Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 23:50:45 // Halloween2020/ForbiddenLore

Player: ptdel

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (1055)     1055
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (218)                218
              TOTAL SCORE: 2733

 Bonus
-------
High Alert Combat Kills    18
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     298/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (350) Ox6
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (12) ---
     Light Ion Engine
  Improved Terrain Scanner
           Terrain Scan Processor
           Targeting Computer
           Relay Coupler [NC] (29)
           Relay Coupler [Grunt] (31)
           Relay Coupler [Demolisher] (24)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Ion Burst Cannon
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
   Compact Wheel
           Heat Sink
  Improved Terrain Scanner
  Improved Terrain Scanner
           Terrain Scan Processor
           Terrain Scan Processor
           Targeting Computer
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 6   2   .   11  3   
  Power                    4    | 1   .   .   2   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   3   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   .   .   3   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   2   .   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   .   4   1   
    Energy Gun             2    | .   1   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          5    | 2   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 18   | .   2   .   7   9   
  Power                    4    | .   .   .   2   2   
  Propulsion               4    | .   1   .   1   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   1   .   4   3   
  Highest Loss Streak      9    | .   1   .   4   9   
Average Slot Usage (%)     90   | .   90  66  93  95  
  Engine                   10   | .   14  11  7   10  
  Treads                   6    | .   24  11  .   .   
  Wheel                    13   | .   .   .   20  20  
  Device                   7    | .   .   .   10  10  
  Storage                  22   | .   26  22  22  22  
  Processor                7    | .   .   .   10  11  
  Energy Gun               3    | .   4   11  3   .   
  Energy Cannon            3    | .   .   .   1   10  
  Ballistic Gun            14   | .   20  11  16  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 10  26  26  35  35  
  Greatest Support         40   | 40  40  20  32  32  
  Greatest Overweight (x)  10   | 1   1   1   1   10  
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 12   | 6   12  12  12  12  
  Average Capacity         11   | 5   11  12  12  12  
  Most Carried             12   | 5   6   6   12  10  
  Average Carried          7    | 2   5   5   8   8   
  Final Capacity           12   | 6   12  12  12  12  
  Final Carried            9    | 2   5   6   9   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Scr Mat Mat Sto Gar 
Matter Collected           740  | 208 172 .   355 5   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1027 | .   230 .   626 171 
  Parts                    63   | .   9   .   42  12  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Combat Hostiles Destroyed  27   | .   5   .   16  6   
  Guns                     17   | .   5   .   11  1   
  Cannons                  10   | .   .   .   5   5   
Classes Destroyed          4    | .   1   .   3   .   
  Worker                   1    | .   .   .   1   .   
  Swarmer                  7    | .   .   .   4   3   
  Grunt                    15   | .   5   .   8   2   
  Sentry                   5    | .   .   .   4   1   
Best Kill Streak           5    | .   4   .   5   4   
  Combat Bots Only         5    | .   4   .   5   4   
Max Kills in Single Turn   1    | .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Sto Gar 
Damage Taken               1959 | .   508 14  679 758 
  Core                     512  | .   109 14  133 256 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         78   | 100 56  .   .   .   
Volleys Fired              124  | .   56  .   48  20  
  Largest                  2    | .   2   .   2   2   
  Hottest                  120  | .   60  .   120 120 
Shots Fired                209  | .   88  .   94  27  
  Gun                      188  | .   88  .   86  14  
  Cannon                   21   | .   .   .   8   13  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  160  | .   74  .   72  14  
  Thermal                  49   | .   14  .   22  13  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         17   | .   17  .   9   4   
  Robot Miss Streak        5    | .   2   .   5   5   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           148  | .   71  .   62  15  
  Core Hits                48   | .   17  .   24  7   
  Critical Hits            2    | .   .   .   2   .   
  Critical Kills           2    | .   .   .   2   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1916 | .   790 .   870 256 
  Guns                     1429 | .   787 .   619 23  
  Cannons                  484  | .   .   .   251 233 
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  3    | .   3   .   .   .   
  Kinetic                  1217 | .   662 .   532 23  
  Thermal                  696  | .   125 .   338 233 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   3   
  Average Corruption       3    | .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            1    | .   .   .   1   .   
  Projectiles              1    | .   .   .   1   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   2    | .   1   .   1   .   
Targets Rammed             2    | .   1   .   1   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        244  | .   48  .   135 244 
  Average Temperature      58   | .   19  .   38  107 
  Received Heat Transfer   705  | .   282 9   246 168 
  Effects                  1    | .   .   .   .   1   
    Energy Bleed           1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         1050 | .   275 .   500 275 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Peak Influence             436  | .   170 86  294 436 
  Initial                  191  | .   .   71  35  191 
  Average                  146  | .   85  72  121 280 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         80   | 100 100 100 90  39  
  Level 1                  17   | .   .   .   9   51  
  Level 2                  2    | .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   11  1   19  12  
  Peak Tracking Total      7    | .   5   1   4   7   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Sto Gar 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Machines Accessed          6    | .   1   1   4   .   
  Terminals                5    | .   1   1   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                11   | .   1   2   8   .   
  Successful               6    | .   .   .   6   .   
  Failed                   5    | .   1   2   2   .   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   1   2   1   .   
  Terminals                9    | .   1   2   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             5    | .   .   .   5   .   
  Record                   1    | .   .   .   1   .   
  Open Door                2    | .   .   .   2   .   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   2   .   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Scr Mat Mat Sto Gar 
Turns Passed               1681 | 71  320 207 627 456 
Spaces Moved               628  | 41  91  114 285 97  
  Core                     14   | 12  .   .   .   2   
  Treads                   247  | 29  91  114 13  .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   367  | .   .   .   272 95  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 180 100 110 
  Average Speed            131  | 141 166 180 105 117 
  Slowest Speed            550  | 160 180 180 180 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   25  11  44  29  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Total                      1278 | 54  175 116 523 410 
  Wait                     457  | .   21  2   160 274 
  Move                     624  | 40  90  113 284 97  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 8   5   1   16  4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 6   2   .   11  2   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   .   .   .   1   
  Drop                     7    | .   .   .   3   4   
  Fire                     124  | .   56  .   48  20  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 3 exits: Mat / Rec / Gar)
-9/Garrison

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 14)
  392 | -10/Materials | Entered another Materials area
  392 | -9/Materials  | Evolved 2 slots: Utility x2
  572 | -9/Materials  | Discovered new exit (range 12)
  599 | -9/Materials  | Entered Storage
  738 | -9/Storage    | Identified exit to Recycling
  738 | -9/Storage    | Identified exit to Materials
  839 | -9/Storage    | Lost 4 parts (2p2w)
 1222 | -9/Storage    | Identified exit to Garrison
 1226 | -9/Storage    | Entered Garrison
 1392 | -9/Garrison   | Triggered checkpoint
 1447 | -9/Garrison   | Garrison Relay disabled
 1634 | -9/Garrison   | Triggered checkpoint
 1636 | -9/Garrison   | Core integrity fell below 50%
 1676 | -9/Garrison   | Core integrity fell below 20%
 1682 | -9/Garrison   | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01497_ Field strength at 10.
01498_ Stasis field depleted.
01500_ ALERT: Garrison interior compromised.
01634_ Beams of light sweep through the air. An alarm sounds.
01637_ Com. Wheel destroyed.
01637_ S-10 Pest destroyed.
01638_ Lgt. Assault Rifle destroyed.
01640_ Ion Engine destroyed.
01641_ S-10 Pest destroyed.
01643_ G-34 Mercenary destroyed. <x2>
01647_ Overheating: Energy bleed (-5).
01650_ Com. Wheel destroyed.
01657_ Imp. Terrain Scanner destroyed.
01663_ Ion Burst Cannon destroyed.
Garrison Door activated.
01677_ Lgt. Ion Engine destroyed.
01679_ S-10 Pest destroyed.
01680_ Lgt. Assault Rifle destroyed.
01681_ Terrain Scan Processor destroyed.
01681_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
| ######?#################?####?#?#????????????????? |
| ######################?##????#?##????????????????? |
| #########   ####""   ##?##?#?####????????????????? |
| ###?#####   #####   #####?###?#?###??????????????? |
| #####      [%!    !  ####?#?####?##??????????????? |
| #####            !=! ##?#???####?#???????????????? |
| #####  ##################??###?###? ?????????????? |
| #####  ########?###  ?##?########?# #????????????? |
| ##?##  #######?####  ###?####?#?#?# ???#?????????? |
| #####  #####################??#?###??????????????? |
|                  ^         ######?# #????????????? |
|                            #####??#  ????????????? |
|                  ^         #######??  ???????????? |
| ########################   ####?#??? ????????????? |
| ?##### ############# ###   ####?###  ????????????? |
| #####? ###########?# ###   #####?##  ????????????? |
| ###### #####?####### ###   ####??#? ?????????????? |
| ####?# ####?######## ?##   #####??#  ????????????? |
| ??####               ###   ##g   ##  #???????????? |
| #?###??########?##?# ###   ## """##  ##??????????? |
| ###??#??###########??#?#              ###????????? |
| ###????###?###?##??#? ?#                    ?????? |
| ?#?##????#######?#######                    ?????? |
| ?##??????###?########?##   ##    ##   ####???????? |
| ?????#???##?############  b##    ##?? ###????????? |
| ??????#??????#?##?####=%!@         g    #?#??????? |
| ??????????????##?#####%=          g     #????????? |
| ??????????????????##?#!   =        g  "??????????? |
| ??????????????#??????#   s%           "??????????? |
| ??????????????????#??###   ##    ##   #??????????? |
| ???????????????#?#?#??##   #?    #?   ##?????????? |
| ?????????????#? ??? ???==   ?     ^?    ?????????? |
| ??????????????????? ???%=[  ??    g^?   ?????????? |
| ??????????????????????##%    ?    ^   ##?????????? |
| ????????????????#?#??#?##  ##??""##  #???????????? |
| ????????????????????#?#?#  ##?   ??  #???????????? |
| ???????????????????????##  #?#?#??# ?#???????????? |
| ??????????????????#?????#  ##?????? ?????????????? |
| ?????????????????????? ??  ???#??????????????????? |
| ?????????????????????????  ?##???????????????????? |
| ???????????????????????#?  ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisAssembledUnit
  Manual?         0
Play Time         00:17:55
  Cumulative      47.4 hours
  Start           2020.11.13 @ 23:35:47
  End             2020.11.13 @ 23:50:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          63
  Rogue           47
  Adventurer      15
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          36
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7312f840-f872-474a-bbc5-d208253ee2a8