Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 16:56:33 Player: Pitt Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (684) 684 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2894 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 237/300 Energy 63/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heat Sink Structural Scanner Sensor Array Improved Terrain Scanner Seismic Detector Hacking Suite Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Heat Sink Structural Scanner Sensor Array Improved Terrain Scanner Seismic Detector Hacking Suite Light Cannon Datajack Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 42 | 8 10 2 19 3 Power 5 | 1 2 . 2 . Engine 5 | 1 2 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 3 3 . 9 . Treads . | . . . . . Leg 2 | . 2 . . . Wheel 4 | 3 1 . . . Hover . | . . . . . Flight 9 | . . . 9 . Utility 9 | 2 1 1 4 1 Device 3 | 2 . . 1 . Storage 2 | . 1 . 1 . Processor 1 | . . 1 . . Hackware 1 | . . . 1 . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 13 | 2 4 1 4 2 Energy Gun 3 | 2 1 . . . Energy Cannon 2 | . . 1 . 1 Ballistic Gun 4 | . . . 3 1 Ballistic Cannon 2 | . 2 . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 25 | . 5 . 9 11 Power 4 | . 1 . 2 1 Propulsion 12 | . 3 . 5 4 Utility 3 | . . . 1 2 Weapon 6 | . 1 . 1 4 Highest Loss Streak 11 | . 5 . 6 11 To Critical Strikes . | . . . . . Average Backups 10 | 2 9 14 9 9 Power . | . . 1 . . Propulsion 2 | . 3 4 . . Utility 4 | . 3 6 6 6 Weapon 2 | 1 2 2 1 1 Tool/Special . | . . . . . Unused Backups 16 | . 9 3 1 3 Power 1 | . . 1 . . Propulsion 8 | . 8 . . . Utility 6 | . 1 1 1 3 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 98 87 82 57 Engine 11 | . 14 10 7 5 Leg 9 | . 9 22 . . Wheel 9 | . 18 . . . Flight 7 | . . . 29 14 Device 14 | . 19 11 6 . Storage 8 | . 7 11 9 9 Processor 4 | . . 11 9 9 Hackware 2 | . . . 8 5 Energy Gun 9 | . 17 . . . Energy Cannon 1 | . . 4 2 1 Ballistic Cannon 6 | . 7 11 . . Special Weapon 3 | . 2 6 5 . Peak Build Rating 18 | 9 11 15 18 14 Average Rating 11 | 5 9 13 15 9 On Entrance 9 | . 9 10 13 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 32 | 9 32 31 28 16 Greatest Support 26 | 26 20 20 20 16 Greatest Overweight (x) 5 | 2 2 1 5 5 Average Overweight (x) . | . . 1 . 2 Largest Inventory Capacity 15 | 5 15 15 15 10 Average Capacity 11 | 5 10 15 10 10 Most Carried 15 | 5 15 15 15 10 Average Carried 10 | 2 9 14 9 9 Final Capacity 15 | 5 15 15 10 10 Final Carried 15 | 5 14 15 10 8 Class Distribution -------------------- 44% | Scavenger-Mutant 40% | Mutant 15% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 862 | 172 292 192 206 . Remotely . | . . . . . Salvage Created 776 | 109 295 111 201 60 Parts 79 | 13 22 22 18 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 27 | . 9 5 12 1 Guns 10 | . 9 . 1 . Cannons 17 | . . 5 11 1 Classes Destroyed 8 | 1 5 1 . 1 Builder 1 | . 1 . . . Tunneler 5 | 5 . . . . Operator 3 | . 1 2 . . Watcher 2 | . 1 1 . . Swarmer 18 | . 3 4 11 . Grunt 7 | . 6 . 1 . Sentry 1 | . . 1 . . Hunter 1 | . . . . 1 Best Kill Streak 7 | 3 3 4 7 1 Combat Bots Only 7 | . 3 4 7 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 274 | . 53 32 113 76 Missed 68 | . 16 7 32 13 Hits 206 | . 37 25 81 63 Projectile 206 | . 37 25 81 63 Critical Strikes 2 | . . . 2 . Damage Taken 2532 | . 451 271 863 947 Core 704 | . 73 71 281 279 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 60 | . 12 48 . . Core Remaining (%) 84 | 100 70 82 . . Volleys Fired 172 | 10 64 19 62 17 Largest 2 | 2 2 2 2 2 Hottest 140 | 80 140 100 100 63 Shots Fired 269 | 20 117 33 74 25 Gun 135 | 20 80 . 12 23 Cannon 111 | . 26 31 52 2 Launcher . | . . . . . Special 23 | . 11 2 10 . Kinetic 86 | . 26 18 19 23 Thermal 181 | 20 91 15 55 . Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 14 | 6 7 6 6 14 Robot Miss Streak 7 | 1 7 4 5 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 145 | 12 56 16 40 21 Core Hits 56 | 6 21 9 13 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2083 | 132 746 301 729 175 Guns 792 | 132 494 . 44 122 Cannons 1281 | . 242 301 685 53 Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . 10 . . . Kinetic 636 | . 242 178 94 122 Thermal 1384 | 132 494 123 635 . Explosive . | . . . . . Electromagnetic 53 | . . . . 53 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 18 | . 10 . 8 . Projectiles 18 | . 10 . 8 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . 5 1 2 . Impact 1 | . 1 . . . Kinetic 7 | . 4 1 2 . Secondary . | . . . . . Self-Inflicted Damage 4 | . 4 . . . Shots . | . . . . . Rammed 4 | . 4 . . . Targets Rammed 4 | . 4 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | 110 416 216 296 24 Average Temperature 80 | 41 89 76 80 9 Received Heat Transfer 717 | . 240 36 288 153 Effects 3 | . 2 . 1 . Shutdowns 1 | . 1 . . . Interference 1 | . . . 1 . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 3 . 2 . Heat Transferred 2792 | 300 1123 222 1147 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 170 | 10 170 81 148 88 Initial 88 | . . 17 . 88 Average 36 | 1 47 21 35 48 Influence Increases 869 | 25 312 177 325 30 Destroy 0b10 Robot/C 540 | . 180 100 240 20 Destroy 0b10 Robot/NC 55 | 25 15 15 . . Destroy Leader 104 | . 32 22 40 10 Successful Hack 78 | . 30 36 12 . Disable Machine 30 | . 30 . . . Destroy Structure 17 | . 10 4 3 . Lose Combat Pursuer 45 | . 15 . 30 . Influence Decreases 861 | 25 269 219 190 158 Entered New Map 75 | . . 26 1 48 Time Decay 536 | 25 219 193 99 . Lost Part 250 | . 50 . 90 110 Squads Dispatched 4 | . 1 1 2 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 4 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 18 10 15 4 Peak Tracking Total 5 | . 5 4 4 5 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 5 3 3 . Terminals 6 | . 2 2 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 35 | . 15 9 11 . Successful 17 | . 6 8 3 . Failed 18 | . 9 1 8 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 12 | . 6 4 2 . Terminals 19 | . 5 5 9 . Fabricators . | . . . . . Repair Stations 11 | . 7 4 . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . 1 2 1 . Terminal Index 1 | . . 1 . . Locate Traps 1 | . 1 . . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 3 4 . . Scan Component 4 | . 2 2 . . Repair 3 | . 1 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 2 2 1 . Terminals 3 | . . 2 1 . Botnet 1 | . . 1 . . Operators 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used . | . . . . . Hacking Detections 9 | . 4 2 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . 1 2 . . Time 96 | . 38 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 2892 | 69 1644 702 477 . Terrain 2676 | 35 1536 702 403 . Structural 74 | . . . 74 . Seismic 909 | 69 840 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3349 | 177 1686 702 720 64 Spaces Moved 1039 | 157 470 249 157 6 Core 43 | 26 . . 14 3 Treads . | . . . . . Legs 486 | . 232 249 5 . Wheels 369 | 131 238 . . . Hover . | . . . . . Flight 141 | . . . 138 3 Fastest Speed 31 | 50 80 190 31 31 Average Speed 133 | 82 140 190 72 146 Slowest Speed 360 | 150 190 190 360 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 5 | . . . 5 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 45 27 10 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 22 | . 10 2 10 . Terrain Destroyed 22 | . 10 2 10 . Melee . | . . . . . Projectile 22 | . 10 2 10 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2678 | 181 1348 441 669 39 Wait 1326 | . 757 154 402 13 Move 1036 | 156 469 248 157 6 Hop . | . . . . . Pick Up 45 | 6 25 8 6 . Fast Attach 20 | 6 2 1 10 1 Attach 16 | 1 4 1 8 2 Detach 7 | . . . 7 . Swap 24 | 1 10 5 8 . Drop 26 | 1 13 5 7 . Fire 172 | 10 64 19 62 17 Melee 2 | . . . 2 . Ram 4 | . 4 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 598 | -10/Materials | Build established: Mutant 1325 | -10/Materials | Lost 5 parts (1p3n1w) 1605 | -10/Materials | Build established: Scavenger-Mutant 1606 | -10/Materials | Discovered new exit (range 16) 1690 | -10/Materials | Discovered new exit (range 16) 1836 | -10/Materials | Repaired Imp. Terrain Scanner 1864 | -10/Materials | Entered another Materials area 1864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2075 | -9/Materials | Repaired Particle Gun 2105 | -9/Materials | Repaired Lgt. Ion Engine 2518 | -9/Materials | Discovered new exit (range 12) 2566 | -9/Materials | Entered another Materials area 2566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2886 | -8/Materials | Build established: Scavenger-Sprinter 3087 | -8/Materials | Garrison activated, responded to threat 3117 | -8/Materials | Lost 3 parts (1p1n1w) 3126 | -8/Materials | Destroyed 7 combat bots 3208 | -8/Materials | Lost 6 parts (1p4n1u) 3235 | -8/Materials | Core integrity fell below 50% 3286 | -8/Materials | Identified exit to Garrison 3286 | -8/Materials | Entered Garrison 3345 | -8/Garrison | Core integrity fell below 20% 3350 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03309_ Flight Unit destroyed. 03312_ Penetrated by Slug. 03318_ Flight Unit destroyed. 03318_ Lgt. Assault Rifle destroyed. 03319_ Flight Unit destroyed. 03321_ Hacking Suite destroyed. 03321_ Slug penetrates Wall. 03322_ Lgt. Ion Engine destroyed. 03324_ Penetrated by Slug. 03325_ Lgt. Assault Rifle destroyed. 03327_ Penetrated by Slug. 03333_ H-55 Commando destroyed. 03334_ Lgt. Armor Plating destroyed. 03338_ Penetrated by Slug. 03338_ EM Pulse Cannon destroyed. 03338_ Acquired Corrupted Assault Rifle. 03338_ Integrated Corrupted Assault Rifle (+2). 03344_ Penetrated by Slug. 03347_ Assault Rifle destroyed. 03350_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????#++###???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# %#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# C #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????##YYh##???????????????????? | | ???????????????????????#%@ C#???????????????????? | | ???????????????????????#= #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#C C C#???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 45% | -10/Materials Particle Gun | 53% | -9/Materials Lgt. Ion Engine | 67% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetThiefShredder Manual? 0 Play Time 00:40:39 Cumulative 264.9 hours Start 2026.07.05 @ 16:10:05 End 2026.07.05 @ 16:56:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 411 Rogue 411 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86adc46c-0272-438b-97f3-60702faa8743