Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 10:01:53 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (513) 513 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 1872 Bonus ------- Follower Combat Kills 89 Cogmind --------- Core Integrity 374/400 Matter 277/300 Energy 160/160 System Corruption 0% Temperature Cool (95) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (16) --- Ion Engine Ion Engine Improved Aluminum Leg Heat Sink Medium Storage Unit Experimental Sensor Array Improved Targeting Computer Hardened Medium Armor Plating Thief Drone Bay EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Cannon Particle Cannon Particle Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Improved EM Shotgun Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Aluminum Leg Heat Sink Experimental Sensor Array Improved Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Thief Drone Bay EM Shotgun Improved EM Shotgun Beam Rifle Particle Cannon Particle Cannon Particle Cannon Heavy Hammer [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 27 | 6 7 3 11 Power 3 | 1 1 . 1 Engine 2 | 1 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 1 . 4 Treads 5 | 2 1 . 2 Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device . | . . . . Storage 5 | 1 2 . 2 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 3 3 4 Energy Gun 9 | 2 2 3 2 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 8 | . 2 . 6 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 5 | . 2 . 3 Highest Loss Streak 3 | . 1 . 3 Average Slot Usage (%) 98 | . 99 100 97 Engine 10 | . 14 14 3 Core 2 | . . . 7 Treads 25 | . 27 28 20 Leg 3 | . . . 12 Storage 26 | . 27 28 22 Energy Gun 24 | . 26 27 18 Ballistic Gun 4 | . 1 . 12 Naked Turns . | . . . . Heaviest Build 45 | 10 39 41 45 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 15 | 5 15 16 16 Most Carried 16 | 4 16 16 16 Average Carried 14 | 2 11 15 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 4 16 16 16 Class Distribution -------------------- 77% | Mutant 22% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 546 | 185 135 44 182 Remotely . | . . . . Salvage Created 871 | . 283 109 479 Parts 69 | . 26 8 35 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 24 | . 10 2 12 Guns 23 | . 9 2 12 AOE 1 | . 1 . . Classes Destroyed 5 | . 4 . 1 Hauler 2 | . 1 . 1 Recycler 1 | . . . 1 Watcher 3 | . 1 . 2 Swarmer 16 | . 9 . 7 Grunt 8 | . 1 2 5 Best Kill Streak 6 | . 6 2 4 Combat Bots Only 6 | . 6 2 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1194 | . 436 103 655 Core 105 | . 40 39 26 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 . 68 . Volleys Fired 55 | . 20 4 31 Largest 3 | . 2 2 3 Hottest 110 | . 90 85 110 Shots Fired 139 | . 40 8 91 Gun 139 | . 40 8 91 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 47 | . . . 47 Thermal 23 | . 23 . . Explosive . | . . . . Electromagnetic 69 | . 17 8 44 Robot Hit Streak 9 | . 8 5 9 Robot Miss Streak 4 | . 3 1 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 2 | . 1 . 2 Shots Hit Robots 90 | . 22 8 60 Core Hits 47 | . 13 5 29 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1143 | . 360 130 653 Guns 964 | . 300 130 534 Cannons . | . . . . Explosions 179 | . 60 . 119 Melee . | . . . . Ramming . | . . . . Kinetic 126 | . . . 126 Thermal 316 | . 197 . 119 Explosive . | . . . . Electromagnetic 701 | . 163 130 408 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 5 5 . Average Corruption 4 | . 4 5 . Corruption Purged . | . . . . Effects 33 | . 6 27 . Message Errors 8 | . 1 7 . Matter Fused 3 | . . 3 . Heat Flow Errors 4 | . 1 3 . Energy Discharges 11 | . 3 8 . Data Loss (minor) 5 | . 1 4 . Data Loss (major) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 103 | . 55 . 48 Shots 4 | . 2 . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 249 | . 231 159 249 Average Temperature 72 | . 69 67 76 Received Heat Transfer 198 | . 18 51 129 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 448 | . 348 . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 2 . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 234 | . 230 81 234 Initial . | . . . . Average 63 | . 57 45 102 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 93 | 100 96 100 82 Level 1 6 | . 3 . 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 7 | . . . 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 20 5 25 Peak Tracking Total 9 | . 9 3 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 7 | . 6 1 . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 13 1 . Successful 7 | . 6 1 . Failed 7 | . 7 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 7 | . 6 1 . Terminals 11 | . 11 . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Open Door 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Assimilate 1 | . 1 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 4 | . 1 3 . Largest Group 3 | . 1 3 3 Highest-Rated Group 40 | . 10 40 40 Highest-Rated Ally 16 | . 10 16 16 Total Orders . | . . . . Ally Attacks 23 | . . 9 14 Total Damage 277 | . . 108 169 Kills 5 | . . 3 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3137 | 105 927 1195 910 Spaces Moved 1649 | 60 509 644 436 Core 3 | 3 . . . Treads 1597 | 57 509 644 387 Legs 49 | . . . 49 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 150 Average Speed 171 | 154 160 179 176 Slowest Speed 200 | 160 180 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 68 98 26 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 16 | . 6 . 10 Melee . | . . . . Projectile . | . . . . AOE 16 | . 6 . 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1845 | 69 585 675 516 Wait 64 | . 28 20 16 Move 1646 | 59 508 643 436 Hop . | . . . . Pick Up 33 | 4 17 2 10 Fast Attach 12 | 6 2 . 4 Attach 5 | . 2 . 3 Detach . | . . . . Swap 10 | . 3 3 4 Drop 20 | . 5 3 12 Fire 55 | . 20 4 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 1 exit: *Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 12) 711 | -10/Materials | Repaired Lgt. Treads 834 | -10/Materials | Discovered new exit (range 7) 1033 | -10/Materials | Entered Mines 1145 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1246 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1250 | -10/Mines | Found Prototype Device 1307 | -10/Mines | Discovered new exit (range 11) 1350 | -10/Mines | Discovered new exit (range 5) 1803 | -10/Mines | Found the Drone Emporium 1819 | -10/Mines | Found Prototype Device 1949 | -10/Mines | Learned location of 1 exit from Materials 2228 | -10/Mines | Entered Materials 2228 | -9/Materials | Accompanied by 3 allies 2228 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2229 | -9/Materials | Identified exit to Materials 2708 | -9/Materials | Build established: Gunner 3138 | -9/Materials | Self-destructed Last Messages --------------- Acquired 38 matter. R-06 Scavenger collects Com. Wheel. Dropped EM Pulse Gun. Acquired Imp. EM Shotgun. R-06 Scavenger collects Aluminum Leg. Dropped Beam Rifle. Acquired Imp. EM Shotgun. Acquired 12 matter. Dropped Recoil Stabilizer. Acquired Unknown Storage. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects EM Shotgun. R-06 Scavenger collects Recoil Stabilizer. R-06 Scavenger collects EM Pulse Gun. U-05 Engineer lays Concrete. Door malfunctions. Dropped Lrg. Storage Unit. Lgt. Treads destroyed. Assault Rifle destroyed. Imp. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ???????????????# # """ #?# ###########???? | | ???????????????########???####?# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ?????##########????????????????# %#?????????????? | | ?????# #????????????##### #?????????????? | | ?????# """ #????????????#!! #?????????????? | | ?????# """ ########?????#!! ^##????????????? | | ?????# """ # #?????#!! ^^ +????????????? | | ?????# # """#?????# ![ ##????????????? | | ?????# """ # """#?????#! = #?????????????? | | ?????# """ #! """#?????#!! #?????????????? | | ?????# """ # """#?????##### #?????????????? | | ?????# # #????????## ##????????????? | | ?????######+####/#############" #????????????? | | ?????# #????????????? | | ?????# < % #????????????? | | ?????# #????????????? | | ?????##### ###########"#"##"" #????????????? | | ?????????# #?????????######### ##????????????? | | ?????????# #?????????????????# #?????????????? | | ?????????# #???????######????# #?????????????? | | ?????????# #??????##!!!!##???# #?????????????? | | ?????????# #??????#! !#???# #?????????????? | | ????????## ##?????#! !#???# #?????????????? | | ????????# ####### @l###?# ?????????????? | | ????????# ????????????? | | ????????# g ???????????? | | ????????# """ r ??????????? | | ????????# ############# "Y"r "?????????? | | ????????#######???????????? ??????????? | | ??????????????????????????? k ???????????????? | | ??????????????????????????? !! ??????????????? | | ???????????????????????????? !! ??????????????? | | ???????????????????????????? ! ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ?????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed AutogunFlightBoosters Manual? 0 Play Time 00:23:29 Cumulative 4.2 hours Start 2021.02.15 @ 09:39:29 End 2021.02.15 @ 10:01:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c3218fe4-af22-40ff-a52e-734152c049ea