Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.03 @ 16:48:56 // AFD2020/Player2 Player: [THREAT] Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (3) 15 Value Destroyed (14) 14 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 229 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 204/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -10/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Seismic Detector Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Medium Laser [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 10 | 10 . Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 4 | 4 . Treads 2 | 2 . Leg 2 | 2 . Wheel . | . . Hover . | . . Flight . | . . Utility 2 | 2 . Device 1 | 1 . Storage 1 | 1 . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 3 | 3 . Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 2 | 2 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Highest Loss Streak . | . . To Critical Strikes . | . . Average Backups 2 | 2 2 Power . | . . Propulsion 1 | 1 . Utility . | . 1 Weapon . | . . Tool/Special . | . . Unused Backups 1 | . 1 Power . | . . Propulsion . | . . Utility 1 | . 1 Weapon . | . . Tool/Special . | . . Average Slot Usage (%) 100 | . 100 Engine 14 | . 14 Treads 28 | . 28 Device 14 | . 14 Storage 14 | . 14 Ballistic Gun 28 | . 28 Peak Build Rating 9 | 9 9 Average Rating 6 | 5 9 On Entrance 4 | . 9 Naked Turns . | . . Heaviest Build 13 | 13 13 Greatest Support 40 | 40 40 Greatest Overweight (x) 2 | 2 . Average Overweight (x) . | . . Largest Inventory Capacity 8 | 8 8 Average Capacity 6 | 6 8 Most Carried 5 | 5 5 Average Carried 2 | 2 1 Final Capacity 8 | 8 8 Final Carried 5 | 5 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 224 | 224 . Remotely . | . . Salvage Created 92 | 92 . Parts 6 | 6 . Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed . | . . Classes Destroyed 3 | 3 . Worker 1 | 1 . Tunneler 1 | 1 . Recycler 1 | 1 . Best Kill Streak 2 | 2 . Combat Bots Only . | . . Max Kills in Single Turn 1 | 1 . Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 7 | . 7 Missed 6 | . 6 Hits 1 | . 1 Projectile 1 | . 1 Damage Taken 13 | . 13 Core . | . . Absorbed by Shields . | . . Ignored by Resistances 4 | . 4 Core Remaining (%) 100 | 100 . Volleys Fired 18 | 14 4 Largest 2 | 2 2 Hottest 50 | 50 40 Shots Fired 28 | 20 8 Gun 28 | 20 8 Cannon . | . . Launcher . | . . Special . | . . Kinetic 20 | 12 8 Thermal 8 | 8 . Explosive . | . . Electromagnetic . | . . Robot Hit Streak 22 | 20 22 Robot Miss Streak 2 | . 2 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 25 | 20 5 Core Hits 7 | 7 . Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 236 | 202 34 Guns 236 | 202 34 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 134 | 100 34 Thermal 102 | 102 . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 70 | 70 9 Average Temperature 30 | 33 9 Received Heat Transfer 9 | . 9 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted 1 | 1 . Heat Transferred 296 | 296 . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 10 | 10 2 Initial 2 | . 2 Average 1 | 1 1 Influence Increases 15 | 15 . Destroy 0b10 Robot/NC 15 | 15 . Influence Decreases 15 | 10 5 Entered New Map 3 | . 3 Time Decay 10 | 10 . Lost Part 2 | . 2 Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 3 | . 3 Peak Tracking Total 5 | . 5 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies 1 | . 1 Largest Group 1 | . 1 Highest-Rated Group 52 | . 52 Highest-Rated Ally 52 | . 52 Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) 73 | 45 28 Terrain 73 | 45 28 Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 184 | 156 28 Spaces Moved 80 | 71 9 Core 15 | 15 . Treads 61 | 52 9 Legs 4 | 4 . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 160 Average Speed 146 | 144 160 Slowest Speed 160 | 160 160 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered . | . . Exploration Rate (%) 6 | 5 8 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 125 | 106 19 Wait . | . . Move 79 | 70 9 Hop . | . . Pick Up 13 | 12 1 Fast Attach . | . . Attach 7 | 7 . Detach . | . . Swap 3 | 3 . Drop 5 | . 5 Fire 18 | 14 4 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Core integrity fell below 50% 180 | -10/Materials | Core integrity fell below 20% 185 | -10/Materials | Core destroyed Last Messages --------------- to die!" Player 2: "Hey, do you have any idea where they parked the ship?" Dropped Ion Engine. Player 2: "You go on ahead, I'm right behind you..." Dropped Aluminum Leg. Dropped Seismic Detector. Dropped Med. Laser. Acquired Seismic Detector. Player 2 attaches Heat Sink. Player 2 suffers critical hit (Burn). Player 2 attaches Heat Sink. Player 2 removes Heat Sink. Player 2 attaches Heat Sink. Player 2: "I could really use a power source." Player 2 removes Heat Sink. Player 2 attaches Heat Sink. Player 2 drops Heat Sink. Player 2 attaches Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????#???????? | | ?????????????????????????????????????? | | ????????????????????????????????#????? | | ?????????????????????????????????????? | | ????????????????????#????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????#???????????????? | | ??????????????????????????????#??????? | | ?????????????????????????????????????? | | ????????????????????????#####???" ? # | | ????????????????????????# #???? # | | ????????????????????????# =#?? " # | | ?????????????????????? ?# =*# # | | ????????????????????????+ [ + # | | ????????????????????????# # """" # | | ????????????????????????# #??""" ??? | | ????????????????????????# #????"???? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# @ #????????? | | ????????????????????????#@ #????????? | | ??????????????????????? #????????? | | ????????????????????? #????????? | | ???????????????????"" #???#????? | | ????????????????? """ #????????? | | ??????????????????""" #????????? | | ????????????????? g ! #????????? | | ????????????????? g !! #????????? | | ???????????????? ! #????????? | | ???????????????? !! +????????? | | ???????????????? #????????? | | ??????????????? #????????? | | ???????????????? #????????? | | ?????????????????? s #????????? | | ????????????????????? #????????? | | ??????????????????????? ?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 212 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 ---------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 5 | . 5 Parts Lost 1 | . 1 Damage Taken 340 | . 340 Core 255 | . 255 Player 2/Cogmind (%) 100 | . 100 Absorbed by Shields . | . . Damage Inflicted . | . . Player 2/Cogmind (%) . | . . Combat Hostiles Destroyed . | . . Player 2/Cogmind (%) . | . . Game ------ Seed CouplerPlatingStrikerail Manual? 0 Play Time 00:02:26 Cumulative 65.0 hours Start 2025.08.03 @ 16:46:04 End 2025.08.03 @ 16:48:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 17 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 74% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c291191-9dab-462f-ae6f-48aa9400b9e9