Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 14:03:14

Player: cptwinky

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1027)     1027
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (162)                162
              TOTAL SCORE: 3414

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -138

 Cogmind 
---------
Core Integrity             0/400
Matter                     62/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
    Minigun
>   --- INVENTORY (4) ----
    Lightpack 2.0
    Field Lobotomy Kit
    Great Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
                Humpback
>               --- WEAPON -----------
                Minigun
                Minigun
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Nuclear Core
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
          Light Fission Core
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
                Lightpack 2.0
  High-capacity Matter Pod
  High-capacity Matter Pod
                Minigun
                Minigun
                Grenade Launcher
                Rocket Launcher
                Field Lobotomy Kit
                Plasma Cutter
                Great Maul
[Rating: 22]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             57   | 6   9   8   19  1   14  
  Power                    6    | 1   1   1   3   .   .   
    Engine                 5    | 1   1   .   3   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   2   3   4   1   6   
    Treads                 8    | 2   2   .   .   .   4   
    Leg                    9    | .   .   3   4   .   2   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   2   .   5   .   2   
    Device                 1    | .   1   .   .   .   .   
    Storage                7    | 1   .   .   4   .   2   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   4   4   7   .   6   
    Energy Gun             5    | 1   4   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   3   2   .   4   
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               5    | .   .   1   2   .   2   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 18   | .   4   2   .   .   12  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               6    | .   .   1   .   .   5   
  Utility                  3    | .   1   .   .   .   2   
  Weapon                   7    | .   2   1   .   .   4   
  Highest Loss Streak      7    | .   2   1   .   .   7   
Average Slot Usage (%)     95   | .   97  99  97  100 82  
  Engine                   10   | .   14  11  5   11  10  
  Core                     2    | .   .   2   5   .   .   
  Treads                   15   | .   27  23  .   .   26  
  Leg                      13   | .   .   4   31  26  2   
  Device                   6    | .   10  14  4   .   .   
  Storage                  16   | .   14  14  21  22  13  
  Protection               4    | .   .   .   6   11  8   
  Energy Gun               3    | .   14  1   .   .   .   
  Ballistic Gun            10   | .   14  23  5   .   3   
  Ballistic Cannon         9    | .   .   .   15  22  17  
  Launcher                 1    | .   .   3   1   .   .   
Naked Turns                5    | .   .   .   .   .   5   
Heaviest Build             99   | 10  14  15  67  67  99  
  Greatest Support         63   | 40  40  40  30  30  63  
  Greatest Overweight (x)  8    | .   .   .   2   5   8   
  Average Overweight (x)   .    | .   .   .   1   3   1   
Largest Inventory Capacity 24   | 6   6   6   18  18  24  
  Average Capacity         12   | 5   6   6   17  18  21  
  Most Carried             24   | 4   6   6   18  18  24  
  Average Carried          10   | 2   4   5   14  18  17  
  Final Capacity           18   | 6   6   6   18  18  4   
  Final Carried            18   | 4   6   6   18  18  4   

 Class Distribution 
--------------------
 52% | Mutant
 35% | Scavenger-Mutant
 11% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1788 | 266 416 142 358 174 432 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1413 | 62  553 231 385 149 33  
  Parts                    78   | 3   28  15  21  .   11  
Haulers Intercepted        3    | .   .   .   3   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  39   | .   12  9   11  .   7   
  Guns                     19   | .   10  7   1   .   1   
  Cannons                  5    | .   .   .   5   .   .   
  AOE                      15   | .   2   2   5   .   6   
Classes Destroyed          10   | 1   3   1   3   .   2   
  Builder                  1    | .   1   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   
  Recycler                 3    | 1   .   .   .   2   .   
  Turret                   1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  8    | .   .   5   3   .   .   
  Grunt                    22   | .   12  4   6   .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   1    | .   .   .   1   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           9    | 1   3   3   3   1   9   
  Combat Bots Only         7    | .   3   3   3   .   7   
Max Kills in Single Turn   3    | 1   2   2   3   1   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   2   2   3   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  EX-BIN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3480 | .    637  334  259  .    2250 
  Core                     531  | .    75   43   26   .    387  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    52   .    .    .    
Volleys Fired              156  | 2    54   19   32   4    45   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  120  | 60   60   60   120  78   78   
Shots Fired                291  | 4    105  36   60   8    78   
  Gun                      219  | 4    105  34   17   .    59   
  Cannon                   58   | .    .    .    36   8    14   
  Launcher                 11   | .    .    2    4    .    5    
  Special                  3    | .    .    .    3    .    .    
  Kinetic                  219  | 2    52   31   53   8    73   
  Thermal                  37   | 2    29   3    3    .    .    
  Explosive                11   | .    .    2    4    .    5    
  Electromagnetic          24   | .    24   .    .    .    .    
  Robot Hit Streak         11   | 1    8    11   8    2    10   
  Robot Miss Streak        3    | 2    2    2    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           211  | 2    74   28   40   4    63   
  Core Hits                89   | 3    29   13   19   2    23   
  Critical Hits            4    | .    1    .    2    1    .    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4203 | 23   1062 378  902  111  1727 
  Guns                     2172 | 21   945  264  97   .    845  
  Cannons                  748  | .    .    .    454  111  183  
  Explosions               1220 | .    117  103  301  .    699  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | 2    .    11   .    .    .    
  Kinetic                  2312 | 10   373  239  551  111  1028 
  Thermal                  465  | 11   379  25   50   .    .    
  Explosive                1103 | .    .    103  301  .    699  
  Electromagnetic          310  | .    310  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    4    4    5    
  Average Corruption       4    | .    .    .    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  45   | .    .    .    14   8    23   
    Message Errors         11   | .    .    .    4    2    5    
    Matter Fused           14   | .    .    .    4    2    8    
    Heat Flow Errors       3    | .    .    .    1    1    1    
    Energy Discharges      8    | .    .    .    2    2    4    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    2    1    .    
    Misfires               1    | .    .    .    .    .    1    
    Targeting Errors       4    | .    .    .    1    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    1    .    2    5    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  7    | .    .    .    .    2    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    41   .    .    4    
  Shots                    2    | .    .    1    .    .    1    
  Rammed                   4    | 1    .    3    .    .    .    
Targets Rammed             4    | 1    .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        382  | .    36   .    382  267  200  
  Average Temperature      54   | .    23   .    64   76   45   
  Received Heat Transfer   645  | .    372  120  93   .    60   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         875  | 25   700  50   100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             273  | 5   221 109 273 18  .   
  Initial                  39   | .   3   39  19  8   .   
  Average                  68   | .   61  70  87  11  .   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         94   | 100 99  100 85  100 .   
  Level 1                  5    | .   .   .   14  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   4   .   4   .   .   
  Investigation            6    | .   3   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   23  10  13  .   15  
  Peak Tracking Total      14   | .   3   3   3   .   14  
  Tactical Retreats        6    | .   1   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             10   | .   10  .   .   .   .   
  Reused                   2    | .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   2   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          7    | .   .   .   2   .   5   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          11   | .   5   .   4   .   2   
  Terminals                4    | .   3   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                45   | .   21  .   22  .   2   
  Successful               29   | .   12  .   15  .   2   
  Failed                   16   | .   9   .   7   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   10  .   5   .   1   
  Terminals                18   | .   13  .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          18   | .   6   .   12  .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   5   .   1   .   2   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   
  Reprogram Traps          2    | .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       14   | .   4   .   10  .   .   
  Scan Component           7    | .   2   .   5   .   .   
  Repair                   7    | .   2   .   5   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   4   .   .   
  Full Trace Events        4    | .   1   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             7    | .   2   .   5   .   .   
  Time                     188  | .   52  .   136 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   1   1   1   1   
  Highest-Rated Group      10   | .   10  10  10  10  10  
  Highest-Rated Ally       10   | .   10  10  10  10  10  
Total Orders               18   | .   7   6   4   .   1   
  STAY                     10   | .   4   3   2   .   1   
  FOLLOW                   8    | .   3   3   2   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               4737 | 104  1056 1035 1480 307  755  
Spaces Moved               2365 | 52   497  606  689  182  339  
  Core                     19   | 1    .    .    .    .    18   
  Treads                   1410 | 51   497  571  .    .    291  
  Legs                     795  | .    .    35   689  65   6    
  Wheels                   141  | .    .    .    .    117  24   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  140  50   
  Average Speed            162  | 157  160  157  164  154  172  
  Slowest Speed            360  | 160  160  160  180  180  360  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    47   95   41   32   60   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    3    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          66   | .    4    14   32   1    15   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    4    1    .    
  AOE                      61   | .    4    14   28   .    15   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      2982 | 66  650 654 968 200 444 
  Wait                     311  | 2   84  5   196 13  11  
  Move                     2361 | 52  496 605 688 181 339 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  60   | 4   6   5   19  .   26  
  Fast Attach              26   | 6   4   4   8   1   3   
  Attach                   10   | .   3   1   1   .   5   
  Detach                   4    | .   .   1   3   .   .   
  Swap                     21   | .   2   3   10  .   6   
  Drop                     30   | .   1   8   11  1   9   
  Fire                     156  | 2   54  19  32  4   45  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   .   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
  105 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 9)
  726 | -10/Materials | Repaired Lgt. Treads
  753 | -10/Materials | Repaired Lgt. Treads
 1045 | -10/Materials | Discovered new exit (range 7)
 1161 | -10/Materials | Entered Mines
 1161 | -10/Mines     | Accompanied by 1 ally
 1636 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1661 | -10/Mines     | Learned 2 Materials zone layouts
 1728 | -10/Mines     | Discovered new exit (range 8)
 1888 | -10/Mines     | Learned Materials emergency access door positions
 1997 | -10/Mines     | Discovered new exit (range 9)
 2196 | -10/Mines     | Entered Materials
 2196 | -9/Materials  | Accompanied by 1 ally
 2196 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2332 | -9/Materials  | Build established: Scavenger-Mutant
 2346 | -9/Materials  | Discovered new exit (range 9)
 3079 | -9/Materials  | Repaired Lgt. Treads
 3106 | -9/Materials  | Repaired Aluminum Leg
 3134 | -9/Materials  | Repaired Aluminum Leg
 3167 | -9/Materials  | Repaired Rocket Launcher
 3194 | -9/Materials  | Repaired Aluminum Leg
 3347 | -9/Materials  | Discovered new exit (range 5)
 3676 | -9/Materials  | Entered Mines
 3676 | -9/Mines      | Accompanied by 1 ally
 3734 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3734 | -9/Mines      | Discovered new exit (range 5)
 3775 | -9/Mines      | Discovered new exit (range 14)
 3983 | -9/Mines      | Entered Exiles
 3983 | -9/Exiles     | Accompanied by 1 ally
 4017 | -9/Exiles     | Met 8R-AWN
 4092 | -9/Exiles     | Build established: Mutant
 4097 | -9/Exiles     | Met EX-HEX
 4285 | -9/Exiles     | Met EX-DEC
 4316 | -9/Exiles     | Learned location of Zion (-6)
 4348 | -9/Exiles     | Met EX-BIN
 4373 | -9/Exiles     | Aligned with FarCom system
 4375 | -9/Exiles     | Given EX-Vault access code
 4416 | -9/Exiles     | Opened EX-Vault
 4429 | -9/Exiles     | Found Lightpack 2.0
 4435 | -9/Exiles     | Found Field Lobotomy Kit
 4474 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4483 | -9/Exiles     | Build established: Hauler-Mutant
 4550 | -9/Exiles     | Attacked by the Exiles
 4571 | -9/Exiles     | Destroyed EX-BIN
 4600 | -9/Exiles     | Lost 3 parts (1u2w)
 4612 | -9/Exiles     | Destroyed 7 combat bots
 4613 | -9/Exiles     | Core integrity fell below 50%
 4701 | -9/Exiles     | Core integrity fell below 20%
 4738 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
04709_ HV Slug penetrates Earth. <x2>
04709_ HV Slug penetrates Wall. <x2>
04713_ Penetrated by HV Slug. <x4>
04717_ Critical hit.
04717_ Minigun destroyed.
04717_ Dropped Humpback.
04719_ Dropped Rigged Lgt. Fission Core.
04719_ Acquired Field Lobotomy Kit.
04721_ Penetrated by HV Slug.
04721_ HV Slug penetrates Earth.
04721_ Penetrated by HV Slug.
04721_ HV Slug penetrates Earth.
04722_ Acquired Minigun.
04726_ Penetrated by HV Slug.
04726_ HV Slug penetrates Wall.
04726_ Penetrated by HV Slug.
04726_ HV Slug penetrates Wall.
04729_ Rigged Rnf. Deuterium Engine explodes.
04731_ 5IJL|CHJAB< TDEU#QU >EWJ#DV0MBDJV8R:XWY
04738_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????##"###??#     #?#"""""""#?????????? |
| ???????????????????????#     #?#"""""""#?????????? |
| ???????????????????????#     #?#"""""""#?????????? |
| ??????????????????????##     ###"" """"#?????????? |
| ??????????????????????#"           """"#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ?????????##???????????#"            """#?????????? |
| ?????????  """????????#"            """#?????????? |
| ?????????" """#???????##            """"?????????? |
| ?????????"    ?????????#            """#?????????? |
| ????????""    ?????????#"       "X" """"?????????? |
| ????????""   "#????????#"       """    #?????????? |
| ????????    ""?????????#"     """""""""#?????????? |
| ?????????"  "?????????##"    ;##########?????????? |
| ?????????#  #????????##""    #???????????????????? |
| ###????###  ###?######""     #???????????????????? |
| """#####X"  #"###"" " ""     ##??????????????????? |
|              """""" " "       ###????#???????????? |
|              "" ""             ;####"""?"""?"????? |
|               "  "                  " """ """"#??? |
|                                       ""   "   ??? |
|                                        "    """#?? |
|                                             " "#?? |
| #                        @                  " "##? |
| ##"                                           ""## |
| ?#"""               g  """"                    """ |
| ##"                 ;#####"""                    " |
| #             !    ###???#####"""                  |
| #"          *  !  #######?????#"""                 |
| ""          ]*!  ""      #????#""""                |
| ""            ][  ## # ##????##""                  |
| "      %     !*  #  # ##??####""""                 |
| "   !  %               ####"""                     |
| "  =   %                """"                       |
| #  !%                                              |
| #  !=*                                             |
| #   !                                  "           |
| #                     "      ""        """       " |
| #                    ""##  ##""" " "  ""#"       " |
| #                   "####  ######""" """##"""""""# |
| #               """"##??#  #????###""""########### |
| ##""             """#??##  ####???######?????????? |
| ?##              ""##??#!   " #??????????????????? |
| ???""          """##???#"     #??????????????????? |
| ????"""          #?????#"    "#??????????????????? |
| ??????"""       #??????#!!""!"#??????????????????? |
| ????????        ???????########??????????????????? |
| ????????###    ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
  Imp. Flight Unit | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionFlightProtomatter
  Manual?         0
Play Time         00:22:07
  Cumulative      720.7 hours
  Start           2020.11.22 @ 13:42:02
  End             2020.11.22 @ 14:03:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          520
  Rogue           516
  Adventurer      4
  Explorer        0
Win Type          -
  Total           80
  Types           63/7/3/3/2/0/0/1/1
Lore%             94
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 408a0d71-dd50-4324-a59b-6b32d40a583b