Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 13:36:29 Player: Minty Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3369) 3369 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 8429 Bonus ------- Follower Combat Kills 35 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 43/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Force Rifle Guided EMP Blaster GAL Module Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weapon Cycler Hardlight Generator Hacking Drone Bay > --- WEAPON ----------- Powered Hammer Makeshift Hammer > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Particle Charger Makeshift Transmission Jammer Improved Utility Shielding Beamcaster Beamcaster Force Rifle Wave Gun Guided EMP Blaster Guided Missile Launcher [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Medium Reflective Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 5 | . . 2 . . 2 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 94 | . 9 17 8 2 18 8 17 3 2 10 Power 9 | . 1 3 . . 1 1 1 1 . 1 Engine 7 | . 1 3 . . 1 1 . . . 1 Core 2 | . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 34 | . 3 7 4 1 8 1 7 . 1 2 Treads 15 | . . 5 4 1 1 . 3 . . 1 Leg 6 | . 1 . . . . . 4 . . 1 Wheel 6 | . . . . . 4 1 . . 1 . Hover 7 | . 2 2 . . 3 . . . . . Flight . | . . . . . . . . . . . Utility 25 | . 3 1 . 1 7 3 4 1 1 4 Device 9 | . 2 . . . 1 . 3 1 1 1 Storage 5 | . 1 1 . 1 2 . . . . . Processor 5 | . . . . . 2 1 . . . 2 Hackware 1 | . . . . . . 1 . . . . Protection 5 | . . . . . 2 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 26 | . 2 6 4 . 2 3 5 1 . 3 Energy Gun 12 | . . 6 2 . . 1 . 1 . 2 Energy Cannon 2 | . 2 . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . 1 Ballistic Cannon 6 | . . . . . 2 . 4 . . . Launcher 2 | . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . 1 . . 1 . Parts Lost 37 | . 1 3 . . 5 4 7 . . 17 Power 4 | . . . . . . 1 1 . . 2 Propulsion 21 | . 1 3 . . 4 1 4 . . 8 Utility 8 | . . . . . 1 1 1 . . 5 Weapon 4 | . . . . . . 1 1 . . 2 Highest Loss Streak 9 | . 1 3 . . 2 2 6 . . 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 10 | 6 7 7 8 8 12 12 12 12 12 11 Power 1 | 1 1 1 2 2 1 1 . 1 1 . Propulsion . | 4 3 . . . . . . . . . Utility 3 | . . 1 2 2 4 5 5 4 4 5 Weapon 5 | 1 1 4 4 4 5 5 6 7 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 8 6 . . 4 4 3 . . 1 Power 2 | . 1 1 . . . . . . . . Propulsion 4 | . 4 . . . . . . . . . Utility 10 | . 1 3 . . 3 1 1 . . 1 Weapon 10 | . 2 2 . . 1 3 2 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 89 98 96 100 87 70 67 93 98 53 Engine 5 | . 14 11 11 11 7 5 2 . . . Core 1 | . . . . . . . 3 6 6 . Treads 19 | . . 36 44 44 25 . 2 13 13 6 Leg 9 | . 24 . . . . . 6 26 26 11 Wheel 3 | . . . . . 3 19 8 . 4 . Hover 1 | . 2 5 . . 7 . . . . . Device 12 | . 5 11 11 11 9 . 1 17 26 17 Storage 8 | . 14 11 11 11 7 6 6 6 6 6 Processor 3 | . . . . . 4 12 13 8 . . Protection 1 | . . . . . 3 8 3 . . . Energy Gun 6 | . . 19 14 22 2 . . 4 . . Ballistic Gun 1 | . 20 . . . . . . . . 1 Ballistic Cannon 3 | . . . . . 12 . 7 8 . . Impact Weapon 3 | . . . . . . 11 3 . 12 7 Peak Build Rating 56 | 6 9 17 25 22 46 44 50 54 56 54 Average Rating 33 | 6 6 14 20 21 36 40 39 51 51 30 On Entrance 28 | 6 6 9 17 21 21 38 38 50 53 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 14 17 25 29 35 49 43 45 47 43 47 Greatest Support 112 | 20 20 80 89 89 112 48 60 60 60 60 Greatest Overweight (x) 14 | . 2 1 . . 4 . 14 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 10 12 15 15 15 15 15 14 Most Carried 15 | 6 8 10 10 12 15 15 15 15 15 15 Average Carried 12 | 6 7 7 9 10 14 14 14 14 14 14 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 5 Final Carried 15 | 6 8 10 10 12 15 14 15 14 15 5 Class Distribution -------------------- 50% | Mutant 43% | Scavenger-Mutant 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Gladiator | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Matter Collected 2359 | 200 315 155 60 40 672 117 560 106 50 84 Remotely . | . . . . . . . . . . . Salvage Created 3784 | . 556 921 336 120 377 417 350 125 . 582 Parts 198 | . 37 57 23 8 30 5 19 7 . 12 Haulers Intercepted 6 | . 1 2 1 . 1 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 19 7 . 9 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | . 10 15 7 2 13 5 12 5 . 11 Melee 4 | . . . 1 . . 1 . . . 2 Guns 33 | . 9 13 5 . . . 1 4 . 1 Cannons 25 | . 1 1 . . 13 . 9 1 . . AOE 9 | . . 1 1 1 . . 1 . . 5 Classes Destroyed 14 | . 5 3 1 . 3 . 1 . . 1 Worker 3 | . . . 1 . 2 . . . . . Builder 4 | . . 2 . . 1 1 . . . . Hauler 6 | . 1 2 1 . 1 1 . . . . Recycler 5 | . 3 2 . . . . . . . . Operator 2 | . . 1 . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 20 | . 3 5 2 . 3 . 2 4 . 1 Grunt 35 | . 7 6 1 . 5 5 4 . . 7 Brawler 2 | . . . . . 1 . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 13 | . . 4 4 2 1 . 1 . . 1 Hunter 1 | . . . . . 1 . . . . . Programmer 4 | . . . . . 2 . 1 1 . . Thug 3 | . . . . . . . 3 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 4 5 3 1 5 3 6 4 . 5 Combat Bots Only 6 | . 4 4 3 1 5 3 6 4 . 5 Max Kills in Single Turn 3 | . 2 2 2 1 1 1 1 1 . 3 Gunslinging 1 | . 1 1 1 . . . . . . . Exploded 3 | . . 1 1 1 . . 1 . . 3 Melee 1 | . . . 1 . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Hostile Shots Fired 584 | . 54 97 29 12 89 29 115 15 . 144 Missed 167 | . 20 27 8 7 26 4 32 4 . 39 Hits 417 | . 34 70 21 5 63 25 83 11 . 105 Melee 5 | . . . . . . . . . . 5 Projectile 412 | . 34 70 21 5 63 25 83 11 . 100 Critical Strikes 19 | . . 2 4 . 1 . 6 . . 6 Damage Taken 6761 | . 408 788 314 76 871 594 1496 121 . 2093 Core 1256 | . 87 100 76 . 125 15 214 . . 639 Absorbed by Shields 124 | . . . . . . . . 36 . 88 Redirected to Shielding 111 | . . . . . 52 44 . . . 15 Ignored by Resistances 102 | . . . . . 35 67 . . . . Core Remaining (%) 75 | 100 65 . . 56 82 . . . . . Volleys Fired 208 | . 40 44 18 9 47 . 32 9 . 9 Largest 2 | . 2 2 2 2 2 . 2 2 . 2 Hottest 150 | . 120 120 90 90 80 . 120 81 . 150 Shots Fired 402 | . 80 88 35 19 94 . 58 12 . 16 Gun 212 | . 60 74 34 19 . . 5 6 . 14 Cannon 185 | . 20 14 . . 94 . 51 6 . . Launcher 5 | . . . 1 . . . 2 . . 2 Special . | . . . . . . . . . . . Kinetic 215 | . 60 . . . 94 . 51 6 . 4 Thermal 55 | . 20 14 . . . . 5 6 . 10 Explosive 5 | . . . 1 . . . 2 . . 2 Electromagnetic 127 | . . 74 34 19 . . . . . . Robot Hit Streak 18 | . 5 8 8 8 18 . 13 5 . 6 Robot Miss Streak 5 | . 4 4 2 1 5 . 3 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 3 3 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 297 | . 43 56 24 15 56 15 46 8 . 34 Core Hits 140 | . 24 25 13 3 23 2 23 6 . 21 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 6 | . 1 . . . . 2 1 . . 2 Critical Strikes 18 | . 1 1 . 1 4 3 6 . . 2 Destroy 1 | . 1 . . . . . . . . . Blast 9 | . . . . . 4 . 5 . . . Corrupt 2 | . . 1 . 1 . . . . . . Smash 6 | . . . . . . 3 1 . . 2 Melee Attacks 58 | . . . . . . 18 7 . . 33 Impact 58 | . . . . . . 18 7 . . 33 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 5 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks 8 | . . . . . . 2 . . . 6 Damage Inflicted 8785 | . 644 1010 370 241 1744 909 1792 248 . 1827 Guns 2039 | . 433 699 313 182 . . 76 122 . 214 Cannons 3374 | . 211 173 . . 1737 . 1127 126 . . Explosions 1215 | . . 138 56 55 . . 298 . . 668 Melee 2145 | . . . . . . 909 291 . . 945 Ramming 12 | . . . 1 4 7 . . . . . Kinetic 3444 | . 433 . . . 1737 . 1127 126 . 21 Thermal 991 | . 211 311 23 55 . . 76 122 . 193 Explosive 999 | . . . 33 . . . 298 . . 668 Electromagnetic 1194 | . . 699 313 182 . . . . . . Impact 2145 | . . . . . . 909 291 . . 945 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 1 2 . 2 2 2 . Average Corruption 1 | . . . . 1 1 . 1 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . 1 3 . 13 6 1 . Message Errors 5 | . . . . . 1 . 1 3 . . Matter Fused 3 | . . . . . . . 3 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 4 | . . . . . . . 2 2 . . Data Loss (minor) 4 | . . . . . 2 . 2 . . . Data Loss (major) 4 | . . . . . . . 2 1 1 . Misfires 1 | . . . . 1 . . . . . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 591 | . . . . . 49 230 160 . . 152 Projectiles 55 | . . . . . 49 . 6 . . . Explosions 32 | . . . . . . . 32 . . . Melee 504 | . . . . . . 230 122 . . 152 Knockbacks 32 | . . . . . 13 8 9 1 . 1 Impact 8 | . . . . . . 7 . . . 1 Kinetic 22 | . . . . . 13 . 8 1 . . Secondary 2 | . . . . . . 1 1 . . . Self-Inflicted Damage 57 | . . 28 29 . . . . . . . Shots 2 | . . 1 1 . . . . . . . Rammed 4 | . . . 3 1 . . . . . . Targets Rammed 6 | . . . 4 1 1 . . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . . Highest Temperature 233 | . 108 233 21 3 172 . 186 109 . 206 Average Temperature 54 | . 32 59 10 3 56 . 63 52 . 64 Received Heat Transfer 1975 | . 180 204 135 18 132 180 477 . . 649 Effects 1 | . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 12 | . . 1 . 1 . 6 1 . . 3 Combat Hostiles 9 | . . . . 1 . 4 1 . . 3 Parts Fried 11 | . . . . 2 . 7 . . . 2 Impact Corruptions 19 | . . . . . . 10 3 . . 6 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 1 2 . . . . . 1 . . Heat Transferred 1606 | . 444 470 50 50 . . 111 185 . 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 3 1 1 . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Maximum Alert Level 1 | . . 1 . . 1 . . . . . Low Security (%) 68 | 100 100 86 100 100 . 100 . . . . Level 1 31 | . . 13 . . 99 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 350 | . 182 214 167 60 350 136 . . . . Initial 350 | . . 61 40 55 350 119 . . . . Average 129 | . 115 128 84 10 251 103 . . . . Influence Increases 2612 | . 361 462 274 71 757 167 170 120 . 230 Destroy 0b10 Robot/C 1540 | . 200 300 140 40 280 100 160 100 . 220 Destroy 0b10 Robot/NC 105 | . 25 35 10 . 20 15 . . . . Destroy Leader 314 | . 54 74 52 . 72 22 10 20 . 10 Allied During Kill 10 | . . . . . 10 . . . . . Successful Hack 104 | . 7 15 41 27 14 . . . . . Disable Machine 30 | . . 30 . . . . . . . . Destroy Structure 39 | . . 8 16 4 11 . . . . . Advance Influence 350 | . . . . . 350 . . . . . Lose Combat Pursuer 120 | . 75 . 15 . . 30 . . . . Influence Decreases 2588 | . 214 512 227 215 512 306 276 118 2 206 Entered New Map 400 | . . 86 57 89 . 126 40 . 2 . Time Decay 1688 | . 204 246 170 126 422 140 176 118 . 86 Lost Part 310 | . 10 30 . . 50 40 60 . . 120 Lost Ally 40 | . . . . . 40 . . . . . Purge Threat 150 | . . 150 . . . . . . . . Squads Dispatched 14 | . 3 2 1 . 4 3 . . . 1 Investigation 6 | . 2 1 . . 2 1 . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 5 | . 1 1 1 . . 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Distress Signals 7 | . 2 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 19 22 9 2 16 7 13 5 . 20 Peak Tracking Total 10 | . 4 5 4 1 3 3 7 4 . 10 Tactical Retreats 6 | . 3 . 1 . . 2 . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Traps Triggered 7 | . 2 . . . 3 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Machines Disabled 6 | . 1 2 . . . . 2 . . 1 Max in Single Turn 1 | . 1 1 . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Machines Accessed 27 | . 3 4 6 7 3 2 1 . 1 . Terminals 20 | . 2 3 6 5 1 2 1 . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 1 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 109 | . 12 19 23 29 9 8 5 . 4 . Successful 61 | . 7 12 15 11 3 4 5 . 4 . Failed 48 | . 5 7 8 18 6 4 . . . . Catastrophic 2 | . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . . 8 12 8 . 2 . . . . Terminals 86 | . 8 17 23 22 3 8 5 . . . Fabricators 6 | . . . . . 6 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 13 | . 4 2 . 7 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 41 | . 5 7 9 7 . 4 5 . 4 . Record 5 | . . . . . . . 5 . . . Part Schematic 6 | . . . . 2 . . . . 4 . Robot Analysis 2 | . . 1 . 1 . . . . . . Prototype ID Bank 4 | . . 1 1 2 . . . . . . Open Door 3 | . . . 3 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Alert Level 4 | . . 1 2 . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 3 | . . . 1 . . 2 . . . . Dispatch Records 3 | . 2 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Zone Layout 7 | . 1 1 2 2 . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 2 . 3 . . . . . . Report Inventory 4 | . 1 1 . 2 . . . . . . Retrieve Components 3 | . 1 1 . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . . 3 6 . . . . . . . Terminals 9 | . . 3 6 . . . . . . . Track 1 | . . . 1 . . . . . . . Botnet 4 | . . 2 2 . . . . . . . Skim 4 | . . 1 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 3 3 6 7 3 2 1 . . . Full Trace Events 14 | . 1 2 . 7 2 1 1 . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 99 | . . . . . 99 . . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . . Part Schematics Acquired 6 | . . . . 2 . . . . 4 . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 9 1 . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Total Allies 3 | . . . . . 3 . . . . . Largest Group 3 | . . . . . 3 . . . . . Highest-Rated Group 30 | . . . . . 30 . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . . Total Damage 226 | . . . . . 226 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Active Infowar (turns) 391 | . 46 . . . 340 . . . . 5 Optics 340 | . . . . . 340 . . . . . Seismic 46 | . 46 . . . . . . . . . Decoding 5 | . . . . . . . . . . 5 Robot Analysis Total 2 | . . 1 . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 2 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Turns Passed 6254 | 3 456 533 349 796 1021 284 793 409 1136 474 Spaces Moved 3993 | 3 262 256 170 474 600 242 506 314 933 233 Core 3 | . . . . . . . 1 . . 2 Treads 1218 | . . 206 170 474 345 . . . . 23 Legs 1871 | 3 229 . . . . . 184 314 933 208 Wheels 748 | . . . . . 185 242 321 . . . Hover 153 | . 33 50 . . 70 . . . . . Flight . | . . . . . . . . . . . Fastest Speed 48 | 120 116 48 160 160 86 86 86 120 120 50 Average Speed 129 | 120 120 138 160 160 135 86 123 120 120 145 Slowest Speed 750 | 120 190 160 160 160 176 90 750 120 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 1 35 26 34 79 14 8 57 50 84 46 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . 1 2 1 . Known Exits Taken 2 | . . 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 11 | . . . . . . . 4 2 4 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 77 | . . 8 21 4 12 . 17 1 . 14 Melee . | . . . . . . . . . . . Projectile 18 | . . . . . 12 . 5 1 . . AOE 59 | . . 8 21 4 . . 12 . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Total 4618 | 2 323 350 215 493 739 292 602 338 952 312 Wait 83 | . 1 4 . 4 39 6 8 1 6 14 Move 3983 | 2 261 255 169 473 599 241 505 313 932 233 Hop . | . . . . . . . . . . . Pick Up 71 | . 4 15 4 2 16 10 12 3 4 1 Fast Attach 35 | . 4 2 2 . 9 3 10 . 2 3 Attach 40 | . . 4 2 . 6 4 10 3 1 10 Detach 13 | . 2 . . . . 1 3 2 1 4 Swap 44 | . 5 11 4 3 6 2 3 4 2 4 Drop 86 | . 6 15 12 1 16 10 12 3 4 7 Fire 208 | . 40 44 18 9 47 . 32 9 . 9 Melee 49 | . . . . . . 15 7 . . 27 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . . . 4 1 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 5) 147 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x2 466 | -9/Materials | Identified exit to Mines 466 | -9/Materials | Identified exit to Storage 549 | -9/Materials | Lost 3 parts (3n) 809 | -9/Materials | Build established: Scavenger-Mutant 993 | -9/Materials | Entered Storage 1054 | -9/Storage | Found Prototype Launcher 1054 | -9/Storage | Identified Gui. Missile Launcher 1219 | -9/Storage | Discovered new exit (range 8) 1339 | -9/Storage | Used back door to open Recycling access 1342 | -9/Storage | Entered Recycling 1605 | -9/Recycling | Build established: Mutant 1669 | -9/Recycling | Discovered new exit (range 12) 2138 | -9/Recycling | Entered Factory 2138 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2500 | -7/Factory | Fabricated Med. Reflective Plating? 2761 | -7/Factory | Fabricated B-36 Bruiser? 3147 | -7/Factory | Discovered new exit (range 10) 3159 | -7/Factory | Entered another Factory area 3159 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3426 | -6/Factory | Discovered new exit (range 13) 3443 | -6/Factory | Entered Lower Caves 3631 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3733 | -6/Lower Caves | Learned location of Zion (-6) 3762 | -6/Lower Caves | Attracted the attention of an 0b10 base 3854 | -6/Lower Caves | Lost 6 parts (1p4n1w) 3938 | -6/Lower Caves | Learned Armory garrison access intel 3938 | -6/Lower Caves | Learned Extension terminal intel 3938 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 3938 | -6/Lower Caves | Identified exit to Lower Caves 3938 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 4033 | -6/Lower Caves | Encountered a Warlord checkpoint 4039 | -6/Lower Caves | Ambushed by wild Derelicts 4236 | -6/Lower Caves | Entered another Lower Caves area 4266 | -6/Lower Caves | Discovered new exit (range 9) 4412 | -6/Lower Caves | Build established: Scavenger-Mutant 4636 | -6/Lower Caves | Discovered new exit (range 6) 4645 | -6/Lower Caves | Entered Zion 4721 | -6/Zion | Discovered new exit (range 14) 4743 | -6/Zion | Given the Hacking Drone Bay 4743 | -6/Zion | Found Prototype Device 4746 | -6/Zion | Identified Hacking Drone Bay 4780 | -6/Zion | System corruption cleaned by Quarantine Array 4888 | -6/Zion | Learned Factory terminal intel 4912 | -6/Zion | Given A8's code to call for help 4941 | -6/Zion | Found GAL Module 5127 | -6/Zion | Learned location of Warlord (-5) 5388 | -6/Zion | Met Imprinter 5781 | -6/Zion | Entered Proximity Caves 5887 | -5/Proximity Caves | Lost 9 parts (2p5n2u) 6010 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6042 | -5/Proximity Caves | Core integrity fell below 50% 6163 | -5/Proximity Caves | Learned location of 1 exit from Factory 6200 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6251 | -5/Proximity Caves | Core integrity fell below 20% 6255 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06217_ Weapon Cycler destroyed. 06219_ Battle Rifle destroyed. 06244_ Penetrated by Slug. 06246_ Slug penetrates Wall. 06247_ Penetrated by Slug. 06247_ Imp. Treads destroyed. 06249_ Penetrated by Slug. 06249_ Critical hit (Destroy). 06249_ Gui. Missile Launcher destroyed. 06249_ Penetrated by Slug. 06251_ Dropped Beamcaster. 06252_ Dropped Wave Gun. 06253_ C-30 ARC bursts open, deploying its payload. 06253_ B-60 Warrior unfolds itself. 06253_ G-50 Soldier unfolds itself. 06253_ M-28 Smith unfolds itself. 06254_ Slug penetrates Wall. 06254_ Penetrated by Slug. 06254_ Dropped Mak. Transmission Jammer. 06254_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ## #???????????????????????????????????????? | | ## ##???????????????????????????????????????? | | ####????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ????????????###?????????? ??????????????????????? | | ##?????????# ##???????? ????????????????????? | | ##???????? ???????? ?????????????????????? | | ##?????## ????????? ?????????????????????? | | #????? ?????????? ??????????????????????? | | #??### ??????????? ??????????????????????? | | #??## #??????????? #??????????????????????? | | #??# #???????????# #??##??????????????????? | | ????## #???###?????# #?? ###????????????????? | | ???## #???## ###?### #?b ?????????????????? | | ??## ##### ### #?gb ??????????????????? | | #?# # ##g#???????????????????? | | ### ## #???????????????????? | | ## ### #### #???????????????????? | | "##?# ###?## #???????????????????? | | ""##?# #?# lb #???????????????????? | | = #?# #?# ####[[ ##??????????????????? | | # # #?# ######??#[ #??????????????????? | | "" ##?????????# @ ##??????????????????? | | % %* #??????????# ###???????????????????? | | =[* #??????????## #?????????????????????? | | %/% # #???????????# #?????????????????????? | | # #???????????# #?????????????????????? | | " #??????????# #?????????????????????? | | # ????????? #?????????????????????? | | ????????####?????????????????????? | | ?????????????????????????????????? | | ### #?????????????????????????????????? | | #?#???#### ???????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 210 Armor Coverage 225 Resistance: TH 15 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 63 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 5 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Med. Reflective Plating | -9/Recycling | Hacked Terrain Scan Processor | -9/Recycling | Hacked Battle Cannon | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Med. Reflective Plating | x2 | -7/Factory B-36 Bruiser | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefSpectralAutogun Manual? 0 Play Time 00:45:39 Cumulative 1112.3 hours Start 2025.06.16 @ 19:19:20 End 2025.06.17 @ 13:36:29 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1369 Rogue 1085 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59c30c40-4007-435a-9648-85bcf25c0c45