responded to threat 8164 | -6/Factory | Core integrity fell below 20% 8201 | -6/Factory | Lost 13 parts (2p5n3u3w) 8258 | -6/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Bay. 08229_ Splice Drone sneak attacks. 08229_ Splice Drone injecting P-70 Sage... 08230_ Splice Drone destroyed. 08230_ Chain reaction triggered in Mak. Power Source. 08230_ Splice Drone destroyed. 08230_ ALERT: Garrison Access compromised, dispatching assault squad. 08230_ Garrison Access disabled. 08230_ Splice Drone Bay destroyed. 08231_ Acquired 10 matter. 08231_ Acquired 3 matter. 08233_ ALERT: Significant disruption in Zone 6M, assault force dispatched. 08233_ Power Sword destroyed. 08246_ Hpw. Tractor Beam destroyed. 08248_ System corrupted: Matter fused (-6). 08249_ F-cell Engine destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ####??????????????????????????????????????????? | | ?????????????????????????????????????? | | #####?????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###############???????????????????????????????? | | ^ ????????????????"??????????????? | | ^ ??????????????? "??????????????? | | ???????????? """????????????? | | #?????????? ?????????????? | | #????##+### ?????????????? | | ^ ###### ?????????????? | | p ! ????????????? | | ##+#####?# !?????????????? | | =!# #?# *!! "#????????????????????? | | !*=# #?# *!! "#????????????????????? | | !*! + ### !! = G#????????????????????? | | #+### " " #"" "#????????"""?????????? | | % ## " " #" ! "#????????"""?????????? | | ## " " #"F """ @ #????????"""?????????? | | "" ##! " " #"" """"" [[ #????????????????????? | | "" ## " " ### """"" [ #######??????????????? | | "" ## " " #?# ! #????????? | | ## " " #?# ### #????????? | | ##### " " #?#[ =########+###????? ?????????? | | ### #= " "=###=* ###?????????????????? ?????????? | | ?# %#!* !!!+ = * # #??????"""????????????????????? | | ?###############[###????! """????????????????????? | | ???# = #!# ### !! """????????????????????? | | ???#]= = # # ## !! ???????????????????? | | ???# # % # """????????????????????? | | ???# """ # # ! """????????????????????? | | ???# """ " + """???????????"""??????? | | ???# "" "" # #?????????"T"??????? | | ???# """""" # % # ########??????????????????? | | ???# #=[ # # ??????????????????????? | | ???######## #= % # """ """?"""????????????????? | | ??????????## #?""" """?"""????????????????? | | ???????????# # #?"""?"""?"""????????????????? | | ??????"""?? ## ##????????????????????????????? | | ?????""R"?? ?? ] ?????????????????????????????? | | ?????""?"?? ?? #????????????????????????????? | | ?????????? ?? ????????????????????????????? | | ?????????? ??! T ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Factory Defaults No Signal Release The Drones! Challenges ------------ None Game ------ Seed ImpactHelicalRay Manual? 0 Play Time 02:53:31 Cumulative 31.0 hours Start 2025.03.13 @ 23:38:50 End 2025.03.14 @ 02:44:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b48bdc32-b3d0-403a-92f1-ca796412577b