Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 17:02:21 Player: Lunace Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (49) 245 Value Destroyed (1015) 1015 Prototype IDs (60) 1200 Alien Tech Used (3) 600 Bonus (4694) 4694 TOTAL SCORE: 16054 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 54 Follower Combat Kills 40 Aligned with FarCom 300 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 15/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Terrain Scan Processor 0b10 Alert Chip Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Tesla Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Advanced Terrain Scan Processor 0b10 Alert Chip Particle Accelerator Layered Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Point Defense Array Authchip [Propulsion] Transdimensional Reconstructor Gamma Bomb Array Axe [Rating: 143] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Flight Unit Impulse Thruster Array Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Quantum Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 2 . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . . . . . . . . . 2 . . 2 . Utility 11 | . . . . . 2 2 2 2 . 2 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 134 | 7 3 8 2 3 6 21 12 4 2 18 2 2 6 . 7 1 19 6 5 Power 18 | 1 1 1 . 1 1 3 3 . . 3 . . . . 1 . 2 . 1 Engine 9 | 1 1 1 . 1 1 2 2 . . . . . . . . . . . . Core 5 | . . . . . . 1 1 . . 3 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 1 . 2 . 1 Propulsion 36 | 2 . 5 . 1 1 8 2 2 1 5 . . 1 . 3 . 4 . 1 Treads 9 | 2 . 5 . 1 1 . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . 8 2 2 1 5 . . . . 3 . 4 . 1 Utility 58 | 2 1 . 2 . 2 8 6 2 1 7 1 2 4 . 3 1 11 4 1 Device 20 | 1 . . . . . 2 3 1 . 4 . 1 1 . 2 . 4 1 . Storage 4 | 1 . . 1 . . . . . . . . . . . . . 1 1 . Processor 12 | . . . . . 2 2 1 . 1 . . 1 . . 1 . 3 1 . Hackware 10 | . . . . . . 3 1 . . 2 1 . 1 . . . 1 . 1 Protection 12 | . 1 . 1 . . 1 1 1 . 1 . . 2 . . 1 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 22 | 2 1 2 . 1 2 2 1 . . 3 1 . 1 . . . 2 2 2 Energy Gun 4 | . . . . . . . . . . 1 1 . . . . . 1 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 1 1 . . 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 1 Launcher 3 | . . 1 . 1 . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 . . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . . 1 . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 1 . . . . . 1 5 . 1 1 . . . Parts Lost 29 | . 1 1 . . . 1 . . 3 1 1 . . . . . 7 6 8 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . . . . 1 . . 2 1 . . . . . . 2 1 2 Utility 14 | . 1 1 . . . . . . . . 1 . . . . . 3 4 4 Weapon 6 | . . . . . . . . . 1 . . . . . . . 2 1 2 Highest Loss Streak 8 | . 1 1 . . . 1 . . 2 1 1 . . . . . 6 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 94 100 100 75 90 92 94 90 87 88 84 84 84 79 85 81 53 32 Engine 6 | . 14 14 14 14 9 7 4 . . . . . . . . . . . . Core 1 | . . . . . . . 1 5 5 4 5 5 5 5 1 . . . . Treads 11 | . 28 28 28 28 17 . . . . . . . . . . . . . . Flight 9 | . . . . . . 28 26 23 21 13 10 10 10 10 13 19 16 7 3 Device 5 | . 11 . . . . 2 6 11 11 14 14 6 7 10 9 9 8 3 . Storage 5 | . 14 14 14 14 9 . . . . . . . . . . . . . . Processor 9 | . . . . . 12 18 12 11 11 14 10 13 15 15 14 14 18 19 14 Hackware 13 | . . . . . . 13 26 23 23 29 31 31 31 31 28 28 22 14 14 Protection 6 | . 2 8 14 14 9 6 6 11 9 . 5 5 5 5 4 4 1 2 . Ballistic Gun 8 | . 28 20 14 14 9 . . . . . . . . . . . . . . Launcher 3 | . . 7 14 14 2 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 6 6 5 5 . 5 5 2 . . . . 1 . Peak Build Rating 143 | 7 7 9 10 12 24 42 55 66 66 97 91 90 107 101 127 127 143 86 61 Average Rating 46 | 5 7 8 9 11 19 36 51 62 64 84 88 84 91 101 111 126 129 72 41 On Entrance 55 | . 7 7 8 10 12 24 41 55 66 53 88 86 84 101 101 127 127 78 42 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 12 17 21 26 27 27 18 18 20 20 17 21 20 19 19 22 22 41 21 15 Greatest Support 47 | 40 40 40 40 40 40 21 22 24 24 30 23 23 23 23 47 47 47 23 15 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 9 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 2 5 8 9 10 10 10 5 5 5 5 5 5 5 4 5 5 5 5 4 Average Carried 5 | 1 3 6 7 9 9 4 4 3 5 4 4 4 4 4 4 5 4 3 3 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 5 8 9 10 10 5 4 5 5 4 5 5 4 4 5 5 2 4 1 Class Distribution -------------------- 47% | Mutant 19% | Hacker-Scout 11% | Wizard-Scout 10% | Wizard-Mutant 4% | Hacker-Ninja 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Extension Wizard-Ninja | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Mutant | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 1531 | 284 201 138 132 10 84 49 256 . 60 131 64 25 . . 70 . 27 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1828 | 46 305 94 . . 518 94 336 40 192 131 . 29 . . . . 43 . . Parts 94 | 5 24 8 . . 9 16 11 2 8 3 . 3 . . . . 5 . . Haulers Intercepted 4 | . . . . . 2 . . . 2 . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . 8 . . . . . . . Prevented 9 | . . . . . . . . . . . . 9 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 23 | . 7 8 . . 7 . . . . . . . . . . . 1 . . Melee 2 | . . . . . 2 . . . . . . . . . . . . . . Guns 11 | . 7 4 . . . . . . . . . . . . . . . . . AOE 4 | . . 4 . . . . . . . . . . . . . . . . . Classes Destroyed 12 | 1 3 2 . . 3 1 1 . . . . 1 . . . . . . . Worker 6 | . 1 . . . 2 . 2 . . . . . . . . . 1 . . Builder 5 | . . . . . 1 4 . . . . . . . . . . . . . Tunneler 3 | 2 . . . . 1 . . . . . . . . . . . . . . Hauler 4 | . . . . . 2 . . . 2 . . . . . . . . . . Recycler 3 | . . . . . . . 2 . . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . Watcher 5 | . 1 . . . . . 1 1 1 . . . . . . . 1 . . Swarmer 6 | . . 6 . . . . . . . . . . . . . . . . . Grunt 13 | . 7 . . . 6 . . . . . . . . . . . . . . Sentry 2 | . . . . . 1 . . . . . . . . . . . 1 . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 4 | 1 4 3 . . 4 2 2 1 2 1 . 1 . . . . 2 . . Combat Bots Only 4 | . 4 3 . . 3 . . . . . . . . . . . 1 . . Max Kills in Single Turn 3 | 1 1 3 . . 1 1 1 1 1 1 . 1 . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Hostile Shots Fired 417 | . 40 54 . . 20 18 . 3 61 2 39 16 . . . 14 60 54 36 Missed 170 | . 12 19 . . 5 9 . 1 33 . 17 8 . . . 6 29 26 5 Damage Taken 5983 | . 378 498 . . 227 153 . 23 558 47 240 149 . . . 217 973 604 1916 Core 2132 | . 54 24 . . 17 20 . . 78 22 . 27 . . . 26 221 113 1530 Absorbed by Shields 48 | . . . . . . 36 . . . . . . . . . . 12 . . Regen/Repaired (Parts) 410 | . . . . . 62 . 33 . . 58 . . . . 35 . 222 . . Core Remaining (%) 91 | 100 . . . 68 96 97 100 . 92 . . . . 95 . 98 77 . . Volleys Fired 110 | 5 30 25 . . 1 . . . . 6 . . . . 10 2 25 5 1 Largest 2 | 2 2 2 . . 1 . . . . 1 . . . . 1 1 1 1 1 Hottest 225 | 40 40 43 . . 23 . . . . 225 . . . . . . . 66 66 Shots Fired 161 | 10 60 41 . . 1 . . . . 6 . . . . 10 2 25 5 1 Gun 109 | 10 60 32 . . 1 . . . . 6 . . . . . . . . . Cannon 6 | . . . . . . . . . . . . . . . . . . 5 1 Launcher 9 | . . 9 . . . . . . . . . . . . . . . . . Special 37 | . . . . . . . . . . . . . . . 10 2 25 . . Kinetic 109 | 10 60 32 . . 1 . . . . . . . . . . . . 5 1 Thermal 6 | . . . . . . . . . . 6 . . . . . . . . . Explosive 9 | . . 9 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 8 10 5 . . 1 . . . . . . . . . 2 . 9 . 10 Robot Miss Streak 5 | 2 5 3 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 135 | 8 39 21 . . 26 12 7 1 5 2 . 5 . . 1 . 7 . 1 Core Hits 43 | 3 16 10 . . 1 5 3 . 3 1 . 1 . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . 7 . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . . . 7 1 . . . . . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . Smash 7 | . . . . . 7 . . . . . . . . . . . . . . Sever 2 | . . . . . . 1 . . . . . 1 . . . . . . . Melee Attacks 124 | . . . . . 35 40 16 8 6 5 2 9 . . . . 3 . . Impact 35 | . . . . . 35 . . . . . . . . . . . . . . Slashing 88 | . . . . . . 39 16 8 6 5 2 9 . . . . 3 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . 8 4 4 . 2 2 . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4769 | 102 515 488 . . 1668 539 590 65 406 170 . 194 . . . 1 4 . 27 Guns 920 | 102 515 291 . . 12 . . . . . . . . . . . . . . Cannons 27 | . . . . . . . . . . . . . . . . . . . 27 Explosions 193 | . . 193 . . . . . . . . . . . . . . . . . Melee 3620 | . . . . . 1656 539 590 65 406 170 . 194 . . . . . . . Ramming 9 | . . 4 . . . . . . . . . . . . . 1 4 . . Kinetic 947 | 102 515 291 . . 12 . . . . . . . . . . . . . 27 Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 193 | . . 193 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 1656 | . . . . . 1656 . . . . . . . . . . . . . . Slashing 1964 | . . . . . . 539 590 65 406 170 . 194 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 . . . . . . . . . . . 5 Average Corruption 1 | . . . . . . 1 1 . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . 1 2 . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . . Energy Discharges 2 | . . . . . . 1 1 . . . . . . . . . . . . Overload Shots 6 | . . . . . . . . . . 6 . . . . . . . . . Overflow Damage 915 | . . . . . 708 33 108 30 24 . . 12 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 915 | . . . . . 708 33 108 30 24 . . 12 . . . . . . . Knockbacks 8 | . . . . . 8 . . . . . . . . . . . . . . Impact 7 | . . . . . 7 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 41 | . . 39 . . . . . . . . . . . . . . 2 . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . Rammed 6 | . . 3 . . . . . . . . . . . . . 2 1 . . Targets Rammed 6 | . . 3 . . . . . . . . . . . . . 2 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 279 | . 10 . . . 1 . 91 . 2 279 . . . . . . . . . Average Temperature 78 | . 4 . . . 1 . 51 . 2 114 . . . . . . . . . Received Heat Transfer 660 | . 186 . . . 126 . . . 102 9 . 39 . . . 54 81 18 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 7 . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . 5 . . . . . . . . . . . . . . Parts Fried 12 | . . . . . 12 . . . . . . . . . . . . . . Impact Corruptions 19 | . . . . . 19 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Peak Influence 1636 | 10 103 138 . . 160 207 99 49 41 39 . . . . 58 1636 1214 884 631 Initial 1100 | . 6 30 . . . 72 39 13 23 9 . . . . . 32 1100 716 565 Average 162 | 5 34 88 . . 36 118 34 26 27 23 . . . . 27 1587 1177 778 593 Maximum Alert Level 5 | . . . . . . 1 . . . . . . . . . 5 4 3 2 Low Security (%) 87 | 100 100 100 . 100 100 97 100 100 100 100 . . . . 100 1 . . . Level 1 . | . . . . . . 2 . . . . . . . . . . . . . Level 2 1 | . . . . . . . . . . . . . . . . . . . 100 Level 3 3 | . . . . . . . . . . . . . . . . . . 100 . Level 4 6 | . . . . . . . . . . . . . . . . . 100 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . 98 . . . Squads Dispatched 32 | . 3 . . . 2 6 5 . 1 3 . 1 . . 2 . 4 2 3 Investigation 18 | . 1 . . . 2 4 5 . . 3 . . . . 1 . . 1 1 Extermination 3 | . . . . . . 1 . . . . . . . . 1 . 1 . . Reinforcement 9 | . 2 . . . . 1 . . 1 . . . . . . . 2 1 2 Assault 2 | . . . . . . . . . . . . 1 . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 10 | . 2 1 . . 3 1 . 1 . . . . . . . . . 2 . Communications Jammed 5 | . . . . . . . . 5 . . . . . . . . . . . Distress Signals 5 | . . . . . . . . 5 . . . . . . . . . . . Times Spotted 143 | . 16 13 . . 13 10 6 4 15 2 4 2 . . 3 6 26 16 7 Peak Tracking Total 20 | . 3 3 . . 4 4 1 4 12 1 3 7 . . 2 6 20 11 5 Tactical Retreats 16 | . . 3 . . 1 3 . . . . 1 2 . . . . 3 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 8 | . 1 . . . 2 1 2 . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 1 | . . . . . . . . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . 1 . . . 2 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 91 | . 7 . 2 . 5 15 15 4 1 9 . . 4 . 11 . 9 6 3 Terminals 45 | . 6 . . . 3 8 7 3 1 1 . . . . 5 . 3 5 3 Fabricators 11 | . . . . . . 2 2 . . 3 . . . . 1 . 2 1 . Repair Stations 12 | . 1 . . . 1 1 4 . . 2 . . . . 1 . 2 . . Recycling Units 11 | . . . . . 1 2 2 1 . 1 . . . . 2 . 2 . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . 1 . . . 2 . . . . 1 . . . . Total Hacks 268 | . 22 . 2 . 11 44 53 10 2 26 . . 17 . 35 . 24 14 8 Successful 184 | . 13 . 2 . 6 26 35 8 1 19 . . 17 . 28 . 17 8 4 Failed 83 | . 8 . . . 5 18 18 2 1 7 . . . . 7 . 7 6 4 Catastrophic 8 | . 1 . . . 1 . 1 . . . . . . . . . 2 2 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 127 | . 18 . 1 . 7 20 29 5 . 7 . 1 . . 19 . 9 4 7 Terminals 148 | . 21 . . . 8 25 35 8 2 3 . . . . 19 . 9 10 8 Fabricators 37 | . . . . . . 5 6 . . 10 . . . . 5 . 7 4 . Repair Stations 22 | . 1 . . . 2 2 7 . . 4 . . . . 2 . 4 . . Recycling Units 25 | . . . . . 1 5 5 2 . 5 . . . . 3 . 4 . . Scanalyzers 9 | . . . . . . 5 . . . . . . . . 4 . . . . Garrison Access 8 | . . . . . . 2 . . . 4 . . . . 2 . . . . Terminal Hacks 65 | . 10 . 2 . 1 5 12 3 1 . . . 17 . 7 . 2 4 1 Record 6 | . . . 1 . . . . . . . . . 5 . . . . . . Part Schematic 9 | . . . . . 1 . 2 . . . . . 4 . 1 . 1 . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . 1 . . . . 1 2 . . . . . 4 . . . . . 1 Open Door 4 | . . . . . . . . . . . . . . . 1 . . 3 . Level Access Points 3 | . . . . . . . 2 . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . . . 1 . . . . . . . . 1 . . . . Machine Index 3 | . . . . . . 1 1 . . . . . . . . . . 1 . Terminal Index 6 | . . . . . . 1 1 1 1 . . . . . 1 . 1 . . Fabricator Index 2 | . . . . . . . . 1 . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . 2 . . . . . 1 . . . . . . . . . . . . Recall Investigation 2 | . 1 . . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . . 1 . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . 4 4 . . 6 . . . . 2 . 3 2 . Network Status 3 | . . . . . . . . . . . . . . . 1 . 1 1 . Load Schematic 10 | . . . . . . 2 2 . . 3 . . . . 1 . 1 1 . Build 8 | . . . . . . 2 2 . . 3 . . . . . . 1 . . Repair Station Hacks 20 | . . . . . 2 2 6 . . 4 . . . . 2 . 4 . . Scan Component 10 | . . . . . 1 1 3 . . 2 . . . . 1 . 2 . . Repair 10 | . . . . . 1 1 3 . . 2 . . . . 1 . 2 . . Recycling Unit Hacks 12 | . . . . . 1 2 2 1 . 1 . . . . 2 . 3 . . Process 1 | . . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 10 | . . . . . 1 2 2 1 . 1 . . . . 2 . 1 . . Scanalyzer 9 | . . . . . . 5 . . . . . . . . 4 . . . . Insert Component 5 | . . . . . . 3 . . . . . . . . 2 . . . . Analyze 4 | . . . . . . 2 . . . . . . . . 2 . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . 2 . . . . 1 . . . . Seal Access 4 | . . . . . . 1 . . . 2 . . . . 1 . . . . Unauthorized Hacks 53 | . 3 . . . 2 7 11 4 . 6 . . . . 10 . 5 2 3 Terminals 35 | . 2 . . . 2 4 8 3 . 2 . . . . 6 . 3 2 3 Assimilate 7 | . . . . . . . 4 . . 1 . . . . 1 . . . 1 Botnet 25 | . 2 . . . 2 3 3 3 . 1 . . . . 4 . 3 2 2 Operators 3 | . . . . . . 1 1 . . . . . . . 1 . . . . Fabricators 7 | . . . . . . 1 1 . . 2 . . . . 2 . 1 . . Prioritize 6 | . . . . . . 1 1 . . 2 . . . . 1 . 1 . . Recompile 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . Patch 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . 2 2 1 . 1 . . . . 1 . 1 . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . . . Recyclers 7 | . . . . . . 1 2 1 . 1 . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . Watchers 2 | . . . . . . . . . . 1 . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 6 . . . 4 13 13 3 1 5 . . . . 7 . 4 5 3 Full Trace Events 13 | . . . . . . 4 4 . . 3 . . . . . . . 1 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 1 2 . . . . . 4 . 2 . 1 . . Parts Built 8 | . . . . . . 2 2 . . 3 . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . Time 343 | . . . . . . 72 70 . . 90 . . . . . . 111 . . Total Part Build Rating 38 | . . . . . . 6 10 . . 13 . . . . . . 9 . . Parts Repaired 9 | . . . . . 1 1 3 . . 1 . . . . 1 . 2 . . Time 337 | . . . . . 26 26 95 . . 118 . . . . 20 . 52 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 208 | . . . . . . . . . . . . . . . . . 208 . . Retrieved Matter 208 | . . . . . . . . . . . . . . . . . 208 . . Retrieved Components 16 | . . . . . 3 3 3 . . 2 . . . . 4 . 1 . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 15 | . . . . . . . 6 . . 1 . . . . 1 . . . 7 Largest Group 4 | . . . . . . . 4 4 1 1 . . . . 1 1 1 . 1 Highest-Rated Group 104 | . . . . . . . 104 104 26 26 . . . . 26 26 26 . 26 Highest-Rated Ally 41 | . . . . . . . 41 26 26 26 . . . . 26 26 26 . 26 Total Orders 5 | . . . . . . . 2 2 . 1 . . . . . . . . . STAY 3 | . . . . . . . 1 1 . 1 . . . . . . . . . FOLLOW 2 | . . . . . . . 1 1 . . . . . . . . . . . Ally Attacks 10 | . . . . . . . 5 . . . . . . . . . . . 5 Total Damage 302 | . . . . . . . 106 . . . . . . . . . . . 196 Kills 1 | . . . . . . . 1 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Robot Analysis Total 7 | . 3 . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 3 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 6531 | 130 716 556 449 501 736 487 517 165 161 425 298 216 69 105 357 62 337 176 68 Spaces Moved 8351 | 66 312 286 278 309 330 1062 1023 364 374 612 659 465 136 269 655 136 441 404 170 Core 19 | 3 . . . . . . . . . . . . . . . . . . 16 Treads 1578 | 63 312 286 278 309 330 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 6754 | . . . . . . 1062 1023 364 374 612 659 465 136 269 655 136 441 404 154 Fastest Speed 28 | 50 160 160 160 160 160 28 28 29 31 34 39 39 39 39 33 33 31 30 30 Average Speed 57 | 155 160 160 160 160 160 28 28 29 32 36 39 39 39 39 36 33 32 32 32 Slowest Speed 160 | 160 160 160 160 160 160 32 34 31 35 39 39 39 39 39 39 33 122 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . 2 1 . 12 9 1 . . . 5 2 5 15 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 40 | 4 56 55 69 75 38 26 34 12 46 21 81 73 61 47 26 33 30 16 10 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . . 1 . . . . . . . . . 3 . . . . . . Known Exits Taken 8 | . 1 . . . 1 . 1 . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 . 1 1 1 . 1 . 1 . 1 1 1 1 1 . . . . . Scrap Searched 6 | . . . . 1 . . . . . . 3 2 . . . . . . . Spaces Dug 50 | . . . . . 2 20 7 7 . 6 2 1 . . . . 3 2 . Terrain Destroyed 101 | . . 49 . . 2 20 7 7 . 8 2 1 . . . . 3 2 . Melee 44 | . . . . . 2 20 7 7 . 2 2 1 . . . . 3 . . Projectile 8 | . . . . . . . . . . 6 . . . . . . . 2 . AOE 49 | . . 49 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 9642 | 81 470 342 282 319 503 1187 1212 404 389 784 694 483 151 268 751 143 571 428 180 Wait 815 | 2 120 6 . 2 121 41 127 26 19 144 32 5 . . 71 3 74 17 5 Move 8233 | 65 311 285 277 308 329 1057 1020 363 355 594 656 464 135 268 644 132 431 373 166 Hop 47 | . . . . . . 2 1 . 6 8 1 . . . 5 2 5 15 2 Pick Up 46 | 2 4 7 2 2 5 9 1 2 . 1 . 1 2 . 6 . 1 1 . Fast Attach 76 | 7 . . . . 3 8 5 1 2 15 1 . 5 . 5 2 14 6 2 Attach 30 | . 1 . 1 . 1 12 3 2 . 1 . 1 1 . . . 4 . 3 Detach 11 | . . . . . . . . . . . 1 . 1 . . . 3 6 . Swap 31 | . 2 8 1 3 2 1 4 1 . 2 1 1 1 . 2 . 2 . . Drop 87 | . 2 8 1 4 6 17 7 1 1 8 . 2 6 . 8 1 9 5 1 Fire 110 | 5 30 25 . . 1 . . . . 6 . . . . 10 2 25 5 1 Melee 124 | . . . . . 35 40 16 8 6 5 2 9 . . . . 3 . . Ram 1 | . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . 22 . . . . . . . . . . . . Rewire 6 | . . . . . . . 6 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Identified exit to Mines 819 | -10/Materials | Central database locked down 847 | -10/Materials | Entered Mines 849 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 975 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1037 | -10/Mines | Excavation squad dispatched 1037 | -10/Mines | A large section of the Mines collapsed 1287 | -10/Mines | Excavation squad dispatched 1306 | -10/Mines | Learned 2 Materials zone layouts 1378 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1378 | -10/Mines | Discovered new exit (range 5) 1403 | -10/Mines | Entered Exiles 1443 | -10/Exiles | Met 8R-AWN 1472 | -10/Exiles | Met EX-HEX 1557 | -10/Exiles | Met EX-DEC 1582 | -10/Exiles | Learned location of Zion (-6) 1610 | -10/Exiles | Met EX-BIN 1632 | -10/Exiles | Aligned with FarCom system 1634 | -10/Exiles | Given EX-Vault access code 1670 | -10/Exiles | Opened EX-Vault 1677 | -10/Exiles | Found 0b10 Alert Chip 1710 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1834 | -10/Exiles | Discovered new exit (range 14) 1852 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1852 | -10/Exiles | Entered Mines 1889 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1929 | -9/Mines | Discovered new exit (range 8) 1966 | -9/Mines | Met a Derelict bent on vengeance 1967 | -9/Mines | Learned location of 1 exit from Materials 1977 | -9/Mines | Found DCF Scrap (13 items) 2011 | -9/Mines | Discovered new exit (range 8) 2012 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2161 | -9/Mines | Found a hidden stash of uninstalled traps 2231 | -9/Mines | Assembled infested the area 2353 | -9/Mines | Entered Materials 2353 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2354 | -8/Materials | Identified exit to Factory 2699 | -8/Materials | Repaired Lgt. Treads 3063 | -8/Materials | Discovered exit to Factory (range 13) 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Utility x2 3174 | -7/Factory | Fabricated Hacking Suite? 3222 | -7/Factory | Identified exit to Storage 3222 | -7/Factory | Identified exit to Lower Caves 3277 | -7/Factory | Repaired Broken Cesium-ion Thruster 3435 | -7/Factory | Fabricated Hacking Suite? 3543 | -7/Factory | Discovered new exit (range 5) 3576 | -7/Factory | Entered another Factory area 3576 | -6/Factory | Evolved 2 slots: Utility x2 3640 | -6/Factory | Identified exit to Factory 3691 | -6/Factory | Spotted B-75 Beast 3718 | -6/Factory | Fabricated Imp. Hacking Suite? 3744 | -6/Factory | Repaired Structural Scanner 3760 | -6/Factory | Repaired Xenon Bombardment Thruster 3821 | -6/Factory | Build established: Hacker-Scout 3869 | -6/Factory | Repaired Lgt. Deuterium Engine? 3969 | -6/Factory | Noticed a derelict Sapper rigging charges 4019 | -6/Factory | Fabricated Imp. Hacking Suite? 4093 | -6/Factory | Entered another Factory area 4093 | -5/Factory | Accompanied by 4 allies 4093 | -5/Factory | Evolved 2 slots: Utility x2 4254 | -5/Factory | Discovered new exit (range 5) 4258 | -5/Factory | Entered Extension 4258 | -5/Extension | Accompanied by 1 ally 4281 | -5/Extension | Spotted B-75 Beast 4358 | -5/Extension | Spotted B-75 Beast 4385 | -5/Extension | Build established: Hacker-Ninja 4410 | -5/Extension | Discovered new exit (range 15) 4410 | -5/Extension | Discovered new exit (range 15) 4418 | -5/Extension | Identified exit to Factory 4419 | -5/Extension | Entered Factory 4419 | -4/Factory | Evolved 2 slots: Utility x2 4493 | -4/Factory | Fabricated Imp. Hacking Suite? 4526 | -4/Factory | Fabricated Hacking Suite? 4627 | -4/Factory | Fabricated Imp. Hacking Suite? 4707 | -4/Factory | Repaired Impulse Thruster Array 4818 | -4/Factory | Discovered new exit (range 14) 4827 | -4/Factory | Discovered new exit (range 8) 4844 | -4/Factory | Entered Upper Caves 4856 | -4/Upper Caves | Learned Research stockpile data 4891 | -4/Upper Caves | Learned Research emergency access door positions 4931 | -4/Upper Caves | Spotted B-86 Titan 5091 | -4/Upper Caves | Learned Research emergency access door positions 5137 | -4/Upper Caves | Discovered new exit (range 11) 5142 | -4/Upper Caves | Entered another Upper Caves area 5158 | -4/Upper Caves | Build established: Wizard-Mutant 5187 | -4/Upper Caves | Learned 8 Research zone layouts 5209 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5219 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5227 | -4/Upper Caves | Found Prototype Special Weapon 5310 | -4/Upper Caves | Encountered a Warlord checkpoint 5354 | -4/Upper Caves | Discovered new exit (range 9) 5358 | -4/Upper Caves | Entered Zhirov 5358 | -4/Zhirov | Discovered new exit (range 3) 5366 | -4/Zhirov | Met Zhirov 5373 | -4/Zhirov | Learned location of Quarantine (-3) 5373 | -4/Zhirov | Learned location of Testing (-2) 5373 | -4/Zhirov | Learned location of Command (-1) 5376 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5382 | -4/Zhirov | Found Alien Artifact 5382 | -4/Zhirov | Identified Integrated Reactor 5382 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5389 | -4/Zhirov | Found Alien Artifact 5391 | -4/Zhirov | Identified Molecular Deconstructor 5427 | -4/Zhirov | Entered Proximity Caves 5527 | -3/Proximity Caves | Discovered new exit (range 15) 5532 | -3/Proximity Caves | Entered Research 5532 | -3/Research | Evolved 2 slots: Propulsion x2 5564 | -3/Research | Repaired Impulse Thruster 5605 | -3/Research | Identified exit to Research 5605 | -3/Research | Identified exit to Quarantine 5641 | -3/Research | Spotted B-86 Titan 5782 | -3/Research | Found Gamma Bomb Array 5863 | -3/Research | Spotted B-86 Titan 5864 | -3/Research | Build established: Wizard-Scout 5889 | -3/Research | Entered Quarantine 5889 | -3/Quarantine | Accompanied by 1 ally 5890 | -3/Quarantine | Maximum security lockdown engaged 5937 | -3/Quarantine | Found Alien Artifact 5937 | -3/Quarantine | Identified Core Reset Matrix 5937 | -3/Quarantine | Identified Transdimensional Reconstructor 5937 | -3/Quarantine | Used Core Reset Matrix 5941 | -3/Quarantine | Detected hypermatrix surge 5941 | -3/Quarantine | Sensed 12 artifacts in vicinity 5943 | -3/Quarantine | Discovered exit to Research (range 13) 5951 | -3/Quarantine | Entered Research 5951 | -2/Research | Accompanied by 1 ally 5951 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5992 | -2/Research | Repaired Lyr. Light Armor Plating 6079 | -2/Research | Spotted B-90 Cyclops 6141 | -2/Research | Repaired Axe 6192 | -2/Research | Fabricated Cld. Q-thruster? 6237 | -2/Research | First assault squad dispatched 6257 | -2/Research | Warped through subspace 6265 | -2/Research | Spotted B-90 Cyclops 6273 | -2/Research | Spotted B-90 Cyclops 6286 | -2/Research | Discovered new exit (range 6) 6288 | -2/Research | Identified exit to Access 6288 | -2/Research | Entered Access 6288 | -1/Access | Evolved 2 slots: Propulsion x2 6304 | -1/Access | Lost 6 parts (2n2u2w) 6338 | -1/Access | Build established: Hacker-Scout 6462 | -1/Access | Discovered new exit (range 8) 6464 | -1/Access | Identified exit to Command 6464 | -1/Access | Entered Command 6478 | -1/Command | Lost 3 parts (1n2u) 6512 | -1/Command | Spotted M Guard 6513 | -1/Command | Spotted M Guard 6513 | -1/Command | Spotted Combat Programmer 6513 | -1/Command | Spotted Combat Programmer 6521 | -1/Command | Core integrity fell below 50% 6523 | -1/Command | Emitted hypermatrix ping 6526 | -1/Command | Core integrity fell below 20% 6528 | -1/Command | Assembled emerged from beneath the floor 6532 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 06523_ Door Terminal disabled. 06525_ Penetrated by EMDS Slug. 06526_ EMDS Slug penetrates Reinforced Barrier. 06528_ Assembled emerge from beneath the floor. 06528_ as-09786 sneak attacks. 06528_ as-35134 sneak attacks. 06528_ Penetrated by EMDS Slug. 06528_ EMDS Slug penetrates M Guard. 06528_ as-09786 destroyed. 06528_ as-47554 destroyed. 06528_ as-77333 destroyed. 06528_ as-35134 destroyed. 06528_ as-38967 destroyed. 06528_ as-96780 destroyed. 06528_ Gamma Bomb Array destroyed. 06531_ Combat Programmer resets M Guard, system corruption cleaned. 06531_ EMDS Slug penetrates Sealed Barrier. 06532_ Linear Accelerator destroyed. 06532_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# ####???????????? | | ????????????????????????????### # ########????? | | ????????????????????????????# #????? | | ???????????????????????#"""## ###?## | | ???????????????????????# @ # #?# | | ???????????????????????# ## ### | | ???????????????????????#Y * | | ???????????????????????# Y | | ???????????????????????# p | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# p # # ### ### ### | | ???????????????????????######## #?# #?# #?# | | ??????????????????????????????#####?#####?#####?## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 49 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Armor Coverage 300 Resistance: EX 50 Point Defense Rating 240 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 46 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Cld. Q-thruster | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -4/Factory Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -4/Factory Cld. Q-thruster | x1 | -2/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed RemoteDrainedNetwork Manual? 0 Play Time 01:44:04 Cumulative 296.6 hours Start 2024.08.11 @ 14:06:52 End 2024.08.11 @ 17:02:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 290 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 57 Gallery% 78 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ae75573-0621-456c-a03b-64a181f76f9d