Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.05 @ 21:47:47 Player: Jefffff Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2923) 2923 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 7662 Bonus ------- Follower Combat Kills 89 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Thermal Generator Improved Thermal Generator Large Storage Unit Compact Matter Pod (150) Improved Signal Interpreter Advanced Signal Interpreter Improved Light Armor Plating Improved Field Recycling Unit (0) Heart of Steel Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Wave Gun Heavy Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Thermal Generator Improved Thermal Generator Large Storage Unit High-capacity Storage Unit Compact Matter Pod Structural Scanner Improved Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Improved Light Armor Plating Improved Field Recycling Unit Drone Bay Heart of Steel Thermic Laser Ion Cannon Heavy Missile Launcher Remote Datajack Welding Torch [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 . 1 . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 102 | 5 6 9 38 15 6 . 4 19 Power 16 | 1 1 1 8 . 1 . . 4 Engine 12 | 1 1 1 7 . . . . 2 Core 4 | . . . 1 . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 4 11 6 3 . 1 . Treads . | . . . . . . . . . Leg 26 | 2 . 3 11 6 3 . 1 . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 2 2 9 3 . . 1 9 Device 10 | . . 1 5 2 . . . 2 Storage 5 | . 1 . 2 . . . . 2 Processor 9 | . 1 . 2 1 . . 1 4 Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . . . 1 Artifact . | . . . . . . . . . Weapon 33 | 2 3 2 10 6 2 . 2 6 Energy Gun 6 | . . 1 . 2 1 . 1 1 Energy Cannon 6 | . . . 2 2 . . . 2 Ballistic Gun 12 | 2 1 1 5 1 . . 1 1 Ballistic Cannon 4 | . . . 3 1 . . . . Launcher 4 | . 2 . . . 1 . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 3 1 1 . . . . Parts Lost 40 | . . 2 11 4 2 . 3 18 Power 8 | . . . 2 1 1 . . 4 Propulsion 10 | . . 1 4 . . . 1 4 Utility 8 | . . 1 3 1 . . 1 2 Weapon 14 | . . . 2 2 1 . 1 8 Highest Loss Streak 18 | . . 1 3 3 1 . 3 18 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 84 97 84 95 91 92 88 89 Engine 6 | . 13 11 14 6 . . . . Core 4 | . . . . 7 6 7 7 9 Leg 27 | . 28 30 28 30 30 30 28 22 Device 6 | . . 5 7 11 7 7 7 6 Storage 8 | . 5 11 12 7 7 7 7 6 Processor 10 | . 7 11 3 8 15 15 14 19 Protection 1 | . . 5 . . . . . 4 Energy Gun 3 | . . . 2 . 7 7 1 5 Energy Cannon 1 | . . . 1 6 2 . . . Ballistic Gun 7 | . 15 . 8 . 7 7 12 8 Ballistic Cannon 3 | . . . 4 13 . . . . Launcher 4 | . 12 20 . . 4 7 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 6 14 26 47 51 40 40 40 81 Greatest Support 80 | 20 20 30 72 80 80 69 72 72 Greatest Overweight (x) 26 | . . . 1 . . . . 26 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 5 8 8 15 15 15 15 15 20 Average Capacity 13 | 5 6 8 12 15 15 15 15 19 Most Carried 20 | 5 3 8 15 15 15 11 15 20 Average Carried 10 | 1 1 5 8 13 10 11 14 16 Final Capacity 20 | 5 8 8 15 15 15 15 15 20 Final Carried 15 | 1 2 6 15 15 11 11 15 12 Class Distribution -------------------- 35% | Mutant 30% | Skirmisher 14% | Scavenger-Mutant 11% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 2579 | 221 90 88 715 375 307 . 292 491 Remotely 247 | . . . 247 . . . . . Salvage Created 2288 | . 105 290 831 359 239 . 121 343 Parts 153 | . 9 25 56 14 7 . 2 40 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 8 . 2 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 62 | . 6 9 20 9 6 . 4 8 Melee 1 | . . 1 . . . . . . Guns 15 | . 2 . 7 . 2 . 1 3 Cannons 25 | . . . 13 9 3 . . . AOE 21 | . 4 8 . . 1 . 3 5 Classes Destroyed 14 | . 2 8 2 2 . . . . Worker 4 | . . 1 1 . . . . 2 Builder 7 | . . 1 1 . . . . 5 Tunneler 2 | . . . 2 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 1 . . . . . 1 Watcher 6 | . . 2 2 . . . . 2 Swarmer 12 | . 3 . 6 . . . . 3 Grunt 27 | . 3 6 5 5 4 . 3 1 Brawler 5 | . . 1 2 . 1 . 1 . Sentry 10 | . . 2 6 1 . . . 1 Hunter 4 | . . . 1 1 . . . 2 Programmer 4 | . . . . 2 1 . . 1 Best Kill Streak 9 | . 3 5 7 4 3 . 2 9 Combat Bots Only 4 | . 3 3 3 4 3 . 2 3 Max Kills in Single Turn 4 | . 3 2 2 1 1 . 1 4 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 1 . . 1 . 1 3 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 950 | . 20 55 271 85 80 . 15 424 Missed 288 | . 4 19 83 27 19 . 5 131 Damage Taken 6421 | . 126 471 1460 850 657 . 257 2600 Core 1533 | . 8 64 165 320 45 . 76 855 Absorbed by Shields 299 | . . . 299 . . . . . Ignored by Resistances 1930 | . 40 137 528 176 185 . 70 794 Regen/Repaired (Parts) 123 | . . . 123 . . . . . Core Remaining (%) 77 | 100 96 84 70 . . . 37 . Volleys Fired 198 | . 13 15 75 24 21 . 18 32 Largest 3 | . 2 2 2 3 3 . 3 3 Hottest 189 | . 60 60 88 168 153 . 117 189 Shots Fired 409 | . 26 30 140 59 53 . 28 73 Gun 228 | . 21 . 88 4 32 . 20 63 Cannon 128 | . . . 52 55 17 . . 4 Launcher 53 | . 5 30 . . 4 . 8 6 Special . | . . . . . . . . . Kinetic 233 | . 21 . 106 41 21 . 15 29 Thermal 112 | . . . 32 18 28 . . 34 Explosive 53 | . 5 30 . . 4 . 8 6 Electromagnetic 11 | . . . 2 . . . 5 4 Robot Hit Streak 20 | . 14 13 16 10 14 . 10 20 Robot Miss Streak 5 | . 1 2 3 5 2 . 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 Shots Hit Robots 300 | . 21 13 105 45 40 . 17 59 Core Hits 206 | . 9 33 69 39 16 . 13 27 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 1 1 . . . 3 Burn 3 | . . . . . . . . 3 Meltdown 1 | . . . . 1 . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8376 | . 421 1025 1722 1026 1066 . 1033 2083 Guns 2466 | . 137 . 660 76 391 . 244 958 Cannons 2381 | . . . 996 949 375 . . 61 Explosions 3385 | . 284 948 . . 300 . 789 1064 Melee . | . . . . . . . . . Ramming 144 | . . 77 66 1 . . . . Kinetic 2673 | . 137 . 1059 665 262 . 195 355 Thermal 2213 | . . . 550 360 504 . 196 603 Explosive 3189 | . 284 948 . . 300 . 593 1064 Electromagnetic 157 | . . . 47 . . . 49 61 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 1 . 3 . 1 1 5 8 Average Corruption 2 | . 1 . 1 . 1 1 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . 10 . 1 3 16 4 Message Errors 12 | . . . 3 . . 2 4 3 Matter Fused 8 | . . . 2 . . . 6 . Heat Flow Errors 1 | . . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . . 3 . 1 1 3 . Data Loss (major) 3 | . . . . . . . 2 1 Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 82 | . 15 7 . . 19 . . 41 Projectiles 19 | . . . . . 19 . . . Explosions 63 | . 15 7 . . . . . 41 Melee . | . . . . . . . . . Knockbacks 28 | . . 1 4 23 . . . . Impact 1 | . . 1 . . . . . . Kinetic 27 | . . . 4 23 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 256 | . . 96 . 58 . . 54 48 Shots 8 | . . 3 . 1 . . 3 1 Rammed . | . . . . . . . . . Targets Rammed 56 | . . 31 24 1 . . . . Kicked 56 | . . 31 24 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 687 | . 18 17 220 687 339 . 135 377 Average Temperature 132 | . 7 9 61 247 187 . 71 112 Received Heat Transfer 1811 | . 78 240 380 267 345 . 90 411 Effects 29 | . . . . 27 2 . . . Shutdowns 6 | . . . . 6 . . . . Energy Bleed 3 | . . . . 3 . . . . Interference 4 | . . . . 2 2 . . . Matter Decay 5 | . . . . 5 . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 5 | . . . . 5 . . . . Damage (core) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . 1 3 2 . . 2 Heat Transferred 4142 | . . . 888 661 888 . 150 1555 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Peak Influence 383 | . 152 383 278 164 . . . 270 Initial 126 | . . 16 126 64 . . . . Average 86 | . 27 206 94 56 . . . 63 Maximum Alert Level 1 | . . 1 1 . . . . 1 Low Security (%) 88 | 100 100 38 96 100 . . . 85 Level 1 11 | . . 61 3 . . . . 14 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 2 3 4 . . . 5 Investigation 3 | . 2 . 1 . . . . . Extermination 3 | . . . . 2 . . . 1 Reinforcement 6 | . . 2 1 2 . . . 1 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . 1 . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 6 15 33 9 8 . 5 16 Peak Tracking Total 5 | . 2 3 5 5 4 . 4 5 Tactical Retreats 8 | . . 2 2 . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 2 | . . 1 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 8 | . . 6 . 1 . . . 1 Max in Single Turn 2 | . . 2 . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 26 | . 6 2 6 3 1 4 1 3 Terminals 13 | . 4 1 3 1 . . 1 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 1 2 . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 94 | . 25 2 28 5 1 28 1 4 Successful 72 | . 14 1 22 1 1 28 1 4 Failed 22 | . 11 1 6 4 . . . . Catastrophic 3 | . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 8 . 2 1 2 1 1 2 Terminals 33 | . 17 1 9 1 . . 1 4 Fabricators . | . . . . . . . . . Repair Stations 12 | . . 1 7 4 . . . . Recycling Units 8 | . 8 . . . . . . . Scanalyzers 12 | . . . 12 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 50 | . 9 . 7 . 1 28 1 4 Record 15 | . . . 1 . . 11 1 2 Part Schematic 11 | . . . . . . 11 . . Robot Schematic 3 | . . . . . . 3 . . Prototype ID Bank 3 | . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . Open DSF 2 | . . . . . . . . 2 Level Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . 1 . 2 . . . . . Locate Traps 2 | . 2 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 1 4 1 . . . . Scan Component 4 | . . 1 2 1 . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 11 | . . . 11 . . . . . Insert Component 5 | . . . 5 . . . . . Analyze 6 | . . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 17 | . 6 . 6 3 . . . 2 Full Trace Events 4 | . 3 . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . 4 . . 11 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 83 | . . . 83 . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 24 | . 24 . . . . . . . Retrieved Matter 24 | . 24 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . 96 96 Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . . 10 8 Total Damage 420 | . . . . . . . 188 232 Kills 2 | . . . . . . . 1 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 6657 | 61 508 570 1889 888 866 116 729 1030 Spaces Moved 3620 | 52 265 366 833 443 596 92 527 446 Core 35 | 24 . . . . . . . 11 Treads . | . . . . . . . . . Legs 3585 | 28 265 366 833 443 596 92 527 435 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 127 127 125 125 Average Speed 136 | 87 120 120 143 128 127 127 125 184 Slowest Speed 1350 | 120 120 120 190 130 130 127 127 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 42 32 58 8 49 75 70 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . 1 . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 419 | . 27 170 1 29 47 . 84 61 Melee . | . . . . . . . . . Projectile 1 | . . . 1 . . . . . AOE 418 | . 27 170 . 29 47 . 84 61 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total 4996 | 67 434 461 1394 717 656 91 569 607 Wait 836 | 6 137 24 349 208 27 . 11 74 Move 3610 | 51 264 365 832 442 593 91 526 446 Hop 1 | . . . . . 1 . . . Pick Up 120 | 5 9 12 46 15 2 . 7 24 Fast Attach 10 | 1 . . 6 . . . 3 . Attach 49 | 4 4 5 14 7 2 . 1 12 Detach 1 | . . 1 . . . . . . Swap 43 | . 2 4 18 8 4 . . 7 Drop 72 | . 5 4 30 12 6 . 3 12 Fire 198 | . 13 15 75 24 21 . 18 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 56 | . . 31 24 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Identified exit to Materials 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 764 | -9/Materials | Discovered new exit (range 10) 1140 | -9/Materials | Entered another Materials area 1140 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1304 | -8/Materials | Repaired Med. Armor Plating 1355 | -8/Materials | Repaired Cld. Ion Engine 1977 | -8/Materials | Lost 3 parts (1p2n) 2360 | -8/Materials | Build established: Scavenger-Mutant 2555 | -8/Materials | Identified exit to Factory 2971 | -8/Materials | Garrison activated, responded to threat 3029 | -8/Materials | Entered Factory 3029 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3295 | -7/Factory | Build established: Skirmisher 3795 | -7/Factory | Discovered new exit (range 11) 3857 | -7/Factory | Lost 3 parts (1p2w) 3917 | -7/Factory | Entered Lower Caves 4010 | -7/Lower Caves | Learned location of 1 exit from Factory 4086 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4162 | -7/Lower Caves | Spotted B-75 Beast 4206 | -7/Lower Caves | Core integrity fell below 50% 4493 | -7/Lower Caves | Found Prototype Device 4783 | -7/Lower Caves | Entered Data Miner 4783 | -7/Data Miner | Discovered new exit (range 6) 4803 | -7/Data Miner | Met Data Miner 4838 | -7/Data Miner | Learned location of Section 7 (-2) 4838 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4861 | -7/Data Miner | Received God Mode back door access code from Data Miner 4899 | -7/Data Miner | Entered Proximity Caves 5013 | -6/Proximity Caves | Escorted by Enhanced Grunt 5042 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 5262 | -6/Proximity Caves | Learned location of 1 exit from Factory 5265 | -6/Proximity Caves | Learned 4 Factory zone layouts 5456 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 5568 | -6/Proximity Caves | Discovered new exit (range 17) 5628 | -6/Proximity Caves | Entered Factory 5628 | -6/Factory | Accompanied by 1 ally 5628 | -6/Factory | Evolved 2 slots: Utility x2 5629 | -6/Factory | Identified exit to Lower Caves 6048 | -6/Factory | Build established: Scavenger-Gunner 6574 | -6/Factory | Core integrity fell below 50% 6626 | -6/Factory | Core integrity fell below 20% 6629 | -6/Factory | Lost 18 parts (4p4n2u8w) 6658 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06616_ K-01 Serf collects debris. 06619_ U-05 Engineer builds a Wall. 06625_ ALERT: Cargo convoy en route, clear transfer corridor. 06628_ K-01 Serf collects debris. 06634_ U-05 Engineer builds a Wall. 06635_ AHEM,%WSCLH%JFIF4PBDVYLG,N, 06637_ Acquired Lgt. Angular Momentum Engine. 06638_ U-05 Engineer lays Concrete. 06638_ Dropped Lgt. Angular Momentum Engine. 06639_ K-01 Serf collects debris. 06639_ U-05 Engineer lays Concrete. 06642_ K-01 Serf collects debris. 06643_ U-05 Engineer lays Concrete. 06645_ K-01 Serf collects debris. 06646_ U-05 Engineer lays Concrete. 06649_ U-05 Engineer builds a Wall. 06653_ OUV>BN1OW=ANONN1E6VC|XLN5XR 06653_ U-05 Engineer lays Concrete. 06655_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????######?????????################? | | ???????????#############?????????# #? | | ???####????# #######???# = """""" #? | | ####T ###### """ """ #######???# """""" ## | | + """ """ =# ###### """""" + | | ## ### """ """ [## # ###### """""" ## | | # #?# %+[ =% + ! #? | | # #?# # ##########+######## | | # ##### #?# # """ ##?????# | | # #####+############### "G" ##?????# | | # ## #??????## #u@ " ######## ###### | | # ## """ #??????## # Y######## ##???? | | # ## """ ########## *=! ##???? | | # ## """ ######### %% # ######## # ???? | | # ## + [p= # # # ???? | | # ## """ ######### # # #????? | | + ?# """ ######## # #????? | | # ?# """ #????## ## % # #????? | | ## ?# #????##### ## =+ + ?? | | ?? ?##########????### ## #% # "? | | ?? ????????????????#= # ## ! # #??? | | ?? ?????????????? *%= ## ! !# #????? | | ?? ?????????????####! # # ## # #????? | | ?? ???????????????## # ########+## #????? | | ?? ???????????????## ## # ##??#### ## #????? | | ?? ???????????????#########/##????????# #????? | | ?????????????????????##### ????????? #????? | | ??????????????????????????? ?????????? #????? | | ??????????????????????????? ????????????? #????? | | ??????????????????????????? ????????????? ????? | | ??????????????????????????? ?????????????? ???? | | ??????????????????????????? ?????????????? ??? | | ??????????????????????????? ?>???????????? ?? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 320 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! More Dakka Please Omniscient Cartographer Oops Remodeling The Oracle Challenges ------------ None Game ------ Seed MappingSmallCore Manual? 0 Play Time 01:30:11 Cumulative 6.6 hours Start 2024.07.05 @ 20:15:28 End 2024.07.05 @ 21:47:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/X11 Map View 25x17 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c5c7d18-6b3e-4189-b65d-78643f108d9e