Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.06 @ 20:44:33

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (168)     840
Value Destroyed (6032)     6032
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (474)                474
              TOTAL SCORE: 12706

 Bonus
-------
Entered DSFs               500
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             523/1000
Matter                     0/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (148)
Movement                   Walking (115)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (6) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
   Armored Leg
  Improved VSS Leg
>          --- UTILITY (6) ------
  Improved Coolant Injector
  Advanced Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (4) -------
           Gauss Rifle
           KE Penetrator
           Mass Driver
           Mass Driver
>          --- INVENTORY (5) ----
           VSS Leg
  Improved Carbon-fiber Leg
  Enhanced Gauss Cannon
           Powered Hammer
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
   Armored Leg
  Improved VSS Leg
>          --- UTILITY ----------
  Improved Coolant Injector
  Advanced Melee Analysis Suite
           Hacking Suite
>          --- WEAPON -----------
           Lightning Gun
           Plasma Rifle
           Gauss Rifle
           Mass Driver
>          --- INVENTORY --------
           VSS Leg
  Improved Carbon-fiber Leg
  Enhanced Gauss Cannon
           Powered Hammer
           Chainsword
[Rating: 71]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Concussive RPG
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Slots Evolved              11   | .   1   .   .   .   4   2   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   1   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             154  | 7   4   5   .   3   14  36  15  12  19  1   5   18  15  
  Power                    20   | 1   .   1   .   .   3   5   1   4   .   .   1   4   .   
    Engine                 10   | 1   .   1   .   .   3   1   .   2   .   .   1   1   .   
    Core                   10   | .   .   .   .   .   .   4   1   2   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               65   | 2   2   .   .   2   5   20  6   5   9   .   3   5   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    65   | 2   2   .   .   2   5   20  6   5   9   .   3   5   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 2   2   3   .   1   5   5   2   2   8   1   1   3   2   
    Device                 11   | .   .   1   .   .   .   1   1   .   4   .   1   1   2   
    Storage                14   | 1   1   .   .   .   4   4   1   2   1   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   .   .   .   2   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | 1   1   2   .   .   1   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   1   .   .   1   6   6   1   2   .   .   6   7   
    Energy Gun             7    | 1   .   .   .   .   .   .   .   .   .   .   .   2   4   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   2   .   .   .   .   .   2   
    Ballistic Cannon       17   | .   .   1   .   .   1   5   3   1   2   .   .   3   1   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   .   .   2   .   1   1   1   .   1   .   
Parts Lost                 36   | .   .   .   .   1   .   4   12  1   3   7   .   7   1   
  Power                    8    | .   .   .   .   .   .   1   2   .   .   1   .   3   1   
  Propulsion               9    | .   .   .   .   .   .   1   2   .   1   3   .   2   .   
  Utility                  9    | .   .   .   .   1   .   .   2   1   2   2   .   1   .   
  Weapon                   10   | .   .   .   .   .   .   2   6   .   .   1   .   1   .   
  Highest Loss Streak      11   | .   .   .   .   1   .   3   11  1   1   6   .   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 92  100 99  97  91  63  95  94  61  .   67  77  
  Engine                   7    | .   12  12  12  12  15  4   1   7   6   3   .   6   .   
  Core                     4    | .   .   .   .   .   .   8   5   6   6   3   .   2   9   
  Leg                      33   | .   25  25  25  25  31  41  31  41  36  19  .   27  31  
  Device                   1    | .   .   6   .   .   .   .   .   2   7   6   .   1   3   
  Storage                  12   | .   12  12  12  12  24  13  5   18  13  9   .   .   .   
  Processor                5    | .   .   .   .   2   8   7   7   7   9   6   .   7   5   
  Protection               7    | .   25  10  25  22  .   .   .   .   .   1   .   3   .   
  Energy Gun               1    | .   12  7   .   .   .   .   .   .   .   .   .   5   7   
  Ballistic Gun            5    | .   12  12  12  12  8   1   7   7   2   .   .   .   5   
  Ballistic Cannon         9    | .   .   4   12  12  8   12  4   3   9   5   .   4   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             235  | 19  30  42  37  37  221 235 235 50  113 113 7   29  36  
  Greatest Support         111  | 20  20  20  20  20  43  97  97  93  111 110 40  95  107 
  Greatest Overweight (x)  30   | 5   1   2   1   1   5   6   5   1   1   30  .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   2   1   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 10  15  15  15  15  35  35  35  15  25  25  5   5   5   
  Average Capacity         21   | 7   12  15  15  15  15  34  17  15  22  17  5   5   5   
  Most Carried             35   | 5   10  12  15  15  13  35  35  8   19  19  4   5   5   
  Average Carried          14   | 2   8   11  14  14  11  23  13  5   9   13  1   3   3   
  Final Capacity           35   | 10  15  15  15  15  15  35  15  15  25  5   5   5   5   
  Final Carried            35   | 5   9   12  15  14  12  35  4   7   19  5   .   5   5   

 Class Distribution 
--------------------
 60% | Hacker-Mutant
 32% | Hauler-Mutant
  3% | Scavenger-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -10/Exiles
    Hacker-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/DSF
    Hacker-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  DSF  Fac  
Matter Collected           5275 | 184  167  75   .    393  180  1446 584  579  909  102  .    171  485  
  Remotely                 597  | .    .    .    .    .    .    .    .    .    505  92   .    .    .    
Salvage Created            6498 | .    672  110  .    388  212  1512 384  872  1285 .    .    489  574  
  Parts                    337  | .    55   5    .    21   13   80   .    45   56   .    .    26   36   
Haulers Intercepted        3    | .    1    .    .    .    .    .    .    .    1    .    .    .    1    
Recyclers Shooed           12   | .    .    .    .    .    .    2    .    3    4    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Combat Hostiles Destroyed  124  | .   11  4   .   16  5   29  2   14  24  .   .   11  8   
  Guns                     45   | .   11  3   .   6   1   .   1   9   6   .   .   5   3   
  Cannons                  77   | .   .   1   .   10  4   27  1   5   18  .   .   6   5   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   6   1   .   1   3   3   1   .   .   .   .   1   .   
  Worker                   8    | .   .   .   .   .   1   2   .   1   2   .   .   .   2   
  Builder                  7    | .   1   .   .   .   .   4   .   .   1   .   .   .   1   
  Hauler                   3    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Recycler                 14   | .   1   .   .   .   .   6   .   3   3   .   .   .   1   
  Operator                 4    | .   .   .   .   .   1   2   .   .   1   .   .   .   .   
  Watcher                  10   | .   3   .   .   .   .   1   .   2   2   .   .   .   2   
  Swarmer                  24   | .   2   .   .   8   .   .   .   2   3   .   .   5   4   
  Grunt                    56   | .   9   2   .   6   3   11  .   10  13  .   .   .   2   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   2   1   6   .   1   4   .   .   .   1   
  Specialist               7    | .   .   .   .   .   .   3   .   .   .   .   .   4   .   
  Hunter                   5    | .   .   .   .   .   .   2   .   .   1   .   .   1   1   
  Programmer               10   | .   .   .   .   .   .   7   .   .   3   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   6   2   .   3   4   7   1   4   5   .   .   6   6   
  Combat Bots Only         6    | .   2   2   .   3   3   4   1   3   5   .   .   6   6   
Max Kills in Single Turn   3    | .   1   1   .   1   2   3   1   1   1   .   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  DSF  Fac  
Damage Taken               6424  | .    218  26   .    367  337  1516 402  347  1089 340  .    1012 770  
  Core                     1402  | .    37   .    .    89   46   168  157  37   63   265  .    63   477  
  Absorbed by Shields      30    | .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Redirected to Shielding  65    | .    36   .    .    26   .    .    .    .    .    .    .    3    .    
  Regen/Repaired (Parts)   1198  | .    .    .    .    .    37   496  .    .    459  .    .    .    206  
Core Remaining (%)         68    | 100  .    .    .    49   91   .    .    48   .    .    .    54   .    
Volleys Fired              431   | .    41   13   .    46   18   92   24   60   81   7    .    22   27   
  Largest                  4     | .    2    2    .    2    2    2    2    2    2    2    .    2    4    
  Hottest                  244   | .    60   77   .    77   77   96   96   76   96   96   .    150  244  
Shots Fired                869   | .    82   26   .    92   36   182  38   91   163  12   .    43   104  
  Gun                      377   | .    82   24   .    46   18   28   2    60   32   .    .    28   57   
  Cannon                   491   | .    .    2    .    46   18   153  36   31   131  12   .    15   47   
  Launcher                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  765   | .    41   15   .    92   36   181  37   91   163  12   .    15   82   
  Thermal                  40    | .    .    .    .    .    .    .    .    .    .    .    .    28   12   
  Explosive                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Electromagnetic          63    | .    41   11   .    .    .    .    1    .    .    .    .    .    10   
  Robot Hit Streak         56    | .    15   21   .    13   14   33   56   9    32   12   .    26   15   
  Robot Miss Streak        6     | .    3    1    .    6    2    2    .    3    1    .    .    1    2    
  Penetration Max          1     | .    .    .    .    1    1    1    .    1    1    .    .    .    1    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           672   | .    57   21   .    61   28   154  37   65   136  12   .    34   67   
  Core Hits                306   | .    30   11   .    27   13   75   9    31   61   1    .    19   29   
  Critical Kills           19    | .    .    .    .    7    3    6    .    2    1    .    .    .    .    
  Critical Parts Destroyed 30    | .    .    .    .    12   3    11   .    3    1    .    .    .    .    
  Critical Strikes         64    | .    .    .    .    19   6    22   1    6    8    .    .    1    1    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                49    | .    .    .    .    19   6    17   .    5    2    .    .    .    .    
    Blast                  14    | .    .    .    .    .    .    5    1    1    6    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15409 | .    671  265  .    965  462  3928 974  1491 3552 328  .    950  1823 
  Guns                     4440  | .    671  217  .    266  118  195  10   939  600  .    .    553  871  
  Cannons                  10599 | .    .    43   .    699  344  3368 964  552  2952 328  .    397  952  
  Explosions               359   | .    .    .    .    .    .    359  .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  11    | .    .    5    .    .    .    6    .    .    .    .    .    .    .    
  Kinetic                  13521 | .    188  130  .    965  462  3550 972  1491 3552 328  .    397  1486 
  Thermal                  900   | .    .    .    .    .    .    147  .    .    .    .    .    553  200  
  Explosive                212   | .    .    .    .    .    .    212  .    .    .    .    .    .    .    
  Electromagnetic          752   | .    483  130  .    .    .    .    2    .    .    .    .    .    137  
  Impact                   13    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    1    2    1    1    2    2    2    9    .    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    2    2    2    4    .    
  Corruption Purged        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    .    .    8    2    3    13   2    1    9    .    
    Message Errors         10    | .    .    .    .    .    .    3    2    .    3    .    .    2    .    
    Matter Fused           8     | .    .    .    .    .    .    2    .    1    3    1    .    1    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    .    1    .    .    1    3    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    1    3    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    1    .    .    3    .    .    1    .    
    Misfires               3     | .    .    .    .    .    .    1    .    .    1    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            97    | .    .    .    .    .    .    31   .    5    13   .    .    .    48   
  Projectiles              79    | .    .    .    .    .    .    13   .    5    13   .    .    .    48   
  Explosions               18    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 83    | .    .    1    .    10   5    34   .    4    22   .    .    2    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  78    | .    .    1    .    10   5    31   .    4    21   .    .    2    4    
  Secondary                5     | .    .    .    .    .    .    3    .    .    1    .    .    .    1    
Self-Inflicted Damage      165   | .    .    .    .    .    .    165  .    .    .    .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        786   | .    126  55   .    236  218  434  291  272  198  158  86   611  786  
  Average Temperature      99    | .    34   28   .    82   83   89   149  81   83   90   86   254  194  
  Received Heat Transfer   2016  | .    150  24   .    141  198  645  .    285  537  .    .    .    36   
  Effects                  37    | .    .    .    .    .    .    9    .    .    .    .    .    9    19   
    Shutdowns              10    | .    .    .    .    .    .    2    .    .    .    .    .    3    5    
    Energy Bleed           5     | .    .    .    .    .    .    1    .    .    .    .    .    3    1    
    Interference           6     | .    .    .    .    .    .    3    .    .    .    .    .    .    3    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         6     | .    .    .    .    .    .    3    .    .    .    .    .    .    3    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Heat Transferred         1950  | .    .    .    .    .    .    150  .    .    .    .    .    1350 450  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Peak Influence             386  | .   301 30  .   173 163 386 35  240 338 30  10  276 322 
  Initial                  106  | .   .   .   .   .   .   .   20  .   86  10  10  5   106 
  Average                  80   | .   99  10  .   54  45  70  4   90  116 9   10  140 235 
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   1   1   .   .   1   1   
  Low Security (%)         88   | 100 83  100 .   100 100 91  100 94  81  100 100 62  18  
  Level 1                  11   | .   16  .   .   .   .   8   .   5   18  .   .   37  82  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          33   | .   3   .   .   1   2   15  .   4   4   .   .   3   1   
  Investigation            10   | .   3   .   .   .   1   3   .   1   2   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   6   .   .   1   .   .   .   .   
  Reinforcement            14   | .   .   .   .   1   1   5   .   2   1   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Distress Signals           4    | .   1   .   .   .   .   .   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   16  5   .   18  8   42  4   19  34  5   .   16  14  
  Peak Tracking Total      6    | .   4   2   .   3   3   6   2   3   4   5   .   6   5   
  Tactical Retreats        11   | .   .   .   .   2   .   2   .   .   3   .   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Traps Triggered            7    | .   3   .   .   .   .   2   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Machines Disabled          11   | .   .   .   .   1   1   6   .   1   .   .   .   .   2   
  Max in Single Turn       3    | .   .   .   .   1   1   3   .   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Machines Accessed          34   | .   8   1   4   .   2   10  .   2   5   .   1   .   1   
  Terminals                17   | .   8   .   .   .   .   4   .   1   3   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   1   2   .   .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   
Total Hacks                159  | .   30  1   49  .   10  41  .   6   15  .   1   .   6   
  Successful               138  | .   19  1   49  .   9   33  .   5   15  .   1   .   6   
  Failed                   21   | .   11  .   .   .   1   8   .   1   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                52   | .   30  .   .   .   .   11  .   5   5   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          41   | .   .   .   .   .   5   21  .   .   9   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   5   3   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   .   1   1   .   .   .   .   
Terminal Hacks             87   | .   19  1   49  .   .   8   .   4   5   .   1   .   .   
  Record                   56   | .   4   .   49  .   .   .   .   3   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   3   .   .   .   .   1   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       39   | .   .   .   .   .   4   20  .   .   9   .   .   .   6   
  Scan Component           20   | .   .   .   .   .   2   10  .   .   5   .   .   .   3   
  Repair                   19   | .   .   .   .   .   2   10  .   .   4   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   5   2   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   8   .   .   .   2   9   .   1   4   .   1   .   .   
  Full Trace Events        13   | .   5   .   .   .   2   3   .   1   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   2   2   .   .   2   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   94   | .   .   .   .   .   .   94  .   .   .   .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   15  .   .   .   .   .   .   .   
Parts Repaired             17   | .   .   .   .   .   1   9   .   .   4   .   .   .   3   
  Time                     722  | .   .   .   .   .   58  374 .   .   158 .   .   .   132 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Total Damage             107  | .   .   .   .   .   .   .   107 .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac DSF Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  DSF  Fac  
Turns Passed               13054 | 90   926  735  1351 1497 478  4217 294  650  1890 112  8    356  450  
Spaces Moved               5521  | 66   540  280  709  676  195  1213 129  412  871  91   3    177  159  
  Core                     139   | 41   .    .    .    .    .    .    29   .    .    69   .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5382  | 25   540  280  709  676  195  1213 100  412  871  22   3    177  159  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  120  262  50   116  116  50   123  105  110  
  Average Speed            186   | 113  147  222  190  190  191  267  161  117  157  100  123  114  120  
  Slowest Speed            1550  | 300  190  260  190  190  470  540  300  190  195  1550 123  123  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       52    | 3    99   62   92   99   20   26   77   14   28   67   .    89   7    
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | 1    1    1    1    1    1    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          146   | .    .    .    .    18   2    105  .    2    6    .    .    3    10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48    | .    .    .    .    18   2    7    .    2    6    .    .    3    10   
  AOE                      98    | .    .    .    .    .    .    98   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  DSF  Fac  
Total                      7447 | 77   599  369  714  806  269  1995 170  486  1228 98   7    281  348  
  Wait                     1251 | .    7    65   .    80   35   632  3    .    237  .    .    53   139  
  Move                     5510 | 65   539  279  708  675  194  1213 128  411  871  90   2    176  159  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 5    5    3    4    1    3    16   .    2    14   .    .    5    2    
  Fast Attach              69   | 7    .    .    .    .    2    12   12   2    9    1    .    14   10   
  Attach                   47   | .    1    3    .    1    11   9    3    5    4    .    5    2    3    
  Detach                   14   | .    .    2    .    .    5    5    .    1    .    .    .    1    .    
  Swap                     38   | .    3    2    .    2    1    15   .    5    6    .    .    2    2    
  Drop                     22   | .    3    1    2    1    .    .    .    .    6    .    .    3    6    
  Fire                     431  | .    41   13   .    46   18   92   24   60   81   7    .    22   27   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Identified exit to Materials
     3 | -11/Scrapyard | Discovered exit to Materials (range 15)
    91 | -11/Scrapyard | Entered Materials
    91 | -10/Materials | Evolved 1 slot: Utility x1
    92 | -10/Materials | Identified exit to Mines
    92 | -10/Materials | Discovered exit to Mines (range 15)
   228 | -10/Materials | Discovered exit to Mines (range 16)
   302 | -10/Materials | Build established: Hacker-Mutant
   354 | -10/Materials | Identified exit to Materials
   354 | -10/Materials | Discovered exit to Materials (range 13)
   563 | -10/Materials | Discovered exit to Materials (range 16)
   687 | -10/Materials | Discovered exit to Materials (range 16)
  1017 | -10/Materials | Entered Mines
  1026 | -10/Mines     | Found the Drone Emporium
  1037 | -10/Mines     | Found Prototype Device
  1039 | -10/Mines     | Identified Decoy Drone Bay
  1070 | -10/Mines     | Met a Derelict bent on vengeance
  1152 | -10/Mines     | Discovered exit to Materials (range 50)
  1189 | -10/Mines     | Assembled infested the area
  1194 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1743 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1743 | -10/Mines     | Identified exit to Exiles
  1743 | -10/Mines     | Discovered exit to Exiles (range 5)
  1752 | -10/Mines     | Entered Exiles
  1787 | -10/Exiles    | Identified exit to Mines
  1787 | -10/Exiles    | Discovered exit to Mines (range 14)
  1817 | -10/Exiles    | Met 8R-AWN
  1847 | -10/Exiles    | Met EX-HEX
  1901 | -10/Exiles    | Met EX-BIN
  2085 | -10/Exiles    | Met EX-DEC
  2094 | -10/Exiles    | Learned location of Zion (-7)
  2179 | -10/Exiles    | Discovered exit to Mines (range 11)
  2366 | -10/Exiles    | Visited The Gauntlet
  3103 | -10/Exiles    | Entered Mines
  3225 | -9/Mines      | Identified exit to Materials
  3405 | -9/Mines      | Discovered exit to Materials (range 5)
  3915 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  3959 | -9/Mines      | Core integrity fell below 50%
  4523 | -9/Mines      | Learned location of Storage (-8)
  4600 | -9/Mines      | Entered Materials
  4600 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  4859 | -8/Materials  | Identified exit to Factory
  4859 | -8/Materials  | Discovered exit to Factory (range 13)
  4960 | -8/Materials  | Repaired Imp. Aluminum Leg
  5078 | -8/Materials  | Entered Factory
  5078 | -7/Factory    | Evolved 2 slots: Propulsion x2
  5363 | -7/Factory    | Build established: Hauler-Mutant
  5594 | -7/Factory    | Fabricated Fission Core?
  5907 | -7/Factory    | Cargo convoy interrupted
  5994 | -7/Factory    | Garrison activated, responded to threat
  6069 | -7/Factory    | Lost 3 parts (1p2w)
  7070 | -7/Factory    | Fabricated Proton Cannon (x1)
  7555 | -7/Factory    | Repaired VSS Leg
  8020 | -7/Factory    | Repaired Assault Cannon
  8053 | -7/Factory    | Repaired Imp. Aluminum Leg
  8099 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
  8126 | -7/Factory    | Repaired Hcp. Matter Pod
  8166 | -7/Factory    | Repaired Carbon-fiber Leg
  8205 | -7/Factory    | Repaired VSS Leg
  8245 | -7/Factory    | Repaired Titanium Leg
  8284 | -7/Factory    | Repaired Titanium Leg
  9295 | -7/Factory    | Sucked down chute
  9295 | -7/Factory    | Entered Waste
  9296 | -7/Waste      | Met a frightened Derelict
  9330 | -7/Waste      | Spotted C-40 Crusher
  9330 | -7/Waste      | Spotted C-40 Crusher
  9348 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9351 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
  9353 | -7/Waste      | Destroyed C-40 Crusher
  9366 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9369 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  9372 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9375 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  9384 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  9390 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  9393 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  9399 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  9401 | -7/Waste      | Spotted C-40 Crusher
  9406 | -7/Waste      | Destroyed C-40 Crusher
  9418 | -7/Waste      | Spotted C-40 Crusher
  9425 | -7/Waste      | Spotted C-40 Crusher
  9430 | -7/Waste      | Lost 11 parts (1p2n2u6w)
  9483 | -7/Waste      | Spotted C-40 Crusher
  9558 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9569 | -7/Waste      | Identified exit to Factory
  9569 | -7/Waste      | Discovered exit to Factory (range 13)
  9589 | -7/Waste      | Entered Factory
  9662 | -7/Factory    | Build established: Hacker-Mutant
 10032 | -7/Factory    | Core integrity fell below 50%
 10076 | -7/Factory    | Garrison activated, responded to threat
 10224 | -7/Factory    | Identified exit to Factory
 10224 | -7/Factory    | Discovered exit to Factory (range 11)
 10239 | -7/Factory    | Entered another Factory area
 10239 | -6/Factory    | Evolved 2 slots: Utility x2
 11257 | -6/Factory    | Repaired Imp. Aluminum Leg
 11296 | -6/Factory    | Repaired VSS Leg
 11342 | -6/Factory    | Repaired Adv. Assault Cannon
 11387 | -6/Factory    | Repaired Imp. Carbon-fiber Leg
 12129 | -6/Factory    | Sucked down chute
 12129 | -6/Factory    | Entered Waste
 12156 | -6/Waste      | Spotted C-40 Crusher
 12176 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12179 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12181 | -6/Waste      | Spotted C-40 Crusher
 12188 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12191 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12192 | -6/Waste      | Spotted C-40 Crusher
 12194 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12200 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 12207 | -6/Waste      | Spotted C-40 Crusher
 12228 | -6/Waste      | Spotted C-40 Crusher
 12231 | -6/Waste      | Lost 6 parts (1p3n1u1w)
 12231 | -6/Waste      | Spotted C-40 Crusher
 12233 | -6/Waste      | Identified exit to Factory
 12233 | -6/Waste      | Discovered exit to Factory (range 15)
 12239 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 12241 | -6/Waste      | Entered Factory
 12249 | -6/Factory    | Identified exit to DSF
 12249 | -6/Factory    | Entered DSF
 12287 | -6/DSF        | Additional patrols routed to DSF
 12443 | -6/DSF        | Found Prototype Device
 12443 | -6/DSF        | Identified Active Sensor Suite
 12484 | -6/DSF        | Crushed by falling debris
 12512 | -6/DSF        | Sterilization system engaged
 12515 | -6/DSF        | Lost 5 parts (2p1n1u1w)
 12532 | -6/DSF        | Ambient heat levels rising (+10)
 12547 | -6/DSF        | Ambient heat levels rising (+10)
 12562 | -6/DSF        | Ambient heat levels rising (+10)
 12577 | -6/DSF        | Ambient heat levels rising (+10)
 12589 | -6/DSF        | Identified exit to Factory
 12589 | -6/DSF        | Discovered exit to Factory (range 15)
 12592 | -6/DSF        | Ambient heat levels rising (+10)
 12605 | -6/DSF        | Entered Factory
 12605 | -5/Factory    | Evolved 2 slots: Weapon x2
 12800 | -5/Factory    | Repaired VSS Leg
 12845 | -5/Factory    | Repaired Lightning Gun
 12908 | -5/Factory    | Repaired Plasma Rifle
 13055 | -5/Factory    | Self-destructed

 Last Messages 
---------------
13041_ Slug penetrates Reinforced Barrier.
13041_ K-01 Serf collects debris. <x2>
13043_ Slug penetrates Reinforced Barrier. <x2>
13045_ Slug penetrates R-10 Processor.
13045_ Slug penetrates Reinforced Barrier.
13045_ H-66 Slayer destroyed.
13046_ K-01 Serf collects debris.
13046_ Slug penetrates Reinforced Barrier. <x2>
13047_ K-01 Serf collects debris. <x2>
13048_ Slug penetrates Reinforced Barrier. <x2>
13048_ K-01 Serf destroyed.
13049_ Slug penetrates Reinforced Barrier.
13050_ K-01 Serf collects debris. <x2>
13052_ Slug penetrates K-01 Serf.
13052_ Destroyed Wheel.
13052_ Slug penetrates Wall.
13052_ K-01 Serf destroyed.
13052_ K-01 Serf collects debris.
13053_ Slug penetrates Reinforced Barrier.
13054_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????##     #?????????##+###??????????????????? |
| ?????????   T  #?????????      ??????????????????? |
| ?????????#     #????? ??#     #??????????????????? |
| ??????????     ?????"" ?#     #??????????????????? |
| #########?#   #????""" ?+     #??????????????????? |
|         #?#   #??? ""???#     #???? ?????????????? |
|      !  #?#   #??   ????#     #???""?????????????? |
|         #?#   #?#%#???###     ### ""?????????????? |
|         ###   ##"#????#   % =   # """????????????? |
|         #       #######         "  ??????????????? |
|         #       %               #????????????????? |
|         #                 T"    #????????????????? |
|         +                  %    #????????????????? |
|         #                       #######??????????? |
|       = #                k                ???????? |
|         #       #######         #####????????????? |
|         #########?????#         #????????????????? |
|    !    #?????????????##       ##????????????????? |
|         #??????????????#       #?????????????????? |
|         #??????????????#       #?????????????????? |
|         #??????????????#       #?????????????????? |
| #########??????????????#       #?????????????????? |
| ???????????????????????#w      #?????????????????? |
| ???????????????????????#       #?????????????????? |
| ???????????????????????#       #?????????????????? |
| ???????????????????????# @     #?????????????????? |
| ???????????????????????# =!    #?????????????????? |
| ???????????????????????# % =   #?????????????????? |
| ???????????????????????#% =!%% #?????????????????? |
| ???????????????????????#%%%%!  #?????????????????? |
| ???????????????????????;!!!!== #?????????????????? |
| ???????????????????????# %*%=% ;#????????????????? |
| ???????????????????????# k =   # #???????????????? |
| ???????????????????????#       ###???????????????? |
| ???????????????????????#        ?????????????????? |
| ???????????????????????#        #????????????????? |
| ???????????????????????#       ##????????????????? |
| ???????????????????????#      !h?????????????????? |
| ????????????????????????   k  !*?????????????????? |
| ????????????????????????      ???????????????????? |
| ????????????????????????    ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          80
Energy Generation          31
Energy Capacity            520
Matter Stores              627
Matter Capacity            700
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           90
Evasion (%)                55
Targeting Accuracy         12
Melee Accuracy             8
Force Boost                30
Offensive Hacking          30

 Item Schematics 
-----------------
          Aluminum Leg | -8/Materials | Scanalyzed
          Fission Core | -8/Materials | Scanalyzed
 Imp. Coolant Injector | -7/Factory   | Hacked
            Greatsword | -7/Factory   | Hacked
    Adv. Hacking Suite | -6/Factory   | Hacked
              Coil Gun | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Fission Core | x2 | -7/Factory 
 Proton Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetHelicalSheargun
  Manual?         0
Play Time         01:27:33
  Cumulative      1060.0 hours
  Start           2022.04.06 @ 19:11:27
  End             2022.04.06 @ 20:44:33
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          773
  Rogue           62
  Adventurer      0
  Explorer        711
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          78
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34f06c31-1aa4-49a9-af06-b436aff84057