Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.17 @ 19:07:47 Player: nerdalert Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1942) 1942 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 5585 Bonus ------- Follower Combat Kills 58 Cogmind --------- Core Integrity 816/850 Matter 178/300 Energy 18/275 System Corruption 0% Temperature Cool (34) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter Kinecellerator Transmission Jammer Improved Shield Generator > --- WEAPON (4) ------- Plasma Rifle Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun > --- INVENTORY (20) --- Deuterium Engine Nuclear Core Light Treads Light Treads Light Treads Heat Sink Large Storage Unit Large Battery (200) Hardened Light Armor Plating Hardlight Generator Drone Bay (0/2) Drone Bay (0/2) Beam Rifle Pulse Rifle Heavy Assault Rifle Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Transmission Jammer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Heat Sink Large Storage Unit Large Battery Kinecellerator Hardened Light Armor Plating Hardlight Generator Drone Bay Drone Bay Beam Rifle Pulse Rifle Heavy Assault Rifle Improved Datajack Improved Datajack [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . 1 . 1 Parts Attached 69 | 7 11 9 12 15 10 5 Power 7 | 2 1 2 . 1 1 . Engine 6 | 2 1 2 . . 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 . 3 5 4 1 . Treads 10 | . . . 5 4 1 . Leg 5 | 2 . 3 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 7 1 2 7 5 2 Device 15 | 1 4 1 1 3 4 1 Storage 4 | . 2 . 1 1 . . Processor 5 | . 1 . . 3 . 1 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 3 3 5 3 3 3 Energy Gun 6 | . 1 2 1 1 . 1 Energy Cannon 3 | . 1 . 1 . . 1 Ballistic Gun 11 | 2 1 1 2 2 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 1 | . . . 1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 94 97 99 97 96 Engine 8 | . 14 10 11 4 5 6 Core 2 | . . . . 4 7 5 Treads 23 | . . . 31 36 30 26 Leg 12 | . 28 40 12 . . . Device 9 | . 13 11 3 8 16 13 Storage 5 | . . . 6 9 7 6 Processor 9 | . 12 11 11 9 . 5 Energy Gun 6 | . 10 10 5 8 2 4 Energy Cannon 6 | . . . 8 9 7 5 Ballistic Gun 10 | . 16 11 7 9 11 13 Naked Turns . | . . . . . . . Heaviest Build 88 | 10 10 14 34 62 77 88 Greatest Support 80 | 20 20 40 80 80 80 80 Greatest Overweight (x) 1 | 1 . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 5 5 15 20 20 20 Average Capacity 12 | 5 5 5 10 20 20 20 Most Carried 20 | 2 5 5 15 20 19 17 Average Carried 10 | . 4 4 7 17 17 16 Final Capacity 20 | 5 5 5 15 20 20 20 Final Carried 18 | 2 5 5 15 18 17 17 Class Distribution -------------------- 44% | Mutant 13% | Hacker-Tank 11% | Scavenger-Mutant 9% | Gunner 6% | Scavenger-Gunner 4% | Commander-Mutant 4% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1357 | 184 394 152 224 229 174 . Remotely 25 | . 25 . . . . . Salvage Created 2430 | 31 429 371 703 638 190 68 Parts 150 | 3 34 27 42 30 12 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 47 | 1 12 9 13 8 3 1 Guns 30 | 1 12 9 4 3 1 . Cannons 16 | . . . 8 5 2 1 Classes Destroyed 10 | 1 2 1 1 3 2 . Worker 1 | . . . . . 1 . Builder 1 | . . . . 1 . . Recycler 2 | . . . . 2 . . Operator 3 | . . . 1 1 1 . Watcher 7 | . 2 2 1 2 . . Swarmer 9 | . 6 3 . . . . Grunt 19 | 1 6 3 5 2 1 1 Sentry 15 | . . 3 8 3 1 . Hunter 3 | . . . . 3 . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | 1 6 4 5 5 2 1 Combat Bots Only 5 | 1 3 4 5 2 1 1 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 Gunslinging 1 | . 1 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 293 | 5 38 34 76 31 62 47 Missed 88 | 1 13 10 20 9 26 9 Damage Taken 2025 | 33 206 228 687 276 138 457 Core 265 | 8 71 35 67 34 16 34 Absorbed by Shields 195 | . . . . . 76 119 Ignored by Resistances 654 | 11 71 69 196 77 70 160 Regen/Repaired (Parts) 28 | . . 28 . . . . Core Remaining (%) 85 | 96 68 . 74 93 97 . Volleys Fired 148 | 5 32 22 41 27 16 5 Largest 4 | 1 2 2 2 3 3 4 Hottest 223 | 20 45 68 133 156 121 223 Shots Fired 298 | 5 36 44 80 74 40 19 Gun 216 | 5 36 44 46 47 24 14 Cannon 82 | . . . 34 27 16 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 138 | 5 19 22 31 27 24 10 Thermal 116 | . . . 44 47 16 9 Explosive . | . . . . . . . Electromagnetic 44 | . 17 22 5 . . . Robot Hit Streak 29 | 3 10 17 21 29 14 15 Robot Miss Streak 4 | 1 3 4 1 2 1 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 223 | 4 27 31 62 54 32 13 Core Hits 90 | 1 15 15 21 23 9 6 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 1 1 1 . 1 Burn 2 | . . . . 1 . 1 Meltdown 1 | . . . 1 . . . Corrupt 2 | . 1 1 . . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4074 | 54 411 481 1111 998 632 387 Guns 2590 | 54 411 478 488 546 323 290 Cannons 1481 | . . . 623 452 309 97 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 3 | . . 3 . . . . Kinetic 1529 | 54 210 212 293 237 323 200 Thermal 2006 | . . . 749 761 309 187 Explosive . | . . . . . . . Electromagnetic 536 | . 201 266 69 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . 1 . Average Corruption 1 | . . . 1 . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . 6 . . . Message Errors 2 | . . . 2 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . 8 . . Projectiles 8 | . . . . 8 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 414 | . 82 36 414 289 228 408 Average Temperature 122 | . 44 17 155 98 96 180 Received Heat Transfer 928 | 24 96 84 360 81 31 252 Effects 9 | . . . 7 . . 2 Shutdowns 5 | . . . 3 . . 2 Interference 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 8 | . . . 4 3 1 . Heat Transferred 3965 | . . . 1406 1591 518 450 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 322 | 20 309 322 289 255 171 95 Initial 115 | . 11 21 115 31 63 72 Average 129 | 13 180 189 126 129 114 73 Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 73 | 100 63 41 65 81 100 100 Level 1 26 | . 36 58 34 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 3 4 1 . Investigation 8 | . 2 . 1 4 1 . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 5 | . 1 . 1 2 1 . Communications Jammed 2 | . . . . . 2 . Distress Signals 2 | . . . . . 2 . Times Spotted 71 | 1 14 12 21 13 6 4 Peak Tracking Total 5 | 1 4 4 5 3 3 4 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 5 | . 3 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 24 | . 4 3 10 4 2 1 Terminals 20 | . 4 2 8 4 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 3 | . . . 2 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 69 | . 17 7 26 11 7 1 Successful 43 | . 13 6 13 6 4 1 Failed 26 | . 4 1 13 5 3 . Catastrophic 4 | . . . 4 . . . Database Lockouts . | . . . . . . . Manual 26 | . 2 5 10 6 3 . Terminals 63 | . 17 5 23 11 7 . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 4 | . . . 3 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 13 3 10 4 4 . Record 8 | . 1 1 3 2 1 . Robot Schematic 1 | . . . 1 . . . Robot Analysis 4 | . 1 2 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . 2 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . 2 . . . . . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . 2 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 4 | . 2 . 1 . 1 . Maintenance Status 1 | . 1 . . . . . Transport Status 2 | . 1 . . . 1 . Zone Layout 4 | . 1 . 1 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 4 | . . . 3 . . 1 Report Inventory 3 | . . . 2 . . 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . 1 . 2 . . Terminals 3 | . . 1 . 2 . . Track 2 | . . 1 . 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used 2 | . . . . 1 1 . Hacking Detections 20 | . 4 2 8 4 1 1 Full Trace Events 7 | . 2 . 1 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 34 | . . . 34 . . . Total Damage 335 | . . . 335 . . . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total 4 | . 1 2 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . 2 . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 3754 | 153 510 386 1243 726 349 387 Spaces Moved 2015 | 132 340 189 662 346 178 168 Core 72 | 72 . . . . . . Treads 1133 | . . . 441 346 178 168 Legs 810 | 60 340 189 221 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 Average Speed 145 | 100 120 120 146 160 160 210 Slowest Speed 240 | 120 120 120 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 10 59 18 78 32 8 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2569 | 144 405 304 855 462 211 188 Wait 246 | . 7 73 110 48 1 7 Move 2009 | 131 339 188 661 345 177 168 Hop . | . . . . . . . Pick Up 47 | 1 8 4 16 15 3 . Fast Attach 32 | 6 4 6 8 3 1 4 Attach 13 | . 1 2 2 4 4 . Detach 6 | . . . 1 2 2 1 Swap 24 | 1 6 1 2 8 5 1 Drop 42 | . 8 7 13 10 2 2 Fire 148 | 5 32 22 41 27 16 5 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 8) 154 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 13) 331 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 5) 426 | -10/Materials | Identified exit to Mines 630 | -10/Materials | Discovered new exit (range 11) 652 | -10/Materials | Identified exit to Materials 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x2 802 | -9/Materials | Repaired Lgt. Ion Engine 949 | -9/Materials | Discovered new exit (range 11) 1015 | -9/Materials | Identified exit to Storage 1050 | -9/Materials | Entered Storage 1111 | -9/Storage | Build established: Scavenger-Mutant 1223 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1295 | -9/Storage | Lost 4 allies 1438 | -9/Storage | Lost 3 allies 1705 | -9/Storage | Lost 3 allies 1716 | -9/Storage | Build established: Mutant 2265 | -9/Storage | Discovered new exit (range 11) 2292 | -9/Storage | Identified exit to Materials 2293 | -9/Storage | Entered Materials 2293 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2962 | -8/Materials | Discovered new exit (range 16) 3004 | -8/Materials | Build established: Gunner 3019 | -8/Materials | Identified exit to Factory 3019 | -8/Materials | Entered Factory 3019 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3357 | -7/Factory | Discovered new exit (range 9) 3368 | -7/Factory | Entered another Factory area 3368 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3494 | -6/Factory | Build established: Hacker-Tank 3755 | -6/Factory | Self-destructed Last Messages --------------- 03626_ Connecting with Recycling Unit... 03626_ Current location identified: Factory >>Recycling(Report) Matter reserves: 0 Inventory: Empty 03702_ ALERT: All DSF locations entering lockdown mode. 03708_ Critical hit (Burn: +36). 03708_ Slug penetrates G-50 Soldier. 03712_ Critical hit (Burn: +27). 03719_ Power failure, Deuterium Engine shutdown. 03720_ Power failure, Nuclear Core shutdown. 03720_ Discarded Hacking Suite. 03733_ G-50 Soldier suffers critical hit (Burn). 03733_ Slug penetrates G-50 Soldier. 03734_ G-50 Soldier heat spikes uncontrollably. 03739_ G-50 Soldier destroyed. 03739_ Slug penetrates Door. 03745_ R-10 Processor collects Carbon-fiber Leg. 03748_ R-10 Processor collects Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????? ??????????????????????????????????????? | | #?????## ??????????????????????????????????????? | | #?????# ??????????????????????????????????????? | | #?????# ??????????????????????????????????????? | | #?????# ??????????????????????????????????????? | | #?????# ??????????????????????????????????????? | | #?????# ###+################???????##+##+##???? | | #?????# # #??????? ???? | | #?????# # ] #?????? ????? | | #?????+ # #######^^ """"""??? | | #?????# # + ??? | | ######## # g# """"""""? | | ## # # R | | ## # @ %; g ! | | ## + ## ####???? | | ## ##################### +??????? | | ######## ## #??????# #??????? | | # """"""" #??????# #??????? | | # """Y""" #??????# #??????? | | """ """" + #??????# #??????? | | """ """" # #?????? #??????? | | """ """" # """"""""" #??????T #??????? | | # #?????## #??????? | | ########+####??????# #??????? | | ???????????# #??????? | | ##+############## #????????????# #??????? | | #??????????????????????????# ""/###??????? | | #??????????????????????????# # ????????? | | #??????????????????????????# # ??????????? | | """ #??????????????????????????? ????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key Everything Is Under Control Party Time Risk Taker Serviceable Loadout The More The Merrier True Hacker Challenges ------------ None Game ------ Seed BoreHugeBiocell Manual? 0 Play Time 01:13:29 Cumulative 3.1 hours Start 2024.04.01 @ 20:42:42 End 2024.04.17 @ 19:07:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33ccfbab-dd18-4444-bf0b-50dd87828922