Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 10:48:12 Player: Enathri Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1136) 1136 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3461 Bonus ------- None Cogmind --------- Core Integrity 427/550 Matter 273/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Small Storage Unit Salvage Targeting Computer > --- WEAPON (4) ------- Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Heat Sink Improved Heat Sink Advanced Beam Rifle Advanced Beam Rifle [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 34 | 8 1 2 8 1 14 Power 5 | 1 . . 1 . 3 Engine 4 | 1 . . 1 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 4 | 2 . . . . 2 Treads 2 | 2 . . . . . Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 3 1 1 2 1 2 Device 7 | 2 1 1 1 . 2 Storage 1 | 1 . . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 . 1 5 . 7 Energy Gun 12 | 2 . . 5 . 5 Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 Parts Lost 6 | . . . . 1 5 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . . . 1 3 To Critical Strikes . | . . . . . . Average Backups 4 | . 1 2 6 5 5 Power 1 | . 1 1 1 2 1 Propulsion . | . . . . . . Utility 2 | . . 1 3 3 2 Weapon . | . . . 1 . . Tool/Special . | . . . . . . Unused Backups 4 | . . . 1 . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 100 90 98 98 Engine 10 | . 14 14 11 9 8 Treads 16 | . 28 28 22 18 5 Leg 4 | . . . . . 11 Device 12 | . 14 14 11 9 13 Storage 10 | . 14 14 11 9 9 Processor 8 | . . . 7 18 13 Energy Gun 25 | . 28 26 21 31 27 Ballistic Gun 2 | . . . . . 5 Launcher 3 | . . 1 6 4 1 Peak Build Rating 35 | 9 9 10 20 24 35 Average Rating 19 | 6 8 8 15 23 30 On Entrance 11 | . 9 7 10 20 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 26 | 15 15 17 23 26 26 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 6 | . . . . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 1 1 4 8 7 7 Average Carried 4 | . 1 2 6 5 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 1 4 8 5 7 Class Distribution -------------------- 41% | Gunner 40% | Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 731 | 203 87 10 92 . 339 Remotely . | . . . . . . Salvage Created 1720 | 24 95 196 330 74 1001 Parts 99 | 3 5 10 23 10 48 Haulers Intercepted 4 | . . . 1 . 3 Recyclers Shooed 3 | 2 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 34 | . 2 4 9 5 14 Guns 23 | . 1 2 7 . 13 AOE 8 | . . . 2 5 1 Classes Destroyed 10 | 2 1 . 4 1 2 Worker 6 | 1 . . 1 . 4 Builder 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Hauler 4 | . . . 1 . 3 Recycler 1 | . . . . . 1 Watcher 2 | . . . 1 . 1 Swarmer 14 | . . . 7 4 3 Grunt 11 | . 2 4 . . 5 Sentry 8 | . . . 2 1 5 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 1 2 2 7 6 4 Combat Bots Only 7 | . 2 2 7 5 3 Max Kills in Single Turn 3 | 1 1 1 2 3 2 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 131 | . 8 19 28 9 67 Missed 40 | . 1 8 10 2 19 Hits 91 | . 7 11 18 7 48 Projectile 91 | . 7 11 18 7 48 Critical Strikes 2 | . . 1 . . 1 Damage Taken 1320 | . 97 155 245 84 739 Core 252 | . 25 46 58 . 123 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 71 85 . . Volleys Fired 87 | 5 9 12 16 2 43 Largest 4 | 2 2 2 3 4 4 Hottest 245 | 100 100 100 150 183 245 Shots Fired 261 | 10 18 24 46 8 155 Gun 249 | 10 18 24 44 6 147 Cannon 5 | . . . . . 5 Launcher 7 | . . . 2 2 3 Special . | . . . . . . Kinetic 35 | . . . . . 35 Thermal 162 | 10 18 24 2 . 108 Explosive 7 | . . . 2 2 3 Electromagnetic 57 | . . . 42 6 9 Robot Hit Streak 15 | 3 6 6 10 2 15 Robot Miss Streak 5 | 1 3 2 3 5 3 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . . 2 . 4 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 142 | 7 11 16 25 2 81 Core Hits 66 | 1 3 8 14 8 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 16 | . 1 4 . . 11 Burn 16 | . 1 4 . . 11 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2953 | 91 138 232 449 306 1737 Guns 2482 | 90 138 232 396 16 1610 Cannons 21 | . . . . . 21 Explosions 448 | . . . 53 290 105 Melee . | . . . . . . Ramming 2 | 1 . . . . 1 Kinetic 338 | . . . . . 338 Thermal 1792 | 90 138 232 47 72 1213 Explosive 295 | . . . 18 218 59 Electromagnetic 526 | . . . 384 16 126 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 47 | . . . . 47 . Projectiles . | . . . . . . Explosions 47 | . . . . 47 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 108 | . . . 60 . 48 Shots 4 | . . . 2 . 2 Rammed 1 | . . . . . 1 Targets Rammed 2 | 1 . . . . 1 Kicked . | . . . . . . Crushed 1 | 1 . . . . . Highest Temperature 379 | 117 291 117 146 102 379 Average Temperature 90 | 43 127 41 59 57 116 Received Heat Transfer 492 | . 57 111 27 18 279 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 3 . 1 Impact Corruptions . | . . . . . . Robots Melted 4 | . 1 2 . . 1 Combat Hostiles 3 | . 1 2 . . . Parts Melted 11 | . 1 1 . . 9 Heat Transferred 5010 | 259 481 999 37 150 3084 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 2 1 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 1 | . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 91 Level 1 2 | . . . . . 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 250 | 5 50 51 192 179 250 Initial 70 | . 3 11 3 66 70 Average 85 | . 16 27 66 114 146 Influence Increases 1087 | 10 50 100 300 143 484 Destroy 0b10 Robot/C 680 | . 40 80 180 100 280 Destroy 0b10 Robot/NC 75 | 10 . . 15 5 45 Destroy Leader 172 | . 10 20 44 20 78 Successful Hack 16 | . . . 4 . 12 Disable Machine 45 | . . . 30 . 15 Destroy Structure 84 | . . . 27 18 39 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 837 | 5 25 119 154 131 403 Entered New Map 219 | . 2 19 8 91 99 Time Decay 558 | 5 23 100 146 30 254 Lost Part 60 | . . . . 10 50 Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 6 4 10 5 17 Peak Tracking Total 5 | . 4 2 5 5 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 5 | . . . 3 . 2 Terminals 4 | . . . 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 11 | . . . 6 . 5 Successful 5 | . . . 4 . 1 Failed 5 | . . . 1 . 4 Catastrophic 2 | . . . . . 2 Database Lockouts 1 | . . . 1 . . Manual 1 | . . . . 1 . Terminals 9 | . . . 4 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 3 . 1 Record 1 | . . . . . 1 Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 2 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 138 | 72 66 . . . . Terrain 118 | 52 66 . . . . Seismic 20 | 20 . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1504 | 111 83 219 462 76 553 Spaces Moved 759 | 53 35 112 243 38 278 Core 5 | 2 . . . . 3 Treads 569 | 51 35 112 243 38 90 Legs 185 | . . . . . 185 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 151 | 155 160 160 160 160 136 Slowest Speed 350 | 160 160 160 160 160 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 20 38 28 4 42 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . . 29 22 32 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 82 | . . . 29 22 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 906 | 67 44 127 281 48 339 Wait 9 | . . . . 6 3 Move 755 | 53 34 111 242 37 278 Hop . | . . . . . . Pick Up 11 | 1 . 2 8 . . Fast Attach 11 | 7 . . 2 . 2 Attach 5 | . . . . 3 2 Detach . | . . . . . . Swap 21 | 1 1 2 7 . 10 Drop 6 | . . . 6 . . Fire 87 | 5 9 12 16 2 43 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 8) 195 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 360 | -10/Mines | Learned Materials security intel 380 | -10/Mines | Discovered new exit (range 14) 388 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 414 | -10/Mines | Entered Materials 414 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 426 | -9/Materials | Central database locked down 746 | -9/Materials | Destroyed 7 combat bots 852 | -9/Materials | Discovered new exit (range 15) 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 912 | -8/Materials | Discovered new exit (range 11) 934 | -8/Materials | Build established: Gunner 952 | -8/Materials | Entered Storage 1151 | -8/Storage | Lost 3 parts (1p2n) 1505 | -8/Storage | Self-destructed Last Messages --------------- 01430_ G-47 Trooper destroyed. 01430_ Slug penetrates Door. 01442_ Acquired Lgt. Nuclear Core. 01443_ Acquired 26 matter. 01450_ Acquired 10 matter. 01477_ Slug penetrates Wall. 01482_ S-10 Pest destroyed. 01482_ Switching to secondary target: S-10 Pest. 01482_ Slug penetrates Wall. 01485_ Destroyed Flight Unit. 01488_ Slug penetrates S-10 Pest. 01492_ S-10 Pest destroyed. 01492_ Switching to secondary target: S-10 Pest. 01495_ Slug penetrates S-10 Pest. 01495_ Carbon-fiber Leg destroyed. 01501_ Destroyed Flight Unit. 01501_ S-10 Pest suffers critical hit (Burn). 01501_ Lgt. Ion Engine melted. 01501_ S-10 Pest destroyed. 01501_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????########?#####????????????????????????? | | ???????????# #?# #????????????????????????? | | ???????????# #?# #????????????????????????? | | ???????????# #?# ########?????????????????? | | ????#"""##?# #####+# #?????????????????? | | ????# T#?# ! + +%= #?????????????????? | | ????# #??# ]]! # *#=* #?????????????????? | | #######+######+#### ]]#% #?????????????????? | | =*%==][%%== ![[+ #?????????????????? | | !!##############[# #?????????????????? | | *#????????????# ########?????????????????? | | ####+#####????????????#%#????????????????????????? | | """ """ #????????????# #????????????????????????? | | """ """ #????????????#%#????????????????????????? | | """ """ #?????########[#????????????????????????? | | #?????# #[#???###########??????????? | | #?????# """ =#%##### #??????????? | | #????## """=%[!=@%k;% #??????????? | | #???# """ =#%#####% #??????????? | | ##???## % # #???# [ #??????????? | | ##########?????# [ # #???#* #??????????? | | ???????????????####+### #???# #??????????? | | ??????????????????????# #???# ! ! #??????????? | | ??????????????????????# #???# !! ] #??????????? | | ?????????????????????? ?######+##########??????? | | ?????????????????????? ?# ??? | | ?????????????????????? ?# ??? | | ??????????????????????#+#?# ??? | | ??????????????????????????## ################+???? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ??????????????###########??# #???????????????????? | | ??????????????# #??# #???????????????????? | | ??????????????#"" #??# #???????????????????? | | ??????????????#"" """ #??# #???????????????????? | | ??????????????#"T """ #??# #???????????????????? | | ##########????#"" """ ##?# #???????????????????? | | #????#"" """ #?# #???????????????????? | | #???## """ ##?# #???????????????????? | | ??? #???# #??# #???????????????????? | | "????" #???## ##+######## ########+???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorSubatomicSuit Manual? 0 Play Time 00:18:12 Cumulative 32.9 hours Start 2026.10.14 @ 15:57:50 End 2026.10.20 @ 10:48:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 120f3623-910f-412d-92fb-a39c15f186d5