Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 20:42:35

Player: SaltHuntress

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (780)      780
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2085

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     276/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (50)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (2) ------
    Large Storage Unit
>         --- WEAPON (2) -------
     Mini Grenade Launcher
>         --- INVENTORY (15) ---
          Ion Engine
    Light Ion Engine
  Compact Wheel
    Large Battery (200)
          Signal Interpreter
          ECM Suite
          Tractor Beam

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
             Reaction Control System
>            --- WEAPON -----------
        Mini Grenade Launcher
             Mace
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
     Compact Wheel
       Large Battery
             Signal Interpreter
             ECM Suite
             Tractor Beam
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 6   14  1   14  
  Power                    6    | 1   3   .   2   
    Engine                 6    | 1   3   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   5   .   5   
    Treads                 5    | .   .   .   5   
    Leg                    5    | 2   3   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   4   .   3   
    Device                 2    | .   1   .   1   
    Storage                4    | 1   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   1   4   
    Energy Gun             3    | 1   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   6   .   14  
  Power                    3    | .   2   .   1   
  Propulsion               8    | .   2   .   6   
  Utility                  4    | .   1   .   3   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      8    | .   4   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   93  100 73  
  Engine                   12   | .   12  14  11  
  Treads                   6    | .   .   .   19  
  Leg                      12   | .   25  .   .   
  Hover                    6    | .   .   28  5   
  Device                   2    | .   4   .   .   
  Storage                  12   | .   13  14  11  
  Protection               8    | .   6   14  9   
  Energy Gun               8    | .   14  .   4   
  Ballistic Gun            10   | .   13  14  1   
  Launcher                 4    | .   .   13  6   
  Impact Weapon            1    | .   .   .   3   
Peak Build Rating          14   | 6   7   8   14  
  Average Rating           7    | 4   6   7   9   
  On Entrance              5    | .   6   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 10  13  16  36  
  Greatest Support         80   | 20  20  12  80  
  Greatest Overweight (x)  4    | .   2   1   4   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 6   7   8   9   
  Most Carried             8    | 2   8   8   8   
  Average Carried          6    | .   5   7   7   
  Final Capacity           15   | 8   8   8   15  
  Final Carried            8    | 2   8   8   7   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           728  | 235 143 90  260 
  Remotely                 .    | .   .   .   .   
Salvage Created            658  | .   273 27  358 
  Parts                    64   | .   21  11  32  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  27   | .   9   6   12  
  Melee                    2    | .   .   .   2   
  Guns                     12   | .   9   .   3   
  AOE                      13   | .   .   6   7   
Classes Destroyed          6    | .   2   .   4   
  Builder                  5    | .   .   .   5   
  Watcher                  1    | .   .   .   1   
  Swarmer                  12   | .   3   6   3   
  Grunt                    11   | .   6   .   5   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           6    | .   3   3   6   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   3    | .   1   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        249  | .    90   18   141  
  Missed                   73   | .    29   6    38   
Damage Taken               2544 | .    792  112  1640 
  Core                     528  | .    122  6    400  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    12   1    37   
  Regen/Repaired (Parts)   21   | .    21   .    .    
Core Remaining (%)         74   | 100  .    48   .    
Volleys Fired              91   | .    50   7    34   
  Largest                  2    | .    2    1    2    
  Hottest                  70   | .    60   33   70   
Shots Fired                146  | .    100  7    39   
  Gun                      124  | .    100  .    24   
  Cannon                   .    | .    .    .    .    
  Launcher                 22   | .    .    7    15   
  Special                  .    | .    .    .    .    
  Kinetic                  64   | .    50   .    14   
  Thermal                  60   | .    50   .    10   
  Explosive                22   | .    .    7    15   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    13   6    6    
  Robot Miss Streak        6    | .    6    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           98   | .    62   4    32   
  Core Hits                59   | .    18   6    35   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Burn                   1    | .    .    .    1    
Melee Attacks              14   | .    .    .    14   
  Impact                   14   | .    .    .    14   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2161 | .    593  386  1182 
  Guns                     755  | .    581  .    174  
  Cannons                  .    | .    .    .    .    
  Explosions               1220 | .    .    386  834  
  Melee                    145  | .    .    .    145  
  Ramming                  41   | .    12   .    29   
  Kinetic                  352  | .    254  .    98   
  Thermal                  403  | .    327  .    76   
  Explosive                1220 | .    .    386  834  
  Electromagnetic          .    | .    .    .    .    
  Impact                   145  | .    .    .    145  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    3    1    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    .    .    16   
  Projectiles              .    | .    .    .    .    
  Explosions               16   | .    .    .    16   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      295  | .    .    19   276  
  Shots                    11   | .    .    1    10   
  Rammed                   7    | .    .    .    7    
Targets Rammed             14   | .    6    .    8    
  Kicked                   6    | .    6    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        137  | .    137  .    63   
  Average Temperature      33   | .    36   .    24   
  Received Heat Transfer   648  | .    288  .    360  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    2    .    3    
  Heat Transferred         1046 | .    750  .    296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             369  | .   145 255 369 
  Initial                  99   | .   .   .   99  
  Average                  120  | .   68  149 199 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         83   | 100 100 90  52  
  Level 1                  16   | .   .   9   47  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   .   1   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   17  8   18  
  Peak Tracking Total      6    | .   6   3   5   
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   2    | .   2   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   2   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   .   1   4   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          10   | .   6   .   4   
  Terminals                7    | .   4   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   13  .   10  
  Successful               16   | .   10  .   6   
  Failed                   7    | .   3   .   4   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                19   | .   10  .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   2   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   7   .   5   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  3    | .   1   .   2   
  Alert Level              2    | .   .   .   2   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Maintenance Status       1    | .   .   .   1   
  Transport Status         1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   2   .   1   
  Scan Component           2    | .   1   .   1   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   .   3   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2159 | 74   1060 347  678  
Spaces Moved               1051 | 54   506  207  284  
  Core                     27   | 12   .    .    15   
  Treads                   159  | .    .    .    159  
  Legs                     535  | 42   493  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    330  | .    13   207  110  
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  156  156  
  Average Speed            148  | 104  132  156  180  
  Slowest Speed            250  | 120  240  156  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 3    64   72   31   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          132  | .    .    66   66   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      132  | .    .    66   66   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1479 | 68  803 225 383 
  Wait                     243  | 7   208 8   20  
  Move                     1048 | 53  505 206 284 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 2   14  1   3   
  Fast Attach              21   | 6   7   1   7   
  Attach                   7    | .   4   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   3   .   4   
  Drop                     14   | .   6   2   6   
  Fire                     91   | .   50  7   34  
  Melee                    14   | .   .   .   14  
  Ram                      .    | .   .   .   .   
  Kick                     6    | .   6   .   .   
  Crush                    8    | .   .   .   8   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  739 | -10/Materials | Lost 4 parts (1p1n1u1w)
  799 | -10/Materials | Discovered new exit (range 4)
  834 | -10/Materials | Discovered new exit (range 15)
  942 | -10/Materials | Repaired Ion Engine
 1135 | -10/Materials | Entered Mines
 1142 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1151 | -10/Mines     | Core integrity fell below 50%
 1388 | -10/Mines     | Learned location of Zion (-6)
 1448 | -10/Mines     | Discovered new exit (range 13)
 1482 | -10/Mines     | Entered Materials
 1482 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1620 | -9/Materials  | Lost 3 parts (1n2w)
 1959 | -9/Materials  | Discovered new exit (range 7)
 2096 | -9/Materials  | Core integrity fell below 50%
 2141 | -9/Materials  | Discovered new exit (range 13)
 2156 | -9/Materials  | Core integrity fell below 20%
 2160 | -9/Materials  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
02128_ Reaction Control System destroyed.
02129_ Slammed into S-10 Pest.
02130_ S-10 Pest destroyed.
02130_ Processing Tank disabled.
02130_ Lgt. Treads destroyed.
02130_ Destroyed Lgt. Treads.
02130_ S-10 Pest destroyed.
02131_ R-06 Scavenger collects Flight Unit. <x2>
02136_ Dropped Mace.
02136_ Acquired Lgt. Assault Rifle.
02138_ R-06 Scavenger collects Mace.
02141_ U-05 Engineer builds a Wall.
02141_ Acquired 10 matter.
02141_ EXIT=FOUND
02143_ Lgt. Treads destroyed. <x2>
02152_ G-34 Mercenary destroyed.
02155_ U-05 Engineer destroyed. <x2>
02157_ Lgt. Assault Rifle destroyed.
02160_ Rnf. Ion Engine destroyed.
02160_ Destroyed Rnf. Ion Engine.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????????+   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
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| ??????????   g *         @      !%         ??????? |
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| ?????????????????????          <        +     !    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              CompanionMiniSpear
  Manual?         0
Play Time         00:34:44
  Cumulative      13.5 hours
  Start           2024.08.17 @ 20:08:55
  End             2024.08.17 @ 20:42:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 691c0d63-9143-45ed-b0f8-075ce69c6d6f