Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 17:24:36 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (5289) 5289 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 10736 Bonus ------- High Alert Combat Kills 560 Follower Combat Kills 182 Friendly Fire -25 Cogmind --------- Core Integrity 347/850 Matter 188/300 Energy 150/150 System Corruption 25% Temperature Cool (0) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Targeting Computer Improved Hacking Suite > --- WEAPON (3) ------- Coil Gun Improved Heavy Machine Gun Heavy Flail > --- INVENTORY (15) --- Armored Leg Armored Leg Armored Huge Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Sensor Array Experimental Sensor Array Improved Medium Armor Plating Improved System Restoration Module Advanced EMP Blaster Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Coil Gun Heavy Flail > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Hybrid Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Force Booster Phase Shifter Improved Medium Armor Plating Improved Hacking Suite Shock Rifle Enhanced Autogun Advanced EMP Blaster Precision Rocket Launcher Plasma Flamer [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 . . . 1 1 2 Weapon 1 | . . . . . . . 1 . . Parts Attached 182 | . 5 3 7 8 . 5 42 38 74 Power 34 | . . 2 1 . . . 3 10 18 Engine 19 | . . 2 1 . . . 2 3 11 Core 15 | . . . . . . . 1 7 7 Reactor . | . . . . . . . . . . Propulsion 31 | . 2 . 1 2 . 2 8 7 9 Treads 19 | . 2 . 1 2 . 2 4 3 5 Leg 12 | . . . . . . . 4 4 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | . 2 . 2 1 . . 10 8 21 Device 25 | . 1 . . . . . 7 3 14 Storage 3 | . 1 . . . . . . . 2 Processor 3 | . . . 1 . . . . 1 1 Hackware 2 | . . . . . . . . 1 1 Protection 11 | . . . 1 1 . . 3 3 3 Artifact . | . . . . . . . . . . Weapon 73 | . 1 1 3 5 . 3 21 13 26 Energy Gun 13 | . . . 2 . . . 6 1 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 36 | . . 1 1 2 . 2 11 9 10 Ballistic Cannon . | . . . . . . . . . . Launcher 14 | . 1 . . 3 . 1 4 3 2 Special Weapon 5 | . . . . . . . . . 5 Impact Weapon 5 | . . . . . . . . . 5 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 3 1 2 Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 4 | . . . . . . . 4 . . Parts Lost 40 | . . . . . . . 7 12 21 Power 6 | . . . . . . . . 2 4 Propulsion 8 | . . . . . . . 2 3 3 Utility 14 | . . . . . . . 3 5 6 Weapon 12 | . . . . . . . 2 2 8 Highest Loss Streak 4 | . . . . . . . 4 3 3 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 98 | . 97 100 95 100 100 100 98 97 98 Engine 8 | . 14 14 11 11 11 11 8 5 6 Core 3 | . . . . . . . . 8 5 Treads 13 | . 1 28 22 22 22 22 14 2 10 Leg 4 | . 26 . . . . . 3 12 2 Device 15 | . 11 14 11 11 11 11 19 16 18 Storage 9 | . 14 14 11 11 11 11 9 7 7 Processor 11 | . . . 8 11 11 11 9 11 16 Hackware 1 | . . . . . . . . 4 2 Protection 6 | . . . 8 11 11 11 7 2 5 Energy Gun 5 | . 14 14 11 5 . . 8 6 2 Ballistic Gun 14 | . 14 13 11 12 11 18 18 13 13 Launcher 1 | . . . . 3 11 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 12 30 30 37 39 39 39 49 59 62 Greatest Support 56 | 20 40 40 40 40 40 40 40 50 56 Greatest Overweight (x) 3 | . 1 . . . . . 1 3 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 15 15 15 15 15 15 15 15 Most Carried 15 | . 9 12 15 15 15 15 15 15 15 Average Carried 13 | . 6 10 13 14 15 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 12 15 15 15 15 15 14 14 Class Distribution -------------------- 38% | Mutant 13% | Scavenger-Gunner 12% | Scavenger-Mutant 9% | Gunner 7% | Skirmisher 7% | Tank 4% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 4885 | 200 19 141 148 202 . 341 850 813 2171 Remotely . | . . . . . . . . . . Salvage Created 6424 | . 52 78 286 96 . 440 1329 1346 2797 Parts 349 | . 8 14 14 15 . 27 63 74 134 Haulers Intercepted 9 | . . . 1 . . . 2 4 2 Recyclers Shooed 4 | . . . 1 . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 119 | . 3 6 5 10 . 10 22 25 38 Melee 1 | . . . . . . . . . 1 Guns 90 | . 3 3 5 1 . 4 18 19 37 AOE 28 | . . 3 . 9 . 6 4 6 . Classes Destroyed 18 | . 1 1 4 2 . 2 3 3 2 Worker 11 | . . 1 . 1 . 2 1 2 4 Builder 7 | . . . . . . . 1 3 3 Tunneler 4 | . . . . 1 . 1 . . 2 Hauler 9 | . . . 1 . . . 2 4 2 Recycler 6 | . . . . . . 1 1 1 3 Mechanic 2 | . . . . . . . 2 . . Operator 1 | . . . . . . . 1 . . Watcher 2 | . . . . . . . . 1 1 Swarmer 33 | . 3 6 . 6 . 4 . 10 4 Grunt 42 | . . . 3 1 . 5 17 8 8 Brawler 5 | . . . . . . 1 . 2 2 Duelist 4 | . . . 1 . . . . 1 2 Sentry 13 | . . . 1 . . . 5 1 6 Specialist 2 | . . . . . . . . . 2 Hunter 5 | . . . . . . . . 1 4 Programmer 11 | . . . . . . . . 2 9 Heavy 1 | . . . . . . . . . 1 Assembled 3 | . . . . 3 . . . . . Best Kill Streak 6 | . 3 3 2 3 . 6 6 5 6 Combat Bots Only 5 | . 3 3 2 3 . 4 5 5 4 Max Kills in Single Turn 3 | . 1 2 1 3 . 3 3 2 3 Gunslinging 1 | . . 1 . . . . . 1 . Exploded 3 | . . 1 . 3 . 3 2 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 8697 | . 145 85 109 192 . 223 1565 2159 4219 Core 1153 | . 6 18 21 54 . 33 158 360 503 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 157 | . . . . . . . 68 89 . Core Remaining (%) 76 | 100 . 90 . . . 73 71 48 . Volleys Fired 414 | . 9 14 26 25 . 26 70 76 168 Largest 3 | . 2 2 2 2 . 2 3 3 3 Hottest 158 | . 60 70 79 43 . 43 109 116 158 Shots Fired 940 | . 18 24 52 27 . 49 197 193 380 Gun 879 | . 18 19 52 4 . 46 190 182 368 Cannon . | . . . . . . . . . . Launcher 51 | . . 5 . 23 . 3 7 11 2 Special 10 | . . . . . . . . . 10 Kinetic 670 | . 9 9 26 4 . 46 127 116 333 Thermal 174 | . 9 10 26 . . . 52 66 11 Explosive 42 | . . 5 . 23 . 3 6 5 . Electromagnetic 54 | . . . . . . . 12 6 36 Robot Hit Streak 22 | . 2 9 22 5 . 9 21 18 18 Robot Miss Streak 6 | . 3 2 2 1 . 2 2 4 6 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 12 | . 1 2 . . . . . 4 5 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 1 Shots Hit Robots 653 | . 8 15 40 4 . 34 155 128 269 Core Hits 307 | . 4 7 11 14 . 28 66 59 118 Critical Kills 4 | . . . . . . 1 2 . 1 Critical Parts Destroyed 7 | . . . . . . . . . 7 Critical Strikes 17 | . . . 1 . . 1 4 1 10 Burn 5 | . . . 1 . . . 2 1 1 Destroy 11 | . . . . . . 1 2 . 8 Smash 1 | . . . . . . . . . 1 Melee Attacks 21 | . . . . . . . . . 21 Impact 21 | . . . . . . . . . 21 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14887 | . 72 345 574 670 . 816 2875 3167 6368 Guns 11175 | . 72 151 574 55 . 451 2240 2229 5403 Cannons . | . . . . . . . . . . Explosions 3002 | . . 194 . 615 . 362 619 938 274 Melee 576 | . . . . . . . . . 576 Ramming 19 | . . . . . . 3 16 . . Kinetic 8936 | . 29 83 314 55 . 451 1554 1361 5089 Thermal 2093 | . 43 68 260 . . . 597 983 142 Explosive 2451 | . . 194 . 615 . 362 591 437 252 Electromagnetic 812 | . . . . . . . 117 386 309 Impact 576 | . . . . . . . . . 576 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . . . . 4 5 25 Average Corruption 9 | . . . . . . . 4 3 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 204 | . . . . . . . 16 23 165 Message Errors 41 | . . . . . . . 5 2 34 Matter Fused 37 | . . . . . . . . 3 34 Heat Flow Errors 31 | . . . . . . . 2 5 24 Energy Discharges 28 | . . . . . . . 1 3 24 Parts Rejected 4 | . . . . . . . 2 . 2 Data Loss (minor) 13 | . . . . . . . 2 2 9 Data Loss (major) 4 | . . . . . . . . 2 2 Misfires 14 | . . . . . . . 1 3 10 Alerts 7 | . . . . . . . . 1 6 Misdirections 9 | . . . . . . . . . 9 Weapon Failures 16 | . . . . . . . 3 2 11 Overload Shots . | . . . . . . . . . . Overflow Damage 291 | . . 12 . 18 . 5 11 39 206 Projectiles . | . . . . . . . . . . Explosions 86 | . . 12 . 18 . 5 11 39 1 Melee 205 | . . . . . . . . . 205 Knockbacks 3 | . . . . . . . . . 3 Impact 3 | . . . . . . . . . 3 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 506 | . . 9 . 111 . . 96 200 90 Shots 20 | . . 1 . 4 . . 6 7 2 Rammed 4 | . . . . . . 1 2 1 . Targets Rammed 5 | . . . . . . 1 3 1 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 326 | . 40 9 156 . . 15 326 326 240 Average Temperature 69 | . 22 5 34 . . 7 76 82 102 Received Heat Transfer 2052 | . . . 51 . . 117 783 381 720 Effects 2 | . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . . . . 3 3 Impact Corruptions 8 | . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . 1 1 4 . . . 2 1 . Heat Transferred 5352 | . 100 150 718 . . . 1628 1839 917 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 1198 | . 104 179 155 334 . 164 231 216 1198 Initial 105 | . . 40 29 10 . . 20 68 105 Average 179 | . 34 95 62 88 . 25 95 128 336 Maximum Alert Level 4 | . . . . 1 . . 1 1 4 Low Security (%) 77 | . 100 100 100 71 . 100 92 77 59 Level 1 8 | . . . . 28 . . 7 22 4 Level 2 7 | . . . . . . . . . 19 Level 3 5 | . . . . . . . . . 15 Level 4 . | . . . . . . . . . 1 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 1 . 2 . . . 2 3 17 Investigation 1 | . . . . . . . . . 1 Extermination 9 | . . . . . . . . 2 7 Reinforcement 11 | . 1 . 2 . . . 2 . 6 Assault 2 | . . . . . . . . . 2 Garrison 2 | . . . . . . . . 1 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 . 2 . . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 175 | . 7 6 11 9 . 10 32 31 69 Peak Tracking Total 6 | . 4 3 3 3 . 4 4 6 6 Tactical Retreats 7 | . . . 1 . . . 1 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 1 . . . . . 1 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 21 | . . 1 . 1 . . . 1 18 Max in Single Turn 6 | . . . . 1 . . . 1 6 Garrison Access 2 | . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 31 | . 2 . 3 . 1 . 4 9 12 Terminals 16 | . 2 . 3 . . . 2 2 7 Fabricators 5 | . . . . . . . . 4 1 Repair Stations 2 | . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 1 1 Garrison Access 4 | . . . . . . . . 1 3 Total Hacks 74 | . 4 . 8 . 1 . 17 20 24 Successful 32 | . 2 . 3 . 1 . 7 14 5 Failed 42 | . 2 . 5 . . . 10 6 19 Catastrophic 8 | . . . 2 . . . 2 1 3 Database Lockouts . | . . . . . . . . . . Manual 26 | . 3 . 4 . . . 7 7 5 Terminals 37 | . 4 . 8 . . . 8 4 13 Fabricators 11 | . . . . . . . . 10 1 Repair Stations 7 | . . . . . . . 5 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . . . . . . 4 2 3 Garrison Access 9 | . . . . . . . . 2 7 Terminal Hacks 13 | . 1 . 3 . 1 . 3 3 2 Record 1 | . . . . . 1 . . . . Robot Analysis 3 | . . . 1 . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 6 | . . . 2 . . . 2 1 1 Locate Traps 2 | . . . . . . . . 1 1 Fabricator Hacks 4 | . . . . . . . . 4 . Network Status 3 | . . . . . . . . 3 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . 2 2 . Scan Component 2 | . . . . . . . 1 1 . Repair 2 | . . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . . 1 1 1 Insert Component 3 | . . . . . . . 1 1 1 Garrison Access Hacks 2 | . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . 1 1 Unauthorized Hacks 6 | . 1 . . . . . 1 3 1 Terminals 4 | . 1 . . . . . 1 1 1 Assimilate 1 | . . . . . . . . . 1 Botnet 3 | . 1 . . . . . 1 1 . Fabricators 2 | . . . . . . . . 2 . Fabnet 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 2 . 3 . . . 3 7 10 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . . . . 134 . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . Time 58 | . . . . . . . 32 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 4 Non-combat . | . . . . . . . . . . Combat 4 | . . . . . . . . . 4 Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . 6 Autooverrided 4 | . . . . . . . . . 4 Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 12 | . . 4 . . . . . . 8 Largest Group 4 | . . 4 3 . . . . . 3 Highest-Rated Group 93 | . . 71 40 . . . . . 93 Highest-Rated Ally 32 | . . 31 16 . . . . . 32 Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . 6 13 . . . . . 30 Total Damage 692 | . . 83 155 . . . . . 454 Kills 8 | . . 2 1 . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 3 | . . . 1 . . . 1 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 14053 | . 757 1095 482 1468 242 1243 1657 1895 5214 Spaces Moved 6022 | 1 222 647 202 848 152 588 507 692 2163 Core . | . . . . . . . . . . Treads 4600 | . 18 647 202 848 152 588 365 113 1667 Legs 1422 | 1 204 . . . . . 142 579 496 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 190 152 Average Speed 182 | 120 138 160 160 160 160 160 222 221 191 Slowest Speed 330 | 120 190 160 160 160 160 160 240 330 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 2 39 100 27 99 48 95 38 24 61 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug 16 | . . . . . . . 7 . 9 Terrain Destroyed 312 | . . 41 . 91 . 31 47 16 86 Melee 9 | . . . . . . . . . 9 Projectile 9 | . . . . . . . . 1 8 AOE 293 | . . 41 . 91 . 31 47 15 68 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 8296 | . 655 681 309 936 151 840 893 921 2910 Wait 1487 | . 415 16 70 43 . 219 233 78 413 Move 6013 | . 221 646 201 847 151 587 506 691 2163 Hop . | . . . . . . . . . . Pick Up 60 | . 3 2 2 5 . . 11 17 20 Fast Attach 36 | . 1 . 1 . . . 11 7 16 Attach 45 | . . . 1 . . . 7 15 22 Detach 8 | . . . . . . . 1 3 4 Swap 101 | . 4 3 5 8 . 5 24 16 36 Drop 99 | . 2 . 3 8 . 2 27 17 40 Fire 414 | . 9 14 26 25 . 26 70 76 168 Melee 21 | . . . . . . . . . 21 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . . . . . . 1 3 1 . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . . . . 7 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 15) 740 | -10/Materials | Discovered new exit (range 11) 758 | -10/Materials | Entered Mines 923 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 988 | -10/Mines | Found a hidden stash of uninstalled traps 1020 | -10/Mines | Received a Mining Laser from a helpful Derelict 1199 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1385 | -10/Mines | Discovered new exit (range 2) 1594 | -10/Mines | Discovered new exit (range 9) 1853 | -10/Mines | Entered Materials 1853 | -9/Materials | Accompanied by 3 allies 1853 | -9/Materials | Evolved 2 slots: Utility x2 1854 | -9/Materials | Identified exit to Mines 2335 | -9/Materials | Entered Mines 2345 | -9/Mines | Learned 4 Materials zone layouts 2348 | -9/Mines | Met a Derelict bent on vengeance 2581 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2757 | -9/Mines | Discovered new exit (range 16) 2829 | -9/Mines | Discovered new exit (range 14) 2905 | -9/Mines | Build established: Scavenger-Mutant 2997 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3004 | -9/Mines | Found Prototype Device 3020 | -9/Mines | Excavation squad dispatched 3020 | -9/Mines | A large section of the Mines collapsed 3328 | -9/Mines | Build established: Mutant 3797 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3797 | -9/Mines | Discovered new exit (range 5) 3803 | -9/Mines | Entered Exiles 3804 | -9/Exiles | Identified exit to Mines 3847 | -9/Exiles | Met 8R-AWN 3871 | -9/Exiles | Met EX-HEX 3935 | -9/Exiles | Met EX-DEC 3941 | -9/Exiles | Learned location of Zion (-6) 4029 | -9/Exiles | Discovered exit to Mines (range 11) 4045 | -9/Exiles | Entered Mines 5261 | -8/Mines | Discovered new exit (range 14) 5288 | -8/Mines | Entered Materials 5288 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5289 | -8/Materials | Identified exit to Storage 5289 | -8/Materials | Identified exit to Factory 5623 | -8/Materials | Build established: Skirmisher 5933 | -8/Materials | Repaired Imp. Ion Engine 5977 | -8/Materials | Discovered exit to Factory (range 15) 6492 | -8/Materials | Identified Exp. Sensor Array 6637 | -8/Materials | Lost 4 parts (1n2u1w) 6907 | -8/Materials | Build established: Scavenger-Gunner 6945 | -8/Materials | Entered Factory 6945 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7629 | -7/Factory | Lost 3 parts (1p1n1u) 7703 | -7/Factory | Build established: Scavenger-Mutant 7904 | -7/Factory | Repaired Aluminum Leg 8017 | -7/Factory | Build established: Scavenger-Gunner 8046 | -7/Factory | Garrison activated, responded to threat 8408 | -7/Factory | Discovered new exit (range 6) 8416 | -7/Factory | Identified exit to Lower Caves 8559 | -7/Factory | Core integrity fell below 50% 8812 | -7/Factory | Discovered new exit (range 8) 8838 | -7/Factory | Identified exit to Factory 8840 | -7/Factory | Entered another Factory area 8840 | -6/Factory | Evolved 2 slots: Utility x2 9152 | -6/Factory | Build established: Tank 10381 | -6/Factory | Build established: Scavenger-Mutant 10498 | -6/Factory | Discovered new exit (range 5) 10521 | -6/Factory | Identified exit to Factory 10708 | -6/Factory | Build established: Scavenger-Skirmisher 11029 | -6/Factory | System corruption reached 10% 11065 | -6/Factory | Lost 3 parts (2n1w) 11437 | -6/Factory | Spotted B-75 Beast 11464 | -6/Factory | Build established: Assassin 12187 | -6/Factory | Build established: Gunner 12340 | -6/Factory | First assault squad dispatched 12976 | -6/Factory | Discovered exit to Factory (range 5) 12981 | -6/Factory | Allied Derelicts emerged from ambush trap array 13238 | -6/Factory | Build established: Mutant 13539 | -6/Factory | Build established: Scavenger-Mutant 13843 | -6/Factory | Core integrity fell below 50% 14015 | -6/Factory | Garrison activated, responded to threat 14016 | -6/Factory | Lost 3 parts (1p1n1u) 14054 | -6/Factory | Self-destructed Last Messages --------------- 14026_ X-72 Disruptor destroyed. 14026_ Switching to secondary target: X-72 Disruptor. 14026_ K-01 Serf collects debris. 14027_ R-10 Processor collects Imp. VSS Leg. 14029_ Slug penetrates X-72 Disruptor. 14029_ X-72 Disruptor destroyed. 14030_ R-10 Processor collects Imp. VSS Leg. 14031_ K-01 Serf collects debris. 14032_ Slug penetrates K-01 Serf. 14032_ K-01 Serf destroyed. 14034_ :786,J3VO06VGRY34 ITYCOPX>M 14034_ System corrupted: Coil Gun jammed. 14035_ R-10 Processor sends out distress signal. 14037_ R-10 Processor suffers critical hit (Destroy). 14037_ Destroyed Com. Wheel. 14040_ ALERT: Rogue bot located, Programmers report to Factory Zone 8S. 14048_ Slug penetrates G-50 Soldier. 14048_ Slug penetrates Earth. 14049_ OAV,L PNXWRU=%/TH>S5I 14051_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | #######?##???????????????????? | | # #???????????????????? | | ? """ #???????????????????? | | ? """"" #???????????????????? | | ?? """"" ????????????????????? | | ?? ????????????????????? | | ??? ""?????????????????????? | | ???"" ""?????????????????????? | | ????" "??????????????????????? | | ???? ??????????????????????? | | ??###[#??????????????????????? | | ??#!#%#??????????????????????? | | ???##@#??????????????????????? | | ???#gg#??????????????????????? | | ??#%[%###########????????""??? | | ??*##%! +??????? | | ? #?#### #??????? * | | ??????# #??????? | | ####???# +?????? ""T""? | | # ??# ########?????? """"?? | | # "??# T#???????????? ???? | | # ""?# #????????####+####?? | | # ""?# ##?######## #?? | | # " Y" # #### #?? | | # " "" # #?? | | # " "" / #?? | | # " "" # +?? | | # " ###### #?? | | # " ||??????##### #?? | | # " ||??????????# #?? | | # " |?????####### #?? | | # " ?????# #?? | | # ??????# #?? | | ####??????# #?? | | ??????????# #####+## #?? | | ########### #?? # #?? | | # ! """"" # ##* # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 31 Energy Capacity 860 Matter Stores 356 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Force Boost 20 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsSwordGuard Manual? 0 Play Time 01:09:39 Cumulative 344.9 hours Start 2022.06.24 @ 15:43:32 End 2022.06.24 @ 17:24:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 419 Rogue 418 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e95909fd-3d8d-4df7-8441-19f0131cd27c