Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.06 @ 20:44:33 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (168) 840 Value Destroyed (6032) 6032 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (474) 474 TOTAL SCORE: 12706 Bonus ------- Entered DSFs 500 Friendly Fire -26 Cogmind --------- Core Integrity 523/1000 Matter 0/300 Energy 160/160 System Corruption 0% Temperature Warm (148) Movement Walking (115) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY (6) ------ Improved Coolant Injector Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (4) ------- Gauss Rifle KE Penetrator Mass Driver Mass Driver > --- INVENTORY (5) ---- VSS Leg Improved Carbon-fiber Leg Enhanced Gauss Cannon Powered Hammer Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Coolant Injector Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Lightning Gun Plasma Rifle Gauss Rifle Mass Driver > --- INVENTORY -------- VSS Leg Improved Carbon-fiber Leg Enhanced Gauss Cannon Powered Hammer Chainsword [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Concussive RPG Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Slots Evolved 11 | . 1 . . . 4 2 . . 2 . . . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 2 2 . . . . . . . Utility 4 | . 1 . . . 1 . . . 2 . . . . Weapon 2 | . . . . . . . . . . . . . 2 Parts Attached 154 | 7 4 5 . 3 14 36 15 12 19 1 5 18 15 Power 20 | 1 . 1 . . 3 5 1 4 . . 1 4 . Engine 10 | 1 . 1 . . 3 1 . 2 . . 1 1 . Core 10 | . . . . . . 4 1 2 . . . 3 . Reactor . | . . . . . . . . . . . . . . Propulsion 65 | 2 2 . . 2 5 20 6 5 9 . 3 5 6 Treads . | . . . . . . . . . . . . . . Leg 65 | 2 2 . . 2 5 20 6 5 9 . 3 5 6 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 2 2 3 . 1 5 5 2 2 8 1 1 3 2 Device 11 | . . 1 . . . 1 1 . 4 . 1 1 2 Storage 14 | 1 1 . . . 4 4 1 2 1 . . . . Processor 4 | . . . . 1 . . . . 2 . . 1 . Hackware 1 | . . . . . . . . . 1 . . . . Protection 7 | 1 1 2 . . 1 . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 . 1 . . 1 6 6 1 2 . . 6 7 Energy Gun 7 | 1 . . . . . . . . . . . 2 4 Energy Cannon 1 | . . . . . . . 1 . . . . . . Ballistic Gun 5 | 1 . . . . . . 2 . . . . . 2 Ballistic Cannon 17 | . . 1 . . 1 5 3 1 2 . . 3 1 Launcher 1 | . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . 2 . 1 1 1 . 1 . Parts Lost 36 | . . . . 1 . 4 12 1 3 7 . 7 1 Power 8 | . . . . . . 1 2 . . 1 . 3 1 Propulsion 9 | . . . . . . 1 2 . 1 3 . 2 . Utility 9 | . . . . 1 . . 2 1 2 2 . 1 . Weapon 10 | . . . . . . 2 6 . . 1 . 1 . Highest Loss Streak 11 | . . . . 1 . 3 11 1 1 6 . 5 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 92 100 99 97 91 63 95 94 61 . 67 77 Engine 7 | . 12 12 12 12 15 4 1 7 6 3 . 6 . Core 4 | . . . . . . 8 5 6 6 3 . 2 9 Leg 33 | . 25 25 25 25 31 41 31 41 36 19 . 27 31 Device 1 | . . 6 . . . . . 2 7 6 . 1 3 Storage 12 | . 12 12 12 12 24 13 5 18 13 9 . . . Processor 5 | . . . . 2 8 7 7 7 9 6 . 7 5 Protection 7 | . 25 10 25 22 . . . . . 1 . 3 . Energy Gun 1 | . 12 7 . . . . . . . . . 5 7 Ballistic Gun 5 | . 12 12 12 12 8 1 7 7 2 . . . 5 Ballistic Cannon 9 | . . 4 12 12 8 12 4 3 9 5 . 4 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 235 | 19 30 42 37 37 221 235 235 50 113 113 7 29 36 Greatest Support 111 | 20 20 20 20 20 43 97 97 93 111 110 40 95 107 Greatest Overweight (x) 30 | 5 1 2 1 1 5 6 5 1 1 30 . . 1 Average Overweight (x) . | . . 1 1 1 1 2 1 . . . . . . Largest Inventory Capacity 35 | 10 15 15 15 15 35 35 35 15 25 25 5 5 5 Average Capacity 21 | 7 12 15 15 15 15 34 17 15 22 17 5 5 5 Most Carried 35 | 5 10 12 15 15 13 35 35 8 19 19 4 5 5 Average Carried 14 | 2 8 11 14 14 11 23 13 5 9 13 1 3 3 Final Capacity 35 | 10 15 15 15 15 15 35 15 15 25 5 5 5 5 Final Carried 35 | 5 9 12 15 14 12 35 4 7 19 5 . 5 5 Class Distribution -------------------- 60% | Hacker-Mutant 32% | Hauler-Mutant 3% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Matter Collected 5275 | 184 167 75 . 393 180 1446 584 579 909 102 . 171 485 Remotely 597 | . . . . . . . . . 505 92 . . . Salvage Created 6498 | . 672 110 . 388 212 1512 384 872 1285 . . 489 574 Parts 337 | . 55 5 . 21 13 80 . 45 56 . . 26 36 Haulers Intercepted 3 | . 1 . . . . . . . 1 . . . 1 Recyclers Shooed 12 | . . . . . . 2 . 3 4 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 124 | . 11 4 . 16 5 29 2 14 24 . . 11 8 Guns 45 | . 11 3 . 6 1 . 1 9 6 . . 5 3 Cannons 77 | . . 1 . 10 4 27 1 5 18 . . 6 5 AOE 2 | . . . . . . 2 . . . . . . . Classes Destroyed 16 | . 6 1 . 1 3 3 1 . . . . 1 . Worker 8 | . . . . . 1 2 . 1 2 . . . 2 Builder 7 | . 1 . . . . 4 . . 1 . . . 1 Hauler 3 | . 1 . . . . . . . 1 . . . 1 Recycler 14 | . 1 . . . . 6 . 3 3 . . . 1 Operator 4 | . . . . . 1 2 . . 1 . . . . Watcher 10 | . 3 . . . . 1 . 2 2 . . . 2 Swarmer 24 | . 2 . . 8 . . . 2 3 . . 5 4 Grunt 56 | . 9 2 . 6 3 11 . 10 13 . . . 2 Duelist 2 | . . . . . 1 . . 1 . . . . . Sentry 15 | . . . . 2 1 6 . 1 4 . . . 1 Specialist 7 | . . . . . . 3 . . . . . 4 . Hunter 5 | . . . . . . 2 . . 1 . . 1 1 Programmer 10 | . . . . . . 7 . . 3 . . . . Heavy 1 | . . . . . . . . . . . . 1 . Compactor 2 | . . . . . . . 2 . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . Best Kill Streak 7 | . 6 2 . 3 4 7 1 4 5 . . 6 6 Combat Bots Only 6 | . 2 2 . 3 3 4 1 3 5 . . 6 6 Max Kills in Single Turn 3 | . 1 1 . 1 2 3 1 1 1 . . 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Damage Taken 6424 | . 218 26 . 367 337 1516 402 347 1089 340 . 1012 770 Core 1402 | . 37 . . 89 46 168 157 37 63 265 . 63 477 Absorbed by Shields 30 | . . . . . . . . . . . . 30 . Redirected to Shielding 65 | . 36 . . 26 . . . . . . . 3 . Regen/Repaired (Parts) 1198 | . . . . . 37 496 . . 459 . . . 206 Core Remaining (%) 68 | 100 . . . 49 91 . . 48 . . . 54 . Volleys Fired 431 | . 41 13 . 46 18 92 24 60 81 7 . 22 27 Largest 4 | . 2 2 . 2 2 2 2 2 2 2 . 2 4 Hottest 244 | . 60 77 . 77 77 96 96 76 96 96 . 150 244 Shots Fired 869 | . 82 26 . 92 36 182 38 91 163 12 . 43 104 Gun 377 | . 82 24 . 46 18 28 2 60 32 . . 28 57 Cannon 491 | . . 2 . 46 18 153 36 31 131 12 . 15 47 Launcher 1 | . . . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 765 | . 41 15 . 92 36 181 37 91 163 12 . 15 82 Thermal 40 | . . . . . . . . . . . . 28 12 Explosive 1 | . . . . . . 1 . . . . . . . Electromagnetic 63 | . 41 11 . . . . 1 . . . . . 10 Robot Hit Streak 56 | . 15 21 . 13 14 33 56 9 32 12 . 26 15 Robot Miss Streak 6 | . 3 1 . 6 2 2 . 3 1 . . 1 2 Penetration Max 1 | . . . . 1 1 1 . 1 1 . . . 1 Secondary Targets 2 | . 1 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . Shots Hit Robots 672 | . 57 21 . 61 28 154 37 65 136 12 . 34 67 Core Hits 306 | . 30 11 . 27 13 75 9 31 61 1 . 19 29 Critical Kills 19 | . . . . 7 3 6 . 2 1 . . . . Critical Parts Destroyed 30 | . . . . 12 3 11 . 3 1 . . . . Critical Strikes 64 | . . . . 19 6 22 1 6 8 . . 1 1 Burn 1 | . . . . . . . . . . . . 1 . Destroy 49 | . . . . 19 6 17 . 5 2 . . . . Blast 14 | . . . . . . 5 1 1 6 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15409 | . 671 265 . 965 462 3928 974 1491 3552 328 . 950 1823 Guns 4440 | . 671 217 . 266 118 195 10 939 600 . . 553 871 Cannons 10599 | . . 43 . 699 344 3368 964 552 2952 328 . 397 952 Explosions 359 | . . . . . . 359 . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 11 | . . 5 . . . 6 . . . . . . . Kinetic 13521 | . 188 130 . 965 462 3550 972 1491 3552 328 . 397 1486 Thermal 900 | . . . . . . 147 . . . . . 553 200 Explosive 212 | . . . . . . 212 . . . . . . . Electromagnetic 752 | . 483 130 . . . . 2 . . . . . 137 Impact 13 | . . . . . . 13 . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 2 1 1 2 2 2 9 . Average Corruption 1 | . . . . . 1 1 1 1 2 2 2 4 . Corruption Purged 2 | . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 38 | . . . . . . 8 2 3 13 2 1 9 . Message Errors 10 | . . . . . . 3 2 . 3 . . 2 . Matter Fused 8 | . . . . . . 2 . 1 3 1 . 1 . Heat Flow Errors 6 | . . . . . . 1 . 1 . . 1 3 . Energy Discharges 4 | . . . . . . . . 1 3 . . . . Parts Rejected 2 | . . . . . . . . . . 1 . 1 . Data Loss (minor) 5 | . . . . . . 1 . . 3 . . 1 . Misfires 3 | . . . . . . 1 . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 97 | . . . . . . 31 . 5 13 . . . 48 Projectiles 79 | . . . . . . 13 . 5 13 . . . 48 Explosions 18 | . . . . . . 18 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 83 | . . 1 . 10 5 34 . 4 22 . . 2 5 Impact . | . . . . . . . . . . . . . . Kinetic 78 | . . 1 . 10 5 31 . 4 21 . . 2 4 Secondary 5 | . . . . . . 3 . . 1 . . . 1 Self-Inflicted Damage 165 | . . . . . . 165 . . . . . . . Shots 3 | . . . . . . 3 . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . 1 . . . . . . . Kicked 2 | . . 1 . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 786 | . 126 55 . 236 218 434 291 272 198 158 86 611 786 Average Temperature 99 | . 34 28 . 82 83 89 149 81 83 90 86 254 194 Received Heat Transfer 2016 | . 150 24 . 141 198 645 . 285 537 . . . 36 Effects 37 | . . . . . . 9 . . . . . 9 19 Shutdowns 10 | . . . . . . 2 . . . . . 3 5 Energy Bleed 5 | . . . . . . 1 . . . . . 3 1 Interference 6 | . . . . . . 3 . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . 1 2 Short Circuit 3 | . . . . . . . . . . . . 2 1 Damage (minor) 2 | . . . . . . . . . . . . . 2 Damage (major) 6 | . . . . . . 3 . . . . . . 3 Damage (core) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 2 1 Heat Transferred 1950 | . . . . . . 150 . . . . . 1350 450 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Peak Influence 386 | . 301 30 . 173 163 386 35 240 338 30 10 276 322 Initial 106 | . . . . . . . 20 . 86 10 10 5 106 Average 80 | . 99 10 . 54 45 70 4 90 116 9 10 140 235 Maximum Alert Level 1 | . 1 . . . . 1 . 1 1 . . 1 1 Low Security (%) 88 | 100 83 100 . 100 100 91 100 94 81 100 100 62 18 Level 1 11 | . 16 . . . . 8 . 5 18 . . 37 82 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Squads Dispatched 33 | . 3 . . 1 2 15 . 4 4 . . 3 1 Investigation 10 | . 3 . . . 1 3 . 1 2 . . . . Extermination 7 | . . . . . . 6 . . 1 . . . . Reinforcement 14 | . . . . 1 1 5 . 2 1 . . 3 1 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Distress Signals 4 | . 1 . . . . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 181 | . 16 5 . 18 8 42 4 19 34 5 . 16 14 Peak Tracking Total 6 | . 4 2 . 3 3 6 2 3 4 5 . 6 5 Tactical Retreats 11 | . . . . 2 . 2 . . 3 . . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Traps Triggered 7 | . 3 . . . . 2 . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Machines Disabled 11 | . . . . 1 1 6 . 1 . . . . 2 Max in Single Turn 3 | . . . . 1 1 3 . 1 . . . . 1 Garrison Access 2 | . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Machines Accessed 34 | . 8 1 4 . 2 10 . 2 5 . 1 . 1 Terminals 17 | . 8 . . . . 4 . 1 3 . 1 . . Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 5 | . . . . . 1 2 . . 1 . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 1 . . . . Total Hacks 159 | . 30 1 49 . 10 41 . 6 15 . 1 . 6 Successful 138 | . 19 1 49 . 9 33 . 5 15 . 1 . 6 Failed 21 | . 11 . . . 1 8 . 1 . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . Terminals 52 | . 30 . . . . 11 . 5 5 . 1 . . Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations 41 | . . . . . 5 21 . . 9 . . . 6 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 5 3 . . . . . . . Garrison Access 5 | . . . . . . 3 . 1 1 . . . . Terminal Hacks 87 | . 19 1 49 . . 8 . 4 5 . 1 . . Record 56 | . 4 . 49 . . . . 3 . . . . . Part Schematic 4 | . . . . . . 2 . . 2 . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 4 | . 3 . . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . . 1 . 1 . . Emergency Access Points 2 | . 1 . . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . Zone Layout 5 | . 3 . . . . 1 . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 2 | . . . . . . 2 . . . . . . . Repair Station Hacks 39 | . . . . . 4 20 . . 9 . . . 6 Scan Component 20 | . . . . . 2 10 . . 5 . . . 3 Repair 19 | . . . . . 2 10 . . 4 . . . 3 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 5 2 . . . . . . . Insert Component 4 | . . . . . 3 1 . . . . . . . Analyze 3 | . . . . . 2 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 8 . . . 2 9 . 1 4 . 1 . . Full Trace Events 13 | . 5 . . . 2 3 . 1 2 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 2 2 . . 2 . . . . Parts Built 3 | . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 94 | . . . . . . 94 . . . . . . . Total Part Build Rating 15 | . . . . . . 15 . . . . . . . Parts Repaired 17 | . . . . . 1 9 . . 4 . . . 3 Time 722 | . . . . . 58 374 . . 158 . . . 132 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Total Allies 1 | . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . . . . Total Damage 107 | . . . . . . . 107 . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Robot Analysis Total 1 | . . . . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches 16 | . . 16 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Turns Passed 13054 | 90 926 735 1351 1497 478 4217 294 650 1890 112 8 356 450 Spaces Moved 5521 | 66 540 280 709 676 195 1213 129 412 871 91 3 177 159 Core 139 | 41 . . . . . . 29 . . 69 . . . Treads . | . . . . . . . . . . . . . . Legs 5382 | 25 540 280 709 676 195 1213 100 412 871 22 3 177 159 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 262 50 116 116 50 123 105 110 Average Speed 186 | 113 147 222 190 190 191 267 161 117 157 100 123 114 120 Slowest Speed 1550 | 300 190 260 190 190 470 540 300 190 195 1550 123 123 185 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 3 99 62 92 99 20 26 77 14 28 67 . 89 7 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 146 | . . . . 18 2 105 . 2 6 . . 3 10 Melee . | . . . . . . . . . . . . . . Projectile 48 | . . . . 18 2 7 . 2 6 . . 3 10 AOE 98 | . . . . . . 98 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac Total 7447 | 77 599 369 714 806 269 1995 170 486 1228 98 7 281 348 Wait 1251 | . 7 65 . 80 35 632 3 . 237 . . 53 139 Move 5510 | 65 539 279 708 675 194 1213 128 411 871 90 2 176 159 Hop . | . . . . . . . . . . . . . . Pick Up 60 | 5 5 3 4 1 3 16 . 2 14 . . 5 2 Fast Attach 69 | 7 . . . . 2 12 12 2 9 1 . 14 10 Attach 47 | . 1 3 . 1 11 9 3 5 4 . 5 2 3 Detach 14 | . . 2 . . 5 5 . 1 . . . 1 . Swap 38 | . 3 2 . 2 1 15 . 5 6 . . 2 2 Drop 22 | . 3 1 2 1 . . . . 6 . . 3 6 Fire 431 | . 41 13 . 46 18 92 24 60 81 7 . 22 27 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . 1 . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 92 | -10/Materials | Identified exit to Mines 92 | -10/Materials | Discovered exit to Mines (range 15) 228 | -10/Materials | Discovered exit to Mines (range 16) 302 | -10/Materials | Build established: Hacker-Mutant 354 | -10/Materials | Identified exit to Materials 354 | -10/Materials | Discovered exit to Materials (range 13) 563 | -10/Materials | Discovered exit to Materials (range 16) 687 | -10/Materials | Discovered exit to Materials (range 16) 1017 | -10/Materials | Entered Mines 1026 | -10/Mines | Found the Drone Emporium 1037 | -10/Mines | Found Prototype Device 1039 | -10/Mines | Identified Decoy Drone Bay 1070 | -10/Mines | Met a Derelict bent on vengeance 1152 | -10/Mines | Discovered exit to Materials (range 50) 1189 | -10/Mines | Assembled infested the area 1194 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1743 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1743 | -10/Mines | Identified exit to Exiles 1743 | -10/Mines | Discovered exit to Exiles (range 5) 1752 | -10/Mines | Entered Exiles 1787 | -10/Exiles | Identified exit to Mines 1787 | -10/Exiles | Discovered exit to Mines (range 14) 1817 | -10/Exiles | Met 8R-AWN 1847 | -10/Exiles | Met EX-HEX 1901 | -10/Exiles | Met EX-BIN 2085 | -10/Exiles | Met EX-DEC 2094 | -10/Exiles | Learned location of Zion (-7) 2179 | -10/Exiles | Discovered exit to Mines (range 11) 2366 | -10/Exiles | Visited The Gauntlet 3103 | -10/Exiles | Entered Mines 3225 | -9/Mines | Identified exit to Materials 3405 | -9/Mines | Discovered exit to Materials (range 5) 3915 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3959 | -9/Mines | Core integrity fell below 50% 4523 | -9/Mines | Learned location of Storage (-8) 4600 | -9/Mines | Entered Materials 4600 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4859 | -8/Materials | Identified exit to Factory 4859 | -8/Materials | Discovered exit to Factory (range 13) 4960 | -8/Materials | Repaired Imp. Aluminum Leg 5078 | -8/Materials | Entered Factory 5078 | -7/Factory | Evolved 2 slots: Propulsion x2 5363 | -7/Factory | Build established: Hauler-Mutant 5594 | -7/Factory | Fabricated Fission Core? 5907 | -7/Factory | Cargo convoy interrupted 5994 | -7/Factory | Garrison activated, responded to threat 6069 | -7/Factory | Lost 3 parts (1p2w) 7070 | -7/Factory | Fabricated Proton Cannon (x1) 7555 | -7/Factory | Repaired VSS Leg 8020 | -7/Factory | Repaired Assault Cannon 8053 | -7/Factory | Repaired Imp. Aluminum Leg 8099 | -7/Factory | Repaired Imp. Carbon-fiber Leg 8126 | -7/Factory | Repaired Hcp. Matter Pod 8166 | -7/Factory | Repaired Carbon-fiber Leg 8205 | -7/Factory | Repaired VSS Leg 8245 | -7/Factory | Repaired Titanium Leg 8284 | -7/Factory | Repaired Titanium Leg 9295 | -7/Factory | Sucked down chute 9295 | -7/Factory | Entered Waste 9296 | -7/Waste | Met a frightened Derelict 9330 | -7/Waste | Spotted C-40 Crusher 9330 | -7/Waste | Spotted C-40 Crusher 9348 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9351 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9353 | -7/Waste | Destroyed C-40 Crusher 9366 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9369 | -7/Waste | Crushed by Compactor (1 part destroyed) 9372 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9375 | -7/Waste | Crushed by Compactor (1 part destroyed) 9384 | -7/Waste | Crushed by Compactor (1 part destroyed) 9390 | -7/Waste | Crushed by Compactor (1 part destroyed) 9393 | -7/Waste | Crushed by Compactor (1 part destroyed) 9399 | -7/Waste | Crushed by Compactor (1 part destroyed) 9401 | -7/Waste | Spotted C-40 Crusher 9406 | -7/Waste | Destroyed C-40 Crusher 9418 | -7/Waste | Spotted C-40 Crusher 9425 | -7/Waste | Spotted C-40 Crusher 9430 | -7/Waste | Lost 11 parts (1p2n2u6w) 9483 | -7/Waste | Spotted C-40 Crusher 9558 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9569 | -7/Waste | Identified exit to Factory 9569 | -7/Waste | Discovered exit to Factory (range 13) 9589 | -7/Waste | Entered Factory 9662 | -7/Factory | Build established: Hacker-Mutant 10032 | -7/Factory | Core integrity fell below 50% 10076 | -7/Factory | Garrison activated, responded to threat 10224 | -7/Factory | Identified exit to Factory 10224 | -7/Factory | Discovered exit to Factory (range 11) 10239 | -7/Factory | Entered another Factory area 10239 | -6/Factory | Evolved 2 slots: Utility x2 11257 | -6/Factory | Repaired Imp. Aluminum Leg 11296 | -6/Factory | Repaired VSS Leg 11342 | -6/Factory | Repaired Adv. Assault Cannon 11387 | -6/Factory | Repaired Imp. Carbon-fiber Leg 12129 | -6/Factory | Sucked down chute 12129 | -6/Factory | Entered Waste 12156 | -6/Waste | Spotted C-40 Crusher 12176 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12179 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12181 | -6/Waste | Spotted C-40 Crusher 12188 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12191 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12192 | -6/Waste | Spotted C-40 Crusher 12194 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12200 | -6/Waste | Crushed by Compactor (1 part destroyed) 12207 | -6/Waste | Spotted C-40 Crusher 12228 | -6/Waste | Spotted C-40 Crusher 12231 | -6/Waste | Lost 6 parts (1p3n1u1w) 12231 | -6/Waste | Spotted C-40 Crusher 12233 | -6/Waste | Identified exit to Factory 12233 | -6/Waste | Discovered exit to Factory (range 15) 12239 | -6/Waste | Crushed by Compactor (1 part destroyed) 12241 | -6/Waste | Entered Factory 12249 | -6/Factory | Identified exit to DSF 12249 | -6/Factory | Entered DSF 12287 | -6/DSF | Additional patrols routed to DSF 12443 | -6/DSF | Found Prototype Device 12443 | -6/DSF | Identified Active Sensor Suite 12484 | -6/DSF | Crushed by falling debris 12512 | -6/DSF | Sterilization system engaged 12515 | -6/DSF | Lost 5 parts (2p1n1u1w) 12532 | -6/DSF | Ambient heat levels rising (+10) 12547 | -6/DSF | Ambient heat levels rising (+10) 12562 | -6/DSF | Ambient heat levels rising (+10) 12577 | -6/DSF | Ambient heat levels rising (+10) 12589 | -6/DSF | Identified exit to Factory 12589 | -6/DSF | Discovered exit to Factory (range 15) 12592 | -6/DSF | Ambient heat levels rising (+10) 12605 | -6/DSF | Entered Factory 12605 | -5/Factory | Evolved 2 slots: Weapon x2 12800 | -5/Factory | Repaired VSS Leg 12845 | -5/Factory | Repaired Lightning Gun 12908 | -5/Factory | Repaired Plasma Rifle 13055 | -5/Factory | Self-destructed Last Messages --------------- 13041_ Slug penetrates Reinforced Barrier. 13041_ K-01 Serf collects debris. 13043_ Slug penetrates Reinforced Barrier. 13045_ Slug penetrates R-10 Processor. 13045_ Slug penetrates Reinforced Barrier. 13045_ H-66 Slayer destroyed. 13046_ K-01 Serf collects debris. 13046_ Slug penetrates Reinforced Barrier. 13047_ K-01 Serf collects debris. 13048_ Slug penetrates Reinforced Barrier. 13048_ K-01 Serf destroyed. 13049_ Slug penetrates Reinforced Barrier. 13050_ K-01 Serf collects debris. 13052_ Slug penetrates K-01 Serf. 13052_ Destroyed Wheel. 13052_ Slug penetrates Wall. 13052_ K-01 Serf destroyed. 13052_ K-01 Serf collects debris. 13053_ Slug penetrates Reinforced Barrier. 13054_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????## #?????????##+###??????????????????? | | ????????? T #????????? ??????????????????? | | ?????????# #????? ??# #??????????????????? | | ?????????? ?????"" ?# #??????????????????? | | #########?# #????""" ?+ #??????????????????? | | #?# #??? ""???# #???? ?????????????? | | ! #?# #?? ????# #???""?????????????? | | #?# #?#%#???### ### ""?????????????? | | ### ##"#????# % = # """????????????? | | # ####### " ??????????????? | | # % #????????????????? | | # T" #????????????????? | | + % #????????????????? | | # #######??????????? | | = # k ???????? | | # ####### #####????????????? | | #########?????# #????????????????? | | ! #?????????????## ##????????????????? | | #??????????????# #?????????????????? | | #??????????????# #?????????????????? | | #??????????????# #?????????????????? | | #########??????????????# #?????????????????? | | ???????????????????????#w #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# @ #?????????????????? | | ???????????????????????# =! #?????????????????? | | ???????????????????????# % = #?????????????????? | | ???????????????????????#% =!%% #?????????????????? | | ???????????????????????#%%%%! #?????????????????? | | ???????????????????????;!!!!== #?????????????????? | | ???????????????????????# %*%=% ;#????????????????? | | ???????????????????????# k = # #???????????????? | | ???????????????????????# ###???????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# ##????????????????? | | ???????????????????????# !h?????????????????? | | ???????????????????????? k !*?????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 80 Energy Generation 31 Energy Capacity 520 Matter Stores 627 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Force Boost 30 Offensive Hacking 30 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Imp. Coolant Injector | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Fission Core | x2 | -7/Factory Proton Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetHelicalSheargun Manual? 0 Play Time 01:27:33 Cumulative 1060.0 hours Start 2022.04.06 @ 19:11:27 End 2022.04.06 @ 20:44:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 773 Rogue 62 Adventurer 0 Explorer 711 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34f06c31-1aa4-49a9-af06-b436aff84057