Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 17:32:52 Player: Evie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2168) 2168 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 5131 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 170 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Improved Signal Interpreter Transport Network Coupler > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Compact Battery (200) Compact Battery (200) Terrain Scanner Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Terrain Scanner > --- WEAPON ----------- Improved Medium Laser Mini Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Matter Pod Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 1 | . . . . 1 . Parts Attached 60 | 7 10 6 21 13 3 Power 8 | 1 1 . 3 3 . Engine 6 | 1 1 . 3 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 23 | 2 2 2 12 4 1 Treads 4 | . . . 1 3 . Leg 13 | 2 2 1 7 . 1 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight 5 | . . 1 4 . . Utility 11 | 2 5 . 1 3 . Device 4 | 1 1 . 1 1 . Storage 4 | 1 3 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 18 | 2 2 4 5 3 2 Energy Gun 6 | . . 2 2 . 2 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 5 | 2 . 2 . 1 . Ballistic Cannon 3 | . 2 . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 27 | . 1 . 13 7 6 Power 4 | . . . 1 2 1 Propulsion 12 | . 1 . 6 4 1 Utility 2 | . . . 2 . . Weapon 9 | . . . 4 1 4 Highest Loss Streak 6 | . 1 . 6 2 4 To Critical Strikes . | . . . . . . Average Backups 4 | 3 4 4 4 4 2 Power . | . . . . 1 . Propulsion . | 1 1 . . . . Utility . | . . . . . 1 Weapon 2 | . 1 3 3 3 1 Tool/Special . | . . . . . . Unused Backups 12 | . 3 2 3 2 2 Power 1 | . 1 . . . . Propulsion 4 | . 2 . 2 . . Utility 3 | . . . . 1 2 Weapon 4 | . . 2 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 97 79 74 70 48 Engine 9 | . 14 11 9 6 5 Core 1 | . . . . 7 . Treads 3 | . . . . 13 . Leg 19 | . 27 33 29 . 2 Flight 2 | . . . 4 5 . Device 8 | . 15 11 10 2 . Storage 1 | . 6 2 . . . Processor 4 | . . . . 11 18 Energy Gun 6 | . . 18 11 2 5 Energy Cannon 1 | . . . 1 5 . Ballistic Gun 4 | . 14 . 2 . 2 Ballistic Cannon 7 | . 12 3 3 9 5 Impact Weapon 2 | . . . . 6 9 Peak Build Rating 23 | 7 10 15 23 23 16 Average Rating 13 | 3 8 11 14 19 13 On Entrance 9 | . 7 10 13 14 12 Naked Turns . | . . . . . . Heaviest Build 47 | 9 47 14 17 26 20 Greatest Support 60 | 20 26 36 58 60 10 Greatest Overweight (x) 6 | . 2 1 5 4 6 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 20 | 5 20 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 4 Average Carried 4 | 3 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 4 5 5 5 3 Class Distribution -------------------- 78% | Mutant 15% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Matter Collected 1754 | 341 283 130 531 403 66 Remotely . | . . . . . . Salvage Created 2757 | 80 215 130 1177 1046 109 Parts 136 | 7 21 5 60 39 4 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Combat Hostiles Destroyed 52 | 1 10 . 21 16 4 Melee 4 | . . . . 2 2 Guns 17 | 1 2 . 11 1 2 Cannons 19 | . 7 . 7 5 . AOE 6 | . 1 . 3 2 . Classes Destroyed 12 | 3 3 2 2 2 . Worker 6 | 1 . 1 2 2 . Builder 3 | . 1 . . 2 . Tunneler 1 | 1 . . . . . Hauler 1 | . . . . 1 . Recycler 7 | . . 1 5 1 . Operator 1 | . 1 . . . . Watcher 5 | . . 1 1 3 . Swarmer 12 | . 6 . 4 . 2 Grunt 28 | 1 4 . 9 12 2 Brawler 1 | . . . . 1 . Duelist 3 | . . . 2 1 . Sentry 8 | . . . 6 2 . Best Kill Streak 9 | 2 4 1 9 3 2 Combat Bots Only 7 | 1 3 . 7 3 2 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Hostile Shots Fired 356 | 8 62 2 120 83 81 Missed 103 | 3 21 2 34 23 20 Hits 253 | 5 41 . 86 60 61 Melee 7 | . . . 5 2 . Projectile 246 | 5 41 . 81 58 61 Critical Strikes 10 | . . . 4 5 1 Damage Taken 3784 | 57 448 . 1393 1082 804 Core 868 | 11 48 . 242 238 329 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 59 | . . . 59 . . Core Remaining (%) 70 | 95 76 . 39 . . Volleys Fired 166 | 9 32 11 69 31 14 Largest 3 | 2 2 2 2 3 2 Hottest 152 | 40 66 90 113 152 121 Shots Fired 315 | 18 65 22 125 66 19 Gun 162 | 18 12 20 81 15 16 Cannon 153 | . 53 2 44 51 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 178 | 18 65 2 52 32 9 Thermal 61 | . . . 37 14 10 Explosive . | . . . . . . Electromagnetic 76 | . . 20 36 20 . Robot Hit Streak 15 | 4 4 4 10 15 5 Robot Miss Streak 9 | 2 9 5 4 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 197 | 9 25 7 73 67 16 Core Hits 99 | 4 15 4 47 24 5 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 7 | . 1 . . 5 1 Critical Strikes 14 | . 1 . 2 10 1 Burn 2 | . . . 1 1 . Destroy 1 | . 1 . . . . Blast 4 | . . . 1 3 . Smash 7 | . . . . 6 1 Melee Attacks 35 | . . . . 28 7 Impact 35 | . . . . 28 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5279 | 102 644 147 1913 2131 342 Guns 1439 | 102 88 125 841 135 148 Cannons 2038 | . 355 . 698 930 55 Explosions 709 | . 198 22 374 115 . Melee 1090 | . . . . 951 139 Ramming 3 | . 3 . . . . Kinetic 1890 | 102 443 . 754 477 114 Thermal 1010 | . 198 22 475 226 89 Explosive 291 | . . . 267 24 . Electromagnetic 995 | . . 125 417 453 . Impact 1090 | . . . . 951 139 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . . Average Corruption 3 | . 3 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 7 . . . . Message Errors 2 | . 2 . . . . Matter Fused 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 377 | . 31 . 15 292 39 Projectiles 21 | . 6 . 15 . . Explosions 42 | . 25 . . 17 . Melee 314 | . . . . 275 39 Knockbacks 12 | . 6 . 1 4 1 Impact 2 | . . . . 2 . Kinetic 9 | . 5 . 1 2 1 Secondary 1 | . 1 . . . . Self-Inflicted Damage 372 | . 91 . 132 149 . Shots 5 | . 1 . 2 2 . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 424 | 6 49 105 387 424 174 Average Temperature 79 | 6 13 39 103 88 97 Received Heat Transfer 1407 | 30 51 . 435 576 315 Effects 8 | . . . 5 3 . Shutdowns 2 | . . . . 2 . Energy Bleed 4 | . . . 3 1 . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . . . 7 . Combat Hostiles 6 | . . . . 6 . Parts Fried 10 | . . . 1 8 1 Impact Corruptions 12 | . . . . 11 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1993 | . 150 50 1051 520 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 2 2 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 51 | 100 100 100 45 8 . Level 1 39 | . . . 23 91 100 Level 2 8 | . . . 31 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 443 | 20 197 69 443 375 259 Initial 239 | . 13 69 . 186 239 Average 173 | 3 53 21 225 284 237 Influence Increases 2048 | 30 386 22 915 615 80 Destroy 0b10 Robot/C 1160 | 20 200 . 540 320 80 Destroy 0b10 Robot/NC 120 | 10 10 15 40 45 . Destroy Leader 252 | . 50 2 122 78 . Allied During Kill 22 | . . . 22 . . Successful Hack 63 | . 27 2 30 4 . Disable Machine 195 | . 60 . 75 60 . Destroy Structure 101 | . 24 3 41 33 . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 120 | . . . 45 75 . Influence Decreases 1789 | 10 241 187 472 689 190 Entered New Map 490 | . 7 96 . 257 130 Time Decay 1007 | 10 224 91 320 362 . Lost Part 252 | . 10 . 112 70 60 Lost Ally 40 | . . . 40 . . Squads Dispatched 7 | . 2 . 2 3 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 2 | . . . 2 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | 1 19 3 36 24 11 Peak Tracking Total 9 | 1 4 2 6 4 9 Tactical Retreats 6 | . . . 3 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Traps Triggered 10 | . 2 . 5 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Machines Disabled 13 | . 4 . 5 4 . Max in Single Turn 2 | . 2 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Machines Accessed 19 | . 7 2 7 3 . Terminals 11 | . 5 1 4 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 64 | . 22 7 24 11 . Successful 39 | . 14 7 16 2 . Failed 25 | . 8 . 8 9 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 39 | . 16 4 15 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 16 | . 6 . 6 4 . Scanalyzers 3 | . . 3 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 23 | . 9 4 10 . . Record 8 | . 3 4 1 . . Part Schematic 1 | . . . 1 . . Prototype ID Bank 3 | . 1 . 2 . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Transport Status 2 | . 1 . 1 . . Investigation Status 1 | . . . 1 . . Assault Status 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 10 | . 5 . 4 1 . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 4 | . 1 . 2 1 . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 7 2 7 3 . Full Trace Events 4 | . . 1 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled 2 | . 2 . . . . Recycled Matter 82 | . 82 . . . . Retrieved Matter 82 | . 82 . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 62 | . . . 62 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 10 | . . . 10 . . Total Damage 189 | . . . 189 . . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Active Infowar (turns) 1905 | 2 499 . 318 773 313 Terrain 587 | . . . 318 269 . Seismic 501 | 2 499 . . . . T.N.C. 817 | . . . . 504 313 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Turns Passed 3265 | 113 762 315 937 825 313 Spaces Moved 1951 | 82 504 257 532 467 109 Core 398 | 41 . 223 39 51 44 Treads 293 | . . . 6 287 . Legs 1040 | 41 504 34 396 . 65 Wheels . | . . . . . . Hover . | . . . . . . Flight 220 | . . . 91 129 . Fastest Speed 31 | 50 120 100 31 31 100 Average Speed 121 | 85 121 102 115 126 205 Slowest Speed 350 | 120 260 120 300 250 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 6 70 13 55 26 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . 20 2 39 44 . Melee . | . . . . . . Projectile 20 | . 5 1 6 8 . AOE 85 | . 15 1 33 36 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Total 2481 | 108 593 287 733 592 168 Wait 122 | . 32 . 67 23 . Move 1944 | 81 503 256 529 466 109 Hop 1 | . . . 1 . . Pick Up 55 | 11 7 7 24 3 3 Fast Attach 20 | 1 5 1 2 11 . Attach 42 | 6 3 1 19 8 5 Detach 8 | . . . 1 7 . Swap 18 | . 2 4 9 3 . Drop 39 | . 8 7 12 12 . Fire 166 | 9 32 11 69 31 14 Melee 35 | . . . . 28 7 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 30 | . . . . . 30 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials -9/Storage -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 12) 383 | -10/Materials | Discovered new exit (range 6) 407 | -10/Materials | Discovered new exit (range 15) 510 | -10/Materials | Discovered new exit (range 4) 716 | -10/Materials | Discovered new exit (range 16) 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Propulsion x2 877 | -9/Materials | Discovered new exit (range 9) 1191 | -9/Materials | Entered Storage 1231 | -9/Storage | Repaired Ion Engine 1427 | -9/Storage | Met a pair of Derelict thieves 1860 | -9/Storage | Destroyed 7 combat bots 1862 | -9/Storage | Lost 6 parts (1p4n1u) 2018 | -9/Storage | Core integrity fell below 50% 2120 | -9/Storage | Discovered new exit (range 15) 2128 | -9/Storage | Entered Materials 2128 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2281 | -8/Materials | Garrison activated, responded to threat 2635 | -8/Materials | Discovered new exit (range 8) 2650 | -8/Materials | Build established: Scavenger-Mutant 2916 | -8/Materials | Identified exit to Garrison 2953 | -8/Materials | Entered Garrison 2997 | -8/Garrison | Triggered checkpoint 3070 | -8/Garrison | Build established: Mutant 3109 | -8/Garrison | Triggered checkpoint 3126 | -8/Garrison | Core integrity fell below 50% 3183 | -8/Garrison | Lost 4 parts (1p3w) 3241 | -8/Garrison | Triggered checkpoint 3245 | -8/Garrison | Triggered checkpoint 3256 | -8/Garrison | Core integrity fell below 20% 3266 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Extracted 2 energy. Acquired Com. Battery. Extracted 2 energy. Acquired Com. Battery. Extracted 2 energy. Triggered Alarm Trap. An alarm sounds. Acquired 11 matter. Beams of light sweep through the air. An alarm sounds. Hvy. Assault Rifle destroyed. S-10 Pest destroyed. Aluminum Leg destroyed. S-10 Pest destroyed. S-10 Pest suffers critical hit (Smash). Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. Lgt. Assault Rifle fried. S-10 Pest destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# ###????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????#^ #????????????????????????????? | | ??????????????# ^ #????????????????????????????? | | ??????????????# ###????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????#^ #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ###############^^ #??????????????????????????????? | | % % #??????????????????????????????? | | !% #??????????????????????????????? | | #### !######### #??????????????????????????????? | | ?### ###?????# #??????????????????????????????? | | ?# #"#?????# #??????????????????????????????? | | ?# "#?????# #??????????????????????????????? | | ?# "#?????# #??????????????###?????????????? | | ?# "#?????# #????????????? #?????????????? | | ?# #"#?????# ############# ## ##????????? | | ?### ###?????# %l #????????? | | ???####???????# @%s ???????? | | ??????????????# =gYg ???????? | | ??????????????############Y ## ## #????????? | | ?????????????????????????# #??? #?????????????? | | ????????????????????????? ???? ????????????? | | ????????????????????????? ???? ??????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ????????????? | | ???????????????????????### ## ## ??????????? | | ?????????????????????????# #? #??? ?????????? | | ?????????????????????????+ ?? ????????????? | | ?????????????????????????+ ?? ???????????? | | ?????????????????????????# ?? ???????????? | | ?????????????????????????? ##???"## ???????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 400 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- Trap Extractor | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 1% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- 5k Club Novice Programmer Power Corrupts Risk Taker Troublemaker Challenges ------------ None Game ------ Seed BladeStorageReactor Manual? 0 Play Time 01:01:38 Cumulative 1.6 hours Start 2025.06.27 @ 15:23:50 End 2025.06.27 @ 17:32:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfd79d74-37a6-4272-8537-54eb79ca56e8