Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 16:19:41 Player: xack Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (214) 1070 Value Destroyed (10363) 10363 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (2716) 2716 TOTAL SCORE: 20349 Bonus ------- High Alert Combat Kills 1538 Follower Combat Kills 517 Entered Garrisons 400 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -339 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 340/340 System Corruption 1% Temperature Cool (0) Movement Treading (150) Location -6/Factory Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (4) --- Light Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Heavy Armor Plating Improved Hacking Suite > --- WEAPON (4) ------- Heavy Laser KE Penetrator Heavy Linear Accelerator > --- INVENTORY (20) --- Micro Antimatter Reactor Myomer Leg Biometal Leg Biometal Leg Improved Cooling System High-capacity Matter Pod (0) Weapon Cycler Improved Phase Shifter Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Heavy Linear Accelerator Heavy Linear Accelerator Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Laser KE Penetrator Heavy Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Biometal Leg Biometal Leg Advanced Heat Sink Improved Cooling System Improved Phase Shifter Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Heavy Laser Heavy Linear Accelerator Heavy Linear Accelerator [Rating: 96] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . . . . . Utility 4 | . . . . . . . 1 . . 1 . . . . 2 . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Attached 302 | 7 8 5 24 . 4 . 46 37 23 24 20 4 9 19 18 44 10 Power 20 | 1 1 . 1 . . . 3 2 2 1 1 . . 1 2 5 . Engine 11 | 1 1 . 1 . . . 2 . 2 1 . . . . 2 1 . Core 8 | . . . . . . . 1 2 . . 1 . . 1 . 3 . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 52 | 2 2 . 4 . . . 13 3 5 5 . . . 3 3 12 . Treads 38 | . 2 . 4 . . . 13 3 5 5 . . . 1 . 5 . Leg 12 | 2 . . . . . . . . . . . . . 2 1 7 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . Flight 1 | . . . . . . . . . . . . . . . 1 . . Utility 86 | 2 4 2 5 . 4 . 5 5 4 9 7 2 7 7 7 9 7 Device 48 | 1 2 2 3 . 1 . 1 2 2 7 3 1 4 4 5 5 5 Storage 9 | 1 2 . 1 . 3 . . . . 1 . . . . . 1 . Processor 13 | . . . 1 . . . 1 . . 1 1 1 3 2 1 2 . Hackware 4 | . . . . . . . . 1 . . . . . 1 . . 2 Protection 12 | . . . . . . . 3 2 2 . 3 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 144 | 2 1 3 14 . . . 25 27 12 9 12 2 2 8 6 18 3 Energy Gun 42 | 1 . . 7 . . . 18 8 . 2 . . . 1 . 2 3 Energy Cannon 19 | . . . . . . . 1 4 3 3 4 . . 1 2 1 . Ballistic Gun 21 | 1 1 2 3 . . . . . . . . . . . 2 12 . Ballistic Cannon 18 | . . . . . . . . 2 . 4 5 1 1 3 . 2 . Launcher 26 | . . 1 4 . . . 2 9 5 . 2 1 . 2 . . . Special Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . 4 4 4 . 1 . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 2 . 2 1 . . 1 . 3 . 1 Parts Lost 68 | . 2 . 1 . . . 3 10 12 2 1 . . 17 7 13 . Power 7 | . . . . . . . . 1 1 . 1 . . 2 1 1 . Propulsion 17 | . . . . . . . . 2 3 . . . . 6 3 3 . Utility 15 | . 1 . 1 . . . . 2 2 2 . . . 2 1 4 . Weapon 29 | . 1 . . . . . 3 5 6 . . . . 7 2 5 . Highest Loss Streak 7 | . 1 . 1 . . . 2 4 6 1 1 . . 6 7 6 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 100 99 100 99 99 91 98 99 99 94 69 73 85 80 Engine 5 | . 14 14 11 11 11 11 6 5 6 7 3 . . . 3 . . Core 2 | . . . . . . . 2 3 2 . 3 7 7 1 . 2 . Treads 23 | . 12 28 32 33 33 33 27 26 26 29 30 30 30 14 . 8 20 Leg 2 | . 15 . . . . . . . . . . . . 4 4 13 . Device 10 | . 13 14 10 11 10 11 8 9 8 14 14 14 14 13 12 6 6 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 5 . 5 6 Processor 3 | . . . . . . . 3 . . . . . . 1 18 17 9 Protection 3 | . . . . . . . 5 8 8 7 7 7 1 . . 3 6 Energy Gun 12 | . 9 . 18 33 33 33 34 25 . 5 . . . . . 4 6 Energy Cannon 3 | . . . . . . . . 4 12 8 7 7 7 1 2 . . Ballistic Gun 4 | . 18 27 14 . . . . . . . . . . . 3 12 6 Ballistic Cannon 7 | . . . . . . . . 2 7 10 22 22 23 21 . 3 6 Slashing Weapon 1 | . . . . . . . 1 1 8 4 . . . . 5 . . Peak Build Rating 96 | 7 10 12 21 21 22 23 45 53 53 53 54 54 59 58 56 96 92 Average Rating 45 | 5 8 8 15 21 21 22 34 44 45 48 52 53 56 42 45 74 91 On Entrance 32 | . 7 8 9 21 21 22 23 42 48 31 51 54 54 58 17 21 91 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 13 30 31 37 37 57 57 77 92 92 86 91 88 110 110 25 117 111 Greatest Support 125 | 20 40 40 60 60 60 60 69 66 64 92 92 92 92 92 20 125 125 Greatest Overweight (x) 4 | . . . . . . . 1 1 1 . . . 1 4 3 4 . Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 5 20 20 Average Capacity 18 | 7 10 15 15 15 16 20 20 20 20 20 20 20 20 17 5 18 20 Most Carried 20 | 4 13 15 15 15 16 19 20 20 19 20 20 20 20 20 5 20 20 Average Carried 17 | 2 8 14 14 15 15 17 19 18 16 17 19 20 19 16 4 16 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 5 5 20 20 Final Carried 20 | 4 13 15 15 15 16 19 20 16 11 20 20 20 20 5 5 20 20 Class Distribution -------------------- 36% | Skirmisher 16% | Mutant 14% | Gunner 12% | Scavenger-Skirmisher 8% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Garrison Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Matter Collected 6164 | 216 401 124 385 . 30 . 497 637 477 672 562 192 90 633 35 1204 9 Remotely 108 | . . . . . . . . . . . 108 . . . . . . Salvage Created 7477 | 28 568 104 379 . . 73 1458 1134 1115 425 400 231 . 562 166 661 173 Parts 408 | 3 38 4 32 . . 4 65 66 68 21 17 7 . 19 14 43 7 Haulers Intercepted 9 | . 2 . 2 . . . 3 . 2 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . . 8 7 5 16 . . . Prevented 4 | . . . . . . . . . . . 3 . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 173 | . 12 3 15 . . 4 22 33 21 6 13 7 . 17 2 17 1 Melee 3 | . . . . . . . . 1 . 2 . . . . . . . Guns 52 | . 11 3 3 . . 4 9 8 . . . . . . . 14 . Cannons 40 | . . . . . . . . 4 6 4 6 4 . 10 2 3 1 AOE 71 | . 1 . 12 . . . 11 18 14 . 5 3 . 7 . . . Classes Destroyed 19 | 1 5 . 2 . . . 2 5 1 . 2 . . 1 . . . Worker 4 | . . . . . . . 2 . 1 . . . . . 1 . . Builder 6 | . . . 2 . . . 2 . 1 . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . 2 . . . 3 . 2 . . . . . . . . Recycler 5 | . 1 . . . . . 1 . . 2 . . . . . . 1 Mechanic 2 | . . . . . . . . . 2 . . . . . . . . Watcher 13 | . 1 . . . . . 5 . 3 2 . . . . 1 . 1 Swarmer 45 | . 6 1 9 . . 4 4 7 2 4 . . . 2 . 6 . Cutter 3 | . . . . . . . . 3 . . . . . . . . . Grunt 72 | . 6 2 4 . . . 12 13 13 . 5 5 . 6 2 4 . Brawler 8 | . . . . . . . . 2 2 . . 1 . 3 . . . Duelist 6 | . . . . . . . . 2 2 . . . . 2 . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . Sentry 15 | . . . 2 . . . 5 2 1 1 . . . 2 . 2 . Hunter 5 | . . . . . . . 1 . 1 . . . . . . 3 . Programmer 8 | . . . . . . . . 2 . 1 . 1 . 1 . 2 1 Behemoth 2 | . . . . . . . . 2 . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . Thug 6 | . . . 1 . . . . . . . 5 . . . . . . Mutant 2 | . . . . . . . . . . . 2 . . . . . . Best Kill Streak 10 | 1 4 1 10 . . 4 6 4 9 4 4 4 . 10 4 5 2 Combat Bots Only 10 | . 3 1 9 . . 4 4 4 7 4 4 4 . 10 2 5 1 Max Kills in Single Turn 6 | 1 1 1 6 . . 1 3 3 3 1 2 2 . 5 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 4 . . . 3 3 3 . 2 2 . 5 . . . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Hostile Shots Fired 1130 | . 41 12 46 . . 15 60 151 191 52 49 17 . 195 66 231 4 Missed 359 | . 15 6 13 . . 2 15 58 66 12 13 5 . 70 21 62 1 Damage Taken 13940 | . 389 59 428 . . 129 865 2318 2241 526 712 214 . 2692 852 2464 51 Core 2049 | . 67 10 47 . . 7 50 167 236 69 56 18 . 471 186 633 32 Absorbed by Shields 195 | . . . . . . . . . 104 8 . . . . . 83 . Regen/Repaired (Parts) 451 | . . . 47 . . . . . . 404 . . . . . . . Core Remaining (%) 56 | 100 . 69 . . . 86 . . 17 . . . . 12 . . . Volleys Fired 420 | 2 42 10 23 . . 6 39 66 51 18 25 9 . 28 9 79 13 Largest 4 | 2 2 2 3 . . 3 4 4 3 4 4 4 . 4 2 4 3 Hottest 256 | 60 60 40 102 . . 135 219 238 207 244 256 224 . 224 118 185 185 Shots Fired 1001 | 4 84 19 43 . . 18 139 146 82 50 76 27 . 93 16 179 25 Gun 560 | 4 84 18 36 . . 18 132 68 . 14 . . . 1 8 165 12 Cannon 373 | . . . . . . . 2 53 63 36 71 25 . 88 8 14 13 Launcher 68 | . . 1 7 . . . 5 25 19 . 5 2 . 4 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 484 | 2 57 18 20 . . . . 21 29 16 47 19 . 74 8 154 19 Thermal 126 | . . . 10 . . . . . 3 29 24 6 . 15 8 25 6 Explosive 53 | . . 1 7 . . . 5 21 11 . 3 2 . 3 . . . Electromagnetic 338 | 2 27 . 6 . . 18 134 104 39 5 2 . . 1 . . . Robot Hit Streak 16 | 3 8 4 8 . . 7 13 16 8 9 14 13 . 9 9 8 10 Robot Miss Streak 7 | . 7 2 5 . . 4 4 4 3 4 4 2 . 3 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 5 | . . . . . . . 3 . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . 1 . Shots Hit Robots 604 | 3 48 11 29 . . 10 104 90 47 35 47 19 . 56 11 85 9 Core Hits 388 | 1 27 6 28 . . 5 67 68 47 13 26 13 . 42 8 33 4 Critical Kills 3 | . . . . . . . . . . . 1 . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . 3 . Critical Strikes 26 | . . . . . . . . 3 6 2 2 3 . 2 1 7 . Burn 1 | . . . . . . . . . . . . . . . . 1 . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . Destroy 5 | . . . . . . . . . . . . . . . . 5 . Blast 13 | . . . . . . . . 1 3 2 1 3 . 2 . 1 . Corrupt 3 | . . . . . . . . 1 2 . . . . . . . . Sever 3 | . . . . . . . . 1 1 . . . . . 1 . . Melee Attacks 52 | . . . . . . . 11 11 5 11 . . . . 13 1 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . 11 11 5 11 . . . . 13 1 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21956 | 39 699 139 1758 . . 132 3225 3949 2892 997 1922 777 . 2441 464 2018 504 Guns 6029 | 39 594 139 394 . . 132 1875 847 . 220 . . . 27 92 1520 150 Cannons 6882 | . . . . . . . 31 955 1049 591 1227 472 . 1606 136 468 347 Explosions 8291 | . 105 . 1364 . . . 1319 1755 1771 . 695 305 . 808 162 . 7 Melee 750 | . . . . . . . . 392 68 186 . . . . 74 30 . Ramming 4 | . . . . . . . . . 4 . . . . . . . . Kinetic 6533 | 12 390 139 193 . . . . 390 355 261 852 315 . 1321 92 1759 454 Thermal 4032 | . 105 . 855 . . . 762 313 78 505 375 157 . 312 298 229 43 Explosive 5288 | . . . 608 . . . 557 1253 1274 . 561 305 . 730 . . . Electromagnetic 5349 | 27 204 . 102 . . 132 1906 1601 1113 45 134 . . 78 . . 7 Impact . | . . . . . . . . . . . . . . . . . . Slashing 750 | . . . . . . . . 392 68 186 . . . . 74 30 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . 3 3 . . . . 6 . . 1 Average Corruption 2 | . 1 1 . . . . . 2 3 . . . . 5 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 65 | . 1 7 . . . . . 15 13 . . . . 24 . . 5 Message Errors 20 | . . 1 . . . . . 5 4 . . . . 10 . . . Matter Fused 12 | . . 2 . . . . . 2 3 . . . . 3 . . 2 Heat Flow Errors 9 | . . . . . . . . . 2 . . . . 7 . . . Energy Discharges 8 | . 1 . . . . . . 3 . . . . . 1 . . 3 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . Parts Fused 2 | . . 1 . . . . . 1 . . . . . . . . . Data Loss (minor) 6 | . . 2 . . . . . 2 . . . . . 2 . . . Data Loss (major) 3 | . . 1 . . . . . . 1 . . . . 1 . . . Misfires 3 | . . . . . . . . 2 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . 3 . . Overflow Damage 706 | . . . 155 . . . 54 105 112 50 22 . . . . 87 121 Projectiles 412 | . . . . . . . . 64 68 50 22 . . . . 87 121 Explosions 294 | . . . 155 . . . 54 41 44 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . . . 3 4 3 7 2 . 5 . . 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . 3 3 2 7 2 . 5 . . 2 Secondary 2 | . . . . . . . . . 1 1 . . . . . . . Self-Inflicted Damage 747 | . 72 . 59 . . . 183 279 116 . 27 . . 2 . . 9 Shots 30 | . 2 . 3 . . . 6 10 5 . 2 . . 1 . . 1 Rammed 2 | . . . . . . . . . 2 . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 389 | . 39 2 163 . . 108 347 198 159 156 389 356 . 230 30 177 72 Average Temperature 75 | . 26 2 71 . . 44 87 56 61 50 142 202 . 65 12 54 37 Received Heat Transfer 3271 | . 126 21 96 . . . 351 498 958 18 252 90 . 412 303 146 . Effects 4 | . . . . . . . 1 . . . . 3 . . . . . Interference 3 | . . . . . . . . . . . . 3 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 3 2 1 . . . . . . . . Combat Hostiles 5 | . . . . . . . 2 2 1 . . . . . . . . Parts Fried 29 | . . . . . . . 17 7 5 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Parts Melted 5 | . . . 1 . . . . . . 1 1 . . . . 2 . Heat Transferred 5192 | . 50 . 759 . . . 750 350 124 753 700 300 . 562 311 459 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . 2 . 1 . . . 11 5 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Peak Influence 2032 | 5 239 107 382 148 . 90 349 2032 1589 722 . . . . 65 1553 828 Initial 990 | . 3 34 . 148 . . . 152 990 722 . . . . . 35 814 Average 448 | 2 115 54 110 148 . 14 153 874 1272 452 . . . . 7 706 639 Maximum Alert Level 5 | . 1 . 1 . . . 1 5 4 3 . . . . . 4 3 Low Security (%) 38 | 100 77 100 80 100 . 100 55 5 . . . . . . 100 17 . Level 1 19 | . 22 . 19 . . . 44 11 . 43 . . . . . 13 . Level 2 18 | . . . . . . . . 26 . 49 . . . . . 22 64 Level 3 12 | . . . . . . . . 22 30 7 . . . . . 26 35 Level 4 10 | . . . . . . . . 25 69 . . . . . . 21 . Level 5 1 | . . . . . . . . 8 . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . . . . 4 . 5 2 . . . 1 2 . 4 Investigation 3 | . 1 . . . . . 1 . . . . . . . . . 1 Extermination 5 | . . . . . . . . . . 2 . . . . 1 . 2 Reinforcement 5 | . 1 . . . . . 2 . 2 . . . . . . . . Assault 5 | . . . . . . . . . 3 . . . . 1 . . 1 Garrison 2 | . . . . . . . 1 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Distress Signals 6 | . 2 . . . . . 1 . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 247 | . 21 5 19 . . 5 34 34 38 8 13 7 . 23 9 27 4 Peak Tracking Total 11 | . 4 3 8 . . 4 8 6 10 4 4 5 . 11 6 4 3 Tactical Retreats 20 | . 2 1 1 . . . 1 2 3 . . 1 . . . 8 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 13 | . 2 . . . . . 2 3 . . . . . . . 6 . Indirectly 1 | . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 47 | . . 1 2 . . . 6 14 4 1 1 . . 2 2 10 4 Max in Single Turn 2 | . . 1 2 . . . 2 2 2 1 1 . . 1 2 1 2 Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 . . Garrison Relay 13 | . . . . . . . . 8 . . . . . . . 5 . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 42 | . 6 1 4 . 2 . 6 2 1 5 . . . . 4 3 8 Terminals 30 | . 6 . 2 . . . 4 2 1 2 . . . . 2 3 8 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . 2 . . . . . . . Recycling Units 2 | . . . 1 . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . . Total Hacks 113 | . 17 1 9 . 2 . 20 4 3 15 . . . . 9 9 24 Successful 49 | . 6 1 4 . 2 . 11 2 . 10 . . . . 5 2 6 Failed 64 | . 11 . 5 . . . 9 2 3 5 . . . . 4 7 18 Catastrophic 7 | . 2 . . . . . 2 . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 52 | . 10 . 6 . 1 . 10 . . 3 . . . . 4 . 18 Terminals 91 | . 17 . 6 . . . 15 4 3 6 . . . . 7 9 24 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 2 . . . . . . 6 . . . . . . . Recycling Units 4 | . . . 1 . . . . . . 3 . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . . Terminal Hacks 17 | . 4 1 . . 2 . 3 2 . 1 . . . . 1 2 1 Record 1 | . . . . . 1 . . . . . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . . . . . . . . . 1 . . Open Door 2 | . . 1 . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . 1 . . 1 . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 . . . . . . 6 . . . . . . . Scan Component 4 | . . . 1 . . . . . . 3 . . . . . . . Repair 4 | . . . 1 . . . . . . 3 . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . . 2 . . . . . . . Report Inventory 2 | . . . 1 . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . 2 . . Unlock Access 2 | . . . . . . . 1 . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 14 | . 2 . 1 . . . 3 . . 1 . . . . 2 . 5 Terminals 14 | . 2 . 1 . . . 3 . . 1 . . . . 2 . 5 Assimilate 2 | . . . . . . . . . . . . . . . . . 2 Botnet 12 | . 2 . 1 . . . 3 . . 1 . . . . 2 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . 3 . . . 5 1 1 4 . . . . 2 2 7 Full Trace Events 3 | . . . . . . . . . . . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 2 . . . . . 2 . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . . 3 . . . . . . . Time 153 | . . . 51 . . . . . . 102 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 55 | . . . . . . . . 32 1 . . . . . . 22 . Machine Destruction 55 | . . . . . . . . 32 1 . . . . . . 22 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Total Allies 8 | . . . . . . . . 2 . . . . . 2 . 3 1 Largest Group 2 | . . . . . . . . 2 . . . . . 2 . 2 1 Highest-Rated Group 175 | . . . . . . . . 56 . . . . . 50 . 175 10 Highest-Rated Ally 95 | . . . . . . . . 31 . . . . . 30 . 95 10 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . 7 . . . . . 2 . 29 . Total Damage 1638 | . . . . . . . . 109 . . . . . 52 . 1477 . Kills 13 | . . . . . . . . 2 . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . . . 1 . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . . . . . . . . . 3 19 . Traps 17 | . . . . . . . . . . . . . . . . 17 . Emergency Access 3 | . . . . . . . . . . . . . . . 3 . . Exits 2 | . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Turns Passed 19899 | 84 906 925 765 100 726 589 2679 2337 629 1556 677 510 2302 1018 669 2287 1140 Spaces Moved 10172 | 55 543 439 368 63 449 351 1130 835 206 852 361 306 1119 476 554 1371 694 Core 403 | 3 . . . . . . . . . . . . . 219 82 99 . Treads 8134 | . 212 439 368 63 449 351 1130 835 206 852 361 306 1119 143 . 606 694 Legs 1456 | 52 331 . . . . . . . . . . . . 114 293 666 . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 179 | . . . . . . . . . . . . . . . 179 . . Fastest Speed 40 | 50 120 160 160 160 160 160 160 233 150 150 152 152 152 50 40 50 150 Average Speed 165 | 116 135 160 160 160 160 160 185 240 218 151 152 152 203 173 96 135 150 Slowest Speed 465 | 120 160 160 160 160 160 160 243 243 235 152 152 152 232 465 200 250 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 90 81 35 7 70 61 78 75 24 22 55 55 84 55 8 98 24 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . . . 2 . . 1 . . . Known Exits Taken 3 | . . . . . . . 1 . . 1 . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 . 1 1 1 1 . . . Scrap Searched 10 | . . 1 . . . 1 . . . . 2 2 3 1 . . . Spaces Dug 59 | . . . 6 . . . 11 13 3 6 . . . . 11 . 9 Terrain Destroyed 725 | . 7 13 57 . . . 87 297 120 10 34 30 . 42 15 3 10 Melee 30 | . . . . . . . 11 . 3 6 . . . . 10 . . Projectile 76 | . . . . . . . . 5 19 4 10 4 . 18 3 3 10 AOE 619 | . 7 13 57 . . . 76 292 98 . 24 26 . 24 2 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Total 12362 | 67 630 643 512 62 459 365 1615 1031 297 1065 441 336 1145 610 653 1664 767 Wait 1013 | . 22 180 67 . . 7 315 64 . 114 20 14 4 54 43 72 37 Move 10157 | 54 542 438 367 62 448 350 1130 834 205 851 360 305 1118 475 554 1370 694 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 179 | 4 10 6 11 . 2 2 33 10 8 27 5 1 2 7 5 42 4 Fast Attach 88 | 7 3 . 6 . 3 . 3 1 2 9 6 2 9 3 9 21 4 Attach 77 | . 2 . 3 . . . 8 10 13 6 2 . . 12 6 14 1 Detach 9 | . 1 . . . . . 1 . 1 . . . . . 5 1 . Swap 137 | . 3 5 15 . 1 . 35 26 8 9 12 2 . 4 3 9 5 Drop 190 | . 5 4 20 . 5 . 37 5 2 20 11 3 12 15 6 36 9 Fire 420 | 2 42 10 23 . . 6 39 66 51 18 25 9 . 28 9 79 13 Melee 52 | . . . . . . . 11 11 5 11 . . . . 13 1 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . . . . . . . . Escape Stasis 23 | . . . . . . . . 4 . . . . . . . 19 . Rewire 15 | . . . . . . . 3 . . . . . . 12 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 13) 809 | -10/Materials | Discovered new exit (range 8) 871 | -10/Materials | Discovered new exit (range 15) 991 | -10/Materials | Entered Mines 1021 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1115 | -10/Mines | Identified exit to Subcaves 1145 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1343 | -10/Mines | Learned Materials stockpile data 1909 | -10/Mines | Discovered new exit (range 3) 1916 | -10/Mines | Entered Materials 1916 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2209 | -9/Materials | Repaired Imp. Medium Laser 2224 | -9/Materials | Build established: Gunner 2553 | -9/Materials | Destroyed 9 combat bots 2586 | -9/Materials | Discovered new exit (range 15) 2681 | -9/Materials | Entered Mines 2686 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2686 | -9/Mines | Discovered new exit (range 5) 2742 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2781 | -9/Mines | Entered Exiles 2821 | -9/Exiles | Met 8R-AWN 2850 | -9/Exiles | Met EX-HEX 2870 | -9/Exiles | Build established: Scavenger-Gunner 2892 | -9/Exiles | Met EX-BIN 2913 | -9/Exiles | Aligned with FarCom system 2914 | -9/Exiles | Given EX-Vault access code 2951 | -9/Exiles | Opened EX-Vault 2959 | -9/Exiles | Found Longsword +1 2995 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3036 | -9/Exiles | Met EX-DEC 3049 | -9/Exiles | Learned location of Zion (-7) 3488 | -9/Exiles | Discovered new exit (range 14) 3507 | -9/Exiles | Left Exiles lab with Longsword +1 3507 | -9/Exiles | Entered Mines 3795 | -8/Mines | Build established: Scavenger-Skirmisher 3923 | -8/Mines | Discovered new exit (range 9) 4096 | -8/Mines | Entered Materials 4096 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4625 | -8/Materials | Discovered new exit (range 4) 4848 | -8/Materials | Build established: Skirmisher 4911 | -8/Materials | Found Powered Armor 4914 | -8/Materials | Found Powered Armor 4917 | -8/Materials | Found Powered Armor 5166 | -8/Materials | Build established: Scavenger-Skirmisher 5530 | -8/Materials | Build established: Skirmisher 5731 | -8/Materials | Discovered new exit (range 16) 6191 | -8/Materials | Discovered new exit (range 16) 6713 | -8/Materials | Garrison activated, responded to threat 6775 | -8/Materials | Identified exit to Garrison 6775 | -8/Materials | Entered Garrison 6873 | -8/Garrison | Triggered checkpoint 6897 | -8/Garrison | Garrison Relay disabled 7168 | -8/Garrison | Door terminal overloaded 7169 | -8/Garrison | Rescued a captive Derelict 7178 | -8/Garrison | Rescued a captive Derelict 7317 | -8/Garrison | Triggered checkpoint 7439 | -8/Garrison | Discovered new exit (range 12) 7624 | -8/Garrison | Triggered checkpoint 7689 | -8/Garrison | Learned Materials security intel 7727 | -8/Garrison | Discovered new exit (range 7) 7727 | -8/Garrison | Discovered new exit (range 70) 7727 | -8/Garrison | Discovered new exit (range 73) 7744 | -8/Garrison | Garrison Relay disabled 8390 | -8/Garrison | Spotted B-75 Beast 8407 | -8/Garrison | Triggered checkpoint 8437 | -8/Garrison | Spotted B-75 Beast 8467 | -8/Garrison | Lost 3 parts (1n2w) 8492 | -8/Garrison | Destroyed B-75 Beast 8575 | -8/Garrison | Destroyed B-75 Beast 8590 | -8/Garrison | Lost 4 parts (1n1u2w) 8597 | -8/Garrison | Triggered checkpoint 8931 | -8/Garrison | Triggered checkpoint 9107 | -8/Garrison | Phase Generator disabled 9112 | -8/Garrison | Entered Materials 9512 | -8/Materials | First assault squad dispatched 9519 | -8/Materials | Core integrity fell below 50% 9671 | -8/Materials | Destroyed 7 combat bots 9681 | -8/Materials | Lost 6 parts (1p1n1u3w) 9699 | -8/Materials | Core integrity fell below 20% 9718 | -8/Materials | Discovered new exit (range 16) 9734 | -8/Materials | Build established: Mutant 9741 | -8/Materials | Entered Factory 9741 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9809 | -7/Factory | Repaired Lgt. Treads 10115 | -7/Factory | Build established: Scavenger-Tank 10408 | -7/Factory | Repaired Adv. Treads 10448 | -7/Factory | Repaired Adv. Treads 10578 | -7/Factory | Build established: Scavenger-Skirmisher 10755 | -7/Factory | Discovered new exit (range 8) 10773 | -7/Factory | Identified exit to Lower Caves 10910 | -7/Factory | Build established: Skirmisher 10987 | -7/Factory | Discovered exit to Lower Caves (range 3) 11297 | -7/Factory | Entered Lower Caves 11370 | -7/Lower Caves | Attacked by a faux Warlord 11478 | -7/Lower Caves | Met a Warlord Commander 11479 | -7/Lower Caves | Learned location of Warlord (-5) 11480 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11480 | -7/Lower Caves | Found Encrypted Comm Array 11605 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11697 | -7/Lower Caves | Build established: Tank 11894 | -7/Lower Caves | Found DCF Scrap (10 items) 11960 | -7/Lower Caves | Discovered new exit (range 10) 11974 | -7/Lower Caves | Entered another Lower Caves area 12468 | -7/Lower Caves | Discovered new exit (range 11) 12484 | -7/Lower Caves | Entered Zion 12545 | -7/Zion | Discovered new exit (range 10) 12855 | -7/Zion | Identified exit to Deep Caves 12896 | -7/Zion | Given A8's code to call for help 13093 | -7/Zion | Found Prototype Device 13093 | -7/Zion | Identified Bomb Factory No. 2 13384 | -7/Zion | Build established: Gunner 14067 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14786 | -7/Zion | Entered Proximity Caves 14839 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14950 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14999 | -6/Proximity Caves | Destroyed 10 combat bots 15006 | -6/Proximity Caves | Lost 3 parts (2n1w) 15112 | -6/Proximity Caves | Lost 6 parts (2p1n1u2w) 15548 | -6/Proximity Caves | Spotted B-75 Beast 15627 | -6/Proximity Caves | Lost 4 parts (1n3w) 15636 | -6/Proximity Caves | Core integrity fell below 50% 15669 | -6/Proximity Caves | Core integrity fell below 20% 15693 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 15788 | -6/Proximity Caves | Discovered new exit (range 8) 15804 | -6/Proximity Caves | Entered Factory 15804 | -6/Factory | Evolved 2 slots: Utility x2 15838 | -6/Factory | Build established: Mutant 16436 | -6/Factory | Garrison activated, responded to threat 16473 | -6/Factory | Identified exit to Garrison 16473 | -6/Factory | Entered Garrison 16490 | -6/Garrison | Lost 7 parts (1p3n1u2w) 16548 | -6/Garrison | Rescued a captive Derelict 16579 | -6/Garrison | Core integrity fell below 50% 16616 | -6/Garrison | Core integrity fell below 20% 16626 | -6/Garrison | Lost 6 parts (1p2n1u2w) 16722 | -6/Garrison | Garrison Relay disabled 16944 | -6/Garrison | Identified exit to Factory 17314 | -6/Garrison | Found embedded Infiltrators 17320 | -6/Garrison | Build established: Scavenger-Gunner 17359 | -6/Garrison | Triggered checkpoint 17398 | -6/Garrison | Garrison Relay disabled 17521 | -6/Garrison | Triggered checkpoint 17693 | -6/Garrison | Garrison Relay disabled 18072 | -6/Garrison | Build established: Skirmisher 18161 | -6/Garrison | Triggered checkpoint 18237 | -6/Garrison | Garrison Relay disabled 18371 | -6/Garrison | Discovered exit to Factory (range 10) 18401 | -6/Garrison | Triggered checkpoint 18464 | -6/Garrison | Garrison Relay disabled 18760 | -6/Garrison | Entered Factory 19810 | -6/Factory | First assault squad dispatched 19900 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 19414_ Connecting with Fabricator... 19454_ System corrupted: Matter fused (-9). 19459_ Acquired Hcp. Matter Pod. 19472_ K-01 Serf cleans the Construction Platform. 19505_ Dropped Adv. Heat Sink. 19511_ Connecting with Terminal... 19535_ K-01 Serf cleans the Construction Platform. 19562_ Discarded Hacking Suite. 19567_ System corrupted: Energy discharge (-115). 19590_ U-05 Engineer builds a Wall. 19628_ Connecting with Terminal... 19760_ ALERT: Rogue bot located, Programmers report to Factory Zone 5R. 19810_ ALERT: Significant disruption in Zone 6Z, assault force dispatched. 19817_ System corrupted: Energy discharge (-74). 19867_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????# """ """ # ] # | | ???????????????????????????#! 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Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Hvy. EM Shotgun | -8/Materials | Scanalyzed Powered Armor | -8/Materials | Scanalyzed Matter Filter | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Just Shoot The Terminal Challenges ------------ None Game ------ Seed BoltHardlightPod Manual? 0 Play Time 03:21:11 Cumulative 106.9 hours Start 2025.02.01 @ 10:36:52 End 2025.02.01 @ 16:19:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f275819-5dcd-4836-a7b9-b745ddd9cce2