Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 19:06:29 Player: Buffy Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (171) 855 Value Destroyed (6524) 6524 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1330) 1330 TOTAL SCORE: 14989 Bonus ------- High Alert Combat Kills 278 Follower Combat Kills 105 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -53 Cogmind --------- Core Integrity 0/1150 Matter 273/300 Energy 98/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Flexi-carbon Leg Advanced Heat Sink Matter Compressor (250) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Matter Filter Reaction Control System Improved Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Centrium Wheel Combat Gravmag System Advanced Cooling System Matter Compressor Recoil Stabilizer Hardened Light Armor Plating Variable Charge Gun Dispersion Rifle KE Penetrator KE Penetrator Improved Proton Missile Launcher [Rating: 99] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Gravmag System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . . . . . . 1 . Utility 7 | . . . 1 . . . 1 . . 1 . . 2 1 1 Weapon 2 | . . . 1 . . . . . . 1 . . . . . Parts Attached 218 | 6 13 2 14 . 2 3 18 6 4 13 13 . 14 41 69 Power 16 | 1 2 . . . . . 1 1 . 1 1 . 1 1 7 Engine 9 | 1 2 . . . . . 1 1 . 1 1 . 1 . 1 Core 2 | . . . . . . . . . . . . . . 1 1 Reactor 5 | . . . . . . . . . . . . . . . 5 Propulsion 42 | 2 . . 2 . . . 4 2 2 3 . . 4 8 15 Treads 18 | 2 . . 2 . . . 4 2 2 3 . . 1 2 . Leg 13 | . . . . . . . . . . . . . 3 2 8 Wheel . | . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . 4 7 Flight . | . . . . . . . . . . . . . . . . Utility 67 | 1 6 . 4 . 1 . 5 1 1 4 3 . 5 17 19 Device 33 | . 1 . 3 . . . 3 . . 1 2 . 3 10 10 Storage 6 | 1 3 . . . . . . . . . . . . 1 1 Processor 14 | . . . 1 . . . 2 . . 2 . . 1 4 4 Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 13 | . 2 . . . 1 . . 1 1 1 1 . 1 1 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 93 | 2 5 2 8 . 1 3 8 2 1 5 9 . 4 15 28 Energy Gun 23 | 1 1 . 6 . . 2 2 2 . 1 1 . 1 . 6 Energy Cannon 10 | . 1 . . . . . 2 . . 2 . . 2 3 . Ballistic Gun 43 | 1 2 1 1 . 1 . 2 . 1 1 5 . . 9 19 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 17 | . 1 1 1 . . 1 2 . . 1 3 . 1 3 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 . . . 1 . 1 . . . 1 1 . Parts Lost 62 | . . . . . . 1 2 3 . . 4 . 2 6 44 Power 7 | . . . . . . . 1 . . . . . . . 6 Propulsion 12 | . . . . . . . . . . . . . 2 . 10 Utility 20 | . . . . . . . . 1 . . 3 . . 4 12 Weapon 23 | . . . . . . 1 1 2 . . 1 . . 2 16 Highest Loss Streak 12 | . . . . . . 1 2 2 . . 1 . 1 4 12 Average Slot Usage (%) 98 | . 95 100 100 100 100 99 99 99 100 99 99 100 97 97 94 Engine 7 | . 14 14 11 11 11 11 9 9 9 6 7 7 6 . 2 Treads 18 | . 28 28 22 22 22 22 27 27 27 22 23 23 15 2 . Leg 1 | . . . . . . . . . . . . . 4 12 2 Hover 3 | . . . . . . . . . . . . . . 7 17 Device 10 | . . . 10 11 11 11 10 9 9 6 11 15 17 11 14 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 6 5 5 Processor 9 | . . . . . . . 7 9 9 15 9 7 12 16 19 Protection 8 | . 9 14 11 11 11 11 9 8 9 6 7 7 7 8 3 Energy Gun 9 | . 4 14 23 33 24 21 8 12 12 7 7 7 6 . 1 Energy Cannon 4 | . 9 . . . . . 6 5 . 6 7 7 5 7 . Ballistic Gun 13 | . 13 14 9 . 8 11 12 9 14 15 14 15 13 14 18 Naked Turns 12 | . . . . . . . . . . . . . . . 12 Heaviest Build 104 | 13 51 50 57 57 57 56 59 59 62 69 72 64 69 89 104 Greatest Support 100 | 40 40 40 40 40 40 40 60 60 60 63 63 63 63 100 100 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 1 . 1 1 1 1 1 4 3 Average Overweight (x) . | . . 1 1 1 1 1 . . . . 1 1 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 2 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | . 8 11 11 11 11 11 11 11 11 10 11 12 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 12 12 12 12 12 12 12 10 12 12 12 12 12 10 4 Class Distribution -------------------- 41% | Scavenger-Gunner 22% | Scavenger-Skirmisher 15% | Tank 13% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Matter Collected 4577 | 266 290 154 279 . . 175 321 134 101 183 285 . 332 521 1536 Remotely 44 | . . . . . . . 44 . . . . . . . . Salvage Created 7681 | 61 288 21 448 . . 312 686 435 229 390 664 . 347 960 2840 Parts 421 | 4 21 1 28 . . 7 42 23 13 17 28 . 19 50 168 Haulers Intercepted 4 | . 2 . . . . . . . . . . . . . 2 Recyclers Shooed 9 | . . . 3 . . . . . . . . . 3 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . 21 . . . . Prevented 5 | . . . . . . . . . . . 5 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 127 | . 9 1 13 . . 6 16 10 4 5 15 . 4 13 31 Guns 72 | . 4 . 6 . . 4 7 8 4 4 7 . 1 2 25 Cannons 13 | . 3 . . . . . 4 2 . . 2 . 1 1 . AOE 33 | . 2 1 7 . . 2 5 . . 1 6 . 1 6 2 Classes Destroyed 13 | 1 5 . 2 . . . 1 2 . . . . 1 1 . Worker 18 | . 1 . . . . . . . . 1 . . . 8 8 Builder 8 | . . . . . . . . . . . . . . 4 4 Hauler 4 | . 2 . . . . . . . . . . . . . 2 Recycler 9 | 1 . . 1 . . 1 1 . . . . . 1 2 2 Operator 2 | . 1 . . . . . . . . . . . 1 . . Watcher 3 | . . . 1 . . . . . . 1 . . . . 1 Swarmer 26 | . 6 . 6 . . . 4 3 . . 7 . . . . Grunt 43 | . 3 1 2 . . 6 8 4 1 2 5 . . 4 7 Brawler 3 | . . . . . . . . 1 . . 2 . . . . Duelist 3 | . . . . . . . . 1 . 1 . . . . 1 Sentry 18 | . . . 5 . . . 3 1 3 2 1 . 1 . 2 Hunter 14 | . . . . . . . 1 . . . . . 2 5 6 Programmer 20 | . . . . . . . . . . . . . 1 4 15 Best Kill Streak 11 | 1 3 1 7 . . 3 4 3 1 4 5 . 3 11 11 Combat Bots Only 7 | . 3 1 6 . . 3 4 3 1 3 5 . 2 5 7 Max Kills in Single Turn 5 | 1 2 1 2 . . 1 2 1 1 1 2 . 1 5 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 2 | . 2 1 2 . . 1 2 . . 1 2 . 1 2 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Damage Taken 11230 | . 353 29 361 . . 338 533 316 144 295 837 . 415 993 6616 Core 1659 | . 57 . 78 . . 43 33 15 15 . 81 . 29 119 1189 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 77 . . . 69 . . 88 . . 88 96 88 . Volleys Fired 317 | 2 32 2 26 . . 26 37 24 9 11 22 . 22 33 71 Largest 4 | 2 2 2 3 . . 3 3 3 3 4 4 . 4 4 4 Hottest 324 | 60 83 80 165 . . 144 157 157 134 169 190 . 223 254 324 Shots Fired 821 | 4 57 3 66 . . 62 85 68 27 32 71 . 40 69 237 Gun 651 | 4 27 1 63 . . 57 52 56 27 26 49 . 27 38 224 Cannon 109 | . 26 . . . . . 28 12 . 4 16 . 10 13 . Launcher 61 | . 4 2 3 . . 5 5 . . 2 6 . 3 18 13 Special . | . . . . . . . . . . . . . . . . Kinetic 430 | 2 25 . 18 . . 20 29 22 14 18 32 . 21 38 191 Thermal 290 | . 26 1 23 . . 37 51 36 9 12 33 . 16 13 33 Explosive 28 | . 4 2 3 . . 5 5 . . . . . . 9 . Electromagnetic 73 | 2 2 . 22 . . . . 10 4 2 6 . 3 9 13 Robot Hit Streak 46 | 2 7 1 16 . . 8 17 17 10 19 46 . 9 8 21 Robot Miss Streak 8 | 1 2 1 3 . . 8 1 2 1 1 3 . 4 6 3 Penetration Max 2 | . . . . . . . 1 . 1 1 1 . . 1 2 Secondary Targets 9 | . . . . . . 2 . . . 1 . . . 1 5 Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . . . 1 1 Shots Hit Robots 529 | 3 30 1 44 . . 38 49 49 22 26 48 . 25 28 166 Core Hits 351 | 2 17 2 37 . . 27 32 19 7 13 30 . 16 49 100 Critical Hits 19 | . 1 . 1 . . . 1 . . . 1 . 1 1 13 Critical Kills 10 | . 1 . . . . . 1 . . . . . . 1 7 Critical Parts Destroyed 9 | . . . 1 . . . . . . . 1 . 1 . 6 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17018 | 57 793 145 1396 . . 790 1555 883 331 706 1425 . 668 2732 5537 Guns 9337 | 57 188 13 678 . . 450 742 679 331 377 780 . 264 445 4333 Cannons 1660 | . 280 . . . . . 360 204 . 68 275 . 220 253 . Explosions 5947 | . 325 132 715 . . 340 453 . . 261 370 . 184 2034 1133 Melee . | . . . . . . . . . . . . . . . . Ramming 74 | . . . 3 . . . . . . . . . . . 71 Kinetic 6268 | 30 158 . 105 . . 127 371 255 179 259 485 . 146 445 3708 Thermal 5019 | . 280 13 671 . . 323 731 472 88 186 639 . 338 533 745 Explosive 2519 | . 325 132 312 . . 340 453 . . . . . . 957 . Electromagnetic 3138 | 27 30 . 305 . . . . 156 64 261 301 . 184 797 1013 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . . . 2 2 1 3 22 Average Corruption 5 | . . . . . . . . . . . 2 2 1 2 14 Corruption Purged 4 | . . . . . . . . . . . . . . . 4 Effects 100 | . . . . . . . . . . . 12 . 6 4 78 Message Errors 13 | . . . . . . . . . . . 5 . 2 . 6 Matter Fused 13 | . . . . . . . . . . . . . . . 13 Heat Flow Errors 5 | . . . . . . . . . . . 1 . . . 4 Energy Discharges 9 | . . . . . . . . . . . 1 . 1 . 7 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 9 | . . . . . . . . . . . 3 . 1 3 2 Misfires 2 | . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . . . . . . . 9 Targeting Errors 30 | . . . . . . . . . . . 2 . 1 1 26 Weapon Failures 7 | . . . . . . . . . . . . . 1 . 6 Overload Shots 1 | . . . . . . . . . . . . . . . 1 Effects 2 | . . . . . . . . . . . . . . . 2 Meltdown 2 | . . . . . . . . . . . . . . . 2 Overflow Damage 290 | . 6 3 131 . . . 27 . . 23 . . 2 98 . Projectiles 63 | . . . . . . . 18 . . . . . 2 43 . Explosions 227 | . 6 3 131 . . . 9 . . 23 . . . 55 . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . . 98 . . 40 . . . 16 . . 30 20 15 Shots 9 | . . . 3 . . 1 . . . 1 . . 3 1 . Rammed 3 | . . . 1 . . . . . . . . . . . 2 Targets Rammed 6 | . . . 1 . . . . . . . . . . . 5 Kicked 3 | . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 363 | . 362 47 324 . . 199 198 156 81 138 174 . 24 362 363 Average Temperature 91 | . 108 21 100 . . 118 85 38 25 48 59 . 9 46 116 Received Heat Transfer 1638 | . 57 18 78 . . 162 243 117 54 90 135 . . 162 522 Effects 11 | . . . . . . . . . . . . . . 1 10 Shutdowns 2 | . . . . . . . . . . . . . . . 2 Energy Bleed 4 | . . . . . . . . . . . . . . 1 3 Interference 5 | . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . 1 . . 1 4 5 Combat Hostiles 9 | . . . . . . . . . . . . . 1 4 4 Parts Fried 18 | . . . 1 . . . . . . 2 1 . 3 6 5 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . 1 . . 1 . 1 Heat Transferred 8110 | . 592 37 762 . . 707 1369 888 222 407 1136 . 354 511 1125 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . . . . . . . 2 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Peak Influence 596 | 5 177 51 352 136 . 152 206 473 370 122 . . 112 596 575 Initial 230 | . 3 31 19 136 . . . 133 230 91 . . 93 . 151 Average 139 | 2 68 33 95 136 . 90 98 295 270 58 . . 50 153 274 Maximum Alert Level 2 | . . . 1 . . . 1 2 1 . . . . 2 2 Low Security (%) 74 | 100 100 100 82 100 . 100 86 45 . 100 . . 100 70 31 Level 1 18 | . . . 17 . . . 13 16 99 . . . . 10 50 Level 2 7 | . . . . . . . . 38 . . . . . 19 17 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . . . . . 3 . 2 . . . 1 4 15 Investigation 2 | . . . . . . . 1 . 1 . . . . . . Extermination 8 | . . . . . . . . . . . . . 1 1 6 Reinforcement 14 | . . . . . . . 2 . 1 . . . . 3 8 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . 2 3 Haulers Reinforced 3 | . . . . . . . . . . . . . . . 3 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Distress Signals 9 | . . . 2 . . . 2 . 1 . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 214 | . 18 2 23 . . 6 29 12 13 7 18 . 7 20 59 Peak Tracking Total 16 | . 4 2 7 . . 3 5 3 5 4 5 . 2 7 16 Tactical Retreats 15 | . . . 1 . . . 2 3 . 1 1 . . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Traps Triggered 14 | . 1 . . . . . 1 . . 2 . . 1 2 7 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Machines Disabled 16 | . 1 . 3 . . . 2 . . 1 . . 1 6 2 Max in Single Turn 5 | . 1 . 2 . . . 1 . . 1 . . 1 5 1 Garrison Access 2 | . . . . . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Machines Accessed 42 | . 7 . 6 . 4 . 3 . 2 3 2 . 2 6 7 Terminals 26 | . 5 . 5 . . . 2 . 2 1 . . 1 4 6 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . 1 . . 1 . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 1 . . . 1 . Total Hacks 139 | . 17 . 16 . 49 . 8 . 4 6 6 . 3 16 14 Successful 99 | . 10 . 8 . 49 . 6 . 1 3 6 . 1 11 4 Failed 40 | . 7 . 8 . . . 2 . 3 3 . . 2 5 10 Catastrophic 9 | . 1 . 2 . . . 1 . 1 . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 46 | . 5 . 8 . 1 . 5 . 3 2 . . 2 10 10 Terminals 70 | . 14 . 14 . . . 7 . 4 4 . . 2 13 12 Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations 2 | . 2 . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . . 1 . . 1 . 2 Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 1 . . . 1 . Terminal Hacks 73 | . 7 . 3 . 49 . 3 . . . 6 . . 4 1 Record 54 | . . . . . 49 . . . . . 5 . . . . Part Schematic 1 | . . . . . . . . . . . . . . 1 . Prototype ID Bank 6 | . 2 . 3 . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . 1 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 6 | . 3 . . . . . 1 . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . 1 . . 1 . 1 Report Inventory 4 | . 1 . . . . . . . . 1 . . 1 . 1 Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 1 . . . 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . 1 . Unauthorized Hacks 15 | . 2 . 3 . . . 2 . 1 1 . . . 4 2 Terminals 15 | . 2 . 3 . . . 2 . 1 1 . . . 4 2 Assimilate 2 | . . . . . . . . . . . . . . 1 1 Botnet 13 | . 2 . 3 . . . 2 . 1 1 . . . 3 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 7 . 5 . . . 1 . 2 2 . . 1 5 7 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . 1 . Parts Built 2 | . . . . . . . . . . . . . . 2 . Matter 168 | . . . . . . . . . . . . . . 168 . Time 42 | . . . . . . . . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Total Allies 6 | . . . . . . . . . . . 1 . . 1 4 Largest Group 4 | . . . . . . . . . . . 1 1 . 1 4 Highest-Rated Group 142 | . . . . . . . . . . . 16 16 . 26 142 Highest-Rated Ally 46 | . . . . . . . . . . . 16 16 . 26 46 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . . . 13 . . . 27 Total Damage 719 | . . . . . . . . . . . 119 . . . 600 Kills 5 | . . . . . . . . . . . 1 . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Turns Passed 12720 | 84 1393 135 1129 90 670 462 1155 792 501 1022 1195 53 1301 930 1808 Spaces Moved 7000 | 47 741 68 503 50 371 201 565 384 234 517 603 30 696 601 1389 Core 30 | 7 . . . . . . . . . . . . . . 23 Treads 4890 | 40 741 68 503 50 371 201 565 384 234 517 603 30 522 61 . Legs 591 | . . . . . . . . . . . . . 174 276 141 Wheels . | . . . . . . . . . . . . . . . . Hover 1489 | . . . . . . . . . . . . . . 264 1225 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 160 160 160 160 180 180 150 68 50 Average Speed 151 | 143 166 180 180 180 180 180 160 160 173 179 180 180 172 124 84 Slowest Speed 240 | 160 180 180 180 180 180 180 180 160 180 180 180 180 180 240 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 90 21 54 11 65 58 47 52 26 15 65 8 22 18 27 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . 1 1 . . . . . 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 . . . 1 1 1 1 . . . Scrap Searched 3 | . . . . 1 . . . . . . 2 . . . . Spaces Dug 20 | . . . . . . . 3 . . . 6 . 8 3 . Terrain Destroyed 218 | . 8 13 32 . . 20 33 3 . . 16 . 10 53 30 Melee . | . . . . . . . . . . . . . . . . Projectile 53 | . . . . . . . 5 3 . . 4 . 10 8 23 AOE 165 | . 8 13 32 . . 20 28 . . . 12 . . 45 7 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Fac Total 8555 | 58 846 78 680 51 374 255 752 514 311 591 665 29 768 729 1854 Wait 740 | . 30 3 116 . . 23 103 90 58 36 4 . 14 12 251 Move 6985 | 46 740 67 502 49 370 200 565 382 233 516 602 29 695 600 1389 Hop . | . . . . . . . . . . . . . . . . Pick Up 139 | 4 18 2 10 1 1 2 14 5 3 7 4 . 9 17 42 Fast Attach 56 | 4 2 . . . . . 2 . . 2 1 . 7 14 24 Attach 70 | 2 1 . 3 . 1 1 6 3 . 6 3 . 2 9 33 Detach 2 | . . . . . . . . . . . . . . . 2 Swap 92 | . 10 2 11 . 1 2 10 3 4 5 9 . 5 18 12 Drop 127 | . 13 2 11 1 1 1 15 7 4 6 1 . 14 26 25 Fire 317 | 2 32 2 26 . . 26 37 24 9 11 22 . 22 33 71 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 4 | . . . . . . . . . . . . . . . 4 Crush 1 | . . . 1 . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . . . . Rewire 19 | . . . . . . . . . . . 19 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 19) 296 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 16) 934 | -10/Materials | Discovered new exit (range 15) 1478 | -10/Materials | Entered Mines 1589 | -10/Mines | Discovered new exit (range 8) 1605 | -10/Mines | Assembled infested the area 1610 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1613 | -10/Mines | Entered Materials 1613 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1889 | -9/Materials | Build established: Tank 1994 | -9/Materials | Discovered new exit (range 14) 2291 | -9/Materials | Identified exit to Materials 2710 | -9/Materials | Discovered new exit (range 8) 2742 | -9/Materials | Entered Mines 2785 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2787 | -9/Mines | Discovered new exit (range 5) 2832 | -9/Mines | Entered Exiles 2874 | -9/Exiles | Met 8R-AWN 2906 | -9/Exiles | Met EX-HEX 3019 | -9/Exiles | Met EX-BIN 3045 | -9/Exiles | Aligned with FarCom system 3046 | -9/Exiles | Given EX-Vault access code 3090 | -9/Exiles | Opened EX-Vault 3180 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3250 | -9/Exiles | Found Prototype Device 3355 | -9/Exiles | Met EX-DEC 3409 | -9/Exiles | Learned location of Zion (-6) 3475 | -9/Exiles | Discovered new exit (range 14) 3502 | -9/Exiles | Left Exiles lab with Skeleton Box 3502 | -9/Exiles | Entered Mines 3944 | -8/Mines | Discovered exit to Materials (range 10) 3964 | -8/Mines | Entered Materials 3964 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3965 | -8/Materials | Identified Skeleton Box 4019 | -8/Materials | Build established: Scavenger-Skirmisher 4922 | -8/Materials | Identified exit to Storage 5119 | -8/Materials | Identified exit to Garrison 5119 | -8/Materials | Entered Garrison 5186 | -8/Garrison | Triggered checkpoint 5227 | -8/Garrison | Discovered new exit (range 11) 5271 | -8/Garrison | Triggered checkpoint 5426 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5568 | -8/Garrison | Triggered checkpoint 5756 | -8/Garrison | Triggered checkpoint 5876 | -8/Garrison | Discovered new exit (range 13) 5905 | -8/Garrison | Installed Relay Interface Framework 5911 | -8/Garrison | Entered Materials 6385 | -8/Materials | Discovered new exit (range 15) 6412 | -8/Materials | Entered Factory 6412 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6783 | -7/Factory | Build established: Scavenger-Gunner 7395 | -7/Factory | Discovered new exit (range 8) 7434 | -7/Factory | Entered Lower Caves 7548 | -7/Lower Caves | Learned Research trap positions 7548 | -7/Lower Caves | Learned Extension emergency access door positions 7548 | -7/Lower Caves | Learned Research emergency access door positions 7548 | -7/Lower Caves | Learned Extension garrison access intel 7845 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8156 | -7/Lower Caves | Learned Factory non-interactive machine intel 8612 | -7/Lower Caves | Discovered new exit (range 8) 8629 | -7/Lower Caves | Entered another Lower Caves area 8629 | -7/Lower Caves | Accompanied by 1 ally 8644 | -7/Lower Caves | Learned 8 Factory zone layouts 8662 | -7/Lower Caves | Discovered new exit (range 12) 8682 | -7/Lower Caves | Entered Factory 8682 | -6/Factory | Evolved 2 slots: Utility x2 8683 | -6/Factory | Identified exit to Factory 8684 | -6/Factory | Loaded intel: 232 non-interactive machine locations 9983 | -6/Factory | Entered another Factory area 9983 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10630 | -5/Factory | Fabricated Matter Filter? 10719 | -5/Factory | Lost 4 parts (2u2w) 10894 | -5/Factory | Discovered new exit (range 15) 10905 | -5/Factory | Identified exit to Factory 10913 | -5/Factory | Entered another Factory area 10913 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11736 | -4/Factory | Lost 5 parts (1n3u1w) 11822 | -4/Factory | Lost 4 parts (1n2u1w) 11874 | -4/Factory | Lost 6 parts (1p2u3w) 11892 | -4/Factory | System corruption reached 10% 12163 | -4/Factory | Lost 4 parts (1p1n1u1w) 12442 | -4/Factory | Destroyed 7 combat bots 12447 | -4/Factory | Lost 9 parts (1p1n2u5w) 12663 | -4/Factory | Garrison activated, responded to threat 12670 | -4/Factory | Spotted B-86 Titan 12707 | -4/Factory | Core integrity fell below 50% 12709 | -4/Factory | Released all parts (10) 12718 | -4/Factory | Core integrity fell below 20% 12721 | -4/Factory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 12709_ Released Adv. Targeting Computer. 12709_ Released Armor Integrity Analyzer. 12709_ Released Hcp. Storage Unit. 12709_ Released Adv. Targeting Computer. 12709_ Released Adv. Signal Interpreter. 12709_ Released Coil Gun. 12709_ Released Adv. Heat Sink. 12709_ Dropped Hpw. Shotgun. 12710_ GMORDF/#S MM,CMEK4G5>E/C=NYL:CFJS>X 12710_ K-01 Serf collects debris. 12710_ Acquired Adv. Heat Sink. 12711_ Knocked back. 12712_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12717_ C-30 ARC bursts open, deploying its payload. 12717_ D-63 Destroyer unfolds itself. 12717_ K-01 Serf destroyed. 12718_ U-05 Engineer builds a Wall. 12720_ The unstable cave ceiling collapses. 12720_ K-01 Serf collects debris. 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""" "" =!?????????? | | ?????????????#### **[ =!?????????? | | ?????????# """ !![ ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 50 Energy Generation 37 Energy Capacity 510 Matter Stores 411 Matter Capacity 550 Sight Range 20 Terrain Scan Density 110 ECM Strength 3 Armor Coverage 375 Weapon Shielding 66 Reclamation Efficiency 15 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 24 Armor Integrity Analysis 33 Recoil Reduction 3 Matter Filtering 30 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Matter Filter | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Matter Filter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingPointReconstructor Manual? 0 Play Time 03:35:57 Cumulative 74.1 hours Start 2020.11.28 @ 14:56:13 End 2020.11.28 @ 19:06:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 22 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 167ed299-18b9-4b42-9c5f-6441f3a729d9