Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 22:19:38 Player: Swonlong Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2363) 2363 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6168 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (15) --- Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Layered Light Armor Plating Force Field Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Plasma Cannon > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Improved Titanium Leg Improved Titanium Leg Makeshift Leg Improved Cooling System Improved Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Heavy Particle Cannon Flak Gun Heavy Missile Launcher Heavy Mace [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 1 2 . . 1 Weapon . | . . . . . . . . Parts Attached 88 | 7 3 6 20 18 13 . 21 Power 13 | 1 . 2 2 1 2 . 5 Engine 10 | 1 . 2 1 1 1 . 4 Core 3 | . . . 1 . 1 . 1 Reactor . | . . . . . . . . Propulsion 25 | 2 . 2 7 4 4 . 6 Treads 4 | 2 . 2 . . . . . Leg 21 | . . . 7 4 4 . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 . 2 4 8 3 . 7 Device 11 | 1 . 1 2 3 . . 4 Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . . 1 . . Hackware 3 | . . . . 2 . . 1 Protection 9 | . . . 2 3 2 . 2 Artifact . | . . . . . . . . Weapon 24 | 2 3 . 7 5 4 . 3 Energy Gun 10 | . 2 . 4 3 1 . . Energy Cannon 5 | . . . 1 1 2 . 1 Ballistic Gun 6 | 2 1 . 2 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 41 | . . 2 4 1 9 . 25 Power 8 | . . 1 . . 2 . 5 Propulsion 12 | . . 1 1 . 3 . 7 Utility 14 | . . . 1 1 2 . 10 Weapon 7 | . . . 2 . 2 . 3 Highest Loss Streak 7 | . . 1 2 1 7 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 96 87 100 97 100 80 Engine 6 | . 14 10 . 3 6 7 9 Core 2 | . . . 8 3 . . . Treads 7 | . 28 30 17 . . . . Leg 19 | . . . 7 30 28 30 22 Device 12 | . 14 22 16 14 8 7 9 Storage 8 | . 14 11 9 7 7 7 6 Processor 1 | . . . . . 5 7 1 Hackware 9 | . . . . 15 15 15 11 Protection 5 | . . . 9 7 6 7 5 Energy Gun 10 | . 13 22 11 5 12 7 4 Energy Cannon 3 | . . . 5 9 1 7 3 Ballistic Gun 1 | . 14 . 1 . . . 1 Peak Build Rating 58 | 9 10 13 37 49 51 50 58 Average Rating 35 | 5 9 12 23 43 48 50 44 On Entrance 26 | . 9 10 13 30 49 50 50 Naked Turns . | . . . . . . . . Heaviest Build 64 | 12 13 31 47 52 47 47 64 Greatest Support 80 | 40 40 60 60 80 78 77 77 Greatest Overweight (x) 13 | 1 . . 13 . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 Most Carried 15 | 6 8 10 15 15 15 14 15 Average Carried 12 | 4 7 8 13 14 13 14 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 10 15 14 14 14 4 Class Distribution -------------------- 49% | Hacker-Mutant 22% | Mutant 14% | Derelict-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1302 | 288 100 55 198 216 240 . 205 Remotely . | . . . . . . . . Salvage Created 2678 | 103 310 207 467 578 371 66 576 Parts 117 | 4 25 9 20 22 8 3 26 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 8 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 56 | . 11 6 9 9 8 3 10 Guns 39 | . 11 6 4 4 6 2 6 Cannons 12 | . . . 4 4 1 1 2 AOE 1 | . . . . . 1 . . Classes Destroyed 16 | 2 2 2 3 2 2 . 3 Worker 3 | . . . . 2 . . 1 Builder 1 | . . . . . . . 1 Tunneler 2 | 1 . . . . . . 1 Hauler 1 | . . 1 . . . . . Recycler 3 | 1 . . . 2 . . . Mechanic 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 15 | . 6 3 . 3 . 3 . Grunt 26 | . 5 2 6 5 4 . 4 Brawler 2 | . . . . . 1 . 1 Duelist 3 | . . 1 1 . 1 . . Sentry 5 | . . . 2 . . . 3 Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . 1 1 . 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 5 | 2 5 2 4 5 3 3 3 Combat Bots Only 5 | . 5 2 4 4 3 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 642 | . 51 40 59 35 98 14 345 Missed 206 | . 10 14 14 10 25 7 126 Damage Taken 6557 | . 412 228 694 444 1368 97 3314 Core 1453 | . 69 13 154 49 258 12 898 Absorbed by Shields 147 | . . . . . . . 147 Ignored by Resistances 57 | . . . . . . . 57 Core Remaining (%) 78 | 100 72 96 72 . . 54 . Volleys Fired 210 | 7 25 27 39 31 32 4 45 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 160 | 40 105 105 130 138 160 160 160 Shots Fired 404 | 14 50 54 75 62 65 8 76 Gun 324 | 14 50 54 56 38 50 4 58 Cannon 77 | . . . 19 24 12 4 18 Launcher 3 | . . . . . 3 . . Special . | . . . . . . . . Kinetic 87 | 14 32 . 14 . . . 27 Thermal 314 | . 18 54 61 62 62 8 49 Explosive 3 | . . . . . 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 5 5 13 17 16 15 6 8 Robot Miss Streak 6 | 1 3 3 2 3 6 5 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 292 | 9 29 34 58 36 45 3 78 Core Hits 162 | 4 16 12 26 21 30 5 48 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 5 | . . 1 2 2 . . . Burn 4 | . . 1 1 2 . . . Destroy 1 | . . . 1 . . . . Melee Attacks 27 | . . . . 1 . . 26 Impact 27 | . . . . 1 . . 26 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5653 | 93 354 456 1024 803 1195 92 1636 Guns 4014 | 93 354 456 656 510 934 67 944 Cannons 1083 | . . . 368 293 159 25 238 Explosions 102 | . . . . . 102 . . Melee 454 | . . . . . . . 454 Ramming . | . . . . . . . . Kinetic 913 | 93 217 . 178 . . . 425 Thermal 4184 | . 137 456 846 803 1093 92 757 Explosive 102 | . . . . . 102 . . Electromagnetic . | . . . . . . . . Impact 454 | . . . . . . . 454 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 2 2 2 4 Average Corruption 2 | . . . . 2 2 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . 1 20 1 2 Message Errors 7 | . . . . . 7 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 3 | . . . . . 1 1 1 Energy Discharges 3 | . . . . 1 2 . . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . . . . . 17 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 17 | . . . . . . . 17 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 49 | . . . . . 49 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 429 | . 257 60 204 229 429 163 397 Average Temperature 95 | . 76 22 64 62 148 79 145 Received Heat Transfer 2101 | . 114 42 369 144 731 . 701 Effects 8 | . . . . . 4 . 4 Shutdowns 3 | . . . . . 2 . 1 Energy Bleed 2 | . . . . . 1 . 1 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 2 | . . . . . . . 2 Robots Melted 3 | . . . 1 1 . . 1 Combat Hostiles 3 | . . . 1 1 . . 1 Parts Melted 24 | . . 3 4 3 5 . 9 Heat Transferred 8935 | . 322 1189 1803 1554 2281 200 1586 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 390 | 10 390 292 355 193 . . 163 Initial 164 | . 6 164 38 137 . . 53 Average 142 | 2 190 228 190 117 . . 87 Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 80 | 100 70 28 64 100 . . 100 Level 1 19 | . 29 71 35 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 . 3 2 . . 4 Investigation 2 | . . . 1 1 . . . Extermination 3 | . . . . 1 . . 2 Reinforcement 6 | . 3 . 1 . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 12 | . 4 . 2 1 . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 15 8 26 14 9 3 32 Peak Tracking Total 7 | . 7 3 5 4 3 4 7 Tactical Retreats 17 | . 2 . 6 1 1 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . . . 1 2 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 14 | . 3 2 2 4 . . 3 Terminals 8 | . 2 2 2 . . . 2 Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . 2 . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 7 3 6 4 . . 3 Successful 13 | . 5 . 4 2 . . 2 Failed 10 | . 2 3 2 2 . . 1 Catastrophic 2 | . . 1 1 . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 1 2 2 . . . 3 Terminals 17 | . 6 3 6 . . . 2 Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . 2 . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 4 . 4 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Level Access Points 1 | . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . 2 Terminals 1 | . . . . . . . 1 Assimilate 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 Recyclers 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 2 2 2 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4507 | 129 336 414 646 900 1244 86 752 Spaces Moved 2472 | 61 144 173 264 550 814 55 411 Core 5 | 4 . . 1 . . . . Treads 564 | 57 144 173 190 . . . . Legs 1903 | . . . 73 550 814 55 411 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 122 122 126 130 110 Average Speed 137 | 154 160 160 173 125 129 130 124 Slowest Speed 700 | 160 160 160 700 130 200 130 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 31 17 30 16 84 7 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . 5 . . Spaces Dug 4 | . . . . 1 . . 3 Terrain Destroyed 25 | . . . . 1 21 . 3 Melee 4 | . . . . 1 . . 3 Projectile . | . . . . . . . . AOE 21 | . . . . . 21 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3134 | 80 205 257 375 696 938 61 522 Wait 223 | . 24 38 26 61 67 3 4 Move 2465 | 60 143 172 263 549 813 54 411 Hop . | . . . . . . . . Pick Up 64 | 6 4 9 13 15 10 . 7 Fast Attach 41 | 7 3 2 11 7 3 . 8 Attach 29 | . . 3 1 3 9 . 13 Detach 3 | . 1 . 1 1 . . . Swap 18 | . . 1 8 8 1 . . Drop 54 | . 5 5 13 20 3 . 8 Fire 210 | 7 25 27 39 31 32 4 45 Melee 27 | . . . . 1 . . 26 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Discovered new exit (range 15) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -9/Materials | Discovered new exit (range 10) 880 | -9/Materials | Entered another Materials area 880 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -8/Materials | Garrison activated, responded to threat 1283 | -8/Materials | Build established: Scavenger-Mutant 1410 | -8/Materials | Identified exit to Factory 1419 | -8/Materials | Discovered new exit (range 16) 1526 | -8/Materials | Entered Factory 1526 | -7/Factory | Evolved 2 slots: Utility x2 1826 | -7/Factory | Build established: Hacker-Mutant 2386 | -7/Factory | Discovered new exit (range 15) 2426 | -7/Factory | Entered Lower Caves 2527 | -7/Lower Caves | Spotted B-75 Beast 2758 | -7/Lower Caves | Encountered a Warlord checkpoint 3256 | -7/Lower Caves | Destroyed B-75 Beast 3265 | -7/Lower Caves | Lost 7 parts (2p3n1u1w) 3342 | -7/Lower Caves | Found DCF Scrap (11 items) 3454 | -7/Lower Caves | Learned Factory security intel 3650 | -7/Lower Caves | Discovered new exit (range 15) 3670 | -7/Lower Caves | Entered another Lower Caves area 3751 | -7/Lower Caves | Discovered new exit (range 5) 3756 | -7/Lower Caves | Entered Factory 3756 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3796 | -6/Factory | Build established: Derelict-Mutant 4046 | -6/Factory | Spotted B-75 Beast 4213 | -6/Factory | Lost 6 parts (2p3u1w) 4340 | -6/Factory | Lost 7 parts (2p2n2u1w) 4401 | -6/Factory | Lost 3 parts (1n1u1w) 4477 | -6/Factory | Core integrity fell below 50% 4486 | -6/Factory | Lost 6 parts (1p3n2u) 4500 | -6/Factory | Core integrity fell below 20% 4508 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- effect. 04487_ M-28 Smith system terminally corrupted. 04487_ Imp. Recalibrator fried. 04487_ K-01 Serf collects debris. 04488_ Penetrated by Slug. 04488_ Knocked back. 04491_ Acquired 45 matter. 04493_ K-01 Serf collects debris. 04494_ Knocked back. 04496_ K-01 Serf collects debris. 04497_ System corrupted: Imp. Titanium Leg rejected. 04497_ Acquired Imp. Titanium Leg. 04499_ Mak. Leg destroyed. 04500_ Knocked back. 04500_ K-01 Serf collects debris. 04505_ Critical hit (Burn: +37). 04506_ ALERT: Rogue bot located, Programmers report to Factory Zone 7F. 04508_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? #???????????????????? | | ??????????????????????????? +???????????????????? | | ??????????????????????????? #???????????????????? | | ###################???????? #???????????????????? | | # ! #???????? #???????????????????? | | # #???????? #???????????????????? | | # """"" """"" #??????? #???????????????????? | | + """"" """"" #??????? #???????????????????? | | # """ """ ##?????? #???????????????????? | | # "#?????? #???????????????????? | | ############## #?????? #???????????????????? | | #???????#####%#####?## ##??????????????????? | | #???????# [ k;###% #??????????????????? | | % #???????# % g #??????????????????? | | #? ; g % @ H #??????????????????? | | #???????# % %g #??????????????????? | | #???????# g#;%#### #??????????????????? | | #???????## ####???#######??????????????????? | | #????????# #???????????????????????????????? | | ^ #????????# #???????????????????????????????? | | #????????# #???????????????????????????????? | | #????????# #???????????????????????????????? | | #????????# #???????????????????????????????? | | " ???????# #???????????????????????????????? | | # ?????? ???????????????????????????????? | | # ????? "" ???????????????????????????????? | | #?""T???+ T ???????????????????????????????? | | #?""""??? ? ???????????????????????????????? | | +???????? ?? #??????????????????????????????? | | ##??????????##???????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstTerrabombInitializer Manual? 0 Play Time 01:11:20 Cumulative 22.2 hours Start 2025.03.26 @ 21:02:59 End 2025.03.26 @ 22:19:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9626d67a-3b2d-43d4-9326-747e3fac1c0e