Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 08:43:30 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (421) 421 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1616 Bonus ------- None Cogmind --------- Core Integrity 390/400 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Hot (247) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Spread Laser Spread Laser > --- INVENTORY (8) ---- Hover Unit Hover Unit Medium Storage Unit Large Storage Unit Spread Laser Shotgun Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Aluminum Leg Hover Unit Hover Unit Medium Storage Unit Large Storage Unit Spread Laser Shotgun Hammer [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 13 | 6 4 . 3 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 . 1 Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 4 | 2 2 . . Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 93 100 99 Engine 18 | . 14 14 22 Leg 24 | . 28 28 22 Device 11 | . 8 14 11 Storage 12 | . 14 14 11 Protection 6 | . . . 10 Energy Gun 22 | . 15 28 22 Ballistic Gun 1 | . 12 . . Naked Turns . | . . . . Heaviest Build 25 | 11 17 17 25 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 5 6 6 8 Average Carried 5 | 1 2 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | . 6 6 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 335 | 235 50 20 30 Remotely . | . . . . Salvage Created 532 | . 135 68 329 Parts 44 | . 16 8 20 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 15 | . 3 6 6 Guns 15 | . 3 6 6 Classes Destroyed 6 | . 2 1 3 Recycler 2 | . . . 2 Operator 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 6 | . . 6 . Grunt 8 | . 3 . 5 Sentry 1 | . . . 1 Best Kill Streak 4 | . 3 3 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 366 | . 32 69 265 Core 26 | . . 16 10 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 . 93 . Volleys Fired 36 | . 5 7 24 Largest 2 | . 2 2 2 Hottest 130 | . 60 130 130 Shots Fired 66 | . 10 14 42 Gun 66 | . 10 14 42 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 5 | . 5 . . Thermal 56 | . . 14 42 Explosive . | . . . . Electromagnetic 5 | . 5 . . Robot Hit Streak 11 | . 8 7 11 Robot Miss Streak 9 | . . 9 6 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 58 | . 8 11 39 Core Hits 69 | . 7 14 48 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 653 | . 96 110 447 Guns 653 | . 96 110 447 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 27 | . 27 . . Thermal 557 | . . 110 447 Explosive . | . . . . Electromagnetic 69 | . 69 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 495 | . 52 238 495 Average Temperature 161 | . 23 120 180 Received Heat Transfer 117 | . 12 . 105 Effects 11 | . . . 11 Shutdowns 5 | . . . 5 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 685 | . . 130 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 192 | . 111 183 192 Initial 70 | . . 43 70 Average 67 | . 60 68 74 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 3 6 15 Peak Tracking Total 4 | . 1 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 14 | . 6 . 8 Successful 10 | . 2 . 8 Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 8 | . . . 8 Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Terminal Index 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . . 8 Insert Component 4 | . . . 4 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . . 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . . 4 Part Schematics Acquired 4 | . . . 4 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1336 | 57 183 347 749 Spaces Moved 663 | 47 123 166 327 Core 25 | 25 . . . Treads . | . . . . Legs 638 | 22 123 166 327 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 149 | 82 120 120 184 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 23 31 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 945 | 64 150 300 431 Wait 214 | 7 8 128 71 Move 660 | 46 122 165 327 Hop . | . . . . Pick Up 19 | 5 9 . 5 Fast Attach 1 | 1 . . . Attach 10 | 5 3 . 2 Detach . | . . . . Swap 2 | . 1 . 1 Drop 3 | . 2 . 1 Fire 36 | . 5 7 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Entered Mines 242 | -10/Mines | Learned location of Storage (-8) 300 | -10/Mines | Build established: Mutant 533 | -10/Mines | Learned location of 1 exit from Materials 572 | -10/Mines | Discovered new exit (range 12) 588 | -10/Mines | Entered Materials 588 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 589 | -9/Materials | Identified exit to Materials 1337 | -9/Materials | Self-destructed Last Messages --------------- 01260_ U-05 Engineer builds a Wall. 01264_ U-05 Engineer lays Concrete. 01267_ U-05 Engineer builds a Wall. 01279_ U-05 Engineer lays Concrete. 01280_ U-05 Engineer builds a Wall. 01281_ U-05 Engineer lays Concrete. 01302_ U-05 Engineer builds a Wall. 01307_ G-34 Mercenary destroyed. 01308_ U-05 Engineer builds a Door. 01310_ U-05 Engineer lays Concrete. 01311_ Overheating: Aluminum Leg damaged (-28). 01311_ U-05 Engineer lays Concrete. 01312_ Power failure, Lgt. Ion Engine shutdown. 01312_ U-05 Engineer lays Concrete. 01320_ G-34 Mercenary destroyed. 01321_ Power failure, Lgt. Ion Engine shutdown. 01325_ Overheating: Aluminum Leg damaged (-35). 01325_ Overheating: Ion Engine damaged (-18). 01331_ Aluminum Leg broken. 01331_ Overheating: Short circuit. 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""" "???# #?# # | | ???????#####???# #?# + | | ???????????????# #?# # | | ??########?????# #?#! # | | ??# #?????# #?## ## | | ??# #?????# #??# ## | | ??#"S #?????# #??# ## | | ??#""" #?????# #??# ## | | ??# "" #?????# #??# ###### | | ??# #?????# #??# ###### | | ??######+####### #### # | | ????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingStealthCannon Manual? 0 Play Time 00:09:46 Cumulative 32.8 hours Start 2022.03.22 @ 08:28:36 End 2022.03.22 @ 08:43:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35b845d2-3ae7-4ab2-8399-d0137e02b1f7