Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.17 @ 00:01:42 Player: KeepAwake2 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (4257) 4257 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 8587 Bonus ------- High Alert Combat Kills 644 Follower Combat Kills 126 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 160/160 System Corruption 2% Temperature Cool (172) Movement Walking (150) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Coolant Injector Large Storage Unit Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Mini Assault Cannon > --- INVENTORY (10) --- Aluminum Leg Compact Battery (300) Advanced Signal Interpreter Kinecellerator Recalibrator Beamcaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Hacking Suite Recalibrator > --- WEAPON ----------- Heavy EM Shotgun Plasma Cannon Precision Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Advanced Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 185 | 6 13 5 21 48 78 14 Power 23 | 1 1 . 6 3 10 2 Engine 20 | 1 1 . 6 2 9 1 Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 60 | 2 4 4 4 19 23 4 Treads 3 | . . . . 3 . . Leg 54 | 2 4 4 4 14 22 4 Wheel . | . . . . . . . Hover 3 | . . . . 2 1 . Flight . | . . . . . . . Utility 29 | 1 2 . 1 4 19 2 Device 16 | . . . . 1 15 . Storage 4 | 1 . . 1 1 1 . Processor 3 | . 2 . . . 1 . Hackware 1 | . . . . 1 . . Protection 5 | . . . . 1 2 2 Artifact . | . . . . . . . Weapon 73 | 2 6 1 10 22 26 6 Energy Gun 25 | 1 . . . 9 11 4 Energy Cannon 9 | . . . 1 3 4 1 Ballistic Gun 20 | 1 2 1 6 5 4 1 Ballistic Cannon 2 | . 1 . . . 1 . Launcher 13 | . 3 . 2 5 3 . Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 4 | . . . . 1 3 . Parts Lost 64 | . . 1 3 27 20 13 Power 5 | . . . 1 . 1 3 Propulsion 24 | . . 1 . 14 4 5 Utility 2 | . . . . . 2 . Weapon 33 | . . . 2 13 13 5 Highest Loss Streak 11 | . . 1 2 11 7 7 Average Slot Usage (%) 92 | . 96 99 98 86 94 84 Engine 9 | . 14 14 10 4 10 5 Core 2 | . . . . 4 3 1 Leg 25 | . 28 27 33 21 25 23 Hover 1 | . . . . . 3 . Device 6 | . . . . . 13 7 Storage 8 | . 14 14 11 8 4 7 Processor 6 | . 10 14 11 9 1 6 Hackware 4 | . . . . 5 7 6 Protection 1 | . . . . 3 1 . Energy Gun 5 | . 6 . . 6 7 5 Energy Cannon 2 | . . . 2 2 4 2 Ballistic Gun 6 | . 10 13 15 9 4 . Ballistic Cannon 3 | . 4 14 4 . . 7 Launcher 3 | . 5 . 7 2 1 5 Naked Turns . | . . . . . . . Heaviest Build 62 | 12 16 16 35 41 62 54 Greatest Support 73 | 20 20 20 30 60 73 63 Greatest Overweight (x) 10 | 2 . . 1 10 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 5 6 6 9 9 8 10 Most Carried 10 | 2 6 6 10 10 10 10 Average Carried 7 | 1 4 5 8 8 7 8 Final Capacity 10 | 6 6 6 10 4 10 10 Final Carried 10 | 2 6 6 9 4 10 6 Class Distribution -------------------- 33% | Scavenger-Mutant 21% | Mutant 17% | Scavenger-Gunner 13% | Gunner 6% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 3473 | 174 184 125 566 1006 1016 402 Remotely . | . . . . . . . Salvage Created 4323 | . 302 7 621 1421 1690 282 Parts 254 | . 30 3 50 80 81 10 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 7 | . . . 3 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 108 | . 12 3 16 30 36 11 Melee 1 | . . . . . 1 . Guns 63 | . 9 . 10 22 19 3 Cannons 23 | . . 1 5 3 8 6 AOE 18 | . 3 2 1 4 6 2 Classes Destroyed 17 | . 5 . 2 3 5 2 Worker 3 | . . . . 1 2 . Builder 4 | . 1 . . 2 1 . Tunneler 1 | . . . . . 1 . Hauler 1 | . . . . . 1 . Recycler 3 | . . . . 1 2 . Operator 2 | . 1 . . 1 . . Watcher 6 | . 1 . 2 3 . . Swarmer 33 | . 9 3 4 8 5 4 Grunt 44 | . 3 . 3 12 22 4 Brawler 4 | . . . 1 2 1 . Duelist 5 | . . . . 2 2 1 Protector 1 | . . . . . 1 . Sentry 15 | . . . 8 6 1 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Behemoth 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 7 | . 7 3 4 6 6 3 Combat Bots Only 6 | . 5 3 4 6 3 3 Max Kills in Single Turn 3 | . 2 2 1 2 3 1 Gunslinging 1 | . 1 . . 1 . . Exploded 2 | . 2 2 1 2 2 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 9867 | . 407 107 922 3128 3269 2034 Core 1340 | . 67 . 52 508 387 326 Absorbed by Shields 199 | . . . . . 199 . Core Remaining (%) 66 | 100 . 73 87 7 . . Volleys Fired 388 | . 40 4 54 112 146 32 Largest 3 | . 2 2 3 3 3 3 Hottest 210 | . 60 69 119 183 210 188 Shots Fired 807 | . 77 6 120 229 306 69 Gun 555 | . 74 1 64 188 208 20 Cannon 191 | . . 4 45 22 87 33 Launcher 52 | . 3 1 8 19 5 16 Special 9 | . . . 3 . 6 . Kinetic 362 | . 46 5 93 121 68 29 Thermal 361 | . 28 . 19 89 201 24 Explosive 32 | . 3 1 4 3 5 16 Electromagnetic 52 | . . . 4 16 32 . Robot Hit Streak 17 | . 6 1 12 9 17 10 Robot Miss Streak 10 | . 4 1 3 10 7 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 515 | . 43 2 70 138 222 40 Core Hits 262 | . 19 3 25 74 111 30 Critical Hits 4 | . . . . 2 2 . Critical Kills 3 | . . . . 1 2 . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11065 | . 637 142 1249 3027 4628 1382 Guns 5218 | . 453 . 598 1695 2169 303 Cannons 2507 | . . 66 496 250 1295 400 Explosions 3207 | . 184 76 150 1079 1039 679 Melee . | . . . . . . . Ramming 37 | . . . 5 3 29 . Kinetic 3121 | . 242 66 971 766 660 416 Thermal 4425 | . 211 . 123 1179 2625 287 Explosive 2365 | . 184 76 41 467 918 679 Electromagnetic 1117 | . . . 109 612 396 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Effects 18 | . . . . . 3 15 Message Errors 7 | . . . . . 1 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . . . 2 2 Data Loss (minor) 3 | . . . . . . 3 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 166 | . . 4 . 55 57 50 Projectiles 24 | . . 4 . . 20 . Explosions 142 | . . . . 55 37 50 Melee . | . . . . . . . Knockbacks 4 | . . 3 . . . 1 Impact . | . . . . . . . Kinetic 3 | . . 2 . . . 1 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 419 | . 39 38 . 172 105 65 Shots 14 | . 1 1 . 8 2 2 Rammed 3 | . . . . 1 2 . Targets Rammed 11 | . . . 2 1 8 . Kicked 8 | . . . 2 . 6 . Crushed . | . . . . . . . Highest Temperature 519 | . 40 9 145 519 477 175 Average Temperature 102 | . 13 6 31 128 108 74 Received Heat Transfer 2789 | . 84 . 252 1224 959 270 Effects 16 | . . . . 8 8 . Shutdowns 5 | . . . . 2 3 . Energy Bleed 2 | . . . . 1 1 . Interference 3 | . . . . 2 1 . Matter Decay 3 | . . . . 3 . . Damage (minor) 1 | . . . . . 1 . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 2 1 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 11 | . . . . 3 8 . Heat Transferred 8254 | . 475 . 259 2435 4530 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 849 | . 421 157 340 633 849 . Initial 243 | . . 97 . 113 243 . Average 382 | . 229 89 189 413 530 . Maximum Alert Level 3 | . 2 . 1 2 3 . Low Security (%) 20 | 100 26 100 40 6 . . Level 1 42 | . 70 . 59 47 38 . Level 2 21 | . 2 . . 46 28 . Level 3 15 | . . . . . 33 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 . 1 8 6 . Investigation 4 | . 2 . . 1 1 . Extermination 3 | . . . . . 3 . Reinforcement 5 | . 1 . 1 2 1 . Assault 3 | . . . . 2 1 . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 7 | . 1 . 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 199 | . 20 3 25 63 65 23 Peak Tracking Total 9 | . 4 3 5 9 5 7 Tactical Retreats 15 | . 2 . . 5 7 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 6 | . 3 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 9 | . 2 . 2 5 . . Max in Single Turn 1 | . 1 . 1 1 . . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 23 | . 3 . 9 2 9 . Terminals 12 | . 3 . 6 1 2 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . 1 1 2 . Recycling Units 2 | . . . 2 . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . . 2 . Total Hacks 56 | . 9 . 18 5 24 . Successful 31 | . 5 . 9 2 15 . Failed 25 | . 4 . 9 3 9 . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 9 . 13 3 6 . Fabricators 4 | . . . . . 4 . Repair Stations 10 | . . . 2 2 6 . Recycling Units 3 | . . . 3 . . . Scanalyzers 6 | . . . . . 6 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 17 | . 5 . 6 1 5 . Record 1 | . 1 . . . . . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 4 | . 1 . 2 1 . . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 2 | . . . 1 . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Registered Components 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 5 | . . . 1 1 3 . Scan Component 4 | . . . 1 1 2 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 19 | . 3 . 7 2 7 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built 4 | . . . . . 4 . Matter 292 | . . . . . 292 . Time 146 | . . . . . 146 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 4 | . . . . . . 4 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 4 | . . . . . . 4 Largest Group 4 | . . . . . . 4 Highest-Rated Group 124 | . . . . . . 124 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 45 | . . . . . . 45 Total Damage 823 | . . . . . . 823 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 8782 | 68 646 676 1081 1267 3350 1694 Spaces Moved 5322 | 50 396 534 640 613 1946 1143 Core 10 | 7 . . . 3 . . Treads 144 | . . . . 144 . . Legs 4893 | 43 396 534 640 404 1733 1143 Wheels . | . . . . . . . Hover 275 | . . . . 62 213 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 56 116 120 Average Speed 126 | 116 120 120 128 131 124 131 Slowest Speed 550 | 150 120 120 150 550 186 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 3 57 98 62 39 36 92 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug 45 | . . . 3 . . 42 Terrain Destroyed 299 | . 22 11 50 36 14 166 Melee . | . . . . . . . Projectile 19 | . . 1 3 8 . 7 AOE 280 | . 22 10 47 28 14 159 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 6599 | 57 491 564 781 856 2581 1269 Wait 522 | . 29 16 43 56 331 47 Move 5316 | 49 395 533 639 612 1945 1143 Hop . | . . . . . . . Pick Up 65 | 2 7 2 11 12 29 2 Fast Attach 65 | 6 3 . . 18 31 7 Attach 36 | . 1 1 5 13 12 4 Detach 3 | . . . . 1 2 . Swap 84 | . 9 4 16 17 35 3 Drop 77 | . 7 4 11 14 40 1 Fire 388 | . 40 4 54 112 146 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick 11 | . . . 2 1 8 . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire 30 | . . . . . . 30 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Discovered new exit (range 5) 320 | -10/Materials | Build established: Mutant 324 | -10/Materials | Identified exit to Materials 715 | -10/Materials | Entered Mines 724 | -10/Mines | Met a Derelict bent on vengeance 873 | -10/Mines | Discovered exit to Materials (range 6) 943 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 976 | -10/Mines | Discovered exit to Materials (range 11) 1149 | -10/Mines | Learned location of Storage (-7) 1341 | -10/Mines | Build established: Scavenger-Mutant 1391 | -10/Mines | Entered Materials 1391 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2004 | -9/Materials | Discovered new exit (range 16) 2083 | -9/Materials | Identified exit to Materials 2398 | -9/Materials | Discovered exit to Materials (range 15) 2472 | -9/Materials | Entered another Materials area 2472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2597 | -8/Materials | Garrison activated, responded to threat 2900 | -8/Materials | Discovered new exit (range 15) 2992 | -8/Materials | Identified exit to Factory 2999 | -8/Materials | Lost 4 parts (3n1w) 3151 | -8/Materials | Core integrity fell below 50% 3184 | -8/Materials | Lost 9 parts (5n4w) 3554 | -8/Materials | Core integrity fell below 20% 3624 | -8/Materials | Lost 11 parts (4n7w) 3672 | -8/Materials | First assault squad dispatched 3739 | -8/Materials | Entered Factory 3739 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4897 | -7/Factory | Fabricated Carbon-fiber Leg? 5338 | -7/Factory | Local fabrication network quarantined 5365 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 5447 | -7/Factory | Build established: Gunner 5832 | -7/Factory | Build established: Tank 6087 | -7/Factory | Identified exit to Storage 6087 | -7/Factory | Identified exit to Lower Caves 6139 | -7/Factory | First assault squad dispatched 6325 | -7/Factory | Lost 7 parts (1p3n3w) 6710 | -7/Factory | Lost 3 parts (1u2w) 6946 | -7/Factory | Core integrity fell below 50% 7089 | -7/Factory | Entered Lower Caves 7329 | -7/Lower Caves | Build established: Mutant 7531 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7642 | -7/Lower Caves | Encountered a Warlord checkpoint 7667 | -7/Lower Caves | Learned 4 Factory zone layouts 7729 | -7/Lower Caves | Spotted B-75 Beast 7756 | -7/Lower Caves | Destroyed B-75 Beast 7784 | -7/Lower Caves | Lost 7 parts (1p4n2w) 8053 | -7/Lower Caves | Build established: Gunner 8744 | -7/Lower Caves | Attracted the attention of an 0b10 base 8750 | -7/Lower Caves | Core integrity fell below 20% 8756 | -7/Lower Caves | Build established: Scavenger-Gunner 8783 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Heat Sink fries itself beyond repair. Acquired Lgt. Nuclear Core. Acquired 20 matter. System corrupted: Heat flow error (+155). G-47 Trooper destroyed. FNH9GGFQ1LU6H#WU<|83MH8CT8= Acquired 12 matter. Acquired Aluminum Leg. Discarded Hacking Suite. Beamcaster destroyed. System corrupted: Particle Gun targeting data glitched. S-27 Virus destroyed. Carbon-fiber Leg destroyed. Particle Gun destroyed. Discarded Adv. Targeting Computer. Penetrated by Slug. S-27 Virus destroyed. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Critical hit. 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"??# ##?#####?#### #???# #??????# | | ? """# ###;@;### #??## ##?????# | | ??? " # #s% ### #?## #?????# | | ???# "" # Y s ### ####### #??????# | | ##?# " / ## ss### #????# #??????# | | "" / #; ;## ###### #?###??# | | ? " # ## #?# #### ##?# | | ? "# ## #?# ###### ##?# ### | | ? "# ## #?# #????# ##??# | | ####"# "# % %! #?# #????# ###??## | | "# % [ ### ###??# #???## | | ? ""# #### ##### | | ?""""" T""?# ## | | #######++###### ### # #### | | % #?# # # ############??# | | # ##?## # ##?????????????? | | #######################???# ##^ #??????????????? | | ?????????????????????????# ### #??????????????? | | ?????????????????????????# # ##??????????????? | | ?????????????????????????# # ???????????????? | | ?????????????????????????# # ???????????????? | | ?????????????????????????##########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceDataDisintegrator Manual? 0 Play Time 02:01:04 Cumulative 50.4 hours Start 2021.12.15 @ 23:57:59 End 2021.12.17 @ 00:01:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 100cb36b-7532-4d2f-b989-b5bcffcd0f16