Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.06.24 @ 17:31:52 Player: Zyalin Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (4460) 4460 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2314) 2314 TOTAL SCORE: 10704 Bonus ------- High Alert Combat Kills 214 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 287/290 System Corruption 4% Temperature Cool (0) Movement Rolling (110) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit Kinecellerator Hardened Medium Armor Plating Relay Coupler [Grunt] (9) > --- WEAPON (3) ------- Autogun Gauss Rifle Gauss Rifle > --- INVENTORY (22) --- Improved Ion Engine Improved Deuterium Engine Light Treads Light Treads Carbon-fiber Leg Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Large Storage Unit Compact Matter Pod (0) Relay Coupler [NC] (29) Relay Coupler [Duelist] (28) Gatling Laser Heavy Missile Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [Swarmer] > --- WEAPON ----------- Scythe Axe Axe > --- INVENTORY -------- Light Nuclear Core Advanced Sensor Array Actuator Array Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [Duelist] Heavy Assault Rifle Autogun Autogun Heavy Missile Launcher Datajack Maul Heavy Flail Scythe Axe Axe [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Melee Analysis Suite Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . 1 1 . . . 2 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 153 | 6 11 17 13 5 22 9 26 33 11 Power 15 | 1 1 2 1 . 2 2 3 2 1 Engine 10 | 1 1 2 1 . 1 . 1 2 1 Core 5 | . . . . . 1 2 2 . . Reactor . | . . . . . . . . . . Propulsion 57 | 2 3 6 5 3 10 1 7 16 4 Treads 27 | 2 1 5 4 3 7 1 4 . . Leg 9 | . 2 1 1 . 3 . 1 . 1 Wheel 21 | . . . . . . . 2 16 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 45 | 1 4 4 4 1 4 2 14 9 2 Device 8 | . 1 2 1 . 1 . 1 1 1 Storage 11 | 1 3 . 1 . 1 . 1 4 . Processor 6 | . . 2 . 1 . . 2 1 . Hackware 4 | . . . . . 1 . 2 1 . Protection 16 | . . . 2 . 1 2 8 2 1 Artifact . | . . . . . . . . . . Weapon 36 | 2 3 5 3 1 6 4 2 6 4 Energy Gun 5 | 2 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . . 4 . . . . . . 3 Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 3 | . . . . . . 2 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 16 | . . . 3 1 4 2 2 4 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 . . . 1 Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 32 | . 1 . 2 . 5 2 4 13 5 Power 4 | . . . . . 2 . . 2 . Propulsion 13 | . . . . . 3 1 3 3 3 Utility 8 | . . . 1 . . 1 1 4 1 Weapon 7 | . 1 . 1 . . . . 4 1 Highest Loss Streak 5 | . 1 . 2 . 3 2 2 4 5 Average Slot Usage (%) 97 | . 98 99 98 100 98 99 94 96 94 Engine 6 | . 14 11 9 9 8 1 2 1 7 Core 2 | . . . . . . 7 4 5 . Treads 14 | . 17 13 26 27 23 26 8 . . Leg 2 | . 10 8 . . 2 . 1 . 3 Wheel 5 | . . . . . . . 7 21 17 Device 4 | . 6 11 4 9 6 . 3 1 3 Storage 17 | . 20 11 14 18 18 18 15 21 23 Processor 7 | . . 11 7 4 9 6 6 8 3 Hackware 2 | . . . . . 1 . 5 7 7 Protection 5 | . . . 8 4 . 11 12 3 2 Energy Gun 2 | . 19 14 . . . . . . . Ballistic Gun 5 | . . 18 21 . . . . . 12 Slashing Weapon 15 | . . . 4 27 27 26 23 17 9 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 11 23 34 54 53 50 60 69 79 81 Greatest Support 84 | 40 40 40 65 65 65 65 84 40 36 Greatest Overweight (x) 5 | . 1 3 . . 4 1 2 5 3 Average Overweight (x) . | . . . . . . . . 1 2 Largest Inventory Capacity 28 | 6 10 10 16 16 16 16 16 28 22 Average Capacity 15 | 5 7 10 13 16 16 16 16 20 22 Most Carried 28 | 4 8 10 16 16 16 16 16 28 22 Average Carried 14 | 2 5 9 11 15 15 14 15 18 20 Final Capacity 22 | 6 10 10 16 16 16 16 16 22 22 Final Carried 22 | 4 8 10 16 15 16 13 16 21 22 Class Distribution -------------------- 38% | Mutant 28% | Scavenger-Mutant 11% | Gunner 6% | Bothacker-Mutant 4% | Tank 3% | Hauler-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Matter Collected 2325 | 238 222 286 291 132 222 222 231 405 76 Remotely . | . . . . . . . . . . Salvage Created 5632 | . 345 469 438 512 680 467 947 1604 170 Parts 276 | . 19 29 29 25 37 26 45 59 7 Haulers Intercepted 5 | . 1 2 1 . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 98 | . 6 7 6 12 13 17 14 20 3 Melee 57 | . . . . 12 13 5 14 11 2 Guns 18 | . 4 7 6 . . . . . 1 Cannons 2 | . 2 . . . . . . . . AOE 21 | . . . . . . 12 . 9 . Classes Destroyed 13 | . 4 2 3 2 1 . 1 . . Worker 4 | . . . 2 . . . 2 . . Builder 1 | . . . 1 . . . . . . Hauler 5 | . 1 2 1 . . . 1 . . Recycler 3 | . 1 1 . . . . 1 . . Operator 2 | . . . 1 . . . 1 . . Watcher 1 | . 1 . . . . . . . . Swarmer 15 | . . . . 3 . 6 . 6 . Grunt 50 | . 6 4 1 7 7 10 9 5 1 Brawler 3 | . . 1 1 . . . . 1 . Duelist 5 | . . . . 2 1 1 . . 1 Sentry 16 | . . 2 4 . 3 . 3 3 1 Hunter 7 | . . . . . 2 . 1 4 . Programmer 2 | . . . . . . . 1 1 . Best Kill Streak 12 | . 3 3 3 4 2 12 4 9 2 Combat Bots Only 12 | . 2 3 3 4 2 12 4 9 2 Max Kills in Single Turn 3 | . 2 2 3 1 1 2 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 2 . 3 . Melee 1 | . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Damage Taken 8434 | . 459 276 551 675 1543 772 1284 2257 617 Core 1374 | . 104 44 40 109 249 116 168 392 152 Absorbed by Shields 307 | . . 46 52 . 91 12 . 106 . Core Remaining (%) 63 | 100 58 89 . . . 6 . . . Volleys Fired 99 | . 31 24 27 . . 9 . 5 3 Largest 3 | . 2 3 3 . . 1 . 1 3 Hottest 135 | . 90 135 66 . . 30 . 39 79 Shots Fired 226 | . 57 70 77 . . 9 . 5 8 Gun 184 | . 29 70 77 . . . . . 8 Cannon 28 | . 28 . . . . . . . . Launcher 14 | . . . . . . 9 . 5 . Special . | . . . . . . . . . . Kinetic 150 | . 28 37 77 . . . . . 8 Thermal 46 | . 13 33 . . . . . . . Explosive 14 | . . . . . . 9 . 5 . Electromagnetic 16 | . 16 . . . . . . . . Robot Hit Streak 28 | . 14 11 28 . . 7 . 8 5 Robot Miss Streak 5 | . 1 5 1 . . . . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 3 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 413 | . 42 56 68 33 36 20 67 71 20 Core Hits 205 | . 18 34 23 14 15 30 22 43 6 Critical Hits 8 | . . . . 2 1 . 1 4 . Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed 6 | . . . . 2 . . . 4 . Melee Attacks 342 | . . . . 46 49 19 120 91 17 Impact 11 | . . . . . . . . 11 . Slashing 326 | . . . . 46 46 19 120 80 15 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . 2 . 8 . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 72 | . . . . 13 7 4 28 17 3 Damage Inflicted 13767 | . 698 596 940 921 1160 2041 2812 4128 471 Guns 1926 | . 288 582 940 . . . . . 116 Cannons 370 | . 370 . . . . . . . . Explosions 2625 | . 35 . . . . 1590 . 1000 . Melee 8827 | . . . . 921 1160 451 2812 3128 355 Ramming 19 | . 5 14 . . . . . . . Kinetic 1692 | . 370 266 940 . . . . . 116 Thermal 435 | . 119 316 . . . . . . . Explosive 2590 | . . . . . . 1590 . 1000 . Electromagnetic 204 | . 204 . . . . . . . . Impact 175 | . . . . . . . . 175 . Slashing 8652 | . . . . 921 1160 451 2812 2953 355 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 3 3 3 3 2 4 4 Average Corruption 3 | . . . 2 3 3 3 1 3 4 Corruption Purged . | . . . . . . . . . . Effects 65 | . . . 2 6 11 9 7 21 9 Message Errors 11 | . . . . . 1 . 3 3 4 Matter Fused 18 | . . . . 3 5 5 . 4 1 Heat Flow Errors 10 | . . . 1 1 1 2 1 3 1 Energy Discharges 10 | . . . 1 2 1 2 . 3 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . 3 . 1 4 . Targeting Errors 6 | . . . . . . . 2 3 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 695 | . . . . 59 104 74 305 137 16 Projectiles . | . . . . . . . . . . Explosions 112 | . . . . . . 57 . 55 . Melee 583 | . . . . 59 104 17 305 82 16 Knockbacks 10 | . 10 . . . . . . . . Impact . | . . . . . . . . . . Kinetic 8 | . 8 . . . . . . . . Secondary 2 | . 2 . . . . . . . . Self-Inflicted Damage 224 | . 32 . . . . 71 . 121 . Shots 7 | . 1 . . . . 2 . 4 . Rammed 3 | . 2 1 . . . . . . . Targets Rammed 3 | . 2 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 229 | . 144 205 228 173 92 187 220 193 229 Average Temperature 64 | . 52 80 41 89 47 55 115 75 81 Received Heat Transfer 2601 | . 237 126 231 171 561 351 471 411 42 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 789 | . 323 466 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Peak Influence 606 | . 179 197 192 321 291 559 448 606 364 Average Influence 242 | . 68 82 68 200 209 460 292 436 333 Maximum Alert Level 2 | . . . . 1 1 2 2 2 1 Low Security (%) 41 | 100 100 100 100 40 37 7 3 6 . Level 1 39 | . . . . 59 62 16 93 19 100 Level 2 18 | . . . . . . 75 3 73 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 2 . . 5 . 5 . . Investigation 4 | . . 1 . . . . 3 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 6 | . . 1 . . 5 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Distress Signals 2 | . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 168 | . 10 11 17 19 26 24 23 32 6 Peak Tracking Total 10 | . 3 3 5 5 5 10 6 8 3 Tactical Retreats 26 | . . . 2 4 5 4 4 7 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Traps Triggered 15 | . . . 2 . 1 1 3 7 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Machines Disabled 3 | . . . . 1 . . 2 . . Max in Single Turn 1 | . . . . 1 . . 1 . . Garrison Relay 2 | . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Machines Accessed 18 | . 1 4 7 . 2 . 4 . . Terminals 13 | . 1 4 5 . 1 . 2 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 65 | . 3 14 35 . 3 . 10 . . Successful 50 | . 2 10 31 . 2 . 5 . . Failed 15 | . 1 4 4 . 1 . 5 . . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 2 10 12 . 2 . 1 . . Terminals 37 | . 3 14 13 . 2 . 5 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 19 | . . . 19 . . . . . . Garrison Access 6 | . . . 3 . 1 . 2 . . Terminal Hacks 7 | . 1 3 3 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . Garrison Index 1 | . . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 19 | . . . 19 . . . . . . Insert Component 8 | . . . 8 . . . . . . Analyze 11 | . . . 11 . . . . . . Garrison Access Hacks 5 | . . . 2 . 1 . 2 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Coupler Status 2 | . . . 1 . . . 1 . . Unauthorized Hacks 17 | . 1 7 7 . 1 . 1 . . Terminals 15 | . 1 7 6 . 1 . . . . Track 5 | . 1 2 2 . . . . . . Botnet 9 | . . 4 4 . 1 . . . . Operators 1 | . . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . Siphon 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Watchers 1 | . . . 1 . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 4 5 . . . 4 . . Full Trace Events 3 | . . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . 8 . . . . . . Parts Built 1 | . . . . . . . 1 . . Matter 76 | . . . . . . . 76 . . Time 51 | . . . . . . . 51 . . Total Part Build Rating 1 | . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . . 8 . . . . . . Part Schematics Acquired 8 | . . . 8 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . 1 . Robot Detection 1 | . . . . . . 1 . . . Alert ID Control 1 | . . . . . . . . 1 . Robots Hacked 3 | . . . . . 2 . . . 1 Non-combat . | . . . . . . . . . . Combat 3 | . . . . . 2 . . . 1 Robot Hacks Applied 4 | . . . . . 3 . . . 1 find_garrison 1 | . . . . . 1 . . . . reboot_system 1 | . . . . . 1 . . . . formatsys_high 2 | . . . . . 1 . . . 1 Relay Couplers Released 8 | . . . . 5 . . . 3 . Machine Destruction 8 | . . . . 5 . . . 3 . Attached 3 | . . . . . 1 . 1 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Total Allies 2 | . . . . . 1 . . . 1 Largest Group 1 | . . . . . 1 . . . 1 Highest-Rated Group 16 | . . . . . 15 . . . 16 Highest-Rated Ally 16 | . . . . . 15 . . . 16 Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . 2 . . . 3 Total Damage 101 | . . . . . 60 . . . 41 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Turns Passed 6351 | 92 458 608 931 430 678 525 1300 1004 325 Spaces Moved 3393 | 52 242 309 517 218 282 293 657 604 219 Core 3 | 3 . . . . . . . . . Treads 1929 | 49 124 197 517 218 267 293 264 . . Legs 245 | . 118 112 . . 15 . . . . Wheels 1216 | . . . . . . . 393 604 219 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 155 150 150 155 105 100 100 Average Speed 138 | 153 141 156 155 152 162 155 132 102 110 Slowest Speed 240 | 160 160 210 160 155 240 172 200 140 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 44 26 39 40 29 69 22 60 6 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 24 | . . . . . 3 . 18 3 . Terrain Destroyed 96 | . 4 . . . 3 10 18 60 1 Melee 24 | . . . . . 3 . 18 3 . Projectile 1 | . . . . . . . . . 1 AOE 71 | . 4 . . . . 10 . 57 . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Total 4479 | 61 300 389 588 271 444 329 959 861 277 Wait 309 | . 1 4 13 4 80 . 136 52 19 Move 3387 | 51 241 308 517 217 282 292 657 603 219 Hop . | . . . . . . . . . . Pick Up 91 | 4 5 13 8 6 7 . 17 25 6 Fast Attach 54 | 6 5 7 5 1 9 1 11 6 3 Attach 35 | . 2 3 4 1 2 3 3 12 5 Detach 11 | . 2 1 3 . 2 . 2 1 . Swap 64 | . 4 7 4 3 11 5 12 15 3 Drop 117 | . 7 21 7 9 13 3 31 22 4 Fire 99 | . 31 24 27 . . 9 . 5 3 Melee 238 | . . . . 30 37 15 74 68 14 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . Escape Stasis 69 | . . . . . . 1 16 52 . Rewire 2 | . . . . . 1 . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 9) 523 | -10/Materials | Discovered new exit (range 13) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1059 | -9/Materials | Discovered new exit (range 6) 1123 | -9/Materials | Build established: Gunner 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1452 | -8/Materials | Build established: Tank 1687 | -8/Materials | Discovered new exit (range 3) 1762 | -8/Materials | Build established: Gunner 1812 | -8/Materials | Discovered new exit (range 13) 2090 | -8/Materials | Identified exit to Garrison 2090 | -8/Materials | Entered Garrison 2140 | -8/Garrison | Triggered checkpoint 2144 | -8/Garrison | Build established: Mutant 2194 | -8/Garrison | Triggered checkpoint 2348 | -8/Garrison | Discovered new exit (range 12) 2372 | -8/Garrison | Installed Relay Interface Framework 2426 | -8/Garrison | Triggered checkpoint 2441 | -8/Garrison | Garrison Relay disabled 2520 | -8/Garrison | Entered Materials 2741 | -8/Materials | Build established: Bothacker-Mutant 2834 | -8/Materials | Core integrity fell below 50% 2895 | -8/Materials | Lost 3 parts (1p2n) 3135 | -8/Materials | Build established: Scavenger-Mutant 3198 | -8/Materials | Identified exit to Garrison 3198 | -8/Materials | Entered Garrison 3230 | -8/Garrison | Triggered checkpoint 3300 | -8/Garrison | Triggered checkpoint 3306 | -8/Garrison | Core integrity fell below 20% 3355 | -8/Garrison | Destroyed 12 combat bots 3397 | -8/Garrison | Discovered new exit (range 8) 3468 | -8/Garrison | Triggered checkpoint 3511 | -8/Garrison | Discovered new exit (range 15) 3610 | -8/Garrison | Triggered checkpoint 3695 | -8/Garrison | Discovered new exit (range 10) 3717 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3723 | -8/Garrison | Entered Factory 3723 | -7/Factory | Evolved 2 slots: Utility x2 3900 | -7/Factory | Build established: Mutant 4920 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 5023 | -7/Factory | Identified exit to Garrison 5023 | -7/Factory | Entered Garrison 5074 | -7/Garrison | Triggered checkpoint 5088 | -7/Garrison | Garrison Relay disabled 5160 | -7/Garrison | Triggered checkpoint 5285 | -7/Garrison | Core integrity fell below 50% 5306 | -7/Garrison | Triggered checkpoint 5312 | -7/Garrison | Destroyed 9 combat bots 5313 | -7/Garrison | Lost 4 parts (3u1w) 5344 | -7/Garrison | Discovered new exit (range 11) 5845 | -7/Garrison | Lost 4 parts (1p2n1w) 5876 | -7/Garrison | Build established: Scavenger-Mutant 5898 | -7/Garrison | Discovered new exit (range 8) 5948 | -7/Garrison | Triggered checkpoint 6007 | -7/Garrison | Discovered new exit (range 12) 6023 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 6027 | -7/Garrison | Entered Factory 6093 | -7/Factory | Core integrity fell below 20% 6143 | -7/Factory | Lost 5 parts (3n1u1w) 6352 | -7/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 06190_ Acquired Kinecellerator. 06191_ Dropped Axe. 06192_ Dropped Scythe. 06194_ Discarded Adv. Melee Analysis Suite. 06206_ System corrupted: Matter fused (-10). 06225_ System corrupted: Gauss Rifle jammed. 06225_ Slug penetrates Y-54 Guardian. 06231_ System corrupted: Autogun targeting data glitched. 06231_ Y-54 Guardian destroyed. 06231_ Slug penetrates Wall. 06237_ Acquired 66 matter. 06239_ Acquired Gatling Laser. 06245_ Acquired Lgt. Treads. 06263_ 6%XES|G6L#J65IDBYEZI>U7/RSY9Q GNZN 06282_ K-01 Serf collects debris. 06292_ Acquired Hrd. Medium Armor Plating. 06299_ Acquired Com. Matter Pod. 06329_ WZ>/5FOPCOWCE=J2R Z CZIZ8PKFURD|GZK#MXR= 06352_ Triggered Heavy Explosive Trap. 06352_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | # #??? ???# #???????????? | | # #? ?# #???????????? | | # ## *! ## #???????????? | | + """" ## *! ## #???????????? | | # """" ## * ## #???????????? | | # """" ## ## #???????????? | | ### # """" ## = ## #???????????? | | ??# # ## ## #???????????? | | ??# # """" ############# #???????????? | | ??# # """" #???????????# #???????????? | | ??# # """" #???????????# #???????????? | | ??# # """" #???????????# #???????????? | | ??# # #???????????# #???????????? | | ??# # ] #???????????# #???????????? | | ??# # #???????????# #???????????? | | ###+##### ######???????????# #???????????? | | # / #??##?????????????????#######+###???????????? | | # / #???????????????????????????# #?????????????? | | # #???????????????????????????# #?????????????? | | # #???????????????????????????# #?????????????? | | # #???????????????????????????# #?????????????? | | # #?????????????????########### #?????????????? | | # #?????????????????# g #?????????????? | | # #?????????????????# ###???????????? | | # #?????????????????# ^ #???????? | | ######?????????????????# @ k#???????? | | ???????????????????????# """ """ """ #???????? | | ???????????????????????# """ """ """ #???????? | | ???????????????????????# """ """ """ ???????? | | ???????????????????????# ??????? | | ?????????????????????? ?? ?????? | | ?????????????????????############ ?????????? | | ?????????????????????????????????#+######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostSupersonicTrap Manual? 0 Play Time 00:46:50 Cumulative 374.1 hours Start 2020.06.24 @ 14:35:55 End 2020.06.24 @ 17:31:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 238 Adventurer 0 Explorer 1 Win Type - Total 37 Types 28/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b24b0343-040d-45f3-839c-732fedf60edb