Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 08:38:30 Player: Doobadoop Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (2431) 2431 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (916) 916 TOTAL SCORE: 8287 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 546 Met Imprinter 300 Was Imprinted 300 Friendly Fire -278 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 25/100 System Corruption 3% Temperature Cool (2) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (128) GAL Module Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Enhanced Optical Array 0b10 Decoder Chip [Scout] Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Heavy Missile Launcher Chainsword Greatsword > --- INVENTORY -------- Titanium Leg Titanium Leg Cooled VTOL Module Field Propulsion Drive Advanced Melee Analysis Suite Heavy Missile Launcher Heavy Missile Launcher Chainsword GAL Module [Rating: 62] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility High-capacity Matter Pod Device Advanced ECM Suite Storage High-capacity Matter Pod Processor Enhanced Optical Array Protection Improved Weapon Shielding Weapon Greatsword Energy Gun Small Laser Ballistic Gun High-powered Shotgun Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . . . . 1 . . . 1 Utility 4 | . . . 2 . . 1 . . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 59 | 6 1 2 11 2 10 6 2 2 . 17 Power 5 | 1 . . 1 . 1 . . 1 . 1 Engine 1 | 1 . . . . . . . . . . Core 4 | . . . 1 . 1 . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 2 2 . 2 1 1 . . 9 Treads 4 | . . 2 2 . . . . . . . Leg 10 | . . . . . 2 1 1 . . 6 Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 Utility 20 | 1 1 . 3 1 5 5 1 . . 3 Device 7 | . 1 . . . 2 4 . . . . Storage 7 | 1 . . 1 1 3 1 . . . . Processor 3 | . . . . . . . . . . 3 Hackware . | . . . . . . . . . . . Protection 3 | . . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 . . 5 1 2 . . 1 . 4 Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . 1 . 2 . . . . 2 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 31 | . . . 3 . 2 . 3 . . 23 Power 4 | . . . . . . . 1 . . 3 Propulsion 13 | . . . 2 . . . 1 . . 10 Utility 7 | . . . 1 . 1 . 1 . . 4 Weapon 7 | . . . . . 1 . . . . 6 Highest Loss Streak 18 | . . . 2 . 1 . 2 . . 18 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 8 | 2 4 7 7 8 9 9 8 8 9 6 Power . | . 1 1 1 1 . . 1 . . . Propulsion 2 | . 2 1 . 1 4 4 3 3 3 2 Utility . | . . . . 1 . 1 . 1 2 1 Weapon 3 | . 1 3 4 4 3 3 4 4 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . . . 6 2 7 2 . . . . Power 3 | . . . 3 . . . . . . . Propulsion 4 | . . . 1 . 3 . . . . . Utility 1 | . . . . . . 1 . . . . Weapon 8 | . . . 1 2 4 1 . . . . Tool/Special 1 | . . . 1 . . . . . . . Average Slot Usage (%) 88 | . 94 100 90 92 75 89 88 87 92 84 Engine 1 | . 14 14 8 . . . . . . . Core 9 | . . . 2 11 9 13 12 10 15 10 Treads 5 | . . 19 21 22 . . . . . . Leg 15 | . . . . . 17 23 23 23 23 21 Device 14 | . 8 14 11 11 12 22 17 15 15 10 Storage 15 | . 14 14 15 22 18 15 15 15 15 8 Protection 5 | . . . 8 11 1 . 3 7 7 . Energy Gun 1 | . 28 28 . . . . . . . . Launcher 6 | . . . 9 4 8 7 7 7 7 4 Impact Weapon 1 | . . . 10 4 . . . . . . Slashing Weapon 6 | . . . . 6 8 7 7 6 7 10 Peak Build Rating 62 | 6 7 7 15 19 32 46 46 48 48 62 Average Rating 34 | 4 6 6 10 17 30 44 44 44 48 58 On Entrance 24 | . 6 7 7 14 19 31 46 42 48 48 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 13 14 14 24 29 64 45 46 45 45 48 Greatest Support 71 | 32 32 40 40 40 40 54 54 54 54 71 Greatest Overweight (x) 1 | . . . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 10 9 Most Carried 10 | 4 6 8 8 10 10 10 10 10 10 9 Average Carried 8 | 2 4 7 7 8 9 9 8 9 10 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 6 7 7 10 9 10 8 10 10 2 Class Distribution -------------------- 53% | Infiltrator-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Infiltrator-Mutant | -6/Zion Infiltrator-Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 2142 | 251 . 37 399 277 359 24 168 143 14 470 Remotely . | . . . . . . . . . . . Salvage Created 2102 | . . 69 457 154 545 31 67 . 10 769 Parts 124 | . . 9 32 7 41 6 6 . . 23 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 4 . 13 . Prevented 8 | . . . . . . . . . 8 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 64 | . . 5 17 7 14 1 4 . 2 14 Melee 7 | . . . 2 3 2 . . . . . Guns 7 | . . 5 2 . . . . . . . AOE 49 | . . . 12 4 12 1 4 . 2 14 Classes Destroyed 14 | . . 1 7 2 2 . 1 . . 1 Worker 6 | . . . 2 . 2 . . . . 2 Builder 6 | . . . 2 . 1 2 . . . 1 Tunneler 1 | . . . . 1 . . . . . . Recycler 4 | . . . 1 . 1 . . . . 2 Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . . . . . 1 1 . . . . Watcher 3 | . . . 1 . 2 . . . . . Swarmer 23 | . . 5 9 1 3 . 3 . 2 . Grunt 22 | . . . 5 3 4 . . . . 10 Sentry 9 | . . . 3 . 5 1 . . . . Hunter 4 | . . . . . 2 . . . . 2 Programmer 2 | . . . . . . . 1 . . 1 Heavy 1 | . . . . . . . . . . 1 Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 9 | . . 3 9 4 5 3 3 . 2 7 Combat Bots Only 7 | . . 3 6 3 4 1 3 . 2 7 Max Kills in Single Turn 4 | . . 2 4 2 4 1 2 . 2 3 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . . 2 1 3 1 2 . 2 3 Melee 1 | . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 412 | . . 24 69 34 41 54 13 . 18 159 Missed 135 | . . 8 15 6 13 31 3 . 7 52 Hits 277 | . . 16 54 28 28 23 10 . 11 107 Projectile 277 | . . 16 54 28 28 23 10 . 11 107 Critical Strikes 6 | . . . 2 . 1 . . . . 3 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 4629 | . . 124 635 346 475 227 240 . 211 2371 Core 1322 | . . 33 100 48 70 6 21 . 30 1014 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 94 | . . . 6 10 . . 33 . 45 . Regen/Repaired (Parts) 224 | . . . 57 . 106 . . 55 . 6 Core Remaining (%) 85 | 100 . 86 . 63 87 . . . 91 . Volleys Fired 100 | . . 10 23 10 18 7 8 . 1 23 Largest 2 | . . 2 1 1 1 1 1 . 1 1 Hottest 90 | . . 90 33 33 39 39 39 . 39 39 Shots Fired 110 | . . 20 23 10 18 7 8 . 1 23 Gun 29 | . . 20 9 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 81 | . . . 14 10 18 7 8 . 1 23 Special . | . . . . . . . . . . . Kinetic 9 | . . . 9 . . . . . . . Thermal 20 | . . 20 . . . . . . . . Explosive 81 | . . . 14 10 18 7 8 . 1 23 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | . . 3 10 1 5 6 1 . . 4 Robot Miss Streak 4 | . . 3 2 2 3 1 4 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 98 | . . 10 32 7 20 8 2 . . 19 Core Hits 125 | . . 5 27 8 26 8 4 . 3 44 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . 1 1 . . . . . . . Burn 1 | . . 1 . . . . . . . . Smash 1 | . . . 1 . . . . . . . Melee Attacks 45 | . . . 18 5 10 2 . 1 . 9 Impact 18 | . . . 18 . . . . . . . Slashing 27 | . . . . 5 10 2 . 1 . 9 Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . 4 . 3 1 . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 8058 | . . 121 1789 513 1794 434 327 . 251 2829 Guns 297 | . . 121 176 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 5812 | . . . 1150 361 1198 269 327 . 251 2256 Melee 1949 | . . . 463 152 596 165 . . . 573 Ramming . | . . . . . . . . . . . Kinetic 176 | . . . 176 . . . . . . . Thermal 121 | . . 121 . . . . . . . . Explosive 5812 | . . . 1150 361 1198 269 327 . 251 2256 Electromagnetic . | . . . . . . . . . . . Impact 463 | . . . 463 . . . . . . . Slashing 1486 | . . . . 152 596 165 . . . 573 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 1 1 1 . . . . 3 Average Corruption 1 | . . . 1 1 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . . 8 4 . . . . 3 Message Errors 3 | . . . . . 1 . . . . 2 Matter Fused 5 | . . . . 3 1 . . . . 1 Heat Flow Errors 2 | . . . . 2 . . . . . . Energy Discharges 2 | . . . . 1 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Data Loss (major) 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 854 | . . . 214 13 130 64 74 . 14 345 Projectiles . | . . . . . . . . . . . Explosions 405 | . . . 146 13 31 5 74 . 14 122 Melee 449 | . . . 68 . 99 59 . . . 223 Knockbacks 2 | . . . 2 . . . . . . . Impact 2 | . . . 2 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 429 | . . . . . 74 45 78 . 28 204 Shots 10 | . . . . . 2 1 2 . 1 4 Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 270 | . . 162 3 270 . 20 . . . 6 Average Temperature 64 | . . 71 3 117 . 8 . . . 2 Received Heat Transfer 597 | . . . 189 132 135 60 . . 9 72 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 8 | . . . 8 . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 2 . . . . . . 2 . Heat Transferred 396 | . . 396 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 . 1 . . . . 2 Low Security (%) 80 | 100 100 100 79 100 47 100 . . . 60 Level 1 17 | . . . 20 . 52 . . . . 20 Level 2 2 | . . . . . . . . . . 19 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 589 | . . 70 306 72 330 144 . . . 589 Initial 144 | . . . 1 47 13 144 . . . 82 Average 97 | . . 22 138 11 164 33 . . . 208 Influence Increases 3113 | . . 125 579 130 664 86 100 . 578 851 Destroy 0b10 Robot/C 1580 | . . 100 340 80 280 20 80 . 340 340 Destroy 0b10 Robot/NC 125 | . . . 35 5 35 15 . . 10 25 Destroy Leader 326 | . . 10 72 10 94 10 20 . 30 80 Allied During Kill 254 | . . . . 2 . . . . 183 69 Successful Hack 14 | . . . 2 . . . . . . 12 Disable Machine 150 | . . . 30 . 90 . . . . 30 Destroy Structure 589 | . . . 70 33 165 41 . . . 280 Lose Combat Pursuer 75 | . . 15 30 . . . . . 15 15 Influence Decreases 2720 | . . 120 461 219 380 339 165 . 446 590 Entered New Map 350 | . . . 4 76 21 174 25 . . 50 Time Decay 1980 | . . 120 427 143 339 165 130 . 386 270 Lost Part 290 | . . . 30 . 20 . 10 . . 230 Lost Ally 100 | . . . . . . . . . 60 40 Squads Dispatched 17 | . . . 2 1 3 2 . . . 9 Investigation 6 | . . . 2 1 1 . . . . 2 Extermination 1 | . . . . . . 1 . . . . Reinforcement 7 | . . . . . 2 1 . . . 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 6 | . . . 1 . 5 . . . . . Communications Jammed 3 | . . . . . . 1 . . . 2 Distress Signals 3 | . . . . . . 1 . . . 2 Times Spotted 108 | . . 5 20 11 21 3 3 . 20 25 Peak Tracking Total 9 | . . 3 5 3 6 1 2 . 4 9 Tactical Retreats 5 | . . 1 2 . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 3 | . . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 12 | . . . 2 . 6 . . . 2 2 Max in Single Turn 2 | . . . 1 . 2 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 7 | . . . 2 1 1 . . . . 3 Terminals 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 2 . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . . . 5 1 2 . . . . 7 Successful 9 | . . . 3 1 2 . . . . 3 Failed 6 | . . . 2 . . . . . . 4 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . . . . 1 . 4 Terminals 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 10 | . . . 5 . 2 . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . 3 . 2 . . . . 2 Scan Component 4 | . . . 2 . 1 . . . . 1 Repair 3 | . . . 1 . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . 1 . . . . . . 2 Full Trace Events 3 | . . . 1 . . . . . . 2 Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . 1 Parts Repaired 3 | . . . 1 . 1 . . . . 1 Time 96 | . . . 26 . 44 . . . . 26 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 13 | . . . . 2 . . . 9 . 2 Largest Group 9 | . . . . 2 . . . 9 9 2 Highest-Rated Group 276 | . . . . 41 . . . 276 276 192 Highest-Rated Ally 96 | . . . . 31 . . . 39 39 96 Total Orders . | . . . . . . . . . . . Ally Attacks 100 | . . . . 4 . . . . 66 30 Total Damage 2861 | . . . . 61 . . . . 1632 1168 Kills 22 | . . . . . . . . . 19 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Active Infowar (turns) 7713 | . 82 367 1117 892 414 510 724 2007 1034 566 Optics 549 | . . . . . . . . . . 549 Structural 2562 | . 82 367 1117 892 104 . . . . . Seismic 310 | . . . . . 310 . . . . . Decoding 552 | . . . . . . . . . . 552 Jamming 4779 | . . . . . . 449 724 2007 1034 565 ECM 84 | . . . . . . 61 . . . 23 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . 9 Traps 7 | . . . . . . . . . . 7 Emergency Access 2 | . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 8585 | 73 119 367 1117 892 919 750 724 2007 1034 583 Spaces Moved 5968 | 61 116 238 483 477 626 591 588 1583 831 374 Core 23 | 1 . . . . . . . . . 22 Treads 1120 | . . 145 483 477 15 . . . . . Legs 4547 | . . . . . 611 591 588 1583 831 343 Wheels 269 | 60 116 93 . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . . . . . . . . . . 9 Fastest Speed 45 | 50 100 100 160 160 120 120 120 120 120 45 Average Speed 126 | 99 100 136 161 160 121 120 120 120 120 115 Slowest Speed 240 | 100 100 160 240 160 190 120 120 120 120 127 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 3 20 48 37 61 46 14 60 90 88 7 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 680 | . . . 77 78 211 46 79 . 13 176 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 680 | . . . 77 78 211 46 79 . 13 176 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 6807 | 70 118 261 767 588 748 619 597 1689 866 484 Wait 532 | . . 4 207 84 57 . . 93 35 52 Move 5957 | 60 115 237 482 476 625 589 587 1582 830 374 Hop . | . . . . . . . . . . . Pick Up 52 | 4 2 4 10 5 11 6 . 5 . 5 Fast Attach 33 | 6 1 . 7 1 7 5 . 2 . 4 Attach 28 | . . 2 3 . 4 2 2 2 . 13 Detach 2 | . . . 1 . 1 . . . . . Swap 8 | . . . 5 1 . 1 . . . 1 Drop 49 | . . 3 11 6 15 6 . 4 . 4 Fire 100 | . . 10 23 10 18 7 8 . 1 23 Melee 44 | . . . 18 5 10 2 . 1 . 8 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 7) 193 | -10/Materials | Entered Mines 238 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 282 | -10/Mines | Learned 4 Materials zone layouts 327 | -10/Mines | Build established: Mutant 537 | -10/Mines | Discovered new exit (range 10) 560 | -10/Mines | Entered Materials 560 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Identified exit to Materials 798 | -9/Materials | Repaired Ion Engine 1667 | -9/Materials | Discovered new exit (range 6) 1677 | -9/Materials | Entered Mines 1678 | -9/Mines | Assembled infested the area 1984 | -9/Mines | Met a Derelict shopkeep closing up shop 2515 | -9/Mines | Discovered exit to Materials (range 7) 2525 | -9/Mines | Learned Materials security intel 2569 | -9/Mines | Entered Materials 2569 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3230 | -8/Materials | Repaired Greatsword 3471 | -8/Materials | Discovered new exit (range 13) 3488 | -8/Materials | Entered Factory 3488 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4081 | -7/Factory | Build established: Infiltrator-Mutant 4200 | -7/Factory | Discovered new exit (range 10) 4238 | -7/Factory | Entered Lower Caves 4285 | -7/Lower Caves | Encountered a Warlord checkpoint 4306 | -7/Lower Caves | Spotted B-75 Beast 4945 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4956 | -7/Lower Caves | Discovered new exit (range 10) 4962 | -7/Lower Caves | Entered Zion 5294 | -6/Zion | Received a hallucinogenic algorithm 5360 | -6/Zion | Given A8's code to call for help 5448 | -6/Zion | Learned 8 Factory zone layouts 5550 | -6/Zion | Met Imprinter 5577 | -6/Zion | Imprinted 5579 | -6/Zion | Declared Zion's savior 5762 | -6/Zion | Ran a hallucination algorithm 6083 | -6/Zion | Found GAL Module 6215 | -6/Zion | Gained Derelict followers 6884 | -6/Zion | Discovered new exit (range 16) 6969 | -6/Zion | Entered Proximity Caves 6969 | -5/Proximity Caves | Accompanied by 9 allies 7610 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7681 | -5/Proximity Caves | Learned location of Warlord (-4) 7786 | -5/Proximity Caves | Lost 3 allies 7920 | -5/Proximity Caves | Discovered new exit (range 13) 8003 | -5/Proximity Caves | Entered Factory 8003 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8004 | -5/Factory | Identified exit to Factory 8004 | -5/Factory | Identified exit to Extension 8097 | -5/Factory | Repaired Hcp. Matter Pod 8114 | -5/Factory | Garrison activated, responded to threat 8419 | -5/Factory | Lost 5 parts (1p2n2w) 8441 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8444 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8447 | -5/Factory | Garrison activated, responded to threat 8496 | -5/Factory | Destroyed 7 combat bots 8573 | -5/Factory | Core integrity fell below 50% 8582 | -5/Factory | Core integrity fell below 20% 8586 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08568_ Transmission Jammer destroyed. 08568_ Penetrated by Slug. 08569_ Adv. ECM Suite destroyed. 08571_ Slug penetrates Reinforced Barrier. 08572_ Penetrated by Slug. 08572_ Adv. Melee Analysis Suite destroyed. 08572_ Faulty Cld. VTOL Module destroyed. 08573_ Penetrated by Slug. 08574_ Slug penetrates Wall. 08575_ Slug penetrates Earth. 08575_ Penetrated by Slug. 08576_ Acquired Field Propulsion Drive. 08576_ Penetrated by Slug. 08577_ Slug penetrates Wall. 08577_ Field Propulsion Drive destroyed. 08578_ Slug penetrates Wall. 08582_ Wall collapses. 08582_ Penetrated by Slug. 08583_ Slug penetrates Wall. 08586_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #+######??## ##????????????????????????????????? | | ####### ###??????????????????????????????? | | T" ??????????????????????????????? | | " " ??????????????????????????????? | | ??????????????????????????????? | | ####### ###??????????????????????????????? | | # ########## ##????????????????????????????????? | | # # # #?????????????????????????????????? | | # + # #?????????????????????????????????? | | # # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | # ########## #????????###??????????????????????? | | # #???????## #????????#;#######????????????????? | | # #?????###T ####?????# #????????????????? | | # #?????#"""""""""#?????# % #????????????????? | | # #?????### ###?????# #????????????????? | | # #??????## ##??????# ##???????????????? | | # #??????## > ##??????# % ;#???????????????? | | + #??????## ##??????#@ ##???????????????? | | # #??????## ##??????# #????????????????? | | #??????#########??????# % #????????????????? | | ######???#########??????# #????##??????????? | | ##############?????# ##### ######?????? | | # ?????# s; ## # ##????? | | # "" """""""""?????##;#/; # ####### | | ????????????????????????# %h # | | ?????+??????????????????# x h% # " | | ???????????????????????## x=! # # "G" | | ???????????????????????# ! = = + " " | | ???????????????????????#T % # | | ??????????????########### hH # | | ?????# % ###? | | ??????????????##### ##### *! ###?### | | ??????????????????## # # !%%! # ##???? | | ???????????????????## """ # # ###???? | | ????????????????????# """ """ # # # #???? | | ????????????????????# """ """ # # # # ##### | | ????????????????????# "S # | | ????????????????????# """ # ## #### | | ????????????????????# "" ! ! " ![! # #?? | | ????????????????????#! # %![! #?? | | ????????????????????########### [[! # #?? | | ??????????????????????????????# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 37 Energy Capacity 380 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Lgt. Fission Core | -6/Zion | Archive Wave Gun | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Railgun | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Mass Driver | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 5% | -9/Materials Greatsword | 24% | -8/Materials Hcp. Matter Pod | 86% | -5/Factory Studied --------- Titanium Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Challenges ------------ None Game ------ Seed TractorGravityRefractor Manual? 0 Play Time 00:59:53 Cumulative 17.2 hours Start 2025.11.08 @ 07:35:43 End 2025.11.08 @ 08:38:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 31 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9946676-dd75-40dc-8f2e-1da0e5198dd2